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	<updated>2026-04-11T06:02:51Z</updated>
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	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=9402</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=9402"/>
		<updated>2018-07-13T09:57:08Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Overdose Treatment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Brute}}[[#Brute|Brute]]||&lt;br /&gt;
*Damaged body parts&lt;br /&gt;
*#Possibility of [[#Bleeding|bleeding]]&lt;br /&gt;
*#Possibility of [[#Infection|infection]]&lt;br /&gt;
*#Possibility of [[#Fractures|breaking bones]]&lt;br /&gt;
*#Small chance of getting [[#Organ Damage|organ damage]]&lt;br /&gt;
*#*[[#Eye|Eye]]&lt;br /&gt;
*#*[[#Brain|Brain]]&lt;br /&gt;
*#*[[#Heart|Heart]]&lt;br /&gt;
*#*[[#Lung|Lung]]&lt;br /&gt;
*#*[[#Liver|Liver]]&lt;br /&gt;
*#*[[#Kidney|Kidney]]&lt;br /&gt;
*#*[[#Pancreas|Pancreas]]&lt;br /&gt;
*#*[[#Appendix|Appendix]]&lt;br /&gt;
*Moderate amount of [[#Pain|pain]]&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot OD&lt;br /&gt;
||&lt;br /&gt;
*[[#Gauze|Roll of gauze]]&lt;br /&gt;
*[[#Advanced trauma kit|Advanced trauma kit]]&lt;br /&gt;
*[[Chem Guide#Bicaridine|Bicaridine]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Burn}}[[#Burn|Burn]]||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of [[#Pain|pain]]&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*[[#Ointment|Ointment]]&lt;br /&gt;
*[[#Advanced burn kit|Advanced burn kit]]&lt;br /&gt;
*[[Chem Guide#Kelotane|Kelotane]]&lt;br /&gt;
*[[Chem Guide#Dermaline|Dermaline]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Toxins}}[[#Toxins|Toxins]]||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of [[#Pain|pain]]&lt;br /&gt;
*Organ damage (if extremely high)&lt;br /&gt;
**[[#Liver|Liver]]&lt;br /&gt;
**[[#Kidney|Kidney]]&lt;br /&gt;
**[[#Pancreas|Pancreas]]&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Heavy-extreme [[#Blood Loss|blood loss]]&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage&lt;br /&gt;
**[[#Liver|Liver]]&lt;br /&gt;
**[[#Kidney|Kidneys]]&lt;br /&gt;
**[[#Pancreas|Pancreas]]&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 [[#Infection|infections]]&lt;br /&gt;
*[[#Cryotubes|Cryotubes]] with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Dylovene|Dylovene]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery (if organs are damaged)]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Suffocation}}[[#Suffocation|Suffocation]]||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Organ damge&lt;br /&gt;
**[[#Lung|Lung]]&lt;br /&gt;
**[[#Heart|Heart]]&lt;br /&gt;
*[[#Blood Loss|Blood loss]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Dexalin|Dexalin]]&lt;br /&gt;
*[[Chem Guide#Dexalin Plus|Dexalin+]]&lt;br /&gt;
*[[Chem Guide#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery (if organs are damaged)]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Genetic}}[[#Genetic|Genetic]]||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Radiation (Though currently this should not be a problem unless there&#039;s an admin event.)&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Ryetalyn|Ryetalyn]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organ Damage===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Brain}}[[#Brain|Brain]]||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*[[#Brute|Brute]] head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*[[Surgery#Brain Damage Surgery|Surgery]]&lt;br /&gt;
*[[Chem Guide#Alkysine|Alkysine]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Eye}}[[#Eye|Eye]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*[[#Brute|Brute]] head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
*Screwdriver to the eyes&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Imidazoline|Imidazoline]]&lt;br /&gt;
*[[Surgery#Eye Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Heart}}[[#Heart|Heart]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Small amount of [[#Suffocation|oxygen damage]] capped around 25&lt;br /&gt;
*Inability to be revived (if amount of damage is too high)&lt;br /&gt;
*Moderate amount of [[#Pain|pain]]&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of heart damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Lung}}[[#Lung|Lung]]||&lt;br /&gt;
*Small amount of [[#Suffocation|oxygen damage]] capped around 25 (if lung is not ruptured)&lt;br /&gt;
*Fast accumulation of [[#Suffocation|oxygen damage]] until death (if lung is ruptured)&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to the chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of lung damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Liver}}[[#Liver|Liver]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to the chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
*Alcohol poisoning&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of liver damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kidney}}[[#Kidney|Kidney]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] groin&lt;br /&gt;
*Armor piercing damage to the groin&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the groin&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of kidney damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pancreas}}[[#Pancreas|Pancreas]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] groin&lt;br /&gt;
*Armor piercing damage to the groin&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the groin&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of pancreas damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Appendix}}[[#Appendix|Appendix]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
||&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] groin&lt;br /&gt;
*Armor piercing damage to the groin&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the groin&lt;br /&gt;
*Appendicitis&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of appendix damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Medical Conditions==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Medical Condition:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Fractures}}[[#Fractures|Fractures]]||&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
*Inability to use a hand (arm or hand)&lt;br /&gt;
*Severe slowdown (leg or foot)&lt;br /&gt;
*Organ damage in fractured region upon unsplinted movement(head, chest, and groin)&lt;br /&gt;
**&#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
***[[#Eye|Eye]]&lt;br /&gt;
***[[#Brain|Brain]]&lt;br /&gt;
**&#039;&#039;&#039;Chest&#039;&#039;&#039;&lt;br /&gt;
***[[#Heart|Heart]]&lt;br /&gt;
***[[#Lung|Lung]]&lt;br /&gt;
***[[#Liver|Liver]]&lt;br /&gt;
**&#039;&#039;&#039;Groin&#039;&#039;&#039;&lt;br /&gt;
***[[#Kidney|Kidney]]&lt;br /&gt;
***[[#Pancreas|Pancreas]]&lt;br /&gt;
***[[#Appendix|Appendix]]&lt;br /&gt;
||&lt;br /&gt;
* Extreme [[#Brute|brute damage]]&lt;br /&gt;
**Approximately over 25 brute damage for limbs&lt;br /&gt;
**Approximately over 50 brute damage for head, chest, and groin&lt;br /&gt;
||&lt;br /&gt;
*[[#Splints|Splints (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of broken bones)]]&lt;br /&gt;
*[[Surgery#Bone Repair Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Blood Loss}}[[#Blood Loss|Blood Loss]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Slow down&lt;br /&gt;
*[[#Suffocation|Oxygen damage]] capped around 25 (low blood)&lt;br /&gt;
*Fast buildup of [[#Suffocation|oxygen damage]] until death (critical blood)&lt;br /&gt;
*Fast buildup of [[#Toxins|toxin damage]] until death (critical blood)&lt;br /&gt;
||&lt;br /&gt;
* [[#Bleeding|Bleeding]]&lt;br /&gt;
* [[#Internal Bleeding|Internal Bleeding]]&lt;br /&gt;
* Blood extraction&lt;br /&gt;
||&lt;br /&gt;
* Blood refill via [[#IV Drip|IV drip]] (preferably O- blood)&lt;br /&gt;
* Iron&lt;br /&gt;
* [[Chem Guide#Nutriment|Nutriment]] (food or [[Chem Guide#Sugar|sugar]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bleeding}}[[#Bleeding|Bleeding]]||&lt;br /&gt;
*[[#Blood Loss|Loss of blood]]&lt;br /&gt;
||&lt;br /&gt;
* Random chance upon receiving [[#Brute|brute damage]]&lt;br /&gt;
||&lt;br /&gt;
* [[#Advanced Trauma Kit|Advanced trauma kits]] to affected area&lt;br /&gt;
* [[#Gauze|Roll of gauze]] to affected area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Internal Bleeding}}[[#Internal Bleeding|Internal Bleeding]]||&lt;br /&gt;
*[[#Blood Loss|Loss of blood]] that worsens over time&lt;br /&gt;
*Accumulation of untreatable [[#Brute|brute damage]] in affected area&lt;br /&gt;
||&lt;br /&gt;
* Random chance upon receiving extreme [[#Brute|brute damage]]&lt;br /&gt;
* Armor piercing attacks&lt;br /&gt;
||&lt;br /&gt;
* [[Chem Guide#Quick Clot|Quick Clot (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of internal bleeding and prevents it from worsening)]]&lt;br /&gt;
* [[Surgery#Internal Bleeding Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pain}}[[#Pain|Pain]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Slowness dependent on level of pain&lt;br /&gt;
*Unconsciousness (hard crit)&lt;br /&gt;
*[[#Suffocation|Oxygen damage]] (hard crit)&lt;br /&gt;
*Stun (soft crit)&lt;br /&gt;
*Stuttered speech&lt;br /&gt;
*Changes to character icon on right side of HUD&lt;br /&gt;
*#[[File:Pain_Tier_0_32x64.png]] - No pain&lt;br /&gt;
*#[[File:Pain_Tier_1_32x64.png]] - Very minor pain&lt;br /&gt;
*#[[File:Pain_Tier_2_32x64.png]] - Minor pain&lt;br /&gt;
*#[[File:Pain_Tier_3_32x64.png]] - Intermediate pain&lt;br /&gt;
*#[[File:Pain_Tier_4_32x64.png]] - Heavy pain&lt;br /&gt;
*#[[File:Pain_Tier_5_32x64.png]] - Soft crit&lt;br /&gt;
*#[[File:Pain_Tier_6_32x64.png]] - Hard crit&lt;br /&gt;
||&lt;br /&gt;
* [[#Damage Types|Damage]]&lt;br /&gt;
** Note: [[#Burn|&#039;&#039;&#039;Burn damage&#039;&#039;&#039;]] causes the most pain&lt;br /&gt;
* [[#Fractures|Fractures]]&lt;br /&gt;
* Stun batons&lt;br /&gt;
* Pepper spray&lt;br /&gt;
* Tear gas&lt;br /&gt;
||&lt;br /&gt;
* Pain killers&lt;br /&gt;
**In order from most powerful to weakest:&lt;br /&gt;
**#[[Chem Guide#Oxycodone|Oxycodone]]&lt;br /&gt;
**#[[Chem Guide#Tramadol|Tramadol]]&lt;br /&gt;
**#[[Chem Guide#Paracetamol|Paracetamol]]&lt;br /&gt;
**#[[Chem Guide#Inaprovaline|Inaprovaline]]&lt;br /&gt;
* Using [[#Splints|splints]] on [[#Fractures|fractures]]&lt;br /&gt;
* Treating [[#Damage Types|damage]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Infection}}[[#Infection|Infection]]||&lt;br /&gt;
*Build-up of [[#Toxins|toxin damage]]&lt;br /&gt;
||&lt;br /&gt;
* Untreated [[#Brute|brute]] and [[#Burn|burn damage]]&lt;br /&gt;
* Improper surgery procedure&lt;br /&gt;
** Not cleaning your hands before surgery&lt;br /&gt;
** Not using a surgery table&lt;br /&gt;
** Smoking while performing surgery  &lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Spaceacillin|Spaceacillin]]&lt;br /&gt;
*Applying an [[#Advanced Trauma Kit|advanced trauma kit]] or [[#Advanced Burn Kit|advanced burn kit]] to an infected wound&lt;br /&gt;
*[[Surgery#Necrosis Treatment Surgery|Surgery]] (if necrotizing)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bicaridine Autoinjector}}[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Brute|brute damage]], faster than [[#Tricordrazine Autoinjector|tricordrazine]]. Overdose causes [[#Burn|burn damage]] first, and then [[#Toxin|toxin damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Tramadol Autoinjector}}[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tramadol|&#039;&#039;&#039;Tramadol&#039;&#039;&#039;]]&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes [[#Toxin|toxin damage]]. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pain-Stop Autoinjector}}[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tramadol|&#039;&#039;&#039;Pain-Stop&#039;&#039;&#039;]]&lt;br /&gt;
|A version of the [[#Tramadol Autoinjector|Tramadol autoinjector]] that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes [[#Toxin|toxin damage]]. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Tricordrazine Autoinjector}}[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Toxin|toxin]], [[#Burn|burn]], [[#Brute|brute]] and [[#Suffocation|oxy damage]], albeit quite slowly. Overdose causes [[#Brain|brain]], [[#Toxin|toxin]], [[#Burn|burn]], and [[#Brute|brute damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|First-Aid Autoinjector}}[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tricordrazine|&#039;&#039;&#039;First-Aid&#039;&#039;&#039;]]&lt;br /&gt;
|A version of the [[#Tricordrazine Autoinjector|Tricordrazine autoinjector]] that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes [[#Brain|brain]], [[#Toxin|toxin]], [[#Burn|burn]], and [[#Brute|brute damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Dexalin+ Autoinjector}}[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Dexalin Plus|&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;]]&lt;br /&gt;
|Instantly heals all [[#Suffocation|respiration damage]]. Overdose causes [[#Toxin|toxin damage]].&lt;br /&gt;
| 1 unit&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kelotane Autoinjector}}[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Kelotane|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Burn|burn damage]]. Overdose causes [[#Brute|brute]] and [[#Toxin|toxin damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Dylovene Autoinjector}}[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]&lt;br /&gt;
||Heals [[#Toxin|toxin damage]], and wakes up unconscious people. Overdose causes [[#Eye|blindness]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Quickclot Autoinjector}}[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Quick Clot|&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;]]&lt;br /&gt;
||Stops all bleeding but does not repair it, surgery is still required for internal bleeding after use. Overdose causes quick death due to [[#Brute|brute]], [[#Burn|burn]] and [[#Toxin|toxin damage]].&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Inaprovaline Autoinjector}}[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]&lt;br /&gt;
|Stabilizes critical patients, slowing down their [[#Suffocation|oxygen damage]] buildup. Also acts like a weak painkiller. Overdose causes heart damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Oxycodone Autoinjector}}[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Oxycodone|&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;]]&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and [[#Toxin|toxin damage]].&lt;br /&gt;
| 10 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Anesthetic Autoinjector}}[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Soporific|&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;]]&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes [[#Toxin|toxin damage]].&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;You will need to examine (Shift Click or right click then -&amp;gt; Examine) pills in order to tell what is inside of the pill. You can hover over a pill bottle and see at a glance what chemicals the pill bottle contains by looking at the bottom left of your game window.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles from vendors and lifesaver bags have a fixed color for the pill bottles and pills every round. However, if a pill bottle comes from chemistry, you will need to refer to both the label name for the pill bottle and the examined contents of the pills inside.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes brute damage.&lt;br /&gt;
||10 Units&lt;br /&gt;
||15 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacillin won&#039;t heal those.&lt;br /&gt;
||15 Units&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
||5 Units&lt;br /&gt;
|| 10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Quick Clot&lt;br /&gt;
||Temporarily halts internal bleeding.&lt;br /&gt;
||10 Units&lt;br /&gt;
|| 15 Units&lt;br /&gt;
 |}&lt;br /&gt;
&#039;&#039;&#039;Note: Dosages are for pills found in MarineMed vendors, medics&#039; Automated Equipment Racks, [[Marine Equipment#M276 Pattern Lifesaver Bag|Lifesaver Bags]], and the [[Requisitions#Medical crate|Requisitions medical crate]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Basic first aid kit}}[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analyzer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*3 [[#Gauze|Rolls of gauze]] [[File:Gauze.png|32px]]&lt;br /&gt;
*2 [[#Ointment|Ointments]] [[File:Ointment.png|32px]]&lt;br /&gt;
*1 [[#Syringe Case|Syringe case]] [[File:SyringeCase.png|32px]]&lt;br /&gt;
**[[#Syringe|Syringe]] [[File:Syringe.png|32px]]&lt;br /&gt;
**[[Chem Guide#Inaprovaline|Inaprovaline]] bottle [[File:Inaprovalinebottle.png|32px]]&lt;br /&gt;
**[[Chem Guide#Spaceacillin|Spaceacillin]] bottle [[File:Spaceacilinbottle.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Advanced first aid kit}}[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Tricordrazine Autoinjector|Tricordrazine autoinjector]] [[File:Tricord.png|32px]]&lt;br /&gt;
*3 [[#Advanced Trauma Kit|Advanced trauma kits]] [[File:Advtraumakit.png|32px]]&lt;br /&gt;
*2 [[#Advanced Burn Kit|Advanced burn kits]] [[File:Advburnkit.png|32px]]&lt;br /&gt;
*[[#Splints|Splints]] [[File:Splint.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Fire first aid kit}}[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*3 [[#Ointment|Ointments]] [[File:Ointment.png|32px]]&lt;br /&gt;
*2 [[Chem Guide#Kelotane|Kelotane]] pills (10 units)&lt;br /&gt;
*1 [[#Syringe Case|Syringe case]] [[File:SyringeCase.png|32px]]&lt;br /&gt;
**[[#Syringe|Syringe]] [[File:Syringe.png|32px]]&lt;br /&gt;
**[[Chem Guide#Kelotane|Kelotane]] bottle [[File:Kelotanebottle.png|32px]]&lt;br /&gt;
**[[Chem Guide#Spaceacillin|Spaceacillin]] bottle [[File:Spaceacilinbottle.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Oxygen deprivation first aid kit}}[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*4 [[Chem Guide#Dexalin|Dexalin]] pills (15 units)&lt;br /&gt;
*1 [[#Dexalin+ Autoinjector|Dexalin+ autoinjector]] [[File:Dexalin.png|32px]]&lt;br /&gt;
*1 [[#Syringe Case|Syringe case]] [[File:SyringeCase.png|32px]]&lt;br /&gt;
**[[#Syringe|Syringe]] [[File:Syringe.png|32px]]&lt;br /&gt;
**[[Chem Guide#Inaprovaline|Inaprovaline]] bottle [[File:Inaprovalinebottle.png|32px]]&lt;br /&gt;
**[[Chem Guide#Dexalin|Dexalin]] bottle [[File:Dexalinbottle.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Toxin first aid kit}}[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*1 [[#Syringe|Syringe]] (15 units [[Chem Guide#Dylovene|Dylovene]]) [[File:Syringe.png|32px]]&lt;br /&gt;
*4 [[Chem Guide#Dylovene|Dylovene]] pills (25 units)&lt;br /&gt;
*1 [[#Syringe Case|Syringe case]] [[File:SyringeCase.png|32px]]&lt;br /&gt;
**[[#Syringe|Syringe]] [[File:Syringe.png]]&lt;br /&gt;
**2 [[Chem Guide#Dylovene|Dylovene]] bottles [[File:Dylovenebottle.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Radiation first aid kit}}[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 [[#Dylovene Autoinjector|Dylovene autoinjectors]] [[File:Dylovene.png|32px]]&lt;br /&gt;
*2 [[#Bicaridine Autoinjector|Bicaridine autoinjectors]] [[File:Bicaridine.png|32px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Health Analyzer}}[[File:Health_analyzer.PNG|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.  You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
*You can swap between two hud modes by right clicking the health analyzer and selecting &#039;&#039;&#039;&amp;quot;Switch Hud&amp;quot;&#039;&#039;&#039;. The default mode displays the analyzers results in a pop up window, the second hud mode displays the results in the chat.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|HealthMate HUD}}[[File:MedHUD.PNG|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a healthmate hud you can view their latest scan report by examining them.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Gauze}}[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Ointment}}[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Advanced Trauma Kit}}[[File:advancedtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Advanced Burn Kit}}[[File:Advancedburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Splints}}[[File:Splints.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Hypospray}}[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Emergency Defibrillator}}[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Stasis Bag}}[[File:Stasisbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| [[File:Statis_bag_occupied.png|thumb|&#039;&#039;Occupied and not&#039;&#039;]]Used to store critically injured patients. &lt;br /&gt;
*Slows larva growth. &lt;br /&gt;
*Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
*Prevents blood loss while the patients are inside&lt;br /&gt;
*Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Body Bag}}[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Syringe}}[[File:A_Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Syringe Case}}[[File:Syringecase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe Case&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Roller Bed}}[[File:Rollerbed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Med Evac Stretcher}}[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|| Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|IV Drip}}[[File:IV_drip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
*Can be fitted with a beaker to inject chemical solutions automatically.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Blood Bag}}[[File:Bloodbag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood Bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure [[#Blood Compatibility|the blood type&#039;s compatible]] with the recipient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryotube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
*Additionally they prevent blood loss while the patients are inside&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryotubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, shrapnel, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AutoDoc[[File:AutoDoc.png|32px]]==&lt;br /&gt;
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it&#039;s features head [[Surgery#The_Autodoc_System|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] Target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
CPR will keep someone in hard crit (&amp;gt;150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armor of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked personnel [[File:Husked_marine.png]]&lt;br /&gt;
*Chestbursted personnel&lt;br /&gt;
*Decapitated personnel [[File:Decapped_marine.png]]&lt;br /&gt;
*If you receive the message &amp;quot;Patient is braindead.&amp;quot; from the [[#Emergency Defibrillator|defibrillator]] when you try to defib them&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Defibrillator deal 5 heart damage after successful revival, try to keep patient alive after first defibrillation, if you won&#039;t evacuate them after treatment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a blowtorch on help intent.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Potassium Purge===&lt;br /&gt;
&lt;br /&gt;
#Add Water to an injector (syringe, hypo, etc) 1 (you can use a sink)&lt;br /&gt;
#Add Potassium to an injector (syringe, hypo, etc) 1&lt;br /&gt;
#Inject your patient first with the Water, and then with the Potassium; inject as little of each as possible.&lt;br /&gt;
#With a spark and small explosion at most, all chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; purge from their system.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=9219</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=9219"/>
		<updated>2018-06-29T18:47:02Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Underbarrel Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol}}[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]] &lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Submachine Gun}}[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|M41A Mk2 Pulse Rifle}}[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M37A2 Pump Shotgun}}[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo, SL prep, Spec prep, Engineering prep, Medic prep, and Smartgun prep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and Company personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 RPG Rocket Launcher}}[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240-T Incinerator}}[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Tank Crewman]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Corporate PMCs]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
 |-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Commander|the Commander]]&#039;&#039;&#039; and &#039;&#039;&#039;Corporate PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition&#039;s Automated Munitions Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique company made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M81 Riot Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew. &lt;br /&gt;
Can be found in the [[Military Police]] armory.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M66_Tear_Gas_Grenade.png]]&lt;br /&gt;
&#039;&#039;&#039;M66 Tear Gas Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]&lt;br /&gt;
[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/Corporate Dog-tag/ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]&lt;br /&gt;
[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]&lt;br /&gt;
[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D while you are manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]&lt;br /&gt;
[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;Corporate Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and Company personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non corporate personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Corporate PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non corporate personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Corporate PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Corporate PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Black Ops Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and in the  [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Box_of_flechette_shells.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm Amour-Piercing pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Slightly reduced accuracy compared to an actual shotgun&lt;br /&gt;
* Slightly reduced knockdown/stun effect compared to an actual shotgun&lt;br /&gt;
* Slightly reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced damage compared to an actual shotgun&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. &lt;br /&gt;
Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbing}}[[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Ammo Load Rig&#039;}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Knife Rig&#039;}}[[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Squad Supply Beacon}}[[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital Beacon}}[[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Motion Detector}}[[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Whistle}}[[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Gas Mask}}[[File:Gasmask.png]]&lt;br /&gt;
&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
| A gas mask distributed to Squad Engineers, Squad Leaders, and Squad Specialists for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM HypersleepUnderwear}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Hypersleep Underwear&#039;&#039;&#039;&lt;br /&gt;
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.&lt;br /&gt;
&#039;&#039;&#039;Find an actual uniform and change out.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled&lt;br /&gt;
|-&lt;br /&gt;
![[File:tank_crewman_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Tank Crewman Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for corporate commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Corporate PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=9112</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=9112"/>
		<updated>2018-06-21T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Standard Marine Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol}}[[File:m4a3.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 12 round magazine.&lt;br /&gt;
All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M44SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&lt;br /&gt;
&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39 Submachine Gun}}[[File:m39.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|M41A Mk2 Pulse Rifle}}[[File:m41a.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can  be loaded and reloaded with HEDP grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will not cause it to fire for a second.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M37A2 Pump Shotgun}}[[File:Shotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Flechette Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple armour piercing projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn&#039;t stun or knock back. Holds 25 shells.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 Survival Knife}}[[File:knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&lt;br /&gt;
It&#039;s only available in Cargo, SL prep, Spec prep, Engineering prep, Medic prep, and Smartgun prep.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph.&lt;br /&gt;
This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;This weapon has a minimum range of three tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M5 RPG Rocket Launcher}}[[File:M5_RPG.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature.&lt;br /&gt;
By default, the M5 RPG comes loaded with an HE rocket.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4-meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armored targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for an extended period, human or otherwise. Effective against heavily armored targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]&lt;br /&gt;
&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) High velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) high velocity Impact rounds.  Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240-T Incinerator}}[[File:Flamethrower.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Custom Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is identical to the M4A3 Service Pistol in terms of statistics.&lt;br /&gt;
Only &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst.&lt;br /&gt;
It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Tank Crewman]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039; for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M4A3 Service Pistol .45}}[[File:m4a3_45.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds.&lt;br /&gt;
Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M4A3 Magazine .45&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
 |-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace is that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift it and will automatically retract to the users suit storage when they are knocked down. Like the M5 RPG, the user must stand still while reloading.&lt;br /&gt;
Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:PowerPack.png]]&lt;br /&gt;
&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition&#039;s Automated Munitions Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.&lt;br /&gt;
Can be found in the [[Military Police]] armory and Combat Information Centre&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges, 4 meter effective range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories and from certain crates orderable from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M81 Riot Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew. &lt;br /&gt;
Can be found in the [[Military Police]] armory.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M66_Tear_Gas_Grenade.png]]&lt;br /&gt;
&#039;&#039;&#039;M66 Tear Gas Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M240A1 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240A1 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&lt;br /&gt;
Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:IncineratorTanks.png]]&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun.&lt;br /&gt;
It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: M41AE2_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&lt;br /&gt;
Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&lt;br /&gt;
Three rifles can be found in the command armory on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&lt;br /&gt;
Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]&lt;br /&gt;
[[#M20 Mine Box|&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take an M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|width=150|&lt;br /&gt;
* Deploy the mines where Marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]&lt;br /&gt;
[[#UA 571-C Sentry|&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum_.png|64px]]&lt;br /&gt;
M30 Box Magazine (10x28mm Caseless)&lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable,&lt;br /&gt;
* Add Turret Piece,&lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor,&lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]&lt;br /&gt;
[[#M56D Mounted Smartgun|&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 |width=150| &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D while you are manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]&lt;br /&gt;
[[#M402 Mortar|&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:80mm_Flare_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&lt;br /&gt;
&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impacted tile.&lt;br /&gt;
* Once the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&lt;br /&gt;
It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Explodes in a 5x5 radius. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&lt;br /&gt;
They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&lt;br /&gt;
Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&lt;br /&gt;
&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.&lt;br /&gt;
&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x24mm Ammo Armor Piercing Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x24mm Ammo Armor Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x24mm armor piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|10x20mm Ammo Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]&lt;br /&gt;
&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 400 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armor piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M42c Anti-Tank Rifle}}[[File:ScoutRifle.png]]&lt;br /&gt;
&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to&lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&lt;br /&gt;
It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M42Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M41A/2 Battle Rifle}}[[File:m41a2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&lt;br /&gt;
It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|M39B/2 SMG}}[[File:m39white.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armor piercing SMG magazines, making the SMG far more viable to use against armored hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&lt;br /&gt;
It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&lt;br /&gt;
&#039;&#039;&#039;M39 Armor Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
  |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Smg_Stock.png|64px]][[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&lt;br /&gt;
It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mateba Autorevolver}}[[File:Mateba.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&lt;br /&gt;
It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:Type71.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an ergonomic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&lt;br /&gt;
This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;, with their improved variant only given to &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Specialists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Improved Variant - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&lt;br /&gt;
This is the standard rifle for some &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: Type71_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds or .22 tranquilizer inside the magazine and appears to either be a UPP or mercenary model.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;, &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Tranquilizer (Tranq) Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds. Will stun and cause pain to any human targets it hits, used for non-lethal takedowns. Only found in Commando variants.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default - Cannot be removed)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:MAR.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&lt;br /&gt;
It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armory or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm Amour-Piercing SMG rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&lt;br /&gt;
It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:FN_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG Amour-Piercing rounds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:CZ-81_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower at the very cost of accuracy. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&lt;br /&gt;
This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a 2-burst fire feature, as if this gun needs it.&lt;br /&gt;
It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A nine-round pump action shotgun with internal tube magazine allowing for quick reloads, typically used by Colonial Marshals and similar security forces.&lt;br /&gt;
Can be found on both LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armory or Weyland-Yutani crates from [[Requisitions]]. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png|64px]][[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession, but not in bursts.&lt;br /&gt;
Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&lt;br /&gt;
It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:slugbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. High knockback chance from range. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&lt;br /&gt;
&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armory. Holds 25 shells.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Beanbag_box.png]]&lt;br /&gt;
&#039;&#039;&#039;Beanbag Slugs&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. Only found in the brig armory. Holds 25 shells.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&lt;br /&gt;
It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3_.45_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:KT42_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&lt;br /&gt;
It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:S&amp;amp;W_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&lt;br /&gt;
Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Spearhead_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&lt;br /&gt;
Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&lt;br /&gt;
Can only be found in LV-624&#039;s security armory and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png]]&lt;br /&gt;
&#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm Amour-Piercing pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:SVD_Magazine.png]]&lt;br /&gt;
&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Was a very outdated, but classic USSR weapon, commonly used by known terrorist organizations. Now a replica that has been illegally copied somewhere, for some reason. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&lt;br /&gt;
&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:NY_Speedloader.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:88M4AP_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:MP5_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;MP5 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&lt;br /&gt;
It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File: MAR_Magazine.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
&lt;br /&gt;
[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&lt;br /&gt;
Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:M4A3mag.png|32px]]&lt;br /&gt;
&#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:Mateba_Speedloader.png]]&lt;br /&gt;
&#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:84mmThermobaric_RocketArray.png]]&lt;br /&gt;
&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds four (4) HE 84mm thermobaric rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. It also generates high heat on impact. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Bananagun.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;CHIMP70 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful sidearm issued mainly to highly trained elite assassin necro-cyber-agents.&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|[[File:RotatingAmmoDrum .png]]&lt;br /&gt;
&#039;&#039;&#039;CHIMP70 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds three hundred (300) live monkey rounds. Will set ablaze any and all targets hit with this round as well as knocking them down. Also spawns a live monkey to any targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the [[Requisitions Officer]] located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&lt;br /&gt;
&lt;br /&gt;
[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes muzzle flashes&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&lt;br /&gt;
&lt;br /&gt;
[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
&lt;br /&gt;
* Using wire coil on a M5 Survival Knife will instantly modify it to a Bayonet.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
&lt;br /&gt;
[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases damage&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately reduces recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&lt;br /&gt;
&lt;br /&gt;
[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
&lt;br /&gt;
[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&lt;br /&gt;
[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Mini Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Mini Rail Scope}}[[#Mini Rail Scope|Mini Rail Scope]]&lt;br /&gt;
&lt;br /&gt;
[[File:Mini_Scope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Majorly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increased wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Slight decrease in accuracy for moving.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Vertical Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreases accuracy&lt;br /&gt;
*Slightly increased bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Angled Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]&lt;br /&gt;
&lt;br /&gt;
[[File:Angled_Grip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreased wield delay&lt;br /&gt;
*Slightly decreased recoil&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased bullet spread&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increased weapon size&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
*Moderately reduces the accuracy penalty for moving.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces burst spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly decreased firing speed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&lt;br /&gt;
[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either racks, tables, barricades, window frames, and other structures by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&lt;br /&gt;
[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle Mk2 attachment&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Starts unloaded&lt;br /&gt;
* Grenades cannot be unloaded once loaded into the launcher.&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
* Greatly reduced attachment firing speed&lt;br /&gt;
* Cannot be refilled using B or X Variant fuel tanks.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot rounds&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
* Moderately reduced attachment firing speed&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
&lt;br /&gt;
[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately decreases accuracy&lt;br /&gt;
*Moderately increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly decreases accuracy&lt;br /&gt;
*Greatly increased bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Laser Sight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]&lt;br /&gt;
&lt;br /&gt;
[[File:Laser_sight.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* None.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderately increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
*Slightly decreases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly reduces recoil&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Moderately decreases firing speed&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Submachinegun Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]&lt;br /&gt;
&lt;br /&gt;
[[File:Smg_Stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly reduces bullet spread&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;One Handed:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Greatly reduces bullet spread&lt;br /&gt;
*Slight reduction of accuracy penalty when moving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Slightly increases accuracy&lt;br /&gt;
*Slightly decreases recoil&lt;br /&gt;
*Slightly increases weapon melee damage&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Wielded:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Moderate wield delay&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Both:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
*Increases weapon size&lt;br /&gt;
*Slightly decreases firing speed&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;G8 General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light General Pouch}}[[File:gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039; or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medium General Pouch}}[[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large General Pouch}}[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Magazine Pouch}}[[File:medmag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Magazine Pouch}}[[File:largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]]. &lt;br /&gt;
Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Explosive Pouch}}[[File:explarge-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Explosive Pouch&#039;&#039;&#039;&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Magazine Pouch}}[[File:pistol-mag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Can be ordered by [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Large Pistol Magazine Pouch}}[[File:pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Pistol Pouch}}[[File:pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sidearm Pouch&#039;&#039;&#039;&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Flare Pouch}}[[File:flare-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Radio Pouch}}[[File:radio-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Radio Pouch&#039;&#039;&#039;&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Bayonet Pouch}}[[File:knife-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Bayonet Pouch&#039;&#039;&#039;&lt;br /&gt;
|Can carry three combat knives. [PLACEHOLDER FOR UPP].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Survival Pouch}}[[File:survival-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Survival Pouch&#039;&#039;&#039;&lt;br /&gt;
|A survival pouch, used for long deployments. Normally found in the pockets of [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Document Pouch}}[[File:document-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Document Pouch&#039;&#039;&#039;&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tools Pouch}}[[File:Tool_Pouch.png]]&lt;br /&gt;
&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Electronics Pouch}}[[File:electronics-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Construction Pouch}}[[File:const-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|First-Aid Pouch}}[[File:aid-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed [[File:NanoMed.png]] on Almayer and Dropships. It is one of the pouch options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:medic-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medical Pouch}}[[File:autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|A Large pouch dedicated to holding autoinjectors. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holds 4 Autoinjectors.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Medkit Pouch}}[[File:medkit-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;&lt;br /&gt;
|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Syringe Pouch}}[[File:syringe-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Syringe Pouch&#039;&#039;&#039;&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default. &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Webbing}}[[File:webbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Black Webbing}}[[File:blackwebbing.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black Webbing&#039;&#039;&#039;&lt;br /&gt;
|Robust black synthcotton vest with lots of pockets. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Brown Webbing Vest}}[[File:brown_webbing_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
Can be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Ammo Load Rig&#039;}}[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&lt;br /&gt;
It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shotgun Shell Load Rig}}[[File:Shotgun_belt.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Knife Rig&#039;}}[[File:M276_pattern_knife.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Knife Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. Holds up to 6 throwing knives.&lt;br /&gt;
It is one of the belt options of the &#039;&#039;&#039;ColMarTech Automated Closet&#039;&#039;&#039;. Notably smaller than most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M40 HEDP Rig}}[[File:M276_pattern_M40_HEDP.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M40 HEDP Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern Toolbelt Rig}}[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Toolbelt Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Medical Storage Rig}}[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunition.Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M276 Pattern Lifesaver Bag}}[[File:M276_pattern_lifesaver_bag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&lt;br /&gt;
It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Lightweight IMP Backpack}}[[File:USCM_infantry_backpack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Satchel}}[[File:USCM_satchel.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Light Weight Combat Pack}}[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|&#039;M240-T Fuel Pack}}[[File:M240-T_Fuel Pack.png]]&lt;br /&gt;
&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fuel tank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Shoulder Holster}}[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M4A3 Holster Rig}}[[File:M276_pattern_M4A3_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M4A3 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&lt;br /&gt;
It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M44 Holster Rig}}[[File:M276_pattern_M44_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Type 41 Pistol Holster Rig}}[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M276 Pattern M39 Holster Rig}}[[File:M276_pattern_M39_holster_rig.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued.&lt;br /&gt;
It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|L44 M37A2 Scabbard}}[[File:L44_M37A2_scabbard.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;L44 M37A2 Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors or Some Marine Prep Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;H5 Pattern M2132 Machete Scabbard&#039;&#039;&#039;&lt;br /&gt;
|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.&lt;br /&gt;
It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors or Some Marine Prep Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Squad Supply Beacon}}[[File:Squad_Supply_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Squad Supply Beacon&#039;&#039;&#039;&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Orbital Beacon}}[[File:Orbital_Beacon.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Orbital Beacon&#039;&#039;&#039;&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Binoculars}}[[File:Tactical_Binoculars.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Ctrl + Click  to target something.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|M94 Marking Flare Pack}}[[File:M94FlarePack.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M94 Marking Flare Pack&#039;&#039;&#039;&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Motion Detector}}[[File:Motion Detector.gif|48px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Whistle}}[[File:Whistle.png]]&lt;br /&gt;
&#039;&#039;&#039;Whistle&#039;&#039;&#039;&lt;br /&gt;
| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Gas Mask}}[[File:Gasmask.png]]&lt;br /&gt;
&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
| A gas mask distributed to Squad Engineers, Squad Leaders, and Squad Specialists for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM HypersleepUnderwear}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Hypersleep Underwear&#039;&#039;&#039;&lt;br /&gt;
|A simple outfit worn by USCM personnel during hypersleep. Makes you feel drowsy and slower while wearing.&lt;br /&gt;
&#039;&#039;&#039;Find an actual uniform and change out.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|USCM Marine Uniform}}[[File:jumpsuit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Requisitions Officer Uniform}}[[File:requisition_officer_suit.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Requisitions Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A nicely-fitting military suit for any [[Requisitions Officer]] on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Staff Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Chief Engineer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Executive Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Commander Uniform&#039;&#039;&#039;&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled&lt;br /&gt;
|-&lt;br /&gt;
![[File:tank_crewman_uniform.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Tank Crewman Officer Uniform&#039;&#039;&#039;&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|SWAT Mask}}[[File:swat_mask.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;SWAT Mask&#039;&#039;&#039;&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M10 Pattern Marine Helmet&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be lightweight and used for recon missions.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;[[Squad_Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M11 Pattern Squad Leader Helmet&#039;&#039;&#039;&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Armored Militia Cowl&#039;&#039;&#039;&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armor=&lt;br /&gt;
A list of 14 different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armor:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility for the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Scout_Loadout|Scout Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armor designed for users of long ranged explosive weaponry.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Demolitionist_Loadout|Demolitionist Specialist]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armor designed to be highly flame retardant.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Squad Specialist#Pyrotechnician_Loadout|Pyrotechnician Specialist]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B12 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|An upgraded version of the M3 Pattern Armor. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M2 Pattern Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|Older generation of the M3 Pattern Armor. M2 Armor offers higher protection against melee attacks but less protection against projectile attacks.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M56 Combat Harness&#039;&#039;&#039;&lt;br /&gt;
|An M56 Combat Harness is specially made for Smartgunners and is required for use of the M56 Smartgun system.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Smartgunner|Squad Smartgunners]]&#039;&#039;&#039;. The &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039; has a special set in the CIC armory.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;B18 Experimental Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|This Armor has the best personal protection of any armor the Marines can get, as it has a very high damage soak value and two tricordrazine auto-injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&lt;br /&gt;
This armor is worn by &#039;&#039;&#039;[[Squad Specialist#Heavy_Grenadier_Loadout|Heavy Grenadier Specialists]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;M4 Pattern PMC Armor&#039;&#039;&#039;&lt;br /&gt;
|A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Freelancer Cuirass&#039;&#039;&#039;&lt;br /&gt;
|An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UM5 Personal Armor&#039;&#039;&#039;&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor with the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;UH7 Heavy Plated Armor&#039;&#039;&#039;&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;Colonial Militia Hauberk&#039;&#039;&#039;&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&lt;br /&gt;
{{Anchor|PLACEHOLDER}}&#039;&#039;&#039;X-13 Apesuit&#039;&#039;&#039;&lt;br /&gt;
|A heavy prototype combat armor. It is the most powerful personal armor available, it has an extremely high armor value that makes it very resistant to melee and projectile attacks. In addition, the armor is utterly acid proof, thus making acid spit useless for most aliens.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9091</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9091"/>
		<updated>2018-06-18T05:19:14Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Fixing Breaches in Defences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, your main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defense and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is a FOB that will be able to be defended, and if there is one, make sure marines will be able to make it from building to building effectively.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to choose what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs. sentries].&lt;br /&gt;
{| class=&amp;quot;Securing the supply route from FOB to the front is crucial.&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out power cell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default power cell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Keep the red crossed tiles clear. Marines on orange crossed tiles might still get hit by stray bullets if you burst fire to the red crossed tiles next to them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace light tubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics, and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way; instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learned that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles, and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel, so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Guide to construction|Construction]] page will have everything you need to construct a FOB, from wooden barricades to plasteel barricades. It also includes many other helpful things for an engineer to build around the FOB, or elsewhere.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs. 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g., Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left, you&#039;ll see that the xenomorphs can hit the barricade without being shot due to its forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly and will give you less time to react if multiple Xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defenses if Xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing maneuver, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build (or unsecure for redeployment) a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demonstrates that windows, even if reinforced, are not an acceptable replacement for a line of all-American steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged, you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade, it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffic jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze-like baricades serve no purpose as Xeno will not follow the corridor, they will slash them down with no regard yet marines will surfer traffic jam. Instead, align the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9040</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9040"/>
		<updated>2018-06-12T09:03:14Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, you main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defence and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is an FOB that will be able to be defended, and if there is one, make sure marines will be able to effectively make it from building to building.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to make a choice on what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs sentries].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out powercell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default powercell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable, mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man in order to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Don&#039;t burst if there are marines in the red crosses, spray rounds will hit them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace lightubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wall and lights ====&lt;br /&gt;
[[File:Wall_and_light.png|thumb|link=http://www.colonial-marines.com/wiki/images/6/66/Wall_and_light.png|left|400px]]&lt;br /&gt;
You can construct a [[Guide_to_construction#Walls|wall]] in the open and mount [[Guide_to_construction#Wall_Mountings|light fixtures]] on it, then use the light replacer to install the lightubes. By constructing these around the FOB, you can save flares for the frontline. Though, this is an advance trick and requires extra material.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way. Instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learnt that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades, though vendor can be pushed down and hydro trays don&#039;t block Runner.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after the their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Set up Sentry/M56D===&lt;br /&gt;
The Sentry is currently ineffective due to high inaccuracy at longer ranges, and low projectile damage and penetration. The M56D is good for defense due to its high damage, penetrative and accurate rounds, making it highly effective at stopping an enemy push either via suppression or incapacitation. It is also good for clearing out unwanted resin walls and metal walls with enough sustained firepower. The offensive capacity of the M56D unfortunately suffers due to its inability to keep up with highly dynamic frontline combat and deadly friendly fire. Moreover, it usually does not have enough firepower to compete with the 3-5 marines that would have to clear out of its firing lines to enable it to shoot safely, and it is far less adaptive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand at. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
[[File:Block2.png|thumb|link=http://www.colonial-marines.com/wiki/images/f/f0/Block2.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will definitely try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Anything other than a straight line or inward L shape is usually bad ====&lt;br /&gt;
In the example, the barricade line has been overextended on the western front and placed too close to a corner which the aliens can use for cover,  and as such they can easily push up and break the barricades thus rendering the defensive line obsolete.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fortifications of the Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fortification&lt;br /&gt;
!Material&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snow_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Snow Barricade&#039;&#039;&#039;&lt;br /&gt;
|3 Snow Piles[[File:Snow_pile.png|32px]]&lt;br /&gt;
|A very weak barricade constructed from snow piles with a snow shovel. It&#039;s better than thin air at least.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct&#039;&#039;&#039;: [[File:Snow_shovel.png|32px]] Click on the snow barricade with the snow shovel. Gives back 3 snow piles (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenBarricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wood Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Wooden Planks [[File:Planks.png]]&lt;br /&gt;
|Used for a hasty defence against aliens. Mostly seen prespawned.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; Bash the wooden barricade to break it. Give back 3 wooden planks [[File:Planks.png]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_Barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Barricade&#039;&#039;&#039;&lt;br /&gt;
|4 Metal[[File:Metal.png]]&lt;br /&gt;
|The least durable among the three main types of barricades (20 points for 50 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]])&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandbag_Full.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags&#039;&#039;&#039;&lt;br /&gt;
|5 Sandbags[[File:Sandbag_Empty.png|32px]]&lt;br /&gt;
|Dig up dirt with an entrenching tool to fill up the empty sandbags. Second most durable fortification, the shortest build time by far, and can built by any marines. Ratively cheap (20 points for 50 empty sandbags). Can&#039;t be repaired.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Entrenching_Tool_Unfolded.png]] Use Entrenching Tool. Give back 5 sandbags (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Plasteel[[File:Plasteel.png]]&lt;br /&gt;
|Functions as a gate. The most durable fortification with longest build time. The most expensive barricade (40 points for 30 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]]) &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
|2 Metal[[File:Metal.png]]&lt;br /&gt;
|Makes the barriade more durable and prevent them to be pounced and climbed over. Damages mobs that melee attack without a weapon. &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Wirecutters.png|32px]] Use wirecutter to remove Barbed Wire from barricade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wall&#039;&#039;&#039;&lt;br /&gt;
|12 Metal&lt;br /&gt;
|Used to fully block off an area. See [[Guide to construction]] for how to construct and deconstruct.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left you&#039;ll see that the xenomorphs are able to hit the barricade without being shot due to it&#039;s forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly, and will give you less time to react if multiple xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defences if xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing manoeuvre, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demostrates that windows, even if reinforced, are not an acceptable replacement for a line of all-american steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t horribly damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffice jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze like baricades serve no purpose as Xeno will not follow the corrider, they will just slash them down with no regard yet marines will surfer traffic jam. Instead, align the the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=15018 The Field Engineer Commandments] by Surrealistik on 01 Oct 2017 to Present&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9038</id>
		<title>Combat Technician</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Combat_Technician&amp;diff=9038"/>
		<updated>2018-06-12T01:12:25Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Set up Sentry/M56D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = CombatEngi.png&lt;br /&gt;
|jobtitle = Squad Engineer [[File:Squad_engineer_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Squad Leader&lt;br /&gt;
|duties = Set up defenses, babysit big guns, open doors and spam barbed wire.&lt;br /&gt;
|guides = [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;But the good news — we got four of these robot sentries with display and scanners intact. They really kick ass, I think they&#039;ll come in handy.&#039;&#039;&lt;br /&gt;
―Corporal Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Squad Engineer&#039;&#039;&#039;, you main goals will be &#039;&#039;&#039;fixing power&#039;&#039;&#039;, &#039;&#039;&#039;getting through doors&#039;&#039;&#039;, and &#039;&#039;&#039;setting up fortifications for a FOB (Forward Operating Base)&#039;&#039;&#039; that&#039;ll be used for defence and to secure a supply route. Without you, your platoon will have no power or a FOB which is critical for mission success.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have two different playstyles you can experiment with. One, as a FOB building and &#039;&#039;&#039;Utility Engineer&#039;&#039;&#039;, who sets up defences and makes sure power is running. The second way to play Engineer is to be a &#039;&#039;&#039;Combat Engineer&#039;&#039;&#039;, breaching walls, hacking open doors, welding vents and repairing broken APC and lights as marines advance. Both are as good as the other, but too much of one is bad. Make sure there is an FOB that will be able to be defended, and if there is one, make sure marines will be able to effectively make it from building to building.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment and Gear==&lt;br /&gt;
=== Metal and Sandbags ===&lt;br /&gt;
At round start, there are 30 plasteel sheets, 100 metal sheets and 100 empty sandbags in the prep room. Plasteel is in short supply due to its high cost at [[Requisitions]], it is advised to split the stack with your fellow Squad Engineers. You can do so by having the stack in one hand then click it with the empty hand, moves one sheet per click. Don&#039;t hoard loads of building supplies otherwise you might find fellow Squad Engineers unable to perform their jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Sentry and M56D===&lt;br /&gt;
You&#039;ll have to make a choice on what defensive equipment to vend. You can only pick one so it’s worth discussing with your fellow engineer (if you have one) for the one that best suits your needs. Vend the coin then insert the coin into the vendor to unlock the equipment. For the comparison of the two, see the latest replies in [http://www.colonial-marines.com/viewtopic.php?f=64&amp;amp;t=13634 M56D vs sentries].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Defensive Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
* The default powercell has only 1,000W which won&#039;t last long, get a High-Capacity Powercell (10,000W) from the engineer prep vendor to replace it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | [[File:Sentry_interface.png|thumb|&#039;&#039;The interface&#039;&#039;]]&#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out powercell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default powercell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56D.png|64px]]&amp;lt;br&amp;gt;M56D Mounted Smartgun&lt;br /&gt;
|A deployable, mounted smartgun that fires specialized tungsten rounds for increased armor penetration. The M56D HMG is an emplacement that a marine will have to man in order to fire it. &#039;&#039;&#039;M56D does not have IFF features, allowing it to friendly fire.&#039;&#039;&#039; Burst fire can be toggled with Ctrl-click while you&#039;re manning it. Holds 700 rounds. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;[[File:M56D_front3.png|thumb|&#039;&#039;Don&#039;t burst if there are marines in the red crosses, spray rounds will hit them&#039;&#039;]]&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; to toggle burst fire.&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Your Gear===&lt;br /&gt;
Get your gear from the Squad Engineer prep room. Most notable gear are:&lt;br /&gt;
* [[File:Goggles.png|32px]] Welding Goggles are used to avoid eye damage when welding. Remember to flip them down before you start.&lt;br /&gt;
* [[File:Webbing.png|32px]] Webbings can be found in your vendor to help carry additional items, apply the webbing to your jumpsuit. Holds 3 normal size items.&lt;br /&gt;
* [[File:Insulated_Gloves.png|32px]] The gloves in your locker are insulated gloves. If you lose them, get another pair from the vendor.&lt;br /&gt;
* For backpacks, you can choose from these two out of the vendor:&lt;br /&gt;
** [[File:Welderpack.png|32px]] Welderpack that holds 5 normal size items with 260 welding fuel.&lt;br /&gt;
** Engineering backpack that holds 7 normal size items.&lt;br /&gt;
* [[File:M276_Pattern_Toolbelt_Rig.png|32px]] Toolbelt, see the table below for details:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Toolbelt tools &#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;||Used for securing and unsecuring sentries, also used to open maintenance panels for hacking.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;||Used for cutting through walls and fixing sentries. Has 20 units of fuel inside. Refillable with fuel tank, welder pack or welding tank (turn off before refilling).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;||Used for Opening unpowered doors and displacing girders so you can move them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wrench&#039;&#039;&#039;|| Used for securing most objects to the ground including girders,vendors, also has another use to rotate sentries. Easily the most used tool in your arsenal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable coil&#039;&#039;&#039;||Used for fixing robotics and diverting power to other areas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;||Used to hack doors/ vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutter&#039;&#039;&#039;||Used for cutting cable coil and barbed wire, and mending it.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Vendor===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Item&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incingrenade.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade (2x)&#039;&#039;&#039; ||Used for setting an area ablaze as area denial.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:C4.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 (4x)&#039;&#039;&#039; ||Used for punching large holes through walls or destroying tunnels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:M20_mine_box.png|48px]][[File:M20_claymore.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Minebox (1x)&#039;&#039;&#039;||Used for exploding aliens who run over it. Mostly used for killing survivors and exploding dead aliens. Contains 4 mines.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuit  Boards (10x)&#039;&#039;&#039;|| Used for fixing various things that need circuit boards, such as airlocks, APCs, and or air alarms. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:mesons.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Optical Mesons (2x)&#039;&#039;&#039;||Used for seeing the layout through walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer (2x)&#039;&#039;&#039;||Used to replace lightubes and light bulbs quickly. 50 uses, feed with glass to refill.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Entrenching Tool Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool (3x)&#039;&#039;&#039;||Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High-Capacity Powercell (10x)&#039;&#039;&#039;|| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the field ==&lt;br /&gt;
=== Power and TComs ===&lt;br /&gt;
Upon the first deployment, you are likely to be tasked to either [[Guide_to_Engineering#Power_Duty|fixing the Power]], [[Guide_to_Engineering#APC_Maintenance|fixing the Tcoms (APC)]] or FOB duty.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Overcoming obstacles ===&lt;br /&gt;
* [[File:Crowbar.png|32px]] Use a crowbar to pry open powered down doors.&lt;br /&gt;
* [[Guide_to_Engineering#Hacking|Hack]] doors to open previously locked passageways.&lt;br /&gt;
* [[File:C4.png|32px]] C4 doors/walls if you don&#039;t have time to hack/deconstruct.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lighting up the place ===&lt;br /&gt;
[[Guide_to_Engineering#APC_Maintenance|Fix the APC&#039;s]] and replace broken lights with the light replacer along the way as you advance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== Floodlight Repair ====&lt;br /&gt;
While you may have fixed the power for the colony (and turned on the Colony Floodlight Switch [[File:Colony_Floodlight_Switch.gif|32px]]), the xenomorphs will have most likely broken floodlights around the place which you&#039;ll need to fix. To fix a floodlight you&#039;ll want to use the following steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Broken_Floodlight.png|48px]] = [[File:Screwdriver.png|48px|link=|Screwdriver]] -&amp;gt; [[File:Crowbar.png|48px|link=|Crowbar]] -&amp;gt; [[File:Welder.gif|48px|link=|Welder]] -&amp;gt; [[File:CableCoils.png|48px|link=|Cable Coil]] -&amp;gt; [[File:Screwdriver.png|48px|link=|Screwdriver]]&lt;br /&gt;
* Floodlight can be unwrenched and be moved around.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Wall and lights ====&lt;br /&gt;
[[File:Wall_and_light.png|thumb|link=http://www.colonial-marines.com/wiki/images/6/66/Wall_and_light.png|left|400px]]&lt;br /&gt;
You can construct a [[Guide_to_construction#Walls|wall]] in the open and mount [[Guide_to_construction#Wall_Mountings|light fixtures]] on it, then use the light replacer to install the lightubes. By constructing these around the FOB, you can save flares for the frontline. Though, this is an advance trick and requires extra material.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Make use of vendors ===&lt;br /&gt;
* [[File:Wrench.png|32px]] Use a wrench to move useful vendors like medical vendor to a FOB then [[Guide_to_Engineering#Hacking|Hack]] them to allow medics and marines to vendor the items.&lt;br /&gt;
=== Securing flanks/supply route ===&lt;br /&gt;
It&#039;s crucial to secure the supply route from FOB to the front. Otherwise, reinforcements, Medics and wounded marines will be easy targets to be picked off and the front will risk being cut off and encircled. Since material supply is limited so you can&#039;t barricade all the way. Instead, you need to focus on the choke points like doorways, to secure as many sections you can with the little materials you have. You can save some materials by simply welding doors shut along the way. And once marines have learnt that Xenos use vents, you can weld the vents shut to deny their usage. You can also use vendors/cabinets as blockades to save more materials but they block bullets as well, resulting in a potential cover for aliens.&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades, though vendor can be pushed down and hydro trays don&#039;t block Runner.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== In the Front ==&lt;br /&gt;
This is where the combat engineer shines and determines whether or not the marines will gain a foothold or be routed after the their initial push. There are three main types of barricade lines you can build in the front, but there are some principles that apply to all.&lt;br /&gt;
* Build the barricades inward for more firing space and bigger kill zone&lt;br /&gt;
* Force the enemy into the choke point/corridor so fewer of them can attack at once (and block each other when they retreat)&lt;br /&gt;
* Distant the barricades to enemies&#039; nearest corners/covers, thus exposing them with more firepower before they can reach the barricades and when they retreat&lt;br /&gt;
* Build the barricades with marines standing one tile behind in mind&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Barricade Layout:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:orange;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Killingzone.png|2000px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The original barricade line makes a small chokepoint which can&#039;t effectively utilise the full power of the marines in the area; to fix this the barricade defence could&#039;ve been constructed on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;red line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to allow for additional marines to fire or even further back on the &amp;lt;span style=&amp;quot;color:DeepSkyBlue&amp;quot;&amp;gt;&#039;&#039;&#039;blue line&#039;&#039;&#039;&amp;lt;/span&amp;gt; to use the xenos cover against them and create a two tile chokepoint, while also keeping the defending marines at a safe distance.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
✔ Large kill zone.&lt;br /&gt;
&lt;br /&gt;
✔ Forces the enemy into the choke point.&lt;br /&gt;
&lt;br /&gt;
✔ Two tiles from the enemies nearest position with cover. (Meaning they have to expose themselves to push)&lt;br /&gt;
&lt;br /&gt;
✔  Marines standing one tile behind the barricaded position so they can&#039;t be slashed but can still hold the barricade itself.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward3.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend outwards it places the defending marines into the chokepoint giving them a disadvantage during combat.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Inward4.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a barricade position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
By having the barricades extend inwards it utilises the chokepoint making it harder for the xenos to push through.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Frontline FOB/Outpost ===&lt;br /&gt;
A secured space slightly behind the front for marines to resupply, triage and casevac. Without a frontline FOB, Medics and the wounded will be harassed constantly and supply melted. And in the event of counterattack, marines will likely to be routed without a place to fall back to. Frontline FOB doesn&#039;t need to be big (a 6x6 space will do, bigger if high pop), otherwise, parts of the FOB likely be left unguarded and be melted.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Secured barricade line ===&lt;br /&gt;
Build at a choke point, apply the principles and you get a decent defensive position. To reinforce a barricade line, build barricades one tile in front of the barricade line not behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unsecured barricades ===&lt;br /&gt;
Mostly seen when you want to build a secured barricade line but ran out of plasteel so you have to leave some gaps. While they are not fully secured, they are still useful to hinder counter attacks and block off Boiler gas and Crusher charge. To avoid hindering marines&#039; push,  you can build them in the middle of the corridor (e.g. middle 2 tiles out of 4 tiles), then the sides tiles in further one tile.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Barricade as marines push ===&lt;br /&gt;
Sandbags are particularly well suited for this job, as they can be built by marines and the build time is short. Metal barricades (with barbed wire) work too, though instead of standing in the front and build there, it&#039;s much safer to build it just behind the front then move them to the front (See [[Squad_Engineer#Fortifications_of_the_Trade|this table]] for how to move barricades).&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Set up Sentry/M56D===&lt;br /&gt;
The Sentry is currently ineffective due to high inaccuracy at longer ranges, and low projectile damage and penetration. The M56D is good for defense due to its high damage, penetrative and accurate rounds, making it highly effective at stopping an enemy push either via suppression or incapacitation. It is also good for clearing out unwanted resin walls and metal walls with enough sustained firepower. The offensive capacity of the M56D unfortunately suffers due to its inability to keep up with highly dynamic frontline combat and deadly friendly fire. Moreover, it usually does not have enough firepower to compete with the 3-5 marines that would have to clear out of its firing lines to enable it to shoot safely, and it is far less adaptive.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Robotic limbs repairing ===&lt;br /&gt;
Target the damaged limb and use:&lt;br /&gt;
* [[File:Welder.gif|32px]] Blowtorch for brute damage.&lt;br /&gt;
* [[File:CableCoils.png|32px]] Cable coils for burn damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== FOB Duty ==&lt;br /&gt;
As an Engineer on FOB duty, you&#039;ll be setting up the base that the marines will primarily use to organize, resupply, to retreat to, and to make a final last stand at. To make a good FOB, you&#039;ll want to make strategic use of your landmines, the smartgun HMG or the sentry gun, and various defensive emplacements. A good FOB is a difference between losing the round and holding off long enough to make a push back and finally win the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Principles ===&lt;br /&gt;
&lt;br /&gt;
[[File:CargoCadeBypassed.png|160px|thumb|link=http://www.colonial-marines.com/wiki/images/6/62/CargoCadeBypassed.png|Ghost and see where isn&#039;t vital after FOB has fallen]][[File:LVLZbreached.png|thumb|link=http://www.colonial-marines.com/wiki/images/3/3a/LVLZbreached.png|&#039;&#039;One breach is all it takes&#039;&#039;|160px]][[File:3plasteeloverkill.png|thumb|link=http://www.colonial-marines.com/wiki/File:3plasteeloverkill.png|&#039;&#039;One is enough&#039;&#039;]]&lt;br /&gt;
[[File:Block3.png|160px|thumb|&#039;&#039;Fancy and bad&#039;&#039;|link=http://www.colonial-marines.com/wiki/images/b/b7/Block3.png]]&lt;br /&gt;
[[File:Block2.png|thumb|link=http://www.colonial-marines.com/wiki/images/f/f0/Block2.png]]&lt;br /&gt;
&lt;br /&gt;
==== You don&#039;t need a mega FOB ====&lt;br /&gt;
LZ/FOB will only see poking most of the round until siege happens because FOB is a hard target. Thus, Hunters/Runners are likely to focus on marine&#039;s unsecured sections of the supply route. Focusing your effort solely on FOB means using a large amount of material to counter a token force while ignoring the threat targeting the more vulnerable areas. Instead, you need to [[Squad_Engineer#Securing_flanks.2Fsupply_route|secure flanks/supply route]] too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Barricade where enemy can&#039;t bypass ====&lt;br /&gt;
While Xeno will definitely try to flank you, your job is to make them a hard time to do so. If you build barricades in where they don&#039;t matter (not part of the supply route/no marine will be there), you will do Xeno a favour as there will be fewer defences in where that do matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== It is the weakest point that matters ====&lt;br /&gt;
It doesn&#039;t matter there are three layers of barricades in Nexus if the one layer metal barricades at LZ is breached, the wounded and the supply will be killed and melted. Even worse, Xeno can ignore Nexus entirely and focus on LZ then everything in Nexus will be wasted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Use materials wisely ====&lt;br /&gt;
[[Requisitions#Engineering|Plasteel is expensive]], 40 points for 30 plasteel (6 doors) vs 20 points for 50 metal (8 barricades with barbed wire). Yet plasteel is crucial to how many secure spaces you can create. If you are out of plasteel, you are forced to keep an opening in the cade line, thus compromising the effect of the barricade line.&lt;br /&gt;
&lt;br /&gt;
A corridor with traffic? A plasteel barricade with barbed wire. No traffic but a high threat (e.g. Crusher charge/constant poking)? Sandbags barricades with barbed wire. No traffic and just want to keep Runners out? Metal barricades with barbed wire. And try to save materials by&lt;br /&gt;
* [[File:Welder.gif|32px]] Use blowtorch on the vents/doors. ([[File:Goggles.png]] Flip down before you start.)&lt;br /&gt;
* [[File:Wrench.png|32px]] Use wrench to move vendors/cabinets/hydro trays as blockades (hydro trays &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; block Runner).&lt;br /&gt;
* Then build barricades behind them if it&#039;s high treat and you can spare&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Anything other than a straight line or inward L shape is usually bad ====&lt;br /&gt;
In the example, the barricade line has been overextended on the western front and placed too close to a corner which the aliens can use for cover,  and as such they can easily push up and break the barricades thus rendering the defensive line obsolete.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Fortifications of the Trade===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Fortification&lt;br /&gt;
!Material&lt;br /&gt;
!Function&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snow_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Snow Barricade&#039;&#039;&#039;&lt;br /&gt;
|3 Snow Piles[[File:Snow_pile.png|32px]]&lt;br /&gt;
|A very weak barricade constructed from snow piles with a snow shovel. It&#039;s better than thin air at least.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct&#039;&#039;&#039;: [[File:Snow_shovel.png|32px]] Click on the snow barricade with the snow shovel. Gives back 3 snow piles (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenBarricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wood Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Wooden Planks [[File:Planks.png]]&lt;br /&gt;
|Used for a hasty defence against aliens. Mostly seen prespawned.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; Bash the wooden barricade to break it. Give back 3 wooden planks [[File:Planks.png]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_Barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Barricade&#039;&#039;&#039;&lt;br /&gt;
|4 Metal[[File:Metal.png]]&lt;br /&gt;
|The least durable among the three main types of barricades (20 points for 50 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]])&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandbag_Full.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags&#039;&#039;&#039;&lt;br /&gt;
|5 Sandbags[[File:Sandbag_Empty.png|32px]]&lt;br /&gt;
|Dig up dirt with an entrenching tool to fill up the empty sandbags. Second most durable fortification, the shortest build time by far, and can built by any marines. Ratively cheap (20 points for 50 empty sandbags). Can&#039;t be repaired.&lt;br /&gt;
&#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Entrenching_Tool_Unfolded.png]] Use Entrenching Tool. Give back 5 sandbags (fewer if barricade is damaged).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasteel_barricade.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Barricade&#039;&#039;&#039;&lt;br /&gt;
|5 Plasteel[[File:Plasteel.png]]&lt;br /&gt;
|Functions as a gate. The most durable fortification with longest build time. The most expensive barricade (40 points for 30 sheets). Can be repaired with a blowtorch if not overtly damaged.&lt;br /&gt;
&#039;&#039;&#039;To unsecure:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt; [[File:Wrench.png|32px]] (To secure: [[File:Wrench.png|32px]] -&amp;gt; [[File:Screwdriver.png|32px]]) &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Screwdriver.png|32px]] -&amp;gt;  [[File:Wrench.png|32px]] -&amp;gt; [[File:Crowbar.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
|2 Metal[[File:Metal.png]]&lt;br /&gt;
|Makes the barriade more durable and prevent them to be pounced and climbed over. Damages mobs that melee attack without a weapon. &#039;&#039;&#039;Deconstruct:&#039;&#039;&#039; [[File:Wirecutters.png|32px]] Use wirecutter to remove Barbed Wire from barricade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wall&#039;&#039;&#039;&lt;br /&gt;
|12 Metal&lt;br /&gt;
|Used to fully block off an area. See [[Guide to construction]] for how to construct and deconstruct.&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FOB Construction Quick Tips===&lt;br /&gt;
====Barricade Placement====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barricade Placement&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture on the left you&#039;ll see that the xenomorphs are able to hit the barricade without being shot due to it&#039;s forward position and as such the xeno will be able to break through and kill that marine with ease.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:WIKIFOB2.png|thumb|right]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To rectify the above barricade placement errors you&#039;ll want to move the barricades back one tile like the photo on the left. By moving the barricades back this will allow you to shoot xenomorphs who are attacking them. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Barbed Wire====&lt;br /&gt;
[[File:Barbed_Wire.png|32px]]&#039;&#039;&#039;Barbed wire is a string of sharp metal that will harm and prevent xenos from pouncing over barricades once attached. It also gives a small health boost to the barricade itself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Barbed Wire Tactics&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwirenone.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| In the picture you&#039;ll see that the engineer was killed due to the xeno being able to pounce over the barricade.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:barbedwireyes.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Due to the engineer placing barbed wire onto the barricades the xenomorph was unable to jump over.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====FOB Space====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|How To: Fob Space&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:BadFOBspace.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has very little space for the marines to move around in which will lead to:&lt;br /&gt;
*Friendly fire.&lt;br /&gt;
*Shuffling of positions.&lt;br /&gt;
*Preventing wounded marines from entering.&lt;br /&gt;
*Hindering the movement of supplies.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Goodmovement.png|195px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkgreen&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what you should do when constructing a defensive position.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that the FOB has ample space to move which means:&lt;br /&gt;
*The reduction of friendly fire. &lt;br /&gt;
*Less shuffling of positions.&lt;br /&gt;
*Ease of access for wounded traffic.&lt;br /&gt;
*Free movement of supplies.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Fixing Breaches in Defences====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fixing Defensive Breaches&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Bad breaches.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what not to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that this is a highly dangerous and ineffective way to fix the breach in a defensive line if hostiles are nearby. This will let you get slashed up by an alien running up willy nilly, and will give you less time to react if multiple xenos decide to push the defensive line.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:FIXINGBREACHES.png|200px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&#039;&#039;&#039;This is an example of what to do when attempting to fix a breach in the defensive line with hostiles nearby.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the picture you&#039;ll see that it shows the optimal way of repairing a breach in your defences if xenos are nearby. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To perform this fixing manoeuvre, you&#039;ll want to:&#039;&#039;&#039; &lt;br /&gt;
*Build a barricade a few tiles back,&lt;br /&gt;
*Screwdriver the freshly built barricade,&lt;br /&gt;
*Wrench it, to allow it to be moved, &lt;br /&gt;
*Pull the barricade &#039;&#039;(Ctrl + Click or open up the right click menu)&#039;&#039; and then pull it to the tile below you &#039;&#039;(By clicking on the tile)&#039;&#039;, and then finally the breached tile as demonstrated in the photo.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This will force the xenomorphs to run into the FOB to attack you, and put themselves at risk of death due to being in the FOB. This method takes much more time than the above one, however, the safety gained from doing it is worth it&#039;s weight in attachments ten times over. If there are no hostiles at all, building it in the normal manner is perfectly acceptable.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Misc. FOB tips====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Fob Tips&lt;br /&gt;
! style=&amp;quot;background-color:orange;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:windows.png|187px|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| &lt;br /&gt;
In the picture you&#039;ll see that it demostrates that windows, even if reinforced, are not an acceptable replacement for a line of all-american steel barricades.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows as a defence:&#039;&#039;&#039;&lt;br /&gt;
*Provides no firing lines&lt;br /&gt;
*Weak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In summary, avoid using them as a defence.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Frontnotbehind.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;| If you have a secured barricade line and you want to strengthen it, put the extra barricades in front of the secured barricade line not behind, and don&#039;t block the plasteel barricades. And if you can make a secured cade line, make one, checkerboard barricades are does nothing to hinder aliens&#039; attack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Repairingbarricades.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Barricades will end up damaged due to the ravages of war and incompetence, and if it isn&#039;t horribly damaged, you&#039;ll be able to use a blowtorch on it to repair it. This works on metal and plasteel barricades.Note that if a barricade is too damaged you will be unable to fix it. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Each time you repair a barricade it will consume one unit of welder fuel.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Alighdoors.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Align the plasteel barricades to reduce traffice jam.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Doortoside.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Place the plasteel barricade at the side reduce the chance retreating marines blocking defensive fire. It also avoids two marines getting in the way of each other when both are exiting/entering. [[File:Middle_door_traffic_jam.gif|frame]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Sandbags_wrong_direction.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
The sandbags are facing the wrong direction and will block bullets.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Maze_barricades_bad.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Maze like baricades serve no purpose as Xeno will not follow the corrider, they will just slash them down with no regard yet marines will surfer traffic jam. Instead, align the the exit with plasteel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|[[File:Cade_foxhole.png|thumb|left]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black;|&lt;br /&gt;
Don&#039;t use this design, it provides no protection against melee attack, the barricades will also block friendlies&#039; bullets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Your Skillset ==&lt;br /&gt;
[[File:Engineer_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=14084 &amp;lt;nowiki&amp;gt;[WIP]&amp;lt;/nowiki&amp;gt; Useful FOB engineering 101] by Challenger on 22 Jul 2017&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=16412 A couple tactically sensible &#039;cade layout tips] by FreeStylaLT on 25 Feb 2018&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=7078</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=7078"/>
		<updated>2018-03-12T09:28:41Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Miscellaneous Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance travelled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades (ask RO for grenades).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:55%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage. High knock back chance from range.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M430-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out powercell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default powercell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via requisitions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:80mm_Flare_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact..&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impact tile.&lt;br /&gt;
* Once the the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non Weyland-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non Weyland-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 squash-head pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The standard Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. It also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; as well as &#039;&#039;&#039;UPP Commandos&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is one of the available sidearms for the &#039;&#039;&#039;Freelancer Mercenary Captain&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds thirty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7 rounds. &amp;lt;br&amp;gt;Three pistols can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around &#039;&#039;&#039;Prison Station&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attachment Tier System&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | The Tier&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Tier 1: Slightly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 1: &#039;&#039;&#039;Slightly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The lowest increase/decrease in attachment stats.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 2: &#039;&#039;&#039;Moderately&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A moderate increase/decrease in attachment stats that&#039;s higher then slightly.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 3: &#039;&#039;&#039;Greatly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A great increase/decrease in attachment stats, higher than moderately.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | Tier 4: &#039;&#039;&#039;Majorly&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|The highest increase/decrease in attachment stats.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Majorly increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Majorly decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet spread when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot. It is one of the common pouchs inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;, or in the pockets of &#039;&#039;&#039;[[Freelancer Mercenaries|mercenaries]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Colonial Liberation Front|CLF]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the uncommon pouchs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the common pouchs inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines. It is one of the uncommon pouchs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Sidearm Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouchs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack. It is one of the common pouchs inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife. It is one of the common pouchs inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
|A survival pouch, used for long deployments. Occasionally used by [[Survivor|Civilians]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools. Issued to Engineers, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed[[File:NanoMed.png|48px]]on Almayer and Dropships. It is one of the common pouchs inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.  Issued to Medics, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines. Can be issued out by Requisitions.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&amp;lt;br&amp;gt; Can be ordered via crate in Requisitions, but not carried typically.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. Found in USCM Prep Vendors.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. Notably smaller then most rigs, able to fit in standard bags and satchels.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the  &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240-T Fuel Pack&#039;&#039;&#039;&lt;br /&gt;
|A specialized fueltank worn by USCM Pyrotechnicians for use with the M240-T incinerator unit. A small general storage compartment is installed. Holds 500 units of fuel. &#039;&#039;&#039;Can additionally be used to store and refuel empty incinerator tanks.&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&amp;lt;br&amp;gt;Can be ordered via crate at [[Requisitions]], but not carried normally.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Cargo Technicians and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;, or standard issue for the &#039;&#039;&#039;[[Requisitions Officer]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Combat Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Cargo Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission or designate coordinates for a mortar strike to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for veteran military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be light weight and used for recon missions.&amp;lt;br&amp;gt;This helmet is worn by the &#039;&#039;&#039;Scout Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A custom helmet from the M3 series designed to be highly flame retardant.&amp;lt;br&amp;gt;This helmet is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;B18 Helmet&lt;br /&gt;
|A heavy, reinforced helmet from the B18 series of armour which protects more of the face, as well as enduring some facehugger latches.&amp;lt;br&amp;gt;This helmet is worn by the &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armor&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armour designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armour&#039;&#039;&#039;&lt;br /&gt;
|A custom piece of M3 armour designed to be highly flame retardant.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Pyrotechnician Specialist&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armor&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armor&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armor&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armor&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armor&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6872</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6872"/>
		<updated>2018-02-27T01:27:16Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Pouches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance travelled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades (ask RO for grenades).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:55%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage. High knock back chance from range.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M430-T Incinerator&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:LargeIncineratorTank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_B_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises B-Variant Napthal which is weaker then it&#039;s counterparts but can cover a larger area. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:IncineratorTanks_X_Variant.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
 |Holds 100 units (100) units. Utilises X-Variant Napthal which is a lot stronger then it&#039;s counterparts and has a longer range.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out powercell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default powercell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via requisitions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:80mm_Flare_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact..&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions. Once in your active hand click on the binoculars then &#039;&#039;&#039;&#039;&#039;Ctrl Click&#039;&#039;&#039;&#039;&#039; an enemy position and wait, once the binoculars beep you&#039;ll be given coordinates in chat.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impact tile.&lt;br /&gt;
* Once the the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relays that to you. You would then dial the offset as -4 Longitude and 3 Latitude. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Majorly increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Majorly decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet spread&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet spread when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed[[File:NanoMed.png|48px]]on Almayer and Dropships.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armor&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armour designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armor&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armor&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armor&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armor&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armor&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Quickstart_Guide&amp;diff=6810</id>
		<title>Marine Quickstart Guide</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Quickstart_Guide&amp;diff=6810"/>
		<updated>2018-02-23T09:46:18Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{tocright}}&lt;br /&gt;
&lt;br /&gt;
So you&#039;ve just joined for the first time as a Marine? No idea what you&#039;re doing? Our [[Space Station 13 Guide]] is pretty good as an introduction to the interface! Otherwise, let this guide get you up to scratch!&lt;br /&gt;
&lt;br /&gt;
As a foreword, rounds on this server usually last between two to three hours! Make sure you have the time commitment to sit a full round (provided that your character survived that long).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Rules =&lt;br /&gt;
[http://colonial-marines.com/viewtopic.php?f=57&amp;amp;t=5094 Read the rules!] Colonial Marines is a medium role-play server and you are expected to abide by the rules established by the server staff. If a staff member says do something, do it. If they tell you to stop doing something, stop. It will save both you and the staff a lot of trouble and effort. There is no excuse for not reading the rules. If you have been banned, fairly or unfairly, you may appeal on the [http://www.colonial-marines.com/viewforum.php?f=76&amp;amp;sid=216b661b792600214d4fc6835ec78c1b ban appeal] section of the forums. You have been warned. Thank you and enjoy the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Character Setup =&lt;br /&gt;
This is simple for the most part. You will create your character on the setup character page.&lt;br /&gt;
&lt;br /&gt;
Do take note of the &#039;occupation&#039; roles. For now you&#039;ll want to set only &#039;Marine&#039; to &amp;quot;High&amp;quot;, and everything else to &amp;quot;Never&amp;quot;, and the bottom option to &amp;quot;Join as Squad Marine if preference unavailable.&amp;quot; Other roles (even those that might appear familiar to other servers, such as Cargo Technician) require a robust knowledge of how the Marines operate. For your first round, try and join a round before it starts. It&#039;s no big deal to join in the middle, but starting a round will ensure you aren&#039;t kicked out of the freezer into a difficult or deadly situation. First, we&#039;ll discuss some basics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Who Orders Who ==&lt;br /&gt;
As a Standard Marine you&#039;re at the bottom of the [http://www.colonial-marines.com/wiki/Rank chain of command]. You take orders from all ranks above you, but should focus on sticking to your squad, led by your [[Squad Leader]] and [[Staff Officer]]. You are assigned to one of four squads at round start - Alpha (Red), Bravo (Yellow), Charlie (Muave), or Delta (Blue).&lt;br /&gt;
&lt;br /&gt;
Should your Squad Leader be unavailable to lead, command of the squad will be passed down to the [[Specialist]] or anyone named by the outgoing Squad Leader or Staff Officer. You are expected to obey any legal orders given to you by higher ranking marines, especially by your Squad Leader, at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marine Law ==&lt;br /&gt;
In rare cases, you may be given illegal orders. &#039;&#039;&#039;There is a big difference&#039;&#039;&#039; between orders that violate [http://www.colonial-marines.com/wiki/Marine_Law#Current_Marine_Laws Marine Law] versus orders that violate the &#039;&#039;&#039;RULES&#039;&#039;&#039;. Orders that break Marine Law are considered an &#039;&#039;&#039;In Character&#039;&#039;&#039; (IC) issue and are thus something you may resolve in game so long as the situation is roleplayed. Orders that break the server rules are an &#039;&#039;&#039;Out Of Character&#039;&#039;&#039; (OOC) affair. Should you be given orders that would violate the rules then you should contact the staff via A-Help (F1). It&#039;s better to be thrown in the brig because you wouldn&#039;t murder someone the Squad Leader didn&#039;t like, than being banned for doing so.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Waking Up ==&lt;br /&gt;
At the start of a deployment, you&#039;ll wake up in the ship&#039;s cryosleep quarters alongside all the other Marines aboard the &#039;&#039;&#039;[http://www.colonial-marines.com/wiki/images/5/54/USS_Almayer.png USS Almayer (Click here for a map of the Almayer)]&#039;&#039;&#039;. The first thing you&#039;ll want to do is examine your identification card (right-click -&amp;gt; examine, or shift-click in hot key mode). This will let you know which squad you&#039;re in. The colour-coded arrows on the floor guide the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Alphas&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#DAA520&amp;quot;&amp;gt;&#039;&#039;&#039;Bravos&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;north&#039;&#039;&#039;, and the &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Charlies&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;Deltas&#039;&#039;&#039;&amp;lt;/span&amp;gt; &#039;&#039;&#039;south&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arrows-North.png|400px]]&lt;br /&gt;
[[File:Arrows-South.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The below image shows us the southern canteen, which is identical to the northern canteen. There are some vending machines at the south-west corner of the room. Click on the food vendors and vend some food for yourself, then click on the food to hold it in your active hand, and finally, eat it by clicking on your character in the middle of the screen. Once you&#039;ve had your fill, you&#039;ll want to head out the door on the left and go to the prep rooms to get geared.&lt;br /&gt;
&lt;br /&gt;
[[File:Canteen.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Marine Equipment ==&lt;br /&gt;
One key to success is ensuring that you are well equipped. Attacking without a weapon may result in catastrophe. These next steps should prepare you for combat.&lt;br /&gt;
&lt;br /&gt;
# Go to an equipment locker[[File:PrepLocker.png|48px]]in your squad&#039;s room (click it twice with an empty hand to open) and equip all of its contents. If all the lockers have already been emptied out, take one of everything from the two Surplus Uniform Vendors [[File:Surplus_Vendor.png|48px]] in the west.&lt;br /&gt;
# [[File:Weapons_rack.png|48px]] Head to one of the ColMarTech Automated Weapons rack.&lt;br /&gt;
# [[File:M41a.png|48px]] Get a M41A Pulse Rifle. Load it with an M41A magazine[[File:M41Amag.png|48px]]by clicking on the rifle with the magazine. The Rack offers a good basic attachment, Rail Flashlight[[File:Mountedflash.png|48px]]. Take one and attach it to your rifle just like you reload then click Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] at the bottom right to turn it on. Place it onto your suit storage (or press &#039;&#039;&#039;E&#039;&#039;&#039; in hotkey mode).&lt;br /&gt;
# [[File:M276_Pattern_Ammo_Load_Rig.png|48px]] Fill your ammo rig with 5 M41A magazines [[File:M41Amag.png|48px]].&lt;br /&gt;
# [[File:M4a3.png|48px]] Get a M4A3 Service Pistol. Load it with an M4A3 magazine [[File:M4A3mag.png|48px]]. Attach a Rail Flashlight, turn it on then place the M4A3 pistol in your Satchel [[File:USCM_satchel.png|48px]].&lt;br /&gt;
# [[File:Flare-pouch.png|48px]] Get a Flare Pouch to your pocket slot. See [[Marine_Quickstart_Guide#Combat|Combat]] section for its use.&lt;br /&gt;
# [[File:Aid-pouch.png|48px]] Get a First-Aid Pouch to the other pocket slot. See [[Marine_Quickstart_Guide#First Aid|First Aid]] section for its use.&lt;br /&gt;
# [[File:Knife.png|48px]] Get a M5 Survival Knife. Sheath it inside your combat boots.&lt;br /&gt;
# [[File:M3_Pattern_Personal_Armor.png|48px]] There are two slots in your armour, you can put more magazines in it.&lt;br /&gt;
# [[File:USCM_satchel.png|48px]] Fill your Satchel with 4 M94 Flares Packs[[File:M94FlarePack.png|48px]]. Flares Packs are used to refill your Flare pouch.&lt;br /&gt;
&lt;br /&gt;
[[File:Quickstart_Equipments.png]]&lt;br /&gt;
&lt;br /&gt;
There are many more options for weaponry and gear in the vendor, but it&#039;s best to keep things simple and effective while you&#039;re still learning the rest of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
Once you&#039;ve geared up and put on your radio earpiece, you should start hearing radio communications. It is very important in this game to communicate with others. As a squad marine, you&#039;ll have your squad channel on your earpiece, you can talk on it by typing &#039;&#039;&#039;&amp;lt;big&amp;gt;;&amp;lt;/big&amp;gt;&#039;&#039;&#039; before your message. Your squad channel can be heard by everyone in your squad.&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
After gearing up, you may choose to go to the requisitions office (west of cryo, east of briefing) and line up to receive your [[Marine_Equipment#Weapon_Attachments|optional attachments]]. The Requisitions Officer and Cargo Techs &#039;&#039;&#039;are not obligated or guaranteed to serve you&#039;&#039;&#039;, but they will usually dispense two attachments, two grenades, and small amounts of extra backroom gear to you - a Standard Marine with the rank of Private First Class. Being polite to the requisitions staff makes things easier for everyone, including saying please and thank you.&lt;br /&gt;
&lt;br /&gt;
Some attachments, such as the Underslung Grenade Launcher, can be enabled, fired, or reloaded. The [[File:Activate-Weapon-Attachment.png]] at the bottom right will activate your attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Briefing Room ==&lt;br /&gt;
* If you joined in late in the game, there will be no briefing thus you should head straight for the hangar.&lt;br /&gt;
If you woke up at the start of the round, there will usually be a briefing in the briefing room, opposite requisitions to the west. Find a seat in your squad&#039;s colour-coded seating area. The acting [[Commander]] will be along soon to describe the situation and his/her overall game plan, and will issue your squad their initial orders. Remember to behave yourself. Listen to what your Commander has to say, listen to your Squad Leader, and overall watch your fellow Marines&#039; backs. Stay with the team and you&#039;ll do fine.&lt;br /&gt;
&lt;br /&gt;
== The Dropships to the Surface ==&lt;br /&gt;
Once briefing ends, head west of the briefing room to the hangar with the rest of your squad. There are two dropships to the surface, Dropship One (&amp;quot;Alamo&amp;quot;), deploying to Landing Zone 1 (LZ1), and Dropship Two (&amp;quot;Normandy&amp;quot;) deploying to Landing Zone 2 (LZ2). Take the dropship your squad is assigned to, or whichever one drops you closest to your squad if you joined late. Ask your squad on the radio what to do if you&#039;re unsure. The ride isn&#039;t smooth, so you&#039;ll want to sit down and buckle in by standing on top of a chair and dragging your Marine&#039;s sprite to the chair. To unbuckle yourself, click the chair with an empty hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
It&#039;s &#039;&#039;&#039;highly recommended&#039;&#039;&#039; you read [http://colonial-marines.com/viewtopic.php?f=94&amp;amp;t=10755 the bullet path guide] so that you understand how the bullet mechanics work on this server. In regards of friendly fire, apologise to them and call a medic over or if the person you shot is heavily injured, drag them to one. Once you enter combat you&#039;ll want to go into harm intent if you weren&#039;t already, this just ensures that you don&#039;t accidentally switch places with a marine when they&#039;re retreating and firing saving you from being shot by them, it also means you&#039;ll point blank any enemies on a tile next to you if you click on them.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw / fire grenades diagonally if there is a marine / wall next to you on the diagonal firing line, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Lighting =====&lt;br /&gt;
Light and vision are vital to your success. There are three main ways to see further into the darkness.&lt;br /&gt;
&lt;br /&gt;
* Turn on your shoulder lamp by clicking the armour icon [[File:Hud-togglestate.png|48px]] in the top left corner. This provides a consistent but short range of light.&lt;br /&gt;
* Turn on a rail flashlight attachment by clicking the activate rail flashlight button on the bottom right of the UI [[File:Toggle-Rail-Flashlight.png]]. This provides more light than your shoulder lamp (it also works when the weapon is equipped at waist). &lt;br /&gt;
* Toss flares [[File:Flare.gif]] around to illuminate the area around you. To use flares, click the Flare Pouch with an empty hand to take a flare out, clicking the flare (or press &#039;&#039;&#039;Z&#039;&#039;&#039;) to activate it, then either throw it (&#039;&#039;&#039;R&#039;&#039;&#039;) or drop it (&#039;&#039;&#039;Q&#039;&#039;&#039;). If you are pushing and run out of flares, you can pick up flares which are already on the ground and throw them.&lt;br /&gt;
&lt;br /&gt;
===== Movement =====&lt;br /&gt;
Stick with your squad, stay away from positions that could easily get you isolated, like corners or being half screen away from your squad. If you get isolated and dragged away, you are gone. When engage, watch others&#039; positions and firing lanes, don&#039;t move into their firing lanes and stop shooting when others move into yours. &lt;br /&gt;
&lt;br /&gt;
Avoid using &#039;&#039;&#039;Help&#039;&#039;&#039; intent (top left, 1 in hotkey mode) [[File:Intent-Wheel.gif]] during combat, use &#039;&#039;&#039;Grab&#039;&#039;&#039; intent (bottom right, 3 in hotkey mode) instead. The reason being it replaces shoving with pushing when there is another marine in your way. Remember not to push others into dangerous situations (Fire, Xenos, Boiler acid globs) when you have Grab Intent active.&lt;br /&gt;
&lt;br /&gt;
Though setting your movement to Running is usually best in combat, it can be beneficial to switch to Walking for a moderate increase in accuracy; this is especially useful if you&#039;re in cover, don&#039;t need to (or can&#039;t) dodge/pursue and are relatively protected from Xenos, or you&#039;re otherwise in a situation where you don&#039;t need to be mobile, but still want to shoot at something. Note that even if you&#039;re stationary, you will not receive any accuracy benefits; these are only gained by being in Walk mode.&lt;br /&gt;
&lt;br /&gt;
===== Rifle Handling =====&lt;br /&gt;
The pulse rifle takes two hands to shoot. If it&#039;s in one hand, you&#039;re just carrying it around. To ready it for firing, click on the rifle in your active hand (or &#039;&#039;&#039;Z&#039;&#039;&#039; in hotkey mode). You&#039;ll know you&#039;ve wielded your rifle when your other hand shows that it&#039;s occupied, your character&#039;s graphic readies the rifle, and you move slower. To shoot the rifle, just point the cursor at a spot and click. Be very careful not to shoot fellow Marines. Aim for &#039;&#039;&#039;centre mass&#039;&#039;&#039; [[File:Hud-target.png]], so a friendly fire will not be too deadly. To lower the rifle again, click it in your active hand.&lt;br /&gt;
&lt;br /&gt;
You will eventually need to reload your rifle once it runs out of ammo. If you hear a long beeping sound, your rifle&#039;s automatically ejected its magazine. You can also unload the magazine early by clicking the rifle with your other hand or by clicking the eject magazine button [[File:Eject-Magazine.png]] in the bottom right. Then you can reload the gun by clicking the weapon with a magazine in your hand or drag a magazine onto your weapon to reload it.&lt;br /&gt;
&lt;br /&gt;
===== Team Work =====&lt;br /&gt;
Foolishly stumbling out into the darkness alone is one of the easiest ways to get dragged off and killed, or worse. An effective and protected marine is one who sticks with as many fellow marines as possible. For your first game, you may want to play a little safer and stay alive longer to get used to the experience, so try to hang around the back or find a well-lit, well-populated area to guard. There&#039;s no shame in being terrified of your enemies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Aid =&lt;br /&gt;
===== First-Aid Pouch=====&lt;br /&gt;
In the First-Aid Pouch ([[File:Aid-pouch.png|48px]]), there are:&lt;br /&gt;
* [[File:Tramadol_Injector.png|48px]] An one-use Pain-stop autoinjector to help against pain.&lt;br /&gt;
* [[File:Tricord.png|48px]]  An one-use First-aid autoinjector for minor brute and burn damage.&lt;br /&gt;
* [[File:Gauze.png|48px]] Ten-use gauze for bleeding and brute damage.&lt;br /&gt;
* [[File:Ointment.png|48px]] Ten-use ointment for acid/fire burns.&lt;br /&gt;
&lt;br /&gt;
Gauze and ointment need to be targeted to the specific injured body part, you can do this by selecting the body part [[File:Hud-target.png]] at the bottom right. Expended autoinjectors can be restocked at NanoMed[[File:NanoMed.png|48px]]on Almayer and Dropships by dragging it from your hand to the NanoMed.&lt;br /&gt;
&lt;br /&gt;
===== Helping yourself =====&lt;br /&gt;
You can examine yourself for injuries by clicking yourself with an &#039;&#039;&#039;empty&#039;&#039;&#039; hand with &#039;&#039;&#039;Help&#039;&#039;&#039; intent (top left) [[File:Intent-Wheel.gif]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Examine_injuries.PNG]]&lt;br /&gt;
&lt;br /&gt;
The levels of injury are&lt;br /&gt;
* Brute damage: bruised -&amp;gt; battered -&amp;gt; mangled -&amp;gt; MISSING.&lt;br /&gt;
* Burn damage: numb -&amp;gt; blistered -&amp;gt; peeling away.&lt;br /&gt;
&lt;br /&gt;
If you feel a sharp pain in a body part, it might be a fracture or a shrapnel that Medics can&#039;t fully treat, meaning you might need to medevac. If you catch on fire, click Resist [[File:Hud-resist.png|32px]] to roll on the floor and extinguish the flames.&lt;br /&gt;
&lt;br /&gt;
===== Helping others =====&lt;br /&gt;
You can examine other marines to see their visible injuries. If the marine &#039;&#039;&#039;&#039;&#039;has blood soaking through from under his _____&#039;&#039;&#039;&#039;&#039;, it means he is bleeding. Use gauze on the body parts to stop the bleeding.&lt;br /&gt;
* clothing: chest, groin, head or arms&lt;br /&gt;
* gloves: arms or hands&lt;br /&gt;
* shoes: legs or feet&lt;br /&gt;
&lt;br /&gt;
To pull a marine out of danger, you can Ctrl + Click (in hotkey mode), click with an empty hand using Grab intent or right click -&amp;gt; pull.&lt;br /&gt;
&lt;br /&gt;
To help put out the fire on a marine, click them with an &#039;&#039;&#039;empty&#039;&#039;&#039; hand and &#039;&#039;&#039;Help&#039;&#039;&#039; intent.&lt;br /&gt;
&lt;br /&gt;
If a marine has fallen down, you can help them up by clicking them with an &#039;&#039;&#039;empty&#039;&#039;&#039; hand and &#039;&#039;&#039;Help&#039;&#039;&#039; intent. It works for neurotoxin spit, facehugger (after fallen off) and pain (if not critical).&lt;br /&gt;
&lt;br /&gt;
= Dead =&lt;br /&gt;
Once your character is dead, you might continue by either &lt;br /&gt;
* Stay in your body and wait for revival (before revive timer runs out) or &lt;br /&gt;
* &#039;&#039;&#039;Ghost&#039;&#039;&#039; in the OCC tab, then observe the round (Medics can still revive you if you &#039;&#039;&#039;Re-enter Corpse&#039;&#039;&#039; in the Ghost tab) or &#039;&#039;&#039;Join as Xeno&#039;&#039;&#039; in the Ghost tab. You can also &#039;&#039;&#039;Toggle SpecialRole Candidacy&#039;&#039;&#039; in the Preference tab so you will join the draw to get be a Xeno Larva as soon as one is ready.&lt;br /&gt;
&lt;br /&gt;
= Tips =&lt;br /&gt;
* Check out the [[FAQ]] for more information (how to throw grenades, move marine over window frame/barricades, look up/down ladders, etc).&lt;br /&gt;
* Don&#039;t panic.&lt;br /&gt;
* Follow orders.&lt;br /&gt;
* Stay with the Squad Leader unless otherwise ordered.&lt;br /&gt;
* &#039;&#039;&#039;Never&#039;&#039;&#039; go anywhere alone.&lt;br /&gt;
* Communicate as much as possible with your squad. It would be hard to talk too much.&lt;br /&gt;
* Report all enemy contact.&lt;br /&gt;
* Damage is realistic and getting wounded sucks. Don&#039;t rambo around or charge in.&lt;br /&gt;
* Be safe, fall back, stay alive.&lt;br /&gt;
* Stay one tile behind barricades.&lt;br /&gt;
&lt;br /&gt;
= Additional Reading =&lt;br /&gt;
The following are some links that go further into explaining details and some other Marine roles:&lt;br /&gt;
* [http://www.colonial-marines.com/viewtopic.php?f=57&amp;amp;t=5093 Roleplaying Guide]&lt;br /&gt;
* [[Marine_Equipment|Marine Equipment Wiki Page]]: Allows you to see all weapons and attachments the game has to offer.&lt;br /&gt;
* [[Standard_Marine|Standard Marine Wiki Page]]: Provides some quick tips.&lt;br /&gt;
* [[Squad_Engineer|Squad Engineer Wiki Page]]: Provides indepth information on how to build, hack, repair, and setup FOBs&lt;br /&gt;
* [[Squad_Medic|Squad Medic Wiki Page]]: Provides indepth information on how to heal, what chemicals to do, and what to expect.&lt;br /&gt;
* [[Squad_Smartgunner|Squad Smartgunner Wiki Page]]: Gives tips on how to effectively use the smartgun&lt;br /&gt;
* [[Squad_Specialist|Squad Specialist Wiki Page]]: Teaches you how to effectively use your weapons to assist your squad&lt;br /&gt;
* [[Squad_Leader|Squad Leader Wiki Page]]: Provides insight on how to lead your squad to greatness.&lt;br /&gt;
* [[Macros]]: More hotkeys and one click multi functions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have any more questions, just A-help and one of the server&#039;s mentors will be happy to help you.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=6783</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Quartermaster&amp;diff=6783"/>
		<updated>2018-02-22T08:50:53Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* What Are The Best Crates? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MISC&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img = RO.png&lt;br /&gt;
|jobtitle = Requisitions Officer&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Commander&lt;br /&gt;
|duties = Equip and supply the marines with everything they need for the operation.&lt;br /&gt;
|guides = [[Requisitions|Requisitions Overview and Supply Crates]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;I wanna introduce you to a personal friend of mine. This is an [[Marine Equipment#Restricted Marine Weapons|M41A Pulse Rifle]]. Ten millimeter, with over-and-under thirty millimeter [[Marine Equipment#Underbarrel Attachments|pump action grenade launcher]].&#039;&#039;&amp;quot; ―Cpl. Hicks, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
As the &#039;&#039;&#039;Requisitions Officer&#039;&#039;&#039;, your task is &#039;&#039;&#039;to run the Almayer&#039;s Cargo Bay&#039;&#039;&#039;. You&#039;ll be issuing attachments to [[Marines]], ordering crates full of [[Marine Equipment|weapons, ammo, and supplies]], and coordinating supply lines. You have direct authority over the &#039;&#039;&#039;[[Cargo Technician|Cargo Technicians]]&#039;&#039;&#039; who help take pressure off you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Preparing the Cargo Area=&lt;br /&gt;
The first ten to twenty minutes of the round will be among your most hectic. You&#039;ll have a few moments of reprieve at the start of the shift until all the Marines come rushing down to get attachments. Fortunately, most Marines will be polite and wait in line, but you&#039;ll need to remain steadfast. The Military Police will frequently make their presence known.&lt;br /&gt;
&lt;br /&gt;
[[File:Elevator.gif|right]]&lt;br /&gt;
Before the Marines come rushing down, you should quickly sort out the Cargo area. Here&#039;s a list of what could be accomplished before the Marines start to show up. Remember to delegate tasks to Cargo Technicians:&lt;br /&gt;
* Take the clipboard and APPROVED rubber stamp for your pockets.&lt;br /&gt;
* Order one or two crates. Good choices include attachments, metal, plasteel, ammo boxes or even a sentry gun if you can afford it.&lt;br /&gt;
* Remember to stamp all paperwork APPROVED and place approved orders on the clipboard.&lt;br /&gt;
* Send for the elevator.&lt;br /&gt;
* Organize the crates in the cargo back room and take everything out of these crates.&lt;br /&gt;
* Use the Ripley exosuit to collect nearby spare metal crates for sending back on the elevator. There may be crates in the warehouse and in the hangar. (Engineering may have metal crates that you can ask for later.)&lt;br /&gt;
* When the elevator arrives, take any crates in them out and into the main office to stock in the vendor.&lt;br /&gt;
* Place empty crates on the elevator and send the elevator back. Keep one or two crates for supply drops.&lt;br /&gt;
* Fill the autolathe with metal and glass.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= The Ripley Exosuit: A Weapon To Surpass Metal Gear =&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Ripley can carry up to two cargo objects in its clamps. This includes Canisters, Fuel Tanks, and Crates. The exosuit allows a user to transport crates around cargo, and to the hanger bay, faster than dragging it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Early Round Rush (AKA Attachment Heaven)=&lt;br /&gt;
Within a few minutes, the first Marines will be lining up for attachments. Here are a few ground rules:&lt;br /&gt;
* Be nice and professional, but you&#039;re within your right to refuse service to any Marine for whatever reason. Only the acting Commander can override your orders. Don&#039;t take shit from a grumpy Marine, but do try and issue attachments whenever possible.&lt;br /&gt;
* Standard Marines get two attachments. Squad Leaders and Specialists can be issued three attachments. As a rule of thumb, rail flashlights and bayonets are typically not counted as a attachment, since Marines start with a large amount of them and they can be made for free.&lt;br /&gt;
* Try and reserve the Barrel Charger attachment for Specialists and Smartgunners, since the Charger is a rare attachment and these two roles benefit the most from it.&lt;br /&gt;
* Typically you should issue up to two armour piercing magazines, and up to two grenades, per marine upon request. Cargo also containsa special non-standard items like Incendiary or Extended magazines, reserve them for Specialists or Squad Leaders upon request as they are extremely rare and cannot be ordered reliably. &lt;br /&gt;
* Standard Webbing should be issued to Standard Marines upon request. Brown Vest Webbing (if you order a webbing crate containing them) should be reserved ONLY for Combat Medics and Combat Engineers.&lt;br /&gt;
* NEVER just throw a crate of attachments/webbings out the door. Standard Marines will loot everything and the slower to gear up Medics/Engineers/Specialists will lose out on anything useful.&lt;br /&gt;
* Holsters can be issued to anyone upon request.&lt;br /&gt;
* Typically reserve special issue pouches to non-standard roles, and to roles that make sense to issue them to. An explosive pouch won&#039;t benefit a Medic, but may benefit a Grenadier Specialist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interwar Period: Supply Drops, Restocking, and Miscellaneous Orders =&lt;br /&gt;
&lt;br /&gt;
You made it through the initial rush. Now What? Here are the primary functions of the requisition office:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Organize Drops ==&lt;br /&gt;
Supplies can be dropped directly to the Marines. Here is the process:&lt;br /&gt;
# The Squad Leader communicates to the Staff Officer and Requisitions Officer about a supply drop.&lt;br /&gt;
# The Squad Leader throws a supply beacon on the planet in an outdoor area.&lt;br /&gt;
# The RO puts a metal crate (not a coffin or body bag, etc.) on the appropriate drop pad west of the supply elevator (Alpha, Bravo, Charlie, Delta).&lt;br /&gt;
# The RO communicates to the SO that the drop is on the pad.&lt;br /&gt;
# The SO pushes the button to drop the crate to the surface. The RO cannot send the crate without bridge cooperation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most of the time Squad Leaders will ask for specific items. Irrespective, listed below here are good examples of what might go in a supply drop crate even if a Squad Leaders requests a specific item:&lt;br /&gt;
&lt;br /&gt;
* M41A Ammo Box.&lt;br /&gt;
* Bag full of M41A Magazines/M39 SMG Magazines&lt;br /&gt;
* Several Shotgun Boxes&lt;br /&gt;
* Light sources like flashlights and flares&lt;br /&gt;
* Several stacks of Metal&lt;br /&gt;
* Anything special you&#039;ve ordered like incinerator units, mines, grenades, or medical supplies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Try and always have at least one supply crate ready to go. At the very least, make sure there&#039;s a empty crate ready to throw stuff in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gather Supplies from the Almayer==&lt;br /&gt;
The majority of the supplies you&#039;ll be preparing and sending are already on board the Almayer. Most of what the Requisitions office does is gather supplies from vendors; put them in backpacks, crates, body bags, or cardboard boxes; and drag them to the dropships for the Marines to take down and use. &#039;&#039;&#039;Always use the labeler to mark boxes, backpacks, bags, etc. with items inside.&#039;&#039;&#039; Here are common sources for supplies: &lt;br /&gt;
&lt;br /&gt;
* The vendors in cargo.&lt;br /&gt;
* The vendors in the armory.&lt;br /&gt;
* The vendors in medical (you&#039;ll need to hack these for access or get cooperation).&lt;br /&gt;
* Any goodies from the Researcher in R&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
A wise RO can build up a stockpile of cargo points by avoiding buying crates. It helps to have a large pool of points on hand for when you really need a particular crate or to binge purchase a lot of supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Order Crates ==&lt;br /&gt;
Metal will be amongst the most popular item requested, metal is extremely cheap to order en mass. A metal crate costs 10 cargo points, but if you ship back the crate the metal came with, and you properly stamp the supply paper the order came with, the cost comes to 4 cargo points per metal stack. Plasteel is also very popular, but also extremely expensive at 50 points per stack. &lt;br /&gt;
&lt;br /&gt;
Marines will frequently want an explosives crate for mines and grenades (under operations).  The medical staff will frequently want a surgery crate (under medical, although most of the items in that crate can be created in an autolathe).&lt;br /&gt;
&lt;br /&gt;
Try to anticipate supplies that you think may prove necessary. Get extra surgical supplies if the medical teams need more work done or medical supplies if injuries are mounting.&lt;br /&gt;
&lt;br /&gt;
Try to keep about two full stacks of metal on hand at all times. These can prove useful in a pinch and can be vital in an emergency. In a critical emergency you can attempt to feed your autolathe weapons for metal, this method is extremely inefficient however as it&#039;ll take a lot of weapons to get a reasonable amount of metal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What Are The Best Crates?==&lt;br /&gt;
Here is a general guideline on some of the best crates to consider ordering during a round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Star:&#039;&#039;&#039;&lt;br /&gt;
* Metal Crate (10)&lt;br /&gt;
* Explosives (Mines/Grenades) Crate (50)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four Star:&#039;&#039;&#039;&lt;br /&gt;
* Plasteel Crate (50)&lt;br /&gt;
* Underbarrel Attachments (40)&lt;br /&gt;
* Medical Crate (25)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three Star:&#039;&#039;&#039;&lt;br /&gt;
* Muzzle Attachments (40)&lt;br /&gt;
* Webbing Crate (40)&lt;br /&gt;
* Squad Beacons (30)&lt;br /&gt;
&lt;br /&gt;
== Recovering Items ==&lt;br /&gt;
Use the command channel to ask the Squad Leaders to recover useful items. For example, Marines should return all empty metal crates. Other items from the colony might also prove useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Do Your Paperwork! ==&lt;br /&gt;
There are two important types of paperwork in Requisitions. First, any supply requests will generate a paper request. Stamp this APPROVED or DENIED and, regardless, snap it to the clipboard. Second, all crates arriving with the elevator will come with a paper supply manifest. This manifest should be stamped APPROVED and placed on the elevator. These stamped manifests may have to go inside an empty crate. Requisitions will receive more points for following proper paperwork procedure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hail Cargonia! Defending Cargo =&lt;br /&gt;
So the operation was a bust and Aliens are on their way up to the Almayer?  If you&#039;ve been doing well throughout the round, you&#039;ll be in a unique position. Cargo has access to a wide range of items and can be a very tough nut to crack.&lt;br /&gt;
&lt;br /&gt;
There are generally two ways forward when it comes to defending the Almayer. You can either try to fortify Cargo on your own, or bug out and seek the safety of a larger group of Marines. Here are possibilities for impeding the Aliens from coming straight up at your doorstep:&lt;br /&gt;
* At the very least, weld the doors allowing exit from Cargo.&lt;br /&gt;
* Weld all vents IF you&#039;re aware of the Aliens crawling through them. &lt;br /&gt;
* Build a sentry near the doors to protect it.&lt;br /&gt;
* Ask an engineer to build obstacles in front of the exits from Cargo and in the hallways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== We&#039;re bugging out, now! ==&lt;br /&gt;
If the command staff have called for an evacuation, your plans should emphasize moving critical supplies to the escape hallways or the designated holdout area command has given (usually either briefing, CIC or the Self Destruct room). Quickly order supplies such as metal, plasteel,sentry guns, ammo boxes and explosives crates. Help set up a long defense to cover the escape hallway and connecting corridors.&lt;br /&gt;
&lt;br /&gt;
The general goal of a evacuation defence is NOT to defend the cargo bay, but to simply hold the Aliens back for as long as possible. The goal is to force the Aliens to attack through heavily defended areas. With luck, the rest of the crew will do a good job of killing the aliens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Your Skillset=&lt;br /&gt;
[[File:RO_skill_set.png]]&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
= Further Reading =&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/viewtopic.php?f=135&amp;amp;t=8799 Cargo tips, and what YOU can do to help cargo out]&lt;br /&gt;
&lt;br /&gt;
[http://www.colonial-marines.com/viewtopic.php?f=94&amp;amp;t=7551 Lacy Scraps Super Duper Guide to Requisitions]&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6774</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6774"/>
		<updated>2018-02-22T01:13:37Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Underbarrel Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is in burst mode. A projectile&#039;s accuracy normally decays with each tile travelled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance travelled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a firearm can deviate from the intended target tile; higher spread equals more deviation. Tends to increase when a weapon is in burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades (ask RO for grenades).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:55%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros | Macro]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage. High knock back chance from range.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have 3-round burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. The M41AE2 havs 4-round burst fire capabilities but rounds tend to spread more. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Deployment and Deactivation:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box with an empty hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand.&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tile it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate USCM/W-Y ID.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Multitool.png|32px]] Use a multitool on the deployed mine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactics:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Deploy the mines at where marines will likely be present/guarding (and within view range), thus more likely to result in a kill.&lt;br /&gt;
* The trigger area is two tiles, the mine&#039;s tile and the tile it&#039;s facing. Cover the whole two tiles corridor instead of leaving one tile open.&lt;br /&gt;
* Conceal the mines with (lit) flare, empty flare box, wood plank, unfolded roller bed, empty backpacks, etc.&lt;br /&gt;
* Deploy the mines facing north or west, because they can easily be concealed with a lit flare.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as 10-round burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Plasteel.png|32px]] Construct Turret Frame with Plasteel,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* [[File:CableCoils.png|32px]] Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* [[File:Metal.png|32px]] Apply Metal,&lt;br /&gt;
* [[File:Welder.gif|32px]] Weld it,&lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Click on the sentry with an empty hand to open the control interface and turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.&lt;br /&gt;
* [[File:Crowbar.png|32px]] Crowbar for taking out powercell  (after turning off).&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off).&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
* During its construction, you can examine the half-finished Sentry to see what part is missing.&lt;br /&gt;
* The default powercell doesn&#039;t last long, use a High-Capacity Powercell instead.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Construction and Maintenance:&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
* Drag the gun on yourself to man it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;&#039;Ctrl-click&#039;&#039;&#039; the M56D before manning it&lt;br /&gt;
* [[File:Screwdriver.png|32px]] Screwdriver for disassembling.&lt;br /&gt;
* [[File:Wrench.png|32px]] Wrench for rotating.&lt;br /&gt;
* [[File:Welder.gif|32px]] Welder for repairing.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M402_Mortar.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M402 Mortar&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it&#039;s aimed at. Has a minimum range of 10 tiles. &#039;&#039;&#039;Can only be obtained via requisitions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:80mm_Flare_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flare Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deploys a flare to the target area which can&#039;t be melted or destroyed however it doesn&#039;t last as long as traditional flares.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Flash_Powder_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Flash Powder Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a blinding flash confusing any nearby foes.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Smoke_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Smoke Shell&#039;&#039;&#039;&lt;br /&gt;
 |Causes direct impact damage upon the tile hit after which it releases a large plume of smoke.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_High_Explosive_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm High Explosive Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate explosion radius larger than standard grenades.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:80mm_Napalm_Shell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;80mm Napalm Shell&#039;&#039;&#039;&lt;br /&gt;
 | Deals additional damage upon direct hits and provides a moderate napalm coverage of the surrounding area, additionally causes a small explosion upon impact..&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Usage:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
* Anyone with [http://www.colonial-marines.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can deploy the Mortar.&lt;br /&gt;
* Recruit a squad member to be your spotter and make sure they have tactical binoculars.&lt;br /&gt;
* Send your newly recruited spotter to ascertain coordinates of enemy positions.&lt;br /&gt;
* Upon receiving the longitude and latitude coordinates, enter them into the &#039;&#039;&#039;&#039;&#039;Target&#039;&#039;&#039;&#039;&#039; section. &amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: After entering in a target the mortar will fire upon being loaded.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Load a flare shell and after it has fired notify your spotter to inform you of any corrections that need to be given. For more accurate spotter adjustments it&#039;s better to fire a smoke/flash shell as they both only leave an explosion mark on the impact tile.&lt;br /&gt;
* Once the the spotter has relayed the corrections to you, enter them into the &#039;&#039;&#039;&#039;&#039;Dial&#039;&#039;&#039;&#039;&#039; section.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;&#039;&#039;Note: The further away your target is the less accurate the mortar becomes so you will have to correctly offset it more.&#039;&#039;&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* Keep firing on that position until new coordinates are given.&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039; The Flare lands and the spotter notices that it missed the targetted area by 4 tiles east and 3 tiles south and relay that to you, so you would dial the offset as -4 Longitude and 3 Latitude. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dialing Graph:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mortar_Graph.jpg|500px]]&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Majorly increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Majorly decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3 or 4)&lt;br /&gt;
* Moderately increases spread when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet spread when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two M40 tube grenades of any kind.&lt;br /&gt;
* Reloadable with any M40 tube grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3 or 4)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet spread when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet spread when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at NanoMed[[File:NanoMed.png|48px]]on Almayer and Dropships.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armor&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom modified set of M3 Armor designed for recon missions. Allows more mobility to the wearer. Must be worn to put on the M68 Thermal Cloak.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|A custom set of M3 armour designed for users of long ranged explosive weaponry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armor&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armor&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armor&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armor&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armor&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6710</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6710"/>
		<updated>2018-02-20T09:15:41Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
*Slow metabolism rate; small amounts can repair extensive brain damage.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a small failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Stops internal damage symptoms&lt;br /&gt;
*The symptoms resume after it runs out&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdoses cause blindness&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.&lt;br /&gt;
*Overdoses cause brain damage&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*Rare to find, cannot be produced.&lt;br /&gt;
| &lt;br /&gt;
*N/A&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6686</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6686"/>
		<updated>2018-02-19T10:24:06Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
*Slow metabolism rate; small amounts can repair extensive brain damage.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Stops internal damage symptoms&lt;br /&gt;
*The symptoms resume after it runs out&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdoses cause blindness&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.&lt;br /&gt;
*Overdoses cause brain damage&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*Rare to find, cannot be produced.&lt;br /&gt;
| &lt;br /&gt;
*N/A&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6685</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6685"/>
		<updated>2018-02-19T10:09:43Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Surgeries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92px|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png|32px]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note that if your patient is wearing the anesthetic tank and mask, it is advisable to remove it during the cautery step for maximum efficiency.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*&#039;&#039;&#039;Note that a repaired bone will rebreak if your patient has more than 50 brute damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]]&lt;br /&gt;
|Re-attaching a decapitated synthetic head.&lt;br /&gt;
|&lt;br /&gt;
* Mend the torn silicone tissue.&amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
*Attach the synthetic head.&lt;br /&gt;
*Use a Defibrillator [[File:Defibrillator.png|link=|Defibrillator]] on the synthetic.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: There isn&#039;t a timer on defibbing a synthetic.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, or you just want to do things quickly, you can give your patients [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia (15-20U recommended). You need to work quick though. Supplementing the oxycodone with [[Chem_Guide#Tramadol|Tramadol]],  [[Chem_Guide#Inaprovaline|Inaprovaline]]  or [[Chem_Guide#Paracetamol|Paracetamol]] will eliminate any flinch chance.Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery (unless you combine oxycodone with another painkiller).&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6684</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6684"/>
		<updated>2018-02-19T10:08:44Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* General Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92px|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png|32px]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*&#039;&#039;&#039;Note that a repaired bone will rebreak if your patient has more than 50 brute damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]]&lt;br /&gt;
|Re-attaching a decapitated synthetic head.&lt;br /&gt;
|&lt;br /&gt;
* Mend the torn silicone tissue.&amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
*Attach the synthetic head.&lt;br /&gt;
*Use a Defibrillator [[File:Defibrillator.png|link=|Defibrillator]] on the synthetic.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: There isn&#039;t a timer on defibbing a synthetic.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, or you just want to do things quickly, you can give your patients [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia (15-20U recommended). You need to work quick though. Supplementing the oxycodone with [[Chem_Guide#Tramadol|Tramadol]],  [[Chem_Guide#Inaprovaline|Inaprovaline]]  or [[Chem_Guide#Paracetamol|Paracetamol]] will eliminate any flinch chance.Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery (unless you combine oxycodone with another painkiller).&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6683</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6683"/>
		<updated>2018-02-19T10:07:31Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Surgeries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92px|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png|32px]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*&#039;&#039;&#039;Note that a repaired bone will rebreak if your patient has more than 50 brute damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]]&lt;br /&gt;
|Re-attaching a decapitated synthetic head.&lt;br /&gt;
|&lt;br /&gt;
* Mend the torn silicone tissue.&amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
*Attach the synthetic head.&lt;br /&gt;
*Use a Defibrillator [[File:Defibrillator.png|link=|Defibrillator]] on the synthetic.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: There isn&#039;t a timer on defibbing a synthetic.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia (15-20U recommended). You need to work quick though. Supplementing the oxycodone with [[Chem_Guide#Tramadol|Tramadol]],  [[Chem_Guide#Inaprovaline|Inaprovaline]]  or [[Chem_Guide#Paracetamol|Paracetamol]] will eliminate any flinch chance.Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery (unless you combine oxycodone with another painkiller).&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6682</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6682"/>
		<updated>2018-02-19T09:25:13Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Stops internal damage symptoms&lt;br /&gt;
*The symptoms resume after it runs out&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
*Overdoses cause blindness&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.&lt;br /&gt;
*Overdoses cause brain damage&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*Rare to find, cannot be produced.&lt;br /&gt;
| &lt;br /&gt;
*N/A&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6681</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6681"/>
		<updated>2018-02-19T09:24:46Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* General Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92px|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png|32px]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]]&lt;br /&gt;
|Re-attaching a decapitated synthetic head.&lt;br /&gt;
|&lt;br /&gt;
* Mend the torn silicone tissue.&amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
*Attach the synthetic head.&lt;br /&gt;
*Use a Defibrillator [[File:Defibrillator.png|link=|Defibrillator]] on the synthetic.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: There isn&#039;t a timer on defibbing a synthetic.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia (15-20U recommended). You need to work quick though. Supplementing the oxycodone with [[Chem_Guide#Tramadol|Tramadol]],  [[Chem_Guide#Inaprovaline|Inaprovaline]]  or [[Chem_Guide#Paracetamol|Paracetamol]] will eliminate any flinch chance.Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery (unless you combine oxycodone with another painkiller).&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6588</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6588"/>
		<updated>2018-02-15T06:52:51Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* General Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92px|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png|32px]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|32px|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Synthetic Head Re-Attachment Surgery}}[[#Synthetic Head Re-Attachment Surgery|Synthetic Head Re-Attachment Surgery]]&lt;br /&gt;
|Re-attaching a decapitated synthetic head.&lt;br /&gt;
|&lt;br /&gt;
* Mend the torn silicone tissue.&amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
*Attach the synthetic head.&lt;br /&gt;
*Use a Defibrillator [[File:Defibrillator.png|link=|Defibrillator]] on the synthetic.&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;Note: There isn&#039;t a timer on defibbing a synthetic.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|Head.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia (15-20U recommended). You need to work quick though. Supplementing the oxycodone with [[Chem_Guide#Tramadol|Tramadol]],  [[Chem_Guide#Inaprovaline|Inaprovaline]]  or [[Chem_Guide#Paracetamol|Paracetamol]] will eliminate any flinch chance.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery (unless you combine oxycodone with another painkiller).&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6407</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6407"/>
		<updated>2018-02-06T18:12:44Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Basic Weapon Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target. May or may not reduce damage falloff from distance traveled by a projectile (will not be confirmed by the Devs).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:55%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. Comes with various options, such as burst fire, single shot and the ability to take control of it. Has 500 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Contains 500 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet scatter when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6402</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6402"/>
		<updated>2018-02-05T04:20:00Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* The Autodoc System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient. The autodoc has an internal reservoir of O- blood that it refills as needed.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6401</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6401"/>
		<updated>2018-02-05T04:19:18Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* The Autodoc System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Chem_Guide#Spaceacillin|Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6400</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6400"/>
		<updated>2018-02-05T04:18:18Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* The Autodoc System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eye Surgery:&#039;&#039;&#039; Treats and repairs eye damage and vision problems.&lt;br /&gt;
* &#039;&#039;&#039;Facial Surgery:&#039;&#039;&#039; Treats and repairs facial deformities (typically from physical damage) so the patient can be clearly identified and doesn&#039;t look like an uggo.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Injects 30U of [[Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has other than the eyes.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Physically removes necrotic and infected tissue. Does not treat infections with antibiotics; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Injects 15U of [[Spaceacillin]].&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6399</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6399"/>
		<updated>2018-02-05T04:14:29Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Surgeries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that Oxycodone by itself features a failure chance for steps taken during the actual surgery (combine Oxycodone with another painkiller to eliminate this failure chance).&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Treats and removes bacterial infections in the patient&#039;s organs.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Removes necrotic and infected tissue. Does not treat infected organs or infected limbs except to remove necrotic tissue; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Treats and removes bacterial infection in all limbs.&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6398</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6398"/>
		<updated>2018-02-05T01:47:12Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* The Autodoc System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that even the most powerful painkillers feature a failure chance for steps taken during the actual surgery.&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Treats and removes bacterial infections in the patient&#039;s organs.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Removes necrotic and infected tissue. Does not treat infected organs or infected limbs except to remove necrotic tissue; use the appropriate Organ Infection Treatment and Limb Disinfection Procedure options for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Treats and removes bacterial infection in all limbs.&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6393</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Surgery&amp;diff=6393"/>
		<updated>2018-02-04T20:57:12Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* The Autodoc System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Function&lt;br /&gt;
!Improvised Equivalents&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Scalpel.png]]||Scalpel||Used for cutting through flesh.|| [[File:Kitchen_Knife.png|32px|link=|Kitchen Knife]] &lt;br /&gt;
or &lt;br /&gt;
[[File:Shard.png|92|link=|Glass Shard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Laser_scalpel_basic.png]]||Laser Scalpel||Used for cutting through flesh, skips bleeder clamping. Basically acts as both a scalpel and a hemostat in one step during the initial incision. Can fail due to experimental nature.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Incision_manager.png]]||Incision Management System||Used for cutting through flesh, skips bleeder clamping and organ rearranging. Basically acts as a scalpel, hemostat, and retractor in one step during the initial incision. Only functions as a scalpel in steps after the first.||N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Hemostat.png]]||Hemostat||Used to stop bleeding during an operation, or to remove foreign and undesirable objects from a patient&#039;s body.|| [[File:Wirecutters.png|32px|link=|Wirecutters]] or [[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone Setter.png]]||Bone Setter||Used for setting bones back into place. If used on a bone that is not broken then you will break it.||[[File:Wrench.png|32px|link=|Wrench]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Bone-Gel.png]]||Bone-Gel||Used for repairing broken/shattered bones.||[[File:Screwdriver.png|32px|link=|Screwdriver]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Retractor.png]]||Retractor||Used for re-arranging organs, and moving cut ribcages &amp;amp; skulls.||[[File:Crowbar.png|32px|link=|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Cautery.png]]||Cautery||Used for sealing incisions in a patients skin. Burns skin together.||[[File:Cig.png|link=|Cigarette]] or [[File:Lighter.png|52px|link=|Lighter]] or [[File:Welder.gif|32px|link=|Welder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Vixovein.png]]||Fix-o-Vein||Used for repairing veins and arteries.||[[File:CableCoils.png|42px|link=|Cable Coil]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:1Saw.png]]||Circular Saw||Used for cutting through bones.||[[File:Hatchet.png|42px|link=|Hatchet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advtraumakit.png]]||Advanced Trauma Kit||Used to patch all organs except for the brain and eyes.||N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Surgeries=&lt;br /&gt;
&lt;br /&gt;
Surgery is a simple process with a series of steps. Once these steps are memorized it should become effortless and routine to perform. Keep in mind that once you have mastery over the basics, it&#039;s a good idea to aim to be as fast and efficient as possible due to the importance of recycling casualties back into the fight, or even preventing them from dying in the case of [[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
&lt;br /&gt;
The first step is either applying anesthetic to the patient via the anesthetic tank and medical mask and turning on its internals (encourage your patient to put on the tank and mask, and turn the internals on as this is fastest and allows you to proceed with step two immediately), or using powerful painkillers like [[Chem_Guide#Oxycodone|Oxycodone]] (recommended only for experienced surgeons). If you use painkillers, you must be careful to make sure that they aren&#039;t metabolized/depleted mid-surgery; use your medical scanner to monitor your patient&#039;s painkiller levels and redose as necessary. Note that even the most powerful painkillers feature a failure chance for steps taken during the actual surgery.&lt;br /&gt;
&lt;br /&gt;
The second step is to prevent infection: wash your hands, spray yourself with [[Chem_Guide#Space_Cleaner|Space Cleaner]], or best of all, inject your patient with [[Chem_Guide#Spaceacillin|Spaceacillin]] effectively immunizing him from infection while it remains in his system (which will be awhile).&lt;br /&gt;
&lt;br /&gt;
The third step is to place your patient on the surgical table (grab your patient, then click the table with your grabbing hand selected). If you must, you can improvise with a roller bed or even a table, but these improvised surfaces add a failure chance to each surgical step (a table&#039;s failure chance is higher).&lt;br /&gt;
&lt;br /&gt;
Now that the preparations are done, you can begin with the actual surgery.&lt;br /&gt;
&lt;br /&gt;
Most surgeries begin with a surgical incision into the tissue. The hemostat step can be saved for later in the surgery or skipped entirely at the cost of damaging your patient over time.&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
&lt;br /&gt;
Some surgeries require access to the organs behind the skull or ribcage.&lt;br /&gt;
*Open the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Close the skull or ribcage. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
&lt;br /&gt;
All surgeries that begin with an incision must end in its cauterization.&lt;br /&gt;
*Close the incision.&amp;lt;br&amp;gt; ([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Surgery:&lt;br /&gt;
!Description:&lt;br /&gt;
!How to:&lt;br /&gt;
!Target Zones:&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Bone Repair Surgery}}[[#Bone Repair Surgery|Bone Repair Surgery]]&lt;br /&gt;
|This surgery is used for mending broken bones and fractures.&lt;br /&gt;
*Keep applying bonegel on the bonegel step until it&#039;s refused, Once you can&#039;t keep applying it, move on to the next step.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the bone. &amp;lt;br&amp;gt;([[File:1Bone-Gel.png|link=|Bone Gel]]-&amp;gt;[[File:1Bone Setter.png|link=|Bone Setter]]&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Bleeding Surgery}}[[#Internal Bleeding Surgery|Internal Bleeding Surgery]]&lt;br /&gt;
|This surgery mends the torn/ripped arteries and veins within the body to stop internal bleeding.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Mend the artery. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-o-Vein]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Foreign Object/Alien Embryo Removal}}[[#Foreign Object/Alien Embryo Removal|Foreign Object/Alien Embryo Removal]]&lt;br /&gt;
|Removal of unknown objects, such as shrapnel, implants, or alien embryos from the body.&lt;br /&gt;
*&#039;&#039;&#039;Alien embryos will always be in the chest behind the ribcage. Time is of the essence when removing them, and you must complete this surgery as quickly as possible; your patient will die instantly when it finishes gestating, resulting in the birth of an alien larva.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary .&amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Fish out the foreign object. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]]).&lt;br /&gt;
*Close the incision &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Everywhere except mouth/eyes.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Internal Organs Surgery}}[[#Internal Organs Surgery|Internal Organs Surgery]]&lt;br /&gt;
|Mending broken internal organs, excluding the eyes and brain.&lt;br /&gt;
*&#039;&#039;&#039;Peridaxon does not heal organ damage. This is the only way to heal organs in the chest and groin.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair the biological organ with a Trauma Kit, or the robotic organ with Nanopaste. &amp;lt;br&amp;gt;([[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Necrosis Treatment Surgery.}}[[#Necrosis Treatment Surgery|Necrosis Treatment Surgery]]&lt;br /&gt;
|Treating necrosis by cutting away the necrotic tissues and treating the affected area.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Excise necrotic tissue and heal the area. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Organ Removal/Transplantation Surgery}}[[#Organ Removal/Transplantation Surgery|Organ Removal/Transplantation Surgery]]&lt;br /&gt;
|Removing an organ from the body and transplanting a new organ.&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]).&lt;br /&gt;
*Remove the old organ &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Add and attach the new organ. Use the Trauma kit if biological, or the Nanopaste if robotic. &amp;lt;br&amp;gt;(New Organ -&amp;gt;[[File:1Vixovein.png|link=|Fix-O-Vein]]-&amp;gt;[[File:Advtraumakit.png|link=|Advanced Trauma Kit]]/[[File:1Nanopaste.png|link=|Nanopaste]])&lt;br /&gt;
*Close the skull or ribcage if necessary. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Groin, Chest, Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Brain Damage Surgery}}[[#Brain Damage Surgery|Brain Damage Surgery]]&lt;br /&gt;
|Fixing up the brain.&lt;br /&gt;
*&#039;&#039;&#039;Using alkysine is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the &amp;quot;Open the Incision&amp;quot; step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Open the incision. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Open the skull. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]])&lt;br /&gt;
*Repair severe brain damage, if any. &amp;lt;br&amp;gt;([[File:1Vixovein.png|link=|Fix-O-Vein]])&lt;br /&gt;
*Extract embedded bone chips from the brain until they are all removed. &amp;lt;br&amp;gt;([[File:1Hemostat.png|link=|Hemostat]])&lt;br /&gt;
*Close the skull. &amp;lt;br&amp;gt;([[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Bone-Gel.png|link|Bone Gel]])&lt;br /&gt;
*Close the incision. &amp;lt;br&amp;gt;([[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Head.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Facial Reconstruction Surgery}}[[#Facial Reconstruction Surgery|Facial Reconstruction Surgery]]&lt;br /&gt;
|This surgery fixes facial deformities caused by severe damage to the head. I.E. &amp;quot;Unknown as (name)&amp;quot; when speaking.&lt;br /&gt;
*&#039;&#039;&#039;This surgery is of minimal priority and should only be done if you have literally nothing better to do. This is a combat operation, cosmetic surgery can wait.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
*Incision Management System. &amp;lt;br&amp;gt; [[File:1Incision_manager.png|link=|Incision Management System]] &amp;lt;small&amp;gt;Note: You can skip the Scalpel, Hemostat and Retractor step below if you use the incision management system instead.&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Fix the facial deformities. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
|Mouth.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Amputation}}[[#Amputation|Amputation]]&lt;br /&gt;
|Removal of a limb.&lt;br /&gt;
|&lt;br /&gt;
*Saw through the limb. &amp;lt;br&amp;gt;([[File:1Saw.png|link=|Bone Saw]])&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Limb Replacement Surgery}}[[#Limb Replacement Surgery|Limb Replacement Surgery]]&lt;br /&gt;
|The replacement of missing limbs with robotic ones. Robot arms and legs are used to replace hands and feet; there is no need to further amputate if that&#039;s all the patient has lost. &lt;br /&gt;
|&lt;br /&gt;
*Seal the stump. &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]])&lt;br /&gt;
*Attach the robotic limb. &amp;lt;br&amp;gt;(Robotic Limb)&lt;br /&gt;
|Limbs: Legs, Arms, Hands, Feet.&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Eye Surgery}}[[#Eye Surgery|Eye Surgery]]&lt;br /&gt;
|Mending the eyes to cure blindness and eye damage.&lt;br /&gt;
*&#039;&#039;&#039;Using imidazoline is usually faster than this surgery.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Mend the eyes &amp;lt;br&amp;gt;([[File:1Scalpel.png|link=|Scalpel]]-&amp;gt;[[File:1Retractor.png|link=|Retractor]]-&amp;gt;[[File:1Hemostat.png|link=|Hemostat]]-&amp;gt;[[File:1Cautery.png|link=|Cautery]]).&lt;br /&gt;
|Eyes.&lt;br /&gt;
|}&lt;br /&gt;
=The Autodoc System=&lt;br /&gt;
&lt;br /&gt;
The Autodoc system is located in the south surgery hallway and is only useable by the medical staff. Note that while the autodoc is an extremely useful machine in medical it cannot conduct larva removal surgery.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+[[File:AutoDoc.png|32px]] &#039;&#039;&#039;Operating Modes:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Automatic:&#039;&#039;&#039;&lt;br /&gt;
|First you scan a patient in the body scanner then put them in the autodoc and press start to fix everything wrong with the person. &#039;&#039;&#039;Keep in mind that the automatic mode is slower then manual mode.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Manual:&#039;&#039;&#039;&lt;br /&gt;
|Manual mode will fix everything of the selected surgery type, for example selecting broken bone surgery will fix all broken bones one by one. Note that the autodoc &#039;&#039;&#039;cannot&#039;&#039;&#039; remove larva as, narratively, a removal procedure for this has not yet been programmed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Manual Surgery List:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autodoc_manual_list.png]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Brute Treatment:&#039;&#039;&#039; Treats and removes brute damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Burn Treatment:&#039;&#039;&#039; Treats and removes burn damage from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Toxin Damage Chelation (Kelation):&#039;&#039;&#039; Removes toxin damage.&lt;br /&gt;
* &#039;&#039;&#039;Dialysis:&#039;&#039;&#039; Purges chemicals from the patient&#039;s blood stream; use with toxin damage chelation to treat poisoning and overdoses.&lt;br /&gt;
* &#039;&#039;&#039;Blood Transfer:&#039;&#039;&#039; Transfers blood into the patient.&lt;br /&gt;
* &#039;&#039;&#039;Organ Infection Treatment:&#039;&#039;&#039; Treats and removes bacterial infections in the patient&#039;s organs.&lt;br /&gt;
* &#039;&#039;&#039;Surgical Organ Treatment:&#039;&#039;&#039; Repairs any damage to organs the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Internal Bleeding Surgery:&#039;&#039;&#039; Repairs any internal bleeding the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Broken Bone Surgery:&#039;&#039;&#039; Repairs any broken bones the patient has.&lt;br /&gt;
* &#039;&#039;&#039;Limb Replacement Surgery:&#039;&#039;&#039; Replaces any missing limbs the patient has with robotic prosthetics.&lt;br /&gt;
* &#039;&#039;&#039;Necrosis Removal Surgery:&#039;&#039;&#039; Removes necrotic and infected tissue. Does not treat infected organs; use the Organ Infection treatment option for this.&lt;br /&gt;
* &#039;&#039;&#039;Shrapnel Removal Surgery:&#039;&#039;&#039; Removes all instances of shrapnel from the patient.&lt;br /&gt;
* &#039;&#039;&#039;Limb Disinfection Procedure:&#039;&#039;&#039; Treats and removes bacterial infection in all limbs.&lt;br /&gt;
* &#039;&#039;&#039;Close Open Incision:&#039;&#039;&#039; Closes all open surgical incisions on the patient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Combining Surgeries=&lt;br /&gt;
Very often people will come in with multiple problems at once. For instance, you might have a patient who has a fractured skull, brain damage, and shrapnel in their head. Performing three separate surgeries is very time consuming when other marines may be waiting. It is possible to condense the surgery down to one in such a manner:&lt;br /&gt;
&lt;br /&gt;
* Broken skull, brain damage, and head shrapnel removal surgery&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Cut an incision while aiming with &#039;Help&#039; intent at the head&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Stop bleeders in the head&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the incision for further surgery&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut through the skull&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Open up the skull&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Here it gets a bit tricky, use a hemostat repeatedly to pull out bone chips and shrapnel until you get a message that nothing more can be found in the brain. Both types of removal can take several rounds or attempts.&lt;br /&gt;
# [[File:1Vixovein.png|link=|Fix-O-Vein]] [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Use the FixOVein and Trauma Kit to repair hematomas and damage to the brain and eyes if necessary&lt;br /&gt;
# Use the Health Analyzer to check that the patient does not have brain damage! If the patient still has brain damage go back and use the hemostat and FixOVein more until the Analyzer shows no brain damage.&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close the skull back up&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Use bone gel on the damaged bones in the skull&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Piece together the broken or fractured skull&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] Add bone gel once more&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Seal up the incision&lt;br /&gt;
# Use the Health Analyzer again to see if the patient needs antibiotics or anti-toxins and administer them as needed&lt;br /&gt;
&lt;br /&gt;
What about an infected marine with a broken chest, internal bleeding, and a ruptured lung? Here you&#039;ll want to use medication from the vendors in medbay in order to tackle the problems at hand.&lt;br /&gt;
&lt;br /&gt;
* Alien embryo removal, ruptured lung, and broken chest surgery (with a side of internal bleeding)&lt;br /&gt;
# First use one Quick-clot and one Dexalin Plus injectors to stop internal bleeding and to halt suffocation damage from the ruptured lung. While you can stop internal bleeding surgically, in the vast majority of cases a quick jab with Quick-clot is preferable. Keep a couple of Dex+ injector on hand to keep the patient from dying from the ruptured lung.&lt;br /&gt;
# [[File:1Scalpel.png|link=|Scalpel]] Make an incision quickly&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] &#039;&#039;&#039;Ignore bleeders&#039;&#039;&#039; and rearrange organs. Removing the larva ASAP is the top priority right now&lt;br /&gt;
# [[File:1Saw.png|link=|Bone Saw]] Cut open the rib cage&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Separate the rib cage&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] Begin pulling out the alien embryo&lt;br /&gt;
# [[File:Advtraumakit.png|link=|Advanced Trauma Kit]] Repair the ruptured lungs and any other damaged organs, note that a mechanical heart requires [[File:1Nanopaste.png|link=|Nanopaste]] to fix&lt;br /&gt;
# [[File:1Hemostat.png|link=|Hemostat]] &#039;&#039;Now&#039;&#039; stem the bleeders with the hemostat&lt;br /&gt;
# [[File:1Retractor.png|link=|Retractor]] Close up the rib cage&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] One application of bone gel for the cut rib cage. Cut rib cages and skulls require one application of bone gel after they&#039;ve been pushed back together.&lt;br /&gt;
# [[File:1Bone Setter.png|link=|Bone Setter]] Set the broken bones in the chest&lt;br /&gt;
# [[File:1Bone-Gel.png|link=|Bone Gel]] An application for the set bones. In general remember that fixing a broken bone requires one application of bone gel before the setting and one after.&lt;br /&gt;
# [[File:1Cautery.png|link=|Cautery]] Cauterize the incision, your patient should be recovering nicely now&lt;br /&gt;
# Again, use the Health Analyzer to double-check your work and to dispense spaceacillin or dylovene as needed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Wash your hands to help reduce infection chance. A space cleaner bottle on yourself works too, if you&#039;re wearing gloves. Note that you can inject your patient with 5U of [[Chem_Guide#Spaceacillin|Spaceacillin]] to reliably immunize him from infection (until it is fully metabolized) and circumvent the need to wash your hands.&lt;br /&gt;
*Anesthesia is important to successful surgery, make sure to put a mask on the patient&#039;s face, an anesthesia tank on their back, and turn their internals on.&lt;br /&gt;
*If in a rush, you can give your patients 20U of [[Chem_Guide#Oxycodone|Oxycodone]] for quick surgeries without anesthesia. You need to work quick though. A combination of [[Chem_Guide#Tramadol|Tramadol]] or [[Chem_Guide#Paracetamol|Paracetamol]] and [[Chem_Guide#Inaprovaline|Inaprovaline]] can work well too while giving you more time.  5U of [[Chem_Guide#Chloral Hydrate|Chloral Hydrate]] is highly effective and fast. Do not use Chloral Hydrate excessively as it is toxic. Note that every form of anesthetic other than the anesthetic tank has a chance of causing your patient to flinch during the surgery.&lt;br /&gt;
*Patients can often times tell you where they need surgery if an advance scanner is not available.&lt;br /&gt;
*Triage cases properly, alien embryo cases and lung ruptures take priority over brain damage cases which in turn take priority over simple bone fractures in limbs.&lt;br /&gt;
*Use the Health Analyzer to check for brain damage during brain surgery to confirm that you&#039;ve fixed everything.&lt;br /&gt;
*Use the Health Analyzer to confirm that a patient&#039;s bone fractures are all gone after performing all required bone repair surgeries.&lt;br /&gt;
*Use the Health Analyzer to check for post-op infection that should be treated with spaceacillin.&lt;br /&gt;
*If no other options are available, roller beds and tables can be used to perform surgery. These cause surgical steps to have a failure chance unfortunately.&lt;br /&gt;
* A prototype medical device known as an incision management system or IMS, can often be found planetside; have the marines retrieve it if you can. The IMS acts to create and spread an incision and clamp bleeders simultaneously.&lt;br /&gt;
*Infected wound detected in subject [Insert Location Here]. Disinfection of wounds recommended means that the patient has a infected wound that needs to be treated with gauze/advanced brute kit, surgery and spaceacillin won&#039;t work at all.&lt;br /&gt;
*If you don&#039;t have proper surgical tools on hand you can use their ghetto/improvised equivalents [[Surgery#Tools_of_the_Trade|per the table above]] if necessary. Improvised tools generally have a fairly high failure chance starting at about 25%.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6357</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6357"/>
		<updated>2018-01-30T11:48:58Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Stock Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:55%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default)&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. High velocity Incendiary rounds. &lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 | Holds fifteen (15) rounds. High velocity Impact rounds that can stun enemies. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into a compatible vendor, including Requisition&#039;s Automated Munition Vendor.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 300-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M41A magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]] (Default)&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:60%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:50%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet scatter when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders and Specialists. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Welder.gif|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable&lt;br /&gt;
 |[[File:Metal.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Plasteel.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Sandbag_Empty.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Planks.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Rods.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Barbed_Wire.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Entrenching_Tool_Unfolded.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Dexalin.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Ointment.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Healthanalyzer.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PillBottle.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Hypospray.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 10%;&amp;quot;&lt;br /&gt;
 |[[File:First-aid_kit.png|48px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6285</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6285"/>
		<updated>2018-01-26T01:35:24Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Rail Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Icen_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Incediary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Bayonet)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet scatter when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillBottle.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypospray.png|32px]]&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6284</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6284"/>
		<updated>2018-01-26T01:35:04Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Muzzle Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Icen_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Incediary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy (same as Mag Harness)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet scatter when burst fired&lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillBottle.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypospray.png|32px]]&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6281</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6281"/>
		<updated>2018-01-26T01:03:57Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Muzzle Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm  Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Icen_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Incediary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4RA_Impact_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Description required.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Sniper/Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty eight (48) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is  chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;Normally found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Suppressor)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately increases bullet scatter when burst fired&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PillBottle.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pill Bottles&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypospray.png|32px]]&#039;&#039;&#039;Hyposprays&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can additionally hold a roller bed and defibrillator.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6213</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6213"/>
		<updated>2018-01-23T11:17:17Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethanol}}[[#Ethanol|Ethanol]]&lt;br /&gt;
| &lt;br /&gt;
*Causes extreme drunkenness&lt;br /&gt;
*In large quantities, causes liver damage, which causes toxin damage&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Nutriment}}[[#Nutriment|Nutriment]]&lt;br /&gt;
| &lt;br /&gt;
*Solves hunger&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Can be made into pills by grinding up food&lt;br /&gt;
| &lt;br /&gt;
*Found in food&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Quick Clot}}[[#Quick Clot|Quick Clot]]&lt;br /&gt;
|&lt;br /&gt;
*Stops the damage and blood loss caused by internal bleeding.&lt;br /&gt;
*Damage and blood loss resume if it runs out.&lt;br /&gt;
*Used to stabilize patients so they can reach surgery.&lt;br /&gt;
|&lt;br /&gt;
*Obtained from medical vendors only. Found in 10u autoinjectors.&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
*Slower at replenishing blood than Iron&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Weed-B-Gone}}[[#Weed-B-Gone|Weed-B-Gone]]&lt;br /&gt;
| &lt;br /&gt;
*Kills Xeno weeds and other annoying plant life.&lt;br /&gt;
*Mildly toxic.&lt;br /&gt;
*To produce efficiently, use tap water.&lt;br /&gt;
*For best results when deploying, use via spray bottle.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Toxin|Toxin]]&lt;br /&gt;
*4 Parts [[#Water|Water]]&lt;br /&gt;
| N/A - Always Poisonous&lt;br /&gt;
| Chemical&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6052</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6052"/>
		<updated>2018-01-09T12:08:00Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Basic Weapon Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode. A projectile&#039;s accuracy normally decays with each tile traveled; the further a projectile moves, the less likely it is to hit a target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; utilizing the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;LMG Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;It can be found around Prison Station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6046</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6046"/>
		<updated>2018-01-09T00:10:09Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Rapidly heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Metabolises extremely quickly.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all damage types when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Recipe disabled until further notice.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*2 Part Hydrogen&lt;br /&gt;
*1 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6041</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6041"/>
		<updated>2018-01-07T19:52:29Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Weapon Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burst fire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the Masterkey shotgun are affected by other attachments on the weapon they&#039;re attached to, and inherit their effects where applicable: the Barrel Charger will make them do more damage, Red Dot Sight will make them more accurate, Bayonet less accurate, etc... &lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6031</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6031"/>
		<updated>2018-01-05T09:44:38Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Inaprovaline|Inaprovaline]] at temperatures at or above 170.&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Arrests worsening of internal bleeding when combined with [[#Bicaridine|Bicaridine]] at temperatures at or above 170.&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6030</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6030"/>
		<updated>2018-01-05T09:10:56Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests internal bleeding&lt;br /&gt;
*Very slowly heals internal bleeding when overdosed&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6029</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=6029"/>
		<updated>2018-01-04T21:26:36Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicaridine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
*Arrests internal bleeding&lt;br /&gt;
*Slowly heals internal bleeding when overdosed&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6009</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6009"/>
		<updated>2018-01-02T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Basic Weapon Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields and weapons that can deflect melee blows. Tends to decrease when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are &#039;bulky&#039; in size and thus cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon isonly available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burstfire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6007</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6007"/>
		<updated>2018-01-02T05:18:50Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Weapon Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target and bypassing its armor when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields that can deflect melee blows. Tends to decrease when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are bulky and cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon isonly available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burstfire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6006</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6006"/>
		<updated>2018-01-02T05:18:04Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Basic Weapon Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target and bypassing its armor when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields that can deflect melee blows. Tends to decrease when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged attacks if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks. A higher fire rate means a reduced delay between attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired. Has no direct adverse effect on Accuracy or Spread/Scatter, though it can throw off the placement of your clicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are bulky and cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon isonly available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burstfire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6005</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=6005"/>
		<updated>2018-01-02T05:15:37Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
=Basic Weapon Parameters=&lt;br /&gt;
The following are parameters most weapons have in some combination:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; Determines the probability of a ranged weapon hitting a target and bypassing its armor when its projectiles enter the target&#039;s space. Melee weapons do not use this parameter and always hit their target if it&#039;s in range barring special exceptions, like shields that can deflect melee blows. Tends to decrease when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Penetration:&#039;&#039;&#039; Determines the probability of a weapon bypassing the target&#039;s armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Burst Count:&#039;&#039;&#039; Determines how many shots are discharged per burst fire for any weapon with a burst fire mode. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage:&#039;&#039;&#039; Determines how much damage a weapon deals per attack/projectile. Further, this damage can differ between melee and ranged if a weapon is capable of both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire/Attack Rate:&#039;&#039;&#039; Determines how quickly the weapon can shoot/attack, and the delay between consecutive shots/attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recoil:&#039;&#039;&#039; Determines the amount of screen shake that happens when a ranged weapon is fired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spread/Scatter:&#039;&#039;&#039; Not to be confused with Accuracy; determines how much a projectile from a fire arm can deviate from the intended target tile; higher spread/scatter equals more deviation. Tends to increase when a weapon is on burst mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Size:&#039;&#039;&#039; Determines what kind of container the weapon can fit into. Most weapons are bulky and cannot fit into boxes or backpacks normally.&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon isonly available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burstfire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5979</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5979"/>
		<updated>2017-12-30T20:49:37Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Tools of the Trade=&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Medicines and Chemicals=&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5978</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5978"/>
		<updated>2017-12-30T20:42:14Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tools of the Trade====&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Medicines and Chemicals====&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Warning: Extremely lethal overdose that rapidly causes toxin damage.&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5977</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5977"/>
		<updated>2017-12-30T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tools of the Trade====&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Medicines and Chemicals====&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Coffee}}[[#Coffee|Coffee]]&lt;br /&gt;
| &lt;br /&gt;
* Slightly reduces stun/disable/knockdown times.&lt;br /&gt;
* Slightly improves movement speed.&lt;br /&gt;
* Extremely lethal overdose that rapidly causes toxin damage.&lt;br /&gt;
|&lt;br /&gt;
* Cannot be synthesized; must obtain from vendors.&lt;br /&gt;
| 60 Units &lt;br /&gt;
| Beverage&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5959</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5959"/>
		<updated>2017-12-29T05:31:25Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tools of the Trade====&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Medicines and Chemicals====&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Weak painkiller.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5958</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5958"/>
		<updated>2017-12-29T04:36:14Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tools of the Trade====&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Medicines and Chemicals====&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptizine|Synaptizine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptizine}}[[#Synaptizine|Synaptizine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Has a high probability of causing minor toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdose inflicts high amounts of toxin damage each time it&#039;s metabolized.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5957</id>
		<title>Chemistry</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Chemistry&amp;diff=5957"/>
		<updated>2017-12-29T04:32:05Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Medicines and Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tools of the Trade====&lt;br /&gt;
# &#039;&#039;&#039;Grinder&#039;&#039;&#039;/&#039;&#039;&#039;Juicer&#039;&#039;&#039;: This is used to extract chemicals out of many things. For your uses, it&#039;ll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]&lt;br /&gt;
# &#039;&#039;&#039;Chem&#039;&#039;&#039; &#039;&#039;&#039;Dispenser&#039;&#039;&#039;: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).&lt;br /&gt;
# &#039;&#039;&#039;ChemMaster&#039;&#039;&#039;: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it&#039;s contents to &amp;quot;buffer&amp;quot; by clicking on buttons present next to the name of the chemical. Clicking again while they&#039;re in &amp;quot;buffer&amp;quot; will flush them down disposals, aka they&#039;re lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to &amp;quot;transfer to beaker.&amp;quot; A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click &amp;quot;create bottle&amp;quot; several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.&lt;br /&gt;
# &#039;&#039;&#039;Beakers&#039;&#039;&#039;: At round-start, there will be several empty beakers and a beaker containing Cryoxadone.&lt;br /&gt;
# &#039;&#039;&#039;Chemical Storage&#039;&#039;&#039;: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
====Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Beakers and Bottles:&#039;&#039;&#039;&lt;br /&gt;
**Most basic tool of your trade. Right-clicking one can change it&#039;s transfer amount per click. Pills can be dissolved in beakers that already contain something. If you &amp;quot;use&amp;quot; one while holding it in hand, you will put a lid on it, preventing you from splashing it&#039;s contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There&#039;s only one bluespace beaker on the map, so don&#039;t put it in a grenade.&lt;br /&gt;
*&#039;&#039;&#039;Dropper:&#039;&#039;&#039;&lt;br /&gt;
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.&lt;br /&gt;
*&#039;&#039;&#039;Syringe:&#039;&#039;&#039;&lt;br /&gt;
**Has two modes switched by &amp;quot;using&amp;quot; it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.&lt;br /&gt;
*&#039;&#039;&#039;Injector:&#039;&#039;&#039;&lt;br /&gt;
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.&lt;br /&gt;
*&#039;&#039;&#039;Pill:&#039;&#039;&#039;&lt;br /&gt;
**60u max. Takes some time to use on someone, like the syringe. There&#039;s also a tiny delay between swallowing a pill and it&#039;s contents entering your bloodstream, but it&#039;s too little to matter. Can be dissolved in a beaker already containing a solution.&lt;br /&gt;
*&#039;&#039;&#039;Pill Bottle:&#039;&#039;&#039;&lt;br /&gt;
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it. &lt;br /&gt;
*&#039;&#039;&#039;Syringe Case:&#039;&#039;&#039;&lt;br /&gt;
**Holds three syringes/bottles/injectors.&lt;br /&gt;
*&#039;&#039;&#039;Hypospray:&#039;&#039;&#039;&lt;br /&gt;
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.&lt;br /&gt;
*&#039;&#039;&#039;Labellers and Pens:&#039;&#039;&#039;&lt;br /&gt;
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)&lt;br /&gt;
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Medicines and Chemicals====&lt;br /&gt;
*&#039;&#039;&#039;How do they mix?&#039;&#039;&#039;: &lt;br /&gt;
Recipes have ratios in parts. For example, Dylovene is &amp;lt;code&amp;gt;1 part Nitrogen, 1 part Potassium and 1 part Silicon&amp;lt;/code&amp;gt;, resulting in 3 parts Dylovene. &lt;br /&gt;
&lt;br /&gt;
Peridaxon, on the other hand, is &amp;lt;code&amp;gt;1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)&amp;lt;/code&amp;gt;, meaning that any amount of Bicardine and Clonexadone will mix as long as there&#039;s 5 units of Phoron present. &lt;br /&gt;
&lt;br /&gt;
Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it &#039;&#039;&#039;will not&#039;&#039;&#039; be used up in the reaction.&lt;br /&gt;
&lt;br /&gt;
Remember to always add the catalyst last, or you will end up with fucked up ratios and things like &amp;quot;5.982329779799999 units&amp;quot;.&lt;br /&gt;
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.&lt;br /&gt;
&lt;br /&gt;
Be careful: Some chemicals produce [[#Toxin|Toxin]]s when combined with others.  Examples are: [[#Hyperzine|Hyperzine]] and [[#Peridaxon|Peridaxon]], [[#Paracetamol|Paracetamol]] and [[#Tramadol|Tramadol]], and [[#Dylovene|Dylovene]] and [[#Synaptazine|Synaptazine]].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot;&lt;br /&gt;
|+Recipes&lt;br /&gt;
! Name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | Effects&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Recipe&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Overdose&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
|{{anchor|Alkysine}}[[#Alkysine|Alkysine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brain Damage only.&lt;br /&gt;
*Very weak painkiller.&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ammonia}}[[#Ammonia|Ammonia]]&lt;br /&gt;
| &lt;br /&gt;
*Ingredient needed to make the [[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
|&lt;br /&gt;
*3 Parts Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| -&lt;br /&gt;
| Chemical&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Arithrazine}}[[#Arithrazine|Arithrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Advanced Radiation Healing&lt;br /&gt;
*Will inflict minor Brute Damage&lt;br /&gt;
*Slight Toxin Healing&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Hyronalin|Hyronalin]]&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Bicaridine}}[[#Bicaridine|Bicaridine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Chloral Hydrate}}[[#Chloral Hydrate|Chloral Hydrate]] &lt;br /&gt;
| &lt;br /&gt;
* Powerful sedative that&#039;s lethally toxic at high doses.&lt;br /&gt;
* Works instantly.&lt;br /&gt;
* Effective as surgery anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*3 Parts Chlorine&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| N/A: Always poisonous. 5U or less recommended.&lt;br /&gt;
| Chemical, Toxin&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Clonexadone}}[[#Clonexadone|Clonexadone]] &lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
* More effective than Cryoxadone&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Cryoxadone|Cryoxadone]] &lt;br /&gt;
*1 Part Sodium&lt;br /&gt;
* 0.1 Part Phoron&lt;br /&gt;
* 5 Parts Phoron (Catalyst)&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]&lt;br /&gt;
| &lt;br /&gt;
* Heals all Damage when in Cryo Tube&lt;br /&gt;
* Only works at very low temperatures&lt;br /&gt;
|&lt;br /&gt;
* 1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
* 1 Part Water&lt;br /&gt;
* 1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Cryptobiolin}}[[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| &lt;br /&gt;
*Component for Creating [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]] &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dermaline}}[[#Dermaline|Dermaline]]&lt;br /&gt;
| &lt;br /&gt;
*Rapidly heals burn damage.&lt;br /&gt;
*Heals more burn damage per tick than [[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Kelotane|Kelotane]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin}}[[#Dexalin|Dexalin]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Suffocation Damage&lt;br /&gt;
| &lt;br /&gt;
*2 Parts Oxygen&lt;br /&gt;
*0.1 Parts Phoron&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dexalin Plus}}[[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
| &lt;br /&gt;
*Heals oxygen damage rapidly.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Dexalin|Dexalin]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
| 15 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Dylovene}}[[#Dylovene|Dylovene]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Toxin Damage&lt;br /&gt;
*Wakes Up Sedated Humans&lt;br /&gt;
*Overdoses at 30u and causes blindness&lt;br /&gt;
*Reacts with [[#Synaptizine|Synaptizine]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ethylredoxrazine}}[[#Ethylredoxrazine|Ethylredoxrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Cures Drunkenness&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Explosion}}[[#Explosion|Explosion]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Explosion&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Immediate Flash Effect: Blinding&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Glycerol}}[[#Glycerol|Glycerol]]&lt;br /&gt;
| &lt;br /&gt;
*Used in Making Nitroglycerin&lt;br /&gt;
| &lt;br /&gt;
*3 Part Corn Oil (Blend Corn)&lt;br /&gt;
*1 Part Sulphuric Acid &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyronalin}}[[#Hyronalin|Hyronalin]]&lt;br /&gt;
|&lt;br /&gt;
*Heals Radiation Damage&lt;br /&gt;
|&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Radium&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Hyperzine}}[[#Hyperzine|Hyperzine]]&lt;br /&gt;
| &lt;br /&gt;
*Allows Greater Movement in Heavy Armour&lt;br /&gt;
*Causes Twitching&lt;br /&gt;
*Has a small chance of causing minor heart damage each time it&#039;s metabolized.&lt;br /&gt;
*Overdoses after 6 units causing heart damage&lt;br /&gt;
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
*1 Part Sulfur&lt;br /&gt;
| 6 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Imidazoline}}[[#Imidazoline|Imidazoline]]&lt;br /&gt;
| &lt;br /&gt;
*Heals (Non-Genetic) Eye Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Impedrezene}}[[#Impedrezene|Impedrezene]]&lt;br /&gt;
| &lt;br /&gt;
*Causes massive brain damage.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Mercury&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Inaprovaline}}[[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Critical Patients&lt;br /&gt;
*Very Weak Painkiller&lt;br /&gt;
*Overdosing causes heart damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Iron}}[[#Iron|Iron]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Kelotane}}[[#Kelotane|Kelotane]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Burn Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Leporazine}}[[#Leporazine|Leporazine]]&lt;br /&gt;
| &lt;br /&gt;
*Stabilizes Patient Temperature&lt;br /&gt;
| &lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Copper&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lexorin}}[[#Lexorin|Lexorin]]&lt;br /&gt;
| &lt;br /&gt;
*Temporarily Stops Respiration&lt;br /&gt;
*Causes Tissue Damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*1 Part Nitrogen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Lipozine}}[[#Lipozine|Lipozine]]&lt;br /&gt;
|&lt;br /&gt;
*Causes weight loss upon consumption. &lt;br /&gt;
|&lt;br /&gt;
*1 Part Salt&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Radium &lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Napalm}}[[#Napalm|Napalm]]&lt;br /&gt;
|&lt;br /&gt;
*Causes Immediate Fire&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Phoron&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Oxycodone}}[[#Oxycodone|Oxycodone]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Powerful Painkiller&lt;br /&gt;
* Can be used in place of anesthetic tanks for surgery (has a failure chance).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Phoron (Catalyst)&lt;br /&gt;
| 20 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Paracetamol}}[[#Paracetamol|Paracetamol]]&lt;br /&gt;
| &lt;br /&gt;
*Mild Painkiller&lt;br /&gt;
*Metabolized slowly; remains in system for a long time without explicit intervention.&lt;br /&gt;
*Reacts with [[#Tramadol|Tramadol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 60 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Peridaxon}}[[#Peridaxon|Peridaxon]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Organ Damage&lt;br /&gt;
*Reacts with [[#Hyperzine|Hyperzine]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Bicaridine|Bicaridine]]&lt;br /&gt;
*1 Part [[#Clonexadone|Clonexadone]]&lt;br /&gt;
*5 Parts Phoron (Catalyst)&lt;br /&gt;
| 10 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Polytrinic Acid}}[[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
| &lt;br /&gt;
*Extremely Corrosive&lt;br /&gt;
*Destroys Organic Material&lt;br /&gt;
| &lt;br /&gt;
*1 Part Sulphuric Acid&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Ryetalyn}}[[#Ryetalyn|Ryetalyn]]&lt;br /&gt;
| &lt;br /&gt;
*Heals genetic mutations and abnormalities.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Arithrazine|Arithrazine]]&lt;br /&gt;
*1 Part Carbon&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Smoke}}[[#Smoke|Smoke]]&lt;br /&gt;
|&lt;br /&gt;
*Turns all other reagents in the same container into a smoke cloud immediately.&lt;br /&gt;
* Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.&lt;br /&gt;
|&lt;br /&gt;
*1 Part Potassium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Phosphorus&lt;br /&gt;
| Never&lt;br /&gt;
| Reaction&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Soporific}}[[#Soporific|Soporific]]&lt;br /&gt;
| &lt;br /&gt;
*Causes Unconsciousness&lt;br /&gt;
*Takes time to work.&lt;br /&gt;
*Unreliable, but viable as surgical anesthetic.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Chloral Hydrate|Chloral Hydrate]]&lt;br /&gt;
*4 Parts [[#Sugar|Sugar]]&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
| &lt;br /&gt;
*Anti-Biotic&lt;br /&gt;
*Prevents and cures mundane infections (useless against larval infection and the zombification process).&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]&lt;br /&gt;
| &lt;br /&gt;
*Cleans and Disinfects Dirty Surfaces&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ammonia&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Space Lube}}[[#Space Lube|Space Lube]]&lt;br /&gt;
| &lt;br /&gt;
*Makes surfaces slippery and slidey.&lt;br /&gt;
*Generally not recommended for synthesis due to risk of misuse and abuse resulting in MP/Admin consequences.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*1 Part Silicon&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]&lt;br /&gt;
| &lt;br /&gt;
*Sterilizes wounds ,and anything else it&#039;s sprayed on.&lt;br /&gt;
*Can be useful for surgery as it Increases the success chance of surgical steps.&lt;br /&gt;
| &lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part Chlorine&lt;br /&gt;
| Never&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synaptazine}}[[#Synaptazine|Synaptazine]]&lt;br /&gt;
| &lt;br /&gt;
*Reduces sleep, stun and paralysis duration.&lt;br /&gt;
*Reacts with [[#Dylovene|Dylovene]] to create oxygen damage&lt;br /&gt;
| &lt;br /&gt;
*1 Part Lithium&lt;br /&gt;
*1 Part [[#Sugar|Sugar]]&lt;br /&gt;
*1 Part Water&lt;br /&gt;
| 6 units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Synth Flesh}}[[#Synth Flesh|Synth Flesh]]&lt;br /&gt;
| &lt;br /&gt;
*Creates synth flesh that can be used in the bio printer&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*5 Parts Blood  &lt;br /&gt;
*1 Part Clonexadone&lt;br /&gt;
| N/A&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Sugar}}[[#Sugar|Sugar]]&lt;br /&gt;
| &lt;br /&gt;
*Used for chemical recipes&lt;br /&gt;
*Helps replenish blood in the form of nutriment&lt;br /&gt;
| &lt;br /&gt;
*Chemical Dispenser&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Thermite}}[[#Thermite|Thermite]]&lt;br /&gt;
| &lt;br /&gt;
*Burns at Extreme Temperatures&lt;br /&gt;
*Can be applied to walls to melt through them; ignite applied thermite with igniter/other heat source.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Iron|Iron]]&lt;br /&gt;
*1 Part Aluminium&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Toxin}}[[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*Poison&lt;br /&gt;
*Deals toxin damage over time.&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Paracetamol|Paracetamol]]&lt;br /&gt;
*1 Part [[#Tramadol|Tramadol]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Hyperzine|Hyperzine]]&lt;br /&gt;
*1 Part [[#Peridaxon|Peridaxon]]&lt;br /&gt;
OR&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*1 Part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tramadol}}[[#Tramadol|Tramadol]]&lt;br /&gt;
| &lt;br /&gt;
*Moderate Painkiller&lt;br /&gt;
*Reacts with [[#Paracetamol|Paracetamol]] to create [[#Toxin|Toxin]]&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part Ethanol&lt;br /&gt;
*1 Part Oxygen&lt;br /&gt;
*Overdoses at 30 units causing blindness&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Tricordrazine}}[[#Tricordrazine|Tricordrazine]]&lt;br /&gt;
| &lt;br /&gt;
*Heals Brute, Burn, Toxin and Oxygen damage but at a slower rate than specialized medicines.&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
*1 Part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*1 Part [[#Dylovene|Dylovene]]&lt;br /&gt;
*Overdoses at 30 units causing brain damage&lt;br /&gt;
| 30 Units&lt;br /&gt;
| Medicine&lt;br /&gt;
|-&lt;br /&gt;
| {{anchor|Water}}[[#Water|Water]]&lt;br /&gt;
| &lt;br /&gt;
*Quenches Thirst&lt;br /&gt;
*Causes Drowning&lt;br /&gt;
*It&#039;s Just Water&lt;br /&gt;
| &lt;br /&gt;
*1 Part Hydrogen&lt;br /&gt;
*2 Part Oxygen &lt;br /&gt;
| Never&lt;br /&gt;
| Chemical&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=5955</id>
		<title>Marine Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Marine_Equipment&amp;diff=5955"/>
		<updated>2017-12-28T20:22:29Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Muzzle Attachments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Check it out. Independently targeting particle-beam phalanx. WHAP! Fry half a city with this puppy. We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball-breakers! We got nukes, we got knives, sharp sticks...&#039;&#039;&amp;quot; - Private Hudson, Aliens&lt;br /&gt;
&lt;br /&gt;
The [[Marines|Colonial Marines]] are equipped with the best equipment around, well with what a couple thousand credits can buy, at least. They have a load-out of a lot of equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standard Marine Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is one of two handguns that the marines have stocked in their prep vendors. It is a reliable fallback weapon and it uses 9mm handgun ammunition in a 12 round magazine..&amp;lt;br&amp;gt;All &#039;&#039;&#039;[[Staff Officer|Staff Officers]]&#039;&#039;&#039; start with one, including 2 Extended Magazines and a Hollowpoint Magazine.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty two (22) 9mm pistol rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Hollow Point&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.  Has lower overall penetration but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:44magnum.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Combat Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|This revolver is the standard sidearm for military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speedloaders, and holds a maximum of 7 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M44SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-MM-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 Marksman Speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M44-HR-SL.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M44 PW-MX speed Loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 rounds. Has better overall damage, but lower penetration.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m39.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard sub-machine gun. A mediocre firearm that is useful for support marines, such as [[Squad Medic|medics]], [[Combat  Engineer|engineers]] or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 40 bullets with an optional burst fire mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:m41a.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk2 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 32 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with HEDP grenades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two(32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]], Attached by Default&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Shotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M37A2 Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, with a rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any  targets it hits. Rare, only found in certain planetside armouries and from certain crates orderable from requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M37_stock.png]][[#M37 Wooden Stock|M37 Wooden Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 Survival Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard issue survival knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots. Very useful for cutting through materials, but it should only to be used as a last resort against enemies. In case of being devoured it can be used to cut your way out of an [[Aliens|Alien]]. Applying cable coil to its grip allows the knife to be used as a regular Bayonet Attachment.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:throwing-knife.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M11 Throwing Knife&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Machete.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M2132 Machete&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |Latest issue of the USCM Machete. Unlike the Combat Knife, this cannot slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back or armor.&amp;lt;br&amp;gt;Its only available in Cargo&#039;s munition vendors.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Specialist Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M42A_Scoped_rifle.png|96px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using either the &#039;&#039;&#039;Scout or Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Marksmen Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will split into multiple small projectiles which hit adjacent targets as well as the original target.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 10x28mm Incendiary sniper rounds. Will set targets ablaze.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:GrenadeLauncher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of a Xenomorph. &amp;lt;br&amp;gt;This weapon isonly available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
 |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; have these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M5_RPG.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M5 RPG Rocket Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A reloadable, single shot rocket launcher. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armour Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket. It cannot be fired on the Almayer.&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M5_RPG_HE.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_AP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Deals massive damage to any target hit directly by the rocket. Deals very little to no splash damage. Rocket MUST hit a target directly to do damage. Very effective against heavily armoured targets.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M5_RPG_PHS.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
 |Generates very high heat levels on target. High heat will generally kill any Alien hit directly, as well as deal heat damage to anyone nearby for a extended period, human or otherwise. Effective against heavily armoured targets. Spawns fire around the area hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CMateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Special&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped &#039;&#039;&#039;Major Ike Saker, 7th &#039;Falling Falcons&#039; Battalion.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;It is issued and only used by the &#039;&#039;&#039;[[Commander]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:88m4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88 Mod 4&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A powerful sidearm issued mainly to Weyland-Yutani response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armour piercing pistol rounds and is capable of 3-round burst.&amp;lt;br&amp;gt;It is typically used by &#039;&#039;&#039;Specialists&#039;&#039;&#039; employing the usage of the &#039;&#039;&#039;Scout Loadout&#039;&#039;&#039;, or the &#039;&#039;&#039;[[Corporate Liaison]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Executive Officer]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Pilot Officer]]&#039;&#039;&#039;  for self defence. It is also a standard sidearm for &#039;&#039;&#039;[[Weyland-Yutani_PMCs|Weyland-Yutani PMC soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;88M4 AP Magazine&#039;&#039;&#039; &lt;br /&gt;
 |Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.&amp;lt;br&amp;gt;Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SmartGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The most complicated weapon available to a marine. Sadly, the Smartgun lacks any auto-tracking capabilities. It does, however, have an impressive 250 round ammo pool to draw from, an inbuilt infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with a high rate of fire, have burstfire capabilities, an automatic reloading system, and the coup de grace being that due to the gun&#039;s toggle-able complex targeting algorithms each bullet will not hit any fellow marine. This allows a smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift and will automatically retract to the harness suit storage when the user is knocked down or else loses hold of the weapon. Like the M5 RPG, the user must stand still while reloading.&amp;lt;br&amp;gt;Only &#039;&#039;&#039;[[Squad Smartgunner|Smartgunners]]&#039;&#039;&#039; and &#039;&#039;&#039;Weyland-Yutani PMC Heavy Gunners&#039;&#039;&#039; can use this weapon, it&#039;s also available inside the Commander&#039;s secure box inside the Command Armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:PowerPack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56 Power Pack&#039;&#039;&#039;&lt;br /&gt;
 |Carries two hundred and fifty (250) smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |[[File:wytacshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mk221 Tactical Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A unique Weyland-Yutani semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher.&amp;lt;br&amp;gt;Can be found in the [[Military Police]] armoury and Combat Information Centre&#039;s armoury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at longer ranges,  4 meter effective range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any targets hit, Rare, only found in the planetside armoury and in certain requisitions crates.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Flamethrower.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M240 Incinerator Unit&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The ultra-deadly M240 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240 often find themselves refilling their tanks with whatever flammable material is available, with welding fuel being an effective and popular choice. A big drawback to the M240 is that due to the nature of the tanks, they cannot be refilled unless they are completely empty.&amp;lt;br&amp;gt;Currently, two flamers can be found in a Squad Leader&#039;s personal vendor. More flamers can be ordered from cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:IncineratorTanks.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41ae2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Heavy Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Currently undergoing field testing and being used by elite soldiers, the M41AE2 is similar to its smaller M41A cousin. Armed with 100-round box magazines, the M41AE2 fires the same 10x24mm caseless ammunition as its relatives, albeit at a slower rate of fire. This can use M41A ammo, however the bullets must be transferred manually from the M41A mags into the M41AE2 Mags. The M41AE2 was originally conceived as a squad support weapon, but was mostly supplanted by the M56 Smartgun. &amp;lt;br&amp;gt;It can be ordered from Cargo via the &#039;&#039;&#039;WY Weapons Crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |&lt;br /&gt;
[[File: M41AE2_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41AE2 Ammo Box&#039;&#039;&#039; &lt;br /&gt;
 |Holds one hundred (100) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same caliber bullets as standard M4A1 magazines, so can be refilled using bullets from standard M4A1 magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M4RA.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds but is also backwards compatible with M41A magazines.&amp;lt;br&amp;gt;It can be ordered in &#039;&#039;&#039;WY weapon crates&#039;&#039;&#039; ordered by Cargo. Comes equipped with a rail scope and a M41A marksman stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) rounds. Lower magazine size, but better damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41amk1.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Mk1 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An older generation Pulse Rifle that has been phased out by the USCM. Still a popular weapon among [[Mercenaries|mercenary groups]] and nostalgic soldiers. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.&amp;lt;br&amp;gt; Three rifles can be found in the command armoury on the Almayer. It is also one of the standard rifles for the &#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A MK1 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ninety five (95) 10x24mm rounds.&amp;lt;br&amp;gt;Uses the same calibre bullets as standard M41 magazines, so can be refilled using bullets from standard M41 magazines.&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Restricted Defensive Marine Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M20_mine_box.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M20 Mine Box&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Deployment, Deactivation and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Deploy A Mine:&#039;&#039;&#039;&lt;br /&gt;
* Take a M20 mine out of the box and keep it in your active hand,&lt;br /&gt;
* Stand on top of the tile you want to place the mine on,&lt;br /&gt;
* Face the tile you want the mine to detect enemies on,&lt;br /&gt;
* Click on the mine in your active hand once you are facing the correct way,&lt;br /&gt;
* After a few seconds you&#039;ll have the mine placed and armed on your tile. &lt;br /&gt;
&#039;&#039;&#039;Keep in mind that any mob that enters the mine&#039;s tile, or the tiles it&#039;s facing, living or dead, will cause the mine to detonate, unless they have an appropriate ID, an example being that the crew of the USS Almayer won&#039;t set off armed mines.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How To Deactivate Mines:&#039;&#039;&#039;&lt;br /&gt;
* Use a multitool on the deployed mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place mines at key choke points that you suspect the enemy will pass through, and cover them with obstructing items (good ones include large objects like table parts, grilles, crates, wood planks, vendors and so on). A mine detonation won&#039;t kill anything by itself so make sure there is a sentry and/or marines supporting the mine to finish off anything that trips it.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SentryGun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;UA 571-C Sentry&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer&#039;s systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down supressing fire. Comes with various options, such as 360 degree mode, burst fire, single shot and the ability to take control of it. Has 300 bullets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum_.png|64px]]&amp;lt;br&amp;gt;M30 Box Magazine (10x28mm Caseless) &lt;br /&gt;
 |Ammunition for the UA 571-C Sentry.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction, Other Functions and Suggested Usage):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Construct Turret Frame with Plasteel,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Apply Cable, &lt;br /&gt;
* Add Turret Piece, &lt;br /&gt;
* Add Turret Sensor, &lt;br /&gt;
* Apply Metal,&lt;br /&gt;
* Weld it,&lt;br /&gt;
* Add bigger battery if needed. &lt;br /&gt;
* Click on the sentry with an empty hand to turn it on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair a damaged sentry.&lt;br /&gt;
* If the sentry is knocked over click on it with an empty hand to right it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Turn off the sentry then use a screwdriver on the sentry to unsecure it and thus make it movable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suggested Usage:&#039;&#039;&#039; Place sentries at key areas that require either substantial fire support or protection, typically the forward operating base (FOB), or offensive outposts used for pushing against hostiles. Directional lock should only be used if you can secure the sentry&#039;s uncovered flanks; switch to 360 mode to deal with flanking enemies. You can use manual fire to clear obstacles in front of the gun like resin walls/doors, to engage in suppressive fire, or attack hostiles that the sentry won&#039;t automatically engage (remember to turn off safeties if this is the case; mind FF). Synergizes well with M20 mines by finishing off hostiles stunned by them.  Remember to monitor the Sentry&#039;s integrity and repair with a blow torch as needed.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M56D.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M56D Mounted Smartgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These engineer-only mounted smartguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armour penetration. The tracking system of a standard smartgun is non-functional on the M56D. &#039;&#039;&#039;Note that this does not have IFF tracking built into it, so you will hit friendlies with it.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Additional Information (Construction and Other Functions):&#039;&#039;&#039;&lt;br /&gt;
 | &#039;&#039;&#039;How To Construct It:&#039;&#039;&#039;&lt;br /&gt;
* Click on the mount once it&#039;s in your hand,&lt;br /&gt;
* Wrench it,&lt;br /&gt;
* Mount the Gun,&lt;br /&gt;
* Screwdriver it,&lt;br /&gt;
* Apply Ammo Drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maintenance:&#039;&#039;&#039;&lt;br /&gt;
* Use a welder to repair it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
* To toggle burst fire, &#039;&#039;ctrl-click&#039;&#039; the M56d before you man it, after this when you next hop on you&#039;ll use burst fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Functions:&#039;&#039;&#039;&lt;br /&gt;
* Rotate with wrench&lt;br /&gt;
* Deconstruct with screwdriver.&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
To use a grenade, simply prime it by clicking it (or pressing &#039;&#039;&#039;Z&#039;&#039;&#039; if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; toggle throw mode after priming as priming a grenade automatically activates throw mode.&lt;br /&gt;
Do &#039;&#039;&#039;NOT&#039;&#039;&#039; throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can&#039;t and will bounce back to you.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 4 per vendor, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; start with 2 in their crate and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 per vendor.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 5 Shrapnel Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by &#039;&#039;&#039;UPP Personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type8.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 8 White Phosphorus Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mk15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webley Mk15 Stick Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A fragmentation grenade prouduced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Improvised_Firebomb.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Improvised Fire Bomb&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.&amp;lt;br&amp;gt;It is used by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M15 Fragmentation Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Slightly better radius than the M40 HEDP.&amp;lt;br&amp;gt;They&#039;re only available in by ordering &#039;&#039;&#039;Explosives crates&#039;&#039;&#039; from Cargo.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40_HPDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HPDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A powerful phosphorus grenade.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;Both the &#039;&#039;&#039;Demolition Specialist&#039;&#039;&#039; and &#039;&#039;&#039;Heavy Grenadier Specialist&#039;&#039;&#039; has these grenades in their vendors at round start. More can be ordered in Cargo.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; start with 2 of these in their vendors at round start. &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039; start with one as well.&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Smoke_grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HSDP Smoke Grenade&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders. &amp;lt;br&amp;gt;&#039;&#039;&#039;[[Squad Leader|Squad Leaders]]&#039;&#039;&#039; start with 2 smoke grenades in their vendors at round start.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ammo Boxes=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_10mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M4A1E2, and M4A1 MK1 magazines. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload an M41A mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_AP_M41A.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x24mm Ammo Armour Piercing Box (M41A)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armour piercing magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x24mm armour piercing mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Big_Ammo_Box_9mm.png |64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;10x20mm Ammo Box (M39)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 800 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; &lt;br /&gt;
*To reload a 10x20mm mag just click on the ammo box with the mag in your hand and it&#039;ll fill it up if there is ammo left.&lt;br /&gt;
&lt;br /&gt;
*Keep in mind you can&#039;t fill Armour piercing mags with this ammo box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mercenary or Black Ops Equipment =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weyland Yutani PMC/Commando Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ScoutRifle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42c Anti-Tank Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A high power sniper rifle, this weapon deals immense damage per bullet and is capable of attacking and hitting targets at extreme ranges. It comes equipped with a high power scope allowing the user a wide range of vision. It also has an ID tracker to &lt;br /&gt;
prevent non-Yutani personnel from using it. This weapon is limited to six supersonic rifle rounds per magazine, combined with a slow rate of fire, a very obvious and loud firing noise and the fact that it is ineffective in close range combat as bullets fired too close to the user will miss. However, despite these drawbacks, the M42C is an exceptionally effective weapon when properly utilized.&amp;lt;br&amp;gt;It is the standard sniper rifle for &#039;&#039;&#039;Weyland-Yutani PMC snipers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M42Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42C Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) 10x99mm supersonic rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m41a2.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A/2 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Significantly more powerful variant of the M41A Pulse Rifle. Only used by elite forces and black-op teams. This rifle deals more damage per rifle bullet.&amp;lt;br&amp;gt;It is the standard rifle for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;W-Y Commando Units&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm rifle rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41Amag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M41A-Incen-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M41A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty two (32) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:m41astock.png]][[#M41A Skeleton Stock|M41A Skeleton Stock]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m39white.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39B/2 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A more versatile SMG variant and a upgraded M39 variant. This SMG uses specially issued 48 round armour piercing SMG magazines, making the SMG far more viable to use against armoured hostile targets. It has an ID tracker to prevent non-Yutani personnel from using it.&amp;lt;br&amp;gt;It is the standard SMG for &#039;&#039;&#039;Weyland-Yutani PMC Standards&#039;&#039;&#039;, in addition, more can be found in the armory of Big-Red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-AP-mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Armour Piercing Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M39-Incen-mag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M39 Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 10x20mm Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;Br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Vp78.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP-78 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A massive, formidable automatic handgun chambered in 9mm rounds and contains 18 pistol rounds in the magazine. In addition, this sidearm has 3-burst capabilities.&amp;lt;br&amp;gt;It is a standard sidearm for &#039;&#039;&#039;Weyland-Yutani PMC Officers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;VP78 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eighteen (18) 9mm squash-head pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mateba.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .454 caliber rounds and holds 6 heavy rounds in the chamber. The Mateba revolver is a very powerful revolver capable of knocking down any human it hits and uses its own recoil to rotate the cylinders. it also has burst-fire capabilities.&amp;lt;br&amp;gt;It is available to the &#039;&#039;&#039;Weyland-Yutani Commando Units&#039;&#039;&#039; as their standard sidearm. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Union of Progressive People Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The Type 71 is a reliable pulse rifle model chambered with 40 7.62x39mm heavy rifle rounds that has become a staple in the arsenal of the UPP (Union of Progressive Peoples). Firing only in two round bursts to conserve ammunition, the Type 71 was originally designed to be an aerodynamic, lightweight, and compact rifle to be used in multiple types of operations. The Type 71 suffers some reliability issues, and is prone to jamming in terrestrial climates, but makes up for this with a high number of variants and ease of production.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Carbine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carbine variant of the standard Type 71 Pulse Rifle, issued for Scouts and other UPP combat personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Type71Commando.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 &#039;Commando&#039; Pulse Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |As a much rarer variant of the standard Type 71 rifle, this version adds an integrated suppressor, a scope, and a high degree of fine-tuning to the internal mechanisms. Many parts have been replaced, filed down, and/or improved upon. As a result, this variant is rarely seen issued outside of commando units and officer cadres.&amp;lt;br&amp;gt;This is the standard rifle for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: Type71_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Type 71 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm heavy rifle rounds. Can share ammo between Type 71 variants.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Pk9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An updated variant of an old eastern design, dating back to from the 20th century. The standard model is commonly found among mercenary companies or in the hands of UPP NCOs due to its reliability. This model features an integrated silencer, and holds 12 .22 hollowpoint rounds inside the magazine and appears to be a UPP model. &amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;UPP Leaders&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Korovin PK-9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twelve (12) 9mm pistol rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Tranq Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 tranq rounds.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PK-9 Hollowpoint Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .22 Hollowpoint rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]], Attached by Default&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Freelancer Mercenary / Colonial Liberation Front Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-40 Battle Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |While outdated and old, this weapon has historically proven to be extremely reliable and adaptable. It has a magazine size of 60 7.62x39mm heavy rifle rounds, and burst fire capabilities. Originally created by the USSR as a quickly deployable rifle in any type of environment. It gained a positive reputation among poorer mercenary and planetary militia groups due to its reliability and ease of manufacturing and maintenance.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAR30.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR-30 Battle Carbine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable assault rifle chambered in 7.62x39mm. Commonly found in the hands of criminals or mercenaries. This is the carbine variant. It shares ammo with the MAR-40.&amp;lt;br&amp;gt;It is one of the standard rifles for the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds forty (40) 7.62x39mm rifle rounds. Can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File: MAR_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAR Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds sixty (60) 7.62x39mm rifle rounds. Holds more ammunition than the standard magazines and can share ammo between the MAR-40 and the MAR-30.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Mp27.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design going back hundreds of years, the MP27 was common in its day. Today it sees limited use as cheap computer-printed replicas or family heirlooms. Holds 30 SMG rounds, uses 4.6x30mm. This weapon can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. This can also be found inside the Big-Red&#039;s Administration Armoury or more can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP27 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (30) 4.6x30mm SMG rounds. &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:FP9000.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN FP9000 Submachine Gun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An archaic design, but one that&#039;s stood the test of time. Fires fast armor piercing rounds and can fire in bursts.&amp;lt;br&amp;gt;It is one of the standard SMGs for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. This weapon can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:FN_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;FN Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 5.7x28mm SMG rounds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CZ-81.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Submachinegun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A robust, 20th century firearm that&#039;s a combination of pistol and submachinegun. Fires .32ACP caliber rounds from a 20 round magazine.&lt;br /&gt;
Can be ordered via &#039;&#039;&#039;Cargo&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:CZ-81_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CZ-81 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) .32 ACP SMG rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MAC15.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC-15 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A cheap, reliable design and manufacture make this ubiquitous submachinegun useful despite the age. Turn on burst mode for maximum firepower. Fires 9mm and carries 32 machine pistol bullets inside the magazine.&amp;lt;br&amp;gt;This weapon can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-two (32) 9mm SMG rounds. &lt;br /&gt;
|-&lt;br /&gt;
 |[[File:MAC15_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MAC15 Extended Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:CustomBuildShotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Custom Built Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, custom-made shotgun made out of cobbled-together pile of scrap and alien wood. Fires shotgun shells and can only carry 6 shells in the chamber. This shotgun also has a burst fire feature, as if this gun needs it.&amp;lt;br&amp;gt;It is one of the standard shotguns for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:hgshot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HG Pump Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Four round pump shotgun that uses a internal magazine for quick reloading, typically used by Colonial Marshals and similar security forces.&amp;lt;br&amp;gt;Can be found on the both planets LV-624 and Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any target hit. Rare, only found in the planetside armoury or Weyland-Yutani crates from Requisitions.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:doubleshotgun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Double Barrel Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A archaic design, this weapon is a simple but reliable close range shotgun. It uses shotgun shells and can only hold two shells at a time. Is able to rapidly fire both rounds in quick succession.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s old shack and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered via the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SawnOff.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A modified version of the Double Barrel Shotgun whose barrel has been artificially shortened to reduce range but increase damage and spread.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:slugbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Effective in ranged combat. Armour piercing. Less damage.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:buckbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Buckshot Shells&#039;&#039;&#039;&lt;br /&gt;
 |Fires multiple small projectiles. Powerful in close range. Massive damage, Rapid damage fall-off at range. 4 meter range. Fires in a 15 degree radius.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incinbox.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Incendiary Slug Shells&#039;&#039;&#039;&lt;br /&gt;
 |Single Slug Projectile. Will set ablaze any and all targets hit with this round. Rare, only found in the plantside armoury.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Desert_Eagle.png|64px]][[File:Gold_Desert_Eagle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Vintage Desert Eagle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A bulky .50 caliber pistol with a serious kick, probably taken from some museum somewhere. This one is engraved, &#039;&#039;&amp;quot;Peace Through Superior Firepower.&amp;quot;&#039;&#039; Has a magazine that holds 7 rounds and uses .50 heavy pistol bullets. Comes in standard variants and vintage, gold plated variants.&amp;lt;br&amp;gt;It is the main sidearm of the &#039;&#039;&#039;Freelancer Mercenaries Captain&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Desert Eagle Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .50AE heavy pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Kt42.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The KT-42 Automag is an archaic but reliable design, going back many decades. There have been many versions and variations, but the 42 is by far the most common. You can&#039;t go wrong with this handcannon.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. It can also be found in the hands of &#039;&#039;&#039;[[Survivor|Survivors]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:KT42_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;KT-42 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) .44 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SW357.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Smith &amp;amp; Wesson Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A lean .357 revolver made by Smith &amp;amp; Wesson. A timeless classic, from antiquity to the future. Uses .357 rounds and carries 6 revolver rounds in the chamber.&amp;lt;br&amp;gt;It is one of the standard sidearms for &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:S&amp;amp;W_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;S&amp;amp;W Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Spearhead_autorevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;CMB Spearhead AutoRevolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Uses .357 rounds and holds 6 pistol rounds inside the chamber. Weaker then the standard .44 magnum, but has a 3 round burst fire. Standard sidearm of the colonial marshals.&amp;lt;br&amp;gt;Can be found in both LV-624 and on Big-Red. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; and it is found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Spearhead_Speedloader.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spearhead Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds six (6) .357 pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:holdoutpistol.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Holdout Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Easily concealable pistol, a tiny weapon that can fit in small containers or even pockets. Fires weak .22 rounds in a five light pistol round magazine.&amp;lt;br&amp;gt;Can be found on planet LV-624 and in the hands of Survivors. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039; or found in hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Tiny Pistol Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds five (5) .22 light pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:HighpowerAutomag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Highpower Automag&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A Colonial Marshals issued, powerful semi-automatic pistol. Used for centuries by law enforcement and criminals alike, recently recreated with this new model. Fires 9mm rounds and carries 13 pistol rounds inside the magazine.&amp;lt;br&amp;gt;Can only be found in LV-624&#039;s security armoury and in the hands of &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; and &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Highpower Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirteen (13) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ERT Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Svd.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Dragunov-033 Sniper Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A sniper variant of the MAR-40 rifle, with a new stock, barrel and scope. It doesn&#039;t have the punch of modern sniper rifles, but remains a finely crafted weapon. Uses 7.62x54mm rounds and holds 10 sniper bullets in the clip. It comes with a rail scope, sniper barrel and wooden stock attached.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:SVD_Magazine.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;SVD Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds ten (10) 7.62x54mmR large caliber sniper rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:PPSh-17b.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh-17b SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Very outdated, but classic USSR weapon, commonly used by known terrorist organizations. While old, the weapon is reliable and can hold a large magazine size of 35 or 71 7.62x25mm SMG rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds thirty-five (35) 7.62x25mm SMG rounds.&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Drum_mag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;PPSh Extended Drum Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds seventy-one (71) 7.62x25mm SMG rounds. Holds more ammunition than the standard magazines.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:nyrevolver.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Nagant-Yamasaki Revolver&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Reliable revolver often found in the hands of mercenaries or criminals, can hold eight 7.62 revolver rounds in the chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:NY_Speedloader.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;N-Y Speed loader&#039;&#039;&#039;&lt;br /&gt;
 |Holds seven (7) 7.62x38mmR revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Equipment=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Auto9.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto-9 Machine Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An advanced, select-fire machine pistol capable of three round burst. Last seen cleaning up the mean streets of Detroit.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:88M4AP_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Auto 9 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifty (50) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MP5.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MP5 SMG&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A German design, this was one of the most widely used submachine guns in the world. It&#039;s still possible to find this firearm in the hands of collectors or gun fanatics.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:MP5_Magazine.png|32px]]&amp;lt;br&amp;gt;MP5 Magazine&lt;br /&gt;
 |Holds twenty (30) 9mm SMG rounds. &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:railscope.png]][[#Rail Scope|Rail Scope]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:m4a3_45.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4A3 Service Pistol .45&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |One of the standard USCM service pistols chambered in .45 caliber. But only issued in small numbers and reserved for high military personnel. It functions similar to the standard-issue M4A3, but deals greater damage with a smaller magazine size of 7. &amp;lt;br&amp;gt;One pistol can be found inside Cargo&#039;s armaments vendor. More can be ordered by the &#039;&#039;&#039;Blackmarket crate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3_.45_Magazine.png|32px]]&amp;lt;br&amp;gt; M4A3 Magazine .45&lt;br /&gt;
 |Holds seven (7) .45 pistol rounds.  Lower magazine size, but better damage.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M16.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Assault Rifle&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M16 is an American-made assault rifle chambered with 5.56×45mm rifle rounds. M16 variants have been the US military&#039;s standard issue assault rifle since the Vietnam War. Although it has long since been replaced by the M41A Mk2 as the standard assault rifle for military operations, some are still supplied in times of need.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File: MAR_Magazine.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M16 Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds twenty (20) 5.56x45mm rifle rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]][[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:forwardgrip.png|64px]][[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]][[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Undershot.png]][[#Masterkey Shotgun|Masterkey Shotgun]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Beretta.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Beretta 92FS Pistol&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A popular police firearm in the 20th century, often employed by hard-boiled cops while confronting terrorists. A classic of its time, chambered with 9mm.&amp;lt;br&amp;gt;It is found in the hands of &#039;&#039;&#039;Survivors&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M4A3mag.png|32px]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Beretta 92FS Magazine&#039;&#039;&#039;&lt;br /&gt;
 |Holds fifteen (15) 9mm pistol rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:supressor.png]][[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:MatebaCustom.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Mateba Autorevolver Custom++&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This version of the Mateba revolver is snubnosed, engraved with gold, tinted black, and highly customized, specifally made for an admiral. In other functions, it remains similar to the standard Mateba.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available at admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Mateba_Speedloader.png]]&amp;lt;br&amp;gt; &#039;&#039;&#039;Mateba Speedloader&#039;&#039;&#039;&lt;br /&gt;
 |Holds eight (8) .454 heavy revolver rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |[[File:Barrel_charger.png]][[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]][[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Minigun.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ol&#039; Painless Minigun&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Its a minigun, an enormous, multi-barreled rotating gatling gun. It only fires in 6 round bursts. Fires 7.62x51mm and contains 300 rounds inside the drum. Don&#039;t stand in front of it. Don&#039;t stand beside it. Just don&#039;t stand anywhere close to one and you&#039;ve got a chance to survive. Possibly.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:RotatingAmmoDrum .png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Rotating Ammo Drum&#039;&#039;&#039; &lt;br /&gt;
 |Holds three hundred (300) 7.62x51mm minigun rounds.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:ThunderBolt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M57-A4 &#039;Lightning Bolt&#039; Quad Thermobaric Missile Launcher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M57-A4 &#039;Lightning Bolt&#039; is possibly the most destructive man-portable weapon ever made. It is a 4-barreled missile launcher capable of burst-firing 4 missiles, which should speak for itself. Don&#039;t point it in the general direction of anything you want to survive.&amp;lt;br&amp;gt;&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Ammunition:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:84mmThermobaric_RocketArray.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;84mm Thermobaric Rocket Array&#039;&#039;&#039;&lt;br /&gt;
 |Holds 4 HE 84mm rockets. Deals damage and stuns in a 4 meter wide area. Deals little additional damage on direct hit with a target. Ineffective against heavily armoured targets. Activate in hand to receive some metal when it&#039;s used up.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Attachments:&#039;&#039;&#039;&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]&#039;&#039;&#039;  &lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Rail_Attachments | Rail Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[Marine_Equipment#Stock_Attachments | Stock Attachments]]&#039;&#039;&#039;&lt;br /&gt;
 |None&lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via the Requisitions Officer located in the center of the Almayer&#039;s lower deck. Most ROs usually only give one or two attachments to most marines, though some may grant more to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you. The only exception is for the Rail Flashlight and Bayonet attachments, where it can be found in Marine Vendors inside your respective Prep rooms.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, under barrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage. &lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Muzzle Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Suppressor--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Suppressor}}[[#Suppressor|Suppressor]]&amp;lt;br&amp;gt;[[File:supressor.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Greatly decreases firing sound&lt;br /&gt;
* Removes firing messages&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Extended Barrel)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Bayonet--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]&amp;lt;br&amp;gt;[[File:bayonet.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Extended Barrel--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]&amp;lt;br&amp;gt;[[File:Extended_barrel.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage (damage decrease identical to Silencer)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Barrel Charger--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]&amp;lt;br&amp;gt;[[File:Barrel_charger.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
*Moderately decreases firing speed when used with Smartgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Recoil Compensator--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]&amp;lt;br&amp;gt;[[File:Recoil_compensator.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately decreases recoil&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases damage&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Rail Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Flashlight--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]&amp;lt;br&amp;gt;[[File:mountedflash.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--RDS--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]&amp;lt;br&amp;gt;[[File:reddot.png|60px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Quickfire Adapter--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]&amp;lt;br&amp;gt;[[File:quickfire.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases firing speed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases accuracy&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
* Moderately increases scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Magnetic Harness--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]&amp;lt;br&amp;gt;[[File:Magnetic harness.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Dropped weapon goes to suit slot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Rail Scope--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Rail Scope}}[[#Rail Scope|Rail Scope]]&amp;lt;br&amp;gt;[[File:railscope.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Allows the user to &#039;zoom&#039; in to see longer distances (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] to zoom)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Moderately decreases firing speed&lt;br /&gt;
* Decreases burst-fire shots by 1 (from 3)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--Forward Grip--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Forward Grip}}[[#Forward Grip|Forward Grip]]&amp;lt;br&amp;gt;[[File:forwardgrip.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Makes one handed weapons two handed&lt;br /&gt;
* Increased weapon size&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Gyroscopic Stabilizer--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]&amp;lt;br&amp;gt;[[File:gyro.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Makes two handed weapons one handed&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
* Slightly increases recoil&lt;br /&gt;
* Slightly increases bullet scatter when burst-fired&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Bipod--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Bipod}}[[#Bipod|Bipod]]&amp;lt;br&amp;gt;[[File:bipod.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Greatly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Reduces bullet spread when burst fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Increased weapon size&lt;br /&gt;
* Slightly decreases firing speed&lt;br /&gt;
* Requires setup on either rack, table, barricade or window frame&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Underslung Grenade Launcher--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]&amp;lt;br&amp;gt;[[File:Undernade.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire up to two HEDP grenades&lt;br /&gt;
* Reloadable with additional HEDP grenades&lt;br /&gt;
* Default M41A Rifle attachment&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Starts unloaded&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mini Flamethrower--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]&amp;lt;br&amp;gt;[[File:Underflame.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire several short flame bursts&lt;br /&gt;
* Refillable with standard flamer fuel tanks&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Fuel does not stick to hostiles unlike M240 Incinerator Unit&lt;br /&gt;
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit&#039;s 5 tile range.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Masterkey Shotgun--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|Masterkey Shotgun}}[[#Masterkey Shotgun|Masterkey Shotgun]]&amp;lt;br&amp;gt;[[File:Undershot.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Adds the ability to fire three semi-auto buckshot&lt;br /&gt;
* Reloadable with additional buckshot&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* The short barrel reduces the ammo&#039;s effectiveness&lt;br /&gt;
* Reduced accuracy when firing compared to an actual shotgun&lt;br /&gt;
* Reduced knockdown effect on target when firing compared to an actual shotgun&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Burst Fire Assembly--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]&amp;lt;br&amp;gt;[[File:Burstfire.png|64px]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Enables burst-fire on a weapon or enhances burst-fire capability&lt;br /&gt;
* Increases burst-fire shots by 2 (from 3)&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases bullet scatter&lt;br /&gt;
* Slightly decreases accuracy&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Stock Attachments====&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
|-&lt;br /&gt;
!width=150 | Attachment&lt;br /&gt;
!Benefits&lt;br /&gt;
!width=450 | Drawbacks&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--m41astock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M41A Skeleton Stock}}[[#M41A Skeleton Stock|M41A Skeleton Stock]]&amp;lt;br&amp;gt;[[File:m41astock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed (doesn&#039;t apply when burst-fired)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--M44stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]&amp;lt;br&amp;gt;[[File:Magnum_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Moderately increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly decreases bullet scatter when burst-fired&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Slightly decreases weapon melee damage&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--M37 Wooden Stock--&amp;gt;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]&amp;lt;br&amp;gt;[[File:M37_stock.png]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|&lt;br /&gt;
* Slightly increases accuracy&lt;br /&gt;
* Slightly decreases recoil&lt;br /&gt;
* Slightly increases weapon melee damage&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;| &lt;br /&gt;
* Slightly increases weapon size&lt;br /&gt;
* Greatly decreases firing speed&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu, or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;G8 General Utility Pouch&lt;br /&gt;
|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. Unfortunately, this pouch uses the same securing system as most Armat platform weaponry, and thus only one can be clipped to the M3 Pattern Armour.&lt;br /&gt;
|-&lt;br /&gt;
![[File:gen-pouch.png|64px]]&amp;lt;br&amp;gt;Light General Pouch&lt;br /&gt;
|A general purpose pouch used to carry small items and also magazines. Contains 1 slot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medium-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Medium General Pouch&lt;br /&gt;
|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Large-gen-pouch.png|64px]]&amp;lt;br&amp;gt;Large General Pouch&lt;br /&gt;
|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:medmag-pouch.png|64px]]&amp;lt;br&amp;gt;Magazine Pouch&lt;br /&gt;
|Uncommon issue pouch that can hold two magazines. Issued to Medics and Engineers. Contains 2 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:largemag-pouch.png|64px]]&amp;lt;br&amp;gt;Large Magazine Pouch&lt;br /&gt;
|Special issue pouch that can hold up to three magazines. Issued to Squad Leaders. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:explarge-pouch.png|64px]]&amp;lt;br&amp;gt;Explosive Pouch&lt;br /&gt;
|Container designed to hold up to three grenades or other explosives. Issued to Engineers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-mag-pouch-large.png|64px]]&amp;lt;br&amp;gt;Large Pistol Magazine Pouch&lt;br /&gt;
|Pouch able to hold pistol magazines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pistol-pouch.png|64px]]&amp;lt;br&amp;gt;Pistol Pouch&lt;br /&gt;
|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flare-pouch.png|64px]]&amp;lt;br&amp;gt;Flare Pouch&lt;br /&gt;
|Can hold 5 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:radio-pouch.png|64px]]&amp;lt;br&amp;gt;Radio Pouch&lt;br /&gt;
|Used to hold sets of radio headsets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:knife-pouch.png|64px]]&amp;lt;br&amp;gt;Bayonet Pouch&lt;br /&gt;
|Can carry a combat knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:survival-pouch.png|64px]]&amp;lt;br&amp;gt;Survival Pouch&lt;br /&gt;
| Survival pouch, used for long deployments.&lt;br /&gt;
|-&lt;br /&gt;
![[File:document-pouch.png|64px]]&amp;lt;br&amp;gt;Document Pouch&lt;br /&gt;
| A pouch used to hold documents for safe keeping.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tool_Pouch.png]]&amp;lt;br&amp;gt;Tools Pouch&lt;br /&gt;
|Designed to hold all your different types of tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Screwdriver.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Welder.gif|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blowtorch&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wrench.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crowbar&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Multitool.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Wirecutters.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:electronics-pouch.png|64px]]&amp;lt;br&amp;gt;Electronics Pouch&lt;br /&gt;
|Designed to hold all your electronic needs as an engineer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Circuitboard.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Powercell.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Powercells&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:const-pouch.png|64px]]&amp;lt;br&amp;gt;Construction Pouch&lt;br /&gt;
|Designed to holster construction materials. Issued to Engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Metal.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Plasteel.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel Sheets&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Sandbag_Empty.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Empty Sandbags&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Planks.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Wooden Planks&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Rods.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal Rods&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:CableCoils.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Cable Coil&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Barbed_Wire.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Barbed Wire&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Entrenching_Tool_Unfolded.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:aid-pouch.png|64px]]&amp;lt;br&amp;gt;First-Aid Pouch&lt;br /&gt;
|Standard issue field aid for all soldiers. Come pre-loaded with basic medical supplies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medic-pouch.png|64px]]&amp;lt;br&amp;gt;Medical Pouch&lt;br /&gt;
|Large pouch able to hold a wide array of medical supplies. Issued to Medics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Dexalin.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjectors&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Ointment.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Gauze.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Advtraumakit.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Kits&#039;&#039;&#039;&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Healthanalyzer.png|32px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:medkit-pouch.png|64px]]&amp;lt;br&amp;gt;Medkit Pouch&lt;br /&gt;
|Special issue pouch, able to hold a medkit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;What It Can Hold:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:First-aid_kit.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medkits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:syringe-pouch.png|64px]]&amp;lt;br&amp;gt;Syringe Pouch&lt;br /&gt;
|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:webbing.png|64px]]&amp;lt;br&amp;gt;Webbing&lt;br /&gt;
|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&amp;lt;br&amp;gt;It is the standard webbing for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Standard Marines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:blackwebbing.png|64px]]&amp;lt;br&amp;gt;Black Webbing&lt;br /&gt;
|Robust black synthcotton vest with lots of pocket. Has five slots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;Brown Webbing Vest&lt;br /&gt;
|Worn brownish synthcotton vest with lots of pockets to unburden your hands.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Ammo Load Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines.&amp;lt;br&amp;gt;It is the standard rig for most of the &#039;&#039;&#039;USCM combat personnel&#039;&#039;&#039;, excluding Engineers and Medics.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;Shotgun Shell Load Rig&lt;br /&gt;
|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_knife.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Knife Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service. This holds 4 throwing knives.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M40 HEDP Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 HEDP Grenades.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_Pattern_Toolbelt_Rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Toolbelt Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality, and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers and Maintenance Technicians to do their work.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;Combat Engineers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_medical_storage_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Medical Storage Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies, and light ammunitions.Note that this rig can also hold a roller bed.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_lifesaver_bag.png|64px]]&amp;lt;br&amp;gt;M276 Pattern Lifesaver Bag&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medic can use.&amp;lt;br&amp;gt;It is one of the standard rigs for &#039;&#039;&#039;Combat Medics&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_infantry_backpack.png|64px]]&amp;lt;br&amp;gt;USCM Lightweight IMP Backpack&lt;br /&gt;
|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
Have to be held in one hand to access items inside. Holds 7 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:USCM_satchel.png|64px]]&amp;lt;br&amp;gt;USCM Satchel&lt;br /&gt;
|A heavy-duty satchel carried by most USCM soldiers.&amp;lt;br&amp;gt;It is standard gear for most of the USCM. Holds 5 normal size items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:LightWeight_Combat_Pack.png|64px]]&amp;lt;br&amp;gt;Light Weight Combat Pack&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations.&lt;br /&gt;
Its a standard pack for &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; and &#039;&#039;&#039;UPP Soldiers&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Holsters and Scabbards=&lt;br /&gt;
This is a list of Holsters and Scabbard, some holsters can carry magazines with their respective firearm as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shoulder_Holster.png|64px]]&amp;lt;br&amp;gt;Shoulder Holster&lt;br /&gt;
|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M4A3 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the WY MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both &#039;&#039;&#039;Commanders and Staff Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M44 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Type_41_pistol_holster_rig.png|64px]]&amp;lt;br&amp;gt;Type 41 Pistol Holster Rig&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&amp;lt;br&amp;gt;It is the standard rig for &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;M276 Pattern M39 Holster Rig&lt;br /&gt;
|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG, and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight, and is only specially issued.&amp;lt;br&amp;gt;It is one of the uncommon rigs inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:L44_M37A2_scabbard.png|64px]]&amp;lt;br&amp;gt;L44 M37A2 Scabbard&lt;br /&gt;
|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:H5_pattern_M2132_machete_scabbard.png|64px]]&amp;lt;br&amp;gt;H5 Pattern M2132 Machete Scabbard&lt;br /&gt;
|A large leather scabbard used to carry a M2132 machete. It can be strapped to the back or the armor.&amp;lt;br&amp;gt;It is one of the scabbards inside &#039;&#039;&#039;USCM Vendors&#039;&#039;&#039;. They all start with machetes inside.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Support Equipment=&lt;br /&gt;
This is a list of equipment to aid Marines during the operation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squad_Supply_Beacon.png|64px]]&amp;lt;br&amp;gt;Squad Supply Beacon&lt;br /&gt;
|A rugged, glorified laser pointer capable of sending a beam into space. Activate and throw this to call for a supply drop.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orbital_Beacon.png|64px]]&amp;lt;br&amp;gt;Orbital Beacon&lt;br /&gt;
|A bulky device that fires a beam up to an orbiting vessel to send local coordinates for a fire mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;Tactical Binoculars&lt;br /&gt;
|A pair of binoculars, with a laser targeting function. It is used to send a CAS mission to the targeted location. Double click to target something.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M94FlarePack.png|64px]]&amp;lt;br&amp;gt;M94 Marking Flare Pack&lt;br /&gt;
|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Motion Detector.gif|48px]]&amp;lt;br&amp;gt;Motion Detector&lt;br /&gt;
|A device that detects movement, but ignores marines. It has a mode selection button on the side. Issued for Squad Leaders.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=USCM Military Clothing=&lt;br /&gt;
This is a list of clothing available for USCM personnel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:jumpsuit.png|64px]]&amp;lt;br&amp;gt;USCM Marine Uniform&lt;br /&gt;
|A standard-issue Marine uniform, only worn by any Combat Marine personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:requisition_officer_suit.png|64px]]&amp;lt;br&amp;gt;Requisitions Officer Uniform&lt;br /&gt;
|A nicely-fitting military suit for any Requisition Officer on their supply job.&lt;br /&gt;
|-&lt;br /&gt;
![[File:staff_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Staff Officer Uniform&lt;br /&gt;
|A uniform worn by commissioned officers of the USCM. Do the corps proud. &lt;br /&gt;
|-&lt;br /&gt;
![[File:chief_engineer_uniform.png|64px]]&amp;lt;br&amp;gt;Chief Engineer Uniform&lt;br /&gt;
|A uniform for a military engineer. Often found covered in oil or engine grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:executive_officer_uniform.png|64px]]&amp;lt;br&amp;gt;Executive Officer Uniform&lt;br /&gt;
|A uniform typically worn by a first-lieutenant Executive Officer in the USCM.&lt;br /&gt;
|-&lt;br /&gt;
![[File:commander_uniform.png|64px]]&amp;lt;br&amp;gt;Commander Uniform&lt;br /&gt;
|The well-ironed uniform of a USCM commander. Even looking at it the wrong way could result in being court-marshalled.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:swat_mask.png|64px]]&amp;lt;br&amp;gt;SWAT Mask&lt;br /&gt;
|A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=Military Helmets=&lt;br /&gt;
A list of helmets which are paired with Military Armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Helmet:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M10_pattern_marine_helmet.png|64px]]&amp;lt;br&amp;gt;M10 Pattern Marine Helmet&lt;br /&gt;
|Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also one internal slot for storing pocket sized items. It also has an inbuilt camera allowing for command staff to observe the squad&#039;s actions from aboard the Almayer.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Helmets, while looking unique are essentially a custom M10 Helmet.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M11Helm.png|64px]]&amp;lt;br&amp;gt;M11 Pattern Squad Leader Helmet&lt;br /&gt;
|The M11 helmet is a stronger version of the standard issued M10 Helmet, issued for Squad Leaders.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM4Helm.png|64px]]&amp;lt;br&amp;gt;UM4 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7Helm.png|64px]]&amp;lt;br&amp;gt;UH7 Helmet&lt;br /&gt;
|A skirted helmet designed for use with the UM/UH system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ArmoredCowl.png|64px]]&amp;lt;br&amp;gt;Armored Militia Cowl&lt;br /&gt;
|A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CommandoHelmet.png|64px]]&amp;lt;br&amp;gt;X-13 Helmet&lt;br /&gt;
|A fully enclosed, armored helmet made for Weyland Yutani elite commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Military Armour=&lt;br /&gt;
A list of 12 different military armour sets which range from commonplace in a combat operation to experimental and rare to see.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Armour:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
![[File:M3_Pattern_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;M3 Pattern Personal Armour&lt;br /&gt;
|Standard Issue Armour used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for nighttime combat and a HUD to see their Marine roles.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Addendum&#039;&#039;&#039;: &amp;quot;Donator&amp;quot; Armour, while looking unique, is essentially a custom piece of M3 Armour in terms of defence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B12_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B12 Pattern Personal Armour&lt;br /&gt;
|An upgraded version of the M3 Pattern Armour. The main difference is that it has a stronger flashlight than the standard M3 pattern, and provides a bit of extra defense. &amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M2_Pattern_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;M2 Pattern Personal Armour&lt;br /&gt;
|Older generation of the M3 Pattern Armour. M2 Armour offers higher protection against melee attacks but less protection against projectile attacks.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;[[Military Police]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:M56_Combat_Harness.png|64px]]&amp;lt;br&amp;gt;M56 Combat Harness&lt;br /&gt;
|A M56 Combat Harness is especially made for Smartgunners, and is required for use of the M56 Smartgun system.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Squad Smartgunners&#039;&#039;&#039; and &#039;&#039;&#039;Commanders&#039;&#039;&#039; for emergencies.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B18_Experimental_Personal_Armour.png|64px]]&amp;lt;br&amp;gt;B18 Experimental Personal Armour&lt;br /&gt;
|This Armour has the best personal protection of any armour the Marines can get, as it has a very high damage soak value and two tricordrazine auto injectors built into the wristguards, accessible with the verb &amp;quot;Create-Injector&amp;quot;.&amp;lt;br&amp;gt;This armour is worn by &#039;&#039;&#039;Heavy Grenadier Specialists&#039;&#039;&#039;. &lt;br /&gt;
|-&lt;br /&gt;
![[File:M4_Pattern_PMC_Armour.png|64px]]&amp;lt;br&amp;gt;M4 Pattern PMC Armour&lt;br /&gt;
|A modification of the standard M3 Pattern armour, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&amp;lt;br&amp;gt;This armour is worn by most &#039;&#039;&#039;Weyland-Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuirass.png|64px]]&amp;lt;br&amp;gt;Freelancer Cuirass&lt;br /&gt;
|A armoured protective chestplate scrapped together from various armour plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armours in the UPP and the USCM. The many skilled craftsmen in the freelancers ranks produce these vests at about one a month.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UM5_Personal_Armor.png|64px]]&amp;lt;br&amp;gt;UM5 Personal Armour&lt;br /&gt;
|The UM5 (Union Medium Mk5) is a medium-sized body armour, roughly on par with the venerable M3 Pattern Body Armour with the USCM. Unlike the M3, however, the plate has a heavier neckplate, but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UH7_Heavy_Plated_Armor.png|64px]]&amp;lt;br&amp;gt;UH7 Heavy Plated Armour&lt;br /&gt;
|An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production. &amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hauberk.png|64px]]&amp;lt;br&amp;gt;Colonial Militia Hauberk&lt;br /&gt;
|The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:X-13_Apesuit.png|64px]]&amp;lt;br&amp;gt;X-13 Apesuit&lt;br /&gt;
|A heavy prototype combat armour. It is the most powerful personal armour available, it has an extremely high armour value that makes it very resistant to melee and projectile attacks. In addition, the armour is utterly acid proof, thus making acid spit useless for most aliens.&amp;lt;br&amp;gt;This armour is worn by the &#039;&#039;&#039;Weyland-Yutani Commando unit&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=5938</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=5938"/>
		<updated>2017-12-24T18:35:25Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Damage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
!Symptoms:&lt;br /&gt;
!Possible cause:&lt;br /&gt;
!Treatment:&lt;br /&gt;
|-&lt;br /&gt;
|Brute||&lt;br /&gt;
*Damaged body parts.&lt;br /&gt;
#Possibility of bleeding.&lt;br /&gt;
#Possibility of infection.&lt;br /&gt;
#Possibility of breaking bones.&lt;br /&gt;
#Small chance of getting organ damage.&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot&lt;br /&gt;
||&lt;br /&gt;
*Roll of gauze&lt;br /&gt;
*Advanced trauma kit&lt;br /&gt;
*Bicaridine&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Burn||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of pain&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*Ointment&lt;br /&gt;
*Advanced burn kit&lt;br /&gt;
*Kelotane&lt;br /&gt;
*Dermaline&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Toxins||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Heavy-extreme blood loss&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage (especially liver damage)&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 Infections&lt;br /&gt;
*Cryotubes with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Peridaxon (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Suffocation||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Collapsed lung&lt;br /&gt;
*Damaged heart&lt;br /&gt;
*Blood loss&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Dexalin&lt;br /&gt;
*Dexalin+&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Peridaxon (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*Peridaxon&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Eye Damage||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
||&lt;br /&gt;
*Peridaxon&lt;br /&gt;
*Imidazoline&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Damage||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Nothing in game deals this type of damage&lt;br /&gt;
||&lt;br /&gt;
*Ryetalyn&lt;br /&gt;
*Cryotube&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
|Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. &lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&lt;br /&gt;
|Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
|Instantly heals all respiration damage. Overdose causes toxin damage.&lt;br /&gt;
| 1 units&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
|Heals burn damage. Overdose causes brute and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&lt;br /&gt;
||Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;&lt;br /&gt;
||Externalizes internal bleeding, make sure to bandage the wound after applying this. Overdose causes quick death due to brute, burn and toxin.&lt;br /&gt;
|| 3 units&lt;br /&gt;
|| 6 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes the target to instantly fall asleep.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;Remember that you will need to examine (Shift Click or right click then -&amp;gt; Examine) pills and pill bottles so that you can tell which are which.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it does:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Heals organ damage, helps with brain and eye damage. Not available in standard marine vendors. Overdose causes toxin damage.&lt;br /&gt;
||10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacilin won&#039;t heal those.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
|| 10 Units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Rolls of gauze [[File:Gauze.png|32px]]&lt;br /&gt;
*2 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*1 Syringe case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Tricordrazine injector [[File:Tricord.png]]&lt;br /&gt;
*3 Advanced Trauma Kits [[File:Advtraumakit.png]]&lt;br /&gt;
*2 Advanced Burn Kits [[File:Advburnkit.png]]&lt;br /&gt;
*Splints [[File:Splint.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*2 Kelotane pills (10 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Kelotane bottle [[File:Kelotanebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*4 Dexalin pills (15 units)&lt;br /&gt;
*1 Dexalin+ autoinjector [[File:Dexalin.png]]&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Dexalin bottle [[File:Dexalinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*1 Syringe (15 units dylovene) [[File:Syringe.png]]&lt;br /&gt;
*4 Dylovene pills (25 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**2 Dylovene bottles [[File:Dylovenebottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 Dylovene autoinjectors [[File:Dylovene.png]]&lt;br /&gt;
*2 Bicardine autoinjectors [[File:Bicaridine.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses).&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BloodBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure the blood type&#039;s compatible with the recipent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryo tube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryo tubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
If you notice a marine or other personnel gasping and on the floor, they may require CPR.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armour of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked Bodies.&lt;br /&gt;
*Chestbursted Personnel.&lt;br /&gt;
*Decapitated Bodies.&lt;br /&gt;
*If it says, &amp;quot;Patient is braindead.&amp;quot; when you defib them.&lt;br /&gt;
&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&lt;br /&gt;
*It is possible to revive people that got OD&#039;d on quick-clot. Immediately rush them to the nearest sleeper, either in meddome (LV-624), or medical (Solaris Ridge), otherwise take them to the closest LZ. Now, defib as usual. This will reset their timer so you have more time to work with. Try to defib them every four minutes until you arrive at the nearest sleeper. Now perform a dialysis, apply a lot of medicine after the quickclot has been removed from their system and you should be able to successfully revive them now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a welder.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook  the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=5924</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=5924"/>
		<updated>2017-12-23T18:58:49Z</updated>

		<summary type="html">&lt;p&gt;Surrealistik: /* Damage Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
!Symptoms:&lt;br /&gt;
!Possible cause:&lt;br /&gt;
!Treatment:&lt;br /&gt;
|-&lt;br /&gt;
|Brute||&lt;br /&gt;
*Damaged body parts.&lt;br /&gt;
#Possibility of bleeding.&lt;br /&gt;
#Possibility of infection.&lt;br /&gt;
#Possibility of breaking bones.&lt;br /&gt;
#Small chance of getting organ damage.&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Depressurization&lt;br /&gt;
*Quickclot&lt;br /&gt;
||&lt;br /&gt;
*Roll of gauze&lt;br /&gt;
*Advanced trauma kit&lt;br /&gt;
*Bicaridine&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Burn||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Huge amount of pain&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold&lt;br /&gt;
||&lt;br /&gt;
*Ointment&lt;br /&gt;
*Advanced burn kit&lt;br /&gt;
*Kelotane&lt;br /&gt;
*Dermaline&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Toxins||&lt;br /&gt;
*Throwing up once in a while&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine&lt;br /&gt;
*Organ damage&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
*Stage 2-3 Infections&lt;br /&gt;
*Cryotubes with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*Dylovene&lt;br /&gt;
*Tricordrazine&lt;br /&gt;
*Peridaxon (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Suffocation||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out&lt;br /&gt;
||&lt;br /&gt;
*Collapsed lung&lt;br /&gt;
*Damaged heart&lt;br /&gt;
*Blood loss&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
*Dexalin&lt;br /&gt;
*Dexalin+&lt;br /&gt;
*Inaprovaline&lt;br /&gt;
*Peridaxon (if organs are damaged)&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Genetic Damage||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
*Being in a stasis bag&lt;br /&gt;
||&lt;br /&gt;
*Ryetalyn&lt;br /&gt;
*Cryotube&lt;br /&gt;
|-&lt;br /&gt;
|Brain Damage||&lt;br /&gt;
*Dropping items out of your hands randomly&lt;br /&gt;
*Massive headache&lt;br /&gt;
*Impaired vision&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
||&lt;br /&gt;
*Peridaxon&lt;br /&gt;
*Surgery&lt;br /&gt;
|-&lt;br /&gt;
|Eye Damage||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
||&lt;br /&gt;
*Brute head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
||&lt;br /&gt;
*Peridaxon&lt;br /&gt;
*Imidazoline&lt;br /&gt;
*Surgery&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&lt;br /&gt;
|Heals brute damage, faster than tricordrazine. Overdose causes burn damage first, and then toxin damage.&lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tramadol&#039;&#039;&#039;&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage. &lt;br /&gt;
| 10 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&lt;br /&gt;
|Heals toxin, burn, brute and oxy damage, albeit quite slowly. Overdose causes brain damage, toxins, burn and brute.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
|Instantly heals all respiration damage. Overdose causes toxin damage.&lt;br /&gt;
| 1 units&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&lt;br /&gt;
|Heals burn damage. Overdose causes brute and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&lt;br /&gt;
||Heals toxin damage, and wakes up unconscious people. Overdose causes blindness.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;&lt;br /&gt;
||Externalizes internal bleeding, make sure to bandage the wound after applying this. Overdose causes quick death due to brute, burn and toxin.&lt;br /&gt;
|| 3 units&lt;br /&gt;
|| 6 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&lt;br /&gt;
|Stabilizes critical patients, slowing down their oxygen damage buildup. Also acts like a weak painkiller. Overdose causes the target to instantly fall asleep.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Overdose causes hallucinations and toxin damage.&lt;br /&gt;
| 5 units&lt;br /&gt;
| 20 units&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anesthetic.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Anesthetic&#039;&#039;&#039;&lt;br /&gt;
||Soporific in an injector, causing people to fall asleep almost instantly. Overdose causes toxin damage.&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the vendors - just drag and drop them onto it, then vend them again.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;Remember that you will need to examine (Shift Click or right click then -&amp;gt; Examine) pills and pill bottles so that you can tell which are which.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles start each round with a randomized coloured pill bottle sprite. All pill bottles of the same type will be of the same colour only for that round.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it does:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Heals organ damage, helps with brain and eye damage. Not available in standard marine vendors. Overdose causes toxin damage.&lt;br /&gt;
||10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
|| 30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Antibiotics&lt;br /&gt;
||Spaceacilin with a different label. Removes infections. Overdosing on antibiotics is the only way to cure a stage 3 infection, it also causes toxin damage.&lt;br /&gt;
Keep in mind that stage 1 infections can be simply fixed with ointment or advanced trauma kits, spaceacilin won&#039;t heal those.&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle.&lt;br /&gt;
|| 10 Units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Rolls of gauze [[File:Gauze.png|32px]]&lt;br /&gt;
*2 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*1 Syringe case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Tricordrazine injector [[File:Tricord.png]]&lt;br /&gt;
*3 Advanced Trauma Kits [[File:Advtraumakit.png]]&lt;br /&gt;
*2 Advanced Burn Kits [[File:Advburnkit.png]]&lt;br /&gt;
*Splints [[File:Splint.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*3 Ointments [[File:Ointment.png|48px]]&lt;br /&gt;
*2 Kelotane pills (10 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Kelotane bottle [[File:Kelotanebottle.png]]&lt;br /&gt;
**Spaceacilin bottle [[File:Spaceacilinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*4 Dexalin pills (15 units)&lt;br /&gt;
*1 Dexalin+ autoinjector [[File:Dexalin.png]]&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**Inaprovaline bottle [[File:Inaprovalinebottle.png]]&lt;br /&gt;
**Dexalin bottle [[File:Dexalinbottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 Health analyzer [[File:Healthanalyzer.png]]&lt;br /&gt;
*1 Syringe (15 units dylovene) [[File:Syringe.png]]&lt;br /&gt;
*4 Dylovene pills (25 units)&lt;br /&gt;
*1 Syringe Case [[File:SyringeCase.png]]&lt;br /&gt;
**Syringe [[File:Syringe.png]]&lt;br /&gt;
**2 Dylovene bottles [[File:Dylovenebottle.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pill bottles&lt;br /&gt;
*2 Dylovene autoinjectors [[File:Dylovene.png]]&lt;br /&gt;
*2 Bicardine autoinjectors [[File:Bicaridine.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little thunderbolt icon next to the bar, they can still be brought back to life with a defibrillator. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses).&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item, also used to stop mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Preloaded with Tricordrazine. Can dissolve pills into.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner. (without causing bleeding)&lt;br /&gt;
|-&lt;br /&gt;
||[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:BloodBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure the blood type&#039;s compatible with the recipent.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed.&lt;br /&gt;
&lt;br /&gt;
*Cryo starts out warm and has to be set up, and is useless until it&#039;s cold and loaded with medicine. Since it&#039;s the patient&#039;s body temperature that determines whether cryoxadone and clonexadone work, you won&#039;t get very fast results until the cryo tube is cold enough to quickly freeze the patient. Extreme cold will damage the patient a little, but cryogenic meds heal him faster, resulting in net healing. &lt;br /&gt;
&lt;br /&gt;
*For humans optimal cryo temperature is between 2K  and 120K, after 170k cryo medicines won&#039;t work.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will dramatically slow the development of alien larva/embryos. Use one of these if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
#Make sure the engine is running--ask Engineering. Cryo tubes take a lot of energy, and if the engine&#039;s not up yet, there won&#039;t be enough energy to cool the tubes.&lt;br /&gt;
#Make sure the oxygen canisters are connected to the cryo tubes. If they aren&#039;t (they start out connected), use the nearby [[File:Wrench.png]] on both [[File:O2canister.png]] O2 canisters to secure them.&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. &lt;br /&gt;
#Set the [[File:Freezer.gif]] freezer&#039;s Target gas temperature to its lowest amount by clicking on the far-left &amp;quot;-&amp;quot; until the number in the center no longer decreases.&lt;br /&gt;
#Set the freezer to On.&lt;br /&gt;
&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
&lt;br /&gt;
*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the sleeper then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon.&lt;br /&gt;
&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png]] to print out autopsy data.&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
If you notice a marine or other personnel gasping and on the floor, they may require CPR.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a lightning bolt icon next to their health bar.(Only visible if wearing the healthmate HUD.)[[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armour of the recently deceased.&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the Defib fails to resuscitate them, keep trying)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Husked Bodies.&lt;br /&gt;
*Chestbursted Personnel.&lt;br /&gt;
*Decapitated Bodies.&lt;br /&gt;
*If it says, &amp;quot;Patient is braindead.&amp;quot; when you defib them.&lt;br /&gt;
&lt;br /&gt;
===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Being bumped or switching hands while using a defibrillator will CANCEL its use. Don&#039;t let this happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly.&lt;br /&gt;
&lt;br /&gt;
*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
&lt;br /&gt;
*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
&lt;br /&gt;
*It is possible to revive people that got OD&#039;d on quick-clot. Immediately rush them to the nearest sleeper, either in meddome (LV-624), or medical (Solaris Ridge), otherwise take them to the closest LZ. Now, defib as usual. This will reset their timer so you have more time to work with. Try to defib them every four minutes until you arrive at the nearest sleeper. Now perform a dialysis, apply a lot of medicine after the quickclot has been removed from their system and you should be able to successfully revive them now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a welder.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active might give you 5U of each of the purged chemicals).&lt;br /&gt;
&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook  the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*You can lower the chance of infection by applying a trauma kit then a burn kit/ointment.&lt;/div&gt;</summary>
		<author><name>Surrealistik</name></author>
	</entry>
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