The SEA's Purpose:
The SEA's main and mechanical purpose is to be available for new players so that the SEA can directly coach and assist them. The SEA does this with a mix of IC and OOC methods, namely use of LOOC and Mhelps should they overlap. Otherwise, the SEA is meant to act as an enlisted adjutant to the Commanding Officer, to counsel enlisted personnel, and handle disciplinary matters that aren't the concern of Marine Law.
Roleplay Standards:
SEAs are considered a high roleplay role and is held to a higher standard. When playing the role do not act in an LRP manner. SEAs are not above officers and normally should show respect to them. Furthermore, when handling new players do not act derogatorily; you're here to assist new players and should be exceptionally patient when helping them.
Marine Law:
SEAs are expected to have a good knowledge of Marine Law, must follow Marine Law, and are forbidden to commit any crimes. SEAs cannot be deputized to perform policing duties and only in emergencies with no MPs on the server should they detain a marine. Otherwise, SEAs are allowed to issue NJPs to marines as they see fit if it complies with Marine Law. Furthermore, the SEA is not allowed to partake in mutinies, but they are allowed to protect the Captain or any CIC staff member in the event there is a mutiny.
Assisting Departments:
SEAs are allowed to train and monitor departments to varying degrees. They can do this by physically showing them how to perform an action or by using LOOC to link to the wiki and/or further explain things an SEA can't do mechanically or for roleplay purposes. The SEA is allowed to perform the duties of a department if no other person can do them and it is round critical. You may not perform: Military Police duties, overwatch duty, research, and ordnance construction. You may: organize supply drops in Requisitions, perform transport piloting duties, or assisting medical with the basic treatment of wounded.
Deployment:
SEAs are allowed to deploy at their own discretion but are limited to the FOB's boundaries. Your role groundside can be either to assist with morale, assist with building the FOB, or to teach engineers/other people how to prepare the FOB. SEAs cannot be ordered to deploy against your will: barring to aid construction efforts of the FOB when teaching new engineers. If the FOB becomes threatened or you're otherwise needed on the ship you are to return immediately.
Skills and Equipment:
SEAs are allowed to carry a sidearm as well as a primary weapon of their choice, they are also allowed to use their personal fax machine at their own discretion. Rubber ammunition provided in the SeaTech vendor is only to be used in the ship's firing ranges and may not to be distributed for use outside of the Almayer's firing ranges.
The SEA’s skill set is that of a generation one synthetic, but they are to not abuse any of the skills the role would not realistically know. Examples: surgery, research, chemistry, and ordnance construction. However, in a situation where critical personnel are lacking, the SEA has the skills necessary to assist, and can do so without neglecting their duty to train new players they may help preserve the integrity and enjoyment of the round.