Hostile survivors are fine. A lot of this just reads like marines don't know how to properly handle them. If they spent a bit more time engaging with survivors, ensuring they're clearly uniformed if they choose to stay in the AO or sending them shipside otherwise, identifying and eliminating CLF loyalists wouldn't be a problem. Even if you do get gunned down, you have an entire squad supporting you who can revive you and medevac you shortly thereafter. Just because marines are at present inflexible beyond the existing meta doesn't mean we need to start stripping down player options to satisfy them.
Survivors are colonists, and should be happy that rescue has come to save them, regardless of political beliefs.
They have been trapped on a planet with Xenomorphs for however long, and should be terrified of staying around for much longer.
The way we should deal with this is create a separate role that players can roll for called like.... oh I don't know..... Opposing Force?
This would be small squad of CLF or UPP that have a chance to spawn on the planet alongside survivors.
They would satisfy the need for hostile survivors and give the marines something other than Xeno's to deal with early in the round.
This would also spice up CM's current gameplay and is the logical next step in this servers future; alongside the randomization of the maps like we have in LV.
OpFor's would also be as susceptible to Xenomorph induced death and capture as the survivors, just with (slightly) better equipment, and even then they could always surrender to the Marines when discovered.
I would even go as far to make OpFor's a major feature in CM, randomly replacing Xenos for rounds at random, much like the random Predator rounds.
They would add a new element of RP to the game and a fresh approach to 24/7 Xeno Distress Signal.
This would require a HvH rework, but we are in for that anyway you slice it, and ss13 as a game is normally HvH.
IMO, survivor should become a whitelisted role with a emphasis on robust and RP focused players, it's as simple as that.
It should be the easiest WL to get, but it still should be behind a block of understanding that it can be revoked at anytime.
I would love to GitLab some of this but would like community opinions of my ideas first.
Garret Dalheart reporting for Duty!
Captain Howard Dalheart Captain of the USS Almayer Deceased
Ckey: TheDexfiles
Joined the fight 19 Dec 2017
Current Record holder for most dead in a single OB at 25
Sorry mates
Was killed once by a hostile survivor... I was a survivor myself... I have yet to survive until the marines can save my ass. :-(
A survivor wants to survive the aliens just to end Buckshotted by delta at first drop? Knock yourself out
got banned for it, don't do it
Prison survivors, no matter what they are wearing or what their role is, suffer from this the worst. I remember Noah Cruz and Erich bishop shooting me constantly in an attempt to try and disable me despite me not even being a prisoner. As a result, I was killed and my ahelp was ignore.
I think hostile survivors are a great RP opportunity, however the current implementation of survivor rules are too vague.
Make hostile survivors a toggle role like autotraitor in other servers that actually assign them hostile objectives or goals against the Marines that will promote RP and an actual focus.
As it stands, random baldies RP-ing "lol i'm hostile, I'm unpredictable" is fucking dumb and annoying.