Character Name: Bobbie Wilkins
Favored Role/Position: PFC/SSGT(I'm dogshit at it)
Favored Weapon: M37A2 Pump Shotgun
Character Description: Bit of a roamer who consistently ends up wandering in the wake of the main force and has a tendency to be the first fucker picked off when straying out too far from the FOB.
Unique Character Abilities: Usually ends up in some random hallway or building halfway across the map with heavy injuries and a buddy to weigh down.
Character Name: Pierce Jackson
Favored Role/Position: Commanding Officer
Favored Weapon: Mk221 Tactical Shotgun/M37A2 Pump Shotgun
Character Description: Light brown Average Joe haircut, wears prescription glasses and a red tactical bandana around his neck
Unique Character Abilities: He sounds like Michael Cera, and is semi robust.
Character Name: Mortland Ardell
Favored Role/Position: Squad Marine
Favored Weapon: High Rate of Fire Weapons (SMG, Quikcife Adapter Carbine) and HEDPs
Character Description: Stoic, Calm and hides as much of his face as possible, focused (Most of the time)
Unique Character Abilities: Always first to get his attachies in Alpha prep. Plays Electronic Rock in his earpiece too loud for his own good. Has a habit of not even noticing that he's currently following the Delta SL while his Squad is given T-comms duty
Character Name: Hylla Greene
Favored Role/Position: Any
Favored Weapon: MOU53
Character Description: Average height Nordic woman with long ginger hair, blue eyes, and is perpetually deadpan.
Unique Character Abilities: Sass.
Character Name: Hank Robertson (i want to change this name tho)
Favored Role/Position: Squad Leader or Smart-Gunner
Favored Weapon: M41A MK1 Pulse Rifle
Character Description: Latin bloke with green eyes and white skin, sad and quite bloody backstory with the CLF, will die 8 times out of 10 trying to save more then one marine at once (but will manage to save at least two 9 times out of 10), hella proud to be part of the USCM, has an interest in history, specially the great conflicts before the 21st century.
Unique Character Abilities: Will either kick ass as the SL and have few casualties after two hours of operation just to find out every other squad has returned to the FOB and have to rush back unorganized as hell (my squad OBVIOUSLY won't understand the orders to retreat) or i'll get buckshot to the mouth in the first half hour of OP as the squad ignore me and run to do ANYTHING but what they were supposed to. Never survives to the end of a round, even if i log at 02:30 and the marines are outnumbering the aliens (due to badly timed FF mostly). Will fail 11/10 hand to hand combats.
Last edited by kullukian; 07-03-2019 at 12:33 AM.