Difference between revisions of "Chemistry"

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m (Medicines and Chemicals)
(Add dual recipe for Macho Sauce row based on Kameron Hunter's suggestion)
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*Causes Twitching
 
*Causes Twitching
 
*Has a small chance of causing minor heart damage each time it's metabolized.
 
*Has a small chance of causing minor heart damage each time it's metabolized.
*Overdoses after 6 units causing heart damage
+
*Overdoses after 6 units causing heart damagef
 
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]
 
*Reacts with [[#Peridaxon|Peridaxon]] to create [[#Toxin|Toxin]]
 
|  
 
|  
Line 567: Line 567:
 
*2 parts Capsaicin Oil
 
*2 parts Capsaicin Oil
 
*5 parts Phoron (catalyst)
 
*5 parts Phoron (catalyst)
 +
OR
 +
* Can be extracted from a Pepper Spray using a syringe
 
|
 
|
 
*N/A
 
*N/A
Line 693: Line 695:
 
| 3 Units (1:1)
 
| 3 Units (1:1)
 
| Medicine
 
| Medicine
 +
|-
 +
| {{anchor|Macho Sauce}}[[#Macho Sauce|Macho Sauce]]
 +
|
 +
*Intermediate reagent for various syntheses
 +
|
 +
*1 Part [[#Condensed Capsaicin|Condensed Capsaicin]]
 +
* 1 Part Souto Classic
 +
''which makes 2 Part Macho Sauce''
 +
 +
OR
 +
 +
*1 Part [[#Macho Sauce|Macho Sauce]]
 +
*1 Part [[#Water|Water]]
 +
''which makes 2 Part Macho Sauce''
 +
|
 +
|
 +
| Chemical
 
|-
 
|-
 
| {{anchor|Methane}}[[#Methane|Methane]]
 
| {{anchor|Methane}}[[#Methane|Methane]]

Revision as of 04:41, 28 June 2020


  Brief notice:  Only Doctors, Researchers and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.


Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  3. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
  5. Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
  8. Dropper and 2 beakers of Cryoxadone

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
    • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Medicines and Chemicals

  • How do they mix?:

Recipes have ratios in parts. For example, Dylovene is 1 part Nitrogen, 1 part Potassium and 1 part Silicon, resulting in 3 parts Dylovene.

Peridaxon, on the other hand, is 1 part Bicaridine, 1 part Clonexadone and 5 units Phoron (catalyst), meaning that any amount of Bicaridine and Clonexadone will mix as long as there's 5 units of Phoron present.

Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it will not be used up in the reaction. For this reason, the Output Per Reaction (OPR) column for the following chemicals is the amount of units you'll actually get when you create the chemical. Also included in the column will be a ratio of how many units of chems go into the reaction versus how much you end up with, not including the catalyst.

Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units". The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.

Be careful: Some chemicals produce Toxins when combined with others. Examples are: Hyperzine and Peridaxon, Paracetamol and Tramadol, and Dylovene and Synaptizine.


While there's no hard OD limits for some chemicals, this should not be taken as it being safe to consume massive dosages.


Medical Recipes
Name Effects Recipe Overdose Output Per Reaction (OPR) Type
Alkysine
  • Heals Brain Damage only.
  • Very weak painkiller.
  • Slow metabolism rate; small amounts can repair extensive brain damage.
  • 1 Part Dylovene
  • 1 Part Nitrogen
  • 1 Part Chlorine
30 Units 2 Units (3:2) Medicine
Arithrazine
  • Will inflict minor Brute Damage
  • Slight Toxin Healing
  • 1 Part Dylovene
  • 1 Part Phosphorus
15 Units 2 Units (1:1) Medicine
Bicaridine
  • Heals Brute Damage
  • Very slowly heals internal bleeding when overdosed (roughly 0.2 units of damage per second).
30 Units 2 Units (1:1) Medicine
Chloral Hydrate
  • Causes Paralysis, rendering the subject unable to move, while still completely conscious.
  • Lethal when given high dosages.
  • Works instantly.
  • 3 Parts Chlorine
  • 1 Part Ethanol
  • 1 Part Water
N/A: Always poisonous. 5U or less recommended. 1 Unit (5:1) Chemical, Toxin
Clonexadone
  • Rapidly heals all damage types when in Cryo Tube
  • Only works at very low temperatures
  • More effective than Cryoxadone
  • 1 Part Cryoxadone
  • 1 Part Sodium
  • 0.1 Part Phoron
  • 5 Parts Phoron (Catalyst)
Never 2 Units (2.1:2) Medicine
Coffee
  • Metabolizes extremely quickly.
  • Cannot be synthesized; must obtain from vendors.
Never N/A Beverage
Cryoxadone
  • Heals all damage types when in Cryo Tube
  • Only works at very low temperatures
  • 1 Part Dexalin
  • 1 Part Water
  • 1 Part Oxygen
Never 3 Units (1:1) Medicine
Cryptobiolin
  • 1 Part Potassium
  • 1 Part Sugar
  • 1 Part Oxygen
30 Units 3 Units (1:1) Chemical
Dermaline
  • Rapidly heals burn damage.
  • Heals more burn damage per tick than Kelotane
  • 1 Part Kelotane
  • 1 Part Phosphorus
  • 1 Part Oxygen
15 Units 3 Units (1:1) Medicine
Dexalin
  • Heals Oxygen Damage
  • 2 Parts Oxygen
  • 0.1 Parts Phoron
  • 5 Parts Phoron (Catalyst)
30 Units 1 Unit (2.1:1) Medicine
Dexalin Plus
  • Heals oxygen damage rapidly.
15 Units 3 Units (1:1) Medicine
Dylovene
  • Heals Toxin Damage
  • Wakes Up Sedated Humans
  • Overdoses at 30u and causes blindness
  • Reacts with Synaptizine to cause toxin damage and minor oxy damage.
  • 1 Part Nitrogen
  • 1 Part Potassium
  • 1 Part Silicon
30 Units 3 Units (1:1) Medicine
Ethylredoxrazine
  • Cures Drunkenness
  • 1 Part Oxygen
  • 1 Part Dylovene
  • 1 Part Carbon
30 Units 3 Units (1:1) Medicine
Epinephrine
  • Better known as Adrenaline.
  • Greatly increases the healing effect of defibrillators.
  • Serves as a minor painkiller and muscle stimulant.
  • Metabolizes extremely quickly.
  • 1 Part Carbon
  • 1 Part Nitrogen
  • 1 Part Oxygen
10 Units 2 Units (3:2) Medicine
Hyperzine
  • Allows Greater Movement in Heavy Armor
  • Causes Twitching
  • Has a small chance of causing minor heart damage each time it's metabolized.
  • Overdoses after 6 units causing heart damagef
  • Reacts with Peridaxon to create Toxin
  • 1 Part Sugar
  • 1 Part Phosphorus
  • 1 Part Sulfur
6 Units 3 Units (1:1) Chemical
Imidazoline
  • Heals (Non-Genetic) Eye Damage
  • 1 Part Carbon
  • 1 Part Hydrogen
  • 1 Part Dylovene
30 Units 2 Units (3:2) Medicine
Inaprovaline
  • Stabilizes Critical Patients
  • Very Weak Painkiller
  • Overdosing causes heart damage
  • 1 Part Carbon
  • 1 Part Sugar
  • 1 Part Oxygen
60 Units 3 Units (1:1) Medicine
Iron
  • Used for chemical recipes
  • Helps replenish blood
  • Chemical Dispenser
30 Units N/A Chemical
Kelotane
  • Heals Burn Damage
  • 1 Part Carbon
  • 1 Part Silicon
30 Units 2 Units (1:1) Medicine
Leporazine
  • Stabilizes Patient Temperature
  • 1 Part Silicon
  • 1 Part Copper
  • 5 Parts Phoron (Catalyst)
30 Units 2 Units (1:1) Medicine
Nutriment
  • Solves hunger
  • Helps replenish blood
  • Can be made into pills by grinding up food
  • Found in food
Never N/A Chemical
Oxycodone
  • Extremely Powerful Painkiller
  • Can be used in place of anesthetic tanks for surgery (has a small failure chance).
  • 1 Part Tramadol
  • 1 Part Ethanol
  • 1 Part Phoron (Catalyst)
20 Units 1 Unit (2:1) Medicine
Paracetamol
  • Mild Painkiller
  • Metabolized slowly; remains in system for a long time without explicit intervention.
  • Reacts with Tramadol to create Toxin
60 Units 3 Units (1:1) Medicine
Peridaxon
  • Stops internal damage symptoms
  • The symptoms resume after it runs out
  • Reacts with Hyperzine to create Toxin
  • Overdosing causes Brute damage.
15 Units 2 Units (1:1) Medicine
Quick Clot
  • Stops the damage and blood loss caused by internal bleeding.
  • Damage and blood loss resume if it runs out.
  • Used to stabilize patients so they can reach surgery.
15 Units 1 Unit (2:1) Medicine
Ryetalyn
  • Heals genetic mutations and abnormalities.
30 Units 2 Units (1:1) Medicine
Soporific
  • Causes Unconsciousness
  • Takes time to work.
  • Unreliable, but viable as surgical anesthetic.
30 Units 5 Units (1:1) Chemical
Spaceacillin
  • Anti-Biotic
  • Prevents and cures mundane infections (useless against larval infection and the zombification process).
  • Currently has no function.
30 Units 2 Units (1:1) Medicine
Sterilizine
  • A chemical component.
  • 1 Part Ethanol
  • 1 Part Dylovene
  • 1 Part Chlorine
Never 3 Units (1:1) Chemical
Sugar
  • Used for chemical recipes
  • Helps replenish blood in the form of nutriment
  • Slower at replenishing blood than Iron
  • Chemical Dispenser
Never N/A Chemical
Suxamorycin
  • Causes Paralysis, rendering the subject unable to move, while still completely conscious.
  • Offers a 100% chance success rate in surgery excluding the surface penalties.
  • Experimental with possible side effects.
10 Units 3 Units (1:1) Chemical
Synaptizine
  • Reduces sleep, stun and paralysis duration.
  • Weak painkiller.
  • Has a high probability of causing minor toxin damage each time it's metabolized.
  • Overdose inflicts high amounts of toxin damage each time it's metabolized.
  • Reacts with Dylovene to cause toxin damage and minor oxy damage.
  • 1 Part Lithium
  • 1 Part Sugar
  • 1 Part Water
6 Units 3 Units (1:1) Medicine
Synth Meat
  • Creates a slab of synthetic meat that can be used in the bio printer
  • 5 Parts Blood
  • 1 Part Clonexadone
N/A N/A Medicine
Toxin
  • Poison
  • Deals toxin damage over time.

OR

OR

N/A - Always Poisonous 2 Units (1:1) Chemical
Tramadol 30 Units 3 Units (1:1) Medicine
Tricordrazine
  • Heals Brute, Burn and Toxin damage but at a slower rate than specialized medicines.
  • Overdoses cause brain damage
30 Units 2 Units (1:1) Medicine
Other Recipes
Name Effects Recipe Overdose Output Per Reaction (OPR) Type
Ammonia
  • 3 Parts Hydrogen
  • 1 Part Nitrogen
- 3 Units (4:3) Chemical
Chemical Fire
  • 1 Part Phoron
  • 1 Part Aluminium
  • 1 Part Sulphuric Acid
Never N/A Reaction
Citalopram
  • A drug used to treat depression, obsessive-compulsive disorder and panic disorder.
  • 1 Part Mindbreaker Toxin
  • 1 Part Carbon
  • N/A
3 Units (2:3) Chemical
Chlorine Trifluoride
  • Causes immediate fire. Add at least 60 units of Water to suppress the inflammatory effects.
  • Enhances the effects of chemical fire.
  • DO NOT INGEST.
  • 1 Part Chlorine
  • 3 Parts Fluoride
Never 1 Unit (4:1) Chemical
Condensed Capsaicin
  • Causes irritation to the eyes when sprayed on, temporarily blinding them.
  • 2 parts Capsaicin Oil
  • 5 parts Phoron (catalyst)

OR

  • Can be extracted from a Pepper Spray using a syringe
  • N/A
1 Unit (6:1) Chemical
Diethylamine
  • A very potent plant fertilizer.
Never 2 Units (1:1) Chemical
Dinitroaniline
  • Chemical compound that can be used as both herbicide and pesticide in hydroponics.
  • 1 Part Ammonia
  • 1 Parts Nitrogen
  • 1 Parts Sulphuric Acid
Never 3 Units (1:1) Chemical
Ethanol
  • Causes extreme drunkenness
  • In large quantities, causes liver damage, which causes toxin damage
  • Chemical Dispenser
Never N/A Chemical
Explosion
  • Causes Immediate Explosion
  • Aluminium and iron both add shards and shrapnel to the explosion.
  • Phoron can turn the shrapnel incendiary.
  • 1 Part Potassium
  • 1 Part Water
Never N/A Reaction
Flash Powder
  • Causes Immediate Flash Effect: Blinding
  • 1 Part Aluminium
  • 1 Part Potassium
  • 1 Part Sulfur
Never N/A Reaction
Fluorosurfactant
  • A chemical used to make foam when combined with water. Doesn't do anything on its own
  • 2 Parts Carbon
  • 2 Parts Fluorine
  • 1 Part Sulphuric Acid
  • N/A
5 Units (1:1) Chemical
Foaming Agent
  • A chemical used to make metal foam when combined with light metals or acids. Doesn't do anything on its own
  • 1 Part Hydrogen
  • 1 Part Lithium
  • N/A
1 Unit (2:1) Chemical
Glycerol
  • Used in Making Nitroglycerin
  • 3 Part Corn Oil (Blend Corn)
  • 1 Part Sulphuric Acid
Never 1 Unit (4:1) Chemical
Impedrezene
  • Causes massive brain damage.
  • 1 Part Mercury
  • 1 Part Oxygen
  • 1 Part Sugar
Never 2 Units (3:2) Chemical
Lexorin
  • Temporarily Stops Respiration
  • Causes Tissue Damage
  • 1 Part Phoron
  • 1 Part Hydrogen
  • 1 Part Nitrogen
Never 3 Units (1:1) Chemical
Lipozine
  • Causes weight loss upon consumption.
  • 1 Part Salt
  • 1 Part Ethanol
  • 1 Part Radium
30 Units 3 Units (1:1) Medicine
Macho Sauce
  • Intermediate reagent for various syntheses

which makes 2 Part Macho Sauce

OR

which makes 2 Part Macho Sauce

Chemical
Methane
  • Enhances the effects of Chemical Fire.
  • Toxic.
  • 1 Part Carbon
  • 4 Parts Hydrogen
Never 1 Unit (5:1) Chemical
Methylphenidate
  • A chemical used to increases activity of the central nervous system. Often used to treat attention deficit hyperactivity disorder (ADHD) and narcolepsy. This drug improves performance primarily in the executive function in the prefrontal cortex (reasoning, inhibiting behaviors, organizing, problem solving, planning ect). Knowing marines, they're probably immune to this...
Never 3 Units (2:3) Chemical
Mindbreaker Toxin
  • A powerful hallucinogenic compound that is illegal under space law. Causes extreme hallucinations and is very addictive.
  • 1 Part Dylovene
  • 1 Part Hydrogen
  • 1 Part Silicon
30 Units 3 Units (1:1) Chemical
Nitroglycerin
  • Volatile reaction
  • Causes immediate explosion
N/A N/A Reaction
Paroxetine
  • Very powerful antidepressant used to treat: major depressive disorder (MDD), obsessive-compulsive disorder (OCD), social anxiety disorder (SAD), panic disorder, post-traumatic stress disorder (PTSD), generalized anxiety disorder (GAD) and premenstrual dysphoric disorder (PMDD). Knowing marines, they're probably immune to this...
Never 3 Units (1:1) Chemical
Polytrinic Acid
  • Extremely Corrosive
  • Destroys Organic Material
  • 1 Part Sulphuric Acid
  • 1 Part Chlorine
  • 1 Part Potassium
Never 3 Units (1:1) Chemical
Smoke
  • Turns all other reagents in the same container into a smoke cloud immediately.
  • Purges all chemicals from creatures/mobs this reaction occurs in per this mechanism.
  • 1 Part Potassium
  • 1 Part Sugar
  • 1 Part Phosphorus
Never N/A Reaction
Space Cleaner
  • Cleans and Disinfects Dirty Surfaces
Never 2 Units (3:2) Chemical
Space Drugs
  • Causes rainbow vision.
  • Causes drooling.
  • 1 Part Lithium
  • 1 Part Mercury
  • 1 Part Sugar
30 Units 3 Units (1:1) Chemical
Table Salt
  • Used for other Chems, also known as Sodium Chloride
  • 1 Part Sodium
  • 1 Part Chloride
Never 2 Units (1:1) Chemical
Thermite
  • Burns at extreme temperatures.
  • Can be applied to walls to melt through them; ignite applied thermite with a welding tool or another heat source. Requires sufficient amounts of thermite.
  • 1 Part Iron
  • 1 Part Aluminium
  • 1 Part Oxygen
Never 3 Units (1:1) Chemical
Unstable Mutagen
  • Used to mutates plants in hydroponics.
  • Poisonous to humans, do not ingest.
  • 1 Part Radium
  • 1 Part Phosphorus
  • 1 Part Chlorine
N/A - Always Poisonous 3 Units (1:1) Chemical
Water
  • Quenches Thirst
  • Causes Drowning
  • It's Just Water
  • 2 Part Hydrogen
  • 1 Part Oxygen
Never 1 Unit (3:1) Beverage
Weed-B-Gone
  • Kills Xeno weeds and other annoying plant life.
  • Mildly toxic.
  • Rare to find, cannot be produced.
  • N/A
N/A - Always Poisonous N/A Chemical
Virus Food
  • Mixture used to reproduce virus cells.
  • 1 Part Water
  • 1 Part Milk
  • 1 Part Oxygen
Never 3 Units (1:1) Chemical


Chemical Recipes

All of these recipes assume that you are using a bluespace beaker.

ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.

Overdoses 30u for both reagents (3 pills).

Used for healing brain damage and eye damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
  • Add 40u Chlorine
  • Add 40u Nitrogen
  • Add 80u Carbon
  • Add 80u Hydrogen

Split into 16 pills.

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.

Overdoses at 30u for both reagents (2 pills).

Rapidly heals brute damage and also burns and toxin damage.

There are 3 ways of formulating:

Entirely using the Vendor (recommended)

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 60u of Inapravoline
  • Add 120u Bicaridine
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using both the Vendor and Chem Dispenser

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 120u of Inapravoline
  • Add 30u Carbon, Carbon
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser (not recommended)

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen
  • Add 30u Carbon, Carbon
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

Dexalin Plus (7.5u)

Also known as Dex+. Results in 480u of Dexalin Plus.

Using both the Vendor and Chem Dispenser

  • Add 40u Dexalin
  • Add 40u Carbon
  • Add 40u Iron

Entirely using the Chem Dispenser (not recommended)

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen
  • Add 40u Carbon, Iron

Repeat the above step for 3 more times.

Oxycodone (11.25u)

The Vendor provides vials of Oxycodone which can be restocked.

Results in 180u of Oxycodone.

Using both the Vendor and Chem Dispenser

  • Add 60u of Phoron (grind a bar up and use a dropper)
  • Add 60u of Tramadol
  • Add 60u of Ethanol

Makes 60u of Oxycodone. Separate it into a bottle.

Repeat the process 2 more times until you receive 180u of Oxycodone.

You can then split the solution up into 16 pills.

Additional User made information