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Thread: A Modest Proposal

  1. #11
    Senior Member Outcast Seer's Avatar
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    Quote Originally Posted by Sakuyoi View Post
    We actually turning this game into a handholding zoomer shootemup now?
    Incorrect. This is a discussion regarding the lack of visual feedback marines experience when fighting xenos. Ideally we would have sprite overlays to indicate if a xeno is injured, but some kind of placeholder would be needed until someone could make the sprites.
    Luca Jagemann, the cynical colonial with the prescription glasses.

    Ancient Synth Williams, on another rescue mission in Brazil.

  2. #12
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    Quote Originally Posted by Stan_albatross View Post
    You can already examine a xeno to see its health

    If anything we should add the damage overlays rather than shitty immersion breaking health bars
    Text =/= visual feedback. Overlays would be then end-goal, a healthbar/damage indicator would just be a placeholder for testing.
    Luca Jagemann, the cynical colonial with the prescription glasses.

    Ancient Synth Williams, on another rescue mission in Brazil.

  3. #13
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    I like this idea. That's the reason why I don't using any weapons except shotguns, it is because feeling of their uselesness and pathetic amount of damage, while shotguns at least stuns some xenos at close distances and you feel their impact.

  4. #14
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    Quote Originally Posted by Sakuyoi View Post
    >health bars
    remember when everyone lost their shit because of K/D ratios?
    We actually turning this game into a handholding zoomer shootemup now?
    Yes, I remember when everyone lost their shit for K/D ratios. Did you? Because you seems not, as K/D ratio was bad, because it only registered the one guy who did the last bit of damage, thus creating environment where marines would suicide, jump onto your fireline, everything, to just kill that already critted runner, die and get that +1 to their stats, so they can flash them on furscord.

    Quote Originally Posted by Stan_albatross View Post
    You can already examine a xeno to see its health

    If anything we should add the damage overlays rather than shitty immersion breaking health bars
    I want to see you playing and then examining several xenos in a split second to determine which to shoot so that they die first. Might as well remove beno sprites so that each and every looks like a drone, because its so easy to just examine and check the name of that beno.

    Health bar was a workaround to a possible problem of CM not wanting to have damage overlays because TGMC has them. And to fix a problem with benos like runner hiding under the table, make that health bar appears after they are lower than 75% HP and its fine and dandy.

  5. #15
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    i like this

  6. #16
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    Correct me if I'm wrong, but don't xenos automatically hiss once they recieve enough damage? Making that more obviously connected to damage (for example, if they hit 50% or 25%) or adding audio or emotes to stuff like, for example, xenos collapsing into crit or armor being shredded could be a viable alternative to creating overlays or immersion-breaking healthbars. There has been a frustrating handful of situations where xenos barely escape with their life and collapse into crit behind a resin wall but marines don't chase because they have no way of knowing how damaged a xeno is without counting every shot that is dumped into an alien. Of course you don't want too go far and just give them healthbars but just a little bit more knowledge of how damaged a xeno is would help so much. A small quality-of-life update.
    In comparison, it's pretty easy to see how damaged a human is, from visible splints and blood/cuts, the slowdown when injured, hearing bones crack, etc.

  7. #17
    Whitelisted Synthetic Driker's Avatar
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    The TG xeno sprite damage overlays are fantastic. We should absolutely use it and not be afraid of burrowing good ideas.
    STOP TRYING TO A HAND WHOLE

  8. #18
    Dev Team Manager Stan_albatross's Avatar
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    Quote Originally Posted by Driker View Post
    The TG xeno sprite damage overlays are fantastic. We should absolutely use it and not be afraid of burrowing good ideas.
    They borrowed their entire game from us so we can borrow a bit back… right?
    Karl Karlsson, the man (and sometimes Captain)
    Maxwell, the synth
    Enhath'vot Guan-Dha, the predator
    Also a feature Coder & CM's Maintainer Team Manager

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    [CENTER]Retired Synth councilman, forever a member of IO gang

  9. #19
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    Quote Originally Posted by Stan_albatross View Post
    They borrowed their entire game from us so we can borrow a bit back… right?
    Hell yeah we can. Now you're thinking with the Space Station 13 spirit!
    STOP TRYING TO A HAND WHOLE

  10. #20
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    The code for them is AGPL and the overlays are CC-BY-whichever so as long as you give attribution feel free to port them

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