Keep it as it is: PFC Dick Johnson, Elder Drone XX-222
Not Unique: PFC Tallhost, Elder Drone
No Rank: Soldier/Civillian Tallhost, Drone
Full Obfuscation: Tallhost, Xenomorph
Rain 'Hail' Atkinson (Human Roles): Slayer of Xenos and babysitter of PFCs
Medals
Spoiler:
NV-XXX-C6 (Xeno Roles): CRUSHER GANG CRUSHER GANG
Whitelisted MonkeyDamn You Boomermin, the Monkeys will rise again
Spoiler:
Mentor - 6/5/2020
git gud
gud players dont give a shit if you know who they are they gonna kill you anyways
If you're worried about meta-gaming, then just use the random name option.
Wait, why is this still being discussed, it was ruled as impossible to do, plus it would make reporting a player impossible as well so it's a pretty pointless thread all around.
I started through this for my dev app (on the code leak), shelved it for being way too much work, did something else for my app, and then started on this again while my so app was under review. Obfuscating names would be a nightmare. Partially because there would be thousands of lines of code that need to be refactored by hand, and partially because some of the code that handles some of the basic game functions is crazily obfuscated.
Oh boy though, did I have some good obfuscated names. "monky", "red/yellow/purple/blue tribe unga", and "noodle" were some of the highlights.
Edit: and I'm not sure it's even possible. I hadn't even looked into solutions for every place that the names are accessible...
Last edited by UnwaveringGrey; 04-20-2020 at 01:59 PM.
It's technically possible but not technically feasible to do.