Originally Posted by
Just L
Xenos have a massive counter to buckshot, which is just staying out of it's fucking range. Xenos CHOOSE when they want to fight marines, marines cannot force the xenos to fight them, except on Prison station and arguably Trijent with the unique comms tower up. Acid blood should only be discouraging multiple PB shots, not a complete and total counter to it—this is why it is a GOOD thing that acid blood doesn't cause you to immediately die when you shoot a xeno, as it takes no effort on the xeno's part to have acid blood hurt a marine, but a LOT of effort on the marine's part to get a PB buckshot shot off. Also, the only xenos that will straight up die from a PB buckshot are young/mature T1s and T2s, from what I recall, and if you fuck up as a Warrior, Lurker, or Runner against a marine you should die.
Xenos also have pheromones, queen heal, and a hilariously long 'critical health' period even if they have been technically 'one shot'. The only true one shot attacks are explosives, currently.
A robust spitter can hold back 5+ shotgun unga users if none of them are packing slugs. A boiler makes it impossible to get anywhere near them to PB. A hedgehog ravager (which is what the majority of bald ravager players seem to pick) makes it so you take a shit ton of damage if you don't stop to pick out fingernails from your arm or something. What counter do the marines have to any of these? You can say that a fire extinguisher works against spitters (It only does if someone ELSE uses it, which is arguably only a soft counter), but boilers and hedgehog ravagers do not have any counterplay besides good fire support.
I am genuinely concerned that you are applying to be a developer for CM with this sort of mindset, it shows a lack of understanding of the game's mechanics.