Originally Posted by
Boersgard
1. Lurkers need a speed reduction from mature upwards (but elder/ancient in particular)
2. Crushers either need less health, or slower movement while they're not charging. Right now they're ridiculously tanky to the point that they're unkillable without an RPG specialist landing a successful stun + followup from 2-5 marines, or someone galaxy-braining the crusher by flipping down a cade and trapping it.
3. Sentinels need something like less health to make their frontline permastunning and dragging into gas/carriers/mobs of xenos actually risky (stuns in general are awful, and the only reason I support sentinels keeping it at all is because it's important for controlling captures in the hive)
4. Praetorians need an overhaul - are they a frontline combat caste, or a support caste? Right now they're too good at both, with praetorians running around with queen warding + recovery frontlining marines like a bigger sentinel except with a Crusher tier healthpool.