Chemistry: Difference between revisions

From CM-SS13 - Wiki
(→‎Explosives and flammable chems: adds in Chlorine Trifluoride name to CLF3 for QOL)
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|{{anchor|dinitronaline}}[[#dinitronaline|Dinitronaline]]
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* A herbicide and pesticide mixture used in hydroponics
* Deals 1 toxin damage.
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* [[Researcher#TOX|TOX]] 1
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* 1u [[#ammonia|Ammonia]]
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#sulphuricacid|Sulphuric Acid]]
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Revision as of 20:18, 11 June 2021


  Brief notice:  Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.


Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  3. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
  5. Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
  8. Dropper and 2 beakers of Cryoxadone

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
    • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet.
  • Extinguishes fires.
  • Explodes when mixed with potassium.
N/A
  • Environment:
    • Chem dispenser.
    • Coolers.
    • Sinks.
  • Reaction:
3:1 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.
  • Chem dispenser.
N/A 0,2 N/A N/A
Oxygen
  • Fire.
N/A
  • Chem dispenser.
  • Tank in OT workshop.
N/A 0,01 N/A N/A
Copper
  • Green fire colouring
N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,01 N/A N/A
Nitrogen N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Hydrogen
  • Explosives
N/A
  • Chem dispenser.
  • OT workshop has a tank.
N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Mercury
  • Deals 7 brain damage per tick
  • Chem dispenser.
N/A 0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Carbon
  • Chemfire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Chlorine
  • Deals 1 brute and burn damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick
  • Chem dispenser.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium N/A N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Phosphorus
  • Fire modifier
N/A
  • Chem dispenser.
N/A 0,01 N/A N/A
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
  • Chem dispenser.
  • OT workshop has a beaker.
N/A 0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Nutriment
  • Nutritious. Helps restore lost blood.
  • Extracted from food.
  • Kitchen.
N/A 0,2 N/A N/A
Sugar
  • Nutritious. Helps restore lost blood.
  • Chem dispenser.
  • Kitchen.
N/A 0,2 N/A N/A
Iron
  • Restores lost blood
  • Chem dispenser.
  • Grind metal sheets.
N/A 0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Silver N/A N/A
  • Chem dispenser.
  • OT workshop has bars.
N/A 0,2 N/A N/A
Uranium
  • Deals 1 radiation damage per tick
  • Grind sheets.
N/A 0,2 N/A N/A
Aluminium N/A N/A
  • Chem dispenser.
  • OT workshop has sheets.
N/A 0,2 N/A N/A
Silicon N/A N/A
  • Chem dispenser.
N/A 0,2 N/A N/A
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Tanks all over the place.
N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick
  • Grind bars.
    • OT workshop.
    • Medical.
    • Research.
    • Req can order more.
N/A 0,1 N/A N/A
Radium
  • Deals 1 radiation damage per tick
  • Chem dispenser.
N/A 0,2 N/A N/A

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged.
3:3 0,2
  • 60
  • 100
  • Knocks you out.
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
3:3 0,025
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 6 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 2 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
2:1 0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 8 toxin damage per tick.
  • (C) Deals 24 liver damage per tick.
  • (C) Deals 8 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
2:2 0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage.
  • Removes 4u of lexorin per tick.
2,1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
3:3 0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 1 brute damage.
  • Heals 1 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 oxygen damage.
  • Removes 1u of all types of toxin.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Deals 1 brute damage.
  • Deals 1 toxin damage.
  • Deals 1 eye damage.
  • Deals 0,5 toxin damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 8 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Sleeps you.
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
3:3 0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.
  • Preds have this.
N/A 0,2 N/A N/A
Synaptizine
  • Reduces pain.
  • Weakens stuns and knockdowns.
  • Reduces drug related effects.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Deals 1 toxin damage.
3:3 0,1
  • 6
  • 10
  • Makes you hallucinate.
  • Deals 6 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 10 toxin damage.
  • (C) Deals 3 liver damage.
  • (C) Deals 1 brain damage.
  • (C) Deals 3 oxygen damage.
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
  • The CL can give out implants that inject this.
N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.
  • Radiation first aid kits.
N/A 1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
3:2 0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
3:2 0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
4:2 0,05
  • 15
  • 25
  • Deals 4 brute damage.
  • (C) Deals 12 brute damage.
  • (C) Deals 12 burn damage.
  • (C) Deals 12 toxin damage.
Bicaridine
  • Heals 2 brute damage.
2:2 0,2
  • 30
  • 50
  • Deals 2 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 8 burn damage.
  • (C) Deals 4 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
4:1 0,05
  • 15
  • 25
  • Deals 6 brute damage.
  • (C) Deals 18 brute damage.
  • (C) Deals 18 burn damage.
  • (C) Deals 18 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing to 4 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
3:2 0,4
  • 10,5
  • 20
  • Deals 1 heart damage.
  • (C) Deals 1 brute damage.
Hyperzine
  • Makes you faster.
  • Deals 0,75 heart damage.
3:3 0,2
  • 6
  • 10
  • Deals 2 heart damage.
  • Deals 2 oxygen damage.
  • (C) Deals 5 oxygen damage.
  • (C) Deals 2 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Mutated plants.
N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
3:3 0,2 N/A N/A
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
2,1:2 0,2 N/A N/A
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
3:3 0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
2:3 0,01 N/A N/A
Citalopram
  • As above.
2:3 0,01 N/A N/A
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
3:3 0,01 N/A N/A
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.
  • Admin spawns during zombie events.
N/A 0,01 N/A N/A
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 3:3 0,2 N/A N/A
Soporific
  • Puts you to sleep.
  • Reduces pain.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.
  • Admin spawns.
N/A 0,2 N/A N/A
Anti-Neurotoxin
  • Note that technically, as far as the code is concerned, this is a subtype of xeno plasmas.
  • Protects you from getting shot with neuro.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
  • Found in poison berries.
N/A 0,1 N/A N/A
Toxin
  • Deals 1 toxin damage every tick.

OR

2:2 1 N/A N/A
Toxin (syna+dylo)
  • Deals 4 oxygen damage.
2:2 0,1 N/A N/A
Amatoxin
  • Deals 1 toxin damage.
  • Amanita mushrooms.
N/A 0,1 N/A N/A
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
3:3 0,1 N/A N/A
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
3:3 0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.
  • Contained in poison apples.
N/A 0,4 N/A N/A
Mint Toxin
  • Deals 1 toxin damage.
  • Contained in mints.
N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.
  • Contained in carp meat.
N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
2:2 0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
3:4 0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
7:1 0,1 N/A N/A
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
3:3 0,1 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
3:3 0,1 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.

OR

2:1 0,1 N/A N/A
Impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Certain mushrooms contain this.
N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A
  • Contained in cigarettes.
N/A 0,2 N/A N/A

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.
  • All xenos except queen have this inside them.
N/A N/A N/A N/A
Dark Acidic Blood
  • Deals 6 burn damage.
  • Queen.
N/A N/A N/A N/A
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
  • Hivelord.
  • Praetorian.
  • Queen.
N/A 0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.
  • Defender.
  • Queen.
  • Crusher
N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.
  • Warrior.
  • Runner.
  • Lurker.
  • Ravager.
  • Predalien.
N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.
  • Eggs.
0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.
  • Queen.
  • Spitter.
  • Sentinel.
  • Boiler.
  • Praetorian.
0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.
  • Drone.
  • Hivelord.
  • Burrower.
  • Carrier.
N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Infects with xeno larva.
  • May be key to a certain research achievement.
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
  • Queen.
N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.
N/A N/A 0,1 N/A N/A
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
5:5 0,1 N/A N/A
Smoke
  • Creates smoke
N/A N/A N/A N/A N/A
Flash Powder
  • Creates a bright flash with the following effects:
    • Knockdown if within 3 tiles of the centre of the flash.
    • Stun if between 4 and 5 tiles from the centre of the flash.
N/A N/A N/A N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
N/A
  • Blood bags in medbay.
  • Humans and monkeys.
N/A N/A N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Glycerol
  • Used for making nitroglycerin.
N/A 4:1 0,01 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
3:3 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
3:3 0,2 N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
N/A 3:3 0,2 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
  • Applies all other chems present in the container to mobs through the foam.
N/A 5:5 0,2 N/A N/A
Foaming Agent N/A 2:1 0,2 N/A N/A
Ammonia
  • Used for explosives.
N/A 4:3 0,2 N/A N/A
Hexamine
  • As above.
N/A 5:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 2:2 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A
Dinitronaline
  • A herbicide and pesticide mixture used in hydroponics
  • Deals 1 toxin damage.
3:3 0.2 N/A N/A

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Water 3:1 0 0 -3 0 0 N/A
Oxygen N/A N/A 0 0 0,75 -0,08 0 #58daff (light blue)
copper N/A N/A 0 0 0 0 0 #78be5a (green)
hydrogen N/A N/A 0,15 0 -0,5 0,2 -0,5 #b6f8ff (super light blue)
Carbon N/A N/A 0 0 0 0 1 #ffd700 (gold)
Phosphorus N/A N/A 0 0 1 -0,12 0,1 #ffdba4 (skin tone)
Lithium N/A N/A 0 0 0,35 -0,01 -0,1 #ff356f (dark pink)
Thermite 3:3 0,5 1 0,3 -0,08 0,9 #ffb300 (orange)
Welding Fuel N/A N/A 0,12 -0,1 0,1 -0,08 0,7 #ff9900 (orange)
Hexamine 5:2 0 0 0 0 0,5 #ff9900 (as above)
Napalm
  • Needs to have an amount of water equal to OVER half of the total amount of napalm that will be in the container after mixing. After mixing the water may be safely removed.
3:1 0 0 0,45 0,06 0,75 #D05006 (dark orange)
CLF3 (Chlorine Trifluoride ) 4:1 0 0 1,6 -0,08 -0,8 #ff9300 (orange)
Methane 5:1 0,15 0 -0,35 0,095 0,25 #00a5ff (blue)
Ammonium Nitrate 2:2 0,4 1,5 0,5 0 -0,2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil
  • Mix this in batches of 60 at most. So add 30 welding fuel per pour. NOT MORE. You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 AN and add 30 welding fuel two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
3:2 1 -0,6 0 0 0 N/A
Nitroglycerin 3:2 1 -0,5 0 0 0 N/A
Cyclonite 2:2 1,5 -0,4 0 0 0 N/A
Octogen 4:2 2 -0,2 0,4 -0,02 -0,2 Orange
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
2:1 0,5 0 0 0 0 N/A
Phoron N/A N/A 0 0 0,4 0,05 -0,8 #e01e1e (red)
Potassium Chloride 2:2 0 0 0,1 0 0 #800080 (purple)
Table Salt 1:1 0 0 0,1 0 0 #ffff00 (yellow)
Ethanol and subtypes. 9:1 0 0 0,2 0,1 0,2 #6897f7 (blue)


Chemical mixes

Various common mixes of medical reagents ordered by squad medics. All of these recipes assume that you are using a bluespace beaker.

ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.

Overdoses 30u for both reagents (3 pills).

Used for healing brain damage and eye damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.

Overdoses at 30u for both reagents (2 pills).

Rapidly heals brute damage and also burns and toxin damage.

There are 3 ways of formulating:

Entirely using the Vendor (recommended)

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using both the Vendor and Chem Dispenser

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser (not recommended)

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

Dexalin Plus (7.5u)

Also known as Dex+. Results in 480u of Dexalin Plus.

Using both the Vendor and Chem Dispenser

  • Add 40u Dexalin
  • Add 40u Carbon
  • Add 40u Iron

Entirely using the Chem Dispenser (not recommended)

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Repeat the above step for 3 more times.

UNGA

UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". UNGA should only be bottled (60u), do not make UNGA pills.

OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be 15u due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.

  • Add 12u Tricordrazine
  • Add 12u Bicaridine
  • Add 12u Kelotane
  • Add 12u Dermaline
  • Add 12u Oxycodone

Additional User made information