Ban Appeal
Byond ID? Crimson Imperator
Do you confirm you have read the Appeal Rules and that this appeal conforms to them? Yes
Character Name? Nicholas 'Locust' Pershing
What is your discord tag? (If appealing a discord ban) Red Imperator#1507
Type of Ban? Permanent Ban
What is your Bancode? N/A, not available
If jobban, which job are you appealing? N/A
Admin who banned you (if known) Grimreaperx15 applied the ban, Moonshank was who I spoke to in Ahelps
Total Ban Duration 30.4 Days
Remaining Duration 28 Days
What other servers do you play on? Mostly CMSS13, some DS13, some RUCMSS13.
Are you now or have you been banned on any servers? Which ones? Permabanned from paradise.
Do you play using a Virtual Machine? No
Is your copy of Windows legitimate? Yes
Do you connect using a VPN? If so, which provider? Nope
Reason for Ban CMSS13's server crashed, and the admins stated that I was the cause. I do not believe I was the cause of the server's crash. The server's codebase has not been very stable recently, there was a crash the day before, and the day after, the day I supposedly caused the crash of the server. There was also a bug/error which caused random job bans, and Perma bans the day after I was banned. They stated that I willfully attempted to harm server functionality. They questioned me about what I was doing and erroneously concluded I was the cause. I went into detail in the ahelp about how the clock machine I was building worked. I tried to show how I could not have been the cause of the server crash, but the admin was unable to understand what I was saying, repeatedly asking for clarifications. I explained how each of the mechanics interacts with each other. I explained to him how each of the systems worked and how they affected the server, providing examples of how they do not affect its functionality. I do not believe I could have been the cause of the crash. I also spoke to multiple people familiar with the code, who stated that pipes and proximity sensors have almost no effect on lag and make up an insignificant amount. One of the key reasons I do not believe I was the cause of the crash was that I created an identical design to test it for almost the entirety of the infamous "Beeping round". It made zero issues that round and ran almost the entire round. That round had roughly ~150 players, if I recall correctly (please check), whereas the round I was banned from had 186 players. Pipe mechanics are complex, with player count playing a significant part in physics work. I was asked why I did not build it on my own server to test it, and I explained that they do not work the same depending on population levels. I have noticed bugs at different player levels, but have not noticed bugs with pipes at that player count interval and never saw similar issues when building and operating the identical design the night before. Pipe mechanics are difficult, with player count playing a significant part in how the physics work. The admins seemed to think that proximity sensors played a part in crashing the server, but I disagree, since on the beeping round it was running about 20x faster pulse wise and caused 0 issues of lag or of server instability. I spoke to multiple people familiar with the codebase, and they told me that proximity sensors do not play a significant part in the lag. I tried to find anyone who knew about disposal code specifically, but I suspect I know the most about how it works, and could not get hard stats or information from coders. I think it is also important to mention the disposal pipe network was simple, reducing server latency. It only had 6 (including the chute and truck, which play no part in lag) components each, there were 5 networks in parallel. Each one of the networks only had 3 items in them, for a total of 12 items moving, meaning it contributed an extraordinarily small amount of server latency. I designed it to be as small as possible to prevent it from causing lag or server instability, which was my effort to try to cause as small of an impact as possible. It can be seen by the shrunk down size compared to other pipe designs I made in the past. I also learned from coders that disposals are extremely efficient in regards to reducing lag creation, since they use a force-move system which reduces lag generated from objects. The amount of lag created by having all of the networks running in parallel would be similar to the amount created by a marine emptying a bag into a trashcan and flushing it. The server had 0 ill effects from me starting any of the machines. An admin also asked me why I built the clock, to which I tried to explain I was doing it for fun and to see if it was possible or viable for any scientific testing. I was interested in this because I like engineering on CMSS13 was testing how to make an automated pulse system for signalers, which would be useful with automating tasks. The server had 0 issues once I started the 5th network, and I used 8 junk objects to test it, increasing the total number of objects in the systems to 20. All of the 4 starting networks containing the proximity sensors and caused 0 issues. The server never lagged when I was working near it, proving it was not a significant cause of any server latency. All the machines I have built in the past which caused server latency have also given client side latency when near them. I have started every mhelps about pipes I receive with the warning about how easily pipes can get you banned, to try and stop them from using it for griefing. I do not believe I was the cause of the server's crash. I believe the code has been getting more and more unstable with the additions and reversions. I spoke to a number of people, many didn't want to share what they said due to a lack of direct research. I could not find any area experts in this topic specifically and I believe there is a misunderstanding about how the background mechanics work. My thanks for reading through this, I hope it can make the ahelps in the evidence section make more sense.
Link to previous appeals for the same ban (if applicable): -
Your appeal, including evidence (screenshots, etc). If you were in the wrong, explain what you did that was wrong, and describe how you have or will improve your behavior. I do not believe I was in the wrong, but I intend to stay away from pipes whenever possible, because they have been the cause for almost all of my bans in the past.
Do you understand that making low-effort appeals (short/does not address the issue/shitposts) may lead to immediate denial and/or other types of consequences? Yes