Originally Posted by
DefinitelyAlone0309
I would also like to add my opinion to the ovi system. For me, it's boring as fuck. I got a taste of the old queen JUST before the ovi system hits, and honestly, I don't want to be AFK in one place and play "Typing Simulator"
I want the ovi system to be optional (aka don't tie evolve progress and egg production ONLY to it), but with many rewards to incentivize going on ovi. I already think of a few stuff :
_ Tie the 50% bonus evolve/upgrade ticks to the ovi, and not just for the first 25 minutes. This makes it so that queen have a choice in either helping the battle herself or just wait and let the young'ins and late joiners grow up and roll over marines later.
_ Make her pheromones while on ovi global, but cap it at Very Weak. She can upgrade it with phero mutations if she wants, but that's a point into phero and not speed/armor/health/slash/resilient/faster maturation. Her leaders will receive the correct pheromone strength, but only to themselves.
_ The current tactical map and "Heal Xeno" ability are fine and dandy already, but I would like to boost "Give Plasma" up a bit. You're spending 600 plasma, but the xeno you're giving only receives like 200 plasma at base, increasing with age. Let's increase that up to 300 at Young, and max out at 600 (1:1 conversion at Ancient Empress)
_ I would also like a new ovi ability called "Create Weed Tile", which will create ONLY THE WEED TILE, that won't spread at all. This will help the ambushing castes to be able to heal more freely, but it's only like 1 tile, and she's still giving up 600 plasma for it. It's a tradeoff between instant heal vs longer lasting healing method