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	<updated>2026-04-09T10:01:43Z</updated>
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		<id>https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=18076</id>
		<title>Guide to Medicine</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Guide_to_Medicine&amp;diff=18076"/>
		<updated>2021-01-11T12:19:44Z</updated>

		<summary type="html">&lt;p&gt;VGauntlet: Added more details and advice to CPR (including CPR while patient is dead) and Defib section. Also corrected Defib healing numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=General Diagnostics=&lt;br /&gt;
&lt;br /&gt;
==Damage Types==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Brute}}[[#Brute|Brute]]||&lt;br /&gt;
*Damaged body parts&lt;br /&gt;
*#Possibility of [[#Bleeding|bleeding]]&lt;br /&gt;
&lt;br /&gt;
*#Possibility of [[#Fractures|breaking bones]]&lt;br /&gt;
*#Small chance of getting [[#Organ Damage|organ damage]]&lt;br /&gt;
*#*[[#Eye|Eye]]&lt;br /&gt;
*#*[[#Brain|Brain]]&lt;br /&gt;
*#*[[#Heart|Heart]]&lt;br /&gt;
*#*[[#Lung|Lung]]&lt;br /&gt;
*#*[[#Liver|Liver]]&lt;br /&gt;
*#*[[#Kidney|Kidney]]&lt;br /&gt;
*Moderate amount of [[#Pain|pain]]&lt;br /&gt;
|| &lt;br /&gt;
*Gunfire&lt;br /&gt;
*Melee combat&lt;br /&gt;
*Explosives&lt;br /&gt;
*Peridaxon OD&lt;br /&gt;
*Quickclot OD&lt;br /&gt;
||&lt;br /&gt;
*[[#Gauze|Roll of gauze]]&lt;br /&gt;
*[[#Advanced trauma kit|Advanced trauma kit]]&lt;br /&gt;
*[[Chem Guide#Bicaridine|Bicaridine]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Burn}}[[#Burn|Burn]]||&lt;br /&gt;
* Burned body parts&lt;br /&gt;
* Large amount of [[#Pain|pain]]&lt;br /&gt;
||&lt;br /&gt;
*Fire&lt;br /&gt;
*Acid (example: xenomorph acid, unfiltered water on Trijent Dam)&lt;br /&gt;
*Electrocution&lt;br /&gt;
*Extreme Cold (example: snowstorms and bodies of water on Sorokyne Strata)&lt;br /&gt;
||&lt;br /&gt;
*[[#Ointment|Ointment]]&lt;br /&gt;
*[[#Advanced burn kit|Advanced burn kit]]&lt;br /&gt;
*[[Chem Guide#Kelotane|Kelotane]]&lt;br /&gt;
*[[Chem Guide#Dermaline|Dermaline]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Toxins}}[[#Toxins|Toxins]]||&lt;br /&gt;
*Periodical throwing up, followed up by being briefly stunned&lt;br /&gt;
*Nausea and dizziness&lt;br /&gt;
*Very large amounts of [[#Pain|pain]]&lt;br /&gt;
*Organ damage (if extremely high)&lt;br /&gt;
**[[#Liver|Liver]]&lt;br /&gt;
**[[#Kidney|Kidney]]&lt;br /&gt;
||&lt;br /&gt;
*Poisons/toxins&lt;br /&gt;
*Overdose of medicine (not every kind of overdose causes this)&lt;br /&gt;
*Heavy-extreme [[#Blood Loss|blood loss]]&lt;br /&gt;
*Chestbursting&lt;br /&gt;
*Organ damage&lt;br /&gt;
**[[#Liver|Liver]]&lt;br /&gt;
**[[#Kidney|Kidneys]]&lt;br /&gt;
*Digesting things that should not be digested (Poison, Alcohol)&lt;br /&gt;
&lt;br /&gt;
*[[#Cryotubes|Cryotubes]] with no cryomix&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Dylovene|Dylovene]]&lt;br /&gt;
*[[Chem Guide#Tricordrazine|Tricordrazine]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery (if organs are damaged)]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Suffocation}}[[#Suffocation|Suffocation]]||&lt;br /&gt;
*Gasping and/or coughing up blood&lt;br /&gt;
*Passing out at 50 damage&lt;br /&gt;
||&lt;br /&gt;
*Organ damage&lt;br /&gt;
**[[#Lung|Lung]]&lt;br /&gt;
**[[#Heart|Heart]]&lt;br /&gt;
*[[#Blood Loss|Blood loss]]&lt;br /&gt;
*[[#Hard Crit|Dying]]&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Dexalin|Dexalin]]&lt;br /&gt;
*[[Chem Guide#Dexalin Plus|Dexalin+]]&lt;br /&gt;
*[[Chem Guide#Inaprovaline|Inaprovaline]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery (if organs are damaged)]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Genetic}}[[#Genetic|Genetic]](Note: currently disabled and should not appear during normal gameplay.)||&lt;br /&gt;
*Being unable to use limbs if the damage&#039;s too high&lt;br /&gt;
*Lowered overall health&lt;br /&gt;
||&lt;br /&gt;
* Radiation (Though currently this should not be a problem unless there&#039;s an admin event.)&lt;br /&gt;
||&lt;br /&gt;
*[[Chem Guide#Ryetalyn|Ryetalyn]]&lt;br /&gt;
*[[#Cryogenic Chambers|Cryotube]]&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organ Damage===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Damage Type:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Brain}}[[#Brain|Brain]]||&lt;br /&gt;
*Dropping items out of your hands and resting randomly, rare random erratic movements&lt;br /&gt;
*Headaches&lt;br /&gt;
*Impaired vision&lt;br /&gt;
*Has no further effects, even beyond 100 damage&lt;br /&gt;
**Reads on the health analyzer as &#039;Patient is braindead&#039;.&lt;br /&gt;
|&lt;br /&gt;
*[[#Brute|Brute]] head trauma&lt;br /&gt;
*Tricordrazine overdose&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Alkysine|Alkysine]]&lt;br /&gt;
*[[Surgery#Brain Damage Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Eye}}[[#Eye|Eye]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*Blindness&lt;br /&gt;
|&lt;br /&gt;
*[[#Brute|Brute]] head trauma&lt;br /&gt;
*Welding without eye protection&lt;br /&gt;
*Screwdriver to the eyes&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Imidazoline|Imidazoline]]&lt;br /&gt;
*[[Surgery#Eye Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Heart}}[[#Heart|Heart]]||&lt;br /&gt;
*Lowers effective [[#Blood Loss|blood level]] of the body, causing, at 100% blood:&lt;br /&gt;
**Small amount of [[#Suffocation|oxygen damage]] capped around 21, when heart is damaged&lt;br /&gt;
**Rapid amount of [[#Suffocation|oxygen damage]] until around 50, at 10 damage&lt;br /&gt;
***Rate of [[#Suffocation|oxygen damage]] slows significantly, but does not stop, after 50 damage&lt;br /&gt;
**Rapid amount of [[#Suffocation|oxygen damage]] and [[#Toxins|toxin damage]] and an inability to be revived, at 30 damage&lt;br /&gt;
***Also known as [[#Defibrillator icons|heartbreak]].&lt;br /&gt;
|&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
*[[#Defibrillator Usage|Defibrillation attempts]]&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of heart damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Lung}}[[#Lung|Lung]]||&lt;br /&gt;
*Reads as &#039;ruptured&#039; on scanners&lt;br /&gt;
*Fast accumulation of [[#Suffocation|oxygen damage]] until death&lt;br /&gt;
*Coughing up blood&lt;br /&gt;
*Inability to breathe anesthetic during surgery (Use Oxycodone or Suxamorycin as anesthetic instead)&lt;br /&gt;
|&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to the chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of lung damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Liver}}[[#Liver|Liver]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
*Alchohol and poison metabolises slower, and alchohol deals [[#Toxins|toxin damage]]&lt;br /&gt;
|&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] chest&lt;br /&gt;
*Armor piercing damage to the chest&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the chest&lt;br /&gt;
*Alcohol poisoning&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of liver damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kidney}}[[#Kidney|Kidney]]||&lt;br /&gt;
*Accumulation of [[#Toxins|toxin damage]] dependent upon amount of damage&lt;br /&gt;
|&lt;br /&gt;
*Moving with an unsplinted [[#Fractures|fractured]] groin&lt;br /&gt;
*Armor piercing damage to the groin&lt;br /&gt;
*Random chance upon receiving extreme [[#Brute|brute damage]] to the groin&lt;br /&gt;
*Extreme [[#Toxin|toxin damage]]&lt;br /&gt;
|&lt;br /&gt;
*[[Chem Guide#Peridaxon|Peridaxon (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of kidney damage)]]&lt;br /&gt;
*[[Surgery#Internal Organs Surgery|Surgery]]&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Medical Conditions==&lt;br /&gt;
{| class=&amp;quot;mw-collapsible wikitable sortable&amp;quot;&lt;br /&gt;
!Medical Condition:&lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Symptoms: &lt;br /&gt;
! class = &amp;quot;unsortable&amp;quot;|Possible cause: &lt;br /&gt;
!class = &amp;quot;unsortable&amp;quot;|Treatment: &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Fractures}}[[#Fractures|Fractures]]||&lt;br /&gt;
*Moderate amount of pain&lt;br /&gt;
*Dropping items out of your hands randomly (arm or hand)&lt;br /&gt;
*Notable slowdown (leg or foot)&lt;br /&gt;
*Organ damage in fractured region upon unsplinted movement (head, chest, and groin)&lt;br /&gt;
**&#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
***[[#Eye|Eye]]&lt;br /&gt;
***[[#Brain|Brain]]&lt;br /&gt;
**&#039;&#039;&#039;Chest&#039;&#039;&#039;&lt;br /&gt;
***[[#Heart|Heart]]&lt;br /&gt;
***[[#Lung|Lung]]&lt;br /&gt;
***[[#Liver|Liver]]&lt;br /&gt;
**&#039;&#039;&#039;Groin&#039;&#039;&#039;&lt;br /&gt;
***[[#Kidney|Kidney]]&lt;br /&gt;
||&lt;br /&gt;
* Extreme [[#Brute|brute damage]]&lt;br /&gt;
**Approximately over 25 brute damage for limbs&lt;br /&gt;
**Approximately over 50 brute damage for head, chest, and groin&lt;br /&gt;
||&lt;br /&gt;
*[[#Splints|Splints (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of broken bones)]]&lt;br /&gt;
*[[Surgery#Bone Repair Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Blood Loss}}[[#Blood Loss|Blood Loss]]||&lt;br /&gt;
*Blurry vision&lt;br /&gt;
*[[#Suffocation|Oxygen damage]] capped around 21 (low blood)&lt;br /&gt;
**Gives the message &#039;You feel dizzy/woozy/faint&#039;&lt;br /&gt;
*Fast buildup of [[#Suffocation|oxygen damage]] until death (critical blood)&lt;br /&gt;
**Gives the message &#039;You feel extremely dizzy/woozy/faint&#039;&lt;br /&gt;
*Fast buildup of [[#Toxins|toxin damage]] until death (critical blood)&lt;br /&gt;
||&lt;br /&gt;
* [[#Bleeding|Bleeding]]&lt;br /&gt;
* [[#Internal Bleeding|Internal Bleeding]]&lt;br /&gt;
* Blood extraction&lt;br /&gt;
||&lt;br /&gt;
* Blood refill via [[#IV Drip|IV drip]] (preferably O- blood)&lt;br /&gt;
* Iron&lt;br /&gt;
* [[Chem Guide#Nutriment|Nutriment]] (food or [[Chem Guide#Sugar|sugar]])&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bleeding}}[[#Bleeding|Bleeding]]||&lt;br /&gt;
* [[#Blood Loss|Loss of blood]] depending on the severity of the wound&lt;br /&gt;
**A cut with 5 [[#Brute|brute damage]] isn&#039;t worth bothering with, but a gash of 70 [[#Brute|brute damage]] will cause a lot of [[#Blood Loss|blood loss]]&lt;br /&gt;
||&lt;br /&gt;
* Certain sources of [[#Brute|brute damage]], such as knives&lt;br /&gt;
||&lt;br /&gt;
* [[#Advanced Trauma Kit|Advanced trauma kits]] to affected area&lt;br /&gt;
* [[#Gauze|Roll of gauze]] to affected area&lt;br /&gt;
* Waiting for the wound to clot&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Internal Bleeding}}[[#Internal Bleeding|Internal Bleeding]]||&lt;br /&gt;
*[[#Blood Loss|Loss of blood]] that worsens over time&lt;br /&gt;
*Accumulation of untreatable [[#Brute|brute damage]] in affected area&lt;br /&gt;
||&lt;br /&gt;
* Random chance upon receiving extreme [[#Brute|brute damage]]&lt;br /&gt;
* Armor piercing attacks&lt;br /&gt;
||&lt;br /&gt;
* [[Chem Guide#Quick Clot|Quick Clot (Does not heal, &#039;&#039;&#039;ONLY&#039;&#039;&#039; stops negative effects of internal bleeding and prevents it from worsening)]]&lt;br /&gt;
* [[Surgery#Internal Bleeding Surgery|Surgery]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pain}}[[#Pain|Pain]]||&lt;br /&gt;
*Slowness dependent on level of pain&lt;br /&gt;
*Blurry vision and stuttering past distressing pain&lt;br /&gt;
*Occasional knockdown in severe pain and stun in horrible pain&lt;br /&gt;
*Minor [[#Suffocation|suffocation damage]] in severe and horrible pain&lt;br /&gt;
*Changes to character icon on right side of HUD&lt;br /&gt;
*#[[File:Pain_Tier_0.png]] - No pain&lt;br /&gt;
*#[[File:Pain_Tier_1.png]] - Mild pain&lt;br /&gt;
*#[[File:Pain_Tier_2.png]] - Discomforting pain&lt;br /&gt;
*#[[File:Pain_Tier_3.png]] - Moderate pain&lt;br /&gt;
*#[[File:Pain_Tier_4.png]] - Distressing pain&lt;br /&gt;
*#[[File:Pain_Tier_5.png]] - Severe pain (softcrit)&lt;br /&gt;
*#[[File:Pain_Tier_6.png]] - Horrible pain (paincrit)&lt;br /&gt;
||&lt;br /&gt;
* [[#Damage Types|Damage]]&lt;br /&gt;
** Note: [[#Toxins|&#039;&#039;&#039;Toxin damage&#039;&#039;&#039;]] causes the most pain, [[#Burn|&#039;&#039;&#039;Burn&#039;&#039;&#039;]] damage causes the second most pain, and [[#Suffocation|&#039;&#039;&#039;Oxygen damage]] causes no pain.&lt;br /&gt;
* [[#Fractures|Fractures]]&lt;br /&gt;
* Stun batons&lt;br /&gt;
* Pepper spray&lt;br /&gt;
* Tear gas&lt;br /&gt;
||&lt;br /&gt;
* Painkillers&lt;br /&gt;
**In order from most powerful to weakest:&lt;br /&gt;
**#[[Chem Guide#Oxycodone|Oxycodone]]&lt;br /&gt;
**#[[Chem Guide#Tramadol|Tramadol]]&lt;br /&gt;
**#[[Chem Guide#Paracetamol|Paracetamol]]&lt;br /&gt;
**Overdosing on a painkiller will double the effect&lt;br /&gt;
* Using [[#Splints|splints]] on [[#Fractures|fractures]]&lt;br /&gt;
* Treating [[#Damage Types|damage]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Hard Crit}}[[#Hard Crit|Hard Crit]]||&lt;br /&gt;
*Unconsciousness&lt;br /&gt;
*[[#Suffocation|Oxygen damage]]&lt;br /&gt;
*Change to character icon on right side of HUD&lt;br /&gt;
**[[File:Pain_Tier_6.png]]&lt;br /&gt;
||&lt;br /&gt;
* Accumulating an extreme amount of damage&lt;br /&gt;
||&lt;br /&gt;
* Treating [[#Damage Types|damage]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Missing Limb/Decapitation}}[[#Missing Limb/Decapitation|Missing Limb/Decapitation]]||&lt;br /&gt;
*Massive amount of pain&lt;br /&gt;
*Inability to use a hand (arm or hand)&lt;br /&gt;
*Severe slowdown (leg or foot)&lt;br /&gt;
*Instant death (head) and braindeath (humans only)&lt;br /&gt;
||&lt;br /&gt;
* Extreme [[#Brute|brute damage]] for limbs and head (head only applies users without helmets unless the user is attacking with very sharp weapons).&lt;br /&gt;
* [[Surgery#Amputation|Amputation]]&lt;br /&gt;
||&lt;br /&gt;
*[[Surgery#Limb Replacement Surgery|Surgery]]&lt;br /&gt;
** [[Surgery#Synthetic Head Re-Attachment Surgery|Head-reattachment]] (for synthetic units)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Shrapnel and Foreign Objects}}[[#Shrapnel and Foreign Object|Shrapnel and Foreign Objects]]||&lt;br /&gt;
*[[#Organ Damage|Organ damage]] upon reception&lt;br /&gt;
*[[#Brute|Brute damage]] upon reception&lt;br /&gt;
*[[#Brute|Brute damage]] upon unsplinted movement&lt;br /&gt;
||&lt;br /&gt;
* Gunfire&lt;br /&gt;
* Thrown sharp objects&lt;br /&gt;
||&lt;br /&gt;
*Yanking out an object (Only if object is externally embedded)&lt;br /&gt;
#Right click person&lt;br /&gt;
#Click &#039;&#039;&#039;Yank out object&#039;&#039;&#039;&lt;br /&gt;
*Remove with a knife. (Activate/click knife in hand)&lt;br /&gt;
*[[Surgery#Foreign Object/Alien Embryo Removal|Surgery]] (Only if object is deeply embedded or small to remove)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Alien Infection}}[[#Alien Infection|Alien Infection]]||&lt;br /&gt;
*Development of [[Larva|Alien larva]]&lt;br /&gt;
*Uncontrollable shaking near or upon [[Aliens|larva&#039;s]] full development&lt;br /&gt;
*Sore throats&lt;br /&gt;
*Coughing&lt;br /&gt;
*Sneezing&lt;br /&gt;
*Mucus generation&lt;br /&gt;
||&lt;br /&gt;
* Infection via an alien egg, [[Carrier|carrier]], [[Carrier|carrier hugger trap]], [[Drone|drone]], [[Queen|queen]], or [[Hivelord|hivelord]]&lt;br /&gt;
||&lt;br /&gt;
*[[Surgery#Foreign Object/Alien Embryo Removal|Surgery]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
===Autoinjectors===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Most auto injectors have 3 uses in each of them. Each injection will induce half of the overdose threshold of their chemical, so be cautious when injecting more than their overdose limits.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Autoinjector Type:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Emergency Auto-injector}}[[File:Emergency_Auto_injector.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Auto-injector&#039;&#039;&#039;&lt;br /&gt;
|An auto-injector loaded with a special cocktail of chemicals, to be used in a life-threatening situations. Contains 29 units of [[Chemistry#Bicaridine|bicaridine]], 29 units of [[Chemistry#Kelotane|kelotane]] and 19 units of [[Chemistry#Oxycodone|oxycodone]].&lt;br /&gt;
| 77 units&lt;br /&gt;
| Additional chemicals listed in its contents.&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Bicaridine Autoinjector}}[[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Bicaridine|&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Brute|brute damage]], faster than [[#Tricordrazine Autoinjector|tricordrazine]]. Overdose causes [[#Burn|burn damage]] first, and then [[#Toxin|toxin damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Tramadol Autoinjector}}[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tramadol|&#039;&#039;&#039;Tramadol&#039;&#039;&#039;]]&lt;br /&gt;
|Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes [[#Toxin|toxin damage]]. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Pain-Stop Autoinjector}}[[File:Tramadol_Injector.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tramadol|&#039;&#039;&#039;Pain-Stop&#039;&#039;&#039;]]&lt;br /&gt;
|A version of the [[#Tramadol Autoinjector|Tramadol autoinjector]] that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes [[#Toxin|toxin damage]]. &lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Tricordrazine Autoinjector}}[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tricordrazine|&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Toxin|toxin]], [[#Burn|burn]], [[#Brute|brute]] and [[#Suffocation|oxy damage]], albeit quite slowly. Overdose causes [[#Brain|brain]], [[#Toxin|toxin]], [[#Burn|burn]], and [[#Brute|brute damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|First-Aid Autoinjector}}[[File:Tricord.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Tricordrazine|&#039;&#039;&#039;First-Aid&#039;&#039;&#039;]]&lt;br /&gt;
|A version of the [[#Tricordrazine Autoinjector|Tricordrazine autoinjector]] that can be used by everyone. Found in First-Aid pouches and NanoMed dispensers. Overdose causes [[#Brain|brain]], [[#Toxin|toxin]], [[#Burn|burn]], and [[#Brute|brute damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Dexalin+ Autoinjector}}[[File:Dexalin.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Dexalin Plus|&#039;&#039;&#039;Dexalin+&#039;&#039;&#039;]]&lt;br /&gt;
|Instantly heals all [[#Suffocation|respiration damage]]. Overdose causes [[#Toxin|toxin damage]].&lt;br /&gt;
| 1 unit&lt;br /&gt;
| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Kelotane Autoinjector}}[[File:Kelotane.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Kelotane|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;]]&lt;br /&gt;
|Heals [[#Burn|burn damage]]. Overdose causes [[#Brute|brute]] and [[#Toxin|toxin damage]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Dylovene Autoinjector}}[[File:Dylovene.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Dylovene|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;]]&lt;br /&gt;
||Heals [[#Toxin|toxin damage]], and wakes up unconscious people. Overdose causes [[#Eye|blindness]].&lt;br /&gt;
| 15 units&lt;br /&gt;
| 30 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Quickclot Autoinjector}}[[File:Quickclot.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Quick Clot|&#039;&#039;&#039;Quick Clot&#039;&#039;&#039;]]&lt;br /&gt;
||Stops all bleeding but does not repair it, surgery is still required for internal bleeding after use. Overdose causes quick death due to [[#Brute|brute]], [[#Burn|burn]] and [[#Toxin|toxin damage]].&lt;br /&gt;
|| 10 units&lt;br /&gt;
|| 15 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Inaprovaline Autoinjector}}[[File:Inaprovaline.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Inaprovaline|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;]]&lt;br /&gt;
|Stabilizes critical patients, slowing down their [[#Suffocation|oxygen damage]] buildup. Also acts like a weak painkiller. Overdose causes heart damage.&lt;br /&gt;
| 15 units&lt;br /&gt;
| 60 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Adrenaline Autoinjector}}[[File:Epinephrine-Injector.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Epinephrine|&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;]]&lt;br /&gt;
|An autoinjector loaded with 10 units of Epinephrine, better known as Adrenaline, a nerve stimulant useful in restarting the heart.&lt;br /&gt;
| 10 units&lt;br /&gt;
| +10 units&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Oxycodone Autoinjector}}[[File:Oxycodone.png|64px]]&amp;lt;br&amp;gt;[[Chem_Guide#Oxycodone|&#039;&#039;&#039;Oxycodone&#039;&#039;&#039;]]&lt;br /&gt;
|Very robust painkiller, practically making all of your pain go away - metabolizes fairly quickly, though. Very useful as anesthetic as well. Overdose causes hallucinations and [[#Toxin|toxin damage]].&lt;br /&gt;
| 10 units&lt;br /&gt;
| 20 units&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember that you can restock your autoinjectors, so don&#039;t just throw them away. Put them back into your belt instead, they can be refilled at the WestonMed vendors - just click on them to refill the injector if you have access to them. They don&#039;t need to be empty in order to be refilled - simply left click the vendor with a non-full injector in your active hand.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pill Bottles[[File:PillBottle.png|64px]]===&lt;br /&gt;
&#039;&#039;&#039;You can hover over a pill bottle and see at a glance what chemicals the pill bottle contains by looking at the bottom left of your game window or by remembering the color code the pill bottle has.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pill bottles from vendors and lifesaver bags have a fixed color for the pill bottles and pills every round. However, if a pill bottle comes from chemistry, you will need to refer to both the label name for the pill bottle and the examined contents of the pills inside.&#039;&#039;&#039; &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
!Dosage:&lt;br /&gt;
!Overdose:&lt;br /&gt;
|-&lt;br /&gt;
|Tramadol&lt;br /&gt;
||Standard issue painkiller of moderate strength, used to keep marines from paincrit or whining about broken bones. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Peridaxon&lt;br /&gt;
||Stops most symptoms from Organ damage but does not fix them. Available from marine medical vendors. Overdose causes brute damage.&lt;br /&gt;
||10 Units&lt;br /&gt;
||15 Units&lt;br /&gt;
|-&lt;br /&gt;
|Dexalin&lt;br /&gt;
||Removes oxygen damage at a moderate rate. Overdose causes toxin damage.&lt;br /&gt;
||15 Units&lt;br /&gt;
||30 Units&lt;br /&gt;
|-&lt;br /&gt;
|Russian Red&lt;br /&gt;
||Removes radiation and causes Brute damage every cycle. (Note: currently disabled and should not appear during normal gameplay.)&lt;br /&gt;
||10 Units&lt;br /&gt;
||10 Units&lt;br /&gt;
|-&lt;br /&gt;
|Quick Clot&lt;br /&gt;
||Temporarily halts internal bleeding.&lt;br /&gt;
||10 Units&lt;br /&gt;
||15 Units&lt;br /&gt;
 |}&lt;br /&gt;
&#039;&#039;&#039;Note: Dosages are for pills found in MarineMed vendors, medics&#039; Automated Equipment Racks, [[Marine Equipment#M276 Pattern Lifesaver Bag|Lifesaver Bags]], and the [[Requisitions#Medical crate|Requisitions medical crate]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===First Aid Kits===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!|What it contains:&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Basic first aid kit}}[[File:Firstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Basic first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analyzer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*1 [[#First-aid Autoinjector|First-aid autoinjector]] [[File:Tricord.png|32px]]&lt;br /&gt;
*1 [[#Pain-stop Autoinjector|Pain-stop Autoinjector]] [[File:Tramadol_Injector.png|32px]]&lt;br /&gt;
*1 [[#Inaprovaline Autoinjector|Inaprovaline Autoinjector]] [[File:Inaprovaline.png|32px]]&lt;br /&gt;
*1 [[#Gauze|Rolls of gauze]] [[File:Gauze.png|32px]]&lt;br /&gt;
*1 [[#Ointment|Ointments]] [[File:Ointment.png|32px]]&lt;br /&gt;
*[[#Splints|Splints]] [[File:Splint.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Advanced first aid kit}}[[File:Advfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Tricordrazine Autoinjector|Tricordrazine autoinjector]] [[File:Tricord.png|32px]]&lt;br /&gt;
*3 [[#Advanced Trauma Kit|Advanced trauma kits]] [[File:Advtraumakit.png|32px]]&lt;br /&gt;
*2 [[#Advanced Burn Kit|Advanced burn kits]] [[File:Advburnkit.png|32px]]&lt;br /&gt;
*[[#Splints|Splints]] [[File:Splint.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Fire first aid kit}}[[File:Firefirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*2 [[#Ointment|Ointments]] [[File:Ointment.png|32px]]&lt;br /&gt;
*3 [[#Kelotane Autoinjector|Kelotane Autoinjector]] [[File:Kelotane.png|32px]]&lt;br /&gt;
*1 [[#Pain-stop Autoinjector|Pain-stop Autoinjector]] [[File:Tramadol_Injector.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Oxygen deprivation first aid kit}}[[File:Oxyfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Oxygen deprivation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*2 [[Chem Guide#Dexalin|Dexalin]] pills (15 units)&lt;br /&gt;
*3 [[#Dexalin+ Autoinjector|Dexalin+ autoinjector]] [[File:Dexalin.png|32px]]&lt;br /&gt;
*1 [[#Inaprovaline Autoinjector|Inaprovaline Autoinjector]] [[File:Inaprovaline.png|32px]]&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Toxin first aid kit}}[[File:Toxinfirstaid.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Toxin first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*1 [[#Health Analzyer|Health analyzer]] [[File:Healthanalyzer.png|32px]]&lt;br /&gt;
*3 [[#Dylovene Autoinjector|Dylovene Autoinjector]] [[File:Dylovene.png|32px]]&lt;br /&gt;
*3 [[Chem Guide#Dylovene|Dylovene]] pills (15 units)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Anchor|Radiation first aid kit}}[[File:radiation first-aid kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Radiation first aid kit&#039;&#039;&#039;||&lt;br /&gt;
*4 Russian Red pills&lt;br /&gt;
*2 [[#Dylovene Autoinjector|Dylovene autoinjectors]] [[File:Dylovene.png|32px]]&lt;br /&gt;
*2 [[#Bicaridine Autoinjector|Bicaridine autoinjectors]] [[File:Bicaridine.png|32px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item:&lt;br /&gt;
!What it does:&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Health Analyzer}}[[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&lt;br /&gt;
||Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones. Keep in mind that this toy won&#039;t show you which bones are broken unless it&#039;s a limb. Don&#039;t leave your home without it.  You can also scan a patient&#039;s vitals through a stasis bag by just clicking on the stasis bag with the analyzer in hand.&lt;br /&gt;
*You can swap between two hud modes by right clicking the health analyzer and selecting &#039;&#039;&#039;&amp;quot;Switch Hud&amp;quot;&#039;&#039;&#039;. The default mode displays the analyzers results in a pop up window, the second hud mode displays the results in the chat.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|HealthMate HUD}}[[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;HealthMate HUD&#039;&#039;&#039;&lt;br /&gt;
|| When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a little heart rate icon icon next to the bar, they can still be brought back to life with a defibrillator. If there is no health bar it means that the patient is at 100% health. The Healthmate Hud also allows you to add holographic cards onto marines you examine for triage purposes (same way that you mark criminals as &#039;wanted&#039; with security HUD glasses). &#039;&#039;&#039;Scan reports are stored in the patient&#039;s medical records once viewed in the scanner console, when you wear a HealthMate HUD you can view their latest scan report by examining them.&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Gauze}}[[File:Gauze.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
||Basic gauze used to stop the bleeding and fix brute trauma.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Ointment}}[[File:Ointment.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
||Basic burn treatment item.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Advanced Trauma Kit}}[[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Trauma Kit&#039;&#039;&#039;&lt;br /&gt;
||Used to treat moderate to high brute damage. The time spent of using the trauma kit depends of one&#039;s medical skill.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Advanced Burn Kit}}[[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced Burn Kit&#039;&#039;&#039;&lt;br /&gt;
|| Used to treat moderate to high burn damage. The time spent of using the burn kit depends of one&#039;s medical skill.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Splints}}[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Splints&#039;&#039;&#039;&lt;br /&gt;
||Used to hold that broken/fractured bone of yours in place so you don&#039;t die. The time spent of using the splints depends of one&#039;s medical skill.&lt;br /&gt;
*Restockable to NanoMed[[File:NanoMed.png]] (drag it to the NanoMed)&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Hypospray}}[[File:Hypospray.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Hypospray&#039;&#039;&#039;&lt;br /&gt;
|| An experimental high-end chemical injector, used for instant injections. Holds 30 units. Injects 5 units per use. Can be empty or preloaded with Tricordrazine. Can dissolve pills into. Can be unlocked using a screwdriver or the &#039;Unlock Hypospray&#039; verb, to allow the vial capsule to be ejected like a magazine.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Emergency Defibrillator}}[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&lt;br /&gt;
|| Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
*Starts with 16 charges and goes yellow when 6 charges are left. The availability of the defibrillator&#039;s usage depends of one&#039;s medical skill.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Stasis Bag}}[[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&lt;br /&gt;
|| [[File:Statis_bag_occupied.png|thumb|&#039;&#039;Occupied and not&#039;&#039;]]Used to store critically injured patients. &lt;br /&gt;
*Slows larva growth. &lt;br /&gt;
*Patients can be scanned without opening the bag and be put into advanced scanners and onto operating tables without opening the bag.To do this, grab the stasis bag then click on the advanced scanner/operating table to deploy the patient.&lt;br /&gt;
*Prevents blood loss while the patients are inside&lt;br /&gt;
*Prevents internal bleeding from progressing as long as they are left inside.&lt;br /&gt;
*Halts metabolisation of chemicals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Body Bag}}[[File:BodyBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Body Bag&#039;&#039;&#039;&lt;br /&gt;
|| Used to store your recently dead comrades.&lt;br /&gt;
*If you use a pen on a body bag you can name the body bag and on the body bag sprite a dogtag will appear. (Useful for naming the body bag so players know who&#039;s inside it.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Can be buckled to a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Syringe}}[[File:Syringe.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe&#039;&#039;&#039;&lt;br /&gt;
|| Used to inject marines and other personnel with ungodly chemicals, or as a ghetto IV drip. Can instantly inject (At the cost of some brute damage, and a broken syringe.) if used on harm intent.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Syringe Case}}[[File:SyringeCase.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Syringe Case&#039;&#039;&#039;&lt;br /&gt;
|| Used to store syringes and syringe bottles. Contains 3 slots.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Roller Bed}}[[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
*To fold it, drag it to yourself when it&#039;s closed and not occupied &lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Med Evac Stretcher}}[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Med Evac Stretcher&#039;&#039;&#039;&lt;br /&gt;
|| Once you have deployed the med evac stretcher it cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors or indoors if the ceiling is glass (examine the tile to check.).&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|IV Drip}}[[File:IVdrip.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;IV Drip&#039;&#039;&#039;&lt;br /&gt;
|| Allows you to inject blood into a patient or extract blood from them to do a blood transfusion.&lt;br /&gt;
*Can be fitted with a beaker to inject chemical solutions automatically.&lt;br /&gt;
|-&lt;br /&gt;
||{{Anchor|Blood Bag}}[[File:BloodPack.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Blood Bag&#039;&#039;&#039;&lt;br /&gt;
|| Holds blood inside of it. Make sure [[#Blood Compatibility|the blood type&#039;s compatible]] with the recipient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Medical Contraptions=&lt;br /&gt;
&lt;br /&gt;
==Cryogenic Chambers [[File:Cryo.gif]]==&lt;br /&gt;
&lt;br /&gt;
*Used for putting critical patients into stasis and treating patients with genetic damage. Be sure to check periodically to see if the chambers need to be restocked with chemicals and if your patient is sufficiently healed. The tubes will auto-eject patients once they&#039;re completely healed.&lt;br /&gt;
&lt;br /&gt;
*The extreme cold of the cryotube will give patients a slight (single-digit) amount of burn damage.&lt;br /&gt;
&lt;br /&gt;
* Cryogenic chambers will halt the development of alien larva/embryos. You can use one of these just like you could use a stasis bag if you cannot immediately tend to a patient with a larva.&lt;br /&gt;
&lt;br /&gt;
*Additionally they prevent blood loss while the patients are inside&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Setting Up Cryo===&lt;br /&gt;
NOTE: Currently the Almayer&#039;s power grid is fully operational at round start and stays as such throughout the round. To set up the two cryotubes in medbay, you simply need to:&lt;br /&gt;
#Take a nearby [[File:Beaker.png]] beaker filled with appropriate medicine, for example the two Cryoxadone small beakers in the Chemistry Station, then click on the cryo cell to load the beaker in.&lt;br /&gt;
#Set the cryotube to On.&lt;br /&gt;
While Clonexadone is a fairly efficient medical chem (and Cryoxadone to a much lesser extent), consider using a larger, 120u beaker, and adding additional useful chems, like Nutriment, Alkysine, Imiadzoline, Dermaline etc. to heal even more types of damage (or to simply stack healing effects with Cryoxadone/Clonexadone) at once, beyond what the standard cryotube chemicals can do.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sleepers [[File:Sleeper.gif]][[File:Console.gif]]==&lt;br /&gt;
To put a patient inside the sleeper use grab intent and click on the patient then the sleeper. To take out the patient right click the sleeper then click Eject Occupant.&lt;br /&gt;
*Sleepers are used to administer medication and perform dialysis.&lt;br /&gt;
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*The sleepers will not stabilize critical patients, though they can be used to administer inaprovaline.&lt;br /&gt;
&lt;br /&gt;
*Dialysis: Once the patient is inside, click &#039;Start Dialysis&#039;. Dialysis filters out blood, having the bonus of pulling out chemicals. This treatment should be used when you believe someone to be overdosing or to be poisoned. The beaker inside the sleeper will fill with the blood and eventually you will need to empty it. To retrieve the beaker, right-click on the sleeper and click &#039;eject beaker&#039;. Dialysis can cause a patient to suffer from severe blood loss if the patient is left in too long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Advanced Body Scanner [[File:Advbodyscanner.gif]][[File:Advbodyscanner_console.gif]]==&lt;br /&gt;
To put a patient inside the body scanner use grab intent and click on the patient then the body scanner. To take out the patient right click the body scanner then click Eject Occupant. &lt;br /&gt;
*The Body scanner is mainly used to locate broken bones, organ damage, shrapnel, and any unwanted guests in your stomach.&lt;br /&gt;
&lt;br /&gt;
*Use the console to interact with the body scanner, this allows you to print out a report to send along with the patient to surgery which will help the surgeon. Additionally, there will be a scan report that is attached to the person you&#039;ve scanned when you examine them.&lt;br /&gt;
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&lt;br /&gt;
==AutoDoc[[File:AutoDoc.png|32px]]==&lt;br /&gt;
The AutoDoc is an extremely useful machine in medical that can automatically fix a marine with any number of injuries, just be aware that it cannot perform larva removal. To learn more about the AutoDoc and it&#039;s features head [[Surgery#The_Autodoc_System|&#039;&#039;&#039;here&#039;&#039;&#039;]].&lt;br /&gt;
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&lt;br /&gt;
=Medical Procedures=&lt;br /&gt;
==Autopsy==&lt;br /&gt;
#Aim for the affected area on the deceased using the [[File:Hud-target.png]] Target Zone.&lt;br /&gt;
#Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
#Use the [[File: Autopsy_scanner.png|32px]] autopsy scanner to scan the area.&lt;br /&gt;
#Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
#Right click the autopsy scanner [[File: Autopsy_scanner.png|32px]] to print out autopsy data.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CPR==&lt;br /&gt;
CPR will keep someone in hard crit (&amp;gt;150 damage) alive by reducing their oxy damage. If you notice a marine or other personnel gasping and on the floor, they may require CPR, otherwise, they will reach 200 damage in total and suffocate.&lt;br /&gt;
#First you&#039;ll want to set your intent to help.&lt;br /&gt;
#Make sure you aren&#039;t wearing a mask.&lt;br /&gt;
#Have an empty hand.&lt;br /&gt;
#Click on the gasping injured player.&lt;br /&gt;
#If you start shaking them, they don&#039;t have enough oxygen damage to permit the use of CPR.&lt;br /&gt;
#Once you start doing CPR keep doing it until you can get them to a safe location or to a medic.&lt;br /&gt;
#CPR can also extend the timer of dead marines that are still revivable. The default time a marine has after death is 5 minutes before becoming clinically declared dead. (Permanent death)&lt;br /&gt;
#If the person you are CPRing is deceased, doing CPR requires 4 seconds and adds 7 seconds to the dead marine&#039;s defibbable status timer. You have to wait in between CPRs for a total of 3 seconds or else the CPR fails. Failing CPR does not add time to the marine&#039;s timer.&lt;br /&gt;
&lt;br /&gt;
Pro tip you can grab them in one hand and do CPR with the other.&lt;br /&gt;
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==Defibrillator Usage [[File:Defibrillator.png]]==&lt;br /&gt;
#Locate deceased with a green/orange heart rate icon next to their health bar (Only visible if wearing the healthmate HUD.). [[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
#Strip armor of the recently deceased (To do so, click drag the patient to your character and click on their armor).&lt;br /&gt;
#Scan the deceased with a health analyzer.&lt;br /&gt;
#Apply Trauma and Burn kits to the deceased to lower their combined brute and burn damage to 200 or below. Pro tip: Using your numpad keys allows you to quickly cycle through limbs to decrease the total time required to kit them.&lt;br /&gt;
#Use the defibrillator on the deceased. (If the defib fails to resuscitate them, keep trying as defibing heals them for 12 + 4 brute and 4 burns)&lt;br /&gt;
#Apply necessary medicine to the recently resuscitated patient. Inaprovaline is useful for preventing degradation of the patient&#039;s condition. You can also use CPR to help prevent this degradation and remove Oxy damage by clicking on your unconscious patient with the Aid Intent active; especially useful if you lack medications.&lt;br /&gt;
#You can also apply necessary medicine BEFORE resuscitation but it will not be metabolized until the patient is living again. (You can give inaprovaline before reviving to stabilize them after they are resuscitated.)&lt;br /&gt;
#&#039;&#039;&#039;RECOMMENDED:&#039;&#039;&#039; If available, inject epinephrine (use Hypospray/Syringe) into the patient before defibrillating. This will greatly enhance the amount you heal per each attempt. ([12 + 16 brute and 16 burns] healed damage instead of [12 + 4 brute and 4 burns])&lt;br /&gt;
#If the patient is not revived after all the steps above are done, do not stop. Continue defibrillating the patient until he is revived. Apply more epinephrine if necessary.&lt;br /&gt;
#If you see a marine with an orange line on your HUD that has a lot of damage when scanned, ask a nearby marine to &amp;quot;CPR!&amp;quot; if any are in the vicinity.&lt;br /&gt;
#And please, don&#039;t ever give up if you see someone with over 200 damage. You can use advanced trauma and burn kits while defibbing with your other hand. You can also inject epinephrine while defibbing. Don&#039;t give up. Keep going. Save that marine!&lt;br /&gt;
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=== Defibrillator icons ===&lt;br /&gt;
There are 5 main icons when defibrillating a patient.&lt;br /&gt;
# The green heart rate icon states they are revivable. [[File:Resuscitation_LightningBolt_Icon.png|64px]] &lt;br /&gt;
# The red flatline icon states they have voluntarily opted out of being revived, or their client has been disconnected. If they did not go DNR, their Internet connection may have died whilst they were dead in which case it&#039;s possible for them to come back from this state, or they were banned.[[File:DNR_LightningBolt_Icon.png|64px]] &lt;br /&gt;
# The orange heart rate indicates their defib timer has almost expired. If you see it going from green to orange, it means the marine has exactly 1 minute left unless being CPR&#039;d to increase their defib timer. [[File:Flashing_defib_Icon.gif|64px]]&lt;br /&gt;
# The broken heart indicates that the patient&#039;s heart has suffered too much trauma for revival attempts. This is known as heartbreak. The message will say: &amp;quot;Patient&#039;s general condition does not allow reviving.&amp;quot; To fix this, a doctor must repair their heart in time before any further revival attempts are under taken. If a doctor is not immediately available, peform CPR on the corpse to extend their defib timer until a doctor can peform surgery to repair the heart. [[File:Broken_Heart_defib_icon.gif|64px]]&lt;br /&gt;
# The skull icon indicates they are not able to be revived. [[File:skull_Icon.png|64px]]&lt;br /&gt;
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===Lost Causes===&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t try to defib any of the following corpses:&#039;&#039;&#039;&lt;br /&gt;
*Chestbursted personnel [[File:Bursted_marine.png]]&lt;br /&gt;
*Decapitated personnel [[File:Decapped_marine.png]]&lt;br /&gt;
*If you receive the message &amp;quot;Patient is braindead&amp;quot; or &amp;quot;Patient is DNR&amp;quot; from the [[#Emergency Defibrillator|defibrillator]] when you try to defib them.&lt;br /&gt;
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===Defibrillator Tips===&lt;br /&gt;
*&#039;&#039;&#039;If someone is brought back to life with a defib then die immediately afterwards, their death timer is reset.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Defibrillators have a 50% chance of dealing 5 heart damage after successful revival. Try to keep patient alive after first defibrillation to minimize heart damage dealt.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Your patients won&#039;t get their items back on by themselves the majority of the time. If you can, redress them.&#039;&#039;&#039;&lt;br /&gt;
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*&#039;&#039;&#039;Switching hands while using a defibrillator will &#039;&#039;NOT CANCEL&#039;&#039; its use. You&#039;re able to operate the defibrillator while using another item in your off hand.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Performing CPR on a patient will extend the defib time if done no often than once every 10 seconds.&#039;&#039;&#039;&lt;br /&gt;
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*The only time a defibrillator loses charge is when it&#039;s used. There is also a brief delay after activating one before you can use it. It is entirely possible and recommended to turn one on and leave it that way in your bag until needed.&lt;br /&gt;
&lt;br /&gt;
*The continued application of the defib onto a deceased personnel member, upon each attempt lowers the combined damage slightly. This damage is increased through the use of [[Chem Guide#Epinephrine|epinephrine]].&lt;br /&gt;
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*If &amp;quot;Vitals signs are weak&amp;quot; is displayed it means that their combined brute/burn damage is over 200, keep using the defibrillator to lower that damage if you&#039;ve already applied trauma and burn kits.&lt;br /&gt;
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*Alternatively, it means that they&#039;ve left their body and won&#039;t return if the combined damage is now below 200. Examine the corpse and if it says &amp;quot;Soul is departed&amp;quot; then give them ten to twenty seconds before defibbing again. If you get it again, then the player doesn&#039;t want to be revived.&lt;br /&gt;
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&lt;br /&gt;
==Synthetic Maintenance== &lt;br /&gt;
*To revive a dead synthetic use a defib on them.&lt;br /&gt;
*To fix brute damage on a synths body use a blowtorch on help intent.&lt;br /&gt;
*To fix burn damage on a synths body use cable coil.&lt;br /&gt;
*To fix heart/brain damage, apply nanopaste to that bodypart (head/chest)&lt;br /&gt;
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&lt;br /&gt;
==Overdose Treatment==&lt;br /&gt;
===Dialysis===&lt;br /&gt;
&lt;br /&gt;
#Put your patient into a sleeper. [[File:Sleeper.gif]][[File:Console.gif]]&lt;br /&gt;
#Make sure it has a non-full, preferably empty beaker inside of it.&lt;br /&gt;
#Select &amp;quot;Start dialysis&amp;quot; option below the injections and wait few moments.&lt;br /&gt;
#Eject the patient and scan him just to notice his blood&#039;s clean.&lt;br /&gt;
Keep in mind that dialysis is a process that takes time, the chems won&#039;t flush out immediately.&lt;br /&gt;
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&lt;br /&gt;
===Smoke Purge===&lt;br /&gt;
&lt;br /&gt;
#Add to an injector (syringe, hypo, etc) 2 of the following: Sugar, Potassium, Phosphorous&lt;br /&gt;
#Fill a chemistry container with the chemical of these three you &#039;&#039;&#039;did not add&#039;&#039;&#039; to the injector.&lt;br /&gt;
#Inject your overdosed patient with the contents of the injector. Then inject your patient with the contents of the chemistry container per Step 2.&lt;br /&gt;
#All chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; turn to smoke, and purge from their system (exposure to this smoke without a gas mask or internals active will give you 5U of each of the purged chemicals. Be very careful with this! Not moving your patient out of the smoke cloud will result in them reinhaling the purged chemicals and will significantly worsen the overdose).&lt;br /&gt;
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&lt;br /&gt;
===Potassium Purge===&lt;br /&gt;
&lt;br /&gt;
#Add [[Chem Guide#Water|Water]] to an injector ([[#Syringe|syringe]], [[#Hypospray|hypo]], etc) 1 (you can use a sink)&lt;br /&gt;
#Add [[Chem Guide#Potassium|Potassium]] to an injector ([[#Syringe|syringe]], [[#Hypospray|hypo]], etc) 1&lt;br /&gt;
#Inject your patient first with the [[Chem Guide#Water|Water]], and then with the [[Chem Guide#Potassium|Potassium]]; inject at least 5 units of each, otherwise it will not work.&lt;br /&gt;
#With a small &amp;quot;explosion&amp;quot;, all chemicals in your patient, &#039;&#039;&#039;beneficial, detrimental or otherwise&#039;&#039;&#039;, will &#039;&#039;&#039;immediately&#039;&#039;&#039; be purged from their system.&lt;br /&gt;
#Does not actually cause an explosion, as that was disabled. Has no other effects.&lt;br /&gt;
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&lt;br /&gt;
==Blood Transfusions==&lt;br /&gt;
*Load a blood pack into an IV and then hook the patient up to it.&lt;br /&gt;
*Alternately you can extract blood from a marine/other personnel if they have the right blood type by hooking them up to an IV with an empty blood pack then effectively use their blood on a patient who requires more blood.&lt;br /&gt;
*Iron and nutriment pills can be made to help speed up blood recovery.&lt;br /&gt;
*Eating food also speeds up blood recovery.&lt;br /&gt;
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===Blood Compatibility===&lt;br /&gt;
[[File:Bloodtypes_table.jpg]]&lt;br /&gt;
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=General Tips=&lt;br /&gt;
*You can heal internal bleeding with bicaridine overdose if the patient does not have any brute damage. This will not work if the patient has brute damage, the bicardine OD will first heal all of patient&#039;s brute damage before beginning to heal internal bleeding. If used, administer kelotane to the patient to counter the burn damage done by the overdose, and kit any damaged body parts to ensure brute damage is at 0. Inform the patient they have IB, and that you are overdosing them on bicaridine. The patient will take toxin damage and will require dylovene if the overdose is over 45 units, so be careful. If the patient has an exceedingly high amount of brute damage, administer quick clot and evacuate them for surgery.&lt;br /&gt;
*The cryo cells loaded with cyroxadone can slowly heal internal bleeding, depending on the severity of it. Clonexadone heals internal bleeding as well, but faster.&lt;/div&gt;</summary>
		<author><name>VGauntlet</name></author>
	</entry>
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