Developer Application
Byond ID? Foolosopher
Age? 18
Gender? Male
How would you define yourself? (Coder, Mapper, Spriter): Coder
If Coder, what languages? C/C++
Any previous experience developing with SS13? Fooled around with TGMC's initial commits a bit, but I've never developed for a server before
Proof of any previous or current work: Outside of DM, I don't have much to show. I made some projects in C++ to train my skills but many were kept incomplete. Here's a recent, though simple one
https://pastebin.com/kStF6DgU/// Nevermind, here's a better version I made recently https://pastebin.com/3NUReC8s
Which I used in some other projects to center text using std::cout
Now, for DM, I have something I was working on in the last day and a half which I'm quite pleased with. Based on a suggestion I made (https://gitlab.com/cmdevs/ColonialMarines/issues/6847). A xeno structure that allows the Queen to boost a xeno's evolution, as well as evolve buried larva without having a player assigned to them. For now it can only evolve these ckey-less xenos and boost evolution timers, but at least half of the concept is proven to be implementable at the moment (also don't mind the sprites)
Pods and the interface the Queen can acess with an action
Adding a buried larva to a pod. It can't be taken over by a player until it's released from the pod by the Queen herself
Selecting the larva's evolution - works with T2s as well, provided they are "locked" (can't be taken over by a player).
The evolved larva - now a runner. You can see I forgot to carry the old number to the new xeno, which I just noticed. Gotta fix that later
There he is - out of the pod and ready to be taken over
How well do you know Git? I've messed with git once, had a repo shared with a teacher; else than that, I don't use it. But I'm sure I can get the basics
Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? Yes
Anything else you'd like to add? I've always wanted to help with CM's development, so I'm giving it a(nother) shot. This time not limited by Junior Dev prerequisites and such.
There's a lot that can be added to the game to make it more enjoyable for everyone, and I'd like to work on that.