Originally Posted by
CABAL
You are talking like marines are always getting decent players and no baldies. "Meanwhile xeno mains have to suffer complete retards who will endlessly charge at any marine who's within 20 miles of them."
" - Oh no! Those players will got themselfs killed! What an... inconvenience. On the other side, what could marine baldie do? Throw HEFA?"
" - That's nothing, really. He won't hurt you, marine main dummy! Xeno baldies are real problem here and nobody wants to speak about it!"
Did I ever allude to this or did I mention a single thing about the marine skill brackets? I don't think I did but lets expand on this. Marines suffer the same shit xenos do when it comes to skill but marines normally outnumber xenos dramatically so one or two is not much of and issue. Not to mention that even if both sides have idiots, both sides CAN do damage. But xenos are more likely to suffer when suicide or stupidity kicks in. This is however disregarding complete flat brains that again both sides have that manage to fuck something up so badly the whole team suffers, see Nade mistakes and body blocking a T3 xeno that's a great player as a young runner.
" I see now are xenos murder just about everything with no restraint then complain when they die to marines because of their hubris."
Don't blame us, blame xeno mains who have only "fun" when they "dunk" few marines. Does it matter if they are lying with hugger on the floor? Nah, kill is a kill.
Are you taking your meds properly? Xeno mains would see easy to capture prey and would often attempt to capture them if it was possible and not a risky move. Also why exactly are you turning this into xenos blaming marines? How did you even manage to get to that conclusion?
"I agree with you on xeno teamwork..."
Why xeno mains are acting like team play is impossible if you don't know exactly who this is?
Again: Queen orders some xeno to obey Leader orders. They have to work in "pack", close to each other, where they can speak "normally". If said xeno is not listening to the leader, he is disobeying Queen and we know this is against rules. Xenos are already creating "runner/lurker/anything gangs". How did the do that? Are they insane? They have godlike powers that allow them to teamplay?
Did I say team play was impossible? or did I say it was more "opportunistic" as I put it. Most of the time xenos will help each other because they are local and it's a benefit to them. Leaders are mostly for the pheromones they emit in an area that draws players near the leaders so they can benefit from the bonuses those give. Who would have thought that most of a parasites' team play is based upon the idea that you can mutually parasite off each other to further your own goals. Actual team play where you draw a plan out over hivemind with other xenos often fall on their face because most people can't follow a conversation where the identifiers are castes and numbers. Compare that with Squads that have to work together or die exceptionally quickly, with squad comms and someone in CIC who has an overview of your squad. You find as a marine you have a lot of communication layers that you use to enable you to work effectively with no messy chat boxes as it's just for your squad.
As a robust xeno you will probably be a leader, ask Queen to order xenos to listen to you, pick few xenos that are essential to your tactics. Assemble a small "squad". Mature Lurker (69) disobeys you? Tell the Queen, if he will keep doing that: Devolve. Keeps disobeying? Time for ahelp. At first it will be hard, breaking years worth of "mindless clicker" gameplay that xenos had.
Queens have enough to deal with as it is. Not to mention having a helicopter queen would cause all team flexibility to flop and asking people to follow orders 100%, no deviation or initiative, or face devolution really doesn't work wonders for team cohesion when you can only keep an eye on one thing at a time and people become concerned with the level of control you're imposing on others. See SO's trying to micro manage squads find out that most of the squad will disobey them because of the helicopter factor.
Guess what: Being self-sufficient encourages "xenophobia" (pretty ironic) and "soloism" (working alone). Cut that and xenos will have to learn to team play, or they will lose. Like marines have to learn, or they will lose for certain.
Speaking of marines: How they are able to team play since the same baldies play xenos and marines, the same baldies disobey and the same baldies FF/body block. How marines are magically able to team play, but xenos can't? Just because I can see "PFC Baldie McBald" and he can see "Cabal 'NOD' Shephard" it immediately changes our own minds and we are starting to share real hivemind? No, you still have to type and if you are not in the same squad, you have to be on the same screen. But what is worse: You can't type safely. Xeno leader can just fuck off into the darkness and type whatever whole day.
If you are xeno: Ask somebody to form a "gang". As a lurker, ask that sentinel work with you. This is how marines are doing it.
" - Hey, wanna go with me to help charlie in caves? I need someone to watch my back"
" - Sure, why not?"
Doesn't matter if it is "Avalanche", if it is "Fire", if it is "Legs"... What matters is situation... And if he has nickname, but that just works for me.
What part of this is anything to do with communication being flawed due to lack of clear identification across the hive? This screed is nothing but a wall of words with no real point attached to it.