All around I think CM is shaping up lovely with the latest dev branch. But seriously. If you gotta do one thing. It's not strip away stuff from researcher.
Researcher is a glorified chemist already. And I'd find it rare if ever people willingly playing researcher. You're detached from any conflict. And you've gotta research crap.
And it's no surprise that when you look at the research class in the 'Join USCM' menu it's usually a 0 at the start of a fresh round.
Not to say research is abandoned. I do know people who play it frequently. It's just not exactly 24/7 these people are on.
But when it comes to weaponry research in the latest dev branch (12 0'clock 06/04/2020) all of the chem nades have been left to engineering.
Now I'm aware that they're trying to push the new OT class. But come on lad. The chem nades getting produced by OT's are far detached from any chemical tinkering.
You can let OT's build nades. But it's when you deliberately undermine research's ability to research weapons (in the form of chem nades) is where we have problems.
I draw a line in the sand when the only way researchers can get casings is by asking CE & going through the bureaucracy of co-departmental cooperation.
I draw a line in the sand when they can't even assemble the fucking things.
and I, draw a line in the sand when they've taken all the tinkering yet simplicity of one universal chem nade casing in favour of acting like we're mass producing the bloody things with all the variants.
I mean research isn't exactly research when they can't make prototypes. Or tinker around with composition. It's just a 3rd arm for IO & a chemist when you strip away any palpable long-term research.
Don't tread on nades.