Perfect example, 90% of the game is PVP-Watch-Me-360-NoScope-This-Beno, for the 10-15% of people who play for the roleplay it's a grind of trying to get some arr pee out of a game that sells itself as a roleplay experience but ultimately is about k/D ratio
So again, it seems rather counter intuitive that you would punish one of the teams for doing too well at the main act of the game simply to keep a veneer of "medium roleplay".