Operation Waterworld seems decent in theory if building on a bridge is impossible. Kinda makes crusher too op tho, honestly extend the beach and plains instead of the water, giving xenos some actual walls and cover, should work a bit better. I agree with every point Anderut makes and its so nice to see other players here that play both sides and see the inherent issues, and not just a bunch of xenomains and marinemains spouting their usual toxicity. People who main a side are the highest form of cancer on this server. The problem is xenos are only good midgame through the use of deathballs. Xenos will never be strong early game, and only stand a chance when the meta rush has lost too any causalities. If the tank crew is sharp, medics are reviving the dead, and cades are up like they should be, its GG. Usually its 120 marines vs 40 xenos on a usual game, and an 70 marine push with tank on LV is rough. I just, for the life of me, dont understand why the devs took the only map with anti metarush design, poked a hole right into the fog at Hydro, and then made it 3 tiles wide for the tank. Like what? Add a bunch of small holes instead so that marines can trickle through but not the tank, and youl see the metarush success on LV fall sharply while still allowing for action to be had and not everyone is stacked on bridge or twiddling thumbs