Crusher: Difference between revisions

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* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.
* Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.


==Crusher Evolution and Upgrades==
==Crusher Maturity==
Crushers can not '''Evolve''' any further, as they are a Tier 3 Caste.
Crushers can not '''Evolve''' any further, as they are a Tier 3 Caste.



Revision as of 17:24, 1 February 2020

XENOMORPH - TIER 3
Alien-Crusher.png
Crusher
Evolves From: Warrior
Evolves To: N/A
Role: Make use of your armored front crest and your massive body to shield and tank bullets. Eat up explosions without flinching thanks to your thick hide. Charge your foes down and stomp on them to dislodge every single bone in their body.
Guides: No External Guides.

Overview


Little larvae, do you like to:

  • Get shot alot?
  • Use your head to break things?
  • Run over people or knock them down?
  • Run into explosions or large groups of people?
  • Be a literal bodyguard for squishier aliens?

Then maybe being a Crusher is for you! Read on, little larvae:

The Pros:

  • With your armored head, you can, with good luck take a lot more punishment than other castes, giving you both a support and offensive role
  • Your charge can break barricades, walls, and most barriers.
  • You're highly resistant to explosions; this makes you a great minesweeper.
  • You can defend choke-points and the like very effectively.
  • You work great in a team, you go getter you!
  • You can knock marines over if you charge into them, stunning them and normally badly hurting them!
  • Stomping your target deals a lot of bone-crushing damage!

The Cons:

  • You're vulnerable to attacks from the back and sides
  • Armor piercing ammo and attacks do more damage to you, and defeat your armor with ease (obviously!)
  • You're slow (when not charging)
  • You're a big, fat target, like most T3s
  • Crashing into something sturdy can stun you if you don't break it, which can lead to your death
  • Your charge constantly drains plasma when in use
  • You have no tail attack
  • Your slashes are pretty weak
  • You do poorly in wide open spaces
  • You can only use stomp on a tackled target under you on the same tile.



Playing a Crusher


You are the Crusher. Your task is simple - crush the enemy! You're a classic tank caste, with the ability to soak up lots of damage thanks to your hardened carapace armor which deflects a good percentage of shots fired at you.

You also have the ability to toggle charge, which uses Plasma, and effectively lets you move much quicker. With your charge activated, you build up momentum when you move. The more tiles you move uninterrupted, the more momentum you build up until you hit your maximum speed, at which point you will flatten pretty much anything in your path apart from solid walls and some objects. It takes practice to understand the limitations of the ability and how best to use it.

You also have the ability to stomp. Stomping ability allows you to crush any enemy you are standing on with your large feet. This causes an insane amount of damage, and is good for quickly disabling vital targets.

One downside to being a Crusher is that you move slowly when you're not charging. Also, you're a big, juicy target. Don't let your Plasma run out or you may struggle to escape as the Marines simply storm after you, blazing away. You also have very weak melee attacks and may struggle to cause any real damage.

It's a bad idea to go off hunting solo or without support, especially in somewhere without weeds. If you want to run away but marines are chasing you, you'll either have to try and charge away, letting them shoot you in your vulnerable back and sides, or moonwalk (more on this later) and hope you can get to safety. Marines run faster than you when not charging, so it's entirely possible for them to chase you down and end you once you're hurt.

Abilities

Abilities: Description:
Xeno Rest.png
Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
Regurgitate.png
Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Stomp.png
Stomp
When activated you'll need to use the middle mouse button (or shift click) and it'll stomp the tile directly below the crusher. Useful for crushing marines who fall over.


Costs 50 plasma.

Toggle Charging.png
Toggle Charging
Toggles being able to charge. Charge is activated by moving.

Attainable Mutators

Mutation

None

Crusher Techniques


  • Hit and Run - Run in, use your stomp, run out again. Useful for when the enemy is behind barricades you cannot break with one charge (plasteel barricades and the like)
  • Demolition man - Get a good charge going, and smash through as many lines of enemy barricades as you can.
  • Run em down! - If you hit a marine at moderate to high momentum, you will knock them flying and cause serious damage. You can use this to take out dangerous individuals, such as smartgunners or M5 RPG users. Just be careful they don't dodge your charge and you overextend yourself! You will get chased down (video).
  • Trample - If you move over a prone marine while charging, you will run them over, doing serious damage and potentially breaking bones. You can utilise this by timing your stomp to knock someone down just before you get to them. One thing to keep in mind - captured hosts in nests can often be accidentally trampled by you and potentially die if you keep charge on around the hive. Best keep if off there, eh?
  • Fuck you sentry! - If you charge into a sentry at high momentum, it will be automatically knocked over, but you will also be stunned. If you've taken a burst from the sentry while charging, you may be at low health, so always do this with backup in case marines guarding the sentry take advantage of your prone state!



Crusher Tactics

  • Crushers are invulnerable to mines, but the overlay from minesweeping (the white one) prevents any sort of moonwalking using a simple click, leaving crushers vulnerable after blowing it up for a good 3 seconds. Shrapnel damage can still happen.
  • Sentries still pose a significant threat to you, and should not be taken on alone. Even if they're meant for enemy surpression, their bullets easily pierce your armor. Unupgraded, one burst from one will nearly put you in the grave!
  • Flamethrowers are dangerous to you because of your slow movement speed when not charging.
  • A direct hit from an armor piercing rocket will put a serious dent in your health!
  • Don't die for the wrong reasons. While it is noble and normally doable to shield a critical hive member while they get dragged to safety, it would be a waste for you to die say, shielding a young runner, especially if you both die!
  • Knives and machetes pierce your armor. When not charging, marines can get into melee range quickly. Running away is your best option.
  • Start slashing once they've been knocked down. Your slashes deal a good chunk of damage against marines.
  • If you know you're going to be charging into somewhere with a sentry or a large group, don't do it on anything other than full health. Remember you will have to get back to safety with potentially multiple angry marines firing at you!
  • As a Crusher, you need to have a team of sisters behind you that can utilise the gap you're going to smash in the enemy defences. A Crusher can often survive without a single injury even after bulldozing from one end of a building, back out the other side, and through an entire squad of Marines. The chaos and devastation you wreak is unmatched by any other caste. What was once an impregnable FOB suddenly becomes an Alien overrun death zone. New hosts can easily be easily captured if Lurkers, Carriers and Runners follow you in.
  • Team up with other Crushers, pick an approach line, and charge! This wall of solid muscle and rage is enough to send most Marines scattering for cover.

Crusher Maturity

Crushers can not Evolve any further, as they are a Tier 3 Caste.

Reading and Sources


Let's Crush! - Where this wiki page is based upon.