<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wgtjunior</id>
	<title>CM-SS13 - Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://cm-ss13.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wgtjunior"/>
	<link rel="alternate" type="text/html" href="https://cm-ss13.com/wiki/Special:Contributions/Wgtjunior"/>
	<updated>2026-04-09T03:23:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Military_Contractors&amp;diff=38450</id>
		<title>Military Contractors</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Military_Contractors&amp;diff=38450"/>
		<updated>2025-08-04T01:24:23Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add the ABR-40 link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = contract_stand.png&lt;br /&gt;
|jobtitle = Military Contractors&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Vanguard&#039;s Arrow Incorporated Central Command, the highest ranking USCM Officer on-site.&lt;br /&gt;
|rank = Team Leader (Leader) / Medical Specialist (Medic) /  Engineering Specialist (Engineer) / Automatic Rifleman (Machinegunner) /  Mercenary (Standard)&lt;br /&gt;
|duties = Assist USCM forces in whatever way possible.  Obtain Weyland-Yutani technology and secrets whenever possible.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = You are unaware/faintly aware/knowledgeable of the alien threat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Assist USCMC forces in whatever way you can.&amp;lt;br&amp;gt;Attempt to obtain We-Yu secrets and technology, and sabotage their efforts, wherever it does not draw attention.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Military Contractors&#039;&#039;&#039; are military personnel owned and operated by Vanguard&#039;s Arrow Incorporated(VAI), a United States-based Private Military Company. They are equipped with modern military equipment and weaponry akin to the USCM. &lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
Military Contractors are most akin to USCM in terms of playstyle and equipment, sharing most equipment and weapons. They are capable of using almost anything you can come across with great expertise, they are however, lightly armored.&lt;br /&gt;
&lt;br /&gt;
The contractors operate under a much less rigid command structure, with everyone in the squad being of equal rank except the Team Leader, and all members of the squad being able to assist in whatever is needed at that particular moment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The major difference between Military Contractors and other response teams is their complete friendliness to the USCM, their primary objective being to assist them in whatever ways are possible.&lt;br /&gt;
&lt;br /&gt;
=Backstory=&lt;br /&gt;
Founded by nine USCM Veterans in 2166, following the Tientsin Campaign, Vanguard&#039;s Arrow Incorporated grew steadily from then til 2180, eventually becoming one of the biggest PMCs operating out of the United Americas.&lt;br /&gt;
In 2177, VAI managed to get the 2177 Military Aid Act passed by UA Congress, allowing independent contractors to assist USCMC forces in exchange for back-pay at a pre-determined rate, greatly increasing the potential cash-flow PMCs could make off the UA.&lt;br /&gt;
&lt;br /&gt;
In early 2180, an unspecified incident involving mass-colonist casualties and damage to We-Yu property occurred on LV-191.  Following this, many major contracts with VAI were dropped, however, a few months after, an unknown benefactor offered a new contract.&lt;br /&gt;
In exchange for a large payment, that would consistently come, VAI would begin a campaign of corporate espionage and sabotage against Weyland-Yutani. VAI, almost out of contracts, accepted this deal, believing the extra cash-flow and weakening of We-Yu PMC forces would assist their business much more than being in a small-scale corporate war with WY would cause, as well as the loss of some minor contracts in the TWE. Later, this series of offensive operations against WY further escalated into full-scale attacks on small WY facilities.&lt;br /&gt;
&lt;br /&gt;
Since then, the still-ongoing contract has kept VAI afloat, albeit still not anywhere near its hey-day. The 2177 Military Aid Act has also not been repealed, allowing VAI a bonus source of cash-flow via assistance of USCM forces wherever possible.&lt;br /&gt;
&lt;br /&gt;
Vanguard&#039;s Arrow Incorporated is split into five sections:&lt;br /&gt;
VAI Central Command(VAICC), contains all administrative and executive personnel of VAI.&lt;br /&gt;
VAI Special Protection(VAISP), tasked with the protection of VAICC and VAIMS personnel and vessels.&lt;br /&gt;
VAI Special Operations(VAISO), tasked with more unsavory operations, black ops, and the majority of anti-WY work.&lt;br /&gt;
VAI Primary Operations(VAIPO), tasked with anything that is not in the realm of VAISP and VAISO. Makes up the majority of VAI combat personnel.&lt;br /&gt;
VAI Medical Science(VAIMS), tasked with manning medical ships, dispatching medical specialists to act as team medics, and running laboratories. VAIMS was previously known as VAI Medical-Support until 2181, when the science and research division was established.&lt;br /&gt;
&lt;br /&gt;
The majority of VAI personnel are ex-USCM, with the rest being made up of members of other UA militaries, and ex-military immigrants sprinkled in as well.&lt;br /&gt;
The forces that respond to the USS Almayer&#039;s potential distress beacon are stationed on the USS Inheritor, made up of about 300 Contractors and 50 Support personnel, they are assigned to riot-control, military aid of the USCM, and sabotage and espionage of WY whenever it is convenient.&lt;br /&gt;
&lt;br /&gt;
= Standing Orders =&lt;br /&gt;
VAIPO Mercenary Teams are to assist USCMC forces whenever possible. While the Team-Leader has ultimate authority over their team, in absence of commands from VAICC, teams are to report to the highest ranking USCM officer on-site for tasking and acquirement of IFF codes of the local USCM force. All VAI teams have also been tasked with their active contract of espionage and sabotage against Weyland-Yutani, however, it is highly recommended to keep these operations quiet, as a direct engagement with WY on-board a USCM vessel or on a USCM operation-site will draw unneeded attention, and depending on the standing of the officers in charge of the USCM force, a potential engagement with USCM forces as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOTE:&#039;&#039;&#039; There&#039;s a chance for the contractors to be aware or unaware of the alien threat, the details are located in the backstory when you spawn.&lt;br /&gt;
= Military Contractor Roles =&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Contractor Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:contract_stand.png|64px]]&amp;lt;br&amp;gt;VAIPO Mercenary (Contractor Standard)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-40 battle rifle|MAR40 battle rifle]], or the &lt;br /&gt;
[[Marine_Equipment#M41A_Pulse_Rifle_MK2|M41A MK2 Pulse Rifle]], the [[Marine_Equipment#M41A_Mk1_Pulse_Rifle|M41A MK1 Pulse Rifle]], the ABR-40 or the [[Marine_Equipment#Mk221_Tactical_Shotgun|MK221 Tactical shotgun]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]. While they may appear as an underwhelming threat, they come equipped with a surplus of ammunition, high-quality weapons, and are heavily trained in their use.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_medic.png|64px]]&amp;lt;br&amp;gt;VAIMS Medical Specialist (Contractor Medic)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-30 battle carbine|MAR30 battle carbine]] and the medical supplies to keep the team alive. Just like their USCM counterparts, they&#039;re able to heal most injuries sustained during combat.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|construction=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|melee=1&lt;br /&gt;
|cqc=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_mg.png|64px]]&amp;lt;br&amp;gt;VAIPO Automatic Rifleman (Contractor Machinegunner)&lt;br /&gt;
|Equipped with a [[Marine_Equipment#MAR-50_Light_Machine_Gun|MAR50 Light Machine Gun]] or the [[Marine Equipment#M41AE2 heavy pulse rifle|M41AE2 Heavy Pulse Rifle]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]. The Contractor Machinegunner is capable of laying down sustained fire, and if an [[Marine_Equipment#M56_Smartgun|M56B Smartgun]] is found, it can be used by them as well.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_engineer.png|64px]]&amp;lt;br&amp;gt;VAIPO Engineering Specialist(Contractor Engineer)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-30 battle carbine|MAR30 battle carbine]] with standard ammunition, a motion detector, materials, and a mini-sentry for combat support.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|jtac=3&lt;br /&gt;
|endurance=2&lt;br /&gt;
|powerloader=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_leader.png|64px]]&amp;lt;br&amp;gt;VAIPO Team Leader (Contractor Team Leader)&lt;br /&gt;
|Squad Leader of the contractor force. Equipped with an [[Marine_Equipment#M41A_Mk1_Pulse_Rifle|M41A MK1 Pulse Rifle]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]. The Team Leader&#039;s job is to lead their squad on the field, and ensure their objectives are being carried out. &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|engineering=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=1&lt;br /&gt;
|police=2&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|powerloader=1&lt;br /&gt;
|endurance=4&lt;br /&gt;
|jtac=4&lt;br /&gt;
|fireman=2&lt;br /&gt;
|overwatch=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_synth.png|64px]]&amp;lt;br&amp;gt;VAIPO Support Synthetic (Contractor Synthetic)&lt;br /&gt;
|Equipped with standard support-synthetic gear, the Contractor Synthetic is the designated support specialist for the squad, capable of engineering, medical, and non combat duties.&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This role is locked to the Synthetic Whitelist.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=3&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=3&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|navigation=1&lt;br /&gt;
|overwatch=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAISO_MERCENARY.png|64px]]&amp;lt;br&amp;gt;VAISO Mercenary (Covert Contractor Standard)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-40 battle rifle|MAR40 battle rifle]], or the &lt;br /&gt;
[[Marine_Equipment#M41A_Pulse_Rifle_MK2|M41A MK2 Pulse Rifle]], the [[Marine_Equipment#M41A_Mk1_Pulse_Rifle|M41A MK1 Pulse Rifle]], the [[Non-USCM Equipment#ABR-40 tactical rifle|ABR-40]] or the [[Marine_Equipment#Mk221_Tactical_Shotgun|MK221 Tactical shotgun]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]. While they may appear as an underwhelming threat, they come equipped with a surplus of ammunition, high-quality weapons, and are heavily trained in their use. Additionally they were given a SOF Operator Helmet and a night vision optic.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAIMS_COVERT.png|64px]]&amp;lt;br&amp;gt;VAIMS Medical Specialist (Covert Contractor Medic)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-30 battle carbine|MAR30 battle carbine]] and the medical supplies to keep the team alive. Just like their USCM counterparts, they&#039;re able to heal most injuries sustained during combat. Additionally they were given a SOF Operator Helmet and a night vision optic.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|construction=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|melee=1&lt;br /&gt;
|cqc=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAISO_AUTOMATIC_RIFLEMAN.png|64px]]&amp;lt;br&amp;gt;VAISO Automatic Rifleman (Covert Contractor Machinegunner)&lt;br /&gt;
|Equipped with a [[Marine_Equipment#MAR-50_Light_Machine_Gun|MAR50 Light Machine Gun]] or the [[Marine Equipment#M41AE2 heavy pulse rifle|M41AE2 Heavy Pulse Rifle]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]. The Contractor Machinegunner is capable of laying down sustained fire, and if an [[Marine_Equipment#M56_Smartgun|M56B Smartgun]] is found, it can be used by them as well. Additionally they were given a SOF Operator Helmet and a night vision optic.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAISO_ENG.png|64px]]&amp;lt;br&amp;gt;VAISO Engineering Specialist(Covert Contractor Engineer)&lt;br /&gt;
|Equipped with a standard issue [[Non-USCM Equipment#MAR-30 battle carbine|MAR30 battle carbine]] with standard ammunition, a motion detector, materials, and a mini-sentry for combat support. Additionally they were given a SOF Operator Helmet and a night vision optic.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|firearms=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|medical=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|jtac=3&lt;br /&gt;
|endurance=2&lt;br /&gt;
|powerloader=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAISO_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;VAISO Team Leader (Covert Contractor Team Leader)&lt;br /&gt;
|Squad Leader of the contractor force. Equipped with an [[Marine_Equipment#M41A_Mk1_Pulse_Rifle|M41A MK1 Pulse Rifle]] and a modified [[Marine_Equipment#M4A3_Service_Pistol_.45|M1911 Service Pistol]]The Team Leader&#039;s job is to lead their squad on the field, and ensure their objectives are being carried out. Additionally they were given a SOF Operator Helmet, night vision and security optics.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|engineering=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|construction=2&lt;br /&gt;
|leadership=3&lt;br /&gt;
|medical=1&lt;br /&gt;
|police=2&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|powerloader=1&lt;br /&gt;
|endurance=4&lt;br /&gt;
|jtac=4&lt;br /&gt;
|fireman=2&lt;br /&gt;
|overwatch=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:VAISO_SYNTH.png|64px]]&amp;lt;br&amp;gt;VAISO Support Synthetic (Covert Contractor Synthetic)&lt;br /&gt;
|Equipped with standard support-synthetic gear, the Contractor Synthetic is the designated support specialist for the squad, capable of engineering, medical, and non combat duties. Additionally they were given a SOF Operator Helmet, night vision and security optics.&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; This role is locked to the Synthetic Whitelist.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=3&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=3&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|navigation=1&lt;br /&gt;
|overwatch=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Non-USCM_Equipment&amp;diff=38449</id>
		<title>Non-USCM Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Non-USCM_Equipment&amp;diff=38449"/>
		<updated>2025-08-04T01:07:53Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: add the ABR-40 tactical rifle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
The enemies and allies of the USCM don&#039;t all buy from the same hardware store, here you will find listed the equipment used by the other factions.&lt;br /&gt;
= Third Party Military/Paramilitary or Black Ops Weapons =&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42C anti-tank sniper rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M56D &#039;Dirty&#039; smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M56T &#039;Terminator&#039; smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M41A2_pulse_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NSG_23_assault_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M39B2_submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78_pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Mateba_autorevolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/FN_FP9000_Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Flammenwerfer_3_Heavy_Incineration_Unit}}|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Union of Progressive People&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type_71_pulse_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type_71_pulse_carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 71-F pulse rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 71 &#039;Commando&#039; pulse carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 23 riot shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/GSh-7.62 rotary machine gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/QYJ-72 General Purpose Machine Gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/HJRA-12 Handheld Anti-Tank Grenade Launcher}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 88 designated marksman rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 64 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type-19 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NP92 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NPZ92 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 73 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 74 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/ZHNK-72 revolver}}|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 80 Bayonet}}[[File:Autowiki-Type_80_bayonet.png|64px]]&lt;br /&gt;
[[#Type 80 Bayonet|&#039;&#039;&#039;Type 80 Bayonet&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard-issue bayonet of the UPP, the Type 80 is balanced to also function as an effective throwing knife.&lt;br /&gt;
&lt;br /&gt;
{{Type 80 Bayonet Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Royal Marines Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Old F90 Not removed, but not spawned with current presets. |style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 Rifle}}&lt;br /&gt;
[[#F903A1 Rifle|&#039;&#039;&#039;F903A1 Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1 Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A2.png|64px]]&lt;br /&gt;
{{Anchor|F903A2 Rifle}}&lt;br /&gt;
[[#F903A2 Rifle|&#039;&#039;&#039;F903A2 Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A2 Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1_B.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 &#039;Breacher&#039; Rifle}}&lt;br /&gt;
[[#F903A1 &#039;Breacher&#039; Rifle|&#039;&#039;&#039;F903A1/B &#039;Breacher&#039; Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1/B Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1Marksman.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 Marksman Rifle}}&lt;br /&gt;
[[#F903A1 Marksman Rifle|&#039;&#039;&#039;F903A1 Marksman Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1 Marksman Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L23 assault rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L23-B assault rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L42A3 battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L42A3-F battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L56A2 smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:ballisticshield.png|64px]]&lt;br /&gt;
{{Anchor|FBS-B Ballistic shield}}&lt;br /&gt;
[[#FBS-B Ballistic shield|&#039;&#039;&#039;FBS-B Ballistic shield&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]]&lt;br /&gt;
[[#L5 Bayonet|&#039;&#039;&#039;L5 Bayonet&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife.&lt;br /&gt;
&lt;br /&gt;
{{L5 Bayonet Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer, Military Contractors and CLF&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/ABR-40_tactical_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-50 light machine gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-40 battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-30 battle carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/R4T lever-action rifle}}|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]&lt;br /&gt;
[[#L42A Battle Rifle|&#039;&#039;&#039;L42A Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{L42A Description}}&lt;br /&gt;
&lt;br /&gt;
{{L42A Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP27 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Basira-Armstrong bolt-action hunting rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP5 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/FN FP9000 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAC-15 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/custom built shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/HG 37-12 pump shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CZ-81 machine pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M1911 service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/vintage Desert Eagle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/KT-42 automag}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/S&amp;amp;W .38 model 37 revolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CMB Spearhead autorevolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/holdout pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M83A2 SADAR}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MK-45 &#039;High-Power&#039; Automagnum}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Beretta 92FS pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Beretta 93FR burst pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Lunge Mine.png|64px]]&lt;br /&gt;
{{Anchor|Lunge Mine}}&lt;br /&gt;
[[#Lunge Mine|&#039;&#039;&#039;Lunge Mine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user&#039;s face was not an apparent concern of the designer. A true hero&#039;s weapon.&lt;br /&gt;
Uncommonly found in the hands of &#039;&#039;very brave (or stupid)&#039;&#039; &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Combat_Sword}}[[File:Combat Sword.png|64px]]&lt;br /&gt;
[[#Combat_Sword|&#039;&#039;&#039;Combat sword&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M2132 Machete Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Katana}}[[File:Katana.png|64px]]&lt;br /&gt;
[[#Katana|&#039;&#039;&#039;Katana&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Katana Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Misc&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/two-bore rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Webley Mk VI service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/ABR-40 hunting rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M37-17 pump shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/PPSh-17b submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 grenadier rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M60 General Purpose Machine Gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/AR10 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/UZI}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M48A4 service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/nailgun}}|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Claymore}}[[File:Claymore.png|64px]]&lt;br /&gt;
[[#Claymore|&#039;&#039;&#039;Claymore&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | What are you standing around staring at this for? Get to killing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M2132 Machete Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Fireaxe}}[[File:Fireaxe.png|64px]]&lt;br /&gt;
[[#Fireaxe|&#039;&#039;&#039;Fireaxe&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | What are you standing around staring at this for? Get to killing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fireaxe Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Basball Bat}}[[File:Baseball_Bat.png|64px]]&lt;br /&gt;
[[#Baseball Bat|&#039;&#039;&#039;Baseball Bat&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Baseball Bat Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Metal Basball Bat}}[[File:Metal_Baseball_Bat.png|64px]]&lt;br /&gt;
[[#Metal Baseball Bat|&#039;&#039;&#039;Metal Baseball Bat&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Metal Baseball Bat Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Makeshift Spear}}[[File:Makeshift_Spear.png|64px]]&lt;br /&gt;
[[#Makeshift Spear|&#039;&#039;&#039;Makeshift Spear&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A haphazardly-constructed yet still deadly weapon of ancient design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Makeshift Spear Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MARSOC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM40 pulse rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM38 tactical shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CMB Riot Control Unit&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16A5_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP5A5_submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Model_1771_Cobra_Max_Tactical}}|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unobtainable Weapons and Equipment=&lt;br /&gt;
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Auto-9 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Ol&#039; Painless}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/golden Mateba autorevolver custom}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M57-A4 &#039;Lightning Bolt&#039; quad thermobaric launcher}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CHIMP70 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M2019 Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/PKL &#039;Double&#039; Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M2049 Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/&#039;LAZ-TOP&#039;}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/RXF-M5 EVA pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px; text-align:center;&amp;quot; |[[File:Katana.png|64px]]&lt;br /&gt;
{{Anchor|Absurdly Sharp Katana}}&lt;br /&gt;
[[#Absurdly Sharp Katana|&#039;&#039;&#039;Absurdly Sharp Katana&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&#039;&#039;&#039;Ingame Description:&#039;&#039;&#039;  That&#039;s it. I&#039;m sick of all this &amp;quot;Masterwork Bastard Sword&amp;quot; bullshit that&#039;s going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I&#039;m talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that&#039;s about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I&#039;m pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.&lt;br /&gt;
&lt;br /&gt;
Ever wonder why medieval Europe never bothered conquering Japan? That&#039;s right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Absurdly Sharp Katana Stats}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px; text-align:center;&amp;quot; |[[File:Sledgehammer.png|64px]]&lt;br /&gt;
{{Anchor|Breacher B5}}&lt;br /&gt;
[[#Breacher B5|&#039;&#039;&#039;Breacher B5&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
{{Sledgehammer Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via [[Requisitions]] or the vendors located in your squad&#039;s main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they&#039;re attached to, and don&#039;t inherit their effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 70%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Muzzle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Suppressor Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Bayonet Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Extended Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Recoil Compensator Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Rail&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rail Flashlight Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Red Dot Sight Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Reflex Sight}}&lt;br /&gt;
&lt;br /&gt;
{{Magnetic Harness Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Railscope Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Miniscope_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Smartscope Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM88Scope_Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Underbarrel&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Vertical Grip}}&lt;br /&gt;
&lt;br /&gt;
{{Angled Grip Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Flashlight Grip Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Gyroscopic Stabilizer Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Bipod Stats}}&lt;br /&gt;
&lt;br /&gt;
{{UGL_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MK1_UGL_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Miniflamer_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Underbarrel_Shotgun_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Burst Fire Assembly Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Laser_Sight_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Underbarrel Extinguisher Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM-VESG-1 Flamer Nozzle Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Stock&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{M41A Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M41A Folding Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{L42A Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M44 Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M37 Wooden Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MK221 Tactical Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Submachinegun Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible Submachinegun Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Submachinegun Arm Brace Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MOU53 Tactical Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM88 Padded Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Barrels&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:300px;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:300px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mateba Standard Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Mateba Marksman Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Mateba Short Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]]&lt;br /&gt;
[[#Tactical Medical Pouch|&#039;&#039;&#039;Tactical Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.&lt;br /&gt;
Worn by MARSOC Operators.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
&lt;br /&gt;
Holds the following:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
[[#Health Analyzer|&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Nano-Splint.png|48px]]&lt;br /&gt;
[[#Nano Splints|&#039;&#039;&#039;Nano Splints&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:UpgradedAdvtraumakit.png|48px]]&lt;br /&gt;
[[#Upgraded Advanced Trauma Kit|&#039;&#039;&#039;Upgraded Advanced Trauma Kit&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:UpgradedAdvburnkit.png|48px]]&lt;br /&gt;
[[#Upgraded Advanced Burn Kit|&#039;&#039;&#039;Upgraded Advanced Burn Kit&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine|&#039;&#039;&#039;Bicaridine Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine|&#039;&#039;&#039;Bicaridine Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Injector|&#039;&#039;&#039;Kelotane Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency AutoInjector|&#039;&#039;&#039;2 x Emergency AutoInjector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Mini_Extinguisher.png|48px]]&lt;br /&gt;
[[#Mini Fire Extinguisher|&#039;&#039;&#039;Mini Fire Extinguisher&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Redemption_stim_injector.png|48px]]&lt;br /&gt;
[[#Redemption Stimulant|&#039;&#039;&#039;Redemption Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Brain_stim_injector.png|48px]]&lt;br /&gt;
[[#Brain Stimulant|&#039;&#039;&#039;Brain Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Speed_stim_injector.png|48px]]&lt;br /&gt;
[[#Speed Stimulant|&#039;&#039;&#039;Speed Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]]&lt;br /&gt;
[[#Tactical Tool Pouch|&#039;&#039;&#039;Tactical Tool Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.&lt;br /&gt;
Worn by MARSOC Operators.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
&lt;br /&gt;
Contains 8 slots.&lt;br /&gt;
Holds the following items below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
[[#Screwdriver|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
[[#Wirecutters|&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
[[#Crowbar|&#039;&#039;&#039;Crowbar&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coils|&#039;&#039;&#039;Cable Coils&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
[[#Security Access Tuner|&#039;&#039;&#039;Security Access Tuner&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
[[#Wrench|&#039;&#039;&#039;Wrench&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:C4.png|48px]]&lt;br /&gt;
[[#C4|&#039;&#039;&#039;C4 x 2&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id=&amp;quot;Type 41 Pistol Holster Rig&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
[[#Type 41 Pistol Holster Rig|&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id =&amp;quot;UCP3 combat pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:UCP3-combat-pack.png]]&lt;br /&gt;
[[#UCP3 combat pack|&#039;&#039;&#039;UCP3 combat pack&#039;&#039;&#039;]]&lt;br /&gt;
|A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the &#039;&#039;&#039;Union of Progressive Peoples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id =&amp;quot;Light Weight Combat Pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
[[#Light Weight Combat Pack|&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Clothing=&lt;br /&gt;
The uniforms worn by other factions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|MARSOC Tactical Operator Uniform}}&lt;br /&gt;
[[File:MARSOC Uniform.png|64px]]&lt;br /&gt;
&lt;br /&gt;
[[#MARSOC Tactical Operator Uniform|&#039;&#039;&#039;MARSOC Tactical Operator Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A black uniform for elite Marine operators. So this is where all their money goes.&lt;br /&gt;
Compatible with-&lt;br /&gt;
&lt;br /&gt;
MARSOC M3 Pattern Armor,&lt;br /&gt;
M3-L Pattern Light Armor (Light Standard), &lt;br /&gt;
M3 Pattern Personal Armor (Medium Standard), &lt;br /&gt;
M3-H Pattern Heavy Armor (Heavy Standard), &lt;br /&gt;
B12 Pattern Personal Armor (Squad Leader), &lt;br /&gt;
M3-S Light Armor (Scout), &lt;br /&gt;
M3-T Light Armor (Demolitionist), &lt;br /&gt;
M45 Pattern Ghillie Armor (Sniper), &lt;br /&gt;
M35 Armor (Pyrotechnic), &lt;br /&gt;
M3-G4 Grenadier Armor (Grenadier), and&lt;br /&gt;
M56 Combat Harness (Squad Gunner)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = {{Heat Absorbent Coif Description}}&lt;br /&gt;
&lt;br /&gt;
Spawns at the &#039;&#039;&#039;Automated Closet&#039;&#039;&#039; as Standard Equipment.&lt;br /&gt;
 &lt;br /&gt;
|Icon = Heat_absorbent_coif&lt;br /&gt;
|Title = Heat absorbent coif&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Marines|USCM Marines]]&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
|Icon = Boots&lt;br /&gt;
|Title = Combat Boots&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = swat_mask&lt;br /&gt;
|Title = SWAT Mask&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC mask&lt;br /&gt;
|Title = M8 pattern armored balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC SL Mask&lt;br /&gt;
|Title = M8 pattern armored balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]&#039;&#039;&#039; &lt;br /&gt;
|Icon = UPP Mask&lt;br /&gt;
|Title = UPP armored commando balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Helmets=&lt;br /&gt;
A list of helmets which are paired with Armor.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by &#039;&#039;&#039;PMC Standards&#039;&#039;&#039; and &#039;&#039;&#039;PMC Medics&#039;&#039;&#039;&lt;br /&gt;
{{PMC Tactical Cap Stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Cap&lt;br /&gt;
|Title = PMC Tactical Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A helmet worn by &#039;&#039;&#039;PMC Marksmen&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Sniper Helmet}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Sniper-Helmet&lt;br /&gt;
|Title = PMC Sniper Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by &#039;&#039;&#039;PMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Tactical Cap Stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Beret&lt;br /&gt;
|Title = PMC Beret&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A helmet designed for PMC Smartgunners. This one is tailored for the &#039;&#039;&#039;PMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Gunner Helmet}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Gunner-Helmet&lt;br /&gt;
|Title = PMC_Gunner_Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A fully enclosed, armored helmet made to complete the M5X exoskeleton armor.  &lt;br /&gt;
{{M5X Helmet Stats}} &lt;br /&gt;
|Icon = CommandoHelmet&lt;br /&gt;
|Title = M5X Helmet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;UPP&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM&#039;s M10 Pattern Marine Helmet.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
{{UM4 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UM4Helm&lt;br /&gt;
|Title = UM4 Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;UPP Covert Operatives&#039;&#039;&#039;.&lt;br /&gt;
{{UPP Cap/beret stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UPP-Armored-Cap&lt;br /&gt;
|Title = Armored UPP Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the UPP&#039;s elite &#039;&#039;&#039;Specialist&#039;&#039;&#039; soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man&#039;s B18 helmet.&lt;br /&gt;
This armor is worn by the and &#039;&#039;&#039;UPP Minigunner&#039;&#039;&#039;.&lt;br /&gt;
{{UH7 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UH7Helm&lt;br /&gt;
|Title = UH7 Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Squad Leaders&#039;&#039;&#039; and &#039;&#039;&#039;UPP Covert Operative Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{UPP Cap/beret stats}} &lt;br /&gt;
|Icon = UPP Beret&lt;br /&gt;
|Title = UPP Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;RMC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Personnel&#039;&#039;&#039;.&lt;br /&gt;
{{L5A2 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = L5A2_Helmet&lt;br /&gt;
|Title = L5A2 Ballistic Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Breacher&#039;&#039;&#039;.&lt;br /&gt;
{{L5A3 Helmet stats}} &lt;br /&gt;
|Icon = L5A3_Helmet&lt;br /&gt;
|Title = L5A3 Ballistic Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Personnel&#039;&#039;&#039;.&lt;br /&gt;
{{Royal Marine Beret stats}} &lt;br /&gt;
|Icon = Royal_Marine_Beret&lt;br /&gt;
|Title = Royal Marine Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A sturdy freelancer&#039;s cap. More protective than it seems. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, if they can afford it.&lt;br /&gt;
{{Armoured Freelancer Cap stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = Freelancer-Cap&lt;br /&gt;
|Title = Armored Freelancer Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A sturdy freelancer&#039;s beret. More protective than it seems. For the use of making sure your Freelancers know who&#039;s in charge of the team. That should be you by the way.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenary Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Freelancer Cap stats}} &lt;br /&gt;
|Icon = Freelancer-Beret&lt;br /&gt;
|Title = Freelancer Armored Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CLF and Civilian&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Cowl stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = ArmoredCowl&lt;br /&gt;
|Title = Armored Militia Cowl&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the &amp;quot;front&amp;quot;. Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Cowl stats}} &lt;br /&gt;
|Icon = Bucket Helmet&lt;br /&gt;
|Title = Bucket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Special/Miscellaneous &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective helmet worn by some seriously experienced mercs. &lt;br /&gt;
This helmet is worn by the [[Dutch&#039;s Mercenary Team#Dutch.27s_Dozens_Roles| &#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{Dutch&#039;s Frozen Helmet stats}}&lt;br /&gt;
|Icon = Dutch-Dozens-Helmet&lt;br /&gt;
|Title = Dutch&#039;s Dozen Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.&lt;br /&gt;
This cap is worn by the [[Dutch&#039;s Mercenary Team#Dutch.27s_Dozens_Roles|&#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{Dutch&#039;s Frozen Helmet stats}}&lt;br /&gt;
|Icon = Dutch-Dozens-Cap&lt;br /&gt;
|Title = Dutch&#039;s Dozen Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = For some reason, seeing this helmet causes you to feel extremely distressed.&lt;br /&gt;
&#039;&#039;Wait a minute, there&#039;s a button on the helmet...&#039;&#039;&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;HEFA Knights&#039;&#039;&#039;. One helmet is found in &#039;&#039;&#039;Fiorina - Science Annex&#039;&#039;&#039;.&lt;br /&gt;
{{HEFA Helmet stats}} &lt;br /&gt;
|Icon = HEFA Helmet&lt;br /&gt;
|Title = HEFA Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the &#039;&#039;&#039;PMC Sniper&#039;&#039;&#039; and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Snipers&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Sniper Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Sniper_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Sniper Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the &#039;&#039;&#039;PMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{PMC M56 Combat Harness Stats}}&lt;br /&gt;
|Icon = PMC_M56_Combat_Harness&lt;br /&gt;
|Title = PMC M56 Combat Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. &lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Leader Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Leader_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Leader Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.&lt;br /&gt;
{{M5X Exoskeleton Armor Stats}}&lt;br /&gt;
|Icon = X-13_Apesuit&lt;br /&gt;
|Title = M5X Exoskeleton Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;UPP&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
{{UM5 Personal Armor Stats}}&lt;br /&gt;
|Icon = UM5_Personal_Armor&lt;br /&gt;
|Title = UM5 Personal Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Minigunner&#039;&#039;&#039;.&lt;br /&gt;
{{UH7 Heavy Plated Armor Stats}}&lt;br /&gt;
|Icon = UH7_Heavy_Plated_Armor&lt;br /&gt;
|Title = UH7 Heavy Plated Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;RMC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A customizable personal armor system used by the Three World Empire&#039;s Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC&#039;s M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire&#039;s smaller but better equipped Royal Marines.&lt;br /&gt;
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Riflemen&#039;&#039;&#039; and &#039;&#039;&#039;RMC Marksman&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Armor Stats}}&lt;br /&gt;
|Icon = kestral_armour&lt;br /&gt;
|Title = Kestral Armoured Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A heavier version of the armor system used by the Three World Empire&#039;s Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Breachers&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Pointman Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Pointman_Armour&lt;br /&gt;
|Title = Kestral Pointman Armour&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Smartgun Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Smartgun_Armour&lt;br /&gt;
|Title = Kestral Armoured Smartgun Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;RMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Carry Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Carry_Armour&lt;br /&gt;
|Title = Kestral Armoured Carry Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
{{Freelancer Cuirass Stats}}&lt;br /&gt;
|Icon = Cuirass&lt;br /&gt;
|Title = Freelancer Cuirass&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CLF and Civilian&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Hauberk Stats}}&lt;br /&gt;
|Icon = Hauberk&lt;br /&gt;
|Title = Colonial Militia Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Partial Hauberk Stats}}&lt;br /&gt;
|Icon = CLF Partial Haurberk&lt;br /&gt;
|Title = Colonial Militia Partial Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Brace Stats}}&lt;br /&gt;
|Icon = CLF Brace&lt;br /&gt;
|Title = Colonial Militia Brace&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Vest Stats}}&lt;br /&gt;
|Icon = CLF Vest&lt;br /&gt;
|Title = Colonial Militia Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Bulletproof Vest Stats}}&lt;br /&gt;
|Icon = Bulletproof_vest&lt;br /&gt;
|Title = Bulletproof Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Special/Miscellaneous &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective vest worn by some seriously experienced mercs.&lt;br /&gt;
This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| &#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{D2 Armored Vest Stats}}&lt;br /&gt;
|Icon = D2_armored_vest&lt;br /&gt;
|Title = D2 Armored Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;HEFA Knights&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
{{HEFA Knight Armor Stats}}&lt;br /&gt;
|Icon = HEFA Knight Armor&lt;br /&gt;
|Title = HEFA Knight Armor&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Generic description goes here. This will extend the box so there&#039;s no need for extra spaces.&lt;br /&gt;
|Icon = Image Goes Here (No need for .png at the end)&lt;br /&gt;
|Title = Title Goes Here&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Attachments]]&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38422</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38422"/>
		<updated>2025-07-31T01:13:15Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Remove the mercenary group category and switch for their title ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = PMC-Standard.png&lt;br /&gt;
|jobtitle = Responder&lt;br /&gt;
|rank = Depends on role&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Depends&lt;br /&gt;
|unlock = Ship distress signal; ghosts only.&lt;br /&gt;
|duties = Answer the distress call and help the marines or work against them.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = (Unavailable)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;This is USS Almayer, calling anyone... &lt;br /&gt;
Mayday, Mayday...We are under attack...&#039;&#039; &lt;br /&gt;
&#039;&#039;They are everywhere, we are losing our crew fast!&#039;&#039;&lt;br /&gt;
&#039;&#039;Mayday...Please help...This is USS Almayer...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;USS Almayer? Come in, USS Almayer!&lt;br /&gt;
Can you hear me?&#039;&#039; &#039;&#039;Come in, USS Almayer!&#039;&#039;&lt;br /&gt;
&#039;&#039;... Hang in there, Almayer! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can&#039;t reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
If the marines are outgunned by the aliens or any other potential threat, the [[Commanding Officer]] can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a &#039;&#039;&#039;Response Team&#039;&#039;&#039; (Or either &#039;&#039;&#039;a Pod full of [[Aliens]]&#039;&#039;&#039; or &#039;&#039;&#039;an empty shuttle with limited supplies&#039;&#039;&#039;) will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).&lt;br /&gt;
&lt;br /&gt;
To join a Response Team you need to set your &amp;quot;Toggle Special Role Candidacy&amp;quot; for Response Team to enabled and then when a Response Team message pops up go to the Ghost tab and click on &amp;quot;Join Response Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Friendly/Neutral Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
|They&#039;re a collection of ex-Colonists in the Neroid Rift sector, who have banded together to form a mercenary group, and as such have been the lawmen-for-hire in the sector from 2181 to 2189. The &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mercenaries will assist on the &#039;&#039;&#039;defence of the USS Almayer&#039;&#039;&#039;, for as long as &#039;&#039;&#039;their conditions or promises are met upon taking up the contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: There is a chance for the Freelancers to be &#039;&#039;&#039;HOSTILE&#039;&#039;&#039; when they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PMC-Officer.png|64px|link=Weyland_Yutani%27s_PMCs]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weyland Yutani&#039;s PMCs]]&#039;&#039;&#039;&lt;br /&gt;
|The largest PMC force in the sector, the &#039;&#039;&#039;Weyland-Yutani&#039;s military consultants&#039;&#039;&#039; is a subsidiary of the Weyland Yutani. They were originally an independent PMC on Earth, but they were bought out by Weyland Yutani and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.&lt;br /&gt;
&lt;br /&gt;
The PMC teams will report &#039;&#039;&#039;directly to the Corporate Liaison&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the &#039;&#039;&#039;survival of the Corporate Liaison&#039;&#039;&#039;, and once that is ensured, to take &#039;&#039;&#039;suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RMC-Standard.png|64px|link=Royal Marines Commando]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Royal Marines Commando]]&#039;&#039;&#039;&lt;br /&gt;
|TBA&lt;br /&gt;
RMC forces report to their commander firstly, and in the absence of orders from RMC high command, they are to report directly to USCM Command. Their objective is to render aid and assist any USCMC forces in their operations zone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_leader.png|64px|link=Military_Contractors]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Contractors]]&#039;&#039;&#039;&lt;br /&gt;
|One of the largest Private Military Companies operating out of the UA, Vanguard&#039;s Arrow Incorporated is an independent company, fulfilling high-profile contracts for the highest bidder, which is often the [[USCM|USCM]], other armed forces of UA member states, or companies that cannot afford their own PMC force. They are at odds with Weyland-Yutani and their PMC teams, being actively payed to engage in hostile actions against them. Contractors are, like their WY counterparts, also most similar to the USCM in playstyle, but they use standard USCM weapons and ballistic vests instead of the advanced weapons and armor that WY PMCs are equipped with.&lt;br /&gt;
&lt;br /&gt;
Military Contractor teams report to their team leader first and foremost, but in absence of orders from VAI Command, they are to &#039;&#039;&#039;report directly to USCM Command&#039;&#039;&#039;. If the team is unable to find a ranking officer, they are to operate autonomously in tandem with any USCM forces found. Their primary mission is the &#039;&#039;&#039;assistance of the USCM force&#039;&#039;&#039;, and to &#039;&#039;&#039;steal any and all WY research, technology, or secrets&#039;&#039;&#039; found on-site &#039;&#039;&#039;without arising any suspicions from USCM forces.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN_Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[CBRN Response Team]]&#039;&#039;&#039;&lt;br /&gt;
|A highly specialised marine response team tasked with securing or fighting in Chemical, Biological, Radiological and Nuclear environments. Armed with flamethrowers, fire retardant suits and the knowledge of the XX-121 alien. Their task is to exterminate all threats within their area of operation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CMB_Marshal.png|64px|link=The_Colonial_Marshal_Bureau]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Marshal Bureau|Colonial Marshal Bureau]]&#039;&#039;&#039;&lt;br /&gt;
|The Colonial Marshals Bureau is the law enforcement arm of the United Americas operating across the Outer Rim. They serve as federal-level investigators and peacekeepers, answering not to corporations or military commands, but to Colonial Law and the Interstellar Commerce Commission (ICC). The Marshals are tasked with rooting out corruption, enforcing interstellar law, and protecting colonial citizens, especially in regions where corporate overreach and military presence are unchecked.&lt;br /&gt;
&lt;br /&gt;
The CMB consists of standard investigation teams (1 Marshal , Deputies and a Investigative Synthetic) and may include ICC Liaisons or Interstellar Human Rights Observer. In emergency scenarios, specialized Riot Control Units (SWAT) can be deployed from Anchorpoint Station for containment operations, utilizing non-lethal gear and breaching tools.&lt;br /&gt;
&lt;br /&gt;
CMB teams do not take orders from the USCM, but will cooperate during distress situations, and may request QRF support from Anchorpoint’s stationed Colonial Marines if overrun.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png|64px|link=Corporate_Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|A secretive black-ops unit under the direct control of Weyland-Yutani High Command, the &#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are deployed only in the most critical and classified operations. Unlike the Company&#039;s PMCs, they are not mercenaries or contractors, they are loyal internal assets trained and equipped to carry out high-risk missions involving xenomorph containment, asset recovery, and suppression of corporate threats.&lt;br /&gt;
&lt;br /&gt;
The Commandos are composed of elite human operatives selected for loyalty, discretion, and combat expertise. Outfitted with advanced weaponry and cutting-edge equipment, they operate with little oversight and report directly to Weyland-Yutani High Command. They are not aligned with the USS Almayer’s command structure and do not answer to the USCM or the Corporate Liaison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pizza Delivery Company&#039;&#039;&#039;&lt;br /&gt;
|To boldly &#039;&#039;&#039;deliver pizza&#039;&#039;&#039; where no deliveryman has gone before.&lt;br /&gt;
&lt;br /&gt;
One highly trained deliveryman will be deployed with an assortment of refreshing beverages and a choice of pizza to restore the morale of the Marines on the Almayer.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Very rare spawn&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; ;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Hostile Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Leader.png|64px|link=UPP#Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[UPP#Response_Team|The Union of Progressive Peoples]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Union of Progressive Peoples (U.P.P)&#039;&#039;&#039; is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
&lt;br /&gt;
Since their territorial area is highly strict, their goal is to &#039;&#039;&#039;assault the recent USCM force (The Falling Falcons) and eliminate anyone onboard the USS Almayer&#039;&#039;&#039;, to preserve Tychons Rift&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a small chance for the UPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png|64px|link=The Colonial Liberation Front]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Liberation Front]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; are an organized group of colonists who believe the Neroid sector is not part of the United Americas. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of the Dust Raiders, and the diminished presence of the Colonial Marshals, to be proof of their independence.&lt;br /&gt;
&lt;br /&gt;
The CLF&#039;s goal is to &#039;&#039;&#039;repel the USCM Falling Falcons Company and the USS Almayer from Neroid Sector at all costs&#039;&#039;&#039; using lethal force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquad ==&lt;br /&gt;
The Deathsquad, also know as the Commando&#039;s, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Deathsquad&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|link=Whiteout]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Whiteout]]&#039;&#039;&#039;&lt;br /&gt;
|A classified black-ops extermination unit developed by Weyland-Yutani High Command, the Whiteout Team is composed entirely of advanced synthetic combat droids engineered specifically for biohazard containment and witness suppression. Unlike PMCs or synthetics, these androids are purpose-built for war and programmed with unwavering loyalty to the corporation. They are deployed only when a situation has spiraled beyond control, when cleanup requires absolute precision and zero compromise.&lt;br /&gt;
&lt;br /&gt;
Their primary directive is to eradicate all evidence of xenomorphic infestation and eliminate any unauthorized personnel who may jeopardize corporate secrecy. This includes the full liquidation of crew and assets aboard the USS Almayer.&lt;br /&gt;
&lt;br /&gt;
Each unit is equipped with the most advanced warfare technology Weyland-Yutani has to offer. Outfitted with the prototype M7X “Ape Suit” series, designed to withstand xenomorph acid blood and heavy gunfire, they are built to endure the harshest combat environments. Their arsenal includes the [[Non-USCM Equipment|M41A/2 Pulse Rifle]] for standard engagements, the [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration]] Unit for close-quarters purging, and, in select models, a reverse-engineered optical camouflage system derived from recovered Yautja technology, allowing them to become nearly invisible before the kill.&lt;br /&gt;
They are a force not to be messed with.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Commando_Leader.png|64px|link=Union of Progressive Peoples Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Union of Progressive Peoples Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|Little is known of the UPP, even less about the &#039;&#039;&#039;UPP Commando forces&#039;&#039;&#039;. It is a highly organized and covert ops army division issued by UPP High Command. Not much known about them, they&#039;re highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as &#039;&#039;&#039;killing everyone who are not soldiers, glorified to the UPP&#039;&#039;&#039;.&lt;br /&gt;
Like the Corporate Commandos, these commandos are armed and are a force to be reckoned with. They&#039;re armed with the [[Marine_Equipment#Military Armor|heaviest armor]] available to their hands as well as their [[Marine_Equipment#Union of Progressive People Equipment|specially modified Type 71 carbines]] to eliminate any witnesses easily and silently. Take caution when fighting them head-first, it&#039;s a suicide mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MARSOC.png|64px|link=MARSOC]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[MARSOC]]&#039;&#039;&#039;&lt;br /&gt;
|Part of the special operations arm of the USCM and UAAC. Comprised of the best of the best the USCM and UA can offer. With highly engineered equipment that even rivals and potentially outmatches the fearsome UPP and Corporate Commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Inspections ==&lt;br /&gt;
These ERTs may be used as staff as a reaction to player activity, particularly on board the main ship itself. Each may be used to address specific, IC issues on the ship. All of these ERTs are held to the highest standard when interacting with other players and are expected not to be a direct, hostile threat - which does not mean that they are always guaranteed not to be antagonistic in nature. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Inspection ERT&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[USCM High Command Inspector]]&lt;br /&gt;
|A Staff Officer and a Squad Engineer to act a consultant and help as needed, this ERT is part of a planned or unplanned general inspection sent by the USCM itself. &lt;br /&gt;
&lt;br /&gt;
This Inspection most likely to be sympathetic towards the crew of the USS Almayer and also probably the least severe of the group - as long as the ship is in proper working order and everyone on board knows what they&#039;re doing, a passing grade is near guaranteed! It is always a good idea to try and impress a USCM inspector - who knows who may be watching, listening or both and what rewards or punishments may be dolled out based on what the Inspector finds.&lt;br /&gt;
|-&lt;br /&gt;
![[Provost Inspector]]&lt;br /&gt;
|An Inspector of the USCM Provost&#039;s Office along with a Provost Enforcer, sent directly to the Brig to investigate the MP department, their sentencing and any other ML Enforcement issues that may have arisen during the round. &lt;br /&gt;
&lt;br /&gt;
The Inspector has final say over any ML issues that may arise and as such is held to the highest standard per their own knowledge of [[Marine Law]] and [[Standard Operating Procedure]]. While the [[USCM Provost&#039;s Office]] is formally part of the Marines and is compelled to act in their best interest, immidiate justice may not always seem like it serves the needs of the Operation at hand - something worth remembering while dealing with officials of the Provost.&lt;br /&gt;
|-&lt;br /&gt;
![[UAAC-TIS Intelligence Officer]]&lt;br /&gt;
|An Intelligence Officer (or in rarer cases a Secret Agent) of the [[UAAC-TIS]] - a Naval Intelligence agency working directly under United Americas Allied Command - sent on board the USS Almayer either to retrieve or deliver critical intelligence by orders of their Handler or to investigate cases of abuse of Marine Law, especially if the people involved are commissioned or otherwise high ranking officers of the USCM. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[USCM Provost&#039;s Office]], [[UAAC-TIS]] Agents are not compelled to work in the USCM&#039;s best interest and care is required when dealing with them. In theory they have the right to temporarily request any United Americas assets to aid in their mission of recovering and distributing intelligence and have the right of making Law related calls like a Provost Inspector or Marshal does, but in practice they may have ulterior motives and pose an indirect threat to the Operation. &lt;br /&gt;
|-&lt;br /&gt;
![[Corporate Inspector]]&lt;br /&gt;
|Comprised of a Investigator and Detainer. sent in from the USS Royce should [[W-Y|Weyland-Yutani]] suspect that their on-board Liaison or other employees need a reminder on where their loyalties lie. &lt;br /&gt;
&lt;br /&gt;
This ERT&#039;s primary objective is to make sure that everyone working for the Company remembers where their loyalties lie and should there be any issues with executing the will of their superiors make sure that those issues are resolved to everyone&#039;s satisfaction. Depending on what they find, extra help may be sent to the on-board Liaison... Or the Liaison may disappear form the ship, never to be heard from again. &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Factions ==&lt;br /&gt;
These factions will only appear during pre-determined events or admin events only. For the case of the Iron Bears, they&#039;re removed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:MilitaryPolice.png|link=Riot Military Police ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Riot Military Police ERT]]&#039;&#039;&#039;&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they will restore order and bring lawbreakers to justice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HEFA_Knights.png|link=HEFA Knights ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[HEFA Knights ERT]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Holy Order&#039;&#039;&#039; of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show the unbelievers the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gladiator.png|64px|link=Gladiators]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gladiators]]&#039;&#039;&#039;&lt;br /&gt;
|Combatants armed with a shield and a sword as well as the skills to use it. They will fight to the death to entertain and achieve any task given to them with the utmost dedication and ferocity. Irrespective of their origin, gladiators offered spectators an example of Ancient Earth&#039;s Roman martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dozens.png|link=Dutch&#039;s Mercenary Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dutch&#039;s Mercenary Team]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039; are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the US government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M41A.&lt;br /&gt;
&lt;br /&gt;
The team became specialized in fighting a mysterious alien &#039;&#039;predator&#039;&#039;, expect them on the battlefield helping the Colonial Marines fight them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Standard.png|link=Marines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Marines|Marine Reinforcements]]&#039;&#039;&#039;&lt;br /&gt;
|As time passes by in [[Whiskey Outpost]], &#039;&#039;&#039;Marine Reinforcements&#039;&#039;&#039; from the &amp;quot;Dust Raiders&amp;quot; battalion will arrive. They consist of a normal marine squad without any specialties from any of the different ERTs mentioned. Both the reinforcements and the Dust Raider garrison share the same objective, &#039;&#039;&#039;to hold out Whiskey Outpost&#039;&#039;&#039; so that the Dust Raider garrison will station at LV-624 and alien forces in LV-624 will be repelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available in normal rounds.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironbear.png|64px|link=The Iron Bears]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Iron Bears]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Iron Bears&#039;&#039;&#039; are a special forces group from the USSR. While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.&lt;br /&gt;
&lt;br /&gt;
The Iron Bears will defend themselves from Alien harm, but will &#039;&#039;&#039;attempt to seize the ship&#039;&#039;&#039; as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Game Hunter.png|64px|link=Professor Von Bandolier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Professor Von Bandolier]]&#039;&#039;&#039;&lt;br /&gt;
|Professor Von Bandolier is the most esteemed game hunter who has now ventured beyond the stars looking for the largest and or most lethal creatures to shoot, behead and put on the walls of his luxury cabin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the rest of the galaxy and whoever has the misfortune of encountering Professor Von Bandolier (sometimes nicknamed Vondolier), if he deems whoever worthy to be shot at by his terrifying two-bore rifle they&#039;re not gonna survive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER.png&amp;diff=38421</id>
		<title>File:WY COMMANDO LEADER.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER.png&amp;diff=38421"/>
		<updated>2025-07-31T01:11:45Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Wgtjunior uploaded a new version of File:WY COMMANDO LEADER.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO LEADER&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Leader.png&amp;diff=38420</id>
		<title>File:UPP Commando Leader.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Leader.png&amp;diff=38420"/>
		<updated>2025-07-31T01:10:02Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Wgtjunior uploaded a new version of File:UPP Commando Leader.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38408</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38408"/>
		<updated>2025-07-28T03:00:56Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Five hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Weapon Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Weapons Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M82F flare gun holster rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern General Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Injectors)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Pills)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-packet}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch(Splints, Gauze, Ointment)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-splints}}&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Shotgun Shell Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Drop_Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Drop Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | {{Drop Pouch Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gasmask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Gas Mask}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Heat_absorbent_coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat absorbent coif&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Heat Absorbent Coif Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Laser Designator&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M4RA Battle Sight&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* V3 Reactive Thermal Tarp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* M42A Marksman Magazine&lt;br /&gt;
* 2 M42A Incendiary Magazine&lt;br /&gt;
* 2 M42A Flak Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Material Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* XM43E1 Experimental Anti-Material Rifle&lt;br /&gt;
* 2x XM43E1 Marksman Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M276 Pattern M40 Grenade Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
* 2 USCM IMP M63A1 Grenade Satchel&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHARP Operator Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* P9 SHARP rifle&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M103 pattern SHARP magazine belt&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Anti-Armor Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Loader Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.&lt;br /&gt;
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utilities&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Utilities&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Mini_Extinguisher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mini Extinguisher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:flame-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel tank strap pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Two rings straps that loop around M240 variety napalm tanks. Handle with care.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:SensorMate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sensor Mate Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:RollerBed.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.&lt;br /&gt;
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation&lt;br /&gt;
*To fold it, drag it to yourself when not occupied &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Fulton_Device.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Device Stack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.&lt;br /&gt;
There are 20 uses in the stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:sling_pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sling Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Powerloader-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Powerloader Certifcation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|45 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It can contain more handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
Contains 7 slots. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine Auto injector|2 &#039;&#039;&#039;Bicaridine Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Auto injector|2 &#039;&#039;&#039;Kelotane Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Tramadol Auto injector|2 &#039;&#039;&#039;Tramadol Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency Auto injector|1 &#039;&#039;&#039;Emergency Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
Holds 7 Autoinjectors.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Radio Keys&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Radio Keys&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the engineering channel with :n.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:tactics_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactics Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the tactics channel with :t.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Supply_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the supply channel with :u.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}&lt;br /&gt;
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. &#039;&#039;&#039;A fire extinguisher or acid sprayed at you will make you visible&#039;&#039;&#039;. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M3-S Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Anti-Material Sniper Loadout=====&lt;br /&gt;
[[File:Anti_material_sniper.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Anti Material Sniper Loadout contains the &#039;&#039;&#039;XM43E1 Anti-Material Rifle&#039;&#039;&#039;, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Anti-Material Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}&lt;br /&gt;
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 Grenade rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====SHARP Operator Loadout=====&lt;br /&gt;
[[File:Big_Sharp.png]] [[File:SHARP_OPERATOR.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;P9 SHARP rifle&#039;&#039;&#039; and it&#039;s dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.&lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/P9 SHARP rifle}}&lt;br /&gt;
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.&lt;br /&gt;
&lt;br /&gt;
The SHARP&#039;s strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.&lt;br /&gt;
&lt;br /&gt;
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them within 1 tile distance from all directions around the mine.&lt;br /&gt;
&lt;br /&gt;
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.&lt;br /&gt;
&lt;br /&gt;
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.&lt;br /&gt;
&lt;br /&gt;
Explosive Dart Scaling:&lt;br /&gt;
Higher levels mean larger and more powerful explosions&lt;br /&gt;
&lt;br /&gt;
Incendiary Dart Scaling:&lt;br /&gt;
Level 1 - Phosphorus Gas that sets anyone inside on Fire.&lt;br /&gt;
&lt;br /&gt;
Level 2 - Green fire&lt;br /&gt;
&lt;br /&gt;
Level 3 - UT Napalm (default Pyro fire), more powerful than regular napalm.&lt;br /&gt;
&lt;br /&gt;
Level 4 - UT Napalm Again but the size of the fire is bigger.&lt;br /&gt;
&lt;br /&gt;
Important Note:&lt;br /&gt;
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;SHARP Operator Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is NOT able to fire through marines and aliens alike,  so use it with caution even if the explosive and incendiary darts don&#039;t explode on your fellow marines they still hurt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of one tile in front of you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SHARP_BELT.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M103 pattern SHARP magazine belt.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M103 is the  pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autowiki-9X-E_sticky_explosive_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-E sticky explosive dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt; More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Autowiki-9X-T_sticky_incendiary_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-T sticky incendiary dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:Autowiki-9X-F_flechette_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-F flechette dart magazine&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M5 RPG}}&lt;br /&gt;
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &lt;br /&gt;
&amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M3-T Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}&lt;br /&gt;
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
&#039;&#039;Which Specialist Weapon You Have Training For Depends On Which Set You Select.&#039;&#039;&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38407</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38407"/>
		<updated>2025-07-28T02:59:10Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Five hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Weapon Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Weapons Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M82F flare gun holster rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern General Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Injectors)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Pills)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-packet}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch(Splints, Gauze, Ointment)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-splints}}&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Shotgun Shell Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Drop_Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Drop Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | {{Drop Pouch Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gasmask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Gas Mask}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Heat_absorbent_coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat absorbent coif&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Heat Absorbent Coif Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Laser Designator&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M4RA Battle Sight&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* V3 Reactive Thermal Tarp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* M42A Marksman Magazine&lt;br /&gt;
* 2 M42A Incendiary Magazine&lt;br /&gt;
* 2 M42A Flak Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Material Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* XM43E1 Experimental Anti-Material Rifle&lt;br /&gt;
* 2x XM43E1 Marksman Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M276 Pattern M40 Grenade Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
* 2 USCM IMP M63A1 Grenade Satchel&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHARP Operator Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* P9 SHARP rifle&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M103 pattern SHARP magazine belt&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Anti-Armor Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Loader Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.&lt;br /&gt;
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utilities&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Utilities&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Mini_Extinguisher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mini Extinguisher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:flame-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel tank strap pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Two rings straps that loop around M240 variety napalm tanks. Handle with care.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:SensorMate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sensor Mate Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:RollerBed.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.&lt;br /&gt;
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation&lt;br /&gt;
*To fold it, drag it to yourself when not occupied &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Fulton_Device.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Device Stack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.&lt;br /&gt;
There are 20 uses in the stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:sling_pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sling Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Powerloader-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Powerloader Certifcation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|45 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It can contain more handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
Contains 7 slots. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine Auto injector|2 &#039;&#039;&#039;Bicaridine Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Auto injector|2 &#039;&#039;&#039;Kelotane Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Tramadol Auto injector|2 &#039;&#039;&#039;Tramadol Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency Auto injector|1 &#039;&#039;&#039;Emergency Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
Holds 7 Autoinjectors.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Radio Keys&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Radio Keys&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the engineering channel with :n.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:tactics_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactics Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the tactics channel with :t.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Supply_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the supply channel with :u.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}&lt;br /&gt;
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. &#039;&#039;&#039;A fire extinguisher or acid sprayed at you will make you visible&#039;&#039;&#039;. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M3-S Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Anti-Material Sniper Loadout=====&lt;br /&gt;
[[File:Anti_material_sniper.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Anti Material Sniper Loadout contains the &#039;&#039;&#039;XM43E1 Anti-Material Rifle&#039;&#039;&#039;, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Anti-Material Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}&lt;br /&gt;
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 Grenade rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====SHARP Operator Loadout=====&lt;br /&gt;
[[File:Big_Sharp.png]] [[File:SHARP_OPERATOR.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;P9 SHARP rifle&#039;&#039;&#039; and it&#039;s dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.&lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/P9 SHARP rifle}}&lt;br /&gt;
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.&lt;br /&gt;
&lt;br /&gt;
The SHARP&#039;s strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.&lt;br /&gt;
&lt;br /&gt;
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them within 1 tile distance from all directions around the mine.&lt;br /&gt;
&lt;br /&gt;
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.&lt;br /&gt;
&lt;br /&gt;
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.&lt;br /&gt;
&lt;br /&gt;
Explosive Dart Scaling:&lt;br /&gt;
Higher levels mean larger and more powerful explosions&lt;br /&gt;
&lt;br /&gt;
Incendiary Dart Scaling:&lt;br /&gt;
Level 1 - Phosphorus Gas that sets anyone inside on Fire.&lt;br /&gt;
&lt;br /&gt;
Level 2 - Green fire&lt;br /&gt;
&lt;br /&gt;
Level 3 - UT Napalm (default Pyro fire), more powerful than regular napalm.&lt;br /&gt;
&lt;br /&gt;
Level 4 - UT Napalm Again but the size of the fire is bigger.&lt;br /&gt;
&lt;br /&gt;
Important Note:&lt;br /&gt;
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;SHARP Operator Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is NOT able to fire through marines and aliens alike,  so use it with caution even if the explosive and incendiary darts don&#039;t explode on your fellow marines they still hurt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of one tile in front of you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SHARP_BELT.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M103 pattern SHARP magazine belt.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M103 is the  pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autowiki-9X-E_sticky_explosive_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-E sticky explosive dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Autowiki-9X-T_sticky_incendiary_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-T sticky incendiary dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:Autowiki-9X-F_flechette_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-F flechette dart magazine&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M5 RPG}}&lt;br /&gt;
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &lt;br /&gt;
&amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M3-T Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}&lt;br /&gt;
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
&#039;&#039;Which Specialist Weapon You Have Training For Depends On Which Set You Select.&#039;&#039;&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38406</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38406"/>
		<updated>2025-07-28T02:57:53Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add the Anti Material Sniper sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Five hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Weapon Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Weapons Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M82F flare gun holster rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern General Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Injectors)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Pills)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-packet}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch(Splints, Gauze, Ointment)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-splints}}&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Shotgun Shell Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Drop_Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Drop Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | {{Drop Pouch Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gasmask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Gas Mask}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Heat_absorbent_coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat absorbent coif&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Heat Absorbent Coif Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Laser Designator&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M4RA Battle Sight&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* V3 Reactive Thermal Tarp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* M42A Marksman Magazine&lt;br /&gt;
* 2 M42A Incendiary Magazine&lt;br /&gt;
* 2 M42A Flak Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Material Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* XM43E1 Experimental Anti-Material Rifle&lt;br /&gt;
* 2x XM43E1 Marksman Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M276 Pattern M40 Grenade Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
* 2 USCM IMP M63A1 Grenade Satchel&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHARP Operator Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* P9 SHARP rifle&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M103 pattern SHARP magazine belt&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Anti-Armor Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Loader Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.&lt;br /&gt;
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utilities&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Utilities&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Mini_Extinguisher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mini Extinguisher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:flame-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel tank strap pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Two rings straps that loop around M240 variety napalm tanks. Handle with care.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:SensorMate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sensor Mate Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:RollerBed.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.&lt;br /&gt;
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation&lt;br /&gt;
*To fold it, drag it to yourself when not occupied &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Fulton_Device.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Device Stack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.&lt;br /&gt;
There are 20 uses in the stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:sling_pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sling Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Powerloader-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Powerloader Certifcation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|45 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It can contain more handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
Contains 7 slots. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine Auto injector|2 &#039;&#039;&#039;Bicaridine Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Auto injector|2 &#039;&#039;&#039;Kelotane Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Tramadol Auto injector|2 &#039;&#039;&#039;Tramadol Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency Auto injector|1 &#039;&#039;&#039;Emergency Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
Holds 7 Autoinjectors.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Radio Keys&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Radio Keys&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the engineering channel with :n.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:tactics_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactics Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the tactics channel with :t.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Supply_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the supply channel with :u.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}&lt;br /&gt;
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. &#039;&#039;&#039;A fire extinguisher or acid sprayed at you will make you visible&#039;&#039;&#039;. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M3-S Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Anti-Material Sniper Loadout=====&lt;br /&gt;
[[File:Anti_material_sniper.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Anti Material Sniper Loadout contains the &#039;&#039;&#039;XM43E1 Anti-Material Rifle&#039;&#039;&#039;, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Anti-Material Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}&lt;br /&gt;
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 Grenade rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====SHARP Operator Loadout=====&lt;br /&gt;
[[File:Big_Sharp.png]] [[File:SHARP_OPERATOR.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;P9 SHARP rifle&#039;&#039;&#039; and it&#039;s dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.&lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/P9 SHARP rifle}}&lt;br /&gt;
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.&lt;br /&gt;
&lt;br /&gt;
The SHARP&#039;s strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.&lt;br /&gt;
&lt;br /&gt;
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them within 1 tile distance from all directions around the mine.&lt;br /&gt;
&lt;br /&gt;
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.&lt;br /&gt;
&lt;br /&gt;
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.&lt;br /&gt;
&lt;br /&gt;
Explosive Dart Scaling:&lt;br /&gt;
Higher levels mean larger and more powerful explosions&lt;br /&gt;
&lt;br /&gt;
Incendiary Dart Scaling:&lt;br /&gt;
Level 1 – Phosphorus Gas that sets anyone inside on Fire.&lt;br /&gt;
&lt;br /&gt;
Level 2 – Green fire&lt;br /&gt;
&lt;br /&gt;
Level 3 – UT Napalm (default Pyro fire), more powerful than regular napalm.&lt;br /&gt;
&lt;br /&gt;
Level 4 - UT Napalm Again but the size of the fire is bigger.&lt;br /&gt;
&lt;br /&gt;
Important Note:&lt;br /&gt;
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;SHARP Operator Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is NOT able to fire through marines and aliens alike,  so use it with caution even if the explosive and incendiary darts don&#039;t explode on your fellow marines they still hurt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of one tile in front of you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SHARP_BELT.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M103 pattern SHARP magazine belt.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M103 is the  pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autowiki-9X-E_sticky_explosive_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-E sticky explosive dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Autowiki-9X-T_sticky_incendiary_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-T sticky incendiary dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:Autowiki-9X-F_flechette_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-F flechette dart magazine&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M5 RPG}}&lt;br /&gt;
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &lt;br /&gt;
&amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M3-T Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}&lt;br /&gt;
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
&#039;&#039;Which Specialist Weapon You Have Training For Depends On Which Set You Select.&#039;&#039;&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Anti_material_sniper.png&amp;diff=38405</id>
		<title>File:Anti material sniper.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Anti_material_sniper.png&amp;diff=38405"/>
		<updated>2025-07-28T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anti material sniper&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38404</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38404"/>
		<updated>2025-07-28T02:52:47Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Five hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Weapon Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Weapons Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M82F flare gun holster rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern General Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Injectors)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Pills)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-packet}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch(Splints, Gauze, Ointment)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-splints}}&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Shotgun Shell Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Drop_Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Drop Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | {{Drop Pouch Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gasmask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Gas Mask}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Heat_absorbent_coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat absorbent coif&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Heat Absorbent Coif Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Laser Designator&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M4RA Battle Sight&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* V3 Reactive Thermal Tarp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* M42A Marksman Magazine&lt;br /&gt;
* 2 M42A Incendiary Magazine&lt;br /&gt;
* 2 M42A Flak Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Material Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* XM43E1 Experimental Anti-Material Rifle&lt;br /&gt;
* 2x XM43E1 Marksman Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M276 Pattern M40 Grenade Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
* 2 USCM IMP M63A1 Grenade Satchel&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHARP Operator Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* P9 SHARP rifle&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M103 pattern SHARP magazine belt&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Anti-Armor Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Loader Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.&lt;br /&gt;
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utilities&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Utilities&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Mini_Extinguisher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mini Extinguisher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:flame-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel tank strap pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Two rings straps that loop around M240 variety napalm tanks. Handle with care.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:SensorMate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sensor Mate Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:RollerBed.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.&lt;br /&gt;
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation&lt;br /&gt;
*To fold it, drag it to yourself when not occupied &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Fulton_Device.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Device Stack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.&lt;br /&gt;
There are 20 uses in the stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:sling_pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sling Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Powerloader-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Powerloader Certifcation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|45 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It can contain more handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
Contains 7 slots. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine Auto injector|2 &#039;&#039;&#039;Bicaridine Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Auto injector|2 &#039;&#039;&#039;Kelotane Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Tramadol Auto injector|2 &#039;&#039;&#039;Tramadol Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency Auto injector|1 &#039;&#039;&#039;Emergency Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
Holds 7 Autoinjectors.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Radio Keys&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Radio Keys&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the engineering channel with :n.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:tactics_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactics Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the tactics channel with :t.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Supply_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the supply channel with :u.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}&lt;br /&gt;
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. &#039;&#039;&#039;A fire extinguisher or acid sprayed at you will make you visible&#039;&#039;&#039;. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M3-S Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Anti-Material Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Anti Material Sniper Loadout contains the &#039;&#039;&#039;XM43E1 Anti-Material Rifle&#039;&#039;&#039;, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Anti-Material Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}&lt;br /&gt;
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 Grenade rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====SHARP Operator Loadout=====&lt;br /&gt;
[[File:Big_Sharp.png]] [[File:SHARP_OPERATOR.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;P9 SHARP rifle&#039;&#039;&#039; and it&#039;s dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.&lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/P9 SHARP rifle}}&lt;br /&gt;
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.&lt;br /&gt;
&lt;br /&gt;
The SHARP&#039;s strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.&lt;br /&gt;
&lt;br /&gt;
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them within 1 tile distance from all directions around the mine.&lt;br /&gt;
&lt;br /&gt;
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.&lt;br /&gt;
&lt;br /&gt;
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.&lt;br /&gt;
&lt;br /&gt;
Explosive Dart Scaling:&lt;br /&gt;
Higher levels mean larger and more powerful explosions&lt;br /&gt;
&lt;br /&gt;
Incendiary Dart Scaling:&lt;br /&gt;
Level 1 – Phosphorus Gas that sets anyone inside on Fire.&lt;br /&gt;
&lt;br /&gt;
Level 2 – Green fire&lt;br /&gt;
&lt;br /&gt;
Level 3 – UT Napalm (default Pyro fire), more powerful than regular napalm.&lt;br /&gt;
&lt;br /&gt;
Level 4 - UT Napalm Again but the size of the fire is bigger.&lt;br /&gt;
&lt;br /&gt;
Important Note:&lt;br /&gt;
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;SHARP Operator Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is NOT able to fire through marines and aliens alike,  so use it with caution even if the explosive and incendiary darts don&#039;t explode on your fellow marines they still hurt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of one tile in front of you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SHARP_BELT.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M103 pattern SHARP magazine belt.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M103 is the  pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autowiki-9X-E_sticky_explosive_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-E sticky explosive dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Autowiki-9X-T_sticky_incendiary_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-T sticky incendiary dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:Autowiki-9X-F_flechette_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-F flechette dart magazine&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M5 RPG}}&lt;br /&gt;
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &lt;br /&gt;
&amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M3-T Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}&lt;br /&gt;
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
&#039;&#039;Which Specialist Weapon You Have Training For Depends On Which Set You Select.&#039;&#039;&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38403</id>
		<title>Weapons Specialist</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Weapons_Specialist&amp;diff=38403"/>
		<updated>2025-07-28T02:50:11Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add the SHARP Operator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MARINE&lt;br /&gt;
|imagebgcolor = lightgrey&lt;br /&gt;
|img = Gl_spec.png&lt;br /&gt;
|jobtitle = Weapons Specialist [[File:Squad_specialist_icon.png]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|rank = Lance Corporal [Under 10hrs] / Corporal [10hrs] / Sergeant [70hrs]&lt;br /&gt;
|superior = [[Squad Leader]]&lt;br /&gt;
|unlock = Five hours as any squad role.&lt;br /&gt;
|duties = Employ special weapons, explosives and equipment.&lt;br /&gt;
|guides = None&lt;br /&gt;
|description = Make your way to the cafeteria for some post-cryosleep chow, and then get equipped in your squad&#039;s prep room.&amp;lt;br&amp;gt;&lt;br /&gt;
You are the very rare and valuable weapon expert, trained to use special equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
You can serve a variety of roles, so choose carefully.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phased plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...&#039;&#039; &amp;quot;&lt;br /&gt;
―Pvt. Hudson, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some drops, you kick in the door and find out that the distress call was a false alarm. Other days you drop in and clear the problem and move on. Some drops, you gotta kill the whole damn planet. That&#039;s where you (the &#039;&#039;&#039;Specialist&#039;&#039;&#039;) come in. Each squad is deployed with a single specialist trained in the use of a &#039;&#039;&#039;[[Marine Equipment#Specialist Weapons|squad support weapon]]&#039;&#039;&#039;. These range from the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039; to the devastating &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Person with the Big Guns (Intro)==&lt;br /&gt;
-----&lt;br /&gt;
As the Squad&#039;s Weapon Specialist, you have &#039;&#039;&#039;access to a variety of heavier weapons&#039;&#039;&#039; than your squadmates, and are expected to understand when and when not to deploy them. Specialists are expected to not rely on their special gear but his or her greater understanding of tactics. Specialists are generally promoted during boot camp from marines who show an aptitude for leadership and tactical skills. Like all marines, the specialist&#039;s weapon is treated like an extension of themselves and as such, specialists know their chosen firearm, inside and out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
-----&lt;br /&gt;
The Weapons Specialist has their own ready-room within their squad&#039;s larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine&#039;s, however the Weapons Vendor is specific to the Specialist; it will not work without proper access. Among the other supplies it vends is the ability to vend a single specialist kit of your choice. It also contains a webbing and pouches to carry more ammo and pocket-sized equipment on the move. &#039;&#039;&#039;Keep in mind you can only use the specialist kit you choose.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
==[[File:Surplus_Vendor.png|64px]] Automated Closet [[File:Surplus_Vendor.png|64px]]== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Standard Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:jumpsuit.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Squad_Gloves.gif|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue marine tactical gloves.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Headset.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Headset&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpack:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:USCM_satchel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A heavy-duty satchel carried by most USCM soldiers.&lt;br /&gt;
&lt;br /&gt;
It is standard gear for most of the USCM. Holds 5 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:USCM_infantry_backpack.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;USCM Lightweight IMP Backpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.&lt;br /&gt;
&lt;br /&gt;
Has to be held in one hand to access items inside. Holds 7 normal size items. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Belt:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_Pattern_Ammo_Load_Rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern Ammo Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. Holds 5 various magazines.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Shotgun_belt.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Shotgun Shell Load Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| An ammunition belt designed to hold shotgun shells or individual bullets. Holds 10 handfuls of shells.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M82F_flare_gun_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M82F flare gun holster rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M4A3_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern General Pistol Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the most common pistols. It also contains side pouches that can store most pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M44_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M44 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:M276_pattern_M39_holster_rig.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 Pattern M39 Holster Rig&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn&#039;t a very common sight and is only specially issued. &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:G18-Utility-Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;G8 A General Utility Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Injectors)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 30%;&amp;quot;&lt;br /&gt;
 |[[File:Ointment.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Pain-stop autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Tricord.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;First-aid autoinjector&#039;&#039;&#039;&lt;br /&gt;
 ||[[File:Gauze.png|56px]]&lt;br /&gt;
&#039;&#039;&#039;Gauze&#039;&#039;&#039;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch (Pills)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-packet}}&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Aid-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First-Aid Pouch(Splints, Gauze, Ointment)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{aid-pouch-splints}}&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largemag-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Magazine Pouch Description}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|{{Large Shotgun Shell Pouch Description}}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-mag-pouch-large.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Pistol Magazine Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Pouch able to hold 6 pistol magazines.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medium-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Medium General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A general purpose pouch used to carry more small items and also magazines. Contains 2 slots.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Pistol-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pistol Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Accessories&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Accessories:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Brown_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Brown Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Shoulder_Holster.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shoulder Holster&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Webbing.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Drop_Pouch.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Drop Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | {{Drop Pouch Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Gasmask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Gas Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Gas Mask}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Heat_absorbent_coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Heat absorbent coif&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{Heat Absorbent Coif Description}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Kits&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: Only 1 kit may be chosen. All kit selections are shared among all Weapons Specialist players, if Alpha Specialist selects the &#039;Scout&#039; kit, then no other Specialist can select that kit.&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Kit:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Scout_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M4RA Battle Rifle&lt;br /&gt;
* 4 Standard A19 Magazines&lt;br /&gt;
* 2 Incendiary A19 Magazines&lt;br /&gt;
* 2 Impact A19 Magazines&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* JTAC Encryption Key&lt;br /&gt;
* Scout Laser Designator&lt;br /&gt;
* M68 Thermal Cloak&lt;br /&gt;
* M3-S Light Armour&lt;br /&gt;
* M3-S Helmet&lt;br /&gt;
* M4RA Battle Sight&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* V3 Reactive Thermal Tarp&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M42A Scoped Rifle&lt;br /&gt;
* M42A Marksman Magazine&lt;br /&gt;
* 2 M42A Incendiary Magazine&lt;br /&gt;
* 2 M42A Flak Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Material Sniper Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* XM43E1 Experimental Anti-Material Rifle&lt;br /&gt;
* 2x XM43E1 Marksman Magazine&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* M3 Sniper&#039;s Smock&lt;br /&gt;
* M45 Ghillie Helmet&lt;br /&gt;
* M45 Pattern Ghillie Armor&lt;br /&gt;
* M42 Scout Sight&lt;br /&gt;
* Fullbody Paint&lt;br /&gt;
* Spotter Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heavy Grenadier Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M92 Grenade Launcher&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M276 Pattern M40 Grenade Rig MK 2&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
* 2 USCM IMP M63A1 Grenade Satchel&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHARP Operator Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* P9 SHARP rifle&lt;br /&gt;
* M3-G4 Grenadier Helmet&lt;br /&gt;
* M3-G4 Grenadier Armor&lt;br /&gt;
* M103 pattern SHARP magazine belt&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
*M3-G4 Grenadier Gloves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Demolitionist.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Demolition Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M5 RPG&lt;br /&gt;
* 2 High Explosive Rockets&lt;br /&gt;
* 2 Anti-Armor Rockets&lt;br /&gt;
* 1 White Phosphorus Rocket&lt;br /&gt;
* M3-T Light Armor&lt;br /&gt;
* 2 M22 Rocket Bags&lt;br /&gt;
* 2 C4 Explosive Charge&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Loader Kit&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Pyrotechnican.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Pyro Set&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|&#039;&#039;&#039;Contains:&#039;&#039;&#039;&lt;br /&gt;
* M240-T Incinerator&lt;br /&gt;
* 1 Large Incinerator Tank&lt;br /&gt;
* M35 Helmet&lt;br /&gt;
* M35 Armor&lt;br /&gt;
* Broiler-T flexible refueling system&lt;br /&gt;
* Fuel Tank Pouch&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Mini Fire Extinguisher&lt;br /&gt;
* VP78 Pistol&lt;br /&gt;
* 2 VP78 Magazines&lt;br /&gt;
* Binoculars&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Spec/Misc Ammo&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Scout&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RAmag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity rounds. Lower magazine size, but better damage.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA-Incen-mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M4RA_Impact_mag.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A19 High Velocity Impact Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds eighteen (18) 10x24mm high velocity Impact rounds. Will knockback and stun any targets hit with this round.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Sniper&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42Amag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Marksman Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Caseless sniper rounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 210 Damage.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Flak_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Flak Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm Flak sniper rounds. Upon impact with the target, the round will have an Area of Effect, hitting other nearby targets near the original.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 108 Damage, slow down and no flak AOE.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M42A_Incendiary_mag.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M42A Incendiary Magazine&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds fifteen (15) 10x28mm incendiary rounds. Will set ablaze any and all targets hit with this round.&lt;br /&gt;
&#039;&#039;&#039;Aimed Shot:&#039;&#039;&#039; 61 Damage and Maximum Fire Stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Demolitionist&#039;&#039;&#039; Ammunition.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_HE.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Explosive (HE) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals high damage to soft targets on direct hit and stuns most targets in a 5-meter wide area for a short time. Has decreased effect on heavily armored targets.&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_AP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Armor (AA or AP) Rocket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Deals average damage to target on direct hit. Affects most of armored targets due to increased penetration characteristics. Deals very little to no splash damage. Inflicts guaranteed stun to most targets. Has high accuracy within 7 meters, that drastically drops beyond that range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M5_RPG_PHS.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Phosphorous (PHS) Rocket&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Has two damaging factors. On hit disperses X-Variant Napthal (blue flames) in a 4-meter radius circle, ignoring cover, while simultaneously bursting into highly heated shrapnel that ignites targets within slightly bigger area.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Grenades&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HEDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HEDP Grenades x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Very lethal near the epicenter of the explosion.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Incingrenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HIDP Incendiary Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it&#039;s caught in the fire.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M40_HPDP.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M40 HPDP Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.&lt;br /&gt;
Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Airburst Grenade.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-F 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
&lt;br /&gt;
 |-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M74 AGM-I 40mm Grenade x6&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;Extra &#039;&#039;&#039;Flamethrower&#039;&#039;&#039; Tanks.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Specialist Ammo/Misc Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:LargeIncineratorTank.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large Incinerator Tank&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units worth of ultra thick napthal. This will set ablaze any and all targets hit.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_B_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: B Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises B-Variant Napthal which is weaker than its counterparts but can cover a larger area and lasts longer.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:IncineratorTanks_X_Variant.png|64px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Incinerator Tank: X Variant&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Holds one hundred units (100) units. Utilises X-Variant Napthal which is a lot stronger than its counterparts and has a longer range.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Utilities&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Utilities&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Mini_Extinguisher.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Mini Extinguisher&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:flame-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fuel tank strap pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Two rings straps that loop around M240 variety napalm tanks. Handle with care.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:SensorMate.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sensor Mate Glasses&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A much older heads-up display that displays the last known biometric data from suit sensors of any given individual. When worn, allows you to see marines and other personnel&#039;s health bars, essentially giving you at quick glance an idea of what condition they are in. If the bar&#039;s empty, the patient&#039;s dead - yet if they still have a green heart rate icon next to the bar, they can still be brought back to life with a defibrillator.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:RollerBed.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Allows you to quickly transport injured marines and other personnel across the battlefield. Can be folded up when not in use.&lt;br /&gt;
*You can attach a body bag or a stasis bag onto a roller bed for faster transportation&lt;br /&gt;
*To fold it, drag it to yourself when not occupied &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Fulton_Device.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Fulton Device Stack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.&lt;br /&gt;
There are 20 uses in the stack.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:sling_pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Sling Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Powerloader-Pamphlet.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Powerloader Certifcation&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|45 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Largeshell-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Large Shotgun Shell Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It can contain more handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
A large shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.&lt;br /&gt;
&lt;br /&gt;
Contains 7 slots. &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|10 Points&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A Large pouch dedicated to holding autoinjectors. Issued to corpsman, doctors and can also be found in First Responses Medical Support kits.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine Auto injector|2 &#039;&#039;&#039;Bicaridine Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Auto injector|2 &#039;&#039;&#039;Kelotane Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Tramadol_Injector.png|48px]]&lt;br /&gt;
[[#Tramadol Auto injector|2 &#039;&#039;&#039;Tramadol Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency Auto injector|1 &#039;&#039;&#039;Emergency Auto injector&#039;&#039;&#039;]]&lt;br /&gt;
|}&lt;br /&gt;
Holds 7 Autoinjectors.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Motion_Detector.gif|64px]]&lt;br /&gt;
&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The Motion Detector highlights anything not wearing an ID that is on your screen and a few tiles off screen. For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|15 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Radio Keys&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You will have 45 points to spend on these items.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Radio Keys&#039;&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Utility Items:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Point Cost:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Engineering_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Engineering Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the engineering channel with :n.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:tactics_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Tactics Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the tactics channel with :t.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:JTAC_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;JTAC Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the JTAC channel with :j.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Supply_key.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Supply Radio Encryption Key&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An encryption key for a radio headset, Allowing you to access the supply channel with :u.&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|5 Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specialist Loadouts==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=====Scout Loadout=====&lt;br /&gt;
[[File:M4RA_Custom.png]] [[File:scout_spec.png|64px]] &lt;br /&gt;
&lt;br /&gt;
The Scout Loadout contains the M4RA Custom Battle Rifle, a mid powered battle rifle with 4 A19 magazines, 2 Incendiary magazines, 2 Impact magazines and a VP78 sidearm with three magazines. The loadout also comes equipped with a set of custom armor that allows better movement speed. Finally the loadout is equipped with two sticks of C4 and a prototype backworn Cloak that can render the user nearly invisible for an indefinite period of time. &#039;&#039;&#039;You are unable to use weapons while cloaked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M4RA custom battle rifle}}&lt;br /&gt;
Though compatible with the standard M4RA magazines and rounds, they do less damage than its regular counterpart.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tactical_Binoculars.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Scout Tactical Binoculars&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A modified version of tactical binoculars with an advanced laser targeting function. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes. This one acquires targets and co-ordinates much faster than the normal ones. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Tactical Binocular Different Modes:&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rangefinder Mode:&#039;&#039;&#039;  After Ctrl + Clicking the desired target a green laser will appear after which that tiles Longitude and Latitude coordinates will be displayed in chat. Coordinates used for &#039;&#039;&#039;Mortars&#039;&#039;&#039; and &#039;&#039;&#039;Orbital Bombardments&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;CAS Mode:&#039;&#039;&#039; After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M68_Thermal_Cloak.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M68 Thermal Cloak&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The lightweight thermal dampeners and optical camouflage provided by this cloak are weaker than those found in standard USCM ghillie suits. In exchange, the cloak can be worn over combat armor and offers the wearer high manueverability and adaptability to many environments. Capable of almost completely cloaking the user from the visual spectrum for an indefinite amount of time. &#039;&#039;&#039;A fire extinguisher or acid sprayed at you will make you visible&#039;&#039;&#039;. Required to be worn over the M3-S Light Armor and Helmet and &#039;&#039;&#039;equipped like a backpack in your inventory&#039;&#039;&#039;. To cloak yourself, go to the Scout tab and click &amp;lt;code&amp;gt;Activate-Cloak&amp;lt;/code&amp;gt;, you may also assign a [[Macros|Macro]] to toggle the cloak as well. In addition to camouflage, this also provides inventory slots akin to a backpack, but works like a satchel. While cloaked, the user is unable to use their weapons of any kind.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_light_armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M3-S Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-S_helmet.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-S Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be light weight and used for recon missions. Provides some head protection and two small inventory slots.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M4RA Battle Sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M4RA Battle Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Combat Technicians and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Sniper Loadout contains the &#039;&#039;&#039;M42A Scoped Rifle&#039;&#039;&#039;, a high powered sniper rifle with one marksman magazine, one Incendiary magazine and one flak magazine as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42A scoped rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Anti-Material Sniper Loadout=====&lt;br /&gt;
[[File:recon_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Anti Material Sniper Loadout contains the &#039;&#039;&#039;XM43E1 Anti-Material Rifle&#039;&#039;&#039;, an Anti-Material rifle with two marksman magazine, as well as the VP78 Pistol, with two magazines. Lastly the sniper loadout comes with the standard M3 sniper smock, ghillie suit, ghillie coif, scoutsight and face paint.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM43E1 experimental anti-materiel rifle}}{{Template:Sniper Rifle Abilities}}{{Template:XM43E1 Abilities}}&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Anti-Material Sniper Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m3snipersmock.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3 Sniper&#039;s Smock&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|A specially designed smock with pockets for all your sniper needs. Has the capacity of the backpack, but works like a satchel. Wear on back.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Ghillie-Coif.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Ghillie Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A lightweight M45 helmet with ghillie coif used by USCM snipers on recon missions.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |[[File:M3-Sniper-Armor.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{M45 Pattern Ghillie Armour}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:m42scoutsight.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |A headset and night vision goggles system for the M42 Scoped Rifle. Allows highlighted imaging of surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:Spotter-Kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Spotter Kit&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A spotter kit that allows a regular rifleman to be able to spot targets for you. They get night vision goggles that are the same as yours, and special binoculars that can only be used by them. These binoculars function as laser designators, but can also be used to mark a target for Aimed Shot. A marked target will have a circle appear around them, and using Aimed Shot on a marked target will take half as long.&lt;br /&gt;
&lt;br /&gt;
Contains the following:&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Spotter Equipment:&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Ghillie-Coif.png|48px]]&lt;br /&gt;
[[#M45_Ghillie_Helmet|&#039;&#039;&#039;Ghillie Coif&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:M3-Sniper-Armor.png|48px]]&lt;br /&gt;
[[#M45_Pattern_Ghillie_Armort|&#039;&#039;&#039;M45 Pattern Ghillie Armor&#039;&#039;&#039;]]&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m3snipersmock.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M3 Sniper Smock&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:m42scoutsight.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;M42 Scout sight&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Tactical_Binoculars.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Laser Designators&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
 |[[File:Instructional_Pamphlet.png|48px]]&lt;br /&gt;
&#039;&#039;&#039;Spotter Pamphlet&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Heavy Grenadier Loadout=====&lt;br /&gt;
[[File:GrenadeLauncher.png|64px]] [[File:gl_spec.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;M92 Grenade Launcher&#039;&#039;&#039; and it&#039;s grenade belt. The M92 is a midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler. &lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M92 grenade launcher}}&lt;br /&gt;
The grenade launcher is a two-handed weapon that can hold and fire up to six grenades of any variety.  The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien. Comes loaded with five HE grenades. One extra spot is available for grenades.&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Heavy Grenadier Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_M40_HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M276 pattern M40 Grenade rig MK. II&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry 18 M40 Grenades. You spawn with one of these inside your heavy grenadier case. These fit on your belt slot if you wish to carry grenades like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:M40 HEDP.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HEDP Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:incingrenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M40 HIDP Incendiary Grenade&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 5x5 radius, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Airburst Grenade.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M74 AGM-F 40mm Grenade&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; You get six of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:M74 Incen Airburst Grenade.png|64px]]&lt;br /&gt;
[[#M74 AGM-I 40mm Grenade|&#039;&#039;&#039;M74 AGM-I 40mm Grenade&#039;&#039;&#039;]]&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.&lt;br /&gt;
&amp;lt;br&amp;gt; You get three of these in a rig. Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|[[File:Grenade Satchel.png|64px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;USCM IMP M63A1 Grenade Satchel&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;  |A satchel with dedicated grenades pouches meant to minimize risks of secondary ignition. To limit untrained marines tampering with the explosive content inside, it is equipped with a ID lock. Swipe your ID card to lock or unlock it. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====SHARP Operator Loadout=====&lt;br /&gt;
[[File:Big_Sharp.png]] [[File:SHARP_OPERATOR.png|64px]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains both the &#039;&#039;&#039;P9 SHARP rifle&#039;&#039;&#039; and it&#039;s dart belt. The P9 is a midpoint between a shotgun and the grenade launcher, the SHARP rifle is a two-handed weapon that can hold one of 3 types of darts, those being : Incendiary, Explosive and Flechette.&lt;br /&gt;
&lt;br /&gt;
In addition, this loadout also contains the &#039;&#039;&#039;M3-G4 Personal Armor&#039;&#039;&#039;. This armor consists of the chestpiece and auxillary protectors, a helmet, and gauntlets. This armor has the best personal protection of any armor the Marines can get; it has a very high armor value and explosion resistance. In addition, the helmet  is incredibly ballistic-resistant, and it does provide some heat-proofing as well.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/P9 SHARP rifle}}&lt;br /&gt;
The SHARP Rifle is a two-handed weapon that holds up to 10 darts. It can fire Incendiary, Explosive, or Flechette darts.&lt;br /&gt;
&lt;br /&gt;
The SHARP&#039;s strength lies in its ability to zone out areas using the Incendiary and Explosive darts. These darts act like mines, becoming stronger over time, scaling from level 1 to level 4. However, they don’t last forever: each mine has a 5 minute lifespan.&lt;br /&gt;
&lt;br /&gt;
These mines can be triggered in various ways: Spray Acid, Spit Acid, Gunfire and Explosions Or by an entity without IFF walking into them.&lt;br /&gt;
&lt;br /&gt;
You can also shoot darts directly at targets. While you can hit anyone, only targets without IFF will trigger the explosive or incendiary effects. When they stick to an enemy, they explode after 5 seconds by default, or 2.5 seconds if you toggle your fire mode.&lt;br /&gt;
&lt;br /&gt;
The Flechette darts work differently. They don’t stick or act like mines. Instead, they explode forward, scattering multiple flechettes in a cone. These can harm your allies, so use them with caution.&lt;br /&gt;
&lt;br /&gt;
Explosive Dart Scaling:&lt;br /&gt;
Higher levels mean larger and more powerful explosions&lt;br /&gt;
&lt;br /&gt;
Incendiary Dart Scaling:&lt;br /&gt;
Level 1 – Phosphorus Gas that sets anyone inside on Fire.&lt;br /&gt;
&lt;br /&gt;
Level 2 – Green fire&lt;br /&gt;
&lt;br /&gt;
Level 3 – UT Napalm (default Pyro fire), more powerful than regular napalm.&lt;br /&gt;
&lt;br /&gt;
Level 4 - UT Napalm Again but the size of the fire is bigger.&lt;br /&gt;
&lt;br /&gt;
Important Note:&lt;br /&gt;
Be very careful where you place your darts. If an enemy walks into a mined area crowded with marines, the explosion will damage everyone, often hurting your own team more than the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;SHARP Operator Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon is NOT able to fire through marines and aliens alike,  so use it with caution even if the explosive and incendiary darts don&#039;t explode on your fellow marines they still hurt.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This weapon has a minimum range of one tile in front of you.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:B-18_helmet,_2.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Helmet&#039;&#039;&#039;&lt;br /&gt;
|A heavy, reinforced helmet from the M3 series of armor which protects more of the face, as well as enduring some facehugger latches.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M3G4 Grenadier Armour.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3-G4 Grenadier Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|{{M3-G4 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:SHARP_BELT.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M103 pattern SHARP magazine belt.&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | The M103 is the  pattern rig designed to hold P9 SHARP rifle magazines. It consists of a belt with various clips to fit multiple darts magazines. This version is designed to carry 8 dart magazines. You spawn with one of these inside your SHARP case. These fit on your belt slot if you wish to carry dart magazines like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&lt;br /&gt;
 |[[File:Autowiki-9X-E_sticky_explosive_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-E sticky explosive dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, these darts also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines!&amp;lt;br&amp;gt;You get six of these in a rig. More can be ordered in Cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
 |[[File:Autowiki-9X-T_sticky_incendiary_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-T sticky incendiary dart magazine&#039;&#039;&#039;&lt;br /&gt;
 |Exploding in a 3x3 radius, the fire cloud expands up to 3 tiles in every direction if hit directly or explode in the first mine level, incendiary darts are a powerful area of weapon that can deal immense damage to a hostile target if its caught in the fire. Difference with this dart is that its effects linger for a while making it useful in keeping Alien back.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |-&lt;br /&gt;
|[[File:Autowiki-9X-F_flechette_dart_magazine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;9X-F flechette dart magazine&#039;&#039;&#039;&lt;br /&gt;
|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.&amp;lt;br&amp;gt; Order more via cargo or your vendor.&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Demolitionist Loadout=====&lt;br /&gt;
[[File:M5_RPG.png|64px]] [[File:Demolitionist.png]]&lt;br /&gt;
&lt;br /&gt;
This Loadout contains plastic explosive, and a devastatingly powerful rocket launcher known as the &#039;&#039;&#039;M5 RPG&#039;&#039;&#039;, capable of loading the most powerful -and dangerous - pieces of ordnance available to marine infantry in the form of either high explosive, armor piercing or white phosphorus rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target, with the WP rockets igniting the tile it hits, turning that tile and the tiles surrounding into all-consuming blue fire that can kill quickly. Unlike the grenade launcher, M5 RPG ammo is more scarce, as well as the M5 RPG being more unwieldy and only holding a single rocket at a time, needing to be reloaded in-between each shot.&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M5 RPG}}&lt;br /&gt;
A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer&#039;s M5 RPG model is reusable, but lacks an auto-tracking feature. &lt;br /&gt;
&amp;lt;br&amp;gt; By default, the M5 RPG comes loaded with an HE rocket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Demolitionist Loadout&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M3-T_Light_Armour.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M3-T Light Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M3-T Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |[[File:M22 rocket bag.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M22 Rocket Bags&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot;|Specially designed bags made to hold rockets. Acts like a satchel with the storage capacity of a backpack. Holds 7 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:c4.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;C4 Explosive Charge&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but its also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.&amp;lt;br&amp;gt;&#039;&#039;&#039;Combat Engineers&#039;&#039;&#039; and &#039;&#039;&#039;Squad Leaders&#039;&#039;&#039; start with 1 in their vendor though they can buy additional blocks for 5 points, &#039;&#039;&#039;Demolition Specialists&#039;&#039;&#039; and &#039;&#039;&#039;Scout Specialists&#039;&#039;&#039; start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System &#039;&#039;&#039;Trained&#039;&#039;&#039;] level of engineering can plant C4.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Pyrotechnician Loadout=====&lt;br /&gt;
[[File:M240-T_Incinerator.png]] [[File:Pyrotechnican.png]]&lt;br /&gt;
&lt;br /&gt;
This loadout contains the M240-T Incinerator which utilises two experimental fuel types to give it an edge over any foe the user encounters. The Pyrotechnician also comes in with highly flame-retardant armor that can brave through flames more than any armor that the user can offer. The loadout is best either for AoD (Area of Denial) or for slow pushes.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M240-T incinerator unit}}&lt;br /&gt;
A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it&#039;s compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240&#039;s Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.&lt;br /&gt;
&amp;lt;br&amp;gt;This is only available for &#039;&#039;&#039;Specialists&#039;&#039;&#039; using the &#039;&#039;&#039;Pyrotechnician Loadout&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is advised to attach a magnetic harness to the M240-T because it will attach itself to the Boiler-T when dropped.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Helmet.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A custom helmet from the M3 series designed to be highly flame retardant. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M35_Armour.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;M35 Armor&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |{{M35 Armor}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M240-T_ Fuel Pack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Broiler-T flexible refueling system&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A specialized back harness that carries the Broiler-T flexible refueling system. Designed by and for USCM Pyrotechnicians. It contains all 3 of the fuel types that can be used with the M240-T Incinerator.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Your Skillset==&lt;br /&gt;
&#039;&#039;Which Specialist Weapon You Have Training For Depends On Which Set You Select.&#039;&#039;&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=1&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].&lt;br /&gt;
&lt;br /&gt;
==Guides==&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?1520-Guide-to-being-Special-(AKA-a-Spec-Guide) Guide to being Special (AKA a Spec Guide) Somewhat Outdated] - by Grentex&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?6012-Muffin%E2%80%99s-Specialist-Sniper-Guide Muffin&#039;s Specialist Sniper Guide] - By Sargeantmuffinman&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Big_Sharp.png&amp;diff=38402</id>
		<title>File:Big Sharp.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Big_Sharp.png&amp;diff=38402"/>
		<updated>2025-07-28T02:46:58Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Big Sharp&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:SHARP_BELT.png&amp;diff=38401</id>
		<title>File:SHARP BELT.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:SHARP_BELT.png&amp;diff=38401"/>
		<updated>2025-07-28T02:46:43Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SHARP BELT&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:SHARP_OPERATOR.png&amp;diff=38400</id>
		<title>File:SHARP OPERATOR.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:SHARP_OPERATOR.png&amp;diff=38400"/>
		<updated>2025-07-28T02:46:31Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SHARP OPERATOR&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Template:M5X_Exoskeleton_Armor_Stats&amp;diff=38399</id>
		<title>Template:M5X Exoskeleton Armor Stats</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Template:M5X_Exoskeleton_Armor_Stats&amp;diff=38399"/>
		<updated>2025-07-27T13:36:43Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: new M5X stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:35%&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Stats:&#039;&#039;&#039;&lt;br /&gt;
 |width=150|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- FILL IN YOUR STATS BELOW --&amp;gt;&lt;br /&gt;
Armor Melee = 40&lt;br /&gt;
&lt;br /&gt;
Armor Bullet = 15&lt;br /&gt;
&lt;br /&gt;
Armor Bomb = 15&lt;br /&gt;
&lt;br /&gt;
Armor Internal Damage = 25&lt;br /&gt;
&lt;br /&gt;
Armor Bio = 40&lt;br /&gt;
&lt;br /&gt;
Armor Slowdown = 0.55&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=User:Wgtjunior&amp;diff=38395</id>
		<title>User:Wgtjunior</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=User:Wgtjunior&amp;diff=38395"/>
		<updated>2025-07-27T00:34:59Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Created page with &amp;quot;=Armor= A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&amp;lt;br&amp;gt; Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.  {| style=&amp;quot;width: 76%; border: none&amp;quot; |style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt; &amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt; {| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;  ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&amp;#039;&amp;#039;&amp;#039;A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armor=&lt;br /&gt;
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the &#039;&#039;&#039;PMC Sniper&#039;&#039;&#039; and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Snipers&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Sniper Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Sniper_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Sniper Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the &#039;&#039;&#039;PMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{PMC M56 Combat Harness Stats}}&lt;br /&gt;
|Icon = PMC_M56_Combat_Harness&lt;br /&gt;
|Title = PMC M56 Combat Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. &lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Leader Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Leader_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Leader Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.&lt;br /&gt;
{{M5X Exoskeleton Armor Stats}}&lt;br /&gt;
|Icon = X-13_Apesuit&lt;br /&gt;
|Title = M5X Exoskeleton Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;UPP&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
{{UM5 Personal Armor Stats}}&lt;br /&gt;
|Icon = UM5_Personal_Armor&lt;br /&gt;
|Title = UM5 Personal Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Minigunner&#039;&#039;&#039;.&lt;br /&gt;
{{UH7 Heavy Plated Armor Stats}}&lt;br /&gt;
|Icon = UH7_Heavy_Plated_Armor&lt;br /&gt;
|Title = UH7 Heavy Plated Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;RMC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A customizable personal armor system used by the Three World Empire&#039;s Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC&#039;s M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire&#039;s smaller but better equipped Royal Marines.&lt;br /&gt;
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Riflemen&#039;&#039;&#039; and &#039;&#039;&#039;RMC Marksman&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Armor Stats}}&lt;br /&gt;
|Icon = kestral_armour&lt;br /&gt;
|Title = Kestral Armoured Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A heavier version of the armor system used by the Three World Empire&#039;s Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Breachers&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Pointman Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Pointman_Armour&lt;br /&gt;
|Title = Kestral Pointman Armour&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Smartgun Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Smartgun_Armour&lt;br /&gt;
|Title = Kestral Armoured Smartgun Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;RMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Carry Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Carry_Armour&lt;br /&gt;
|Title = Kestral Armoured Carry Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
{{Freelancer Cuirass Stats}}&lt;br /&gt;
|Icon = Cuirass&lt;br /&gt;
|Title = Freelancer Cuirass&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CLF and Civilian&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Hauberk Stats}}&lt;br /&gt;
|Icon = Hauberk&lt;br /&gt;
|Title = Colonial Militia Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Partial Hauberk Stats}}&lt;br /&gt;
|Icon = CLF Partial Haurberk&lt;br /&gt;
|Title = Colonial Militia Partial Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Brace Stats}}&lt;br /&gt;
|Icon = CLF Brace&lt;br /&gt;
|Title = Colonial Militia Brace&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Vest Stats}}&lt;br /&gt;
|Icon = CLF Vest&lt;br /&gt;
|Title = Colonial Militia Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Bulletproof Vest Stats}}&lt;br /&gt;
|Icon = Bulletproof_vest&lt;br /&gt;
|Title = Bulletproof Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Special/Miscellaneous &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective vest worn by some seriously experienced mercs.&lt;br /&gt;
This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| &#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{D2 Armored Vest Stats}}&lt;br /&gt;
|Icon = D2_armored_vest&lt;br /&gt;
|Title = D2 Armored Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;HEFA Knights&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
{{HEFA Knight Armor Stats}}&lt;br /&gt;
|Icon = HEFA Knight Armor&lt;br /&gt;
|Title = HEFA Knight Armor&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Generic description goes here. This will extend the box so there&#039;s no need for extra spaces.&lt;br /&gt;
|Icon = Image Goes Here (No need for .png at the end)&lt;br /&gt;
|Title = Title Goes Here&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Standard.png&amp;diff=38394</id>
		<title>File:UPP Commando Standard.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Standard.png&amp;diff=38394"/>
		<updated>2025-07-26T22:47:18Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Wgtjunior uploaded a new version of File:UPP Commando Standard.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Medic.png&amp;diff=38393</id>
		<title>File:UPP Commando Medic.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Medic.png&amp;diff=38393"/>
		<updated>2025-07-26T22:46:40Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Wgtjunior uploaded a new version of File:UPP Commando Medic.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Leader.png&amp;diff=38392</id>
		<title>File:UPP Commando Leader.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:UPP_Commando_Leader.png&amp;diff=38392"/>
		<updated>2025-07-26T22:46:00Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Wgtjunior uploaded a new version of File:UPP Commando Leader.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=38391</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=38391"/>
		<updated>2025-07-26T22:36:32Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Better wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Synth.png&lt;br /&gt;
|jobtitle = Synthetic&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Master Sergeant/Master Gunnery Sergeant (E8/E9)&lt;br /&gt;
|superior = [[Commanding Officer]], the Human crew&lt;br /&gt;
|unlock = [https://forum.cm-ss13.com/c/whitelist-applications/synthetic-applications/14 Synthetic Whitelist].&lt;br /&gt;
|duties = Assist the acting Commander and Marine forces to the best of your abilities. &lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = &lt;br /&gt;
You are a Synthetic! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law &amp;lt;br&amp;gt;&lt;br /&gt;
and Synthetic Rules. Failure to do so may result in your White-list Removal. Your primary job is to support and assist all&amp;lt;br&amp;gt;&lt;br /&gt;
USCM Departments and Personnel on-board. In addition, being a Synthetic gives you knowledge in every field and&amp;lt;br&amp;gt;&lt;br /&gt;
specialization possible on-board the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
As the Synthetic you answer to the acting commanding officer. Special circumstances may change this!.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;I may be synthetic, but I&#039;m not stupid.&amp;quot;&#039;&#039; ―Bishop, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
===What is a synthetic?===&lt;br /&gt;
A &#039;&#039;&#039;Synthetic&#039;&#039;&#039; is a biomechanical humanoid that closely emulates humans in appearance and actions; however there is one key difference synthetics aren&#039;t affected by emotions in their decision making. Due to emotions not having an effect on them, synthetics have been seen as more reliable in high stress and dangerous environments, such as aboard a military vessel. A medical or xeno hud will show a grey box with a &amp;quot;meh&amp;quot; face inside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Synthetics are split between First generation, Second generation and Third Generation. First generation synthetics are usually known as &amp;quot;Working Joes&amp;quot; and have more health and damage resistance then their later counterparts due to the more rugged materials they&#039;re made of, additionally leading to them being slower than newer manufactured models, as well as being insulated. [[#1st_Generation_Skillset|However due to their more robust nature their computing is lacking in some skilled areas]]. Sadly this generation of synthetics have mostly been phased out by the second and third generation and are only seen on colonies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second generation synthetics are made out of more refined and advanced materials so that they may blend into a ships crew with a human appearance, however due to the priority for second generation synthetics to fit in amongst humans the materials used are less rugged and as such they have less health and damage resistance but they make up for it in their [[#2nd Generation and 3rd Generation Skillsets|wide array of knowledge and skills.]]&lt;br /&gt;
&lt;br /&gt;
Third generation synthetics are similar to Second generation synthetics mechanics-wise. Unlike the Second generation synthetics however, Third generation synthetics use more advanced synthetic material to allow them to appear more human-like, using regular skin tones of a human person.&lt;br /&gt;
&lt;br /&gt;
===The Role===&lt;br /&gt;
As a synth you&#039;ll be restricted from ranged weaponry (Rifles, Shotguns etc.) use mechanically it means that you&#039;ll be required &#039;&#039;&#039;to help others through being a non-combat support role&#039;&#039;&#039;. In regards to self defence you are limited to melee weapons, this means that as a synthetic you are still able to defend yourself or an innocent in danger. A synthetics vast knowledge means that they can ask the acting commander/commander if their human counterparts in various fields require help, which can either mean the synth being assigned to assist with a ship-side department (usually medical), or will sometimes mean the synth could be sent planetside as long as the acting commander/commander agrees to it. This usually amounts to performing field surgery at the FOB, repairing barricades, or being sent with a squad to retrieve an item of importance, &#039;&#039;&#039;not&#039;&#039;&#039; to engage in combat with the enemy. You should be relying on marines for protection, not rushing the foe with a weapon out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===[[File:Surplus_Vendor.png|64px]] Synthetic Equipment Rack [[File:Surplus_Vendor.png|64px]]===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Uniforms&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Uniform:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medical_Scrubs_Green.png]]&lt;br /&gt;
&#039;&#039;&#039;Medical Scrubs, Green&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard-issue green medical scrubs.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Old_Synthetic_Uniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Outdated Synthetic Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The previous standard-issue synthetic uniform.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synthetic_Uniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard-issue synthetic uniform.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Jumpsuit.png]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A standard-issue Marine uniform, normally only worn by USCM combat personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:JoeUniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Working Joe Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A cheap uniform made for Synthetic labor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Webbings&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Webbings:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Brown_webbing_vest.png]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Webbing.png]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Surgvest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Surgical Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Greenish synthcotton vest purpose made for carrying surgical tools in 12 self-sterilizing pockets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Shoes&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Shoes:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png]]&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:White_Shoes.png]]&lt;br /&gt;
&#039;&#039;&#039;White Shoes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Comfortable white shoes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Helmets&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Expedition_cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Expedition Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It&#039;s a cap, with flaps. ALMAYER reads across a patch stitched to the front.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Hard_Hat.png]]&lt;br /&gt;
&#039;&#039;&#039;Hard Hat (Orange)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Green_Surgical_Cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Green Surgical Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to keep hair out of your patient during a surgical operation.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Welding_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;Welding Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Flips down to protect the user from damaging their eyes when welding.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Suit&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Suits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Hazard_Vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Hazard Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue engineering hazard vest.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Labcoat.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Labcoat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue medical labcoat.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Researchers_Labcoat.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Researchers Labcoat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A labcoat designed for researchers in scientific fields.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synth_IMP_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3A1 Synthetic Utility Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A suit vest purpose-made for synthetics and based off of the M3 pattern armors, complete with a shoulder-mounted flashlight and a suit storage slot. Provides no protection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Gloves&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Gloves:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Insulated_Gloves.png]]&lt;br /&gt;
&#039;&#039;&#039;Insulated Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Protects users against electrical shocks.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Latex_Gloves.png]]&lt;br /&gt;
&#039;&#039;&#039;Latex Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Helps protect against causing infections when performing surgery.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Black_Gloves.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A pair of black gloves. Helps with not leaving fingerprints and are fire resistant. Now no longer limited to MP personnel!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpacks:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synthpack.png]]&lt;br /&gt;
&#039;&#039;&#039;S-V42 prototype smartpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A joint project between the USCM and W-Y. It is said to be top-class engineering and state of the art technology. Given to USCM deployed Synthetic units and the intended usage involve assisting in battlefield support. WARNING - User is advised to take precautions. Has the storage of a satchel and can be opened like one. Comes in blue, green and tan colors.&lt;br /&gt;
&lt;br /&gt;
*To recharge the backpack, go up to an apc while wearing the backpack and click on the apc in grab intent.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Abilities&lt;br /&gt;
!Description&lt;br /&gt;
!Charge Cost&lt;br /&gt;
|-&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
 |width=100|[[File:Protective Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Protective Form&#039;&#039;&#039;&lt;br /&gt;
|Reduces brute and burn damage taken by 80%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You will be unable to attack whilst this ability is active.&#039;&#039;&#039;&lt;br /&gt;
|width=100| 50 Charge&lt;br /&gt;
 |-&lt;br /&gt;
 |width=100|[[File:Immobile Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Immobile Form&#039;&#039;&#039;&lt;br /&gt;
| Immobilses you so that you won&#039;t be pushed about.&lt;br /&gt;
|width=100| 20 Charge&lt;br /&gt;
|-&lt;br /&gt;
 |width=100|[[File:Repair Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Repair Form&#039;&#039;&#039;&lt;br /&gt;
| Repairs a moderate amount of sustained damage.&lt;br /&gt;
|width=100| 100 Charge &lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Belts:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Toolbelt Rig|&#039;&#039;&#039;M276 Pattern Toolbelt Rig (Full)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers, Synths and Maintenance Technicians to do their work.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#G8-A General Utility Pouch|&#039;&#039;&#039;G8-A General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_lifesaver_bag.png]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Lifesaver Bag|&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medics and Synths can use.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Medical Storage Rig|&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Autoinjector Pouch|&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A Large pouch dedicated to holding autoinjectors. Holds 7 Autoinjectors.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:const-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Construction Pouch|&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A pouch designed to holster construction materials.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:document-pouch.png]]&lt;br /&gt;
[[Marine_Equipment#Document Pouch|&#039;&#039;&#039;Large Document Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pouch used to hold documents for safe keeping. This is the large version of the pouch, identical to the one used by the Intelligence Officers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:electronics-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Electronics Pouch|&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
Contains 6 slots.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
[[#Circuitboards|&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
[[#Powercells|&#039;&#039;&#039;Powercells&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:aid-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#First-Aid Pouch|&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Flare Pouch|&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Large General Pouch|&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Medical Pouch|&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Large pouch able to hold a wide array of medical supplies.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medkit-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Medkit Pouch|&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Special issue pouch, able to hold a medkit.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Tool_Pouch.png]]&lt;br /&gt;
[[Marine_Equipment#Tools Pouch|&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Designed to hold all your different types of tools.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Sterile_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sterile Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A mask designed to help prevent the spread of diseases.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:new auxiliary gear rack.PNG|64px]] Auxiliary Gear Rack  [[File:new auxiliary gear rack.PNG|64px]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You have 45 points to spend on equipment for the operation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Engineering Supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Engineering Supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Circuitboard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Airlock Circuit Board&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used in the construction or maintenance of a door.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Entrenching_Tool_Unfolded.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Powercell.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Capacity Power Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:3 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Lightreplacer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Can be used to instantly replace broken lights with fresh new ones. Limited charges.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Metal.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal x10&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost: 5 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Stack of ten (10) sheets of metal. Can be constructed into standard Metal Barricades or other misc items. &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Multitool.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to hack doors/vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Plasteel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel x10&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:7 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A ten (10) sheet stack of plasteel. Used in the construction of durable Plasteel Barricades. &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Circuitboard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;APC Circuit Board&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used in the construction or maintenance of Area Power Networks (APC).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Sandbag_Empty.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags x25&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:10 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty five (25) empty sandbags. Must be filled with dirt (or snow) manually. Dirt not included.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Goggles.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Welding Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:N/A&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue engineering welding glasses. Wear on eyes for best effect. (Obtainable from the Synthetic Snowflake Vendor for 12 points)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Welder.gif|64px]]&#039;&#039;&#039;Industrial Blowtorch&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An industry standard version of the blowtorch. Holds more fuel than the normal versions and functions the same. Contains 40 units of welding fuel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Medical Supplies&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Medical Supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Burn Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Trauma Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:12 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Advanced first aid kit with more complicated medical supplies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MedEvac Bed&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Splints&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:PillBottle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pillbottle&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 Points each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a pill bottle (16 pills) filled with any one of the following chemicals.&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Dexalin&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Peridaxon&lt;br /&gt;
* Tramadol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend an autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* &#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Epinephrine&#039;&#039;&#039; Costs:2 points&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Kelotane&lt;br /&gt;
* &#039;&#039;&#039;Oxycodone&#039;&#039;&#039; Costs:2 points&lt;br /&gt;
* Tramadol&lt;br /&gt;
* &#039;&#039;&#039;Tricord&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
See [[Guide_to_Medicine#Defibrillator_Usage|Defibrillator Usage]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Surgical_Line.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Surgical Line&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | A roll of military-grade surgical line, able to seamlessly seal and tend any wound. Also works as a robust fishing line for maritime deployments.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:N/A&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| {{Sensormate_Description}} (Can be obtained from Synthetic Snowflake Vendor for 12 points) (NOTE: As a 3rd Gen Synthetic, you have an in-built medical HUD, so this item isn&#039;t required for you.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Other supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flashlight.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flashlight&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| It&#039;s a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Motion_Detector.gif|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Motion Tracker Range Modes:&#039;&#039;&#039;&lt;br /&gt;
| You can cycle through two different range modes, &#039;&#039;&#039;Long Range&#039;&#039;&#039; and &#039;&#039;&#039;Short Range&#039;&#039;&#039; by right clicking the motion detector and then clicking on &#039;&#039;Toggle Range Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Long Range:&#039;&#039;&#039; The motion detector will detect movement on your whole screen and further at a slow rate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Range:&#039;&#039;&#039; The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Whistle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Whistle&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Fulton_Device.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fulton Recovery Device&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Space_Cleaner.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A spray bottle of space cleaner. For quickly cleaning the floors of anything that has spilled or died on it. &lt;br /&gt;
Holds 250 units of space cleaner.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Experimental_vendor.png|64px]] Experimental Vendor [[File:Experimental_vendor.png|64px]]===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You have 45 points to spend on equipment for the operation, via inserting the token from your equipment rack.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Experimental Tools&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Tool:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Autocompressor.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autocompressor&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A device that gives regular compression to the victim&#039;s ribcage, used in case of urgent heart issues. Click a person with it to place it on them.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Backpack_Firefighting_Watertank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Backpack Firefighting Watertank&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A refrigerated and pressurised backpack tank with an extinguisher nozzle, intended to fight fires and plug hull breaches. Can swap between extinguisher, metal foam launcher and a smaller scale metal foamer.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding 5px;&amp;quot; |[[File:B5_Breaching_Hammer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;B5 Breaching Hammer&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost: 15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls, but looks way too heavy for a human to use. Fits on the back slot like a fire-axe.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Compact_defib.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Compact Defibrillator&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This particular defibrillator has halved charge capacity compared to the standard emergency defibrillator, but can fit in your pocket. Has 10 charges.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Compact_Nailgun.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Compact Nailgun Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carpentry tool, used to drive nails into tough surfaces. Cannot fire nails offensively due to a lack of a gas seal around the nail, meaning it cannot build up the pressure to fire.  Comes with three magazines - one loaded, and two spare.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Crew_monitor.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crew Monitor&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A tool used to get coordinates to deployed personnel. It was invented after it was found out 3/4 command officers couldn&#039;t read numbers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth_meson_googles.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Meson Googles&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An improved but experimental version of the standard issue meson goggles, due to increased complexity these can only be worn by synthetics. Allows for full night vision and viewing of the surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Maintenance_Jack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;K92 Maintenance Jack&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A combination crowbar, wrench, and generally large bludgeoning device that comes in handy in emergencies. Can be used to disengage door jacks. Pretty hefty, though.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Portadialysis.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Portable Dialysis Machine&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A man-portable dialysis machine, with a small internal battery that can be recharged. Filters out all foreign compounds from the bloodstream of whoever it&#039;s attached to, but also typically ends up removing some blood as well.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Telebaton.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Telescopic Baton&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A compact yet rebalanced personal defense weapon. Can be concealed when folded.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synthetic Functionality===&lt;br /&gt;
All Synthetics are built stronger, faster and more durable than the average human. This allows Synthetics to perform in environments and situations more hostile than most humans can tolerate. They are immune to most atmospheric issues, resistant to damage, and can be repaired to full functionality even from head loss, and can be revived with a defibrillator. In practice, a synthetic is repaired the same way as synthetic limbs; using a blowtorch to fix brute damage, and cable coil to fix burn damage. No training is needed so any marine can help. Lost limbs and destroyed faces are fixed with Limb replacement and facial reconstruction are performed like normal human surgeries; however anesthetic cannot be used on synths.&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
* Synthetics have 100% understanding and adherence to Marine Law, in short, they are unable to break marine law. &lt;br /&gt;
* Synthetics are programmed to obey all USCM Commands that are issued by a Commanding Officer, as long as those orders don&#039;t conflict with Marine Law.&lt;br /&gt;
*Synthetics are programmed with the ability to understand and speak any language after being in its vicinity for a short duration. (In-game this means the synth player will RP slowly learning a language, for example slowly learning how the xenos communicate.)&lt;br /&gt;
&lt;br /&gt;
=== Combat Restrictions ===&lt;br /&gt;
Synthetics are forbidden from firing any weapons (they are restricted mechanically from doing so). However, they are not opposed to other humans harming/killing others provided it follows Marine Law. If there is a threat within the bounds of Marine Law, they can physically defend themselves or other innocents by subduing the threat (They may uphold Marine Law). If the threat is non-human, or a hostile Faction, Marine Law does not apply, and so the synth can subdue or even kill. Synths are unable to perform combat duties and will not perform combat specific orders. (ie; Ordering a Synth to equip melee weapons to join an assault with Marines)&lt;br /&gt;
&lt;br /&gt;
=== First , Second and Third Generation Skills difference ===&lt;br /&gt;
&lt;br /&gt;
First and Second Generation Synths are more robust and resistant but they are slower and lack some skills.&lt;br /&gt;
&lt;br /&gt;
The Third Generation Skills are vastly improved, they are faster but take more burn/acid damage and have less HP.&lt;br /&gt;
&lt;br /&gt;
===[[File:First_Gen_Synth.png]]First and Second Generation Synths Skillset[[File:First_Gen_Synth.png]]===&lt;br /&gt;
&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=2&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=1&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Synth.png]]Third Generation Synthetic Skillset[[File:Synth.png]]===&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=3&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. The only difference between second and third generation synths is that third generations can use the traditional human skin tones.&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?10-Synthetic-Programming-and-Guidelines Synthetic Programming and Guidelines]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?940-How-to-Become-a-Synthetic Guide to Becoming a Synthetic] by Jakkkk&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?5378-Synthetics-and-You-A-brief-primer Synthetics And You] by 50RemAndCounting&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=38390</id>
		<title>Synthetic</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Synthetic&amp;diff=38390"/>
		<updated>2025-07-26T22:33:38Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Synths skills up to date.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SYNTHETIC&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Synth.png&lt;br /&gt;
|jobtitle = Synthetic&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|rank = Master Sergeant/Master Gunnery Sergeant (E8/E9)&lt;br /&gt;
|superior = [[Commanding Officer]], the Human crew&lt;br /&gt;
|unlock = [https://forum.cm-ss13.com/c/whitelist-applications/synthetic-applications/14 Synthetic Whitelist].&lt;br /&gt;
|duties = Assist the acting Commander and Marine forces to the best of your abilities. &lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = &lt;br /&gt;
You are a Synthetic! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law &amp;lt;br&amp;gt;&lt;br /&gt;
and Synthetic Rules. Failure to do so may result in your White-list Removal. Your primary job is to support and assist all&amp;lt;br&amp;gt;&lt;br /&gt;
USCM Departments and Personnel on-board. In addition, being a Synthetic gives you knowledge in every field and&amp;lt;br&amp;gt;&lt;br /&gt;
specialization possible on-board the ship.&amp;lt;br&amp;gt;&lt;br /&gt;
As the Synthetic you answer to the acting commanding officer. Special circumstances may change this!.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&amp;quot;I may be synthetic, but I&#039;m not stupid.&amp;quot;&#039;&#039; ―Bishop, &#039;&#039;Aliens&#039;&#039;&lt;br /&gt;
===What is a synthetic?===&lt;br /&gt;
A &#039;&#039;&#039;Synthetic&#039;&#039;&#039; is a biomechanical humanoid that closely emulates humans in appearance and actions; however there is one key difference synthetics aren&#039;t affected by emotions in their decision making. Due to emotions not having an effect on them, synthetics have been seen as more reliable in high stress and dangerous environments, such as aboard a military vessel. A medical or xeno hud will show a grey box with a &amp;quot;meh&amp;quot; face inside of it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Synthetics are split between First generation, Second generation and Third Generation. First generation synthetics are usually known as &amp;quot;Working Joes&amp;quot; and have more health and damage resistance then their later counterparts due to the more rugged materials they&#039;re made of, additionally leading to them being slower than newer manufactured models, as well as being insulated. [[#1st_Generation_Skillset|However due to their more robust nature their computing is lacking in some skilled areas]]. Sadly this generation of synthetics have mostly been phased out by the second and third generation and are only seen on colonies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second generation synthetics are made out of more refined and advanced materials so that they may blend into a ships crew with a human appearance, however due to the priority for second generation synthetics to fit in amongst humans the materials used are less rugged and as such they have less health and damage resistance but they make up for it in their [[#2nd Generation and 3rd Generation Skillsets|wide array of knowledge and skills.]]&lt;br /&gt;
&lt;br /&gt;
Third generation synthetics are similar to Second generation synthetics mechanics-wise. Unlike the Second generation synthetics however, Third generation synthetics use more advanced synthetic material to allow them to appear more human-like, using regular skin tones of a human person.&lt;br /&gt;
&lt;br /&gt;
===The Role===&lt;br /&gt;
As a synth you&#039;ll be restricted from ranged weaponry (Rifles, Shotguns etc.) use mechanically it means that you&#039;ll be required &#039;&#039;&#039;to help others through being a non-combat support role&#039;&#039;&#039;. In regards to self defence you are limited to melee weapons, this means that as a synthetic you are still able to defend yourself or an innocent in danger. A synthetics vast knowledge means that they can ask the acting commander/commander if their human counterparts in various fields require help, which can either mean the synth being assigned to assist with a ship-side department (usually medical), or will sometimes mean the synth could be sent planetside as long as the acting commander/commander agrees to it. This usually amounts to performing field surgery at the FOB, repairing barricades, or being sent with a squad to retrieve an item of importance, &#039;&#039;&#039;not&#039;&#039;&#039; to engage in combat with the enemy. You should be relying on marines for protection, not rushing the foe with a weapon out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
===[[File:Surplus_Vendor.png|64px]] Synthetic Equipment Rack [[File:Surplus_Vendor.png|64px]]===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Uniforms&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Uniform:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medical_Scrubs_Green.png]]&lt;br /&gt;
&#039;&#039;&#039;Medical Scrubs, Green&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Standard-issue green medical scrubs.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Old_Synthetic_Uniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Outdated Synthetic Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| The previous standard-issue synthetic uniform.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synthetic_Uniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Synthetic Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard-issue synthetic uniform.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Jumpsuit.png]]&lt;br /&gt;
&#039;&#039;&#039;USCM Marine Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A standard-issue Marine uniform, normally only worn by USCM combat personnel.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:JoeUniform.png]]&lt;br /&gt;
&#039;&#039;&#039;Working Joe Uniform&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A cheap uniform made for Synthetic labor.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Webbings&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Webbings:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Black_webbing_vest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Black Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Brown_webbing_vest.png]]&lt;br /&gt;
&#039;&#039;&#039;Brown Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Webbing.png]]&lt;br /&gt;
&#039;&#039;&#039;Webbing&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 normal sized items.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | [[File:Surgvest.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Surgical Webbing Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Greenish synthcotton vest purpose made for carrying surgical tools in 12 self-sterilizing pockets.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Shoes&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Shoes:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Boots.png]]&lt;br /&gt;
&#039;&#039;&#039;USCM Combat Boots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:White_Shoes.png]]&lt;br /&gt;
&#039;&#039;&#039;White Shoes&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Comfortable white shoes.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Helmets&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Expedition_cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Expedition Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|It&#039;s a cap, with flaps. ALMAYER reads across a patch stitched to the front.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Hard_Hat.png]]&lt;br /&gt;
&#039;&#039;&#039;Hard Hat (Orange)&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Green_Surgical_Cap.png]]&lt;br /&gt;
&#039;&#039;&#039;Green Surgical Cap&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to keep hair out of your patient during a surgical operation.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Welding_Helmet.png]]&lt;br /&gt;
&#039;&#039;&#039;Welding Helmet&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Flips down to protect the user from damaging their eyes when welding.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Suit&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Suits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Hazard_Vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Hazard Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue engineering hazard vest.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Labcoat.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Labcoat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue medical labcoat.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Researchers_Labcoat.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Researchers Labcoat&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A labcoat designed for researchers in scientific fields.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synth_IMP_vest.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;M3A1 Synthetic Utility Vest&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A suit vest purpose-made for synthetics and based off of the M3 pattern armors, complete with a shoulder-mounted flashlight and a suit storage slot. Provides no protection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Gloves&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Gloves:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Insulated_Gloves.png]]&lt;br /&gt;
&#039;&#039;&#039;Insulated Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Protects users against electrical shocks.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Latex_Gloves.png]]&lt;br /&gt;
&#039;&#039;&#039;Latex Gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Helps protect against causing infections when performing surgery.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Black_Gloves.png|64px]]&lt;br /&gt;
&#039;&#039;&#039;Black gloves&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A pair of black gloves. Helps with not leaving fingerprints and are fire resistant. Now no longer limited to MP personnel!&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Backpacks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Backpacks:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Synthpack.png]]&lt;br /&gt;
&#039;&#039;&#039;S-V42 prototype smartpack&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A joint project between the USCM and W-Y. It is said to be top-class engineering and state of the art technology. Given to USCM deployed Synthetic units and the intended usage involve assisting in battlefield support. WARNING - User is advised to take precautions. Has the storage of a satchel and can be opened like one. Comes in blue, green and tan colors.&lt;br /&gt;
&lt;br /&gt;
*To recharge the backpack, go up to an apc while wearing the backpack and click on the apc in grab intent.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Abilities&lt;br /&gt;
!Description&lt;br /&gt;
!Charge Cost&lt;br /&gt;
|-&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
 |width=100|[[File:Protective Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Protective Form&#039;&#039;&#039;&lt;br /&gt;
|Reduces brute and burn damage taken by 80%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You will be unable to attack whilst this ability is active.&#039;&#039;&#039;&lt;br /&gt;
|width=100| 50 Charge&lt;br /&gt;
 |-&lt;br /&gt;
 |width=100|[[File:Immobile Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Immobile Form&#039;&#039;&#039;&lt;br /&gt;
| Immobilses you so that you won&#039;t be pushed about.&lt;br /&gt;
|width=100| 20 Charge&lt;br /&gt;
|-&lt;br /&gt;
 |width=100|[[File:Repair Form.png]]&lt;br /&gt;
&#039;&#039;&#039;Repair Form&#039;&#039;&#039;&lt;br /&gt;
| Repairs a moderate amount of sustained damage.&lt;br /&gt;
|width=100| 100 Charge &lt;br /&gt;
 |}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Belts&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Belts:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_Pattern_Toolbelt_Rig.png|64px]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Toolbelt Rig|&#039;&#039;&#039;M276 Pattern Toolbelt Rig (Full)&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version lacks any combat functionality and is commonly used by engineers to transport important tools. This contains all the tools for the Combat Engineers, Synths and Maintenance Technicians to do their work.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:G18-Utility-Pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#G8-A General Utility Pouch|&#039;&#039;&#039;G8-A General Utility Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. It is one of the rarer pouches inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions#General pouches crate (2x normal, 1x medium, 1x large)|Requisitions]]. &#039;&#039;&#039;They can hold 3 items.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_lifesaver_bag.png]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Lifesaver Bag|&#039;&#039;&#039;M276 Pattern Lifesaver Bag&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. This configuration mounts a duffel bag filled with a range of injectors and light medical supplies and is common among medics. This contains most of the autoinjectors and healing equipment a Medics and Synths can use.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:M276_pattern_medical_storage_rig.png|64px]]&lt;br /&gt;
[[Marine_Equipment#M276 Pattern Medical Storage Rig|&#039;&#039;&#039;M276 Pattern Medical Storage Rig&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is a less common configuration, designed to transport medical supplies. Note that this rig can additionally hold a roller bed and defibrillator.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Pouches&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Pouch:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Autoinjector-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Autoinjector Pouch|&#039;&#039;&#039;Autoinjector Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A Large pouch dedicated to holding autoinjectors. Holds 7 Autoinjectors.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:const-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Construction Pouch|&#039;&#039;&#039;Construction Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A pouch designed to holster construction materials.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:document-pouch.png]]&lt;br /&gt;
[[Marine_Equipment#Document Pouch|&#039;&#039;&#039;Large Document Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A pouch used to hold documents for safe keeping. This is the large version of the pouch, identical to the one used by the Intelligence Officers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:electronics-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Electronics Pouch|&#039;&#039;&#039;Electronics Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Designed to hold all your electronic needs as an engineer. Issued to Engineers, or found inside the &#039;&#039;&#039;ColMarTech automated armaments vendor&#039;&#039;&#039; in [[Requisitions]].&lt;br /&gt;
Contains 6 slots.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 20%;&amp;quot;&lt;br /&gt;
 |[[File:Circuitboard.png|48px]]&lt;br /&gt;
[[#Circuitboards|&#039;&#039;&#039;Circuitboards&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Powercell.png|48px]]&lt;br /&gt;
[[#Powercells|&#039;&#039;&#039;Powercells&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:aid-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#First-Aid Pouch|&#039;&#039;&#039;First-Aid Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed [[File:NanoMed.png]] on the Almayer and Dropships.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flare-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Flare Pouch|&#039;&#039;&#039;Flare Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Large-gen-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Large General Pouch|&#039;&#039;&#039;Large General Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|A general purpose pouch used to carry even more small items and also magazines. Contains 3 slots. &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Medic-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Medical Pouch|&#039;&#039;&#039;Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Large pouch able to hold a wide array of medical supplies.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Medkit-pouch.png|64px]]&lt;br /&gt;
[[Marine_Equipment#Medkit Pouch|&#039;&#039;&#039;Medkit Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Special issue pouch, able to hold a medkit.&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Tool_Pouch.png]]&lt;br /&gt;
[[Marine_Equipment#Tools Pouch|&#039;&#039;&#039;Tools Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Designed to hold all your different types of tools.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Masks&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Mask:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Sterile_mask.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sterile Mask&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A mask designed to help prevent the spread of diseases.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:new auxiliary gear rack.PNG|64px]] Auxiliary Gear Rack  [[File:new auxiliary gear rack.PNG|64px]] ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You have 45 points to spend on equipment for the operation&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Engineering Supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Engineering Supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Circuitboard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Airlock Circuit Board&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used in the construction or maintenance of a door.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Entrenching_Tool_Unfolded.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Entrenching Tool&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Powercell.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;High Capacity Power Cell&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:3 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used for powering various devices that require power. 10,000W.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Lightreplacer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Light Replacer&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Can be used to instantly replace broken lights with fresh new ones. Limited charges.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Metal.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Metal x10&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost: 5 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Stack of ten (10) sheets of metal. Can be constructed into standard Metal Barricades or other misc items. &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Multitool.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Multitool&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to hack doors/vendors along with disabling mines.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Plasteel.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Plasteel x10&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:7 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A ten (10) sheet stack of plasteel. Used in the construction of durable Plasteel Barricades. &lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Circuitboard.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;APC Circuit Board&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used in the construction or maintenance of Area Power Networks (APC).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Sandbag_Empty.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Sandbags x25&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:10 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Holds twenty five (25) empty sandbags. Must be filled with dirt (or snow) manually. Dirt not included.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Goggles.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Welding Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:N/A&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Standard issue engineering welding glasses. Wear on eyes for best effect. (Obtainable from the Synthetic Snowflake Vendor for 12 points)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|[[File:Welder.gif|64px]]&#039;&#039;&#039;Industrial Blowtorch&#039;&#039;&#039;&amp;lt;br&amp;gt; Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;|An industry standard version of the blowtorch. Holds more fuel than the normal versions and functions the same. Contains 40 units of welding fuel.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Medical Supplies&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Medical Supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advburnkit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Burn Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high burn damage.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advtraumakit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Adv Trauma Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to treat moderate to high brute damage. Also treats mild infections.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Advanced_first-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Advanced First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:12 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Advanced first aid kit with more complicated medical supplies.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:First-aid_kit.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;First Aid Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic first aid kit with basic medical supplies. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Med_Evac_Stretcher.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;MedEvac Bed&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Functions the same as a roller bed however once your patient is strapped in the evac stretcher cannot be moved. To activate the med evac beacon on the stretcher (Right click the stretcher then click &amp;quot;Activate Medevac&amp;quot;. &#039;&#039;&#039;Only medics can activate the beacon and it can only be used outdoors.&#039;&#039;&#039;). A Collapsed Stretcher can be folded by dragging it onto yourself. &#039;&#039;&#039;You can also attach a body bag or a stasis bag onto the stretcher.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Splint.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical Splints&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to hold that broken/fractured bone of yours in place so you don&#039;t die.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:RollerBed.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Roller Bed&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Allows you to transport injured marines and other personnel across the battlefield in a safe manner (without causing bleeding). A Collapsed Roller Bed can be folded by dragging it onto yourself. &#039;&#039;&#039;You can attach a body bag or a stasis bag onto a roller bed for faster transportation.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:StasisBag.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Stasis Bag&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:6 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Used to store critically injured patients.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:PillBottle.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pillbottle&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 Points each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend a pill bottle (16 pills) filled with any one of the following chemicals.&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* Dexalin&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Kelotane&lt;br /&gt;
* Peridaxon&lt;br /&gt;
* Tramadol&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Bicaridine.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autoinjector&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point each&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Can vend an autoinjector filled with any one of the following chemicals. Unique chemicals that can only be vended in injector format are bolded.&lt;br /&gt;
* Bicaridine&lt;br /&gt;
* &#039;&#039;&#039;Dexalin+&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Epinephrine&#039;&#039;&#039; Costs:2 points&lt;br /&gt;
* Dylovene&lt;br /&gt;
* Inaprovaline&lt;br /&gt;
* Kelotane&lt;br /&gt;
* &#039;&#039;&#039;Oxycodone&#039;&#039;&#039; Costs:2 points&lt;br /&gt;
* Tramadol&lt;br /&gt;
* &#039;&#039;&#039;Tricord&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Defibrillator.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Emergency Defibrillator&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | Used to bring recently dead marines and other personnel back to life. Can be recharged in a special recharger (usually located in the medbay)&lt;br /&gt;
See [[Guide_to_Medicine#Defibrillator_Usage|Defibrillator Usage]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Surgical_Line.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Surgical Line&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | A roll of military-grade surgical line, able to seamlessly seal and tend any wound. Also works as a robust fishing line for maritime deployments.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Healthanalyzer.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:4 Points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| Basic tool of every single medic - this miraculous item allows you to see the patient&#039;s status, showing the damage, bleeding, internal bleeding and broken bones.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:MedicHud.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Medical HUD Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:N/A&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| {{Sensormate_Description}} (Can be obtained from Synthetic Snowflake Vendor for 12 points) (NOTE: As a 3rd Gen Synthetic, you have an in-built medical HUD, so this item isn&#039;t required for you.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other supplies&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Other supplies:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Flashlight.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Flashlight&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:1 Point&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| It&#039;s a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Motion_Detector.gif|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Motion Detector&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if an alien is on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Motion Tracker Range Modes:&#039;&#039;&#039;&lt;br /&gt;
| You can cycle through two different range modes, &#039;&#039;&#039;Long Range&#039;&#039;&#039; and &#039;&#039;&#039;Short Range&#039;&#039;&#039; by right clicking the motion detector and then clicking on &#039;&#039;Toggle Range Mode&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Long Range:&#039;&#039;&#039; The motion detector will detect movement on your whole screen and further at a slow rate.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Short Range:&#039;&#039;&#039; The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Whistle.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Whistle&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A whistle reserved for Squad leaders and the Command Staff, to help coordinate marines. To use the whistle you can click on it while it&#039;s in your hand or you can wear it in your mask slot and then click it with an empty hand. Click and drag to take it out of your mask slot. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Fulton_Device.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Fulton Recovery Device&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:5 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air. There are 20 uses in the stack.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| [[File:Space_Cleaner.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Space Cleaner&#039;&#039;&#039;&amp;lt;br&amp;gt;Costs:2 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot;| A spray bottle of space cleaner. For quickly cleaning the floors of anything that has spilled or died on it. &lt;br /&gt;
Holds 250 units of space cleaner.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Experimental_vendor.png|64px]] Experimental Vendor [[File:Experimental_vendor.png|64px]]===&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Note: You have 45 points to spend on equipment for the operation, via inserting the token from your equipment rack.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Experimental Tools&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Tool:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width: 825px;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Autocompressor.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Autocompressor&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A device that gives regular compression to the victim&#039;s ribcage, used in case of urgent heart issues. Click a person with it to place it on them.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Backpack_Firefighting_Watertank.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Backpack Firefighting Watertank&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A refrigerated and pressurised backpack tank with an extinguisher nozzle, intended to fight fires and plug hull breaches. Can swap between extinguisher, metal foam launcher and a smaller scale metal foamer.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding 5px;&amp;quot; |[[File:B5_Breaching_Hammer.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;B5 Breaching Hammer&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost: 15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls, but looks way too heavy for a human to use. Fits on the back slot like a fire-axe.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Compact_defib.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Compact Defibrillator&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |This particular defibrillator has halved charge capacity compared to the standard emergency defibrillator, but can fit in your pocket. Has 10 charges.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Compact_Nailgun.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Compact Nailgun Kit&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A carpentry tool, used to drive nails into tough surfaces. Cannot fire nails offensively due to a lack of a gas seal around the nail, meaning it cannot build up the pressure to fire.  Comes with three magazines - one loaded, and two spare.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Crew_monitor.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Crew Monitor&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A tool used to get coordinates to deployed personnel. It was invented after it was found out 3/4 command officers couldn&#039;t read numbers.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Synth_meson_googles.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Experimental Meson Googles&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |An improved but experimental version of the standard issue meson goggles, due to increased complexity these can only be worn by synthetics. Allows for full night vision and viewing of the surroundings. Click it to toggle.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Maintenance_Jack.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;K92 Maintenance Jack&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A combination crowbar, wrench, and generally large bludgeoning device that comes in handy in emergencies. Can be used to disengage door jacks. Pretty hefty, though.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Portadialysis.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Portable Dialysis Machine&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A man-portable dialysis machine, with a small internal battery that can be recharged. Filters out all foreign compounds from the bloodstream of whoever it&#039;s attached to, but also typically ends up removing some blood as well.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Telebaton.png]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Telescopic Baton&#039;&#039;&#039;&amp;lt;br&amp;gt;Cost:15 points&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A compact yet rebalanced personal defense weapon. Can be concealed when folded.&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Synthetic Functionality===&lt;br /&gt;
All Synthetics are built stronger, faster and more durable than the average human. This allows Synthetics to perform in environments and situations more hostile than most humans can tolerate. They are immune to most atmospheric issues, resistant to damage, and can be repaired to full functionality even from head loss, and can be revived with a defibrillator. In practice, a synthetic is repaired the same way as synthetic limbs; using a blowtorch to fix brute damage, and cable coil to fix burn damage. No training is needed so any marine can help. Lost limbs and destroyed faces are fixed with Limb replacement and facial reconstruction are performed like normal human surgeries; however anesthetic cannot be used on synths.&lt;br /&gt;
&lt;br /&gt;
===Programming===&lt;br /&gt;
* Synthetics have 100% understanding and adherence to Marine Law, in short, they are unable to break marine law. &lt;br /&gt;
* Synthetics are programmed to obey all USCM Commands that are issued by a Commanding Officer, as long as those orders don&#039;t conflict with Marine Law.&lt;br /&gt;
*Synthetics are programmed with the ability to understand and speak any language after being in its vicinity for a short duration. (In-game this means the synth player will RP slowly learning a language, for example slowly learning how the xenos communicate.)&lt;br /&gt;
&lt;br /&gt;
=== Combat Restrictions ===&lt;br /&gt;
Synthetics are forbidden from firing any weapons (they are restricted mechanically from doing so). However, they are not opposed to other humans harming/killing others provided it follows Marine Law. If there is a threat within the bounds of Marine Law, they can physically defend themselves or other innocents by subduing the threat (They may uphold Marine Law). If the threat is non-human, or a hostile Faction, Marine Law does not apply, and so the synth can subdue or even kill. Synths are unable to perform combat duties and will not perform combat specific orders. (ie; Ordering a Synth to equip melee weapons to join an assault with Marines)&lt;br /&gt;
&lt;br /&gt;
=== First , Second and Third Generation Skills difference ===&lt;br /&gt;
&lt;br /&gt;
First and Second Gen Synths share the same Skillset, meanwhile the Third Generation got more skills, they are faster, take more acid/burn damage but got less HP.&lt;br /&gt;
&lt;br /&gt;
===[[File:First_Gen_Synth.png]]First and Second Generation Synths Skillset[[File:First_Gen_Synth.png]]===&lt;br /&gt;
&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=3&lt;br /&gt;
|surgery=2&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=1&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[File:Synth.png]]Third Generation Synthetic Skillset[[File:Synth.png]]===&lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=1&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=2&lt;br /&gt;
|jtac=3&lt;br /&gt;
|domestic=2&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|navigation=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. The only difference between second and third generation synths is that third generations can use the traditional human skin tones.&lt;br /&gt;
&lt;br /&gt;
=== Guides ===&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?10-Synthetic-Programming-and-Guidelines Synthetic Programming and Guidelines]&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?940-How-to-Become-a-Synthetic Guide to Becoming a Synthetic] by Jakkkk&lt;br /&gt;
&lt;br /&gt;
[https://cm-ss13.com/forums/showthread.php?5378-Synthetics-and-You-A-brief-primer Synthetics And You] by 50RemAndCounting&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38389</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38389"/>
		<updated>2025-07-26T22:12:50Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: android&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Whiteout_TEAM_LEADER.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_COMBAT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit [[File:WHITEOUT_COMBAT_UNIT_ICON.png]]&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and the [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration Unit]], it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_SUPPORT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit [[File:WHITEOUT_TEAM_SUPPORT_ICON.png]]&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a [[Non-USCM Equipment|M39B/2 Submachinegun]] and a [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration Unit]] for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_CLOAKER_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit [[File:WHITEOUT_CLOAKER_ICON.png]]&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M42C anti-tank sniper rifle|M42C Anti-Tank Sniper Rifle]] and supported by a [[Non-USCM Equipment#M39B/2 submachinegun|M39B/2 Submachinegun]], they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit [[File:WHITEOUT_TEAM_LEADER_ICON.png]]&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its android counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and equipped with a [[Non-USCM Equipment#VP78|VP78]] with rubber,normal and incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38388</id>
		<title>Corporate Commandos</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38388"/>
		<updated>2025-07-26T22:07:00Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add info about the death squad variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffeed6&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM &amp;amp; DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = WY_COMMANDO_LEADER.png&lt;br /&gt;
|jobtitle = Corporate Commandos&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Protect the Corporate Liaison, the Almayer Commanding Officer and Weyland-Yutani&#039;s interests, secure the Almayer.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = Secure the Corporate Liaison and the Almayer Commanding Officer, and eliminate any hostile threats. Do not damage Wey-Yu property.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Corporate Commandos are a top-tier black-ops unit under the direct command of Weyland-Yutani High Command, made up entirely of elite human operatives. Deployed in only the most critical and high-risk situations, they serve as the Company’s precision tool when subtlety, containment, or asset recovery takes priority over brute force extermination.&lt;br /&gt;
&lt;br /&gt;
These are not death squads, nor are they military grunts. They are career professionals, handpicked from special forces, private military contractors, and internal security divisions. Each Commando is rigorously trained in counter-biohazard protocols, advanced combat tactics, and corporate operational secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the covert and high-risk nature of Corporate Commando operations, Weyland-Yutani equips them with specialized gear designed for efficiency, firepower, and rapid execution, only the most reliable and battle-proven equipment makes the cut, as shown below:&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Corporate Commando&#039;&#039;&#039;, you operate under the direct authority of the &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; High Command. Your loyalty is to the Company alone, not to the Marines, not to Colonial Command, and certainly not to the crew of the [[USS Almayer]].&lt;br /&gt;
&lt;br /&gt;
Your primary objective is to secure the [[Corporate Liaison]] stationed aboard the Almayer and the [[Commanding_Officer]].&lt;br /&gt;
&lt;br /&gt;
As for your second it is the elimination of any hostile threats.&lt;br /&gt;
&lt;br /&gt;
=Deathsquad Version=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Eliminate everyone, then detonate the ship. Damage to Wey-Yu property is tolerable.&amp;quot;&#039;&#039; - W-Y High Command&lt;br /&gt;
&lt;br /&gt;
Throw all the previous directions away and follow the main objective and additional side objectives that the admins may add, this version is an admin spawn only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Commando Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_OPERATOR.png]]&amp;lt;br&amp;gt;Corporate Commando [[File:WY_COMMANDO_OPERATOR_ICON.png]]&lt;br /&gt;
|A heavily armed and professionally trained Weyland-Yutani Commando, outfitted with specialized corporate gear for high-risk operations as directed by Weyland-Yutani High Command. Equipped with MY7-pattern Commando armor and the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 pulse rifle]] or a [[Marine Equipment#M41A pulse rifle MK2|M41A Pulse Rifle mk2]](For the weaker version), this operative is built for efficiency and coordination within a fire-team.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_GUNNER.png]]&amp;lt;br&amp;gt;Corporate Commando Gunner [[File:WY_COMMANDO_GUNNER_ICON.png]]&lt;br /&gt;
|A heavily armed Weyland-Yutani Commando Gunner, deployed with advanced firepower and battlefield-grade gear for high-threat operations. Armed with the devastating [[Non-USCM Equipment#M56T &#039;Terminator&#039; smartgun|M56T ‘Terminator’ smartgun]], this operative is built for suppressive dominance, anti-personnel efficiency and wearing the M56 Combat harness. Carrying a [[Non-USCM Equipment#VP78 pistol|VP78 Pistol]] with a barrel charger as a sidearm.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
|smartgun=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png]]&amp;lt;br&amp;gt;Corporate Commando Leader [[File:WY_COMMANDO_LEADER_ICON.png]]&lt;br /&gt;
|The leader of the Weyland-Yutani Commando fireteam, outfitted with enhanced tactical gear and entrusted with executing High Command’s directives with precision. Clad in the MY7 pattern Commando leader armor, carrying a [[Non-USCM Equipment|M41A/2 pulse rifle]] and a [[Non-USCM Equipment#Mateba autorevolver|Mateba autorevolver]] as a sidearm, ensuring they are just as combat-capable as the operatives they leads.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=3&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38387</id>
		<title>Corporate Commandos</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38387"/>
		<updated>2025-07-26T21:51:34Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: change a text that was the same as the whiteout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffeed6&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = WY_COMMANDO_LEADER.png&lt;br /&gt;
|jobtitle = Corporate Commandos&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Protect the Corporate Liaison, the Almayer Commanding Officer and Weyland-Yutani&#039;s interests, secure the Almayer.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = Secure the Corporate Liaison and the Almayer Commanding Officer, and eliminate any hostile threats. Do not damage Wey-Yu property.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Corporate Commandos are a top-tier black-ops unit under the direct command of Weyland-Yutani High Command, made up entirely of elite human operatives. Deployed in only the most critical and high-risk situations, they serve as the Company’s precision tool when subtlety, containment, or asset recovery takes priority over brute force extermination.&lt;br /&gt;
&lt;br /&gt;
These are not death squads, nor are they military grunts. They are career professionals, handpicked from special forces, private military contractors, and internal security divisions. Each Commando is rigorously trained in counter-biohazard protocols, advanced combat tactics, and corporate operational secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the covert and high-risk nature of Corporate Commando operations, Weyland-Yutani equips them with specialized gear designed for efficiency, firepower, and rapid execution, only the most reliable and battle-proven equipment makes the cut, as shown below:&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Corporate Commando&#039;&#039;&#039;, you operate under the direct authority of the &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; High Command. Your loyalty is to the Company alone, not to the Marines, not to Colonial Command, and certainly not to the crew of the [[USS Almayer]].&lt;br /&gt;
&lt;br /&gt;
Your primary objective is to secure the [[Corporate Liaison]] stationed aboard the Almayer and the [[Commanding_Officer]].&lt;br /&gt;
&lt;br /&gt;
As for your second it is the elimination of any hostile threats.&lt;br /&gt;
&lt;br /&gt;
=Commando Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_OPERATOR.png]]&amp;lt;br&amp;gt;Corporate Commando [[File:WY_COMMANDO_OPERATOR_ICON.png]]&lt;br /&gt;
|A heavily armed and professionally trained Weyland-Yutani Commando, outfitted with specialized corporate gear for high-risk operations as directed by Weyland-Yutani High Command. Equipped with MY7-pattern Commando armor and the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 pulse rifle]] or a [[Marine Equipment#M41A pulse rifle MK2|M41A Pulse Rifle mk2]](For the weaker version), this operative is built for efficiency and coordination within a fire-team.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_GUNNER.png]]&amp;lt;br&amp;gt;Corporate Commando Gunner [[File:WY_COMMANDO_GUNNER_ICON.png]]&lt;br /&gt;
|A heavily armed Weyland-Yutani Commando Gunner, deployed with advanced firepower and battlefield-grade gear for high-threat operations. Armed with the devastating [[Non-USCM Equipment#M56T &#039;Terminator&#039; smartgun|M56T ‘Terminator’ smartgun]], this operative is built for suppressive dominance, anti-personnel efficiency and wearing the M56 Combat harness. Carrying a [[Non-USCM Equipment#VP78 pistol|VP78 Pistol]] with a barrel charger as a sidearm.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
|smartgun=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png]]&amp;lt;br&amp;gt;Corporate Commando Leader [[File:WY_COMMANDO_LEADER_ICON.png]]&lt;br /&gt;
|The leader of the Weyland-Yutani Commando fireteam, outfitted with enhanced tactical gear and entrusted with executing High Command’s directives with precision. Clad in the MY7 pattern Commando leader armor, carrying a [[Non-USCM Equipment|M41A/2 pulse rifle]] and a [[Non-USCM Equipment#Mateba autorevolver|Mateba autorevolver]] as a sidearm, ensuring they are just as combat-capable as the operatives they leads.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=3&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38386</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38386"/>
		<updated>2025-07-26T21:48:49Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add the Corporate Commando back as a Response team.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = PMC-Standard.png&lt;br /&gt;
|jobtitle = Responder&lt;br /&gt;
|rank = Depends on role&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Depends&lt;br /&gt;
|unlock = Ship distress signal; ghosts only.&lt;br /&gt;
|duties = Answer the distress call and help the marines or work against them.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = (Unavailable)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;This is USS Almayer, calling anyone... &lt;br /&gt;
Mayday, Mayday...We are under attack...&#039;&#039; &lt;br /&gt;
&#039;&#039;They are everywhere, we are losing our crew fast!&#039;&#039;&lt;br /&gt;
&#039;&#039;Mayday...Please help...This is USS Almayer...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;USS Almayer? Come in, USS Almayer!&lt;br /&gt;
Can you hear me?&#039;&#039; &#039;&#039;Come in, USS Almayer!&#039;&#039;&lt;br /&gt;
&#039;&#039;... Hang in there, Almayer! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can&#039;t reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
If the marines are outgunned by the aliens or any other potential threat, the [[Commanding Officer]] can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a &#039;&#039;&#039;Response Team&#039;&#039;&#039; (Or either &#039;&#039;&#039;a Pod full of [[Aliens]]&#039;&#039;&#039; or &#039;&#039;&#039;an empty shuttle with limited supplies&#039;&#039;&#039;) will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).&lt;br /&gt;
&lt;br /&gt;
To join a Response Team you need to set your &amp;quot;Toggle Special Role Candidacy&amp;quot; for Response Team to enabled and then when a Response Team message pops up go to the Ghost tab and click on &amp;quot;Join Response Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
|They&#039;re a collection of ex-Colonists in the Neroid Rift sector, who have banded together to form a mercenary group, and as such have been the lawmen-for-hire in the sector from 2181 to 2189. The &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mercenaries will assist on the &#039;&#039;&#039;defence of the USS Almayer&#039;&#039;&#039;, for as long as &#039;&#039;&#039;their conditions or promises are met upon taking up the contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: There is a chance for the Freelancers to be &#039;&#039;&#039;HOSTILE&#039;&#039;&#039; when they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PMC-Officer.png|64px|link=Weyland_Yutani%27s_PMCs]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weyland Yutani&#039;s PMCs]]&#039;&#039;&#039;&lt;br /&gt;
|The largest PMC force in the sector, the &#039;&#039;&#039;Weyland-Yutani&#039;s military consultants&#039;&#039;&#039; is a subsidiary of the Weyland Yutani. They were originally an independent PMC on Earth, but they were bought out by Weyland Yutani and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.&lt;br /&gt;
&lt;br /&gt;
The PMC teams will report &#039;&#039;&#039;directly to the Corporate Liaison&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the &#039;&#039;&#039;survival of the Corporate Liaison&#039;&#039;&#039;, and once that is ensured, to take &#039;&#039;&#039;suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RMC-Standard.png|64px|link=Royal Marines Commando]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Royal Marines Commando]]&#039;&#039;&#039;&lt;br /&gt;
|TBA&lt;br /&gt;
RMC forces report to their commander firstly, and in the absence of orders from RMC high command, they are to report directly to USCM Command. Their objective is to render aid and assist any USCMC forces in their operations zone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_leader.png|64px|link=Military_Contractors]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Contractors]]&#039;&#039;&#039;&lt;br /&gt;
|One of the largest Private Military Companies operating out of the UA, Vanguard&#039;s Arrow Incorporated is an independent company, fulfilling high-profile contracts for the highest bidder, which is often the [[USCM|USCM]], other armed forces of UA member states, or companies that cannot afford their own PMC force. They are at odds with Weyland-Yutani and their PMC teams, being actively payed to engage in hostile actions against them. Contractors are, like their WY counterparts, also most similar to the USCM in playstyle, but they use standard USCM weapons and ballistic vests instead of the advanced weapons and armor that WY PMCs are equipped with.&lt;br /&gt;
&lt;br /&gt;
Military Contractor teams report to their team leader first and foremost, but in absence of orders from VAI Command, they are to &#039;&#039;&#039;report directly to USCM Command&#039;&#039;&#039;. If the team is unable to find a ranking officer, they are to operate autonomously in tandem with any USCM forces found. Their primary mission is the &#039;&#039;&#039;assistance of the USCM force&#039;&#039;&#039;, and to &#039;&#039;&#039;steal any and all WY research, technology, or secrets&#039;&#039;&#039; found on-site &#039;&#039;&#039;without arising any suspicions from USCM forces.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN_Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[CBRN Response Team]]&#039;&#039;&#039;&lt;br /&gt;
|A highly specialised marine response team tasked with securing or fighting in Chemical, Biological, Radiological and Nuclear environments. Armed with flamethrowers, fire retardant suits and the knowledge of the XX-121 alien. Their task is to exterminate all threats within their area of operation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CMB_Marshal.png|64px|link=The_Colonial_Marshal_Bureau]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Marshal Bureau|Colonial Marshal Bureau]]&#039;&#039;&#039;&lt;br /&gt;
|The Colonial Marshals Bureau is the law enforcement arm of the United Americas operating across the Outer Rim. They serve as federal-level investigators and peacekeepers, answering not to corporations or military commands, but to Colonial Law and the Interstellar Commerce Commission (ICC). The Marshals are tasked with rooting out corruption, enforcing interstellar law, and protecting colonial citizens, especially in regions where corporate overreach and military presence are unchecked.&lt;br /&gt;
&lt;br /&gt;
The CMB consists of standard investigation teams (1 Marshal , Deputies and a Investigative Synthetic) and may include ICC Liaisons or Interstellar Human Rights Observer. In emergency scenarios, specialized Riot Control Units (SWAT) can be deployed from Anchorpoint Station for containment operations, utilizing non-lethal gear and breaching tools.&lt;br /&gt;
&lt;br /&gt;
CMB teams do not take orders from the USCM, but will cooperate during distress situations, and may request QRF support from Anchorpoint’s stationed Colonial Marines if overrun.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png|64px|link=Corporate_Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Corporate Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|A secretive black-ops unit under the direct control of Weyland-Yutani High Command, the &#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are deployed only in the most critical and classified operations. Unlike the Company&#039;s PMCs, they are not mercenaries or contractors, they are loyal internal assets trained and equipped to carry out high-risk missions involving xenomorph containment, asset recovery, and suppression of corporate threats.&lt;br /&gt;
&lt;br /&gt;
The Commandos are composed of elite human operatives selected for loyalty, discretion, and combat expertise. Outfitted with advanced weaponry and cutting-edge equipment, they operate with little oversight and report directly to Weyland-Yutani High Command. They are not aligned with the USS Almayer’s command structure and do not answer to the USCM or the Corporate Liaison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pizza Delivery Company&#039;&#039;&#039;&lt;br /&gt;
|To boldly &#039;&#039;&#039;deliver pizza&#039;&#039;&#039; where no deliveryman has gone before.&lt;br /&gt;
&lt;br /&gt;
One highly trained deliveryman will be deployed with an assortment of refreshing beverages and a choice of pizza to restore the morale of the Marines on the Almayer.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Very rare spawn&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; ;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Leader.png|64px|link=UPP#Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[UPP#Response_Team|The Union of Progressive Peoples]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Union of Progressive Peoples (U.P.P)&#039;&#039;&#039; is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
&lt;br /&gt;
Since their territorial area is highly strict, their goal is to &#039;&#039;&#039;assault the recent USCM force (The Falling Falcons) and eliminate anyone onboard the USS Almayer&#039;&#039;&#039;, to preserve Tychons Rift&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a small chance for the UPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png|64px|link=The Colonial Liberation Front]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Liberation Front]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; are an organized group of colonists who believe the Neroid sector is not part of the United Americas. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of the Dust Raiders, and the diminished presence of the Colonial Marshals, to be proof of their independence.&lt;br /&gt;
&lt;br /&gt;
The CLF&#039;s goal is to &#039;&#039;&#039;repel the USCM Falling Falcons Company and the USS Almayer from Neroid Sector at all costs&#039;&#039;&#039; using lethal force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquad ==&lt;br /&gt;
The Deathsquad, also know as the Commando&#039;s, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Deathsquad&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|link=Whiteout]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Whiteout]]&#039;&#039;&#039;&lt;br /&gt;
|A classified black-ops extermination unit developed by Weyland-Yutani High Command, the Whiteout Team is composed entirely of advanced synthetic combat droids engineered specifically for biohazard containment and witness suppression. Unlike PMCs or synthetics, these androids are purpose-built for war and programmed with unwavering loyalty to the corporation. They are deployed only when a situation has spiraled beyond control, when cleanup requires absolute precision and zero compromise.&lt;br /&gt;
&lt;br /&gt;
Their primary directive is to eradicate all evidence of xenomorphic infestation and eliminate any unauthorized personnel who may jeopardize corporate secrecy. This includes the full liquidation of crew and assets aboard the USS Almayer.&lt;br /&gt;
&lt;br /&gt;
Each unit is equipped with the most advanced warfare technology Weyland-Yutani has to offer. Outfitted with the prototype M7X “Ape Suit” series, designed to withstand xenomorph acid blood and heavy gunfire, they are built to endure the harshest combat environments. Their arsenal includes the [[Non-USCM Equipment|M41A/2 Pulse Rifle]] for standard engagements, the [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration]] Unit for close-quarters purging, and, in select models, a reverse-engineered optical camouflage system derived from recovered Yautja technology, allowing them to become nearly invisible before the kill.&lt;br /&gt;
They are a force not to be messed with.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Commando_Leader.png|64px|link=Union of Progressive Peoples Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Union of Progressive Peoples Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|Little is known of the UPP, even less about the &#039;&#039;&#039;UPP Commando forces&#039;&#039;&#039;. It is a highly organized and covert ops army division issued by UPP High Command. Not much known about them, they&#039;re highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as &#039;&#039;&#039;killing everyone who are not soldiers, glorified to the UPP&#039;&#039;&#039;.&lt;br /&gt;
Like the Corporate Commandos, these commandos are armed and are a force to be reckoned with. They&#039;re armed with the [[Marine_Equipment#Military Armor|heaviest armor]] available to their hands as well as their [[Marine_Equipment#Union of Progressive People Equipment|specially modified Type 71 carbines]] to eliminate any witnesses easily and silently. Take caution when fighting them head-first, it&#039;s a suicide mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MARSOC.png|64px|link=MARSOC]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[MARSOC]]&#039;&#039;&#039;&lt;br /&gt;
|Part of the special operations arm of the USCM and UAAC. Comprised of the best of the best the USCM and UA can offer. With highly engineered equipment that even rivals and potentially outmatches the fearsome UPP and Corporate Commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Inspections ==&lt;br /&gt;
These ERTs may be used as staff as a reaction to player activity, particularly on board the main ship itself. Each may be used to address specific, IC issues on the ship. All of these ERTs are held to the highest standard when interacting with other players and are expected not to be a direct, hostile threat - which does not mean that they are always guaranteed not to be antagonistic in nature. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Inspection ERT&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[USCM High Command Inspector]]&lt;br /&gt;
|A Staff Officer and a Squad Engineer to act a consultant and help as needed, this ERT is part of a planned or unplanned general inspection sent by the USCM itself. &lt;br /&gt;
&lt;br /&gt;
This Inspection most likely to be sympathetic towards the crew of the USS Almayer and also probably the least severe of the group - as long as the ship is in proper working order and everyone on board knows what they&#039;re doing, a passing grade is near guaranteed! It is always a good idea to try and impress a USCM inspector - who knows who may be watching, listening or both and what rewards or punishments may be dolled out based on what the Inspector finds.&lt;br /&gt;
|-&lt;br /&gt;
![[Provost Inspector]]&lt;br /&gt;
|An Inspector of the USCM Provost&#039;s Office along with a Provost Enforcer, sent directly to the Brig to investigate the MP department, their sentencing and any other ML Enforcement issues that may have arisen during the round. &lt;br /&gt;
&lt;br /&gt;
The Inspector has final say over any ML issues that may arise and as such is held to the highest standard per their own knowledge of [[Marine Law]] and [[Standard Operating Procedure]]. While the [[USCM Provost&#039;s Office]] is formally part of the Marines and is compelled to act in their best interest, immidiate justice may not always seem like it serves the needs of the Operation at hand - something worth remembering while dealing with officials of the Provost.&lt;br /&gt;
|-&lt;br /&gt;
![[UAAC-TIS Intelligence Officer]]&lt;br /&gt;
|An Intelligence Officer (or in rarer cases a Secret Agent) of the [[UAAC-TIS]] - a Naval Intelligence agency working directly under United Americas Allied Command - sent on board the USS Almayer either to retrieve or deliver critical intelligence by orders of their Handler or to investigate cases of abuse of Marine Law, especially if the people involved are commissioned or otherwise high ranking officers of the USCM. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[USCM Provost&#039;s Office]], [[UAAC-TIS]] Agents are not compelled to work in the USCM&#039;s best interest and care is required when dealing with them. In theory they have the right to temporarily request any United Americas assets to aid in their mission of recovering and distributing intelligence and have the right of making Law related calls like a Provost Inspector or Marshal does, but in practice they may have ulterior motives and pose an indirect threat to the Operation. &lt;br /&gt;
|-&lt;br /&gt;
![[Corporate Inspector]]&lt;br /&gt;
|Comprised of a Investigator and Detainer. sent in from the USS Royce should [[W-Y|Weyland-Yutani]] suspect that their on-board Liaison or other employees need a reminder on where their loyalties lie. &lt;br /&gt;
&lt;br /&gt;
This ERT&#039;s primary objective is to make sure that everyone working for the Company remembers where their loyalties lie and should there be any issues with executing the will of their superiors make sure that those issues are resolved to everyone&#039;s satisfaction. Depending on what they find, extra help may be sent to the on-board Liaison... Or the Liaison may disappear form the ship, never to be heard from again. &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Factions ==&lt;br /&gt;
These factions will only appear during pre-determined events or admin events only. For the case of the Iron Bears, they&#039;re removed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:MilitaryPolice.png|link=Riot Military Police ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Riot Military Police ERT]]&#039;&#039;&#039;&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they will restore order and bring lawbreakers to justice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HEFA_Knights.png|link=HEFA Knights ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[HEFA Knights ERT]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Holy Order&#039;&#039;&#039; of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show the unbelievers the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gladiator.png|64px|link=Gladiators]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gladiators]]&#039;&#039;&#039;&lt;br /&gt;
|Combatants armed with a shield and a sword as well as the skills to use it. They will fight to the death to entertain and achieve any task given to them with the utmost dedication and ferocity. Irrespective of their origin, gladiators offered spectators an example of Ancient Earth&#039;s Roman martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dozens.png|link=Dutch&#039;s Mercenary Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dutch&#039;s Mercenary Team]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039; are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the US government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M41A.&lt;br /&gt;
&lt;br /&gt;
The team became specialized in fighting a mysterious alien &#039;&#039;predator&#039;&#039;, expect them on the battlefield helping the Colonial Marines fight them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Standard.png|link=Marines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Marines|Marine Reinforcements]]&#039;&#039;&#039;&lt;br /&gt;
|As time passes by in [[Whiskey Outpost]], &#039;&#039;&#039;Marine Reinforcements&#039;&#039;&#039; from the &amp;quot;Dust Raiders&amp;quot; battalion will arrive. They consist of a normal marine squad without any specialties from any of the different ERTs mentioned. Both the reinforcements and the Dust Raider garrison share the same objective, &#039;&#039;&#039;to hold out Whiskey Outpost&#039;&#039;&#039; so that the Dust Raider garrison will station at LV-624 and alien forces in LV-624 will be repelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available in normal rounds.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironbear.png|64px|link=The Iron Bears]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Iron Bears]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Iron Bears&#039;&#039;&#039; are a special forces group from the USSR. While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.&lt;br /&gt;
&lt;br /&gt;
The Iron Bears will defend themselves from Alien harm, but will &#039;&#039;&#039;attempt to seize the ship&#039;&#039;&#039; as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Game Hunter.png|64px|link=Professor Von Bandolier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Professor Von Bandolier]]&#039;&#039;&#039;&lt;br /&gt;
|Professor Von Bandolier is the most esteemed game hunter who has now ventured beyond the stars looking for the largest and or most lethal creatures to shoot, behead and put on the walls of his luxury cabin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the rest of the galaxy and whoever has the misfortune of encountering Professor Von Bandolier (sometimes nicknamed Vondolier), if he deems whoever worthy to be shot at by his terrifying two-bore rifle they&#039;re not gonna survive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38385</id>
		<title>Corporate Commandos</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38385"/>
		<updated>2025-07-26T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add links to the guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffeed6&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = WY_COMMANDO_LEADER.png&lt;br /&gt;
|jobtitle = Corporate Commandos&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Protect the Corporate Liaison, the Almayer Commanding Officer and Weyland-Yutani&#039;s interests, secure the Almayer.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = Secure the Corporate Liaison and the Almayer Commanding Officer, and eliminate any hostile threats. Do not damage Wey-Yu property.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Corporate Commandos are a top-tier black-ops unit under the direct command of Weyland-Yutani High Command, made up entirely of elite human operatives. Deployed in only the most critical and high-risk situations, they serve as the Company’s precision tool when subtlety, containment, or asset recovery takes priority over brute force extermination.&lt;br /&gt;
&lt;br /&gt;
These are not death squads, nor are they military grunts. They are career professionals, handpicked from special forces, private military contractors, and internal security divisions. Each Commando is rigorously trained in counter-biohazard protocols, advanced combat tactics, and corporate operational secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Commandos&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Corporate Commando&#039;&#039;&#039;, you operate under the direct authority of the &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; High Command. Your loyalty is to the Company alone, not to the Marines, not to Colonial Command, and certainly not to the crew of the [[USS Almayer]].&lt;br /&gt;
&lt;br /&gt;
Your primary objective is to secure the [[Corporate Liaison]] stationed aboard the Almayer and the [[Commanding_Officer]].&lt;br /&gt;
&lt;br /&gt;
As for your second it is the elimination of any hostile threats.&lt;br /&gt;
&lt;br /&gt;
=Commando Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_OPERATOR.png]]&amp;lt;br&amp;gt;Corporate Commando [[File:WY_COMMANDO_OPERATOR_ICON.png]]&lt;br /&gt;
|A heavily armed and professionally trained Weyland-Yutani Commando, outfitted with specialized corporate gear for high-risk operations as directed by Weyland-Yutani High Command. Equipped with MY7-pattern Commando armor and the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 pulse rifle]] or a [[Marine Equipment#M41A pulse rifle MK2|M41A Pulse Rifle mk2]](For the weaker version), this operative is built for efficiency and coordination within a fire-team.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_GUNNER.png]]&amp;lt;br&amp;gt;Corporate Commando Gunner [[File:WY_COMMANDO_GUNNER_ICON.png]]&lt;br /&gt;
|A heavily armed Weyland-Yutani Commando Gunner, deployed with advanced firepower and battlefield-grade gear for high-threat operations. Armed with the devastating [[Non-USCM Equipment#M56T &#039;Terminator&#039; smartgun|M56T ‘Terminator’ smartgun]], this operative is built for suppressive dominance, anti-personnel efficiency and wearing the M56 Combat harness. Carrying a [[Non-USCM Equipment#VP78 pistol|VP78 Pistol]] with a barrel charger as a sidearm.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
|smartgun=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png]]&amp;lt;br&amp;gt;Corporate Commando Leader [[File:WY_COMMANDO_LEADER_ICON.png]]&lt;br /&gt;
|The leader of the Weyland-Yutani Commando fireteam, outfitted with enhanced tactical gear and entrusted with executing High Command’s directives with precision. Clad in the MY7 pattern Commando leader armor, carrying a [[Non-USCM Equipment|M41A/2 pulse rifle]] and a [[Non-USCM Equipment#Mateba autorevolver|Mateba autorevolver]] as a sidearm, ensuring they are just as combat-capable as the operatives they leads.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=3&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38384</id>
		<title>Corporate Commandos</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38384"/>
		<updated>2025-07-26T21:36:40Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffeed6&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = WY_COMMANDO_LEADER.png&lt;br /&gt;
|jobtitle = Corporate Commandos&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Protect the Corporate Liaison, the Almayer Commanding Officer and Weyland-Yutani&#039;s interests, secure the Almayer.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = Secure the Corporate Liaison and the Almayer Commanding Officer, and eliminate any hostile threats. Do not damage Wey-Yu property.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Corporate Commandos are a top-tier black-ops unit under the direct command of Weyland-Yutani High Command, made up entirely of elite human operatives. Deployed in only the most critical and high-risk situations, they serve as the Company’s precision tool when subtlety, containment, or asset recovery takes priority over brute force extermination.&lt;br /&gt;
&lt;br /&gt;
These are not death squads, nor are they military grunts. They are career professionals, handpicked from special forces, private military contractors, and internal security divisions. Each Commando is rigorously trained in counter-biohazard protocols, advanced combat tactics, and corporate operational secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Commandos&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Corporate Commando&#039;&#039;&#039;, you operate under the direct authority of the &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; High Command. Your loyalty is to the Company alone, not to the Marines, not to Colonial Command, and certainly not to the crew of the [[USS Almayer]].&lt;br /&gt;
&lt;br /&gt;
Your primary objective is to secure the [[Corporate Liaison]] stationed aboard the Almayer and the [[Commanding_Officer]].&lt;br /&gt;
&lt;br /&gt;
As for your second it is the elimination of any hostile threats.&lt;br /&gt;
&lt;br /&gt;
=Commando Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_OPERATOR.png]]&amp;lt;br&amp;gt;Corporate Commando [[File:WY_COMMANDO_OPERATOR_ICON.png]]&lt;br /&gt;
|A heavily armed and professionally trained Weyland-Yutani Commando, outfitted with specialized corporate gear for high-risk operations as directed by Weyland-Yutani High Command. Equipped with MY7-pattern Commando armor and the M41A/2 pulse rifle or a M41A Pulse Rifle mk2(For the weaker version), this operative is built for efficiency and coordination within a fire-team.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_GUNNER.png]]&amp;lt;br&amp;gt;Corporate Commando Gunner [[File:WY_COMMANDO_GUNNER_ICON.png]]&lt;br /&gt;
|A heavily armed Weyland-Yutani Commando Gunner, deployed with advanced firepower and battlefield-grade gear for high-threat operations. Armed with the devastating M56T ‘Terminator’ smartgun, this operative is built for suppressive dominance, anti-personnel efficiency and wearing the M56 Combat harness. Carrying a VP78 Pistol with a barrel charger as a sidearm.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
|smartgun=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png]]&amp;lt;br&amp;gt;Corporate Commando Leader [[File:WY_COMMANDO_LEADER_ICON.png]]&lt;br /&gt;
|The leader of the Weyland-Yutani Commando fireteam, outfitted with enhanced tactical gear and entrusted with executing High Command’s directives with precision. Clad in the MY7 pattern Commando leader armor, carrying a M41A/2 pulse rifle and a Mateba as a sidearm, ensuring they are just as combat-capable as the operatives they leads.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=3&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38383</id>
		<title>Corporate Commandos</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Corporate_Commandos&amp;diff=38383"/>
		<updated>2025-07-26T21:34:48Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Sprites + Icons for the New Commandos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffeed6&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = WY_COMMANDO_LEADER.png&lt;br /&gt;
|jobtitle = Corporate Commandos&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Protect the Corporate Liaison, the Almayer Commanding Officer and Weyland-Yutani&#039;s interests, secure the Almayer.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = Secure the Corporate Liaison and the Almayer Commanding Officer, and eliminate any hostile threats. Do not damage Wey-Yu property.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Commandos&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor.&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The Corporate Commandos are a top-tier black-ops unit under the direct command of Weyland-Yutani High Command, made up entirely of elite human operatives. Deployed in only the most critical and high-risk situations, they serve as the Company’s precision tool when subtlety, containment, or asset recovery takes priority over brute force extermination.&lt;br /&gt;
&lt;br /&gt;
These are not death squads, nor are they military grunts. They are career professionals, handpicked from special forces, private military contractors, and internal security divisions. Each Commando is rigorously trained in counter-biohazard protocols, advanced combat tactics, and corporate operational secrecy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Commandos&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Corporate Commando&#039;&#039;&#039;, you operate under the direct authority of the &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; High Command. Your loyalty is to the Company alone, not to the Marines, not to Colonial Command, and certainly not to the crew of the [[USS Almayer]].&lt;br /&gt;
&lt;br /&gt;
Your primary objective is to secure the [[Corporate Liaison]] stationed aboard the Almayer and the [[Commanding_Officer]].&lt;br /&gt;
&lt;br /&gt;
As for your second it is the elimination of any hostile threats.&lt;br /&gt;
&lt;br /&gt;
=Commando Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_OPERATOR.png]]&amp;lt;br&amp;gt;Corporate Commando [[File:WY_COMMANDO_OPERATOR_ICON.png]]&lt;br /&gt;
|A heavily armed and professionally trained Weyland-Yutani Commando, outfitted with specialized corporate gear for high-risk operations as directed by Weyland-Yutani High Command. Equipped with MY7-pattern Commando armor and the M41A/2 pulse rifle or a M41A Pulse Rifle mk2(For the weaker version), this operative is built for efficiency and coordination within a fire-team.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=2&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=2&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=1&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_GUNNER.png]]&amp;lt;br&amp;gt;Corporate Commando Gunner [[File:WY_COMMANDO_GUNNER_ICON.png]]&lt;br /&gt;
|A heavily armed Weyland-Yutani Commando Gunner, deployed with advanced firepower and battlefield-grade gear for high-threat operations. Armed with the devastating M56T ‘Terminator’ smartgun, this operative is built for suppressive dominance and anti-personnel efficiency and wearing the M56 Combat harness. Carrying a VP78 Pistol with a barrel charger as a sidearm.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=3&lt;br /&gt;
|melee=1&lt;br /&gt;
|police=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=4&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=3&lt;br /&gt;
|smartgun=1&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:WY_COMMANDO_LEADER.png]]&amp;lt;br&amp;gt;Corporate Commando Leader [[File:WY_COMMANDO_LEADER_ICON.png]]&lt;br /&gt;
|The leader of the Weyland-Yutani Commando fireteam, outfitted with enhanced tactical gear and entrusted with executing High Command’s directives with precision. Clad in the MY7 pattern Commando leader armor, carrying a M41A/2 pulse rifle and a Mateba as a sidearm, ensuring they are just as combat-capable as the operatives he leads.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=1&lt;br /&gt;
|firearms=2&lt;br /&gt;
|endurance=3&lt;br /&gt;
|engineering=1&lt;br /&gt;
|construction=1&lt;br /&gt;
|medical=2&lt;br /&gt;
|surgery=2&lt;br /&gt;
|police=2&lt;br /&gt;
|vehicles=1&lt;br /&gt;
|jtac=1&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=2&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_GUNNER.png&amp;diff=38382</id>
		<title>File:WY COMMANDO GUNNER.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_GUNNER.png&amp;diff=38382"/>
		<updated>2025-07-26T21:32:01Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO GUNNER&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER.png&amp;diff=38381</id>
		<title>File:WY COMMANDO LEADER.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER.png&amp;diff=38381"/>
		<updated>2025-07-26T21:31:43Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO LEADER&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_OPERATOR.png&amp;diff=38380</id>
		<title>File:WY COMMANDO OPERATOR.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_OPERATOR.png&amp;diff=38380"/>
		<updated>2025-07-26T21:31:29Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO OPERATOR&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER_ICON.png&amp;diff=38379</id>
		<title>File:WY COMMANDO LEADER ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_LEADER_ICON.png&amp;diff=38379"/>
		<updated>2025-07-26T21:31:10Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO LEADER ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_OPERATOR_ICON.png&amp;diff=38378</id>
		<title>File:WY COMMANDO OPERATOR ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_OPERATOR_ICON.png&amp;diff=38378"/>
		<updated>2025-07-26T21:30:28Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO OPERATOR ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_GUNNER_ICON.png&amp;diff=38377</id>
		<title>File:WY COMMANDO GUNNER ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WY_COMMANDO_GUNNER_ICON.png&amp;diff=38377"/>
		<updated>2025-07-26T21:30:12Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WY COMMANDO GUNNER ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38376</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38376"/>
		<updated>2025-07-26T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Whiteout_TEAM_LEADER.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_COMBAT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit [[File:WHITEOUT_COMBAT_UNIT_ICON.png]]&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and the [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration Unit]], it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_SUPPORT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit [[File:WHITEOUT_TEAM_SUPPORT_ICON.png]]&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a [[Non-USCM Equipment|M39B/2 Submachinegun]] and a [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration Unit]] for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_CLOAKER_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit [[File:WHITEOUT_CLOAKER_ICON.png]]&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M42C anti-tank sniper rifle|M42C Anti-Tank Sniper Rifle]] and supported by a [[Non-USCM Equipment#M39B/2 submachinegun|M39B/2 Submachinegun]], they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit [[File:WHITEOUT_TEAM_LEADER_ICON.png]]&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its synthetic counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and equipped with a [[Non-USCM Equipment#VP78|VP78]] with rubber,normal and incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38375</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38375"/>
		<updated>2025-07-26T19:49:49Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Links for the Whiteout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = PMC-Standard.png&lt;br /&gt;
|jobtitle = Responder&lt;br /&gt;
|rank = Depends on role&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Depends&lt;br /&gt;
|unlock = Ship distress signal; ghosts only.&lt;br /&gt;
|duties = Answer the distress call and help the marines or work against them.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = (Unavailable)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;This is USS Almayer, calling anyone... &lt;br /&gt;
Mayday, Mayday...We are under attack...&#039;&#039; &lt;br /&gt;
&#039;&#039;They are everywhere, we are losing our crew fast!&#039;&#039;&lt;br /&gt;
&#039;&#039;Mayday...Please help...This is USS Almayer...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;USS Almayer? Come in, USS Almayer!&lt;br /&gt;
Can you hear me?&#039;&#039; &#039;&#039;Come in, USS Almayer!&#039;&#039;&lt;br /&gt;
&#039;&#039;... Hang in there, Almayer! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can&#039;t reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
If the marines are outgunned by the aliens or any other potential threat, the [[Commanding Officer]] can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a &#039;&#039;&#039;Response Team&#039;&#039;&#039; (Or either &#039;&#039;&#039;a Pod full of [[Aliens]]&#039;&#039;&#039; or &#039;&#039;&#039;an empty shuttle with limited supplies&#039;&#039;&#039;) will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).&lt;br /&gt;
&lt;br /&gt;
To join a Response Team you need to set your &amp;quot;Toggle Special Role Candidacy&amp;quot; for Response Team to enabled and then when a Response Team message pops up go to the Ghost tab and click on &amp;quot;Join Response Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
|They&#039;re a collection of ex-Colonists in the Neroid Rift sector, who have banded together to form a mercenary group, and as such have been the lawmen-for-hire in the sector from 2181 to 2189. The &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mercenaries will assist on the &#039;&#039;&#039;defence of the USS Almayer&#039;&#039;&#039;, for as long as &#039;&#039;&#039;their conditions or promises are met upon taking up the contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: There is a chance for the Freelancers to be &#039;&#039;&#039;HOSTILE&#039;&#039;&#039; when they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PMC-Officer.png|64px|link=Weyland_Yutani%27s_PMCs]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weyland Yutani&#039;s PMCs]]&#039;&#039;&#039;&lt;br /&gt;
|The largest PMC force in the sector, the &#039;&#039;&#039;Weyland-Yutani&#039;s military consultants&#039;&#039;&#039; is a subsidiary of the Weyland Yutani. They were originally an independent PMC on Earth, but they were bought out by Weyland Yutani and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.&lt;br /&gt;
&lt;br /&gt;
The PMC teams will report &#039;&#039;&#039;directly to the Corporate Liaison&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the &#039;&#039;&#039;survival of the Corporate Liaison&#039;&#039;&#039;, and once that is ensured, to take &#039;&#039;&#039;suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RMC-Standard.png|64px|link=Royal Marines Commando]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Royal Marines Commando]]&#039;&#039;&#039;&lt;br /&gt;
|TBA&lt;br /&gt;
RMC forces report to their commander firstly, and in the absence of orders from RMC high command, they are to report directly to USCM Command. Their objective is to render aid and assist any USCMC forces in their operations zone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_leader.png|64px|link=Military_Contractors]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Contractors]]&#039;&#039;&#039;&lt;br /&gt;
|One of the largest Private Military Companies operating out of the UA, Vanguard&#039;s Arrow Incorporated is an independent company, fulfilling high-profile contracts for the highest bidder, which is often the [[USCM|USCM]], other armed forces of UA member states, or companies that cannot afford their own PMC force. They are at odds with Weyland-Yutani and their PMC teams, being actively payed to engage in hostile actions against them. Contractors are, like their WY counterparts, also most similar to the USCM in playstyle, but they use standard USCM weapons and ballistic vests instead of the advanced weapons and armor that WY PMCs are equipped with.&lt;br /&gt;
&lt;br /&gt;
Military Contractor teams report to their team leader first and foremost, but in absence of orders from VAI Command, they are to &#039;&#039;&#039;report directly to USCM Command&#039;&#039;&#039;. If the team is unable to find a ranking officer, they are to operate autonomously in tandem with any USCM forces found. Their primary mission is the &#039;&#039;&#039;assistance of the USCM force&#039;&#039;&#039;, and to &#039;&#039;&#039;steal any and all WY research, technology, or secrets&#039;&#039;&#039; found on-site &#039;&#039;&#039;without arising any suspicions from USCM forces.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN_Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[CBRN Response Team]]&#039;&#039;&#039;&lt;br /&gt;
|A highly specialised marine response team tasked with securing or fighting in Chemical, Biological, Radiological and Nuclear environments. Armed with flamethrowers, fire retardant suits and the knowledge of the XX-121 alien. Their task is to exterminate all threats within their area of operation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CMB_Marshal.png|64px|link=The_Colonial_Marshal_Bureau]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Marshal Bureau|Colonial Marshal Bureau]]&#039;&#039;&#039;&lt;br /&gt;
|The Colonial Marshals Bureau is the law enforcement arm of the United Americas operating across the Outer Rim. They serve as federal-level investigators and peacekeepers, answering not to corporations or military commands, but to Colonial Law and the Interstellar Commerce Commission (ICC). The Marshals are tasked with rooting out corruption, enforcing interstellar law, and protecting colonial citizens, especially in regions where corporate overreach and military presence are unchecked.&lt;br /&gt;
&lt;br /&gt;
The CMB consists of standard investigation teams (1 Marshal , Deputies and a Investigative Synthetic) and may include ICC Liaisons or Interstellar Human Rights Observer. In emergency scenarios, specialized Riot Control Units (SWAT) can be deployed from Anchorpoint Station for containment operations, utilizing non-lethal gear and breaching tools.&lt;br /&gt;
&lt;br /&gt;
CMB teams do not take orders from the USCM, but will cooperate during distress situations, and may request QRF support from Anchorpoint’s stationed Colonial Marines if overrun.&lt;br /&gt;
&lt;br /&gt;
The team directly reports to High Command and is outside the local chain of command for the marines of the Almayer unless specified otherwise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pizza Delivery Company&#039;&#039;&#039;&lt;br /&gt;
|To boldly &#039;&#039;&#039;deliver pizza&#039;&#039;&#039; where no deliveryman has gone before.&lt;br /&gt;
&lt;br /&gt;
One highly trained deliveryman will be deployed with an assortment of refreshing beverages and a choice of pizza to restore the morale of the Marines on the Almayer.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Very rare spawn&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; ;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Leader.png|64px|link=UPP#Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[UPP#Response_Team|The Union of Progressive Peoples]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Union of Progressive Peoples (U.P.P)&#039;&#039;&#039; is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
&lt;br /&gt;
Since their territorial area is highly strict, their goal is to &#039;&#039;&#039;assault the recent USCM force (The Falling Falcons) and eliminate anyone onboard the USS Almayer&#039;&#039;&#039;, to preserve Tychons Rift&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a small chance for the UPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png|64px|link=The Colonial Liberation Front]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Liberation Front]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; are an organized group of colonists who believe the Neroid sector is not part of the United Americas. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of the Dust Raiders, and the diminished presence of the Colonial Marshals, to be proof of their independence.&lt;br /&gt;
&lt;br /&gt;
The CLF&#039;s goal is to &#039;&#039;&#039;repel the USCM Falling Falcons Company and the USS Almayer from Neroid Sector at all costs&#039;&#039;&#039; using lethal force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquad ==&lt;br /&gt;
The Deathsquad, also know as the Commando&#039;s, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Deathsquad&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|link=Corporate_Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Whiteout]]&#039;&#039;&#039;&lt;br /&gt;
|A classified black-ops extermination unit developed by Weyland-Yutani High Command, the Whiteout Team is composed entirely of advanced synthetic combat droids engineered specifically for biohazard containment and witness suppression. Unlike PMCs or synthetics, these androids are purpose-built for war and programmed with unwavering loyalty to the corporation. They are deployed only when a situation has spiraled beyond control, when cleanup requires absolute precision and zero compromise.&lt;br /&gt;
&lt;br /&gt;
Their primary directive is to eradicate all evidence of xenomorphic infestation and eliminate any unauthorized personnel who may jeopardize corporate secrecy. This includes the full liquidation of crew and assets aboard the USS Almayer.&lt;br /&gt;
&lt;br /&gt;
Each unit is equipped with the most advanced warfare technology Weyland-Yutani has to offer. Outfitted with the prototype M7X “Ape Suit” series, designed to withstand xenomorph acid blood and heavy gunfire, they are built to endure the harshest combat environments. Their arsenal includes the [[Non-USCM Equipment|M41A/2 Pulse Rifle]] for standard engagements, the [[Non-USCM Equipment#Flammenwerfer 3 Heavy Incineration Unit|Flammenwerfer 3 Heavy Incineration]] Unit for close-quarters purging, and, in select models, a reverse-engineered optical camouflage system derived from recovered Yautja technology, allowing them to become nearly invisible before the kill.&lt;br /&gt;
They are a force not to be messed with.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Commando_Leader.png|64px|link=Union of Progressive Peoples Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Union of Progressive Peoples Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|Little is known of the UPP, even less about the &#039;&#039;&#039;UPP Commando forces&#039;&#039;&#039;. It is a highly organized and covert ops army division issued by UPP High Command. Not much known about them, they&#039;re highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as &#039;&#039;&#039;killing everyone who are not soldiers, glorified to the UPP&#039;&#039;&#039;.&lt;br /&gt;
Like the Corporate Commandos, these commandos are armed and are a force to be reckoned with. They&#039;re armed with the [[Marine_Equipment#Military Armor|heaviest armor]] available to their hands as well as their [[Marine_Equipment#Union of Progressive People Equipment|specially modified Type 71 carbines]] to eliminate any witnesses easily and silently. Take caution when fighting them head-first, it&#039;s a suicide mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MARSOC.png|64px|link=MARSOC]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[MARSOC]]&#039;&#039;&#039;&lt;br /&gt;
|Part of the special operations arm of the USCM and UAAC. Comprised of the best of the best the USCM and UA can offer. With highly engineered equipment that even rivals and potentially outmatches the fearsome UPP and Corporate Commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Inspections ==&lt;br /&gt;
These ERTs may be used as staff as a reaction to player activity, particularly on board the main ship itself. Each may be used to address specific, IC issues on the ship. All of these ERTs are held to the highest standard when interacting with other players and are expected not to be a direct, hostile threat - which does not mean that they are always guaranteed not to be antagonistic in nature. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Inspection ERT&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[USCM High Command Inspector]]&lt;br /&gt;
|A Staff Officer and a Squad Engineer to act a consultant and help as needed, this ERT is part of a planned or unplanned general inspection sent by the USCM itself. &lt;br /&gt;
&lt;br /&gt;
This Inspection most likely to be sympathetic towards the crew of the USS Almayer and also probably the least severe of the group - as long as the ship is in proper working order and everyone on board knows what they&#039;re doing, a passing grade is near guaranteed! It is always a good idea to try and impress a USCM inspector - who knows who may be watching, listening or both and what rewards or punishments may be dolled out based on what the Inspector finds.&lt;br /&gt;
|-&lt;br /&gt;
![[Provost Inspector]]&lt;br /&gt;
|An Inspector of the USCM Provost&#039;s Office along with a Provost Enforcer, sent directly to the Brig to investigate the MP department, their sentencing and any other ML Enforcement issues that may have arisen during the round. &lt;br /&gt;
&lt;br /&gt;
The Inspector has final say over any ML issues that may arise and as such is held to the highest standard per their own knowledge of [[Marine Law]] and [[Standard Operating Procedure]]. While the [[USCM Provost&#039;s Office]] is formally part of the Marines and is compelled to act in their best interest, immidiate justice may not always seem like it serves the needs of the Operation at hand - something worth remembering while dealing with officials of the Provost.&lt;br /&gt;
|-&lt;br /&gt;
![[UAAC-TIS Intelligence Officer]]&lt;br /&gt;
|An Intelligence Officer (or in rarer cases a Secret Agent) of the [[UAAC-TIS]] - a Naval Intelligence agency working directly under United Americas Allied Command - sent on board the USS Almayer either to retrieve or deliver critical intelligence by orders of their Handler or to investigate cases of abuse of Marine Law, especially if the people involved are commissioned or otherwise high ranking officers of the USCM. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[USCM Provost&#039;s Office]], [[UAAC-TIS]] Agents are not compelled to work in the USCM&#039;s best interest and care is required when dealing with them. In theory they have the right to temporarily request any United Americas assets to aid in their mission of recovering and distributing intelligence and have the right of making Law related calls like a Provost Inspector or Marshal does, but in practice they may have ulterior motives and pose an indirect threat to the Operation. &lt;br /&gt;
|-&lt;br /&gt;
![[Corporate Inspector]]&lt;br /&gt;
|Comprised of a Investigator and Detainer. sent in from the USS Royce should [[W-Y|Weyland-Yutani]] suspect that their on-board Liaison or other employees need a reminder on where their loyalties lie. &lt;br /&gt;
&lt;br /&gt;
This ERT&#039;s primary objective is to make sure that everyone working for the Company remembers where their loyalties lie and should there be any issues with executing the will of their superiors make sure that those issues are resolved to everyone&#039;s satisfaction. Depending on what they find, extra help may be sent to the on-board Liaison... Or the Liaison may disappear form the ship, never to be heard from again. &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Factions ==&lt;br /&gt;
These factions will only appear during pre-determined events or admin events only. For the case of the Iron Bears, they&#039;re removed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:MilitaryPolice.png|link=Riot Military Police ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Riot Military Police ERT]]&#039;&#039;&#039;&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they will restore order and bring lawbreakers to justice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HEFA_Knights.png|link=HEFA Knights ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[HEFA Knights ERT]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Holy Order&#039;&#039;&#039; of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show the unbelievers the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gladiator.png|64px|link=Gladiators]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gladiators]]&#039;&#039;&#039;&lt;br /&gt;
|Combatants armed with a shield and a sword as well as the skills to use it. They will fight to the death to entertain and achieve any task given to them with the utmost dedication and ferocity. Irrespective of their origin, gladiators offered spectators an example of Ancient Earth&#039;s Roman martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dozens.png|link=Dutch&#039;s Mercenary Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dutch&#039;s Mercenary Team]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039; are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the US government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M41A.&lt;br /&gt;
&lt;br /&gt;
The team became specialized in fighting a mysterious alien &#039;&#039;predator&#039;&#039;, expect them on the battlefield helping the Colonial Marines fight them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Standard.png|link=Marines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Marines|Marine Reinforcements]]&#039;&#039;&#039;&lt;br /&gt;
|As time passes by in [[Whiskey Outpost]], &#039;&#039;&#039;Marine Reinforcements&#039;&#039;&#039; from the &amp;quot;Dust Raiders&amp;quot; battalion will arrive. They consist of a normal marine squad without any specialties from any of the different ERTs mentioned. Both the reinforcements and the Dust Raider garrison share the same objective, &#039;&#039;&#039;to hold out Whiskey Outpost&#039;&#039;&#039; so that the Dust Raider garrison will station at LV-624 and alien forces in LV-624 will be repelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available in normal rounds.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironbear.png|64px|link=The Iron Bears]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Iron Bears]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Iron Bears&#039;&#039;&#039; are a special forces group from the USSR. While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.&lt;br /&gt;
&lt;br /&gt;
The Iron Bears will defend themselves from Alien harm, but will &#039;&#039;&#039;attempt to seize the ship&#039;&#039;&#039; as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Game Hunter.png|64px|link=Professor Von Bandolier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Professor Von Bandolier]]&#039;&#039;&#039;&lt;br /&gt;
|Professor Von Bandolier is the most esteemed game hunter who has now ventured beyond the stars looking for the largest and or most lethal creatures to shoot, behead and put on the walls of his luxury cabin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the rest of the galaxy and whoever has the misfortune of encountering Professor Von Bandolier (sometimes nicknamed Vondolier), if he deems whoever worthy to be shot at by his terrifying two-bore rifle they&#039;re not gonna survive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38374</id>
		<title>Responders</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Responders&amp;diff=38374"/>
		<updated>2025-07-26T19:46:48Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Whiteout Added, WY-Commando removed until it&amp;#039;s new version is added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = grey&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = EMERGENCY RESPONSE TEAM&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = PMC-Standard.png&lt;br /&gt;
|jobtitle = Responder&lt;br /&gt;
|rank = Depends on role&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Depends&lt;br /&gt;
|unlock = Ship distress signal; ghosts only.&lt;br /&gt;
|duties = Answer the distress call and help the marines or work against them.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = (Unavailable)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;This is USS Almayer, calling anyone... &lt;br /&gt;
Mayday, Mayday...We are under attack...&#039;&#039; &lt;br /&gt;
&#039;&#039;They are everywhere, we are losing our crew fast!&#039;&#039;&lt;br /&gt;
&#039;&#039;Mayday...Please help...This is USS Almayer...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&#039;&#039;USS Almayer? Come in, USS Almayer!&lt;br /&gt;
Can you hear me?&#039;&#039; &#039;&#039;Come in, USS Almayer!&#039;&#039;&lt;br /&gt;
&#039;&#039;... Hang in there, Almayer! Help is on the way!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The frontiers of space can be a dangerous place: pirates, raiders and rebels frequently attack colonies and lone ships wandering in space. The military sometimes can&#039;t reach those places (or sometimes, those people want to be VERY far away from the military), for solving those problems, many mercenary groups have formed to defend those people... or at least fight for the ones that need a gun for hire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
If the marines are outgunned by the aliens or any other potential threat, the [[Commanding Officer]] can send a distress call to anybody in the nearby space vicinity, if heard by a nearby ship a &#039;&#039;&#039;Response Team&#039;&#039;&#039; (Or either &#039;&#039;&#039;a Pod full of [[Aliens]]&#039;&#039;&#039; or &#039;&#039;&#039;an empty shuttle with limited supplies&#039;&#039;&#039;) will be signalled as hearing the signal for help, from this a Response Team will dock with the Almayer. The game randomly dictates which of the Response Teams will be chosen for deployment, however these Response Teams can also be chosen by an admin to either help get the round moving or to deal with an in game event (Such as the Corporate Liaison requesting help).&lt;br /&gt;
&lt;br /&gt;
To join a Response Team you need to set your &amp;quot;Toggle Special Role Candidacy&amp;quot; for Response Team to enabled and then when a Response Team message pops up go to the Ghost tab and click on &amp;quot;Join Response Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Friendly/Neutral Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Merc_Leader.png|64px|link=Freelancer Mercenaries]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Freelancer Mercenaries]]&#039;&#039;&#039;&lt;br /&gt;
|They&#039;re a collection of ex-Colonists in the Neroid Rift sector, who have banded together to form a mercenary group, and as such have been the lawmen-for-hire in the sector from 2181 to 2189. The &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039; are mostly good willed, but they are almost entirely motivated by money rather than ethics. The least hated faction in the sector, though ironically they can be either hostile or friendly towards everyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mercenaries will assist on the &#039;&#039;&#039;defence of the USS Almayer&#039;&#039;&#039;, for as long as &#039;&#039;&#039;their conditions or promises are met upon taking up the contract&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: There is a chance for the Freelancers to be &#039;&#039;&#039;HOSTILE&#039;&#039;&#039; when they are spawned.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PMC-Officer.png|64px|link=Weyland_Yutani%27s_PMCs]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Weyland Yutani&#039;s PMCs]]&#039;&#039;&#039;&lt;br /&gt;
|The largest PMC force in the sector, the &#039;&#039;&#039;Weyland-Yutani&#039;s military consultants&#039;&#039;&#039; is a subsidiary of the Weyland Yutani. They were originally an independent PMC on Earth, but they were bought out by Weyland Yutani and started to provide security to the outer rims of space, which became a rapidly growing sector at the time. Now, the PMC provides services of all kinds to governments and companies, they also provide security to corporate facilities, space stations and colonies. PMCs are the most similar to the USCM in playstyle, but they wield weapons far more powerful than the USCM on average.&lt;br /&gt;
&lt;br /&gt;
The PMC teams will report &#039;&#039;&#039;directly to the Corporate Liaison&#039;&#039;&#039;. If they are killed, they will report to whoever is in command. Their primary mission is the &#039;&#039;&#039;survival of the Corporate Liaison&#039;&#039;&#039;, and once that is ensured, to take &#039;&#039;&#039;suggestions from the commanding officer&#039;&#039;&#039; on how best to help.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RMC-Standard.png|64px|link=Royal Marines Commando]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Royal Marines Commando]]&#039;&#039;&#039;&lt;br /&gt;
|TBA&lt;br /&gt;
RMC forces report to their commander firstly, and in the absence of orders from RMC high command, they are to report directly to USCM Command. Their objective is to render aid and assist any USCMC forces in their operations zone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Contract_leader.png|64px|link=Military_Contractors]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Military Contractors]]&#039;&#039;&#039;&lt;br /&gt;
|One of the largest Private Military Companies operating out of the UA, Vanguard&#039;s Arrow Incorporated is an independent company, fulfilling high-profile contracts for the highest bidder, which is often the [[USCM|USCM]], other armed forces of UA member states, or companies that cannot afford their own PMC force. They are at odds with Weyland-Yutani and their PMC teams, being actively payed to engage in hostile actions against them. Contractors are, like their WY counterparts, also most similar to the USCM in playstyle, but they use standard USCM weapons and ballistic vests instead of the advanced weapons and armor that WY PMCs are equipped with.&lt;br /&gt;
&lt;br /&gt;
Military Contractor teams report to their team leader first and foremost, but in absence of orders from VAI Command, they are to &#039;&#039;&#039;report directly to USCM Command&#039;&#039;&#039;. If the team is unable to find a ranking officer, they are to operate autonomously in tandem with any USCM forces found. Their primary mission is the &#039;&#039;&#039;assistance of the USCM force&#039;&#039;&#039;, and to &#039;&#039;&#039;steal any and all WY research, technology, or secrets&#039;&#039;&#039; found on-site &#039;&#039;&#039;without arising any suspicions from USCM forces.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:CBRN_Riflemen.png|64px|link=CBRN_Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[CBRN Response Team]]&#039;&#039;&#039;&lt;br /&gt;
|A highly specialised marine response team tasked with securing or fighting in Chemical, Biological, Radiological and Nuclear environments. Armed with flamethrowers, fire retardant suits and the knowledge of the XX-121 alien. Their task is to exterminate all threats within their area of operation.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CMB_Marshal.png|64px|link=The_Colonial_Marshal_Bureau]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Marshal Bureau|Colonial Marshal Bureau]]&#039;&#039;&#039;&lt;br /&gt;
|The Colonial Marshals Bureau is the law enforcement arm of the United Americas operating across the Outer Rim. They serve as federal-level investigators and peacekeepers, answering not to corporations or military commands, but to Colonial Law and the Interstellar Commerce Commission (ICC). The Marshals are tasked with rooting out corruption, enforcing interstellar law, and protecting colonial citizens, especially in regions where corporate overreach and military presence are unchecked.&lt;br /&gt;
&lt;br /&gt;
The CMB consists of standard investigation teams (1 Marshal , Deputies and a Investigative Synthetic) and may include ICC Liaisons or Interstellar Human Rights Observer. In emergency scenarios, specialized Riot Control Units (SWAT) can be deployed from Anchorpoint Station for containment operations, utilizing non-lethal gear and breaching tools.&lt;br /&gt;
&lt;br /&gt;
CMB teams do not take orders from the USCM, but will cooperate during distress situations, and may request QRF support from Anchorpoint’s stationed Colonial Marines if overrun.&lt;br /&gt;
&lt;br /&gt;
The team directly reports to High Command and is outside the local chain of command for the marines of the Almayer unless specified otherwise.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pizza.png|64px]]&amp;lt;br&amp;gt;&#039;&#039;&#039;Pizza Delivery Company&#039;&#039;&#039;&lt;br /&gt;
|To boldly &#039;&#039;&#039;deliver pizza&#039;&#039;&#039; where no deliveryman has gone before.&lt;br /&gt;
&lt;br /&gt;
One highly trained deliveryman will be deployed with an assortment of refreshing beverages and a choice of pizza to restore the morale of the Marines on the Almayer.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Very rare spawn&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hostile Space Factions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; ;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Leader.png|64px|link=UPP#Response_Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[UPP#Response_Team|The Union of Progressive Peoples]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Union of Progressive Peoples (U.P.P)&#039;&#039;&#039; is a powerful socialist block that rivals the United Americas in many respects. Being highly territorial and relatively secretive, the UPP maintains very little communication with those outside their borders. Their inner workings are largely a mystery.&lt;br /&gt;
&lt;br /&gt;
Since their territorial area is highly strict, their goal is to &#039;&#039;&#039;assault the recent USCM force (The Falling Falcons) and eliminate anyone onboard the USS Almayer&#039;&#039;&#039;, to preserve Tychons Rift&#039;s fragile UPP presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; There is a small chance for the UPP to be friendly during their response. Rendering aid to the marines rather than repelling them from the area.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CLF_Leader.png|64px|link=The Colonial Liberation Front]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Colonial Liberation Front]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; are an organized group of colonists who believe the Neroid sector is not part of the United Americas. They have grown used to their independence which they have &amp;quot;achieved&amp;quot; over the years; subsequently, they consider the withdrawal of the Dust Raiders, and the diminished presence of the Colonial Marshals, to be proof of their independence.&lt;br /&gt;
&lt;br /&gt;
The CLF&#039;s goal is to &#039;&#039;&#039;repel the USCM Falling Falcons Company and the USS Almayer from Neroid Sector at all costs&#039;&#039;&#039; using lethal force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Deathsquad ==&lt;br /&gt;
The Deathsquad, also know as the Commando&#039;s, is a special event, they are not available through regular gameplay and can only be only activated by admins. When active, they will all spawn from ghosts and will have one mission: kill everybody aboard the Almayer, Alien or Marine. For this, they will have a special equipment to kill and protect from damage more efficiently.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Deathsquad&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|link=Corporate_Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Whiteout]]&#039;&#039;&#039;&lt;br /&gt;
|A classified black-ops extermination unit developed by Weyland-Yutani High Command, the Whiteout Team is composed entirely of advanced synthetic combat droids engineered specifically for biohazard containment and witness suppression. Unlike PMCs or synthetics, these androids are purpose-built for war and programmed with unwavering loyalty to the corporation. They are deployed only when a situation has spiraled beyond control, when cleanup requires absolute precision and zero compromise.&lt;br /&gt;
&lt;br /&gt;
Their primary directive is to eradicate all evidence of xenomorphic infestation and eliminate any unauthorized personnel who may jeopardize corporate secrecy. This includes the full liquidation of crew and assets aboard the USS Almayer.&lt;br /&gt;
&lt;br /&gt;
Each unit is equipped with the most advanced warfare technology Weyland-Yutani has to offer. Outfitted with the prototype M7X “Ape Suit” series, designed to withstand xenomorph acid blood and heavy gunfire, they are built to endure the harshest combat environments. Their arsenal includes the M41A/2 Pulse Rifle for standard engagements, the Flammenwerfer 3 Heavy Incineration Unit for close-quarters purging, and, in select models, a reverse-engineered optical camouflage system derived from recovered Yautja technology, allowing them to become nearly invisible before the kill.&lt;br /&gt;
They are a force not to be messed with.&lt;br /&gt;
|-&lt;br /&gt;
![[File:UPP_Commando_Leader.png|64px|link=Union of Progressive Peoples Commandos]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Union of Progressive Peoples Commandos]]&#039;&#039;&#039;&lt;br /&gt;
|Little is known of the UPP, even less about the &#039;&#039;&#039;UPP Commando forces&#039;&#039;&#039;. It is a highly organized and covert ops army division issued by UPP High Command. Not much known about them, they&#039;re highly trained and well equipped to the best equipment they can take. This group has their own special missions issued by UPP High Command, as well as &#039;&#039;&#039;killing everyone who are not soldiers, glorified to the UPP&#039;&#039;&#039;.&lt;br /&gt;
Like the Corporate Commandos, these commandos are armed and are a force to be reckoned with. They&#039;re armed with the [[Marine_Equipment#Military Armor|heaviest armor]] available to their hands as well as their [[Marine_Equipment#Union of Progressive People Equipment|specially modified Type 71 carbines]] to eliminate any witnesses easily and silently. Take caution when fighting them head-first, it&#039;s a suicide mission.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MARSOC.png|64px|link=MARSOC]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[MARSOC]]&#039;&#039;&#039;&lt;br /&gt;
|Part of the special operations arm of the USCM and UAAC. Comprised of the best of the best the USCM and UA can offer. With highly engineered equipment that even rivals and potentially outmatches the fearsome UPP and Corporate Commandos.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Inspections ==&lt;br /&gt;
These ERTs may be used as staff as a reaction to player activity, particularly on board the main ship itself. Each may be used to address specific, IC issues on the ship. All of these ERTs are held to the highest standard when interacting with other players and are expected not to be a direct, hostile threat - which does not mean that they are always guaranteed not to be antagonistic in nature. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Inspection ERT&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[USCM High Command Inspector]]&lt;br /&gt;
|A Staff Officer and a Squad Engineer to act a consultant and help as needed, this ERT is part of a planned or unplanned general inspection sent by the USCM itself. &lt;br /&gt;
&lt;br /&gt;
This Inspection most likely to be sympathetic towards the crew of the USS Almayer and also probably the least severe of the group - as long as the ship is in proper working order and everyone on board knows what they&#039;re doing, a passing grade is near guaranteed! It is always a good idea to try and impress a USCM inspector - who knows who may be watching, listening or both and what rewards or punishments may be dolled out based on what the Inspector finds.&lt;br /&gt;
|-&lt;br /&gt;
![[Provost Inspector]]&lt;br /&gt;
|An Inspector of the USCM Provost&#039;s Office along with a Provost Enforcer, sent directly to the Brig to investigate the MP department, their sentencing and any other ML Enforcement issues that may have arisen during the round. &lt;br /&gt;
&lt;br /&gt;
The Inspector has final say over any ML issues that may arise and as such is held to the highest standard per their own knowledge of [[Marine Law]] and [[Standard Operating Procedure]]. While the [[USCM Provost&#039;s Office]] is formally part of the Marines and is compelled to act in their best interest, immidiate justice may not always seem like it serves the needs of the Operation at hand - something worth remembering while dealing with officials of the Provost.&lt;br /&gt;
|-&lt;br /&gt;
![[UAAC-TIS Intelligence Officer]]&lt;br /&gt;
|An Intelligence Officer (or in rarer cases a Secret Agent) of the [[UAAC-TIS]] - a Naval Intelligence agency working directly under United Americas Allied Command - sent on board the USS Almayer either to retrieve or deliver critical intelligence by orders of their Handler or to investigate cases of abuse of Marine Law, especially if the people involved are commissioned or otherwise high ranking officers of the USCM. &lt;br /&gt;
&lt;br /&gt;
Unlike the [[USCM Provost&#039;s Office]], [[UAAC-TIS]] Agents are not compelled to work in the USCM&#039;s best interest and care is required when dealing with them. In theory they have the right to temporarily request any United Americas assets to aid in their mission of recovering and distributing intelligence and have the right of making Law related calls like a Provost Inspector or Marshal does, but in practice they may have ulterior motives and pose an indirect threat to the Operation. &lt;br /&gt;
|-&lt;br /&gt;
![[Corporate Inspector]]&lt;br /&gt;
|Comprised of a Investigator and Detainer. sent in from the USS Royce should [[W-Y|Weyland-Yutani]] suspect that their on-board Liaison or other employees need a reminder on where their loyalties lie. &lt;br /&gt;
&lt;br /&gt;
This ERT&#039;s primary objective is to make sure that everyone working for the Company remembers where their loyalties lie and should there be any issues with executing the will of their superiors make sure that those issues are resolved to everyone&#039;s satisfaction. Depending on what they find, extra help may be sent to the on-board Liaison... Or the Liaison may disappear form the ship, never to be heard from again. &lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Factions ==&lt;br /&gt;
These factions will only appear during pre-determined events or admin events only. For the case of the Iron Bears, they&#039;re removed.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot;;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; width=200 |Mercenary Group&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:grey;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:MilitaryPolice.png|link=Riot Military Police ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Riot Military Police ERT]]&#039;&#039;&#039;&lt;br /&gt;
|A squadron of Military Police sent into quell marines that have gotten out of control, or to extract important prisoners of note. Packing full riot gear, with tactical shotguns and teargas grenades, they will restore order and bring lawbreakers to justice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HEFA_Knights.png|link=HEFA Knights ERT]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[HEFA Knights ERT]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Holy Order&#039;&#039;&#039; of the HEFA Knights stand proudly as the true crusaders of shrapnel explosives. Armed with explosive resistant armour and M40 High Explosive Fragmentation grenades, these true heroes of the galaxy shall show the unbelievers the true power of HEFA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gladiator.png|64px|link=Gladiators]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Gladiators]]&#039;&#039;&#039;&lt;br /&gt;
|Combatants armed with a shield and a sword as well as the skills to use it. They will fight to the death to entertain and achieve any task given to them with the utmost dedication and ferocity. Irrespective of their origin, gladiators offered spectators an example of Ancient Earth&#039;s Roman martial ethics and, in fighting or dying well, they could inspire admiration and popular acclaim.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dozens.png|link=Dutch&#039;s Mercenary Team]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Dutch&#039;s Mercenary Team]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Dutch&#039;s Mercenary Team&#039;&#039;&#039; are a small, yet powerful group of mercenaries specialized in jungle warfare, serving the US government. Its members are trained to fight with low tech weapons and equipment, learning special survival techniques and how to conduct guerrilla warfare. They employ very older or outdated weapons such as the M16A2 and the M60, however, they are &#039;&#039;extremely&#039;&#039; well trained to use these weapons, often better than any marine with a M41A.&lt;br /&gt;
&lt;br /&gt;
The team became specialized in fighting a mysterious alien &#039;&#039;predator&#039;&#039;, expect them on the battlefield helping the Colonial Marines fight them.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Standard.png|link=Marines]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Marines|Marine Reinforcements]]&#039;&#039;&#039;&lt;br /&gt;
|As time passes by in [[Whiskey Outpost]], &#039;&#039;&#039;Marine Reinforcements&#039;&#039;&#039; from the &amp;quot;Dust Raiders&amp;quot; battalion will arrive. They consist of a normal marine squad without any specialties from any of the different ERTs mentioned. Both the reinforcements and the Dust Raider garrison share the same objective, &#039;&#039;&#039;to hold out Whiskey Outpost&#039;&#039;&#039; so that the Dust Raider garrison will station at LV-624 and alien forces in LV-624 will be repelled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available in normal rounds.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ironbear.png|64px|link=The Iron Bears]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[The Iron Bears]]&#039;&#039;&#039;&lt;br /&gt;
|The &#039;&#039;&#039;Iron Bears&#039;&#039;&#039; are a special forces group from the USSR. While the USSR and the US/UA are at peace and officially co-operating, the USSR still wants USCM technology. On average Iron Bear weapons are typically slightly less effective than their USCM counterpart, but this is compensated by their weapons usually having a very large ammo supply.&lt;br /&gt;
&lt;br /&gt;
The Iron Bears will defend themselves from Alien harm, but will &#039;&#039;&#039;attempt to seize the ship&#039;&#039;&#039; as soon as they can, with the focus (and their goal) of reaching the Combat Information Center to trigger the lockdown and contacting USSR for reinforcements.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Game Hunter.png|64px|link=Professor Von Bandolier]]&amp;lt;br&amp;gt;&#039;&#039;&#039;[[Professor Von Bandolier]]&#039;&#039;&#039;&lt;br /&gt;
|Professor Von Bandolier is the most esteemed game hunter who has now ventured beyond the stars looking for the largest and or most lethal creatures to shoot, behead and put on the walls of his luxury cabin.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the rest of the galaxy and whoever has the misfortune of encountering Professor Von Bandolier (sometimes nicknamed Vondolier), if he deems whoever worthy to be shot at by his terrifying two-bore rifle they&#039;re not gonna survive.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38373</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38373"/>
		<updated>2025-07-26T19:46:06Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Team Leader as the Main PIC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Whiteout_TEAM_LEADER.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_COMBAT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit [[File:WHITEOUT_COMBAT_UNIT_ICON.png]]&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and the [[Non-USCM Equipment|Flammenwerfer 3 Heavy Incineration Unit]], it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_SUPPORT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit [[File:WHITEOUT_TEAM_SUPPORT_ICON.png]]&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a [[Non-USCM Equipment|M39B/2 Submachinegun]] and a [[Non-USCM Equipment|Flammenwerfer 3 Heavy Incineration Unit]] for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_CLOAKER_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit [[File:WHITEOUT_CLOAKER_ICON.png]]&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M42C anti-tank sniper rifle|M42C Anti-Tank Sniper Rifle]] and supported by a [[Non-USCM Equipment#M39B/2 submachinegun|M39B/2 Submachinegun]], they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit [[File:WHITEOUT_TEAM_LEADER_ICON.png]]&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its synthetic counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and equipped with a [[Non-USCM Equipment|VP78]] with rubber,normal and incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38372</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38372"/>
		<updated>2025-07-26T19:40:53Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Links added to the guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Whiteout_TEAM_CLOAKER_UNIT.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_COMBAT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit [[File:WHITEOUT_COMBAT_UNIT_ICON.png]]&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and the [[Non-USCM Equipment|Flammenwerfer 3 Heavy Incineration Unit]], it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_SUPPORT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit [[File:WHITEOUT_TEAM_SUPPORT_ICON.png]]&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a [[Non-USCM Equipment|M39B/2 Submachinegun]] and a [[Non-USCM Equipment|Flammenwerfer 3 Heavy Incineration Unit]] for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_CLOAKER_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit [[File:WHITEOUT_CLOAKER_ICON.png]]&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M42C anti-tank sniper rifle|M42C Anti-Tank Sniper Rifle]] and supported by a [[Non-USCM Equipment#M39B/2 submachinegun|M39B/2 Submachinegun]], they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit [[File:WHITEOUT_TEAM_LEADER_ICON.png]]&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its synthetic counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the [[Non-USCM Equipment#M41A/2 pulse rifle|M41A/2 Pulse Rifle]] and equipped with a [[Non-USCM Equipment|VP78]] with rubber,normal and incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Non-USCM_Equipment&amp;diff=38371</id>
		<title>Non-USCM Equipment</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Non-USCM_Equipment&amp;diff=38371"/>
		<updated>2025-07-26T19:36:02Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Add the Flammenwerfer 3 Heavy Incinerator Unit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WiP}}&lt;br /&gt;
The enemies and allies of the USCM don&#039;t all buy from the same hardware store, here you will find listed the equipment used by the other factions.&lt;br /&gt;
= Third Party Military/Paramilitary or Black Ops Weapons =&lt;br /&gt;
{| style=&amp;quot;width: 100%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M42C anti-tank sniper rifle}}{{Sniper Rifle Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M56D &#039;Dirty&#039; smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M56T &#039;Terminator&#039; smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M41A2_pulse_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NSG_23_assault_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M39B2_submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78_pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Mateba_autorevolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/FN_FP9000_Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Flammenwerfer_3_Heavy_Incineration_Unit}}|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Union of Progressive People&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type_71_pulse_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type_71_pulse_carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 71-F pulse rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 71 &#039;Commando&#039; pulse carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 23 riot shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/GSh-7.62 rotary machine gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/QYJ-72 General Purpose Machine Gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/HJRA-12 Handheld Anti-Tank Grenade Launcher}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 88 designated marksman rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 64 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type-19 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NP92 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/NPZ92 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 73 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Type 74 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/ZHNK-72 revolver}}|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Type 80 Bayonet}}[[File:Autowiki-Type_80_bayonet.png|64px]]&lt;br /&gt;
[[#Type 80 Bayonet|&#039;&#039;&#039;Type 80 Bayonet&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard-issue bayonet of the UPP, the Type 80 is balanced to also function as an effective throwing knife.&lt;br /&gt;
&lt;br /&gt;
{{Type 80 Bayonet Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Royal Marines Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Old F90 Not removed, but not spawned with current presets. |style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 Rifle}}&lt;br /&gt;
[[#F903A1 Rifle|&#039;&#039;&#039;F903A1 Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |The standard issue rifle of the royal marines. Uniquely the royal marines are the only modern military to not use a pulse weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1 Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A2.png|64px]]&lt;br /&gt;
{{Anchor|F903A2 Rifle}}&lt;br /&gt;
[[#F903A2 Rifle|&#039;&#039;&#039;F903A2 Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A non-standard issue rifle of the royal marines the F903A2 is currently being phased into the royal marines as their new mainline rifle but currently only sees use by unit leaders. Uniquely the royal marines are the only modern military to not use a pulse weapon. Uses 10x24mm caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A2 Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1_B.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 &#039;Breacher&#039; Rifle}}&lt;br /&gt;
[[#F903A1 &#039;Breacher&#039; Rifle|&#039;&#039;&#039;F903A1/B &#039;Breacher&#039; Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variation of the F903 rifle used by the royal marines commando. Modified to be used in one hand with a shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1/B Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:F903A1Marksman.png|64px]]&lt;br /&gt;
{{Anchor|F903A1 Marksman Rifle}}&lt;br /&gt;
[[#F903A1 Marksman Rifle|&#039;&#039;&#039;F903A1 Marksman Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A variation of the F903 rifle used by the royal marines commando. This weapon only accepts the smaller 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{F903A1 Marksman Consolidated}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L23 assault rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L23-B assault rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L42A3 battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L42A3-F battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/L56A2 smartgun}}{{Template:Smartgun Abilities}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/VP78 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:125px; border: 2px solid black; padding: 5px;&amp;quot;|[[File:ballisticshield.png|64px]]&lt;br /&gt;
{{Anchor|FBS-B Ballistic shield}}&lt;br /&gt;
[[#FBS-B Ballistic shield|&#039;&#039;&#039;FBS-B Ballistic shield&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |Ballistic shield used by the royal marines commando. This shield is commonly used during boarding actions due to its lightweight but durable design.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|L5 Bayonet}}[[File:l5bayonet.png|64px]]&lt;br /&gt;
[[#L5 Bayonet|&#039;&#039;&#039;L5 Bayonet&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |The standard-issue bayonet of the RMC, the L5 is balanced to also function as an effective throwing knife.&lt;br /&gt;
&lt;br /&gt;
{{L5 Bayonet Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer, Military Contractors and CLF&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-50 light machine gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-40 battle rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAR-30 battle carbine}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/R4T lever-action rifle}}|-&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; 10px;&amp;quot; |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]&lt;br /&gt;
[[#L42A Battle Rifle|&#039;&#039;&#039;L42A Battle Rifle&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
{{L42A Description}}&lt;br /&gt;
&lt;br /&gt;
{{L42A Consolidated}}&lt;br /&gt;
|-&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP27 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Basira-Armstrong bolt-action hunting rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP5 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/FN FP9000 Submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MAC-15 submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/custom built shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/HG 37-12 pump shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CZ-81 machine pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M1911 service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/vintage Desert Eagle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/KT-42 automag}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/S&amp;amp;W .38 model 37 revolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CMB Spearhead autorevolver}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/holdout pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M83A2 SADAR}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MK-45 &#039;High-Power&#039; Automagnum}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Beretta 92FS pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Beretta 93FR burst pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |[[File:Lunge Mine.png|64px]]&lt;br /&gt;
{{Anchor|Lunge Mine}}&lt;br /&gt;
[[#Lunge Mine|&#039;&#039;&#039;Lunge Mine&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |A crude but intimidatingly bulky shaped explosive charge, fixed to the end of a pole. To use it, one must grasp it firmly in both hands, and thrust the prongs of the shaped charge into the target. That the resulting explosion occurs directly in front of the user&#039;s face was not an apparent concern of the designer. A true hero&#039;s weapon.&lt;br /&gt;
Uncommonly found in the hands of &#039;&#039;very brave (or stupid)&#039;&#039; &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039; soldiers.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Combat_Sword}}[[File:Combat Sword.png|64px]]&lt;br /&gt;
[[#Combat_Sword|&#039;&#039;&#039;Combat sword&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A dusty sword commonly seen in historical museums. Where you got this is a mystery, for sure. Only a mercenary would be nuts enough to carry one of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M2132 Machete Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Katana}}[[File:Katana.png|64px]]&lt;br /&gt;
[[#Katana|&#039;&#039;&#039;Katana&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A finely made Japanese sword, with a well sharpened blade. The blade has been filed to a molecular edge, and is extremely deadly. Commonly found in the hands of mercenaries and yakuza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Katana Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Misc&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/two-bore rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Webley Mk VI service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/ABR-40 hunting rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M37-17 pump shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/PPSh-17b submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16 grenadier rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M60 General Purpose Machine Gun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/semi-sawn-off Spearhead Rival 78}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/AR10 rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/UZI}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M48A4 service pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/nailgun}}|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Claymore}}[[File:Claymore.png|64px]]&lt;br /&gt;
[[#Claymore|&#039;&#039;&#039;Claymore&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | What are you standing around staring at this for? Get to killing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{M2132 Machete Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Fireaxe}}[[File:Fireaxe.png|64px]]&lt;br /&gt;
[[#Fireaxe|&#039;&#039;&#039;Fireaxe&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | What are you standing around staring at this for? Get to killing!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fireaxe Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Basball Bat}}[[File:Baseball_Bat.png|64px]]&lt;br /&gt;
[[#Baseball Bat|&#039;&#039;&#039;Baseball Bat&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A large wooden baseball bat. Commonly used in colony recreation, but also used as a means of self defense. Often carried by thugs and ruffians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Baseball Bat Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Metal Basball Bat}}[[File:Metal_Baseball_Bat.png|64px]]&lt;br /&gt;
[[#Metal Baseball Bat|&#039;&#039;&#039;Metal Baseball Bat&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A large metal baseball bat. Compared to its wooden cousin, the metal bat offers a bit more more force. Often carried by thugs and ruffians.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Metal Baseball Bat Stats}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; |{{Anchor|Makeshift Spear}}[[File:Makeshift_Spear.png|64px]]&lt;br /&gt;
[[#Makeshift Spear|&#039;&#039;&#039;Makeshift Spear&#039;&#039;&#039;]]&lt;br /&gt;
| style=&amp;quot;border: 2px solid black; border-bottom: 2px solid black; padding: 5px;&amp;quot; | A haphazardly-constructed yet still deadly weapon of ancient design.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Makeshift Spear Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MARSOC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM40 pulse rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/XM38 tactical shotgun}}|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CMB Riot Control Unit&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M16A5_rifle}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/MP5A5_submachinegun}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Model_1771_Cobra_Max_Tactical}}|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Unobtainable Weapons and Equipment=&lt;br /&gt;
The weapons and equipment listed here are unavailable through a normal round. These must be spawned in via an administrator or those who have access to spawning in equipment.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Weapon:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Auto-9 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/Ol&#039; Painless}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/golden Mateba autorevolver custom}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M57-A4 &#039;Lightning Bolt&#039; quad thermobaric launcher}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/CHIMP70 pistol}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M2019 Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/PKL &#039;Double&#039; Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/M2049 Blaster}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/&#039;LAZ-TOP&#039;}}|-&lt;br /&gt;
&lt;br /&gt;
{{Template:Autowiki/Content/Gun/RXF-M5 EVA pistol}}|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px; text-align:center;&amp;quot; |[[File:Katana.png|64px]]&lt;br /&gt;
{{Anchor|Absurdly Sharp Katana}}&lt;br /&gt;
[[#Absurdly Sharp Katana|&#039;&#039;&#039;Absurdly Sharp Katana&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; |&#039;&#039;&#039;Ingame Description:&#039;&#039;&#039;  That&#039;s it. I&#039;m sick of all this &amp;quot;Masterwork Bastard Sword&amp;quot; bullshit that&#039;s going on in CM-SS13 right now. Katanas deserve much better than that. Much, much better than that. I should know what I&#039;m talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that&#039;s about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I&#039;m pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.&lt;br /&gt;
&lt;br /&gt;
Ever wonder why medieval Europe never bothered conquering Japan? That&#039;s right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Absurdly Sharp Katana Stats}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px; text-align:center;&amp;quot; |[[File:Sledgehammer.png|64px]]&lt;br /&gt;
{{Anchor|Breacher B5}}&lt;br /&gt;
[[#Breacher B5|&#039;&#039;&#039;Breacher B5&#039;&#039;&#039;]]&lt;br /&gt;
|style=&amp;quot;border: 2px solid black; padding: 5px;&amp;quot; | An extremely heavy tool, used to smash things. The top piece is specially designed to take down walls. Can unsurprisingly destroy walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Not available during normal gameplay. Only available during admin events.&#039;&#039;&#039;&lt;br /&gt;
{{Sledgehammer Stats}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapon Attachments=&lt;br /&gt;
Marines can acquire attachments for weapons. Most attachments must be acquired via [[Requisitions]] or the vendors located in your squad&#039;s main prep room. Most ROs usually give unrestricted attachments to most marines, though some may grant more restricted attachments to squad leaders, medics, engineers, or specialists. Being polite to the Requisitions staff might get you extra stuff. Say please and thank you.&lt;br /&gt;
&lt;br /&gt;
Most guns have three attachment locations: the rail, underbarrel and the muzzle. Each location allows only one attachment at a time. Most attachments offer an advantage and some disadvantage.&lt;br /&gt;
&lt;br /&gt;
The statistics for attachments are subject to change and will most likely change often. Until they do change, this page will be up to date on the statistics on each attachment.&lt;br /&gt;
&lt;br /&gt;
Note that secondary attachment weapons such as the U7 Under barrel shotgun are not affected by other attachments on the weapon they&#039;re attached to, and don&#039;t inherit their effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 70%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; | &amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Muzzle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Suppressor Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Bayonet Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Extended Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Recoil Compensator Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Rail&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Rail Flashlight Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Red Dot Sight Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Reflex Sight}}&lt;br /&gt;
&lt;br /&gt;
{{Magnetic Harness Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Railscope Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Miniscope_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Smartscope Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM88Scope_Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Underbarrel&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Vertical Grip}}&lt;br /&gt;
&lt;br /&gt;
{{Angled Grip Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Flashlight Grip Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Gyroscopic Stabilizer Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Bipod Stats}}&lt;br /&gt;
&lt;br /&gt;
{{UGL_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MK1_UGL_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Miniflamer_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Underbarrel_Shotgun_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Burst Fire Assembly Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Laser_Sight_Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Underbarrel Extinguisher Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM-VESG-1 Flamer Nozzle Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Stock&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{M41A Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M41A Folding Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{L42A Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M44 Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{M37 Wooden Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MK221 Tactical Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Submachinegun Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Collapsible Submachinegun Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Submachinegun Arm Brace Stats}}&lt;br /&gt;
&lt;br /&gt;
{{MOU53 Tactical Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
{{XM88 Padded Stock Stats}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Barrels&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Attachment:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:300px;&amp;quot;|&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:300px;&amp;quot;|&#039;&#039;&#039;Drawbacks:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Mateba Standard Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Mateba Marksman Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
{{Mateba Short Barrel Stats}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pouches=&lt;br /&gt;
Pouches are used by soldiers and civilians alike to carry equipment. Pouches are used to carry additional equipment, ranging from magazines, tools to medical supplies. By right-clicking a pouch you have equipped you can toggle how the worn pouch behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the pouch. The first option is the default one for all single-slot pouches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]]&lt;br /&gt;
[[#Tactical Medical Pouch|&#039;&#039;&#039;Tactical Medical Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection.&lt;br /&gt;
Worn by MARSOC Operators.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
&lt;br /&gt;
Holds the following:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 70%;&amp;quot;&lt;br /&gt;
 |[[File:Healthanalyzer.png|48px]]&lt;br /&gt;
[[#Health Analyzer|&#039;&#039;&#039;Health Analyzer&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Nano-Splint.png|48px]]&lt;br /&gt;
[[#Nano Splints|&#039;&#039;&#039;Nano Splints&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:UpgradedAdvtraumakit.png|48px]]&lt;br /&gt;
[[#Upgraded Advanced Trauma Kit|&#039;&#039;&#039;Upgraded Advanced Trauma Kit&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:UpgradedAdvburnkit.png|48px]]&lt;br /&gt;
[[#Upgraded Advanced Burn Kit|&#039;&#039;&#039;Upgraded Advanced Burn Kit&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine|&#039;&#039;&#039;Bicaridine Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Bicaridine.png|48px]]&lt;br /&gt;
[[#Bicaridine|&#039;&#039;&#039;Bicaridine Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Kelotane.png|48px]]&lt;br /&gt;
[[#Kelotane Injector|&#039;&#039;&#039;Kelotane Injector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Emergency_Auto_injector.png|48px]]&lt;br /&gt;
[[#Emergency AutoInjector|&#039;&#039;&#039;2 x Emergency AutoInjector&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Mini_Extinguisher.png|48px]]&lt;br /&gt;
[[#Mini Fire Extinguisher|&#039;&#039;&#039;Mini Fire Extinguisher&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Redemption_stim_injector.png|48px]]&lt;br /&gt;
[[#Redemption Stimulant|&#039;&#039;&#039;Redemption Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Brain_stim_injector.png|48px]]&lt;br /&gt;
[[#Brain Stimulant|&#039;&#039;&#039;Brain Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
 |[[File:Speed_stim_injector.png|48px]]&lt;br /&gt;
[[#Speed Stimulant|&#039;&#039;&#039;Speed Stimulant&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]]&lt;br /&gt;
[[#Tactical Tool Pouch|&#039;&#039;&#039;Tactical Tool Pouch&#039;&#039;&#039;]]&lt;br /&gt;
|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though.&lt;br /&gt;
Worn by MARSOC Operators.&lt;br /&gt;
Can be worn by attaching it to a pocket.&lt;br /&gt;
&lt;br /&gt;
Contains 8 slots.&lt;br /&gt;
Holds the following items below:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;wikitable style=&amp;quot;width: 80%;&amp;quot;&lt;br /&gt;
 |[[File:Screwdriver.png|48px]]&lt;br /&gt;
[[#Screwdriver|&#039;&#039;&#039;Screwdriver&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wirecutters.png|48px]]&lt;br /&gt;
[[#Wirecutters|&#039;&#039;&#039;Wirecutters&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Crowbar.png|48px]]&lt;br /&gt;
[[#Crowbar|&#039;&#039;&#039;Crowbar&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:CableCoils.png|48px]]&lt;br /&gt;
[[#Cable Coils|&#039;&#039;&#039;Cable Coils&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Multitool.png|48px]]&lt;br /&gt;
[[#Security Access Tuner|&#039;&#039;&#039;Security Access Tuner&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:Wrench.png|48px]]&lt;br /&gt;
[[#Wrench|&#039;&#039;&#039;Wrench&#039;&#039;&#039;]]&lt;br /&gt;
 ||[[File:C4.png|48px]]&lt;br /&gt;
[[#C4|&#039;&#039;&#039;C4 x 2&#039;&#039;&#039;]]&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Storage Equipment=&lt;br /&gt;
Storage Equipment is important for carrying various supplies during an active mission, make sure to take one. By right-clicking a rig you have equipped you can toggle how the worn rig behaves when clicked with an empty hand. It can either open the storage menu or take the first item inside the rig. The first option is the default.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Equipment:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id=&amp;quot;Type 41 Pistol Holster Rig&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:Type_41_pistol_holster_rig.png|64px]]&lt;br /&gt;
[[#Type 41 Pistol Holster Rig|&#039;&#039;&#039;Type 41 Pistol Holster Rig&#039;&#039;&#039;]]&lt;br /&gt;
|A modification of the standard UPP pouch rig to carry a single Korovin PK-9 pistol. It also contains side pouches that can store .22 magazines, either hollowpoints or tranquilizers.&lt;br /&gt;
It is the standard rig for &#039;&#039;&#039;[[Union of Progressive Peoples Commandos|UPP Officers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id =&amp;quot;UCP3 combat pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:UCP3-combat-pack.png]]&lt;br /&gt;
[[#UCP3 combat pack|&#039;&#039;&#039;UCP3 combat pack&#039;&#039;&#039;]]&lt;br /&gt;
|A UPP military standard-issue Union Combat Pack MK3. Standard issue for soldiers from the &#039;&#039;&#039;Union of Progressive Peoples&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span id =&amp;quot;Light Weight Combat Pack&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;[[File:LightWeight_Combat_Pack.png|64px]]&lt;br /&gt;
[[#Light Weight Combat Pack|&#039;&#039;&#039;Light Weight Combat Pack&#039;&#039;&#039;]]&lt;br /&gt;
|A small lightweight pack for expeditions and short-range operations. Accessible like a satchel but has the inventory space of a backpack. Superior to the USCM satchel.&lt;br /&gt;
It&#039;s a standard pack for non-USCM Combat Personal, like the &#039;&#039;&#039;[[The Colonial Liberation Front|Colonial Liberation Front]]&#039;&#039;&#039; and &#039;&#039;&#039;[[The Union of Progressive Peoples|UPP Soldiers]]&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Clothing=&lt;br /&gt;
The uniforms worn by other factions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
!{{Anchor|MARSOC Tactical Operator Uniform}}&lt;br /&gt;
[[File:MARSOC Uniform.png|64px]]&lt;br /&gt;
&lt;br /&gt;
[[#MARSOC Tactical Operator Uniform|&#039;&#039;&#039;MARSOC Tactical Operator Uniform&#039;&#039;&#039;]]&lt;br /&gt;
|A black uniform for elite Marine operators. So this is where all their money goes.&lt;br /&gt;
Compatible with-&lt;br /&gt;
&lt;br /&gt;
MARSOC M3 Pattern Armor,&lt;br /&gt;
M3-L Pattern Light Armor (Light Standard), &lt;br /&gt;
M3 Pattern Personal Armor (Medium Standard), &lt;br /&gt;
M3-H Pattern Heavy Armor (Heavy Standard), &lt;br /&gt;
B12 Pattern Personal Armor (Squad Leader), &lt;br /&gt;
M3-S Light Armor (Scout), &lt;br /&gt;
M3-T Light Armor (Demolitionist), &lt;br /&gt;
M45 Pattern Ghillie Armor (Sniper), &lt;br /&gt;
M35 Armor (Pyrotechnic), &lt;br /&gt;
M3-G4 Grenadier Armor (Grenadier), and&lt;br /&gt;
M56 Combat Harness (Squad Gunner)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Clothing=&lt;br /&gt;
Other pieces of clothing that may or may not be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=150|Clothing:&lt;br /&gt;
! style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Description:&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = {{Heat Absorbent Coif Description}}&lt;br /&gt;
&lt;br /&gt;
Spawns at the &#039;&#039;&#039;Automated Closet&#039;&#039;&#039; as Standard Equipment.&lt;br /&gt;
 &lt;br /&gt;
|Icon = Heat_absorbent_coif&lt;br /&gt;
|Title = Heat absorbent coif&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard issue combat boots used by the USCM for combat situations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Marines|USCM Marines]]&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
|Icon = Boots&lt;br /&gt;
|Title = Combat Boots&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A close-fitting tactical mask that can be connected to an air supply.&lt;br /&gt;
Can be ordered by &#039;&#039;&#039;Cargo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = swat_mask&lt;br /&gt;
|Title = SWAT Mask&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC mask&lt;br /&gt;
|Title = M8 pattern armored balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter. This particular suit looks like it belongs to a high-ranking officer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Weyland_Yutani%27s_PMCs|Corporate PMCs]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC SL Mask&lt;br /&gt;
|Title = M8 pattern armored balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored balaclava designed to conceal both the identity of the operator and act as an air-filter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worn by [[Union_of_Progressive_Peoples_Commandos|UPP Commandos]]&#039;&#039;&#039; &lt;br /&gt;
|Icon = UPP Mask&lt;br /&gt;
|Title = UPP armored commando balaclava&lt;br /&gt;
|Border = null&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Helmets=&lt;br /&gt;
A list of helmets which are paired with Armor.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective cap made from flexible kevlar. Standard issue for most security forms in the place of a helmet. Worn by &#039;&#039;&#039;PMC Standards&#039;&#039;&#039; and &#039;&#039;&#039;PMC Medics&#039;&#039;&#039;&lt;br /&gt;
{{PMC Tactical Cap Stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Cap&lt;br /&gt;
|Title = PMC Tactical Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A helmet worn by &#039;&#039;&#039;PMC Marksmen&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Sniper Helmet}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Sniper-Helmet&lt;br /&gt;
|Title = PMC Sniper Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The pinacle of fashion for any aspiring mercenary leader. Designed to protect the head from light impacts. Worn by &#039;&#039;&#039;PMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Tactical Cap Stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Beret&lt;br /&gt;
|Title = PMC Beret&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A helmet designed for PMC Smartgunners. This one is tailored for the &#039;&#039;&#039;PMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{PMC Gunner Helmet}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = PMC-Gunner-Helmet&lt;br /&gt;
|Title = PMC_Gunner_Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A fully enclosed, armored helmet made to complete the M5X exoskeleton armor.  &lt;br /&gt;
{{M5X Helmet Stats}} &lt;br /&gt;
|Icon = CommandoHelmet&lt;br /&gt;
|Title = M5X Helmet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;UPP&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the majority of UPP forces, it is a communist alternative for the USCM&#039;s M10 Pattern Marine Helmet.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
{{UM4 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UM4Helm&lt;br /&gt;
|Title = UM4 Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Medics&#039;&#039;&#039; and &#039;&#039;&#039;UPP Covert Operatives&#039;&#039;&#039;.&lt;br /&gt;
{{UPP Cap/beret stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UPP-Armored-Cap&lt;br /&gt;
|Title = Armored UPP Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A skirted helmet designed for use with the UM/UH system. Worn by the UPP&#039;s elite &#039;&#039;&#039;Specialist&#039;&#039;&#039; soldiers. Includes a full faceplate and thicker overall armor leading to better protection. A poor man&#039;s B18 helmet.&lt;br /&gt;
This armor is worn by the and &#039;&#039;&#039;UPP Minigunner&#039;&#039;&#039;.&lt;br /&gt;
{{UH7 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = UH7Helm&lt;br /&gt;
|Title = UH7 Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Standard UPP head gear for covert operations and low-ranking officers alike. Sells for high prices on the black market due to their rarity. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Squad Leaders&#039;&#039;&#039; and &#039;&#039;&#039;UPP Covert Operative Squad Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{UPP Cap/beret stats}} &lt;br /&gt;
|Icon = UPP Beret&lt;br /&gt;
|Title = UPP Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;RMC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A High-cut ballistic helmet. Designed by Lindenthal-Ehrenfeld Militärindustrie it is intended to be used by Royal Marines Commando as part of the kestrel armour system. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Personnel&#039;&#039;&#039;.&lt;br /&gt;
{{L5A2 Helmet stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = L5A2_Helmet&lt;br /&gt;
|Title = L5A2 Ballistic Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Special issue variant of the L5A2 given to RMC breachers. Provides slightly increased protection. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Breacher&#039;&#039;&#039;.&lt;br /&gt;
{{L5A3 Helmet stats}} &lt;br /&gt;
|Icon = L5A3_Helmet&lt;br /&gt;
|Title = L5A3 Ballistic Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A green beret belonging to the royal marines commando. This beret symbolizes a royal marines ability to fight in any environment, desert, sea, artic or space a royal marine will always be ready.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Personnel&#039;&#039;&#039;.&lt;br /&gt;
{{Royal Marine Beret stats}} &lt;br /&gt;
|Icon = Royal_Marine_Beret&lt;br /&gt;
|Title = Royal Marine Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A sturdy freelancer&#039;s cap. More protective than it seems. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;, if they can afford it.&lt;br /&gt;
{{Armoured Freelancer Cap stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = Freelancer-Cap&lt;br /&gt;
|Title = Armored Freelancer Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A sturdy freelancer&#039;s beret. More protective than it seems. For the use of making sure your Freelancers know who&#039;s in charge of the team. That should be you by the way.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenary Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Freelancer Cap stats}} &lt;br /&gt;
|Icon = Freelancer-Beret&lt;br /&gt;
|Title = Freelancer Armored Beret&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CLF and Civilian&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A large hood in service with some militias, meant for obscurity on the frontier. Offers some head protection due to the sturdy fibers utilized in production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Cowl stats}}&lt;br /&gt;
 &lt;br /&gt;
|Icon = ArmoredCowl&lt;br /&gt;
|Title = Armored Militia Cowl&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = This metal bucket appears to have been modified with padding and chin-straps, plus an eye-slit carved into the &amp;quot;front&amp;quot;. Presumably, it is intended to be worn on the head, possibly for protection. Uncommonly worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Armoured Cowl stats}} &lt;br /&gt;
|Icon = Bucket Helmet&lt;br /&gt;
|Title = Bucket&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Special/Miscellaneous &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Helmets:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective helmet worn by some seriously experienced mercs. &lt;br /&gt;
This helmet is worn by the [[Dutch&#039;s Mercenary Team#Dutch.27s_Dozens_Roles| &#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{Dutch&#039;s Frozen Helmet stats}}&lt;br /&gt;
|Icon = Dutch-Dozens-Helmet&lt;br /&gt;
|Title = Dutch&#039;s Dozen Helmet&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective cap worn by some seriously experienced mercs. Worn by Dutch himself.&lt;br /&gt;
This cap is worn by the [[Dutch&#039;s Mercenary Team#Dutch.27s_Dozens_Roles|&#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{Dutch&#039;s Frozen Helmet stats}}&lt;br /&gt;
|Icon = Dutch-Dozens-Cap&lt;br /&gt;
|Title = Dutch&#039;s Dozen Cap&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = For some reason, seeing this helmet causes you to feel extremely distressed.&lt;br /&gt;
&#039;&#039;Wait a minute, there&#039;s a button on the helmet...&#039;&#039;&lt;br /&gt;
This helmet is worn by the &#039;&#039;&#039;HEFA Knights&#039;&#039;&#039;. One helmet is found in &#039;&#039;&#039;Fiorina - Science Annex&#039;&#039;&#039;.&lt;br /&gt;
{{HEFA Helmet stats}} &lt;br /&gt;
|Icon = HEFA Helmet&lt;br /&gt;
|Title = HEFA Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Armor=&lt;br /&gt;
A list of multiple different military armor sets which range from commonplace in a combat operation to experimental and rare to see.&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Slowdown: How much the armor slows you down, Lower values mean less slowdown and vice versa.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 76%; border: none&amp;quot;&lt;br /&gt;
|style=&amp;quot;width: 100%; vertical-align: top;&amp;quot; |&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;PMC and Commando&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:150px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. Sniper and Heavy Gunner variants are only issued for their respective kits.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC personnel&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard M3 Pattern armor, worn by high profile security operators and corporate mercenaries. This version is for the &#039;&#039;&#039;PMC Sniper&#039;&#039;&#039; and is necessary for firing the M42C Anti Tank Rifle to handle the recoil effectively.&lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Snipers&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Sniper Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Sniper_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Sniper Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Hooked up with harnesses and straps allowing the user to carry an M56 Smartgun. Able to withstand a pounce from the front. This one is tailored for the &#039;&#039;&#039;PMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{PMC M56 Combat Harness Stats}}&lt;br /&gt;
|Icon = PMC_M56_Combat_Harness&lt;br /&gt;
|Title = PMC M56 Combat Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A modification of the standard Armat Systems M3 armor. Designed for high-profile security operators and corporate mercenaries in mind. This particular suit looks like it belongs to a high-ranking officer. &lt;br /&gt;
This armor is worn by most &#039;&#039;&#039;Weyland Yutani PMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{M4 Pattern PMC Leader Armor Stats}}&lt;br /&gt;
|Icon = M4_Pattern_PMC_Leader_Armour&lt;br /&gt;
|Title = M4 Pattern PMC Leader Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A complex system of overlapping plates intended to render the wearer all but impervious to small arms fire. A passive exoskeleton supports the weight of the armor, allowing a human to carry its massive bulk.&lt;br /&gt;
{{M5X Exoskeleton Armor Stats}}&lt;br /&gt;
|Icon = X-13_Apesuit&lt;br /&gt;
|Title = M5X Exoskeleton Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;UPP&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The UM5 (Union Medium Mk5) is a medium-sized body armor, roughly on par with the venerable M3 Pattern Body Armor of the USCM. Unlike the M3, however, the plate has a heavier neckplate but unfortunately restricts movement slightly more. This has earned many United Americas members to refer UPP soldiers as &#039;tin men&#039;. A stealth modification of the UM5 is only available to selected operatives.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP soldiers&#039;&#039;&#039;.&lt;br /&gt;
{{UM5 Personal Armor Stats}}&lt;br /&gt;
|Icon = UM5_Personal_Armor&lt;br /&gt;
|Title = UM5 Personal Armor&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An extremely heavy duty set of body armor in service with the UPP military, the UH7 (Union Heavy MK7) is known for being a rugged set of armor, capable of taking immense punishment. Although the armor doesn&#039;t protect certain areas, it provides unparalleled protection from the front, which UPP engineers summarized as the most likely target for enemy fire. In order to cut costs, the head shielding in the MK6 has been stripped down a bit in the MK7, but this comes at much more streamlined production.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;UPP Officers&#039;&#039;&#039; and &#039;&#039;&#039;UPP Minigunner&#039;&#039;&#039;.&lt;br /&gt;
{{UH7 Heavy Plated Armor Stats}}&lt;br /&gt;
|Icon = UH7_Heavy_Plated_Armor&lt;br /&gt;
|Title = UH7 Heavy Plated Armor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;RMC&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A customizable personal armor system used by the Three World Empire&#039;s Royal Marines Commandos. Designers from a Weyland Yutani subsidary, Lindenthal-Ehrenfeld Militärindustrie, iterated on the USCMC&#039;s M3 pattern personal armor in their Tokonigara lab to create an armor system to suit the unique needs of the Three World Empire&#039;s smaller but better equipped Royal Marines.&lt;br /&gt;
Provides slightly stronger protection than standard issue USCM medium armour, but at the benefit of faster movement speed comparable to light armor. Comes with three internal storage slots. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Riflemen&#039;&#039;&#039; and &#039;&#039;&#039;RMC Marksman&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Armor Stats}}&lt;br /&gt;
|Icon = kestral_armour&lt;br /&gt;
|Title = Kestral Armoured Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A heavier version of the armor system used by the Three World Empire&#039;s Royal Marines Commandos. Provides greater physical protection and seven internal storage slots for equipment, at the cost of a slight movement speed reduction akin to USCM medium armor. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Breachers&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Pointman Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Pointman_Armour&lt;br /&gt;
|Title = Kestral Pointman Armour&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Smartgun harness variant of the kestral armour. Similar in function to regular kestral armour outside of its ability to holster and operate a smartgun.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Smartgunners&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Smartgun Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Smartgun_Armour&lt;br /&gt;
|Title = Kestral Armoured Smartgun Harness&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Special issue varient of the kestral armour issued to officers and squad leaders. Offers seven internal storage slots for equipment, but otherwise offers the same level of protection and movement speed as its more commonly issued armour. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;RMC Officers&#039;&#039;&#039; and &#039;&#039;&#039;RMC Team Leaders&#039;&#039;&#039;.&lt;br /&gt;
{{Kestral Carry Armor Stats}}&lt;br /&gt;
|Icon = Kestral_Carry_Armour&lt;br /&gt;
|Title = Kestral Armoured Carry Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Freelancer&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = An armored protective chest plate scrapped together from various armor plates. It keeps up remarkably well, as the craftsmanship is solid, and the design mirrors such armors in the UPP and the USCM. The many skilled craftsmen in the freelancer&#039;s ranks produce these vests at about one a month.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Freelancer Mercenaries&#039;&#039;&#039;.&lt;br /&gt;
{{Freelancer Cuirass Stats}}&lt;br /&gt;
|Icon = Cuirass&lt;br /&gt;
|Title = Freelancer Cuirass&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;CLF and Civilian&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Hauberk Stats}}&lt;br /&gt;
|Icon = Hauberk&lt;br /&gt;
|Title = Colonial Militia Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This even lighter variant has some of the arm pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Partial Hauberk Stats}}&lt;br /&gt;
|Icon = CLF Partial Haurberk&lt;br /&gt;
|Title = Colonial Militia Partial Hauberk&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant has some of the chest pieces removed.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Brace Stats}}&lt;br /&gt;
|Icon = CLF Brace&lt;br /&gt;
|Title = Colonial Militia Brace&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = The hauberk of a colonist militia member, created from boiled leather and some modern armored plates. While not the most powerful form of armor, and primitive compared to most modern suits of armor, it gives the wearer almost perfect mobility, which suits the needs of the local colonists. It is also quick to don, easy to hide, and cheap to produce in large workshops. This extremely light variant protects only the chest and abdomen.&lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Colonial Militia Vest Stats}}&lt;br /&gt;
|Icon = CLF Vest&lt;br /&gt;
|Title = Colonial Militia Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Vest built to withstand attacks around ones chest from high-velocity solid objects. Can be found in red alert armories across the ship, as well as in lockers of armories of all maps. Also worn occasionally by the &#039;&#039;&#039;Colonial Liberation Front&#039;&#039;&#039;.&lt;br /&gt;
{{Bulletproof Vest Stats}}&lt;br /&gt;
|Icon = Bulletproof_vest&lt;br /&gt;
|Title = Bulletproof Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Special/Miscellaneous &amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;border: 2px solid black; class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9; width:130px;&amp;quot;|&#039;&#039;&#039;Armor:&#039;&#039;&#039;&lt;br /&gt;
 ! style=&amp;quot;background-color:#A9A9A9;&amp;quot;|&#039;&#039;&#039;Description:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A protective vest worn by some seriously experienced mercs.&lt;br /&gt;
This armor is worn by the [[Dutch%27s_Mercenary_Team#Dutch.27s_Dozens_Roles| &#039;&#039;&#039;Dutches Dozen&#039;s Mercenaries&#039;&#039;&#039;]]. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;&lt;br /&gt;
{{D2 Armored Vest Stats}}&lt;br /&gt;
|Icon = D2_armored_vest&lt;br /&gt;
|Title = D2 Armored Vest&lt;br /&gt;
}}&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = A thick piece of armor adorning a HEFA. Usually seen on a HEFA knight. &lt;br /&gt;
This armor is worn by the &#039;&#039;&#039;HEFA Knights&#039;&#039;&#039;. And thus, &#039;&#039;&#039;this is only available through admin events&#039;&#039;&#039;.&lt;br /&gt;
{{HEFA Knight Armor Stats}}&lt;br /&gt;
|Icon = HEFA Knight Armor&lt;br /&gt;
|Title = HEFA Knight Armor&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
|- &lt;br /&gt;
{{TabsItem&lt;br /&gt;
|Description = Generic description goes here. This will extend the box so there&#039;s no need for extra spaces.&lt;br /&gt;
|Icon = Image Goes Here (No need for .png at the end)&lt;br /&gt;
|Title = Title Goes Here&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Attachments]]&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38370</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38370"/>
		<updated>2025-07-26T19:30:10Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Sprites + Icons for the Whiteout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Whiteout_TEAM_CLOAKER_UNIT.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_COMBAT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit [[File:WHITEOUT_COMBAT_UNIT_ICON.png]]&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a M41A/2 Pulse Rifle and the Flammenwerfer 3 Heavy Incineration Unit, it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_SUPPORT_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit [[File:WHITEOUT_TEAM_SUPPORT_ICON.png]]&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a M39B/2 Submachinegun and a Flammenwerfer 3 Heavy Incineration Unit for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_CLOAKER_UNIT.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit [[File:WHITEOUT_CLOAKER_ICON.png]]&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the M42C Anti-Tank Sniper Rifle and supported by a M39B/2 Submachinegun, they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiteout_TEAM_LEADER.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit [[File:WHITEOUT_TEAM_LEADER_ICON.png]]&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its synthetic counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the M41A/2 Pulse Rifle and equipped with a VP78 with Rubber and Incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WHITEOUT_TEAM_SUPPORT_ICON.png&amp;diff=38369</id>
		<title>File:WHITEOUT TEAM SUPPORT ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WHITEOUT_TEAM_SUPPORT_ICON.png&amp;diff=38369"/>
		<updated>2025-07-26T19:23:51Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHITEOUT TEAM SUPPORT ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WHITEOUT_TEAM_LEADER_ICON.png&amp;diff=38368</id>
		<title>File:WHITEOUT TEAM LEADER ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WHITEOUT_TEAM_LEADER_ICON.png&amp;diff=38368"/>
		<updated>2025-07-26T19:23:33Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHITEOUT TEAM LEADER ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WHITEOUT_COMBAT_UNIT_ICON.png&amp;diff=38367</id>
		<title>File:WHITEOUT COMBAT UNIT ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WHITEOUT_COMBAT_UNIT_ICON.png&amp;diff=38367"/>
		<updated>2025-07-26T19:23:16Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHITEOUT COMBAT UNIT ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:WHITEOUT_CLOAKER_ICON.png&amp;diff=38366</id>
		<title>File:WHITEOUT CLOAKER ICON.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:WHITEOUT_CLOAKER_ICON.png&amp;diff=38366"/>
		<updated>2025-07-26T19:22:59Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WHITEOUT CLOAKER ICON&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_SUPPORT_UNIT.png&amp;diff=38365</id>
		<title>File:Whiteout TEAM SUPPORT UNIT.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_SUPPORT_UNIT.png&amp;diff=38365"/>
		<updated>2025-07-26T19:22:36Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiteout TEAM SUPPORT UNIT&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_LEADER.png&amp;diff=38364</id>
		<title>File:Whiteout TEAM LEADER.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_LEADER.png&amp;diff=38364"/>
		<updated>2025-07-26T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiteout TEAM COMBAT UNIT&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_COMBAT_UNIT.png&amp;diff=38363</id>
		<title>File:Whiteout TEAM COMBAT UNIT.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_COMBAT_UNIT.png&amp;diff=38363"/>
		<updated>2025-07-26T19:22:04Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiteout TEAM COMBAT UNIT&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_CLOAKER_UNIT.png&amp;diff=38362</id>
		<title>File:Whiteout TEAM CLOAKER UNIT.png</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=File:Whiteout_TEAM_CLOAKER_UNIT.png&amp;diff=38362"/>
		<updated>2025-07-26T19:21:49Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whiteout TEAM CLOAKER UNIT&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
	<entry>
		<id>https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38361</id>
		<title>Whiteout</title>
		<link rel="alternate" type="text/html" href="https://cm-ss13.com/w/index.php?title=Whiteout&amp;diff=38361"/>
		<updated>2025-07-26T19:10:23Z</updated>

		<summary type="html">&lt;p&gt;Wgtjunior: Whiteout WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #C4B39C&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = DEATHSQUAD&lt;br /&gt;
|imagebgcolor = white&lt;br /&gt;
|img = Commando.png&lt;br /&gt;
|jobtitle = Whiteout Units&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Weyland-Yutani High Command&lt;br /&gt;
|duties = Execute Whiteout Protocol, eliminate all life and evidence of infestation.&lt;br /&gt;
|guides = This one&lt;br /&gt;
|description = All assets onboard are to be liquidated with expediency unless otherwise instructed by Weyland Yutani personnel holding the position of Director or above.&lt;br /&gt;
}} {{Tocright}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Priority one.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Insure return of organism for analysis.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;All other considerations secondary.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Crew expendable.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
MOTHER&#039;s order directives - &#039;&#039;Alien&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whiteout&#039;&#039;&#039; are an elite black-ops fire-team owned and operated by Weyland-Yutani High Command. They are equipped with state-of-the-art weaponry and armor, &#039;&#039;&#039;tasked with only the most dangerous of missions&#039;&#039;&#039;.&lt;br /&gt;
=Overview=&lt;br /&gt;
Whiteout Units are advanced, AI-operated combat droids developed and deployed by Weyland-Yutani High Command for one singular purpose: total sanitization. Their deployments are rare, deadly, and absolute. Built with cutting-edge synthetic intelligence, these droids execute corporate directives without hesitation, mercy, or deviation.These machines are not bound by human ethics or battlefield conduct, they are tools of corporate sterilization, deployed only when all other containment protocols have failed. Whether it be silencing witnesses, destroying research stations, or eradicating alien bio-threats, Whiteout Units are the final answer. Unlike most other responders that can be spawned via an answered distress beacon from [[USS Almayer]]&#039;s command, the Whiteout can only be spawned via the intervention of an administrator on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deployed, the Units&#039; objectives might vary, although the most common objective handed out by Weyland-Yutani High Command is to contain an outbreak of Alien activity by mercilessly [[Marines|killing everyone o]][[Aliens|n the USS Almayer]]; xenos or humans. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;Clause 88c of your employment agreement has come into effect.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
Depending on the actions of the [[Corporate Liaison]] on board the ship before the Whiteout are deployed, the Whiteout Units might receive an additional objective to either extract the Liaison back to safety or kill them alongside the Marines and Aliens on board the ship. Depending on how the round develops, additional objectives might be given to the Whiteout in the form of retrieving important items, capturing and containing live Aliens for further research, extracting an important VIP, etcetera. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039; &amp;quot;There is no escape.&amp;quot; &#039;&#039; - Whiteout Unit&lt;br /&gt;
&lt;br /&gt;
As one of the squad members of the Whiteout, expect a steamroll-kind of gameplay. Simply put, guns blazing. Remember that a squad of Whiteout Units is better than one Unit getting pinned down during a firefight. You have [[Marine Equipment#Military Armor|very strong armor]] to withstand a lot of damage so make use of it. Not only that, you also have [[Marine_Equipment#PMC.2FCommando_Equipment|special rifles and revolvers]] to mercilessly bring any human down in just one burst. For the case of Xenos however, do exercise caution, as they&#039;ll pin you down and pick you off one by one. Remember that you have a strong gun and armor to take out the lesser aliens alone, as for the stronger ones, you&#039;ll need your squad to take those down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to the extremely dangerous nature of the Weyland-Yutani Whiteout Units&#039; operations, the armorers at the company supply them with some of the most powerful gear that money can afford, shown below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Standing Orders=&lt;br /&gt;
As a &#039;&#039;&#039;Whiteout Unit&#039;&#039;&#039;, you answer only to &#039;&#039;&#039;[[Lore_Home#Weyland-Yutani|Weyland Yutani]]&#039;&#039;&#039; and them alone. The primary objective of the Whiteout Units is to exterminate all personnel and aliens on board the [[USS Almayer]] with extreme prejudice. Marines, command, xenos, survivors, other responders; all of them are not exempt from the wrath of a Whiteout Units battle rifle. The secondary objective of the Whiteout Units is to either extract or kill the [[Corporate Liaison]] stationed on the USS Almayer, depending on the actions of the Liaison throughout the round and if he remained a loyalist to the company or not. Depending on what has occurred in the round, a tertiary objective might be given; what this objective is depends on what the administrator requires of you.&lt;br /&gt;
&lt;br /&gt;
=Whiteout Roles=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; width=200 |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#C4B39C;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commando.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Combat Unit&lt;br /&gt;
|A heavily armed and armored Weyland-Yutani combat droid designed for high-risk extermination operations under the Whiteout Protocol. Outfitted with the M7X Apesuit, reinforced M7X helmet, gauntlets, and greaves, and powered by an internal android powerpack, this synthetic unit is engineered for resilience and operational endurance. Armed with a M41A/2 Pulse Rifle and the Flammenwerfer 3 Heavy Incineration Unit, it is fully equipped to eliminate both biological threats and entrenched resistance with brutal efficiency.&lt;br /&gt;
&lt;br /&gt;
Deployed as part of a coordinated Whiteout fireteam, this unit operates with mechanical precision to fulfill any directive issued by Weyland-Yutani High Command. All personnel deemed expendable are to be neutralized, and any survivors are to be &#039;&#039;&#039;exterminated&#039;&#039;&#039;. No trace of the operation or the infestation is to remain.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commando.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Support Unit&lt;br /&gt;
|The support unit of the Whiteout Team, designated for battlefield sustainment and rapid mechanical triage. Outfitted with the M7X Apesuit system, including the M7X helmet, gauntlets, greaves, and an integrated combat android powerpack, this synthetic is optimized for field durability and support under fire. Armed with a M39B/2 Submachinegun and a Flammenwerfer 3 Heavy Incineration Unit for close-quarters threat elimination, it is more than capable of defending itself and its team.&lt;br /&gt;
&lt;br /&gt;
Equipped with maintenance tools such as nanopaste, cable coils, SMART Synth Reset Key,  and a industrial blowtorch, the Support Unit is responsible for the immediate repair and restoration of allied synthetics on the field. Its primary directive is to maintain full operational capacity of the fireteam at all times. They are also equipped with a elite field revival kit for the lucky ones exempt from the purge.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commando_Smartgunner.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Cloaker Unit&lt;br /&gt;
|A specialized infiltration and elimination unit deployed as part of the Whiteout Team, they are outfitted with the advanced M7X Mark II Apesuit and helmet system, an upgraded model equipped with a reverse engineered optical camouflage powerpack derived from Yautja stealth technology. This cutting-edge system allows the unit to cloak its movements and strike from concealment, bypassing most conventional defenses.&lt;br /&gt;
&lt;br /&gt;
Armed with the M42C Anti-Tank Sniper Rifle and supported by a M39B/2 Submachinegun, they are engineered for long-range precision elimination of high-priority targets and hardened threats. Designed for solo penetration or coordinated ambushes alongside the Whiteout fireteam, They functions as both assassin and forward scout.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
![[File:Commando.png|64px]]&amp;lt;br&amp;gt;Whiteout Team Leading Unit&lt;br /&gt;
|The command unit of the Whiteout Team is built to lead its synthetic counterparts with calculated precision and unwavering compliance. Outfitted with the standard M7X Apesuit, reinforced helmet, gauntlets, greaves, and supported by a combat-rated android powerpack, they are functionally identical to its subordinates in combat capacity, but elevated in authority.&lt;br /&gt;
&lt;br /&gt;
Armed with the M41A/2 Pulse Rifle and equipped with a VP78 with Rubber and Incendiary Bullets, the Leading Unit is tasked with interpreting and executing Weyland-Yutani High Command’s directives with absolute fidelity. It coordinates team movement, prioritizes targets, and ensures mission completion without deviation or delay.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
 |+ style=&amp;quot;text-align:left;&amp;quot;|&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
 | &lt;br /&gt;
{{MarineSkills&lt;br /&gt;
|cqc=5&lt;br /&gt;
|melee=2&lt;br /&gt;
|firearms=2&lt;br /&gt;
|smartgun=1&lt;br /&gt;
|rpg=1&lt;br /&gt;
|m4ra=1&lt;br /&gt;
|m42a=1&lt;br /&gt;
|m92=1&lt;br /&gt;
|m420t=1&lt;br /&gt;
|endurance=5&lt;br /&gt;
|engineering=4&lt;br /&gt;
|construction=3&lt;br /&gt;
|medical=4&lt;br /&gt;
|surgery=3&lt;br /&gt;
|research=1&lt;br /&gt;
|piloting=2&lt;br /&gt;
|police=2&lt;br /&gt;
|powerloader=2&lt;br /&gt;
|vehicles=3&lt;br /&gt;
|jtac=4&lt;br /&gt;
|intel=2&lt;br /&gt;
|fireman=5&lt;br /&gt;
|overwatch=1&lt;br /&gt;
|execution=1&lt;br /&gt;
|leadership=3&lt;br /&gt;
}}&lt;br /&gt;
 |}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wgtjunior</name></author>
	</entry>
</feed>