Difference between revisions of "Defcon"

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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Elevated threat level. Requires 10% objective points to be lowered.
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Elevated threat level. Requires 10% objective points to be lowered.
 
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*<small>Wake up additional troops - spawns a squad of of specialized marines fresh from hypersleep, they do not spawn with their gear.
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*<small>Wake up additional troops - spawns a squad of specialized marines fresh from hypersleep, they do not spawn with their gear.
 
'''Costs: 4 Points'''</small>
 
'''Costs: 4 Points'''</small>
 
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Revision as of 14:59, 3 April 2019

DEFCON, short for DEFense readiness CONdition or also known as the Threat Assessment Level, is an alert state for the USCM to authorize special assets to be used in the field for the current mission, should the marines complete objectives and perform well in the mission.


Defcon Threat Level

  • Each DEFCON level gives 2 points including DEFCON 5. Each unlock will vary in cost.
  • To check the progress of the defcon threat and choose a unlock use the communications console in CIC.
Threat Level: Description: Unlocks:
DEFCON Five Default assessment level at the beginning of the mission. Basic assets are authorized.
  • Additional Supply Points - Gives 200 supply points.

Costs: 2 Points

  • Additional Dropship Part Fabricator Points - gives you 1600 points for the fabricator.

Costs: 2 Points

  • Additional OB projectiles - HE x2
  • Additional OB projectiles - Cluster x2
  • Additional OB projectiles - Incendiary x2

Deploys a crate with corresponding OB ammo (x2) and fuel (x10) onto the Req elevator which appears next time the elevator is called up. Costs: 1 Point for one of the crates

DEFCON Four Elevated threat level. Requires 10% objective points to be lowered.
  • Wake up additional troops - spawns a squad of specialized marines fresh from hypersleep, they do not spawn with their gear.

Costs: 4 Points

DEFCON Three Moderate threat level. Requires 20% objective points to be lowered.
  • Emergency troop reinforcements - spawns a fully geared up squad of specialized marines in hypersleep.

Costs: 6 Points

DEFCON Two Extreme threat level. Requires 30% objective points to be lowered.
  • Allow the authorization of points to be allocated to the tank fabricator - authorizes the LTB cannon, artillery module and a few others to be used for the tank operation.

Costs: 6 Points

DEFCON One Maximum threat level. Requires 50% objective points to be lowered.
  • Planetary Nuke (Tactical Nuke Deployment) - allows a tactical nuke to be deployed on the area of operations, it explodes in a timer in five minutes. Note that xenos will be alerted of the activation of the device and the Queen can defuse the nuke once activated.

Costs: 10 Points

Objectives

Each row in the below table is progressive, e.g. you'll find a paper scrap then be pointed to find a folder etc. Keep in mind that not all objective items will lead towards the next item, some will be red herrings giving you no clues.

Documents/Data retrieval.

Objective: Description:
Paper Scraps.png

Paper Scraps and Progress Reports

A piece of paper located somewhere on the map. It can be found on the ground, on tables, inside filing cabinets, or inside lockers. Paper scraps take about 2 seconds to analyze while progress reports take about 5 seconds, providing you with the location of a folder. You will be indicated whether it should be returned to the Almayer. Once on the Almayer place them on the racks in the computer lab.
Folder.png

Folders

A folder located somewhere on the map. It can be found on the ground, on tables, cabinets, or inside lockers. It takes about 10 seconds to analyze, providing you with the location of a data disk and its encryption key. You should return it to the Almayer.Once on the Almayer place them on the racks in the computer lab.
Data Disks.png

Data Disks

A floppy disk located somewhere on the map. It can be found on the ground, on tables, or inside lockers. Return it to the Almayer so that someone with the disk's decryption key can decrypt it in the universal disk reader, potentially providing you with an item to retrieve or a console to analyze. Once the data has been scanned place them on the racks in the computer lab.
Data Terminal.png

Data Terminal

A computer located in certain areas of the map. They can be found in rooms of importance and require a password from a decrypted Data Disk. Once the correct password is used, information from the terminal will be sent back towards the ship, increasing the intelligence gathered.

Recovering corpses.

All dead colonists and KIA marine bodies should be moved to the morgue on the Almayer otherwise they won't be counted and as such won't help raise the DEFCON level.

Xenomorph corpses should also be moved to the research department on the Almayer otherwise they won't be counted and as such won't help raise the DEFCON level.

Specific Item Retrieval

Often, when decoding Data Terminals, there will be an announcement to search and retrieve an item. You will need to recover this specific item with a certain serial number. To find it, examine said object at said location and if it matches the one from the announcement, bring it back to the storage area in the Computer Labs.