I am sincerely happy that Corsat appears to be overall positively received!
I find it funny how you don't even mention that marines can also use the monorail.
The teleporter needs power, and can only be operated by synths, colony scientists, researchers, the CMO and the queen. It can send anything on the platform (including the tank) from one to the other, and can be activated from either side.
You can thank Triiodine for that, he's a hero. I simply did floors and the reinforced stuff, but even that was by working with the sprites he'd already made.
I actually want both Omega, Gamma biodome and Theta to be viable hive locations. Noone is doing this though because they're either too lazy to move from Omega or that it isn't viable enough. So I'll probably change it.
In regards to size, some people tell me that it feels much smaller than what it really is. Which is probably because of how easy it is to get around.
My hope is that there isn't actually that much deadspace, as nightmare actually changes where the primary lane is each round (the lockdown door that starts open). With the addition of searching for the lockdown cards and the speed you can travel around.
I also can't wait to see it!
Maybe that will just encourage more strategy now? We can hope!
The corridors are wide, so the tank can get around easily. The only restriction on the tank is Omega, really, because that's the same policy as we have on caves: tank shouldn't be in caves.
The reinforced metal roofing was made because in our pre-release tests, it was way too hard to stop the marines from steamrolling through everything. So this was done to make it easier for xenos to build defences for that. I have heard your voices however and have a plan to change this which will solve the intention behind the roofing while not restricting CAS. This won't happen immediately however, because I need XSS for that, which has yet to be released.
I love looting games so of course!
The idea of adding snow weather to the Ice dome did cross my mind. But that dropped
Currently a lot of rounds are happening at a lower pop than what is intended on Corsat, because our poplock is broken. From what I can tell by looking at overwatch maps, marines do spread out a fair bit when they have the numbers.
Viva la wide hallways!
Thank you! I am happy so many like Corsat's aesthetic. It is something that I initially was worried about because of how it is different.
Whohoo! Let's hope I can get that up to a 10/10 one day.
You can thank Fourkhan that the monorail works, he did a great job on it. Maybe one day I'll have new sprites for the train too...