Originally Posted by
FGRSentinel
5. Counterplays
Boiler: The Boiler is actually harder to counter. Its abilities don't slow the hive's advance like the tank's flamer does to the Marines, while being as hard as any other Xeno to flank. In theory, the Boiler has four hard counters: snipers, mortar fire, CAS strikes, and OBs... But a sniper can't kill it before it wanders out of range to heal. Not only that, but when you look at the other three counters you realize something: Xeno mains complained so much about offscreen kills, the kind that a Boiler can provide, that all named Marine options have a low chance to hit their target, let alone kill it, unless it's very specific instances. All of these weapons require a laser designation that Xenos can easily see, giving them more than enough warning to clear the area. The Mortar is inaccrate and makes a whistling sound near the point of impact. CAS can only fire at spots with a nice red dot up and helpfully creates a blinking green dot to show exactly where the CAS will hit, while again making a noise that gives all but the slowest/most reckless xenos time to get out of the area unless it's a Keeper. The OB makes a loud noise that can be heard from several screens away more than five seconds before it lands, giving every Xeno time to bolt and making OB only useful if you guess where the Xenos will run and/or fire incendiary warheads. In all these cases, a Boiler without speed mutators is able to get out of the blast area without much issue, leaving the Boiler with no true hard counter if they have a brain. Not only that, but it gets worse: According to info Neth has shared with people on Discord, the Boiler will be getting an Anti Air ability as part of the CAS rework, making it the hard counter to something that's generally unable to effectively counter it unless the PO's lucky.