Sentry ofc. Got decapped lots of times due to M56D ff
Sentry ofc. Got decapped lots of times due to M56D ff
Most of the time M56D is placed horribly and no one bothers to operate them or move them.
If you find a good spot for it, oh boy. No Xeno or any living thing is getting past in one piece.
Sentries used to be really lethal before, but right now they're kinda buggy and they don't really deal much damage, at least compared to the M56D.
To be honest, any of them is countered by gas. Nothing can be done, gas - slash/acid - run away - repeat.
I go with the M56D because it doesn't need batteries, and doesn't waste ammo shooting at the wall.
Both are in a pretty sad state at the moment
Pretty hard to use the m56d when stuff like this is going on
fsg.jpg
And the sentry still gets buggy really often when it gets knocked over/shot/moved
Also
Sentry can see thru smoke, read the changelog sir
Assuming they don't get flanked, sentries will keep xenos away from the barricades pretty much no mather what. And unlike someone with a M56D it will still be able to see and shoot them if they are covered by boiler gas.
Max Judge, the 45 year old slightly fat man with an unfitting action hero name.
Fred, the worrisome synth.
Sentry:
At absolute minimum it's some extra plasteel.
At best it inexplicably murders half the hive while marines are evacing.
Sentry sucks in closed areas, good in open. The opposite for the m56. However, the m56 has a person who can predict movement, sentry does not.
I'd say the situation depends.
If i'm trying to defend the FOB, or just a large open area i'd take the sentry as it doesn't need to worry about boiler gas and does a pretty good job of making Xenos back off.
Otherwise i'd take the MG as it is good for covering a choke that Xenos use and doesn't have the tendency to break upon moving it to a new location.