Difference between revisions of "FAQ"

From CM Wiki

m (Add question for dragging person)
m (hunter changed to lurker)
Line 214: Line 214:
 
  {| border="1"
 
  {| border="1"
 
  |width=150|'''How to climb through wall holes'''
 
  |width=150|'''How to climb through wall holes'''
  |Click and drag yourself onto the wall with the hole in and you'll start to climb through it.  Keep in mind that only small xenos can climb through, this being tier 1 xenos, the hunter and finally the spitter.
+
  |Click and drag yourself onto the wall with the hole in and you'll start to climb through it.  Keep in mind that only small xenos can climb through, this being tier 1 xenos, the lurker and the spitter.
 
  |}
 
  |}
 
|}
 
|}

Revision as of 15:32, 21 February 2020

This is a compact table list of frequently asked questions and unique CM-SS13 server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game, and a member of the staff will assist you.



What you'd like to know: How To:
General


This section contains the general information that is useful for both teams:


Gamemodes and Maps

Distress Signal Also known as Infestation and formerly known as Colonial Marines, the CM-SS13 game mode is Aliens vs. Marines; this game mode ends with the eradication of one side. Custom events started by admins can sometimes take place during this mode. This is the default game mode of CM.
Hunter Games The Hunter Games game mode is split into two modes, the first one being a deathmatch style with random weapons, mostly melee or thrown, scattered about, typically with admins spicing it up. The second mode is where there are still weapons scattered about, and it is still a free for all deathmatch however RP is encouraged due to how multiple 'Tribes' are spawned in at certain areas of the designated map to play on. From there the tribes can go to war, conduct diplomacy, execute their prisoners of war, go looting, etc. Nearing round end the remaining players of the tribes are told to get to more of a 'There can be Only One' styled of gameplay, with the last player standing wins. This is a game mode that needs one of the heads of staff to be online to play this mode properly. Remember, this is a game mode that can only be playable from round start.
Whiskey Outpost A special defense game mode that is limited to the Whiskey Outpost map but it may be playable on other maps. More information can be found here. Only admins can change this gamemode.
Extended The Extended game mode does appear in CM-SS13, but it's reserved for admin events only. Normally xenomorphs aren't spawned in extended rounds; however, it's up to the admin hosting the event. An example event that uses extended would be the CLF vs USCM.
Maps Colonial Marines has five maps. The foggy, tropical warzone colony of Lazarus Landing on Planet LV-624. The harsh, cold winter environment of Ice Colony on Planet LV-343 'Ifrit,' also known as Shiva's Snowball. The modern, hot areas of the research facility Solaris Ridge on the Planet 'Big-Red'. The ever-floating, maximum security station is known as the Florina Orbital Penitentiary or simply, Prison Station. The large, open battleground of Trijent Dam. And the soon-to-be overrun Whiskey Outpost in the Tychon Rift sector.

Ladders & Wall Holes

How to look up or down a ladder or wall hole Click and drag the ladder or wall sprite onto your character, to cancel this view you can either walk away from the ladder or you can go into the OOC tab and click "Cancel camera view."

Combat

How to get a trap off your leg Go to the IC tab then click on resist or type resist into the chat bar. Note that if you're an alien, you can press the resist UI button.

Setup Character

The WO Role The WO role is a custom preference for the map Whiskey Outpost (WO). If you have it set to yes, you may be chosen to become a Doctor or Commander on that map instead of a standard grunt.

Preferences & Others

Turning off xenomorph preference Go to the Preference tab for verbs (top right) and click on Toggle SpecialRole Candidacy and select xeno. After you've done this, you'll have disabled your xenomorph preference meaning that you won't be placed into a larva body automatically.
Check ping Enter .ping in the chat bar.
Toggle HUD On/Off Press F12. Useful for when you are trying to target enemies that are blocked by your HUD.
Negotiation between hostile sides (USCM/CLF/UPP/Aliens) It is not possible to negotiate with hostile factions, nor it is possible to have a peace treaty with one faction to work together against a common goal (Killing xenomorphs). Read this for more info.
About End of Round Grief (EORG) EORG is essentially doing something related to combat (Such as firing weapons to anyone and anything, friendly-firing, etc.) or breaking some rules of the server at the end of the round (indicated by a big round end message as well as an EORG message), hence End of Round Grief. Like most Heavy-Roleplay servers (Baystation 12, Aurorastation, etc.) in SS13, doing EORG is not allowed, and continuing to do that can lead you to a ban for 3 hours without warning. Read Rule # 3 for more info.
Marine

This section contains information for marine players:

Wall Holes

How to throw a grenade through a wall hole Without priming the grenade, click on the wall hole with a grenade in your hand, the grenade will be automatically primed and thrown through the wall hole.
How to throw a flare 'through a wall hole Activate the flare in your hand so that it's providing light then click on the wall hole and you'll throw it through to the other side. Also applies to Flashlights.

Reloading:

Tactical Reload (reloading with one hand) You can "tactically reload" your weapon with a magazine. Hold your weapon in your active hand and then drag a magazine onto that weapon.
Reloading weapon attachments You can reload weapons attachments by toggling the attachment on, then feeding the attachment with its appropriate ammo type. Underbarrel grenade launchers take M40 grenades(Typically HEDP), Masterkey Shotguns take buckshot shells, and Mini Flamethrowers take flamethrower tanks.
Refilling Incinerator Tanks Once emptied, Incinerator tanks can be refilled by clicking on a fuel tank, welder pack or welding tank.
Reloading Heavy Weapons (Smartgun and M5 RPG) You can only reload Heavy Weapons by standing still, as moving will interrupt your reload.

Combat:

Dual Wielding You can dual wield and fire both weapons at the same time by having two guns at each hand. This will greatly decrease accuracy however.
Mounting Emplacements You can mount the M56D emplacement by dragging it onto your person, and you can put it on burst-fire by ctrl clicking it while manning it.
Abilities: Orders The "issue-order" verb in the IC tab lets leaders (Squad Leader and LT+) issue an order (temporary buff) to marines around them. To read more about the order ability click here.
Friendly on Fire You can help put someone out if they're on fire by using help intent and clicking on them with an empty hand.
Pumping a shotgun. Click Unique Action Button Use-Unique-Action.png to pump. Since it has no hotkey you need to make a macro to blind it with a key. The command is unique-action
Helping a recently facehugged marine regain consciousness After the facehugger has fallen off, repeatedly shake the marine by clicking them with an empty hand and Help intent.

Non-Combat:

Squad Hud As a non-combat role, you can see the squad HUD by toggling it to enabled, by right clicking your headset.
Medical Hud: HoloCards You can use the medHUD to add a visible holocard onto someone by shift-clicking them and using the holocard option at the bottom of their examine description.
Intercoms You can directly speak into an intercom without having to enable it by prepending your text with: i. For example, ":i I'm speaking into an intercom. "
Headsets If you are a member of command (SO, PO, etc.), you can listen to marine squads' channel by activating the headset then click "engage." Note that all radio channels and how to use them with a headset can be found here.
Removing weapon attached with Magnetic Harness Remove armor first then the weapon will drop as well, if it's not deattached (Ie, the weapon is not in the armor slot), then remove the weapon.
Throwing other marines Grab or Right-click -> Pull a marine in active hand then click UP-GRADE.png (or press Z in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to DISARM-KILL.png. Then you can use throw Hud-throw.png to throw them up to seven tiles away and over unbarbed wire barricades, but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's DISARM-KILL.png.
Removing Facepaint Pick up a piece of paper, target the mouth and click on yourself.
Mutinying Mutinies are allowed, but should only be reserved for extreme situations. To follow the correct procedure so that you aren't banned while attempting one check out the rules page.
Righting a fallen vendor/sentry gun Click on the fallen vendor/sentry with an empty hand.
Restocking Items To restock/refill certain items, you click and drag them onto an appropriate vendor. Doing this will refill them, except for most magazines and other sources of ammo. Useful restockable items are Powerpacks to vendors, Tricord in Nanomed and hot drinks to vendors.
Turning on floodlights Click the floodlight with an empty hand.
Unlocking locked dropship by Xeno In case the Queen locked the dropship, it can be unlocked by having a command role (SL, PO, SO, XO and CO) access the dropship console.
Unlocking access to dropship doors by Xeno This is the same case as above; however, this affects only when the dropship is on the ground, you are unable to access the door locks for 10 minutes once the Queen disables door locking.
How do you drag a resting person onto a roller bed? See the section "Throwing other marines"

Inventory:

Containers and you You can view the insides of a container (backpack, belt, armor, etc.) by dragging it onto your sprite. This works for containers on the floor or equipped on you, though backpacks will have to be in your hand, or on the floor.
Xenomorph

This section contains information for xenomorph players:

Non-Combat

Check where a tunnel leads to Examine the tunnel by right click -> examine or shift + left click.
How to exit a tunnel Alt+click the tunnel to exit.
Checking if slashing is enabled/disabled Click on the Stats tab, once open it'll be clearly displayed in that tab whether or not slashing is enabled/disabled.
How to knock over vendors Use Grab intent (the yellow square on the intent wheel) and click on the vendor.
Dealing with welded vents You can melt the pipe you're inside to make a new exit. Said exit will be one way however!
How to clear snow Use any non-help intent and click on the snow.

Wall Holes

How to climb through wall holes Click and drag yourself onto the wall with the hole in and you'll start to climb through it. Keep in mind that only small xenos can climb through, this being tier 1 xenos, the lurker and the spitter.