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            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/postorius/lists/mediawiki-api-announce.lists.wikimedia.org/> for notice of API deprecations and breaking changes."
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            "146": {
                "pageid": 146,
                "ns": 0,
                "title": "Requisitions",
                "revisions": [
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                        "*": "== The Elevator ==\n\nRequisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few '''Supply Consoles''' in which supply crates are ordered using Money, and a '''Supply Elevator''' that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.\n\n[[File:Elevator.gif]]\n\n\nHowever, there are some events that can happen! For example: A spider nest could come up the elevator. Or a trapped CLF crate from the Black Market!\n\n\n\n\n\nThere are four sources of Money:\n\n* The department begins the mission with several thousand dollars. This scales with marine population, with a formula of (marine population / 30) * 12,000\n* Money is gained over time passively, at around 300 dollars per minute.\n* ''Any'' crates sent down on the elevator reward 200 dollars. \n* Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 100 dollars each.\n\n==[[File:Weapons_rack.png]] Armaments, Ammunition and Surplus Uniform Vendors [[File:Weapons_rack.png]]==\n\nLocated next to the attachments vendor there is a surplus armaments and ammunition vendor. The room to the south houses the spare uniforms vendor. These contain all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor-piercing rounds or various kinds of grenades for the marines to use, if they request any.\n\n\n<center>\n{| style=\"width: 76%; border: none\"\n|style=\"width: 100%; vertical-align: top;\" | <tabs>\n<tab name=\"Armaments\">\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Primary Firearms:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M37_Variants.gif|64px]]\n'''M37A2 pump shotgun'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M37 Description}}\n\n\n{{M37A2 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39_Variants.gif|64px]]\n'''M39 sub machine gun'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M39 Description}}\n\n\n{{M39 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A_Variants.gif|64px]]\n'''M41A pulse rifle MK2'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M41A MK2 Description}}\n\n\n{{M41A MK2 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4RA.png|64px]]\n'''M4RA Battle rifle'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M4RA Description}}\n\n\n{{M4RA Consolidated}}\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Sidearms:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:88m4.png|64px]]\n'''88 Mod 4'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n\n{{88Mod4 Description}}\n\n\n{{88Mod4 Consolidated}}\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:44magnum.png|64px]]\n'''M44 combat revolver'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n\n{{M44 Description}}\n\n\n{{M44 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4A3_Variants.gif|64px]]\n'''M4A3 service pistol'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n\n{{M4A3 Description}}\n\n\n{{M4A3 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Flare Gun.png|64px]]\n'''M82-F flare gun'''\n|style=\"border: 2px solid black; padding: 5px;\"| {{Flare Gun Description}}\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Restricted Firearms:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Vp78.png|64px]]\n'''VP-78 Pistol'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n\n{{VP78 Description}}\n\n\n{{VP78 Consolidated}}\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Smartpistol.png|64px]]\n'''SU-6 Smart Pistol'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{Smart Pistol Description}}\n\n\n{{Smart Pistol Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:MOU53.png|64px]]\n'''MOU53 break action shotgun'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{MOU53 Description}}\n\n\n{{MOU53 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:m41ae2.png|64px]]\n'''M41AE2 Heavy Pulse Rifle'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M41AE2 Description}}\n\n\n{{M41AE2 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:m41amk1.png|64px]]\n'''M41A Mk1 Pulse Rifle'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M41A MK1 Description}}\n\n\n{{M41A MK1 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M56D.png|64px]]\n'''M56D Heavy Machine Gun'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M56D Description}}\n\n\n{{M56D Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M2C_HMG.png|64px]]\n'''M2C Heavy Machine Gun'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M2C Description}}\n\n\n{{M2C Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Flamethrower.png|64px]]\n'''M240A1 Incinerator Unit'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M240A1 Description}}\n\n\n{{M240A1 Consolidated}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:m79_grenade_launcher.png|64px]]\n'''M79 Grenade Launcher'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M79 Description}}\n\n\n{{M79 Consolidated}}\n\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |{{Anchor|XM51 Scattergun}}[[File:XM51 breaching scattergun.png|64px]]\n'''XM51 Breaching Scattergun'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\"|\n{{XM51 Description}}\n\n{{XM51 Consolidated}}\n\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |{{Anchor|XM88 Heavy Rifle}}[[File:XM88.png|64px]]\n'''XM88 Heavy Rifle'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\"|\n{{XM88 Description}}\n\n{{XM88 Consolidated}}\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Explosives:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Grenade.png|64px]]\n'''M15 fragmentation grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M20Claymore.png|64px]]\n'''M20 Claymore anti-personnel mine'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M40_HEDP_box.png|64px]]\n'''M40 HEDP grenade box'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n'''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.\n|-\n\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:incingrenade.png|64px]]\n'''M40 HIDP incendiary grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M40_HPDP.png|64px]]\n'''M40 HPDP White Phosphorus Grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.\nSets ablaze whoever enters the phosphorus cloud with intense burning smoke.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Smoke_grenade.png|64px]]\n'''M40 HSDP smoke grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74 Airburst Grenade.png|64px]]\n'''M74 AGM-F 40mm Grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.\n\n[https://www.youtube.com/watch?v=IfB4ee5XzqI&ab_channel=Sargeantmuffinman '''Video Demonstration''']\n\n'''Must be loaded into a Grenade Launcher'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74 Incen Airburst Grenade.png|64px]]\n'''M74 AGM-I 40mm Grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.\n\n[https://www.youtube.com/watch?v=TM-5ahHUlU4&ab_channel=Sargeantmuffinman '''Video Demonstration''']\n\n'''Must be loaded into a Grenade Launcher'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74_Smoke_Airburst_Grenade.png|64px]]\n'''M74 AGM-S 40mm Grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"|Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding. \n\n'''Must be loaded into a Grenade Launcher'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74 Star Shell.png|64px]]\n'''M74 AGM-Star Shell'''\n|style=\"border: 2px solid black; padding: 5px;\"| Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.\n\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74 Hornet Shell.png|64px]]\n'''M74 AGM-Hornet Shell'''\n|style=\"border: 2px solid black; padding: 5px;\"| Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targetting .22lr rounds. The equivalent to buckshot at-range.\n\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M74 Baton Shell.png|64px]]\n'''M74 AGM-Baton Shell'''\n|style=\"border: 2px solid black; padding: 5px;\"| Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.\n\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M40 Metal Foam Grenade.png|64px]]\n'''M40 MFHS Metal Foam Grenade'''\n|style=\"border: 2px solid black; padding: 5px;\"| A grenade that will detonate and spread metal foam surrounding it's ground zero. Useful for retreats to slow down an enemy advance.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:c4.png|64px]]\n'''C4 Explosive Charge'''\n|style=\"border: 2px solid black; padding: 5px;\" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4.\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Webbing:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\" | [[File:Black_webbing_vest.png|64px]]<br>'''Black Webbing Vest'''\n|style=\"border: 2px solid black; padding: 5px;\" | Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:brown_webbing_vest.png|64px]]\n'''Brown Webbing vest'''\n|style=\"border: 2px solid black; padding: 5px;\"|Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.\nCan be ordered via crate in [[Requisitions#Webbings and holsters crate|Requisitions]], but not carried typically.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Shoulder_Holster.png|64px]]\n'''Shoulder Holster'''\n|style=\"border: 2px solid black; padding: 5px;\"|A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:webbing.png|64px]]\n'''Webbing'''\n|style=\"border: 2px solid black; padding: 5px;\"|Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.\nIt is the standard webbing for most of the '''USCM support personnel'''. Standard Marines can acquire them through their '''ColMarTech Automated Closet'''. Can be issued out by [[Requisitions#Webbings and holsters crate|Requisitions]].\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Knife-Webbing.png|64px]]\n'''Knife Webbing'''\n|style=\"border: 2px solid black; padding: 5px;\"| A vest that can hold five throwing knives.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Drop_Pouch.png|64px]]\n'''Drop Pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| {{Drop Pouch Description}}\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Backpacks:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:USCM_infantry_backpack.png|64px]]\n'''Lightweight IMP backpack'''\n|style=\"border: 2px solid black; padding: 5px;\"|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.\nHas to be held in one hand to access items inside. Holds 7 normal size items.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"| [[File:L44_M37A2_scabbard.png|64px]]\n'''L44 M37A2 Scabbard'''\n|style=\"border: 2px solid black; padding: 5px;\"|A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:G4-1_FuelTank.png|64px]]\n'''USCM Pyrotechnician G4-1 Fuel Tank'''\n|style=\"border: 2px solid black; padding: 5px;\"|A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.\nHolds 350 units of fuel.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Welderpack.png|64px]]\n'''USCM technician welderpack'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{USCM Technician Welderpack}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:USCM_mortar_shell_backpack.png|64px]]\n'''USCM mortar shell backpack'''\n|style=\"border: 2px solid black; padding: 5px;\"| |A backpack specifically designed to carry ammunition for the M402 mortar.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Weldersatchel.png|64px]]\n'''USCM Technician Welder-Satchel'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{USCM Technician Welder-Satchel}} \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:IO_Pack.png|64px]]\n'''USCM Logistics IMP Backpack'''\n|style=\"border: 2px solid black; padding: 5px;\"|A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions.\n\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Belts:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:G18-Utility-Pouch.png|64px]]\n'''G8-A general utility pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. '''They can hold 3 items.'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]\n'''M276 pattern ammo load rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.\nIt is the standard rig for most of the '''USCM combat personnel''', excluding Engineers and Medics. It is one of the belt options of the '''ColMarTech Automated Closet'''.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_M4A3_holster_rig.png|64px]]\n'''M276 Pattern General Pistol Holster Rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_knife.png|64px]]\n'''M276 Pattern Knife Rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_M39_holster_rig.png|64px]]\n'''M276 pattern M39 holster rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.\nIt is one of the uncommon rigs inside '''USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors.'''.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_M40_HEDP.png|64px]]\n'''M276 Pattern M40 Grenade Rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|\n{{M276 Pattern M40 HEDP Rig Description}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_M44_holster_rig.png|64px]]\n'''M276 pattern M44 holster rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.\nIt is one of the uncommon rigs inside '''USCM Cargo Vendors or Some Marine Prep Vendors''', and is standard issue for the '''[[Requisitions Officer]]'''.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_M82F flare gun holster rig.png|64px]]\n'''M276 pattern M82F holster rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Shotgun_belt.png|64px]]\n'''Shotgun shell load rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the '''ColMarTech Automated Closet'''.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_pattern_mortar_operator_belt.png|64px]]\n'''M276 pattern mortar operator belt'''\n|style=\"border: 2px solid black; padding: 5px;\"|A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm. \n\nHolds 4 mortar shells of any kind and reserves a slot for a pistol.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Rappel_Harness.png|64px]]\n'''Rappel Harness'''\n|style=\"border: 2px solid black; padding: 5px;\"|A belt designed to allow the wearer to rappel from a dropship at low altitude.\n|} \n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Pouches:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Autoinjector-pouch.png|64px]]\n'''Autoinjector Pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|A Large pouch dedicated to holding autoinjectors. Holds 7 Autoinjectors.\n\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:const-pouch.png|64px]]\n'''Construction pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|\nDesigned to holster construction materials. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Construction pouches crate (1x document, electronics, tools, construction)|Requisitions]].\n{| border=\"1\" class=\"wikitable\n |[[File:Metal.png|48px]]\n[[#Metal Sheets|'''Metal Sheets''']]\n ||[[File:Plasteel.png|48px]]\n[[#Plasteel Sheets|'''Plasteel Sheets''']]\n ||[[File:Sandbag_Empty.png|48px]]\n[[#Empty Sandbags|'''Empty Sandbags''']]\n ||[[File:Planks.png|48px]]\n[[#Wooden Planks|'''Wooden Planks''']]\n ||[[File:Rods.png|48px]]\n[[#Metal Rods|'''Metal Rods''']]\n ||[[File:CableCoils.png|48px]]\n[[#Cable Coil|'''Cable Coil''']]\n ||[[File:Barbed_Wire.png|48px]]\n[[#Barbed Wire|'''Barbed Wire''']]\n ||[[File:Entrenching_Tool_Unfolded.png|48px]]\n[[#Entrenching Tool|'''Entrenching Tool''']]\n |}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:explarge-pouch.png|64px]]\n'''Explosive pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:aid-pouch.png|64px]]\n'''First-Aid Pouch (Injector)'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{aid-pouch}}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:flare-pouch.png|64px]]\n'''Flare pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the '''ColMarTech Automated Closet'''.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Flame-pouch.png|64px]]\n'''Fuel tank strap pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Two rings straps that loop around M240 variety napalm tanks. Handle with care.\nCan be worn by attaching it to a pocket.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:pistol-mag-pouch-large.png|64px]]\n'''Large pistol magazine pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Ammo pouches crate (1x normal, large, pistol, pistol large)|Requisitions]].\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:medmag-pouch.png|64px]]\n'''Magazine pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{Magazine Pouch Description}}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Shell-pouch.png]]\n'''Shotgun Shell pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| {{Shotgun Shell Pouch Description}}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Machete pouch.png|64px]]\n'''Machete pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:medic-pouch.png|64px]]\n'''Medical pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].\nContains 4 slots.\n\n{| border=\"1\" class=\"wikitable style=\"width: 80%;\"\n |[[File:Dexalin.png|48px]]\n[[#Autoinjectors|'''Autoinjectors''']]\n ||[[File:Ointment.png|48px]]\n[[#Ointment|'''Ointment''']]\n ||[[File:Gauze.png|48px]]\n[[#Gauze|'''Gauze''']]\n ||[[File:Advtraumakit.png|48px]][[File:Advburnkit.png|48px]]\n[[#Advanced Kits|'''Advanced Kits''']]\n ||[[File:Healthanalyzer.png|48px]]\n[[#Health Analyzer|'''Health Analyzer''']]\n |[[File:PillBottle.png|48px]]\n[[#Pill Bottles|'''Pill Bottles''']]\n |[[File:Hypospray.png|48px]]\n[[#Hyposprays|'''Hyposprays''']]\n |}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Medium-gen-pouch.png|64px]]\n'''Medium general pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the '''ColMarTech Automated Closet''' and can be found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions##Armaments_and_Ammunition_Vendors|Requisitions]].\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:medkit-pouch.png|64px]]\n'''Medkit pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]].\n{| border=\"1\" class=\"wikitable style=\"width: 10%;\"\n |[[File:First-aid_kit.png|48px]]\n[[#Medkits|'''Medkits''']]\n |}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:pistol-pouch.png|64px]]\n'''Sidearm pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:syringe-pouch.png|64px]]\n'''Syringe pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions#Medical pouches crate (1x firstaid, medical, syringe, medkit)|Requisitions]]. Contains 6 slots.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Tool_Pouch.png|64px]]\n'''Tools Pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"|\nDesigned to hold all your different types of tools. Issued to Engineers, or found inside the '''ColMarTech automated armaments vendor''' in [[Requisitions]].\n{| border=\"1\" class=\"wikitable style=\"width: 80%;\"\n |[[File:Screwdriver.png|48px]]\n[[#Screwdriver|'''Screwdriver''']]\n ||[[File:Welder.gif|48px]]\n[[#Blowtorch|'''Blowtorch''']]\n ||[[File:Crowbar.png|48px]]\n[[#Crowbar|'''Crowbar''']]\n ||[[File:Wrench.png|48px]]\n[[#Wrench|'''Wrench''']]\n ||[[File:CableCoils.png|48px]]\n[[#Cable Coil|'''Cable Coil''']]\n ||[[File:Multitool.png|48px]]\n[[#Security Access Tuner|'''Security Access Tuner''']]\n ||[[File:Wirecutters.png|48px]]\n[[#Wirecutters|'''Wirecutters''']]\n ||[[File:Entrenching_Tool_Unfolded.png|48px]]\n[[#Entrenching Tool|'''Entrenching Tool''']]\n |}\n\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Sling pouch.png|64px]]\n'''Sling pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:largemag-pouch.png|64px]]\n'''Large Magazine pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| {{Large Magazine Pouch Description}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Largeshell-pouch.png|64px]]\n'''Large Shotgun Shell pouch'''\n|style=\"border: 2px solid black; padding: 5px;\"| {{Large Shotgun Shell Pouch Description}}\n\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Miscellaneous:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Flashlight.png|64px]]\n'''Combat flashlight'''\n|style=\"border: 2px solid black; padding: 5px;\"|It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Entrenching_Tool_Unfolded.png|64px]]\n'''Entrenching Tool'''\n|style=\"border: 2px solid black; padding: 5px;\"|Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack or certain pouches.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Gasmask.png|64px]]\n'''Gas Mask'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{Gas Mask}}\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M89 Signal FlarePack.png|64px]]\n'''M89-S signal flare pack'''\n|style=\"border: 2px solid black; padding: 5px;\"|A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M94FlarePack.png|64px]]\n'''M94 marking flare pack'''\n|style=\"border: 2px solid black; padding: 5px;\"|A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:H5_pattern_M2132_machete_scabbard.png|64px]]\n'''H5 Pattern M2132 Machete Scabbard'''\n|style=\"border: 2px solid black; padding: 5px;\"|A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:MB-6_Folding_Barricade.png|64px]]\n'''MB-6 Folding Barricade'''\n|style=\"border: 2px solid black; padding: 5px;\"|A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Motion_Detector.gif|64px]]\n'''Motion Detector'''\n|style=\"border: 2px solid black; padding: 5px;\"|A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or {{Key press|Z}} (in hotkey mode).  You can switch modes with Alt+Click.\n\n\n{| border=\"1\"\n|+ style=\"text-align:left;\"|'''Motion Detector Range Modes:'''\n| You can cycle through two different range modes, '''Long Range''' and '''Short Range''' by right clicking the motion detector and then clicking on ''Toggle Range Mode''.\n\n*'''Long Range:''' The motion detector will detect movement on your whole screen and further at a slow rate.\n\n*'''Short Range:''' The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.\n|}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Binoculars.png|64px]]\n'''Binoculars'''\n|style=\"border: 2px solid black; padding: 5px;\"|A military-issued pair of binoculars. There is nothing special about this pair of binoculars. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Range_Finders.png|64px]]\n'''Rangefinders'''\n|style=\"border: 2px solid black; padding: 5px;\"|A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Tactical_Binoculars.png|64px]]\n'''Laser Designator'''\n|style=\"border: 2px solid black; padding: 5px;\"|A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.\n\n{| border=\"1\"\n|+ style=\"text-align:left;\"|'''Tactical Binocular Different Modes:'''\n|\n\n*'''Rangefinder Mode:'''  After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for '''Mortars''' and '''Orbital Bombardments'''\n\n*'''CAS Mode:''' After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target. \n|}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Goggles.png|64px]]\n'''Welding Goggles'''\n|style=\"border: 2px solid black; padding: 5px;\"| A pair of Welding Goggles. Goes on the eyes slot.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Mini_Extinguisher.png|64px]]\n'''Mini Fire Extinguisher'''\n|style=\"border: 2px solid black; padding: 5px;\"| A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Fulton_Device.png|64px]]\n'''Fulton Recovery Device'''\n|style=\"border: 2px solid black; padding: 5px;\"| A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.\nThere are 20 uses in the stack.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:JTAC-Pamphlet.png|64px]]\n'''JTAC Pamphlet'''\n|style=\"border: 2px solid black; padding: 5px;\"|A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Engineering-Pamphlet.png|64px]]\n'''Engineering Pamphlet'''\n|style=\"border: 2px solid black; padding: 5px;\"|A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Powerloader-Pamphlet.png|64px]]\n'''Powerloader Certification'''\n|style=\"border: 2px solid black; padding: 5px;\"|A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.\n|}\n\n</tab>\n\n\n<tab name=\"Ammunition\">\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Regular Ammunition:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:buckbox.png|64px]]\n'''Buckshot Shells'''\n|style=\"border: 2px solid black; padding: 5px;\"|Fires multiple small projectiles. Deals massive damage, knocks back, and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Box_of_flechette_shells.png|64px]]\n'''Flechette Shells'''\n|style=\"border: 2px solid black; padding: 5px;\"|Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:slugbox.png|64px]]\n'''Slug Shells'''\n|style=\"border: 2px solid black; padding: 5px;\"|Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4RAmag.png|64px]]\n'''M4RA Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|\nA magazine of standard 10x24mm rounds for use in the M4RA battle rifle. Holds twenty five (25) 10x24mm rifle rounds.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41Amag.png|64px]]\n'''M41A Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds forty (40) 10x24mm rifle rounds.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39mag.png|64px]]\n'''M39 HV Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds forty eight (48) 10x20mm rounds.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M44SL.png|64px]]\n'''M44 Speed Loader'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds seven (7) .44 rounds.\n|- \n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4A3mag.png|64px]]\n'''M4A3 Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds nine (9) 9mm pistol rounds.\n\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Armor-Piercing Ammunition:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:88M4AP_Magazine.png|64px]]\n'''88M4 AP Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.\nUses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4RA-AP-mag.png|64px]]\n'''M4RA Armor Piercing Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds twenty five (25) AP rifle rounds. Has better armor penetration, but lower overall damage. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39-AP-mag.png|64px]]\n'''M39 Armor Piercing Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.\n|- \n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A-AP-mag.png|64px]]\n'''M41A MK2 Armor Piercing Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4A3-AP-mag.png]]\n'''M4A3 Armor Piercing Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"| Holds nine (9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Extended Ammunition:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39-extended-mag.png|64px]]\n'''M39 Extended Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A-extended-mag.png|64px]]\n'''M41A MK2 Extended Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.\n\n|-\n|style=\"border: 2px solid black; padding; 5px;\"|[[File:M4RA-Extended-mag.png|64px]]\n'''M4RA Extended Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|An extended magazine of 10x24mm rounds for use in the M4RA battle rifle. Holds thirty five (35) 10x24mm rifle rounds. Available through the '''black market''' crates.\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Special Ammunition:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:PowerPack.png]]\n'''M56 Power Pack'''\n|style=\"border: 2px solid black; padding: 5px;\"|Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Smartgun_Drum.png|64px]]\n'''Smartgun Drum'''\n|style=\"border: 2px solid black; padding: 5px;\"|Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M44-HR-SL.png|64px]]\n'''M44 Heavy Speed Loader'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M44-MM-SL.png|64px]]\n'''M44 Marksman Speed Loader'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4A3-Hollow-Point-mag.png]]\n'''M4A3 Hollow Point Magazine'''\n\n|style=\"border: 2px solid black; padding: 5px;\"|Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41AE2_holo_magazine.png]]\n'''M41AE2 Hollo Target Magazine'''\n\n|style=\"border: 2px solid black; padding: 5px;\"|A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds two hundred (200) 10x24mm rounds.\n\nHolo-targeting rounds apply a stack of 1% increased damage to the target from all sources, up to 10%. After 5 seconds of not being hit by a holo-targeting round, This effect starts wearing off. For more magazines you'll need to ask requisitions. \n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Restricted Firearm Ammunition:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:VP78_Magazine.png|64px]]\n'''VP 78 Pistol Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds fourteen (14) 9mm squash-head pistol rounds.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:SU6_Smart_Pistol_Magazine.png|64px]]\n'''SU-6 Smart Pistol Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:IncineratorTanks.png|64px]]\n'''Incinerator Tank'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41AE2_Magazine.png|64px]]\n'''M41AE2 Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"| A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.\n\nUses the same calibre bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an ammo box. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41AMK1mag.png|64px]]\n'''M41A MK1 Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"| A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armor piercing calibre as the new versions. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M56D_Drum_Magazine.png|64px]]\n'''M56D Drum Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"| A box of 700(Seven Hundred), 10x28mm caseless tungsten rounds for the M56D heavy machine gun system.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M2C_Ammunition_Box.png|64px]]\n'''M2C Box Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"| A box of 125, 10x28mm tungsten rounds for the M2 Heavy Machinegun System. Click the heavy machinegun while there's no ammo box loaded to reload the M2C. \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:XM51 magazine (16g).png|64px]]\n'''XM51 Magazine'''\n|style=\"border: 2px solid black; padding: 5px;\"|A 16 gauge pump-action shotgun magazine for the XM51 breaching scattergun. Holds twelve(12) light breaching shells.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:458box.png|64px]]\n'''.458 SOCOM Rounds'''\n|style=\"border: 2px solid black; padding: 5px;\"|Holds eight (8) 10x99mm Caseless Anti Materiel rounds. A box filled with handfuls of .458 SOCOM rounds, designed for use with the XM88 heavy rifle.\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Ammunition boxes:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Big_Ammo_Box_10mm.png|64px]]\n'''Rifle Ammunition Box (10x24mm)'''\n|style=\"border: 2px solid black; padding: 5px;\"|These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines, and M4RA magazines.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Big_Ammo_Box_AP_Rifle.png|64px]]\n'''Rifle Ammunition Box (10x24mm AP)'''\n|style=\"border: 2px solid black; padding: 5px;\"|These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor-piercing magazines, and M4RA armor-piercing magazines.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Big_Ammo_Box_9mm.png|64px]]\n'''SMG Ammunition Box (10x20mm)'''\n|style=\"border: 2px solid black; padding: 5px;\"|These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Big_Ammo_Box_9mm AP.png|64px]]\n'''SMG Ammunition Box (10x20mm AP)'''\n|style=\"border: 2px solid black; padding: 5px;\"|These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor-piercing M39 magazines.\n\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Magazine boxes:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:88Mod4 AP Magazine Box.png|64px]]\n'''Magazine Box (88 Mod 4 AP x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the 88 Mod 4 Combat Pistol.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39 Armor Piercing Magazine Box.png|64px]]\n'''Magazine Box (AP M39 x 12)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A Armor Piercing Magazine Box.png|64px]]\n'''Magazine Box (AP M41A x 10)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39 Extended Magazine Box.png|64px]]\n'''Magazine Box (Ext M39 x 10)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A Extended Magazine Box.png|64px]]\n'''Magazine Box (Ext M41A x 8)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M39 Magazine Box.png|64px]]\n'''Magazine Box (M39 x 12)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M41A Magazine Box.png|64px]]\n'''Magazine Box (M41A x 10)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M4A3 Magazine Box.png|64px]]\n'''Magazine Box (M4A3 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the M4A3 Pistol.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:SU-6 Magazine Box.png|64px]]\n'''Magazine Box (SU-6 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the SU-6 Smart Pistol.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:VP78 Magazine Box.png|64px]]\n'''Magazine Box (VP78 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the VP78 Pistol.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Buckshot Shell Box.png|64px]]\n'''Buckshot Shell Box X100'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 100 buckshot shells, 20 handfuls.'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Breaching Shell Box.png|64px]]\n'''Light Breaching Shell Box X100'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 100, 16 gauge light breaching shells, 20 handfuls.'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Flechette Shell Box.png|64px]]\n'''Flechette Shell Box X100'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 100 Flechette shells, 20 handfuls.'''  \n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Slug Shell Box.png|64px]]\n'''Slug Shell Box X100'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 100 slug shells, 20 handfuls.'''\n|- \n|style=\"border: 2px solid black; padding: 5px;\"|[[File:SpeedLoader_Box.png|64px]]\n'''Magazine Box (M44 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.\n|- \n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Marksman_SpeedLoader_Box.png|64px]]\n'''Magazine Box (Marksman M44 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 marksman speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.\n|- \n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Heavy_SpeedLoader_Box.png|64px]]\n'''Magazine Box (Heavy M44 x 16)'''\n|style=\"border: 2px solid black; padding: 5px;\"|'''Contains 16 heavy speed loaders.''' A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.\n|}\n\n</tab>\n<tab name=\"Surplus Uniforms\">\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Miscellaneous:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:USCM_infantry_backpack.png|64px]]\n'''Lightweight IMP backpack '''\n|style=\"border: 2px solid black; padding: 5px;\"|The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.\nHas to be held in one hand to access items inside. Holds 7 normal size items.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Boots.png|64px]]\n'''USCM Combat Boots'''\n|style=\"border: 2px solid black; padding: 5px;\"|Standard issue combat boots used by the USCM for combat situations.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M276_Pattern_Ammo_Load_Rig.png|64px]]\n'''M276 Pattern Ammo Load Rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Shotgun_belt.png|64px]]\n'''M276 Pattern Shotgun Shell Load Rig'''\n|style=\"border: 2px solid black; padding: 5px;\"|This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:USCM_satchel.png|64px]]\n'''USCM Satchel'''\n|style=\"border: 2px solid black; padding: 5px;\"|A heavy-duty satchel carried by most USCM soldiers.\nIt is standard gear for most of the USCM. Holds 5 normal size items.\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Jumpsuit.png|64px]]\n'''USCM uniform'''\n|style=\"border: 2px solid black; padding: 5px;\"|A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Armor:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M3_Pattern_Personal_Armor.png|64px]]\n'''M3 Pattern Personal Armor'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{M3 Medium Armor}}\nHas multiple variants of the standard armor, mainly for decoration: \n* Padded\n* Padless\n* Ridged\n* Carrier\n* Skull\n* Smooth\n\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M3_light_armor.png|64px]]\n'''M3-L-Pattern Light Armor'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{M3-L Pattern Light Armor}}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M3_heavy_armor.png|64px]]\n'''M3 EOD Pattern Heavy Armor'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{M3 EOD Armor}}\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:M10_pattern_marine_helmet.png|64px]]\n'''M10 pattern marine helmet'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{M10 Pattern Marine Helmet}} \n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Gloves:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Generic_Gloves.png|64px]]\n'''Various Marine Combat Gloves'''\n|style=\"border: 2px solid black; padding: 5px;\"|Various marine combat gloves\nContains:\n* Marine Combat Gloves.\n|}\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Radios:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Generic_Headset.png|64px]]\n'''Marine radio headset'''\n|style=\"border: 2px solid black; padding: 5px;\"|Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with any encryption keys.\n|- \n\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:E-Key.png|64px]]\n'''Various Encryption Keys'''\n|style=\"border: 2px solid black; padding: 5px;\"|Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset.\nContains:\n* Alpha Squad radio encryption key.\n* Bravo Squad radio encryption key.\n* Charlie Squad radio encryption key.\n* Delta Squad radio encryption key.\n* Supply radio encryption key.\n* JTAC radio encryption key.\n* Engineering radio encryption key.\n|}\n\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:150px;\"|'''Masks:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Gasmask.png|64px]]\n'''Gas Mask'''\n|style=\"border: 2px solid black; padding: 5px;\"|{{Gas Mask}}\n|-\n|style=\"border: 2px solid black; padding: 5px;\"|[[File:Heat_absorbent_coif.png|64px]]\n'''Heat absorbent coif'''\n|style=\"border: 2px solid black; padding: 5px;\"| A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.\n|}\n\n</tab>\n</tabs>\n|}\n</center>\n\n== Automatic Supply Retrieval System ==\n\nThe ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare Mortar Ammo and Heavy Machine Guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.\n\n== Supply Drops ==\n\nThe requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:\n\n* A squad must relay coordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.\n* A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.\n* An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.\n* After a short amount of time, the crate lands on the planet.\n\nAlternatively you can launch supplies down yourself.\n* A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.\n* A crate of supplies is loaded onto the Green E supply pad.\n* You must launch the crate via the supply drop console with the co-ordinates.\n* After a short amount of time, the crate lands on the planet.\n* A 5 minute cooldown will then begin.\n\n== Supply Crates ==\n\n<big>'''Every time you buy the same crate it will increase in price by 8%'''</big>\n<br><br>\n=== Mortar ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|M402 mortar crate(Mortar x1, Mortar Shell Backpack x1)}}[[File:Gun_Crate.png|64px]]<br>M402 mortar crate(Mortar x1, Mortar Shell Backpack x1)\n|6000 Dollars.\n\n|\n*[[Marine_Equipment#Restricted_Defensive_Marine_Equipment| 1 M402 Mortar]]\n\n*[[Marine_Equipment#USCM_mortar_shell_backpack| 1 USCM Mortar Shell Backpack]]\n|-\n\n!{{Anchor|M402 Mortar HE Ammo Crate}}[[File:Mortar_Ammo_Crate.png|64px]]<br>M402 mortar ammo crate (x6 HE)\n|2000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#M402_Mortar 6 M402 Mortar HE Shells]\n|-\n\n!{{Anchor|M402 Mortar Incendiary Ammo Crate}}[[File:Mortar_Ammo_Crate.png|64px]]<br>M402 mortar ammo crate (x6 Incendiary)\n|2000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#M402_Mortar 6 M402 Mortar Incendiary Shells]\n|-\n\n!{{Anchor|M402 Mortar Flare/Camera Ammo Crate}}[[File:Mortar_Ammo_Crate.png|64px]]<br>M402 mortar ammo crate (x6 Flare/Camera)\n|2000 Dollars.\n|\n*[https://cm-ss13.com/wiki/Marine_Equipment#80mm_Flare.2FCamera_Shell 6 M402 Mortar Flare/Camera Shells]\n|-\n\n|}\n\n=== Food ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|USCM MRE crate (x2)}}[[File:Supply_Crate.png|64px]]<br>USCM MRE crate (x2)\n|1000 Dollars.\n\n|\n*2 Boxes of MRES\n|-\n!{{Anchor|Potatoes (x20)}}[[File:Fridge_Crate.png|64px]]<br>Potatoes crate (x20)\n|1000 Dollars.\n\n| \n*20 Potatoes\n\n|-\n!{{Anchor|tomato (x20)}}[[File:Fridge_Crate.png|64px]]<br>Tomatoes crate (x20)\n|1000 Dollars.\n\n| \n*20 Tomatoes\n\n|-\n!{{Anchor|wheat (x20)}}[[File:Fridge_Crate.png|64px]]<br>Wheat crate (x20)\n|1000 Dollars.\n\n| \n*20 wheat\n\n\n|-\n!{{Anchor|meat (x5)}}[[File:Fridge_Crate.png|64px]]<br>Meat crate (x5)\n|1000 Dollars.\n\n| \n*5 meat\n\n\n|-\n!{{Anchor|carp fillet(x5)}}[[File:Fridge_Crate.png|64px]]<br>Carp Fillet crate (x5)\n|1000 Dollars.\n\n| \n*5 crap fillet\n\n|-\n!{{Anchor|crate of condiments)}}[[File:Fridge_Crate.png|64px]]<br>Crate of condiments\n|1000 Dollars.\n\n| \n*1 Cholula bottle\n*1 Frank's Red Hot Bottle\n*1 Tabasco Bottle\n*1 Sriracha Bottle\n*1 Sugar\n*1 Salt Shaker\n*1 Universal Enzyme\n*1 Pepper Mill\n\n|-\n!{{Anchor|Boxes of Donuts(x5)}}[[File:Fridge_Crate.png|64px]]<br>Boxes of Donuts(x5)\n|1000 Dollars.\n\n|\n* 5 Boxes of Donuts\n\n|-\n!{{Anchor|Secret Ingredients crate}}[[File:Crate.png|64px]]<br>Secret Ingredients crate\n|1000 Dollars.\n\n|\n'''Note that this crate chooses 6 items from a selection of the below possibilities:'''\n<small>'''Requires the supply console to have black market access.'''</small>\n\n*1 enzyme packet\n*3 salt shakers\n*3 pepper mills\n*2 sugar packets\n*5 potatoes\n*1 mint packet\n*2 tomatoes\n*2 carrots\n*2 lemons\n*2 oranges\n*2 limes,\n*1 bottle of whiskey\n*1 bottle of tequila,\n*1 bottle of rum\n*3 bottles of wine\n|-\n!{{Anchor|pizza ready to eat crate}}[[File:Fridge_Crate.png|64px]]<br>Pizza ready-to-eat Crate(x3)\n|3000 Dollars.\n\n|\n* 3 Boxes of pizza\n\n|}\n\n=== Gear ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Motion Detector crate (x2)}}[[File:Crate.png|64px]]<br>Motion Detector crate (x2)\n|4000 Dollars.\n\n|\n*[[Marine_Equipment#Motion_Detector|2 Motion Detectors]]\n|-\n!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]<br>Flare packs crate (x20)\n|4000 Dollars.\n\n|\n*[[Marine Equipment#M94 Marking Flare Pack|4 Boxes of Flares]]\n|-\n\n!{{Anchor|Flare packs crate (x20)}}[[File:Supply_Crate.png|64px]]<br>Signal flare packs crate (x4)\n|6000 Dollars.\n\n|\n*[[Marine Equipment#M94-S Signal Marking Flare Pack|4 Boxes of Signal Flares]]\n\n|-\n\n!{{Anchor|Flare packs crate (x20)}}[[File:Crate.png|64px]]<br>Fulton Recovery Device crate (x4)\n|2000 Dollars.\n\n|\n*[[Marine Equipment#Fulton Recovery Device|4 Fulton Recovery Devices]]\n|-\n!{{Anchor|M2 Night Vision Goggles Crate (x3)}}[[File:Supply_Crate.png]]<br>M2 Night Vision Goggles Crate (x3)\n|6000 Dollars\n\n|\n*[[Marine Equipment#M2 Night Vision Goggles|3 Night Vision Goggles]]\n|-\n|}\n\n=== Explosives ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Surplus explosives crate (claymore mine x5, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2))}}[[File:Explosives_crate.png|64px]]<br>Surplus explosives crate (claymore mine x5, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2)\n|4000 Dollars.\n\n| \n* [[Marine_Equipment#M20_Mine_Box| 1 M20 Mine Box]]\n\n* [[Marine_Equipment#M40_HEDP_Grenade| 2 M40 HEDP Grenades]]\n\n* [[Marine_Equipment#M40_HIDP_Incendiary_Grenade| 2 M40 HIDP Grenades]]\n\n* [[Marine_Equipment#M15_Fragmentation_Grenade| 2 M15 Fragmentation Grenades]]\n\n* [[Marine_Equipment#M40_HEFA_Grenade| 2 M40 HEFA Grenades]]\n\n*[[Marine_Equipment#M12_Blast_Grenade| 2 M12 Blast Grenades]]\n|-\n!{{Anchor|Claymore mines crate (x10)}}[[File:Explosives_crate.png|64px]]<br>Claymore mines crate (x10)\n|3000 Dollars.\n\n| \n*[[Marine_Equipment#M20_Mine_Box| 8 M20 Mine Box]]\n|-\n!{{Anchor|M15 high explosive grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M15 high explosive grenades crate (x6)\n|4000 Dollars.\n\n| \n* [[Marine_Equipment#M15_Fragmentation_Grenade| 6 M15 Fragmentation Grenades]]\n\n|-\n!{{Anchor|Plastic explosive crate (x3)}}[[File:Explosives_crate.png|64px]]<br>Plastic explosives crate (x3)\n|2000 Dollars.\n\n|\n* [[Marine_Equipment#C4_Explosive_Charge| 3 Plastic explosives]]\n|-\n!{{Anchor|Breaching Charge crate (x4)}}[[File:Explosives_crate.png|64px]]<br>Breaching Charge crate (x4)\n|4000 Dollars.\n\n|\n* [[Marine_Equipment#Breaching Charge| 4 Breaching Charges]]\n|-\n!{{Anchor|M40 HPDP white phosphorus grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M40 HPDP white phosphorus grenades crate (x6)\n|3000 Dollars.\n\n| \n* [[Marine_Equipment#M40_HPDP_Grenade| 6 M40 HPDP Grenades]]\n|-\n!{{Anchor|M40 HPDP white phosphorus grenades crate (x25)}}[[File:Explosives_crate.png|64px]]<br>M40 HPDP white phosphorus grenades crate (x25)\n|10000 Dollars.\n\n| \n* [[Marine_Equipment#Explosive_and_Ammo_Boxes| 1 M40 HPDP Grenade Box]]\n|-\n!{{Anchor|M40 HEDP high explosive grenade box crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M40 HEDP high explosive grenade box crate (x6)\n|3000 Dollars.\n\n| \n* [[Marine_Equipment#Explosive_and_Ammo_Boxes| 6 M40 HEDP Grenades]]\n|-\n!{{Anchor|M40 HEDP high explosive grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]<br>M40 HEDP high explosive grenade box crate (x25)\n|10000 Dollars.\n\n| \n* [[Marine_Equipment#Explosive_and_Ammo_Boxes| 1 M40 HEDP Grenade Box]]\n|-\n!{{Anchor|M40 HEFA grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M40 HEFA grenades crate (x6)\n|3000 Dollars.\n\n| \n* [[Marine_Equipment#M40_HEFA_Grenade| 6 M40 HEFA Grenades]]\n|-\n!{{Anchor|M40 HEFA fragmentation grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]<br>M40 HEFA fragmentation grenade box crate (x25)\n|10000 Dollars.\n\n| \n* [[Marine_Equipment#Explosive_and_Ammo_Boxes| 1 M40 HEFA fragmentation Grenade Box]]\n|- \n!{{Anchor|M74 Airburst grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 Airburst grenades crate (x6)\n|4000 Dollars.\n\n| \n* [[Marine_Equipment#M74_AGM-F_40mm_Grenade| 6 M74 Airburst grenades]]\n|-\n!{{Anchor|M74 Airburst grenade Munition fragmentation grenade box crate (x25)}}[[File:Explosives_crate.png|64px]]<br>M74 Airburst grenade Munition fragmentation grenade box crate (x25)\n|10000 Dollars.\n\n| \n* [[Marine_Equipment#Explosive_and_Ammo_Boxes| 1 M74 AGM-F Grenade Box]]\n|-\n!{{Anchor|M74 Airburst Grenade Munition incediary grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 Airburst Grenade Munition incediary grenades crate (x6)\n|3000 Dollars.\n\n| \n* [[Marine_Equipment#M74_AGM-I_40mm_Grenade| 6 M74 AGM-I 40mm Grenades]]\n|-\n!{{Anchor|M74 Airburst Grenade Munition smoke grenades crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 Airburst Grenade Munition smoke grenades crate (x6)\n|3000 Dollars.\n\n| \n* [[Marine_Equipment#M74_AGM-S_40mm_Grenade| 6 M74 AGM-S 40mm Grenades]]\n|-\n!{{Anchor|M74 AGM-Hornet Grenade Crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 AGM-Hornet Grenade Crate (x6)\n|4000 Dollars.\n\n| \n* [[Marine_Equipment#AGM-H_Hornet_Shell_Packet| 6 AGM-H Hornet Shells]]\n|-\n!{{Anchor|M74 AMG-S Star Shell Grenade Crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 AMG-S Star Shell Grenade Crate (x6)\n|4000 Dollars.\n\n| \n* [[Marine_Equipment#AGM-H_Hornet_Shell_Packet| 6 AMG-S Star Shells]]\n|-\n!{{Anchor|M74 HIRR Baton Slug Crate (x6)}}[[File:Explosives_crate.png|64px]]<br>M74 HIRR Baton Slug Crate (x6)\n|1000 Dollars.\n\n| \n* [[Marine_Equipment#HIRR_Baton_Slug| 6 HIRR Baton Slugs]]\n|}\n\n=== Operation ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|Contraband crate}}[[File:Supply_Crate.png|64px]]<br>Contraband crate\n|4000 Dollars.\n\n|\n'''Note that this crate chooses 5 items from a selection of the below possibilities:'''\n\n*Blood Tomato Seeds\n\n*Warlock's Velvet\n\n*Happy Pills, Pill bottle\n\n*Zoom Pills, Pill bottle\n|}\n\n=== Weapons ===\n'''Note all weapons start with a magazine already loaded into them.'''\n\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|M41A MK1 Rifle Crate(x2 MK1, x2 Magazines)}}[[File:Gun_Crate.png|64px]]<br>M41A MK1 Rifle Crate(x2 MK1, x2 Magazines)\n|4000 Dollars.\n\n| \n* [[Marine Equipment#M41A MK1 Pulse Rifle|2 M41A MK1 Pulse Rifle]]\n\n* [[Marine Equipment#M41A MK1 Magazine|2 M41A MK1 Magazine]]\n|-\n!{{Anchor|SU-6 Smart Pistol Crate(x2)}}[[File:Gun_Crate.png|64px]]<br>SU-6 Smart Pistol Crate(x2)\n|3000 Dollars.\n\n| \n\n*[[Marine_Equipment#SU-6_Smart_Pistol|2 SU-6 Smart Pistol Gun Cases]]\n|-\n!{{Anchor|MOU53 Break Action Shotgun Crate(x2)}}[[File:Gun_Crate.png|64px]]<br>MOU53 Break Action Shotgun Crate(x2)\n|4000 Dollars.\n\n| \n* [[Marine Equipment#MOU53 break action shotgun|2 MOU53 Break Action Shotgun Cases]]\n|-\n!{{Anchor|XM88 Heavy Rifle Crate (XM88 x2)}}[[File:Gun_Crate.png|64px]]<br>XM88 Heavy Rifle Crate (XM88 x2)\n|4000 Dollars.\n\n| \n* [[Marine Equipment#XM88 Heavy Rifle|2 XM88 Gun Cases]]\n\n|-\n!{{Anchor|M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)}}[[File:Gun Crate.png|64px]]<br>M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)\n|4000 Dollars.\n\n| \n* [[Marine Equipment#M41AE2 Heavy Pulse Rifle|2 M41AE2 Heavy Pulse Rifle Gun Cases]]\n\n|-\n!{{Anchor|M56D Machine Gun Crate}}[[File:Gun_Crate.png|64px]]<br>M56D Machine Gun Crate\n|6000 Dollars.\n\n| \n* [[Marine_Equipment#M56D_Mounted_Smartgun| 1 M56D Heavy Machine Gun Case]]\n|-\n!{{Anchor|M56B Smartgun System Package}}[[File:Gun_Crate.png|64px]]<br>M56 System System Package\n|10000 Dollars.\n\n| \n* [[Marine_Equipment#M56_Smartgun| 1 M56 Smartgun]]\n* [[Marine_Equipment#M56_Smartgun| 1 M56 Powerpack]]\n* [[Marine_Equipment#M56_Combat_Harness| 1 M56 Combat Harness]]\n*1 M56 Head Mounted Sight\n\n|-\n!{{Anchor|M240 Flamethrower crate (M240 x2)}}[[File:Flammable_Crate.png|64px]]<br>M240 Flamethrower crate (M240 x2)\n|6000 Dollars.\n\n|\n*[[Marine Equipment#M240A1 Incinerator Unit|2 M240 Incinerator Unit Cases]]\n\n|-\n!{{Anchor|M79 Grenade Launcher Crate (x2 Guncases)}}[[File:Gun_Crate.png|64px]]<br>M79 Grenade Launcher Crate (x2 Guncases)\n|4000 Dollars.\n| \n*[[Marine_Equipment#M79_Grenade_Launcher| 2 M79 Grenade Launcher Gun Cases]]\n|-\n!{{Anchor|M2C Heavy Machine Gun (x1)}}[[File:Gun_Crate.png|64px]]<br>M2C Heavy Machine Gun (x1)\n|6000 Dollars.\n\n| \n*[[Marine_Equipment#M2C_Heavy_Machine_Gun|1 M2C Heavy Machine Gun Case]]\n|-\n!{{Anchor|VP-78 Hand Cannon Crate (x2)}}[[File:Gun_Crate.png|64px]]<br>VP-78 Hand Cannon Crate (x2)\n|3000 Dollars.\n\n| \n*[[Marine_Equipment#VP-78_Pistol| 2 VP-78 Pistol Gun Cases]]\n|-\n\n!{{Anchor|Black market firearms (x1)}}[[File:Large_Crate.png|64px]]<br>Black market firearms (x1)\n|4000 Dollars.\n\n| \n'''Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities:'''\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M1911] | [http://cm-ss13.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M1911 Magazine]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 CMB Spearhead AutoRevolver] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Spearhead Speed Loader]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Highpower Automag] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Highpower Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Holdout Pistol] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Holdout Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 1 88Mod 4 Combat Pistol] | [http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 1 88M4 Armor Piercing Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Vintage Desert Eagle] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Desert Eagle Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Smith & Wesson Revolver] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 S&W Speed Loader]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MAC-15 Machine Pistol] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MAC-15 Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Scorpion SMG] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 ACP Skorpion Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment MP27 SMG] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 MP27 Magazine]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment HG Pump Shotgun] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Incendiary Slug Rounds]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Double Barrel Shotgun] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Buckshot Rounds]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment Custom Built Shotgun] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 Box of Slug Rounds]\n\n* [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN FP9000 Submachine Gun] | [http://cm-ss13.com/wiki/Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment 1 FN Magazine]\n|}\n\n===Vehicle Ammo===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n\n|-\n!{{Anchor|LTB Cannon Magazines (x10)}}[[File:Ammo_Crate.png|64px]]<br>LTB Cannon Magazines (x6)\n|3000 Dollars.\n|\n*6 LTB Cannon Magazines\n\n|-\n!{{Anchor|LTAA AP Minigun Magazines (x3)}}[[File:Ammo_Crate.png|64px]]<br>LTAA AP Minigun Magazines (x3)\n|3000 Dollars.\n|\n*3 LTAA AP Minigun Magazines\n\n|-\n!{{Anchor|AC3-E autocannon magazines (x5)}}[[File:Ammo_Crate.png|64px]]<br>AC3-E autocannon magazines (x5)\n|3000 Dollars.\n|\n*5 ACE Autocannon magazines\n\n|-\n!{{Anchor|DRG-N offensive flamer unit fuel tanks (x3)}}[[File:Ammo_Crate.png|64px]]<br>DRG-N offensive flamer unit fuel tanks (x3)\n|3000 Dollars.\n|\n*3 DRG-N Fuel tanks\n\n|-\n!{{Anchor|PARS-159 Boyars dualcannon magazines (x5)}}[[File:Ammo_Crate.png|64px]]<br>PARS-159 Boyars dualcannon magazines (x5)\n|3000 Dollars.\n|\n*5 PARS-159 Dualcannon IFF Magazine\n\n|-\n!{{Anchor|M92T grenade launcher magazines (x5)}}[[File:Ammo_Crate.png|64px]]<br>M92T grenade launcher magazines (x5)\n|2000 Dollars.\n|\n*5 M92T grenade launcher magazines\n\n|-\n!{{Anchor|Tank turret smoke screen magazines (x4)}}[[File:Ammo_Crate.png|64px]]<br>Tank turret smoke screen magazines (x4)\n|2000 Dollars.\n|\n*3 Tank Turret Smoke Screen Magazines (Note discrepancy between listed and actual contents)\n\n|-\n!{{Anchor|TOW launcher magazines (x3)}}[[File:Ammo_Crate.png|64px]]<br>TOW launcher magazines (x3)\n|3000 Dollars.\n|\n*3 TOW launcher magazines\n\n|-\n!{{Anchor|M56 Cupola Magazines (x2)}}[[File:Ammo_Crate.png|64px]]<br>M56 Cupola Magazines (x2)\n|2000 Dollars.\n|\n*2 M56 Cupola Magazines\n\n|-\n!{{Anchor|LZR-N flamer unit fuel tanks (x2)}}[[File:Ammo_Crate.png|64px]]<br>LZR-N flamer unit fuel tanks (x2)\n|3000 Dollars.\n|\n*2 LZR-N flamer unit fuel tanks\n\n|-\n!{{Anchor|Bleihagel RE-RE700 frontal cannon magazines (x2))}}[[File:Ammo_Crate.png|64px]]<br>Bleihagel RE-RE700 frontal cannon magazines (x2)\n|2000 Dollars.\n|\n*2 RE-RE700 Frontal Cannon magazine\n\n|-\n!{{Anchor|M-87 flare launcher magazines (x4)}}[[File:Ammo_Crate.png|64px]]<br>M-87 flare launcher magazines (x4)\n|2000 Dollars.\n|\n*4 M-87F Flare Launcher Magazines\n|}\n\n===Attachments===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Red-dot sight attachment crate (x8)}}[[File:Crate.png|64px]]<br>Red-dot sight attachment crate (x8)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Rail_Attachments 8 Red Dot Sights] \n|-\n!{{Anchor|Railscope attachment crate (x2)}}[[File:Crate.png|64px]]<br>Railscope attachment crate (x2)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Rail_Attachments 2 Railscopes] \n|-\n!{{Anchor|Mini Railscope attachment crate (x2)}}[[File:Crate.png|64px]]<br>Mini Railscope attachment crate (x2)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Rail_Attachments 2 Mini Railscopes] \n|-\n!{{Anchor|Magnetic harness attachment crate (x6)}}[[File:Crate.png|64px]]<br>Magnetic harness attachment crate (x6)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Rail_Attachments 6 Magnetic Harnesses] \n|-\n!{{Anchor|Suppressor attachment crate (x8)}}[[File:Crate.png|64px]]<br>Suppressor attachment crate (x8)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Suppressors] \n|-\n!{{Anchor|Bayonet attachment crate (x8)}}[[File:Crate.png|64px]]<br>Bayonet attachment crate (x8)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Muzzle_Attachments 8 Bayonets] \n|-\n!{{Anchor|Extended barrel attachment crate (x6)}}[[File:Crate.png|64px]]<br>Extended barrel attachment crate (x6)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Extended Barrels] \n|-\n!{{Anchor|Compensator attachment crate (x6)}}[[File:Crate.png|64px]]<br>Compensator attachment crate (x6)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Muzzle_Attachments 6 Compensators] \n|-\n!{{Anchor|Foregrip attachment crate (x8)}}[[File:Crate.png|64px]]<br>Foregrip attachment crate (x8)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 8 Foregrips] \n|-\n!{{Anchor|Gyroscopic stabilizer attachment crate (x2)}}[[File:Crate.png|64px]]<br>Gyroscopic stabilizer attachment crate (x2)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Gyros] \n|-\n!{{Anchor|Bipod attachment crate (x6)}}[[File:Crate.png|64px]]<br>Bipod attachment crate (x6)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 6 Bipods] \n|-\n!{{Anchor|Underbarrel shotgun attachment crate (x4)}}[[File:Crate.png|64px]]<br>Underbarrel shotgun attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Masterkey Shotguns] \n|-\n!{{Anchor|Underbarrel flamer attachment crate (x4)}}[[File:Crate.png|64px]]<br>Underbarrel flamer attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 4 Mini Flamethrowers] \n|-\n!{{Anchor|Burstfire assembly attachment crate (x2)}}[[File:Crate.png|64px]]<br>Burstfire assembly attachment crate (x2)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Underbarrel_Attachments 2 Burst Fire Assemblies] \n|-\n!{{Anchor|Stock attachments crate (x3 each)}}[[File:Crate.png|64px]]<br>Stock attachments crate (x3 each + 1 paratrooper stock)\n|6000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 3 M44 Magnum Sharpshooter Stocks] \n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 3 M41A Skeleton Stocks] \n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 3 M37 Wooden Stocks] \n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 3 SMG Stocks]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 1 SMG Folding Stock]\n|-\n!{{Anchor|Revolver stock attachment crate (x4)}}[[File:Crate.png|64px]]<br>Revolver stock attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 4 M44 Magnum Sharpshooter Stocks] \n|-\n!{{Anchor|Rifle stock attachment crate (x4)}}[[File:Crate.png|64px]]<br>Rifle stock attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 4 M41A Skeleton Stocks] \n|-\n!{{Anchor|Shotgun stock attachment crate (x4)}}[[File:Crate.png|64px]]<br>Shotgun stock attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 4 M37 Wooden Stocks]\n|-\n!{{Anchor|Submachinegun stock attachment crate (x4)}}[[File:Crate.png|64px]]<br>Submachinegun stock attachment crate (x4)\n|3000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Stock_Attachments 4 Submachinegun Stocks]  \n|}\n\n=== Ammo ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150|Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n\n|-\n!{{Anchor|SMG ammo box crate (x600 rounds)}}[[File:Ammo_Crate.png|64px]]<br>SMG ammo box crate (x600 rounds)\n|2000 Dollars.\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Ammo_Boxes 1 SMG Ammunition Box (10x20mm)]\n|-\n\n!{{Anchor|SMG AP ammo box crate (x600 rounds)}}[[File:Ammo_Crate.png|64px]]<br>SMG AP ammo box crate (x600 rounds)\n|4000 Dollars.\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Ammo_Boxes 1 SMG Ammunition Box (10x20mm AP)]\n|-\n\n!{{Anchor|Rifle ammo box crate (x600 rounds)}}[[File:Ammo_Crate.png|64px]]<br>Rifle ammo box crate (x600 rounds)\n|2000 Dollars.\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Ammo_Boxes 1 Rifle Ammunition Box (10x24mm)]\n|-\n!{{Anchor|Rifle AP ammo box crate (x600 AP rounds)}}[[File:Ammo_Crate.png|64px]]<br>Rifle ammo box crate (x600 AP rounds)\n|4000 Dollars.\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Ammo_Boxes 1 Rifle Ammunition Box (10x24mm AP)]\n|-\n!{{Anchor|.458 SOCOM box crate}}[[File:Ammo_Crate.png|64px]]<br>.458 SOCOM box crate\n|4000 Dollars.\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Ammo_Boxes 1 .458 SOCOM Bullets Box]\n|-\n\n!{{Anchor|Magazine Box (M4A3 16 x Regular Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (M4A3, 16x regular mags)\n|2000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28M4A3_x_16.29| 1 Magazine Box (M4A3 x 16)]]\n|-\n\n!{{Anchor|Magazine Box (M4A3 16 x AP Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (M4A3, 16x AP mags)\n|3000 Dollars.\n|\n*[[Marine_Equipment#M4A3_Armor_Piercing_Magazine_Box| 1 M4A3 Armor Piercing Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M4A3 16 x HP Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (M4A3, 16x HP mags)\n|3000 Dollars.\n|\n*[[Marine_Equipment#M4A3_Hollow_Point_Magazine_Box| 1 M4A3 Hollow Point Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (88 Mod 4 16 x Regular Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (88 Mod 4 AP, 16x mags)\n|2000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.2888_Mod_4_AP_x_16.29| 1 Magazine Box (88 Mod 4 AP x 16)]]\n|-\n\n!{{Anchor| Speed loader Box (M44, 16x)}}[[File:Ammo_Crate.png|64px]]<br>Speed loader Box (M44, 16x)\n|2000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28M44_x_16.29 | 1 M44 Speed loader Box]]\n|-\n\n!{{Anchor| Speed loader Box (Marskman M44, 16x)}}[[File:Ammo_Crate.png|64px]]<br>Speed loader Box (Marskman M44, 16x)\n|3000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28Marksman_M44_x_16.29 | 1 Marksman M44 Speed loader Box]]\n|-\n\n!{{Anchor| Speed loader Box (Heavy M44, 16x)}}[[File:Ammo_Crate.png|64px]]<br>Speed loader Box (Heavy M44, 16x)\n|4000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28Heavy_M44_x_16.29 | 1 Heavy M44 Speed loader Box]]\n|-\n\n!{{Anchor|Magazine Box (M39 12 x Regular Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (12 x M39 Mags)\n|2000 Dollars.\n|\n*[[Marine_Equipment#M39_Magazine_Box | 1 M39 Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M39 12 x AP Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (12 x M39 AP Mags)\n|4000 Dollars.\n|\n*[[Marine_Equipment#M39_Armor_Piercing_Magazine_Box | 1 M39 Ap Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M41A 10 x Regular Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (10 x M41A Mags)\n|2000 Dollars.\n|\n*[[Marine_Equipment#M41A_Magazine_Box | 1 M41A Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M41A 10 x Ap Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (10 x M41A Ap Mags)\n|4000 Dollars.\n|\n*[[Marine_Equipment#M41A_Armor_Piercing_Magazine_Box | 1 M41A Ap Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M4RA 16 x Regular Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (16 x M4RA Mags)\n|2000 Dollars.\n|\n*[[Marine_Equipment#M4RA_Magazine_Box | 1 M4RA Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M4RA 16 x AP Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (16 x M4RA AP Mags)\n|4000 Dollars.\n|\n*[[Marine_Equipment#M41A_Armor_Piercing_Magazine_Box | 1 M4RA AP Magazine Box]]\n|-\n\n!{{Anchor|Shell Box (100 x Slug Shells)}}[[File:Ammo_Crate.png|64px]]<br>Shell Box (100 x Slug Shells)\n|3000 Dollars.\n|\n*[[Marine_Equipment#Slug_Shell_Box | 1 Slug Shell Box]]\n|-\n\n!{{Anchor|Shell Box (100 x Buckshot Shells)}}[[File:Ammo_Crate.png|64px]]<br>Shell Box (100 x Buckshot Shells)\n|3000 Dollars.\n|\n*[[Marine_Equipment#Buckshot_Shell_Box | 1 Buckshot Shell Box]]\n|-\n\n!{{Anchor|Shell Box (100 x Flechette Shells)}}[[File:Ammo_Crate.png|64px]]<br>Shell Box (100 x Flechette Shells)\n|3000 Dollars.\n|\n*[[Marine_Equipment#Flechette_Shell_Box | 1 Flechette Shell Box]]\n|-\n\n!{{Anchor|M56 smartgun drum crate (x2)}}[[File:Ammo_Crate.png|64px]]<br>M56 smartgun drum crate (x2)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Smartgun_Drum| 2 Smartgun Drums]\n|-\n\n!{{Anchor|UA 571-C sentry ammunition (x2)}}[[File:Ammo_Crate.png|64px]]<br>UA 571-C sentry ammunition (x2)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 M30 Box Magazine]\n|-\n\n!{{Anchor|UA 42F sentry flamer ammunition (x2)}}[[File:Ammo_Crate.png|64px]]<br>UA 42F sentry flamer ammunition (x2)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 Sentry Incinerator Fuel Tank]\n|-\n\n!{{Anchor|UA 12G sentry shotgun ammunition (x2)}}[[File:Ammo_Crate.png|64px]]<br>UA 12G sentry shotgun ammunition (x2)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Defensive_Marine_Equipment_Ammo 2 12G Buckshot Drum]\n|-\n\n!{{Anchor|M240 UT-Napthal Fuel (x4)}}[[File:Flammable_Crate.png|64px]]<br>M240 UT-Napthal Fuel (x4)\n|4000 Dollars.\n|\n*[https://cm-ss13.com/wiki/Marine_Equipment#Incinerator_Tank| 4 Incinerator Tanks]\n|-\n\n!{{Anchor|M240 Napalm B-Gel (x4)}}[[File:Flammable_Crate.png|64px]]<br>M240 Napalm B-Gel (x4)\n|4000 Dollars.\n|\n*[https://cm-ss13.com/wiki/Marine_Equipment#Large_Incinerator_Tank_.28Gel.29| 4 Large Incinerator Tank (Gel)]\n|-\n\n!{{Anchor|M240 Fuel Crate (x2 normal, x2 B-Gel)}}[[File:Flammable_Crate.png|64px]]<br>M240 Fuel Crate (x2 normal, x2 B-Gel)\n|4000 Dollars.\n|\n*[https://cm-ss13.com/wiki/Marine_Equipment#Incinerator_Tank| 2 Incinerator Tanks]\n*[https://cm-ss13.com/wiki/Marine_Equipment#Large_Incinerator_Tank_.28Gel.29| 2 Large Incinerator Tank (Gel)]\n|-\n\n!{{Anchor|Magazine Box (VP78, 16 x Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (VP78, 16 x Mags)\n|4000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28VP-78_x_16.29| 1 Magazine Box (VP78 x 16)]]\n|-\n\n!{{Anchor|Magazine Box (SU-6, 16 x Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (SU-6, 16 x Mags)\n|4000 Dollars.\n|\n*[[Marine_Equipment#Magazine_Box_.28SU-6_x_16.29| 1 Magazine Box (SU-6, 16 x Mags)]]\n|-\n\n!{{Anchor|Magazine Box (M39 10 x Extended Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (10 x M39 Extended Mags)\n|3000 Dollars.\n|\n*[[Marine_Equipment#M39_Extended_Magazine_Box | 1 M39 Extended Magazine Box]]\n|-\n\n!{{Anchor|Magazine Box (M41A 8 x Extended Mags)}}[[File:Ammo_Crate.png|64px]]<br>Magazine Box (8 x M41A Extended Mags)\n|3000 Dollars.\n|\n*[[Marine_Equipment#M41A_Extended_Magazine_Box | 1 M41A Extended Magazine Box]]\n|-\n\n!{{Anchor|M41AE2 HPR Magazines crate (HPR ammo box x2)}}[[File:Ammo_Crate.png|64px]]<br>M41AE2 HPR Magazines crate (HPR ammo box x2)\n|2000 Dollars.\n|\n*[[Marine_Equipment#M41AE2_Ammo_Box| 2 M41AE2 Ammo Box]]\n|-\n\n!{{Anchor|M41AE2 HPR Holo-Target Magazines crate (HPR HT ammo box x2)}}[[File:Ammo_Crate.png|64px]]<br>M41AE2 HPR Holo-Target Magazines crate (HPR HT ammo box x2)\n|3000 Dollars.\n|\n*[[Marine_Equipment#M41AE2_Holo-Targeting_Ammo_Box| 2 M41AE2 Holo-Targeting Ammo Box]]\n|-\n\n!{{Anchor|M56 smartgun powerpack crate (x2)}}[[File:Ammo_Crate.png|64px]]<br>M56 smartgun powerpack crate (x2)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 2 M56 Power Packs]\n|-\n\n!{{Anchor|Surplus ammo crate}}[[File:Ammo_Crate.png|64px]]<br>Surplus ammo crate (x10)\n|6000 Dollars.\n|\n'''Note that this crate chooses 10 items from a selection of the below possibilities:'''\n\n\n[http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Extended Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M41A Armor Piercing Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41A MK1 Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 1 A19 High Velocity Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Restricted_Weapons 1 M41AE2 Ammo Box]\n\n\n[http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Extended Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Armor Piercing Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Hollow Point Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M4A3 Incendiary Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Miscellaneous_Equipment 1 M4A3 Magazine .45]\n\n\n[http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Extended Magazine] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M39 Armor Piercing Magazine]\n\n\n[http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Speed Loader] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 Marksman Speed Loader] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 M44 PW-MX speed Loader]\n\n[http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Slug Shells] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Buckshot Shells] | [http://cm-ss13.com/wiki/Marine_Equipment#Standard_Marine_Weapons 1 Box of Incendiary Slug Shells]\n|}\n\n===Weapons Specialist Ammo ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150|Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|M5 RPG rockets crate (HE x1, AP x1, WP x1)}}[[File:Explosives_crate.png|64px]]<br>M5 RPG rockets crate (HE x1, AP x1, WP x1)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#High_Explosive_.28HE.29_Rocket|1 High Explosive (HE) Rocket]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Anti-Armor_.28AA_or_AP.29_Rocket|1 Anti-Armor (AA or AP) Rocket]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#White_Phosphorous_.28PHS.29_Rocket|1 White Phosphorous (PHS) Rocket]\n|-\n\n!{{Anchor|M5 RPG HE rockets crate (x3)}}[[File:Explosives_crate.png|64px]]<br>M5 RPG HE rockets crate (x3)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 3 High Explosive Rockets]\n|-\n\n!{{Anchor|M5 RPG AP rockets crate (x3)}}[[File:Explosives_crate.png|64px]]<br>M5 RPG AP rockets crate (x3)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 3 Armor Piercing Rockets]\n|-\n\n!{{Anchor|M5 RPG WP rockets crate (x3)}}[[File:Explosives_crate.png|64px]]<br>M5 RPG WP rockets crate (x3)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 3 White Phosphorus Rockets]\n|-\n\n!{{Anchor|M42A mixed magazines crate (marksman x2, flak x2, incendiary x2)}}[[File:Ammo_Crate.png|64px]]<br>M42A mixed magazines crate (marksman x2, flak x2, incendiary x2)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 2 M42A Marksman Magazines]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 2 M42A Incendiary Magazines]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 2 M42A Flak Magazine]\n|-\n\n!{{Anchor|M24A sniper marksman magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M42A sniper magazines crate (x5)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 5 M42A Marksman Magazines]\n|-\n\n!{{Anchor|M42A sniper flak magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M42A sniper flak magazines crate (x5)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 5 M42A Flak Magazines]\n|-\n\n!{{Anchor|M42A sniper incendiary magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M42A sniper incendiary magazines crate (x5)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Specialist_Weapons 5 M42A Incendiary Magazines]\n|-\n\n!{{Anchor|M4RA scout mixed magazines crate (regular x2, incendiary x2, impact x2)}}[[File:Ammo_Crate.png|64px]]<br>M4RA scout mixed magazines crate (regular x2, incendiary x2, impact x2)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Magazine| 2 A19 High Velocity Magazines]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Incendiary_Magazine| 2 A19 High Velocity Incendiary Magazine]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Impact_Magazine| 2 A19 High Velocity Impact Magazines]\n|-\n\n!{{Anchor|M4RA A19 high velocity magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M4RA A19 high velocity magazines crate (x5)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Magazine|5 A19 high velocity magazines]\n|-\n\n!{{Anchor|M4RA A19 high velocity incendiary magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M4RA A19 high velocity incendiary magazines crate (x5)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Incendiary_Magazine|5 A19 High Velocity Incendiary Magazine]\n|-\n\n!{{Anchor|M4RA A19 high velocity impact magazines crate (x5)}}[[File:Ammo_Crate.png|64px]]<br>M4RA A19 high velocity impact magazines crate (x5)\n|5000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#A19_High_Velocity_Impact_Magazine|5 A19 High Velocity Impact Magazines]\n|-\n\n!{{Anchor|M240-T fuel crate (extended x1, A Gel x1, type-B x1, type-X x1)}}[[File:Ammo_Crate.png|64px]]<br>M240-T fuel crate (extended x1, A Gel x1, type-B x1, type-X x1)\n|6000 Dollars.\n|\n\n*[[Marine_Equipment#M240-T_Incinerator| 1 M240 large fuel tanks]]\n\n*[[Marine_Equipment#M240-T_Incinerator| 1 M240 A Gel fuel tanks]]\n\n*[[Marine_Equipment#M240-T_Incinerator| 1 M240 Type B fuel tanks]]\n\n*[[Marine_Equipment#M240-T_Incinerator| 1 M240 Type X fuel tanks]]\n|-\n!{{Anchor|M240-T fuel crate (extended x3)}}[[File:Flammable_Crate.png|64px]]<br>M240-T fuel crate (extended x3)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Large_Incinerator_Tank|3 Large Incinerator Tanks]\n|-\n\n!{{Anchor|M240-T fuel crate (type-B x1)}}[[File:Flammable_Crate.png|64px]]<br>M240-T fuel crate (type-B x1)\n|3000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Incinerator_Tank:_B_Variant|1 Incinerator Tank: B Variant]\n|-\n\n!{{Anchor|M240-T fuel crate (type-X x1)}}[[File:Flammable_Crate.png|64px]]<br>M240-T fuel crate (type-X x1)\n|4000 Dollars.\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Incinerator_Tank:_X_Variant|1 Incinerator Tank: X Variant]\n|}\n\n=== Restricted Equipment===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|B12 pattern armor crate (x1 helmet, x1 armor)}}[[File:Crate.png|64px]]<br>B12 pattern armor crate (x1 helmet, x1 armor)\n|2000 Dollars.\n\n|\n*[http://cm-ss13.com/wiki/Marine_Equipment#Military_Helmets 1 M11 Pattern Marine Helmet] \n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Military_Armor 1 B12 Pattern Marine Armor] \n|-\n!{{Anchor|M4 pattern marine armor crate (x1 helmet, x1 armor)}}[[File:Crate.png|64px]]<br>M4 pattern marine armor crate (x1 helmet, x1 armor)\n|2000 Dollars.\n\n| \n*[http://cm-ss13.com/wiki/Marine_Equipment#Military_Helmets 1 M12 Pattern Helmet]\n\n*[http://cm-ss13.com/wiki/Marine_Equipment#Military_Armor 1 M4 Pattern Marine Armor]\n|}\n\n=== Clothing ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Officer outfit closet}}[[File:crate.png|64px]]<br>Officer outfit closet\n|3000 Dollars.\n\n|\n*[[Marine Equipment#Requisitions Officer Uniform|1 Requisitions Officer Suit]]\n\n*[[Marine Equipment#Staff Officer Uniform|2 Staff Officer Uniforms]]\n\n*[[Marine Equipment#Executive Officer Uniform|1 Executive Officer Uniform]]\n \n*[[Marine Equipment#Chief Engineer Uniform|1 Chief Engineer Uniform]]\n\n|-\n!{{Anchor|Webbing Crate(x4)}}[[File:Crate.png|64px]]<br>Webbing Crate(x4)\n|2000 Dollars.\n\n| \n*[[Marine Equipment#Webbing|4 Webbing]]\n\n|-\n!{{Anchor|Brown and Black Webbing Crate(x2of Each)}}[[File:Crate.png|64px]]<br>Brown and Black Webbing Crate(x2 of Each)\n|2000 Dollars.\n\n|\n\n*[[Marine Equipment#Brown Webbing Vest|2 Brown Webbing Vest]]\n\n*[[Marine Equipment#Black Webbing Vest|2 Black Webbing Vest]]\n|-\n!{{Anchor|Drop Pouch Crate (x4)}}[[File:Crate.png|64px]]<br>Drop Pocuh Crate (x4)\n|2000 Dollars.\n\n|\n\n*[[Marine_Equipment#Drop Pouch|4 Drop Pouch]]\n|-\n!{{Anchor|Knife Vest Crate (x3)}}[[File:Crate.png|64px]]<br>Knife Vest Crate (x3)\n|3000 Dollars.\n\n|\n\n*[[Marine_Equipment#M272 Pattern Knife Vest|3 M272 Pattern Knife Vest]]\n\n|-\n!{{Anchor|Medical pouches crate (1x firstaid, medical, syringe, medkit)}}[[File:Crate.png|64px]]<br>Medical pouches crate (1x firstaid, medical, syringe, medkit)\n|2000 Dollars.\n\n|\n\n*[[Marine Equipment#First-Aid Pouch|1 Firstaid Pouch]]\n\n*[[Marine Equipment#Medical Pouch|1 Medical Pouch]]\n\n*[[Marine Equipment#Syringe Pouch|1 Syringe Pouch]]\n\n*[[Marine Equipment#Medkit Pouch|1 Medkit Pouch]]\n\n*[[Marine Equipment#Autoinjector Pouch|1 Autoinjector Pouch]]\n|-\n!{{Anchor|Large pouches crate (2x Pistol, Magazine, Generall)}}[[File:Crate.png|64px]]<br>Large pouches crate (2x Pistol, Magazine, General)\n|2000 Dollars.\n\n|\n\n*[[Marine Equipment#Large Pistol Magazine Pouch|2 Large Pistol Magazine Pouch]]\n\n*[[Marine Equipment#Large Magazine Pouch|2 Large Magazine Pouch]]\n\n*[[Marine Equipment#Light General Pouch|2 Light General Pouch]]\n|}\n\n=== Medical ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Medical crate}}[[File:Medical_Crate.png|64px]]<br>Medical crate\n|2000 Dollars.\n\n|\n*1 [[Chemistry#Inaprovaline|Inaprovaline]] Bottle\n\n*1 [[Chemistry#Dylovene|Dylovene]] Bottle\n\n*1 [[Chemistry#Bicardine|Bicardine]] Bottle\n\n*1 [[Chemistry#Dexalin|Dexalin]] Bottle\n\n*1 [[Chemistry#Spaceacillin|Spaceacillin]] Bottle\n\n*1 [[Chemistry#Kelotane|Kelotane]] Bottle\n\n*1 [[Chemistry#Tramadol|Tramadol]] Bottle\n\n*1 Box of [[Guide to Medicine#Syringe|Syringes]]\n\n*1 Box of [[Guide to Medicine#Tricordrazine Autoinjector|Autoinjectors]]\n\n*1 [[Chemistry#Dylovene|Dylovene]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Inaprovaline|Inaprovaline]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Bicardine|Bicardine]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Dexalin|Dexalin]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Spaceacillin|Spaceacillin]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Kelotane|Kelotane]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Tramadol|Tramadol]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 [[Chemistry#Quick Clot|Quick Clot]] [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n\n*1 Box of [[Guide to Medicine#Pill Bottles|Pill Bottle]]\n|-\n!{{Anchor|First aid kit crate (2x each)}}[[File:Medical_Crate.png|64px]]<br>First aid kit crate (2x each)\n|2000 Dollars.\n\n|\n*1 [[Guide to Medicine#Basic first aid kit|First-Aid Kit]]\n\n*2 [[Guide to Medicine#Firefirst aid kit|Fire First-Aid Kit]]\n\n*2 [[Guide to Medicine#Toxin first aid kit|Toxin First-Aid Kit]]\n \n*2 [[Guide to Medicine#Oxygen deprivation first aid kit|Oxygen Deprivation First-Aid Kit]]\n\n*2 [[Guide to Medicine#Advanced first aid kit|Advanced First-Aid Kit]]\n|-\n!{{Anchor|Body bag crate (x28)}}[[File:Medical_Crate.png|64px]]<br>Body bag crate (x28)\n|2000 Dollars.\n\n|\n*5 Boxes of Body Bags\n|-\n!{{Anchor|Stasis bag crate (x3)}}[[File:Medical_Crate.png|64px]]<br>Stasis bag crate (x3)\n|4000 Dollars.\n\n|\n*3 [[Guide to Medicine#Stasis Bag|Stasis Bags]]\n|-\n!{{Anchor|Surgery crate (x2 surgical trays)}}[[File:Surgery_Crate.png|64px]]<br>Surgery crate (x2 surgical trays)\n|3000 Dollars.\n\n|\n*2 Surgery Trays, each containing a set of surgical tools.\n|}\n\n===Engineering===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Flashlights (x8)}}[[File:Crate.png|64px]]<br>Flashlights (x8)\n|1000 Dollars.\n\n|\n* A crate containing a placable box that holds eight flashlights\n|-\n!{{Anchor|High-Capacity Power Cells(x8)}}[[File:Crate.png|64px]]<br>High-Capacity Power Cells (x8)\n|1000 Dollars.\n\n|\n* A crate containing a placable box that holds eight High-Capacity Power Cells\n|-\n!{{Anchor|Empty sandbags crate (x50)}}[[File:Crate.png|64px]]<br>Empty sandbags crate (x50)\n|2000 Dollars.\n\n|\n* A stack of 50 empty sandbags.\n|-\n!{{Anchor|Metal sheets (x50)}}[[File:Supply_Crate.png|64px]]<br>Metal sheets (x50)\n|2000 Dollars.\n\n|\n*50 Metal Sheets\n|-\n!{{Anchor|Plasteel sheets (x40)}}[[File:Supply_Crate.png|64px]]<br>Plasteel sheets (x40)\n|3000 Dollars.\n\n|\n*40 Plasteel Sheets\n|-\n!{{Anchor|Glass sheets (x50)}}[[File:Supply_Crate.png|64px]]<br>Glass sheets (x50)\n|2000 Dollars.\n\n|\n*50 Glass Sheets\n|-\n!{{Anchor|Wooden planks (x50)}}[[File:Supply_Crate.png|64px]]<br>Wooden planks (x50)\n|2000 Dollars.\n\n|\n*50 Wooden Planks\n|-\n!{{Anchor|Folding Barricades (x3)}}[[File:Crate.png|64px]]<br>Folding Barricades (x3)\n|2000 Dollars.\n\n|\n*3 Folding Barricades\n|-\n!{{Anchor|Superconducting magnetic coil crate (x1)}}[[File:Construction_Crate.png|64px]]<br>Superconducting magnetic coil crate (x1)\n|3000 Dollars.\n\n|\n*1 Superconducting Magnetic Coil\n|-\n!{{Anchor|Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)}}[[File:Construction_Crate.png|64px]]<br>Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)\n|2000 Dollars.\n\n|\n*2 Electrical Toolboxes\n\n*2 Insulated Gloves\n\n*2 Power Cells\n\n*2 High-Capacity Power Cells\n|-\n!{{Anchor|Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)}}[[File:Construction_Crate.png|64px]]<br>Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)\n|2000 Dollars.\n\n|\n*[[Marine Equipment#M276 Pattern Toolbelt Rig|3 M276 Pattern Toolbelt Rigs]]\n\n*3 Hazard Vests\n\n*2 Welding Helmets\n\n*1 Hard Hat\n|-\n!{{Anchor|Inflatable barriers (x9 doors, x12 walls)}}[[File:Construction_Crate.png|64px]]<br>Inflatable barriers (x9 doors, x12 walls)\n|2000 Dollars.\n\n|\n*3 Inflatable Barrier Boxes\n|-\n!{{Anchor|Replacement lights (x42 tube, x21 bulb)}}[[File:Construction_Crate.png|64px]]<br>Replacement lights (x42 tube, x21 bulb)\n|2000 Dollars.\n\n|\n*3 Boxes of Replacement Lights\n|-\n!{{Anchor|P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]<br>P.A.C.M.A.N. portable generator parts\n|3000 Dollars.\n\n|\n*1 Micro-Laser\n\n*1 Capacitor\n\n*1 Matter Bin\n\n*1 Circuit Board (PACMAN-type Generator)\n|-\n!{{Anchor|Super P.A.C.M.A.N. portable generator parts}}[[File:Secure_Crate.png|64px]]<br>Super P.A.C.M.A.N. portable generator parts\n|4000 Dollars.\n\n|\n*1 Micro-Laser\n\n*1 Capacitor\n\n*1 Matter Bin\n\n*1 Circuit Board (SUPERPACMAN-type Generator)\n|}\n\n=== Research ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Assembly crate}}[[File:Secure_Crate.png|64px]]<br>Assembly crate\n|2000 Dollars.\n\n|\n*5 Igniters\n\n*5 Proximity Sensors\n \n*5 Timers\n|-\n!{{Anchor|Pyrotechnics crate}}[[File:Secure_Crate.png|64px]]<br>Pyrotechnics crate\n|1000 Dollars.\n\n|\n*180 units of sulfuric acid in beakers\n*180 units of ethanol in beakers\n*360 units of phosphorus in beakers\n*240 units of lithium in beakers\n*240 units of salt in beakers\n*240 units of potassium chloride in beakers\n\n|-\n!{{Anchor|Phoron crate}}[[File:Secure_Crate.png|64px]]<br>Phoron crate\n|3000 Dollars.\n\n|\n*60 sheets of Solid Phoron\n\n|-\n!{{Anchor|Plastics crate}}[[File:Secure_Crate.png|64px]]<br>Plastics crate\n|2000 Dollars.\n\n|\n*20 sheets of Plastic\n\n|-\n!{{Anchor|Precious Metals crate}}[[File:Secure_Crate.png|64px]]<br>Precious Metals crate\n|2000 Dollars.\n\n|\n*5 sheets of gold\n*10 sheets of silver\n*10 sheets of uranium\n\n|-\n!{{Anchor|Explosive Production crate}}[[File:Secure_Crate.png|64px]]<br>Explosive Production crate\n|2000 Dollars.\n\n|\n*2 hydrogen canisters\n*2 ammonia canisters\n*2 methane canisters\n*2 oxygen canisters\n*2 polytrinic acid canisters\n|-\n!{{Anchor|Xenomorph IFF Tag Case(x7 tags)}}[[File:WY_Secure_Crate.png|64px]]<br>Xenomorph IFF Tag Case(x7 tags)\n|6000 Dollars.\n\n|\n*Case that has x7 IFF Tags to put on Xenomorphs\n|}\n\n=== Supplies ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|Oxygen internals crate (x3 masks, x3 tanks)}}[[File:OxygenCrate.png|64px]]<br>Oxygen internals crate (x3 masks, x3 tanks)\n|2000 Dollars.\n\n| \n*3 Gas Masks\n\n*3 Oxygen Tanks\n|-\n!{{Anchor|Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)}}[[File:OxygenCrate.png|64px]]<br>Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)\n|2000 Dollars.\n\n| \n*2 Emergency Toolboxes\n\n*2 Hazard Vests\n\n*5 Emergency Oxygen Tanks\n\n*5 Gas Masks\n|-\n!{{Anchor|Empty boxes (x10)}}[[File:Supply_Crate.png|64px]]<br>Empty boxes (x10)\n|1000 Dollars.\n\n| \n*10 Empty Boxes\n|-\n!{{Anchor|Assorted janitorial supplies}}[[File:Supply_Crate.png|64px]]<br>Assorted janitorial supplies\n|1000 Dollars.\n\n| \n*3 Buckets\n\n*1 Mop\n\n*3 Caution Signs\n\n*1 Rubbish Bag\n\n*1 Spray Bottle\n\n*1 Rag\n\n*3 Cleaner Grenades\n\n*1 Mop Bucket\n|-\n!{{Anchor|Posters crate (x5)}}[[File:Crate.png|64px]]<br>Posters crate (x5)\n|1000 Dollars.\n\n|\n*5 random posters\n|-\n!{{Anchor|Boxes of crayons}}[[File:Supply_Crate.png|64px]]<br>Boxes of crayons\n|2000 Dollars.\n\n| \n*5 Crayon Boxes\n|-\n!{{Anchor|Assorted Presents}}[[File:Supply_Crate.png|64px]]<br>Assorted Presents\n|2000 Dollars.\n\n| \n*5 Gifts\n|-\n!{{Anchor|Wrapping Supplies}}[[File:Supply_Crate.png|64px]]<br>Wrapping Supplies\n|2000 Dollars.\n\n| \n*3 Wrapping Paper\n\n*2 Wire cutters\n|}\n\n=== Reagent Tanks ===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|Fuel Tank Crate (x1)}}[[File:Large_Crate.png|64px]]<br>Fuel Tank Crate (x1)\n|2000 Dollars.\n\n| \n*1 Fuel Tank\n|}\n\n\n==The Black Market==\n\nWithin the ASRS Console lies the Black market system, filled with various goods ranging from questionable surplus goods, to illegal contraband that will land you in hot water. The black market system doesn't use the same money pool as the ASRS budget, instead using it's own unique W-Y Dollars. The price of items that you purchase will not increase in price unlike the regular ASRS items.\n\n\n\nTo access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a Modified Security Access Tuner on the circuitboard, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. However, neither the RO nor CT's have the ability to do so as they do not have high enough engineering skill.\n\n\nThe Black market's money pool does not regenerate over time like the ASRS budget. Instead you will be required to send various goods down the elevator to increase the budget that you have for the black market. The first thing you will want to buy is the suspcious scanner, it costs exactly the initial budget that you begin with. The scanner will allow you to check how much anything you scan with it is worth to the black market. Once you find something valuable, send it down the elevator and your funds for the Black market will increase.\n\n\n===Seized Items===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n!{{Anchor|Black Market Scanner Carte}}[[File:Trash_Cart.png|64px]]<br>Black Market Scanner Crate\n|5 W-Y Dollars\n\n|\n* 1 Suspicious Device\n|-\n\n!{{Anchor|Seized Foreign Equipment}}[[File:Large_Crate.png|64px]]<br>Seized Foreign Equipment\n|70 W-Y Dollars.\n\n|\n'''Note that this crate chooses a single set from a selection of the below possibilities:'''\n* [[Marine_Equipment#Light_Weight_Combat_Pack|1 Light Weight Combat Pack]] | [[Marine_Equipment#UM5_Personal_Armor|1 UM5_Personal Armor]] | [[Marine_Equipment#UM4_Helmet|1 UM4_Helmet]] | 1 UPP Fatigues | 1 Armored Gloves | 1 Military Combat Boots\n\n*[[Marine_Equipment#Light_Weight_Combat_Pack|1 Light Weight Combat Pack]] | [[Marine_Equipment#Colonial_Militia_Hauberk|1 Colonial_Militia_Hauberk]] | [[Marine_Equipment#Armored_Militia_Cowl|1 Armored Cowl]] | 1 Colonial Liberation Front Unifrom | 1 Armored Gloves | 1 Military Combat Boots\n\n*[[Marine_Equipment#Light_Weight_Combat_Pack|1 Light Weight Combat Pack]] | [[Marine_Equipment#Freelancer_Cuirass|1 Freelancer Cuirass]] | 1 Freelancer Fatigues | 1 Armored Gloves | 1 Military Combat Boots\n\n* [[Marine_Equipment#Light_Weight_Combat_Pack|1 Light Weight Combat Pack]] | [[Marine_Equipment#M4_Pattern_PMC_Armor|1 M4_Pattern_PMC_Armor]] | [[Marine_Equipment#PMC_Tactical_Cap|1 PMC Tactical Cap]] | [[Marine_Equipment#M8_pattern_armored_balaclava|1 M8 Pattern Armored Balaclava]] | 1 PMC Fatigues | 1 Armored Gloves | 1 Military Combat Boots\n\n* [[Marine_Equipment#M3-VL_Pattern_Vest_Armor| 1 M3-VL Pattern Vest Armor]] | 1 Gray T-shirt and jeans | 1 Bi-Mex Personal Shades\n\n* 1 Red Cap | 1 Pizza Uniform\n|-\n\n!{{Anchor|Seized Foreign Weaponry}}[[File:Large_Crate.png|64px]]<br>Seized Foreign Weaponry\n|45 W-Y Dollars.\n\n|\n'''Note that this crate chooses two sets from a selection of the below possibilities:'''\n*[[Marine_Equipment#M41A_Mk1_Pulse_Rifle|1 M41A Mk1 Pulse Rifle]] | [[Marine_Equipment#M41A_MK1_Armor_Piercing_Magazine| 1 M41A MK1 Armor Piercing Magazine]] | [[Marine_Equipment#M41A_MK1_Magazine| 2 M41A MK1 Magazines]]\n\n*[[Marine_Equipment#Type_71_Pulse_Rifle|1 Type 71 Pulse Rifle]] | [[Marine_Equipment#Type_71_AP_Magazine| 1 Type 71 Armor Piercing Magazine]] | [[Marine_Equipment#Type_71_Magazine| 2 Type 71 Magazines]]\n\n*[[Marine_Equipment#NSG_23_Assault_Rifle| 1 NSG 23 Assault Rifle]] | [[Marine_Equipment#NSG_23_Extended_Magazine| 1 NSG 23 Extended Magazine]] | [[Marine_Equipment#NSG_23_AP_Magazine| 1 NSG 23 Armor Piercing Magazine]] | [[Marine_Equipment#NSG_23_Magazine| 2 NSG 23 Magazines]]\n\n*[[Marine_Equipment#FN_FP9000_Submachine_Gun| 1 FN FP9000 Submachine Gun]] | [[Marine_Equipment#FN_Magazine| 4 FN FP9000 Magazines]]\n\n*[[Marine_Equipment#MAR-40_Battle_Rifle| 1 MAR-40 Battle Rifle]] | [[Marine_Equipment#MAR_Extended_Magazine| 1 MAR Extended Magazine]] | [[Marine_Equipment#MAR_Magazine| 2 MAR Magazines]]\n\n*[[Marine_Equipment#MAR-50_Light_Machine_Gun| 1 MAR-50 Light Machine Gun]] | [[Marine_Equipment#MAR_50_Drum_Magazine| 1 MAR-50 Drum Magazine]]\n\n*[[Marine_Equipment#MAC-15_Machine_Pistol| 1 MAC-15 Machine Pistol]] | [[Marine_Equipment#MAC15_Extended_Magazine| 1 MAC-15 Extended Magazine]] | [[Marine_Equipment#MAC15_Magazine| 1 MAC-15 Magazine]]\n\n*[[Marine_Equipment#Type_23_Riot_Shotgun| 1 Type 23 Riot Shotgun]] | [[Marine_Equipment#8_gauge_Slug_Shells| 8 Heavy Slug Shells (8g)]] | [[Marine_Equipment#8_gauge_Beanbag_Slugs| 8 Heavy Beanbags (8g)]] | [[Marine_Equipment#_8gauge_Flechette_Shells| 8 Heavy Flechette (8g)]]\n\n*[[Marine_Equipment#M60_General_Purpose_Machine_Gun| 1 M60 General Purpose Machine Gun]] | [[Marine_Equipment#M60_Ammo_Box_.287.62X51mm.29| 3 M60 Ammo Box]]\n\n*[[Marine_Equipment#Holdout_Pistol| 1 Holdout Pistol]] | [[Marine_Equipment#Tiny_Pistol_Magazine| 1 Tiny Pistol Magazine]]\n\n*[[Marine_Equipment#Lunge_Mine| 1 Lunge Mine]]\n|-\n\n!{{Anchor|M16 Rifle crate}}[[File:Large_Crate.png|64px]]<br>M16 Rifle crate (x4 magazines included)\n|40 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M16_Assault_Rifle| 1 M16 Assault Rifle]]\n*[[Marine_Equipment#M16_Magazine| 4 M16 Magazines]]\n|-\n\n!{{Anchor|AR10 Rifle crate}}[[File:Large_Crate.png|64px]]<br>AR10 Rifle crate (x5 magazines included)\n|35 W-Y Dollars.\n\n|\n*[[Marine_Equipment#AR10_Rifle| 1 AR10 Assault Rifle]]\n*[[Marine_Equipment#AR10_Magazine| 5 AR10 Magazines]]\n|-\n\n!{{Anchor|MAR-30 Battle Carbine crate}}[[File:Large_Crate.png|64px]]<br>MAR-30 Battle Carbine crate (x5 magazines included)\n|30 W-Y Dollars.\n\n|\n*[[Marine_Equipment#MAR-30_Battle_Carbine| 1 MAR-30 Carbine]]\n*[[Marine_Equipment#MAR_Magazine| 5 MAR Magazines]]\n|-\n\n!{{Anchor| Basira-Armstrong bolt-action hunting rifle crate}}[[File:Large_Crate.png|64px]]<br>Basira-Armstrong bolt-action hunting rifle crate (x5 magazines included)\n|5 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Basira-ArmstrongRifle| 1 Basira-Armstrong Rifle]]\n*[[Marine_Equipment#Basira-ArmstrongMagazine| 5 Barisa-Armstrong Magazines]]\n|-\n\n!{{Anchor| Sawn-off Spearhead Rival 78 crate}}[[File:Large_Crate.png|64px]]<br>Sawn-off Spearhead Rival 78 crate (x1 ammo box included)\n|45 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Semi-Sawn-Off_Spearhead_Rival_78| 1 Semi-Sawn-Off_Spearhead_Rival_78]]\n*[[Marine_Equipment#Slug_Shells| 1 Box of Slug Shells]] OR [[Marine_Equipment#Buckshot_Shells| 1 Box of Buckshot Shells]] OR [[Marine_Equipment#Flechette_Shells| 1 Box of Flechette Shells]]\n|-\n\n!{{Anchor| Custom-Built Shotgun crate}}[[File:Large_Crate.png|64px]]<br>Custom-Built Shotgun crate (x1 ammo box included)\n|50 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Custom_Built_Shotgun| 1 Custom Built Shotgun]]\n*[[Marine_Equipment#Slug_Shells| 1 Box of Slug Shells]] OR [[Marine_Equipment#Buckshot_Shells| 1 Box of Buckshot Shells]] OR [[Marine_Equipment#Flechette_Shells| 1 Box of Flechette Shells]]\n|-\n\n!{{Anchor| FN FP9000 submachinegun crate}}[[File:Large_Crate.png|64px]]<br>FN FP9000 submachinegun crate (x5 magazines included)\n|25 W-Y Dollars.\n\n|\n*[[Marine_Equipment#FN_FP9000_Submachine_Gun| 1 FN FP9000 Submachine Gun]]\n*[[Marine_Equipment#FN_Magazine| 5 FN FP9000 Magazines]]\n|-\n\n!{{Anchor| MP-27 submachinegun crate}}[[File:Large_Crate.png|64px]]<br>MP-27 submachinegun crate (x5 magazines included)\n|20 W-Y Dollars.\n\n|\n*[[Marine_Equipment#MP27_SMG| 1 MP27 SMG]]\n*[[Marine_Equipment#MP27_Magazine| 5 MP27 Magazines]]\n|-\n\n!{{Anchor| MP5 submachinegun crate}}[[File:Large_Crate.png|64px]]<br>MP5 submachinegun crate (x5 magazines included)\n|25 W-Y Dollars.\n\n|\n*[[Marine_Equipment#MP5_SMG| 1 MP5 SMG]]\n*[[Marine_Equipment#MP5_Magazine| 5 MP5 Magazines]]\n|-\n\n!{{Anchor| UZI submachinegun crate}}[[File:Large_Crate.png|64px]]<br>UZI submachinegun crate (x5 magazines included)\n|10 W-Y Dollars.\n\n|\n*[[Marine_Equipment#UZI| 1 UZI]]\n*[[Marine_Equipment#UZI_Magazine| 5 UZI Magazines]]\n|-\n\n!{{Anchor| MAC15 submachinegun crate}}[[File:Large_Crate.png|64px]]<br>MAC-15 submachinegun crate (x5 magazines included)\n|5 W-Y Dollars.\n\n|\n*[[Marine_Equipment#MAC-15_Machine_Pistol| 1 MAC-15 Machine Pistol]]\n*[[Marine_Equipment#MAC15_Magazine| 5 MAC-15 Magazines]]\n|-\n\n!{{Anchor| PPSh submachinegun crate}}[[File:Large_Crate.png|64px]]<br>PPSh-17b submachinegun crate (x5 magazines included)\n|15 W-Y Dollars.\n\n|\n*[[Marine_Equipment#PPSh-17b_SMG| 1 PPSh-17b SMG]]\n*[[Marine_Equipment#PPSh_Drum_Magazine| 5 PPSh Drum Magazines]]\n|-\n\n!{{Anchor| Beretta pistol crate}}[[File:Large_Crate.png|64px]]<br>Beretta pistol crate (x6 magazines included)\n|10 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Beretta_92FS_Pistol| 1 Beretta 92FS Pistol]]\n*[[Marine_Equipment#Beretta_92FS_Magazine| 6 Beretta 92FS Magazines]]\n|-\n\n!{{Anchor| Desert Eagle crate}}[[File:Large_Crate.png|64px]]<br>Desert Eagle crate (x4 magazines included)\n|45 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Vintage_Desert_Eagle| 1 Vintage Desert Eagle]]\n*[[Marine_Equipment#Desert_Eagle_Magazine| 4 Desert Eagle Magazines]]\n|-\n\n!{{Anchor| Korovin PK-9 pistol crate}}[[File:Large_Crate.png|64px]]<br> Korovin PK-9 pistol crate (x6 magazines included)\n|5 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Korovin_PK-9_Pistol| 1 Korovin PK-9 Pistol]]\n*[[Marine_Equipment#PK-9_Magazine| 6 PK-9 Magazines]]\n|-\n\n!{{Anchor| KT-42 Automag pistol crate}}[[File:Large_Crate.png|64px]]<br> KT-42 Automag pistol crate (x5 magazines included)\n|15 W-Y Dollars.\n\n|\n*[[Marine_Equipment#KT-42_Automag| 1 KT-42 Automag Pistol]]\n*[[Marine_Equipment#KT-42_Magazine| 5 MK-45 Magazines]]\n|-\n\n!{{Anchor| Holdout pistol crate}}[[File:Large_Crate.png|64px]]<br> Holdout pistol crate (x7 magazines included)\n|5 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Holdout_Pistol| 1 Holdout Pistol]]\n*[[Marine_Equipment#Tiny_Pistol_Magazine| 7 Tiny Pistol Magazines]]\n|-\n\n!{{Anchor|CZ-81 machine pistol crate}}[[File:Large_Crate.png|64px]]<br> CZ-81 machine pistol crate (x4 magazines included)\n|15 W-Y Dollars.\n\n|\n*[[Marine_Equipment#CZ-81_Submachinegun| 1 CZ-81 Machine Pistol]]\n*[[Marine_Equipment#CZ-81_Magazine| 4 CZ-81 Magazines]]\n|-\n\n!{{Anchor|CMB Spearhead revolver crate}}[[File:Large_Crate.png|64px]]<br> CMB Spearhead revolver crate (x5 magazines included)\n|20 W-Y Dollars.\n\n|\n*[[Marine_Equipment#CMB_Spearhead_AutoRevolver| 1 CMB Spearhead Revolver]]\n*[[Marine_Equipment#Spearhead_Speed_Loader| 5 Spearhead Speed loaders]]\n|-\n\n!{{Anchor|S.26W revolver crate}}[[File:Large_Crate.png|64px]]<br> S&W revolver crate (x6 magazines included)\n|15 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Smith_.26_Wesson_Revolver| 1 Smith & Wesson Revolver]]\n*[[Marine_Equipment#S.26W_Speed_loader| 6 S&W Speed loaders]]\n|-\n\n!{{Anchor|N-Y 7.6mm revolver crate}}[[File:Large_Crate.png|64px]]<br> N-Y 7.6mm revolver crate (x6 magazines included)\n|10 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Nagant-Yamasaki_Revolver| 1 Nagant-Yamasaki Revolver]]\n*[[Marine_Equipment#N-Y_Speed_Loader| 6 N-Y Speed loaders]]\n|-\n\n!{{Anchor|R4T hunting rifle crate}}[[File:Large_Crate.png|64px]]<br> R4T hunting rifle crate (x3 ammo boxes included)\n|75 W-Y Dollars.\n\n|\n*[[Marine_Equipment#R4T-Lever_Action| 1 R4T-Lever Action]]\n*[[Marine_Equipment#45-70_Bullets| 3 45-70 Ammo Boxes]]\n|}\n\n===Shipside Contraband===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|Confiscated alcohol crate}}[[File:Large_Crate.png|64px]]<br> Confiscated alcohol crate\n|35 W-Y Dollars.\n\n| \n*5 Random alcoholic drinks from the alcohol vendors that can be found groundside\n|-\n\n!{{Anchor|Confiscated medicinal supplies crate}}[[File:Large_Crate.png|64px]]<br> Confiscated medicinal supplies crate\n|25 W-Y Dollars.\n\n|\n*5 Random drugs, including pill bottles of happy pills, russian red, and Jugs of Hippie water\n|-\n\n!{{Anchor|Confiscated medicinal supplies crate}}[[File:Large_Crate.png|64px]]<br> Confiscated medicinal supplies crate\n|25 W-Y Dollars.\n\n|\n*5 Random drugs, including pill bottles of happy pills, russian red, and Jugs of Hippie water\n|-\n\n!{{Anchor|Confiscated cuisine supplies crate}}[[File:Large_Crate.png|64px]]<br> Confiscated cuisine supplies crate\n|15 W-Y Dollars.\n\n|\n*5 Random  Prepared Food items, including Stew, UPP Rations, and Animal Cubes\n|-\n\n!{{Anchor|Confiscated nicotime items crate}}[[File:Large_Crate.png|64px]]<br> Confiscated nicotime items crate\n|45 W-Y Dollars.\n\n|\n*2 Random Cigar or Cigarette packs\n|-\n\n!{{Anchor|Confiscated miscellaneous items crate}}[[File:Large_Crate.png|64px]]<br> Confiscated miscellaneous items crate\n|30 W-Y Dollars.\n\n|\n*5 Random fun objects including maintence jacks, Language Phamplets, and Powerloader Phamplets\n|}\n===Surplus Equipment===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n|-\n\n!{{Anchor|surplus USCM ponchos crate}}[[File:Large_Crate.png|64px]]<br> Surplus USCM ponchos crate\n|15 W-Y Dollars.\n\n|\n*2 Imaginary USCM Ponchos\n*1 Dissapointment\n|-\n\n!{{Anchor|surplus high-explosive armor-piercing M41A Magazine crate}}[[File:Large_Crate.png|64px]]<br> Surplus high-explosive armor-piercing M41A Magazine crate (x3)\n|40 W-Y Dollars.\n\n|\n*3 Imaginary [[Marine_Equipment#M41A_Mk2_HEAP|High-Explosive Armor-Piercing M41A Magazines]]\n*1 Dissapointment\n|-\n\n!{{Anchor|surplus riot control equipment crate}}[[File:Large_Crate.png|64px]]<br> Surplus riot control equipment crate\n|55 W-Y Dollars.\n\n|\n'''Note that this crate chooses three items from the following list:'''\n*[[Marine_Equipment#Beanbag_Slugs|1 Box of Beanbag Slugs]]\n*[[Marine_Equipment#M10_Pattern_Military_Police_Helmet|1 M10 Pattern Military Police Helmet]]\n*[[Marine_Equipment#M79_Grenade_Launcher|1 M79 Grenade Launcher Case]]\n*3 M15 Rubber Pellet Grenade\n*1 RC6 Riotshield\n*1 Stunprod\n*1 Pepperspray\n*1 Damaged Stunbaton\n|-\n\n!{{Anchor|surplus non lethal ammunition crate}}[[File:Large_Crate.png|64px]]<br> Surplus non lethal ammunition crate\n|50 W-Y Dollars.\n\n|\n'''Note that this crate chooses two items from the following list:'''\n*[[Marine_Equipment#Beanbag_Slugs|1 Box of Beanbag Slugs]]\n*1 M41A Rubber Magazine\n*1 M4RA Rubber Magazine\n*1 M39 Rubber Magazine\n*1 M4A3 Rubber Magazine\n*1 88M4 Rubber Magazine\n|-\n\n!{{Anchor|surplus M4RA Ext Mags crate}}[[File:Large_Crate.png|64px]]<br> Surplus magazine box (Ext M4RA x12) \n|45 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M4RA_Extended_Magazine|1 Box of M4RA Extended Magazines]]\n\n|-\n\n!{{Anchor|surplus MK 45 automagnum case}}[[File:Large_Crate.png|64px]]<br> Surplus MK 45 automagnum case\n|35 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Highpower_Automag|1 Highpower Automag]]\n*[[Marine_Equipment#Highpower_Magazine|6 Highpower Automag Magazines]]\n\n|-\n\n!{{Anchor|surplus NSG 23 assault rifle case}}[[File:Large_Crate.png|64px]]<br> Surplus NSG-23 assault rifle case\n|45 W-Y Dollars.\n\n|\n*[[Marine_Equipment#NSG_23_Assault_Rifle|1 NSG-23 Assault Rifle]]\n*[[Marine_Equipment#NSG_23_Magazine|3 NSG-23 Magazines]]\n*[[Marine_Equipment#NSG_23_Extended_Magazine|1 NSG-23 Extended Magazine]]\n*[[Marine_Equipment#NSG_23_AP_Magazine|1 NSG-23 Armor-Piercing Magazine]]\n\n|-\n\n!{{Anchor|surplus M37 17 pump shotgun case}}[[File:Large_Crate.png|64px]]<br> Surplus M37-17 pump shotgun case\n|80 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M37-17_Pump_Shotgun|1 M37-17 Pump Shotgun]]\n*[[Marine_Equipment#Buckshot_Shells|3 Boxes of Buckshot]]\n\n|-\n\n!{{Anchor|surplus M1911 service pistol case}}[[File:Large_Crate.png|64px]]<br> Surplus M1911 service pistol case\n|10 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M4A3_Service_Pistol_.45|1 M1911 Service Pistol]]\n*[[Marine_Equipment#M1911_Magazine|7 M1911 Magazines]]\n\n|-\n\n!{{Anchor|surplus SOCOM M1911 service pistol case}}[[File:Large_Crate.png|64px]]<br> Surplus SOCOM M1911 service pistol case\n|15 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M48A4_Service_Pistol|1 M48A4 Service Pistol]]\n*[[Marine_Equipment#M1911_Magazine|7 M1911 Magazines]]\n|}\n\n===Deep Storage===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n\n|-\n\n!{{Anchor|Various Decorative Items crate}}[[File:Large_Crate.png|64px]]<br> Various Decorative Items crate\n|5 W-Y Dollars.\n\n|\n'''Note that this list is a consalidated list of decorative items in this price range, you may buy a single item at this range:'''\n*1 Tickets to Space Jam\n*1 Frozen Lime\n\n|-\n\n!{{Anchor|More Various Decorative Items crate}}[[File:Large_Crate.png|64px]]<br> More Various Decorative Items crate\n|10 W-Y Dollars.\n\n|\n'''Note that this list is a consalidated list of decorative items in this price range, you may buy a single item at this range:'''\n*1 Broken Night Vision Goggles\n*1 10x99 XM42B Casing\n*1 Trimmed Barbed Wire\n*1 Lucky Feather\n*1 Rosary\n*1 Rabbit's Foot\n*1 Tactical Mask\n*1 Skull Balaclava\n*1 Skull Facepaint\n*1 Aviator Shades\n*1 Ballistic Goggles\n*1 USCM Bandana\n*1 USCM Earpiece\n*1 USCM Headband\n*1 USCM Boonie Hat\n*1 PDT/L Kit\n*1 Uno Reverse Card\n*1 Jungle Pattern Combat Boots\n*1 Type 80 Bayonet Replica\n*1 M8 Cartridge Bayonet Kit\n\n|-\n\n!{{Anchor|BiMex Personal Shades crate}}[[File:Large_Crate.png|64px]]<br> BiMex Personal Shades crate\n|15 W-Y Dollars.\n\n|\n*1 BiMex Personal Shades\n\n|-\n\n!{{Anchor|D18 Holdout pistol crate}}[[File:Large_Crate.png|64px]]<br> D18 Holdout pistol crate\n|10 W-Y Dollars.\n\n|\n*[[Marine_Equipment#Holdout_Pistol|1 Holdout Pistol]]\n\n|-\n\n!{{Anchor|M4A3 custom pistol crate}}[[File:Large_Crate.png|64px]]<br> M4A3 custom pistol crate\n|35 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M4A3_Custom_Pistol|1 M4A3 Custom Pistol]]\n\n|-\n\n!{{Anchor|M44 custom revolver crate}}[[File:Large_Crate.png|64px]]<br> M44 custom revolver crate\n|70 W-Y Dollars.\n\n|\n*[[Marine_Equipment#M44_Custom_Combat_Revolver|1 M44 Custom Combt Revolver]]\n\n|}\n\n===Miscellaneous===\n{| class=\"wikitable sortable\"; border=\"1\"\n! class=\"unsortable\" style=\"background-color:#DB9370;\" width=200|Crate:\n! style=\"background-color:#DB9370;\" width=150 |Cost:\n! class=\"unsortable\" style=\"background-color:#DB9370;\" |Contents:\n\n|-\n\n!{{Anchor|Secured Wildlife Container}}[[File:Large_Crate.png|64px]]<br> Secured Wildlife Container\n|45 W-Y Dollars.\n\n|\n*1 Random Animal\n\n|-\n\n!{{Anchor|Potted Plant Crate}}[[File:Large_Crate.png|64px]]<br> Potted Plant Crate\n|50 W-Y Dollars.\n\n|\n*1 Potted Plant\n\n|-\n\n!{{Anchor|Cargo Tug crate}}[[File:Large_Crate.png|64px]]<br> Cargo Tug crate\n|50 W-Y Dollars.\n\n|\n*1 Cargo Tug with Tugs\n\n|-\n\n!{{Anchor|unmarked CLF supply crate}}[[File:Large_Crate.png|64px]]<br> unmarked CLF supply crate\n|50 W-Y Dollars.\n\n|\n*1 Surprise CLF Gift\n|}"
                    }
                ]
            },
            "99": {
                "pageid": 99,
                "ns": 0,
                "title": "Researcher",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{JobPageHeader\n|headerbgcolor = #2175d9\n|headerfontcolor = white\n|stafftype = MEDICAL / RESEARCH\n|imagebgcolor = lightblue\n|img = Sci.png\n|jobtitle = Researcher\n|difficulty = Medium\n|rank = Second Lieutenant\n|superior = [[Chief Medical Officer]], [[Commanding Officer]]/[[Executive Officer]]\n|unlock = Five hours as medical roles.\n|duties = Research and Development, inspect any xenobiological elements given to you by Marines. Develop new weaponry such as Chemical Grenades in cooperation with the Ordnance Technicians and discover new chemicals.\n|guides = [[Chemistry | Guide to Chemistry]], [[Guide_to_Paperwork | Guide to Paperwork]]\n|description = You're a commissioned officer of the USCM, though you are not in the ship's chain of command. You are tasked with researching and developing new medical treatments, helping your fellow doctors, and generally learning new things. Your role involves a lot of roleplaying, but you can perform the function of a regular doctor. Do not hand out things to Marines without getting permission from your supervisor.\n}}\n\n''\"I wish you could understand what we're trying to do here. The potential for this species goes way beyond urban pacification. New alloys, new vaccines. Nothing like this we've ever seen on any world before.\"'' \u2015Dr. Wren, ''Alien Resurrection''\n\n\n== Role ==\n----\nAs the Medical Researcher it is your job to research and develop new technologies in the science lab and study anything xenobiological. The nature of the Researcher means the role is very open-ended, and can be played in several ways. \n\n\nUltimately, your job is to focused around analyzing chemicals, alien blood/liquids, storing alien corpses. Synthesizing experimental drugs and creating prototype explosive grenades. Furthermore you are fully qualified to assist the Medical staff with surgeries, should Medbay be overwhelmed in triage.\n\n=Chemical Research: Pharmacology=\nResearch has its own chemistry lab that can be used to help out medical by pumping out useful healing chemicals. It is also possible to mix chemicals together to get multiple benefits; however, be aware that there are certain chemicals which will cause '''more harm''' if they are used together. Consult the [[Chemistry|chemistry guide]] for more details.\n\n==Researching Chemicals==\nAs a medical researcher on-board the USS Almayer you're tasked with creating new medications that might be useful to the marines. But what can you do that the silly doctor in chemistry downstairs can not? Discovering completely new medications of course! Every round there will be new chemicals for you to discover. You'll even start with a note in your old lab coat pocket to get you started. Researching a new chemical requires two important tasks to be completed: discovering the recipe and the properties of the chemical. The latter requiring either thorough testing or sufficient data clearance. So what are you waiting for? It is time to do SCIENCE!\n\n\nA lot of your work will require a resource called '''Research Credits'''. These can currently be earned by identifying new chemicals, including xenomorph blood, or by gaining 5 points every 10 minutes.\n\n\nThe Company has provided your laboratory with an ''Advanced X-Ray Fluorescence Scanner'' to help you identify chemicals. On your journey, you will be expected to use this and analyze research samples received from colonies. If you identify a valuable chemical, The Company's interest in your lab will increase. They might even pay USCM High Command.\n\n===Research Machines===\n{| class=\"wikitable\"\n! style=\"background-color:#A9A9A9; width:130px;\"|Picture\n! style=\"background-color:#A9A9A9; width:150px;\"|Name\n! style=\"background-color:#A9A9A9;\"|Explanation\n|-\n|[[File:XRF.png|64px]]|| Advanced X-Ray Fluorescence Scanner || The A-XRF is an advanced spectrometer that can not only detect what a sample is, but also its chemical composition. It does this by nuking the sample with high energy radiation and detecting the emitted fluorescent x-ray patterns. By comparing this to the database it can identify the unique pattern of a sampled chemical, and the combination of chemicals that make the pattern possible. Although there might be chemicals which composition can't be fully identified. This means that you must acquire a sample of the unknown chemical first, and scan it with the XRF. Whenever the XRF scans something unknown, it will save that chemical's emission pattern to its database. '''Successfully identifying a chemical increases Company interests.\"\n\n\nSamples are inserted using a vial filled with a pure chemical sample. After scanning, the XRF searches its database for any available information on the identified chemical. It is not actually able to figure out the properties of the chemical, that will require testing.\n\n\nWhile the A-XRF can read data from the Company's private chemical database, your clearance level is limited and some information may be classified. Use the '''Research Data Terminal''' to purchase higher clearance or get a clearance grant by a corporate official.\n|-\n|[[File:Chemical_Centrifuge.png|64px]]|| Chemical Centrifuge || The centrifuge is a research machine meant to assist working with the A-XRF and vial management. By using centrifugal forces it can separate chemicals from a beaker into a set of vials. To operate, insert any beaker with a mixture of chemicals and a vial box containing any amount of vials. The centrifuge will try to fill the vials with different chemicals from the beaker best possible. It will also label pure vials for you. \n\nAdditionally the centrifuge also accepts autoinjectors. To do this, load empty autoinjectors into a vial storage box and insert the box into the centrifuge. The centrifuge will recharge the autoinjectors.\n\n\nThe centrifuge operates under the following logic:\n* Cycles through reagents in the input beaker starting from the top.\n* Will fill pure vials containing the same reagent or an empty one. Purity of vials is first priority for the purpose of operating the A-XRF.\n* Will ''not'' fill multiple vials with the same reagent. '''Unless the beaker only has a ''single'' reagent, then it will try to fill all as much as possible. This is useful for when filling autoinjectors.'''\n* Will ''not'' transfer reagents from the input beaker if it is within an impure vial inside the box. Use this feature to make impure vials act as filters.\n|-\n|[[File:Turingdispenser.png|64px]]|| Turing Dispenser || This advanced dispenser is only available to researchers and allows for a level of automation in chem production. While it is relatively complicated to use, it can become a powerful tool in the right hands. Use it to automate the production of advanced research chemicals or complicated drug mixes.\n\nThe Turing Dispenser operates by following a set of instructions for what it should be dispensing. These instructions are provided by inserting a vial box, with the vial containing the amount of the chemical you want to dispense. The dispenser reads the vials in order from left to right. The dispenser will run until either: the output beaker is full, all program cycles has finished or a setting is changed while running.  \n\nUnlike the normal dispenser, the Turing Dispenser can directly dispense a wider range of chemicals. It can dispense any chemical the normal dispenser can with the exception of ethanol. In addition to any chemical available from the medical vendor with the exception of oxycodone. It can also directly dispense simple chemical compositions such as Sodium Chloride, Methane and Ammonia. Any other chemical requires the use of the ''Smartlink'' to be dispensed.\n\n\n'''Programs'''\nThe Turing Dispenser has two programs: ''Box'' and ''Memory''. ''The Box Program'' is the currently inserted vial box, while ''The Memory Program'' is a Box Program that has been saved to the dispenser\u2019s internal memory. The dispenser can run with just one of either program, or with both; in which case the Memory is run before the Box. This allows up to 12 dispensing steps to be configured (as each box can hold 6 vials). \n\n\n'''Settings'''\n* Program Multiplier: Multiplies the amount of the reagent that\u2019s dispensed on each step. For example, a step with 20 water and a 3x multiplier will dispense 60 units of water.\n* Program Cycles: How many times the full cycle of programs will be run before the dispenser goes to sleep.\n* Autorun: If ON, then the dispenser will run the program automatically when both a vial box and a beaker is inserted.\n* Smartlink: If ON, then the dispenser will check the nearby ''Smartfridge'' for the required chemicals before spending energy to dispense it. Additionally, this allows the dispenser to dispense ''exotic'' chemicals stored in the Smartfridge, making any recipe possible. If the required chemical can not be found and can not be dispensed using energy, then the dispenser will pause the program until the chemical is stored in the Smartfridge. Once available, the program will continue automatically. ''(Beware that, the dispenser will read the Smartfridge from top to bottom and use any beaker or bottle it finds containing the required chemical, even if that container is contaminated. This theoretically allows for more than 12 different chemicals to be dispensed in a cycle.)''\n|-\n|[[File:Researchterminal.png|64px]]|| Research Data Terminal || This terminal found inside the research study allows control of all research assets. It contains the database for all saved research documents, such as A-XRF scans and Synthesis reports. You can read the documents directly from the terminal, or print a copy. Additionally, the current status of research credits can be checked, and used for various functions. Any document can be added to the database by clicking it with a paper in hand.\n\n\n'''Purchase Clearance'''\nUpgrades the current clearance access by one level. Increasing the clearance level this way costs more the higher your clearance. Colony CLs can increase clearance for free, Up to a certain level. It also gives you one free research chemical each time you buy clearance to help you with your studies.\n\n<!-- Disabled for now, Might be re-enabled so keeping this here\n'''Transmit'''\nIf you want to pass on your science to the next generation of researchers, you can transmit your findings to the central research database of The Company. This way, other researchers may be able to continue your research, which may be useful if your duty ends early or if you become unable to continue your work for other reasons. But using this function is not free. The more positive properties there are in the chemical, the higher the cost of transmission, while a high number of properties and special rare properties also increase the cost. However, the cost is also lowered by neutral properties and twice as much by negative properties. ''What this function actually does is make the chem spawn in the next round, but with a new name and new recipe. It will also gain a new clearance access, depending on how high the transmission cost was.''\n-->\n\n'''Publish'''\nThe CMO's data terminal has the special function of publishing documents. This allows anyone with a HealthMate HUD to view the document remotely. Any paper scanned in the research terminal can be published in this way, even handwritten ones. It is thus a useful method for the CMO to provide precise information to medics on new chemicals that are being distributed in the field, or any other useful documentation. Be sure to ask your CMO to publish your hard work, and for him to announce over medical comms that a new paper has been published.\n|-\n|[[File:SynthesisSimulator.png|128px]]|| Synthesis Simulator || This computer uses advanced algorithms to perform simulations of reagent properties, for the purpose of calculating the synthesis required to make a new variant. It needs a complete data sheet from an A-XRF scan to function, meaning that all components and properties of the chemical must be known. All simulations requires research credits. Any time you modify a chemical property of a reagent, Its OD threshold will decrease. ''Mixing a chemical with another variant of itself will cause it to react back into its original form.''\n\n\n'''Amplify'''\nThis function increases the level of the selected property by one. The credit cost increases based on the level of the property.\n\n'''Suppress'''\nThis function is the opposite of Amplify, meaning the level of the property is decreased. The credit cost for this function is always 2. \n\n'''Relate'''\nThe relate function makes it possible to change the actual properties of the chemical. To do this, an A-XRF analysis of a reference chemical must also be inserted. The target and reference property must be of the exact same level for relation to be possible, and the target must have more than one property. The credit cost is equal to the level of the targeted property.\n\n\n==== '''Chemical Naming Conventions''' ====\nWhen a chemical property is changed, the simulator will automatically label the chemical with a code telling you about the changes. The codes are three letter combinations followed by a number signifying the new level of the property.\n|-\n|}\n\n==Properties==\nThis is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property. \n\nThe DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level.\n\nAll effects are applied once per life tick. Life ticks happen once every two seconds.\n\nThe Touch column indicates what this chemical will do when inhaled/sprayed upon a human or xenomorph.\n\n<!-- to add new properties, make a new page at Properties/[property name] and fill out the template on the root page Properties -->\n\n===Positive===\n{| class=\"wikitable unsortable\" style=\"width: 100%;\"\n! style=\"width: 5%; margin: auto;\" |Code\n! style=\"width: 10%; margin: auto;\" |Name\n! style=\"width: 10%; margin: auto;\" |Rarity\n! style=\"width: 20%; margin: auto;\" |Effect\n! style=\"width: 20%; margin: auto;\" |OD\n! style=\"width: 20%; margin: auto;\" |Crit OD\n! style=\"width: 15%; margin: auto;\" |Touch\n{{:Properties/Antitoxic}}\n{{:Properties/Anticorrosive}}\n{{:Properties/Neogenetic}}\n{{:Properties/Repairing}}\n{{:Properties/Hemogenic}}\n{{:Properties/Neutralizing}}\n{{:Properties/Disrupting}}\n{{:Properties/Nervestimulating}}\n{{:Properties/Musclestimulating}}\n{{:Properties/Painkilling}}\n{{:Properties/Hematopeutic}}\n{{:Properties/Nephropeutic}}\n{{:Properties/Pneumopeutic}}\n{{:Properties/Oculopeutic}}\n{{:Properties/Cardiopeutic}}\n{{:Properties/Neuropeutic}}\n{{:Properties/Bonemending}}\n{{:Properties/Fluxing}}\n{{:Properties/Neurocrygenic}}\n{{:Properties/Crystallization}}\n{{:Properties/Photosensitive}}\n{{:Properties/Antiparasitic}}\n{{:Properties/Organstabilizing}}\n{{:Properties/Electrogenetic}}\n{{:Properties/Defibrillating}}\n{{:Properties/Hyperdensificating}}\n{{:Properties/Neuroshielding}}\n{{:Properties/Antiaddictive}}\n{{:Properties/Transformative}}\n{{:Properties/Fueling}}\n{{:Properties/Oxidizing}}\n{{:Properties/Flowing}}\n{{:Properties/Explosive}}\n{{:Properties/Cardiostabilizing}}\n{{:Properties/Aiding}}\n{{:Properties/Oxygenating}}\n{{:Properties/Anticarcinogenic}}\n|}\n\n===Neutral===\n{| class=\"wikitable unsortable\" style=\"width: 100%;\"\n! style=\"width: 5%; margin: auto;\" |Code\n! style=\"width: 10%; margin: auto;\" |Name\n! style=\"width: 10%; margin: auto;\" |Rarity\n! style=\"width: 25%; margin: auto;\" |Effect\n! style=\"width: 25%; margin: auto;\" |OD\n! style=\"width: 25%; margin: auto;\" |Crit OD\n{{:Properties/Cryometabolizing}}\n\n{{:Properties/Thanatometabolizing}}\n\n{{:Properties/Excreting}}\n\n{{:Properties/Nutritious}}\n\n{{:Properties/Ketogenic}}\n\n{{:Properties/Neuroinhibiting}}\n\n{{:Properties/Alcoholic}}\n\n{{:Properties/Hallucinogenic}}\n\n{{:Properties/Relaxing}}\n\n{{:Properties/Hyperthermic}}\n\n{{:Properties/Hypothermic}}\n\n{{:Properties/Balding}}\n\n{{:Properties/Fluffing}}\n\n{{:Properties/Allergenic}}\n\n{{:Properties/Euphoric}}\n\n{{:Properties/Emetic}}\n\n{{:Properties/Psychostimulating}}\n\n{{:Properties/Antihallucinogenic}}\n\n{{:Properties/Hypometabolic}}\n\n{{:Properties/Sedative}}\n\n{{:Properties/Hyperthrottling}}\n\n{{:Properties/Viscous}}\n\n{{:Properties/Thermostabilizing}}\n\n{{:Properties/Focusing}}\n\n{{:Properties/Unknown}}\n\n|}\n\n===Negative===\n{| class=\"wikitable unsortable\" style=\"width: 100%;\"\n! style=\"width: 5%; margin: auto;\" |Code\n! style=\"width: 10%; margin: auto;\" |Name\n! style=\"width: 10%; margin: auto;\" |Rarity\n! style=\"width: 20%; margin: auto;\" |Effect\n! style=\"width: 20%; margin: auto;\" |OD\n! style=\"width: 20%; margin: auto;\" |Crit OD\n! style=\"width: 15%; margin: auto;\" |Touch\n{{:Properties/Hypoxemic}}\n\n{{:Properties/Toxic}}\n\n{{:Properties/Corrosive}}\n\n{{:Properties/Biocidic}}\n\n{{:Properties/Intravenous}}\n\n{{:Properties/Paining}}\n\n{{:Properties/Hemolytic}}\n\n{{:Properties/Hemmorrhaging}}\n\n{{:Properties/Carcinogenic}}\n\n{{:Properties/Hepatotoxic}}\n\n{{:Properties/Nephrotoxic}}\n\n{{:Properties/Pneumotoxic}}\n\n{{:Properties/Oculotoxic}}\n\n{{:Properties/Cardiotoxic}}\n\n{{:Properties/Neurotoxic}}\n{{:Properties/Hypermetabolic}}\n{{:Properties/Addictive}}\n\n{{:Properties/Hemositic}}\n\n|}\n\n===Special===\n{| class=\"wikitable unsortable\" style=\"width: 100%;\"\n! style=\"width: 5%; margin: auto;\" |Code\n! style=\"width: 10%; margin: auto;\" |Name\n! style=\"width: 10%; margin: auto;\" |Rarity\n! style=\"width: 20%; margin: auto;\" |Effect\n! style=\"width: 20%; margin: auto;\" |OD\n! style=\"width: 20%; margin: auto;\" |Crit OD\n! style=\"width: 15%; margin: auto;\" |Touch\n{{:Properties/Boosting}}\n\n{{:Properties/Regulating}}\n\n{{:Properties/Hypergenetic}}\n\n{{:Properties/Fire penetrating}}\n\n{{:Properties/DNA disintegrating}}\n\n{{:Properties/Ciphering}}\n\n{{:Properties/Crossmetabolizing}}\n\n{{:Properties/Embryonic}}\n\n{{:Properties/Ravening}}\n\n{{:Properties/Curing}}\n\n{{:Properties/Omnipotent}}\n\n{{:Properties/Radius}}\n\n{{:Properties/Intensity}}\n\n{{:Properties/Duration}}\n\n|}\n\n===Property Combinations===\nYou can combine some properties to create special properties, You don't actually need to do anything to combine them, Just have them both on the same chemical. \n{| class=\"wikitable unsortable\" style=\"width: 100%;\"\n! style=\"width: 10%; margin: auto;\" |Name\n! style=\"width: 25%; margin: auto;\" |Properties Required\n|-\n|[[Researcher#DFB|Defibrilating]]\n|[[Researcher#MST|Muscle Stimulating]], [[Researcher#CDP|Cardiopeutic]]\n|-\n|[[Researcher#TMB|Thanatometabolizing]]\n|[[Researcher#HPX|Hypoxemic]], [[Researcher#CMB|Cryometabolizing]], [[Researcher#NRC|Neurocrygenic]]\n|-\n|[[Researcher#HDN|Hyperdensificating]]\n|[[Researcher#MST|Muscle Stimulating]], [[Researcher#BNM|Bonemending]], [[Researcher#CRG|Carcinogenic]]\n|-\n|[[Researcher#HTR|Hyperthrottling]]\n|[[Researcher#PST|Psychostimulating]], [[Researcher#HLG|Hallucinogenic]]\n|-\n|[[Researcher#NRS|Neuroshielding]]\n|[[Researcher#AOL|Alcoholic]], [[Researcher#BLD|Balding]]\n|-\n|[[Researcher#AAD|Antiaddictive]]\n|[[Researcher#PST|Psychostimulating]], [[Researcher#AHL|Antihallucinogenic]]\n|-\n|[[Researcher#ADT|Addictive]]\n|[[Researcher#PST|Psychostimulating]], [[Researcher#NRT|Neurotoxic]]\n|-\n|Abominations against god and man.\n|[[Researcher#CIP|Ciphering]], [[Researcher#XMB|Crossmetabolizing]]\n|-\n|}\n\n===Hints===\nDealing with an unknown chemical is like walking blindfolded. The chemical can have any combination of good and bad properties. Discovering what these are will require testing and organized procedures. How to best approach this will be up to the individual researcher. But here's some things to keep in mind:\n* You need 30 units of a chemical for the XRF to work. If you don't have enough, you might want to save it until you know the recipe. If you scan a chemical with the XRF you will know everything about the chemical's properties, given enough clearance.\n* Pay attention to research notes brought back from the colony. Colony notes can describe chemicals that are much stronger than the ones you can discover in the lab.\n* You can scan basic chemicals like Peridaxon and Oxycodone for properties like painkilling and organ-stabilizing.\n* Scanning any new chemical without requested clearance will still give you points, including xenomorph blood.\n* There are only 6 chemicals possible in hydroponics, 3 is clearance one and another 3 are clearance two.\n* Distributing a new chemical can still get you in trouble if you overlooked a really bad effect.\n* If you can't rely on the marines to bring back research materials, you can try to kick-start your research by mutating plants in hydroponics.\n* Your goal is not to get every single person a sample of your new drug, but to help as many as possible. Use the Turing Dispenser for mass production and persuade your superiors to assist with the distribution.\n\n==Chemical Distribution==\nWhile it might be fun to inject a monkey (or coworkers) with your wonder-drug, your ultimate goal should be to distribute it to where it is most needed. You should always seek the CMO's approval before performing mass distribution, because if an accident happens it will be ''your'' medical license that is threatened otherwise. Below are some suggestions to how to distribute your chemicals.\n\n\n{| class=\"wikitable\"\n! style=\"background-color:#A9A9A9; width:100px;\"|Picture\n! style=\"background-color:#A9A9A9; width:150px;\"|Name\n! style=\"background-color:#A9A9A9;\"|Explanation\n|-\n|[[File:PillBottle.png|64px]]|| Pill bottle || The old classic, but also the slowest in terms of production and ingestion. It's an efficient way to store a lot of chemical volume, but that's the only upside, really.\n|-\n|[[File:Hypospray.png|64px]]|| Hypospray || An experimental high-end chemical injector, used for instant injections. Can be unlocked using a screwdriver, to allow the vial capsule to be ejected as a magazine. Pairing a hypospray with a vial pouch can be an excellent way for one person to distribute a series of research chemicals in the field.\n|-\n|[[File:Customautoinjector.png|64px]]|| Custom Autoinjector || If you have a lot of your experimental chemical on hand, then making custom autoinjectors is a good way to distribute it to the masses. A few boxes with empty autoinjectors can be found in your lab. You also can print more of them in Medilathe. You can fill a bunch of autoinjectors easily by loading them in a vial storage box and inserting it into the centrifuge for filling.\n|-\n|[[File:Acid_harness.png|64px]]|| ACID Harness || '''A'''utomated '''C'''hemical '''I'''ntegrated '''D'''elivery Harness. This is the most advanced form of chemical distribution available. Why rely on someone to know when your wonder-drug should be injected and then to actually do it, when you can leave all the work to a computer that does everything for you? The A.C.I.D. will monitor the vitals status for its user constantly, and depending on your configuration, automatically inject the chemical from an internal vial into the user. Additionally the A.C.I.D. will never overdose its user. \n\n\nWhile the storage slots in the A.C.I.D. can technically be used for anything that would fit in the webbing, the A.C.I.D. specifically requires both a battery and a vial inside the storage slots in order to operate. A high capacity cell battery will last approximately 50 minutes.\n\n\nA couple of harnesses will be available in the test lab, but if you need more then you can make one by filling a black or brown vest webbing with the following items and then using a wirecutter on the webbing: hypospray, health analyzer, battery, radio, cables.\n\n\nTo configure the A.C.I.D. use a multitool / security access tuner on the webbing.\n\n\n'''A.C.I.D. Core Configuration'''\n{| class=\"wikitable mw-collapsible mw-collapsed\"\n! style=\"background-color:#A9A9A9; width:120;\"|Config\n! style=\"background-color:#A9A9A9;  width:250;\"|Type\n! style=\"background-color:#A9A9A9;\"|Description\n|-\n| Injection Amount || Setting || How much to inject at a time. The A.C.I.D. will recheck its user's condition after 20 seconds for each unit injected to see if the conditions are still true. If it is, then it will proceed to inject again.\n|-\n| Damage Threshold || Setting || How much damage must be present in any ''damage type'' configuration. If no damage type configurations are enabled, this setting is not used. Damage type configurations are each considered their own condition.\n|-\n| AND / OR || Setting || To use AND or OR logic for the configuration. For OR configuration, it injects if any condition becomes true. For AND configuration, it injects only if all conditions are true at the same time.\n|-\n| Brute || Damage || External brute damage.\n|-\n| Burn || Damage || External burn damage.\n|-\n| Toxin || Damage || Internal toxin damage.\n|-\n| Oxygen || Damage || Internal oxygen damage.\n|-\n| Genetic || Damage || Genetic cell damage.\n|-\n| Heart / Liver / Lungs / Kidneys / Brain || Damage || Damage to the respective organ.\n|-\n| Vitals Level || Condition || Whether or not to inject based on vitals type configuration. If this is not enabled, vitals type configurations are ignored.\n|-\n| Bleeding || Condition || Whether or not the user is bleeding.\n|-\n| Internal || Condition || Whether or not the user has internal bleeding.\n|-\n| Bloodloss || Condition || Whether or not the user has less than 40% blood.\n|-\n| Fracture || Condition || Whether or not the user has a bone fracture.\n|-\n| Splinted || Condition || Whether or not the user is wearing a splint.\n|-\n| Organ damage || Condition || Whether or not an organ has 10 or more damage.\n|-\n| Organ failure || Condition || Whether or not an organ has 30 or more damage.\n|-\n| Death || Condition || Whether or not the user is currently dead.\n|-\n| Defibrillation || Condition || Whether or not the user has just been defibrillated.\n|-\n| Concussion || Condition || Whether or not the user has been knocked down or knocked out.\n|-\n| Intoxication || Condition || Whether or not the user is dazed, slowed, confused, drowsy, dizzy or hallucinating.\n|-\n| Foreign Object || Condition || Whether or not the user contain a foreign object.\n|-\n| Optimal || Vitals || User is 100% healthy.\n|-\n| Nominal || Vitals || User is between 80-100% healthy.\n|-\n| Low || Vitals || User is between 40-80% healthy.\n|-\n| Very Low || Vitals || User is between 10-40% healthy.\n|-\n| Critical || Vitals || User is between -10-10% healthy.\n|-\n| Emergency || Vitals || User is less than -10% healthy, but not dead.\n|-\n|}\n|-\n|[[File:Delivery_med.png|64px]]|| Requisitions Delivery Unit || If you want Requisitions to send your chemicals to the surface for you, then you can use this delivery chute to send any item directly down to the Requisitions.\n|-\n|}\n\n=Alien Research: Xenology=\nThe art of Xenology. Throughout the operation you will have the opportunity to conduct preliminary research on the Aliens. While this research is more esoteric in nature, providing technical data for the Marine Corps and the Company to use. \n\n\nAt its core, Xenology is accomplished by analyzing alien blood and other liquids, storing dead alien bodies in the research containers, and containing a live alien in the research pen.\n\n\n===Xenology Blood Research===\nEach alien will have two or more unique liquids/blood samples to collect. To analyze alien blood you will need a corpse, an empty beaker, and either a syringe or an IV Drip. After collecting the blood sample, you can place it into a Chemical Centrifuge or the ChemMaster to split them. Afterwards, you can analyze the samples at the XRF Scanner. Each xenomorph has 560 'units' of blood - and it is split equally between whatever chemicals are present. For instance, a runner will have 280 units of catecholamine plasma, and 280 units of acidic blood. A queen will have 112 units of Dark Acidic Blood, 112 units of Pheromone Plasma, 112 units of Chitin Plasma, 112 units of Neurotoxin Plasma, and 112 units of Royal Plasma. Once this is drained, the xenomorph corpse is empty - if it is alive, however, it will slowly regenerate.\n\n==== Xeno Blood properties: ====\n* Acidic Blood - Deals 3 burn damage.\n* Dark Acidic Blood - Deals 6 burn damage.\n* Pheromone Plasma - Makes you high, '''fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.'''\n* Catecholamine Plasma - '''Makes you faster'''.\n* Chitin Plasma - '''Prevents fractures.'''\n* Neurotoxin Plasma - Deals 7 brain damage, deals 1 toxin damage, makes you jittery and hallucinate.\n* Anti-Neurotoxin - '''Neuro-Shielding, Prevents being stunned by all neurotoxin.'''\n* Purple Plasma - Deals 2 brute damage.\n* Egg Plasma - Infects with Xeno larva, '''useful in research'''.\n* Royal Plasma - Makes you addicted, deals 4 brute damage, makes you hallucinate, makes you high, makes you jittery, '''useful in research'''.\n\n===Xenology Body and Live Specimen Study===\nYou will need the Marines' assistance in securing egg samples, To grow a Xeno, you will need a monkey in a containment cell and an egg, plant the Egg In the containment cell, then wait. \n\n\n'''HOWEVER,''' making Xenos on their own is not useful and is actually be more of a detriment. This might stall the game out, and if the proper precautions were not taken, Xenos may even break out of containment. Not very good.\n\nThe better solution is making '''Corrupted Hive'''. These are '''''potentially''''' friendly Xenos that can be used to help in combat and ship security.\n\n==== Materials ====\n* Clearance Level 5X\n* Egg plasma - extracted from Xeno eggs\n* Royal plasma - extracted from an Empress OR can be made by mixing Egg Plasma and Dark Acidic Blood (extracted from a praetorian)\n\n==== Let's Start Making Xenos ====\n* Make sure you have Level 5X clearance.\n* Scan or re-scan Royal Plasma.\n* Relate with a randomized chemical one unique property of Royal Plasma in the Synthesis Simulator, called Ciphering. It will cost 10 points. Different levels of unique properties will make different Xeno hives. Level 2 - Corrupt, Level 3 - Alpha and etc. Level 2, or Corrupt hives, are the only ones that can be made that are friendly.\n* Make sure the monkey you are using is connected to a blood supply, such as an IV, as the monkey will lose a lot of blood in this process. It will also take some time to gestate.\n* Infect monkey with an egg, or by injecting Egg plasma.\n* Inject 5 units of your chemical containing Ciphering 2 before the larva hatches.\n* Good work! This may take some time before the Corrupted Hive hatches so be patient. Do not try to speed up the process.\n\n=Dropship Upgrade=\n\nYou have been provided tools and opportunity to create an upgrade for dropships. This upgrade, when done correctly, allows Pilots to see through their camera with night vision or with increased field of view. This is particularly beneficial for CAS as they can see what they are firing at.\n\nTo start making it, you will need to find the property Photosensitive or Crystallization. The first gives night vision, the other gives an increase of view.\nThe power of matrix depends on the level of the properties, there can also be only one upgrade at a time, so choose carefully. After you found properties, print the matrix assembly at the autolathe, directly south of the medilathe. Insert the vial with the chemical in the matrix, make sure its full, free of any contaminants and contains the chemical with the said property, '''you cannot remove the vial after it`s inserted''' screw the matrix shut and tell a pilot to insert it into his weapons console. You can also insert an empty matrix to reset the upgrades.\n\n=Hydroponics Research=\n<big>'''Note that hydroponics is currently undergoing a rework, much of the information here is subject to change.'''</big>\n\nHydroponics is the process of growing plants without soil. The Company has provided The USS Almayer's research wing with a hydroponics laboratory. Here, researchers can grow and experiment with plant genetics. \n\n{| style=\"width: 100%; border: none\"\n|style=\"width: 100%; vertical-align: top;\" | <tabs>\n<tab name=\"Machines\">\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:100;\"|'''Machine:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Hydroponicstray.png|64px]]<br>'''Hydroponics tray '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | A specialised tray to grow plants in. You may right-click the tray and select '''Flush Tray''' to reset it, removing everything including nutrients and refill it with water. The lights on the tray correspond to the state of the plant:\n*'''Green:''' Plant is ready to be harvested.\n*'''Red:''' Plant is unhealthy, old-aged or dead.\n*'''Orange/Red flash:''' High amount of weeds or pests.\n*'''Yellow:''' Low amounts of nutrients in the tray.\n*'''Blue:''' Low amount of water in the tray. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Seedvendor.png|64px]]<br>'''MegaSeed Servitor'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Vendor that contains the basic seeds needed to get started.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Seedextractor.png|64px]]<br>'''Seed extractor <br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Extracts seeds from harvested plants. Insert a plant sample to obtain seeds.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Centrifuge.png|64px]]<br>'''Lysis-isolation Centrifuge'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | By inserting a flora data disk and any plant material (such as seeds or samples), this machine allows you to process the genome of said plant. The plant material is destroyed in the process. \n\nOnce analyzed, a set of genes can be extracted. This can be done only a certain number of times before the genes decay completely. The extracted data is saved to the floral data disk. This disk can then be used in the Bioballistic delivery system. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Bioballistic.png|64px]]<br>'''Bioballistic delivery system.'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Uses data disks with extracted genomes from the Lysis-isolation Centrifuge. By inserting a disk and a target plant sample, you can override the existing gene with the stored one. Use this to  positively select your plants. If you modify a sample genome too many times, the genome will decay completely. \n|}\n</tab>\n<tab name=\"Items\">\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:100;\"|'''Item:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Floradisk.png|64px]]<br>'''Flora data disk '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Data disk for storing plant genes. Used with the lysis-isolation centrifuge and bioballistic delivery system. Can only contain a single gene. Empty data disks can be found in the flora disk boxes inside the hydroponics locker. They can also be stored in the disk cabinet for better organization.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Plantanalyzer.png|64px]]<br>'''Plant analyzer '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Used to analyze plants quickly and get a reading of its general properties.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Hoe.png|64px]]<br>'''Mini hoe '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | The mini garden hoe can be used to uproot weeds from hydroponics trays. Using the garden hoe will damage the plant slightly. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Plantclipper.png|64px]]<br>'''Plant Clippers '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | A specialised clipping tool for taking samples off plants. Use this if you want a sample from a plant before maturity, or if you want to harvest without removing the plant completely. Alternatively, other cutting tools may be used.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Hatchet.png|64px]]<br>'''Hatchet '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Used to cut down large plants into smaller parts. Usually wood. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Spade.png|64px]]<br>'''Spade '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Used to move dirt around. But we don't have dirt onboard, so it has little purpose right now. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Bucket.png|64px]]<br>'''Bucket '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Its a bucket. Fill it with water and pour it somewhere. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Plantbag.png|64px]]<br>'''Plant bag '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Lets you carry a large amount of plant goods around. Click on a tile to store all the plants on that tile in the bag. Use the bag again to drop everything on another tile. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" |[[File:Hydroponicsspray.png|64px]]<br>'''Hydroponics spray '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Functions similarly to a space cleaner spray. Comes with ammonia. You might want to empty it and fill it with your own special mixture. You can spray this on hydroponics trays to add chemicals to them.\n</tab>\n<tab name=\"How to do Hydroponics Research\">\n\n{| style=\"border: 2px solid black; class=\"mw-collapsible\"\n ! style=\"background-color:#A9A9A9; width:100;\"|'''Subject:'''\n ! style=\"background-color:#A9A9A9;\"|'''Description:'''\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | <br>'''Identifying Genes '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Modifying your plants can require a lot of work and you may want to take notes during it. Gene labels are reordered and randomized each round, so identifying them requires some trial an error in figuring out which gene corresponds to what trait. Using the plant analyzer will be a great help during this. If you see a plant has a desired trait, try to extract one gene at a time from that plant and apply it to another. Once you see that the desired changes have occurred, you've identified the gene. '''A gene label represents the same trait across all plants'''.\n\nSome traits won't do much, while others can have drastic effects. \n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | <br>'''Mutating plants '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Radioactive compounds might mutate your plants. Unlike the above process, this relies on RNG. It can kill the plant, change its properties or create an entirely new species. The plant might even start producing new chemicals. To mutate a plant, you need to put 60-120u of [[#mutagen|Unstable Mutagen]] in the hydroponics tray that contains the plant you wish to mutate.\n|-\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | <br>'''Keeping your plants alive '''<br>'''\n|style=\"border: 2px solid black; border-bottom: 2px solid black; padding: 5px;\" | Plants are living things and they can die of old age or if not taken care of. Make sure to remove pests and weeds. Some chemicals are beneficial and provides nutrients, while others can be toxic. If your plant is unhealthy, it might contain a lot of toxins, be weeded or contain pests. Providing your plants with water and nutrients will make them slowly heal. \n</tab>\n</tabs>\n|}\n\n\n==Your Skillset==\n{{MarineSkills\n|endurance=1\n|medical=3\n|surgery=2\n|research=1\n|intel=1\n}}\n\nTo find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].\n\n= Additional User made information=\n* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson"
                    }
                ]
            }
        }
    }
}