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Thread: Marines are too spec dependent

  1. #51
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    Bancrose you are forgetting the true role of the B18 spec, as pioneered by our lord and savior aoi bell, he's a heavy rifleman. Dump that nade launcher and fuck grenades in general. Grab that rifle and shotgun and go fucking ham on the attachments to make yourself the super robusto soldier marines are begging for.

    Shitposting aside, Sadar spec is the only one that can reliably effect games with xeno blood raining down from the sky. The sniper is meh but can prod the boilers in the hopes that they with be shoo'd off. The scout is either shot by his own or gets murdered by a rav. Pyro is a coin flip, either it's FF galore or Kane's finest black hand soldier. B18 as above is the better build, because grenades in general are a hit and miss tool that often blows marines to bits.

  2. #52
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    Quote Originally Posted by Mann handle View Post
    Bancrose you are forgetting the true role of the B18 spec, as pioneered by our lord and savior aoi bell, he's a heavy rifleman. Dump that nade launcher and fuck grenades in general. Grab that rifle and shotgun and go fucking ham on the attachments to make yourself the super robusto soldier marines are begging for.

    Shitposting aside, Sadar spec is the only one that can reliably effect games with xeno blood raining down from the sky. The sniper is meh but can prod the boilers in the hopes that they with be shoo'd off. The scout is either shot by his own or gets murdered by a rav. Pyro is a coin flip, either it's FF galore or Kane's finest black hand soldier. B18 as above is the better build, because grenades in general are a hit and miss tool that often blows marines to bits.
    You can totally take the Kesserline APR or an HPR with the B18, I was just using the Omega Cuckshot build as an example.

  3. #53
    Ancient Member ChengChan's Avatar
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    okkkkkk

  4. #54
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    B18 is a worthless piece of shit
    Sniper is even shitter
    Scout is mediocre
    Pyro is only good against retarded T1s and T2s - with X fuel of course, xenos can outheal classic napalm with strong pheromones :^)
    SADAR is the only T3 counter that marines have.
    Last edited by Avalanchee; 02-15-2019 at 09:56 AM.

  5. #55
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    Nerf Sadar, bring back op b18. Totally not biased

    For real though, probably gonna end up seeing a nerf needed for it and slight counter buffs elsewhere... or none at all

    In regards to the B18... Alternatively, use the Aoi-inspired Klaus method of B18. Ditch that silly GL and go for two M41s, at least one having a UGL ( but both having a UGL is fine too). Then stock up on some AP.

    In regard to counters.
    Flame bullet equiped scouts and snipers can inter everything except queens and ravagers
    Pyro spec can counter everything except queens, boilers (range issue) and ravagers
    B18 counters everything except queen ( somewhat), boilers (range issue) and crushers (somewhat)
    RPG counters everything except crushers (somewhat), queens (somewhat), and boilers( range issue).

    *somewhat, refers to the counter being ineffective for the most part with some notable, lucky exceptions using involving health and extenuating circumstances
    Last edited by Vispainius; 02-21-2019 at 04:30 AM.

  6. #56
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    Quote Originally Posted by Vispainius View Post
    Nerf Sadar, bring back op b18. Totally not biased

    For real though, probably gonna end up seeing a nerf needed for it and slight counter buffs elsewhere... or none at all

    In regards to the B18... Alternatively, use the Aoi-inspired Klaus method of B18. Ditch that silly GL and go for two M41s, at least one having a UGL ( but both having a UGL is fine too). Then stock up on some AP.

    In regard to counters.
    Flame bullet equiped scouts and snipers can inter everything except queens and ravagers
    Pyro spec can counter everything except queens, boilers (range issue) and ravagers
    B18 counters everything except queen ( somewhat), boilers (range issue) and crushers (somewhat)
    RPG counters everything except crushers (somewhat), queens (somewhat), and boilers( range issue).

    *somewhat, refers to the counter being ineffective for the most part with some notable, lucky exceptions using involving health and extenuating circumstances
    All of these are countered by Neuro and Warrior Grab as well.

  7. #57
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    Quote Originally Posted by Swagile View Post
    All of these are countered by Neuro and Warrior Grab as well.
    Easy fallacy to disprove.
    Example: scout, sniper and RPG ( somewhat) all can easily have to range and strength to counter warriors and neuro stun.
    Flame spec on blue flame can somewhat be included in that statement as well, depending...


    If a sniper or scout is getting countered by neuro or warrior grabs they are doing their job wrong.

  8. #58
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    Quote Originally Posted by Vispainius View Post
    Easy fallacy to disprove.
    Example: scout, sniper and RPG ( somewhat) all can easily have to range and strength to counter warriors and neuro stun.
    Flame spec on blue flame can somewhat be included in that statement as well, depending...


    If a sniper or scout is getting countered by neuro or warrior grabs they are doing their job wrong.
    Do you only consider a scenario where Spitter/Sentinel/Warrior are just going head on, alone, in straight line and in bright light? I want to know.

  9. #59
    Senior Member SirMandrake's Avatar
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    Quote Originally Posted by CABAL View Post
    Do you only consider a scenario where Spitter/Sentinel/Warrior are just going head on, alone, in straight line and in bright light? I want to know.
    Light/vision is not really an issue though because of the visors on scout and sniper. Dunno but personally I blame myself for shitty positioning when I get messed up by spit and warriors
    Goosen Dagen-casual marine

  10. #60
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    Quote Originally Posted by CABAL View Post
    Do you only consider a scenario where Spitter/Sentinel/Warrior are just going head on, alone, in straight line and in bright light? I want to know.
    Marines are almost never alone either. Thats why comparing 1v1 is pretty pointless.

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