Developer Application
Byond ID? miraviel
Age? 24
Gender? Female
How would you define yourself? (Coder, Mapper, Spriter): Mapper
If Coder, what languages? -
Any previous experience developing with SS13? Got some very simple PRs merged on Baystation12.
Proof of any previous or current work:
How well do you know Git? I can pull, squash, and use mapmerge safely, not much beyond that.
Your primary job is server development, not policing the server. You may be given Moderator-level of access but you should *not* be invoking any administrative actions unless there are no moderators or Admins online. Do you understand? Yes
Anything else you'd like to add? I would like to focus on the current maps such as Prison Station and Ice Colony, instead of working on entirely new ones.
My primary goal would be to eliminate as many "unfun" features of the current maps as possible while retaining their basic concepts what we like them for. This would include reshaping Prison Station to be less of a walk-west-simulator, to rearrange DEFCON objectives on non-LV maps to encourage players to pursue them - despite the size of those maps; to make Big Red have less redundant parts (kitchen, hydro, general store for example), or to make small variants of the existing maps (similar to how LV's hydro can be functional or overgrown by vines or how the fog can have breaches in it). The end goal would be making Ice a single z-level map with an extensive cave system to get rid of the stalemates we usually have, and the ladder camping that often seems to be stressful for both sides.
However, these are just ideas and rather time-consuming ones - I do not want to force my views of "how the game should look like" neither on the staff nor on the players, and I am more than open for suggestions how the current maps should be changed. The sole reason I wish to be a mapper is because I want to contribute to the game and make it more fun for everyone: and (I believe) I have the technical knowledge to do so.
I am currently a university student so between two exam periods (December and June) I have plenty of free time to work on mapping, but I would not be able to promise an abundance of quick PRs. I usually test my own changes a good 6-7 times before showing them to the rest of the devs and even then, I would prefer having voice chat and screen sharing with them to get their opinion and feedback. If there is one thing that I have learnt is that however much I scan for mistakes, there will be always some that elude me, and I wouldn't like to see any of my works on the live server with easily spotted mistakes in them.