Originally Posted by
Chocolate_bickie
Marines don't get wiped out in groups of 20 though. They get killed in a slow trickle and revived so the actual number of dead marines is almost zero.
Xenos literally die like flies. I have seen a single marines stunlock xenos to death (not runners) using shotguns. Or nade spam them. Or dose up on chems before fighting. Pain practically dosent exist anymore unless you have broken chest, head and are on 5% health which is when is does something other than a very small slow down.
Also whilst it's slightly harder to kill a xeno than a marine marines have infinite defib reinforcements whilst xenos can't capture/contain captures thanks to nerfs. So marines can trade 2 PFCs to a xeno and come out with zero dead PFCs and one dead xeno. super op xenos pls nerf.
Xenos have to retreat because marine ranged attacks can take them from 50% health to 0 in a second. Oh and if you get close doesn't matter. Buckshot then shot to death. Manage to slash that marine 5 times? Dead. Because you can't stun due to nuero/tackle nerfs and pain dosen't exist anymore (practically) and that marine can out damage you with a SMG.
Xenos don't win every time. But they don't win as much as you say they do. 80% xeno winrate devs bias reee. no CABAL it's barely 50-50.
Stop exegerrating, I'm not saying remove defib, but you shouldn't be unaging on the front line 1 minute after getting defibed. And you shouldn't be getting defibed long after your death. Why don't you go play xeno and see how that one kill that took you 10 rounds to get because buckshot/mass shooting gets undone by one guy with a defib and 30 seconds on his hands. Then tell me xenos are op.