Originally Posted by
Saytkl77
After playing OT, I have 2 problems from a game enjoyment sense.
1) A large amount of the time I make something only for to never be used. I make some rockets but the RPG spec dies, or I give them to RO to ship down, but they never reach the spec because the RO is dumb, the Spec is dumb, the round ends before the spec goes back to restock, or my favorite the spec "saves" them and then dies before ever using them. It feels like the logistics aspect makes it so there are multiple layers at which your stuff ends up not even being used that makes it feel not that impactful.
2) You have no idea if your stuff is even used or even does anything. You make 10 powerful OT nades, do they sit in the RO office the rest of the round? Do they sit in a backpack in the dropship the rest of the round with nooone opening them? Does a random bald PFC pick them all up in his backpack and then die to a runner walking to the battlefront? Even when the best outcome happens and they throw your cool nade and get some clutch kills you have no idea, because you just sit afk on the ship. Basically your only option to see what your stuff actually does is to ghost after delivering the OT explosives and then you can watch. Personally I think they should add a "field research camera" that lets OTs watch whenever someone uses one of their explosives.