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Thread: New specialist Ideas

  1. #11
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    Quote Originally Posted by kooarbiter View Post
    what about a medical spec with all kinds of boosters and injectors to aid their squad mates, a winch to retrieve downed marines, and a combat syringe gun that can affect beanos and can be filled with healing juice for teammates? if done right they could buff an entire squad making a push through boiler gas easier
    that would be pretty tight like a wench with a magnet that you throw across the screen and it latches on the dead marines armor like a mag harness then you pull them back to safety.

  2. #12
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    Sounds kewl, but people would just get a BC'd m41a and use him to rush stuff

  3. #13
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    Quote Originally Posted by IMMASPACENINJA View Post
    Sounds kewl, but people would just get a BC'd m41a and use him to rush stuff
    Only problem with that is that he's the only one that can rush through gas and such, so he'd be easy to flank and drag off.

  4. #14
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    Quote Originally Posted by Freedominspace View Post
    Only problem with that is that he's the only one that can rush through gas and such, so he'd be easy to flank and drag off.
    ya can still pounce/charge/screech him too so hes not indestructible

  5. #15
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    Quote Originally Posted by MasterShakeEZ View Post
    ya can still pounce/charge/screech him too so hes not indestructible
    And if it's a hazmat suit, it should only be as strong as regular marine armor, if not weaker, to reinforce the role as a specialized support character.

  6. #16
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    I think whatever gimmick-y weapon the hazmat spec gets will probably be more useful than its chemical resistance, just because slashing is how most marines die.
    Would the hazmat spec still take the damage if they were hit directly by a boiler glob though?

  7. #17
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    Quote Originally Posted by Dolth View Post
    Yo you mean like the gun on TGMC Cabal?
    Maybe? Just a laser that does "pew pew" and hits multiple benos.
    Chemical Trooper is cool in concept, but I bet he wouldn't be usefull. Maybe chem sprayer that slows down the target? That would be spec that sole purpose is to deal with fast benos.

  8. #18
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    Quote Originally Posted by DefinitelyAlone0309 View Post

    His armor could be an armored Hazmat suit (like the one we have for CMO/research/engineering), with high resistance to acid spit/gas and near immunity to neuro spit/gas. But armor value vs slash and armor slowdown should be the same as M3. And like Squids' armor, he should get dunked on by fire.
    He should also get the ability to produce toxic gas grenades that will either kill weeds or kill humans (weed killer level of danger)

    If the dude wants to unga bunga through the gas, that's a free kill, because his marines can't properly support him and he will get dunked by pounce/lunge/charge. Remember, the dude has a DMR, not a shotgun.

  9. #19
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    Hazmat Spec? Dumb idea. Mabye for events but otherwise, just gonna be abused, concept is heavily based around meta, and it has little real use.

  10. #20
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    Hazmat spec concept is indeed gimmicky when taking a bit "RP" military approach. Why would Almayer battalion need to have "Hazmat" spec? Only Dam have hazardous materials as it's natural part of the planet. Any other is free from radiation, toxins, or biological hazards.
    Even if they would have, what one marine could change?
    On the other hand we all know that flamers were used by marines in the movie, becouse they knew they will be fighting bugs.
    Although I would like to see a better counter to sticky spam and my Tiberium Trooper quotes are ready to be shouted and put into a label of such chem gear.

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