Tired of playing CM at 2 in the morning only to see that there is 78 players just knowing the round is going to suck ass because the maps are too large for such a small force? well here is my solution to that very problem!
Firstly we would have to make maps to accommodate such a small force of both marines and xenos. An example of this kind of map would be something along the lines of hadley's hope with very small and tight corridors with a few large open areas such as the landing zone or a yard for the colony its self. This map should only be allowed to be voted on when there is a low population
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Pros:
Due to the close quarter combat everyone gets some action
the game feels so much less dead as you are always surrounded by your fellow man or xeno and get to talk with them
It would also allow for Xenos to pull off proper ambushes clawing their way through the maintenance tunnels and jumping out at marines only to drag them back off to the hive.
The few large areas break up the tight hallways that you will be spending most of your time in.
Cons:
the entire job of the VC would be not needed because you can't fit a APC through a hallway and still have room for marines to shoot.
the cades, oh god the fucking cade lines
FF galore
boilers. nuff said
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Tell me what you guys think of this and if it can be improved in anyway or if it's stupid
ps: this idea has the same premise as warhammer 40k's kill team and that's where I stole the idea from