Originally Posted by
Brutishcrab51
I actually made an account specifically in-response to this thread.
I tend to play hostile survivor. What does 'hostile survivor' mean to me? Well, it means a survivor who does not want to assist the USCM. That can be for a variety of reasons, but the most prominent ones are typically "the USCM are fascists who will literally execute their own men without trial or court martial, what will they do to me?"
It's Survivor, but you point guns at the Marines and tell them to go away. You don't want to be saved by them. The USCM hasn't been in this sector of space for years. That distress signal? Independent mercenaries could have just as easily responded to it, but for the sake of the story that is CM-SS13, it's the USCM that responds instead.
The last time I played a hostile survivor? I met a Predator, got shot by Marines, fought the Marines, a Predator scared them off with a roar, and then the entire Predator group decloaked and had me duel a Staff Officer that they captured. I was the "rebel" human. They viewed me differently. It was fun, enjoyable, and most of all? There was RP involved.
Now, hostile doesn't mean "kek the marines the moment you see them", and that's something important to understand. People act "hostile" and run around ambushing marines. That's just one kind of "hostile".
I would be all the way down for "hostile" survivors to be able to pick being marked as a hostile survivor through a verb at roundstart, giving them some equipment from the Independent Mercenaries, UPP or CLF. That seems to be the easiest solution, and one that Developers could include.
Outright banning "hostile survivors" is just a bad idea, my guys. The role hasn't been updated in forever and is already fairly unenjoyable. Limiting it even more is several steps backwards, instead of forwards.