Originally Posted by
Madventurer
LV, the classic map. It got the nightmare mode update quite a while ago, and it turned out quite nicely.
Except for the fog gaps, that turn the formerly nicely variable map from having an open area to having a chokepoint with 5 boilers and the tank having a standoff.
End result is LV fog, that used to go down at a reasonable time (12:40'ish?), to always go down after 13:30 with fog gaps that seem to be ALWAYS generated, or in the unlikely case none are generated, before marines land.
In the former case, marines have to push through a chokepoint that's guaranteed to have at least one boiler making life hell, or try to flank through possible similar choke points and hope xenos are too dumb to guard them, or wait for fog to go away, doing fuckall but holding against bombardment for far longer than most natural stalemates.
In the latter case, the fog is often down before marines touch down, which helps both sides, but tends to turn rounds into aggressive xeno pushes where marines are taking casualties before anyone has time to build an FOB.
Regardless, fog gaps should be made much, much more rare and the fog disappearance time less extreme (12:35 at the very earliest for no gaps, no later than 13:00 for gaps).