Originally Posted by
Ausrine
CM needs staff to refocus their efforts and to then explain those efforts and priorities to players. It feels like the different groups work too much in silos. I have some thoughts on that and CM currently.
There is a lack of clear vision, or at least communication of one, to the majority of staff and players. It is a major pitfall for CM currently. There isn't much cohesion in how things are updated; it seems piecemeal rather than building blocks each shifted to create or purposefully redesign something.
Then, there is something about the experience. Perhaps the changes to rules for different roles. Maybe MOBA. Could be lots of things - and whatever causes the lag. Somehow it feels like all the changes have adversely affected CM. I certainly preferred the CM experience I had in 2019. It just doesn't feel as fun recently.
I wonder if it is also too much staff churn. Every new person wants to make a name for themselves. To put their stamp on things. However, if improperly managed that just results in everyone going off in their own direction. From my (limited) perspective this seems to be the case for development. It's too detached from the rest of staffing and certainly the players.
Also, when you have people controlling a gaming experience who expressly say they will ignore their players wishes and wants... then you have a problem. If so, just make CM a private thing and invite specific people. Maybe it a "cool person club" or whatever. Lame, but at least then it is honest. However, if it is truly meant to be a game and open to anyone who can follow the server rules, then the player voice should have some weight. Admittedly, I can see the other side of things too. Lack of respect toward staff doesn't exactly endear staff showing respect to player wants and wishes, and even more so player complaints. There is a fine line between genuine constructive critique or honest concern raising, with entitlement and narrow minded requests (e.g. those that buffed or nerfed or changed something that benefitted few, but negatively impact Ed many).
Of course all of this is easier said than done. Trying to agree a vision and bring it about through careful management and communication - it's hard. Much easier for someone like me, for most players in fact, to be a backseat driver. Staff don't get paid and it is all volunteer work. A high standard of productivity, efficiency and such is unrealistic.
Still, I do know one thing. Only staff can truly change CM. Players can impact the meta and meme, sure. However, staff control the development and features, the rules, the rule enforcement, the prioritisation of issues and community engagement. It wouldn't be unfair to say CM as it exists now is down to staff. It can only be their responsibility. Discussions like this thread are nice to have, but the best element is honest staff involvement in the discussion. Hopefully this then goes somewhere and we see some changes.
I don't doubt staff focus on their roles well and they do get stuff done, especially mods, but this thread exists and has had a lot of sympathetic responses. Including from staff. This should be enough evidence that something is going wrong somewhere with CM, and only staff have the power to address this.
Also, more stuff needs to be codified. There are too many rules and policies that can ambush new or returning players.