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Thread: Gitlab Suggestions

  1. #11
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    The funny thing is that due to prioritization of bigger projects it often takes waiting for a recently accepted dev who actively wants to implement those small suggestions to get them in the game. I have more faith in this dev team than our past ones, but eh not really expecting those mini suggestions to become implemented within the next few months.

  2. #12
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    Quote Originally Posted by TheDonkified View Post
    The funny thing is that due to prioritization of bigger projects it often takes waiting for a recently accepted dev who actively wants to implement those small suggestions to get them in the game. I have more faith in this dev team than our past ones, but eh not really expecting those mini suggestions to become implemented within the next few months.
    Honestly I prefer small suggestions but you either have to make loads of merge request.
    And you are also likely to keep tweaking things.
    Big projects have their own issues and hence I prefer smaller stuff.

    It does get less recognition though.

  3. #13
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    Well since we cant put the suggestion on gitlab...

    Can we have a cyborg clown force that we battle on the planet instead of aliens? With marines given a new 4x layer ship to run on with see through floors from top to bottom and realistic decompression physics when we have shittle breaches? And also the ability to call in time distortion troopers from another era so we can have marines from vietnam meet their counterparts, with new sprites for the alternative marines and stuff. Also predators gotta be nerfed a little, so im thinking we should allow for handicapped predators, you know, in wheel chairs and missing limbs from previous hunts gone wrong, so that way every player can have the chance to play predator.

    Finally, im hoping we can just revamp the lighting system and have actual liquid physics for when players drop weapons in a river or pool, the weapon can either float down or sink to the bottom so it cant be found. Lighting would use the new Tru-Dawn light render engine, where everything is raycasted constantly when the sun comes up for dawn lighting. I know this will slow the game a tiny bit, but i think it would boost our player count to at least 540, so hopefully we can prepare the servers for that. Probably gonna be alot of brazilians coming to play the game, so lets put a small whitelist for any role that isnt pfc, with any players who played before 2017 allowed to serve on the concil, and a small rotating selection of players based on people who are 65% active on discord+GitLab+Forums+Dchat, so that way we can be fair.

    Finally i just wanna say, lets just remove mutators, and instead focus on the basics, lets revert back to the 2016 build of colonial marines when it was in alpha, so that way we can have a solid pure game to build upon again, fresh from the start. We can prioritize giving player the feeling of success with a 51% win rate with a +5.6% change in deviation every 14 minutes. We can also aim for 35 minute rounds, so we can possibly move the game to a mobile gaming platform. With the news of major AAA game producers moving to mobile like blizzard, we should get ahead of the wave and realize that all the new kiddies that will be playing ss13 in 2020 are gonna want to play it on their apple-driod 3.

    Thats all i want out of this dev team, it aint much, hopefully you guys can make it true by next summer, or ill be disappointed.

    edit: Also apc's when?
    Last edited by KingKire; 01-26-2019 at 05:54 PM.

  4. #14
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    Honestly, the best suggestions come from people who played a decent amount of BOTH SIDES.

    It is hard to make good suggestions if you only play marine, or only play xeno. You need to be in the shoes of your "enemy" if you are to understand them better. It is easy to hate on xenos because they seem so OP, but then you get in their shoes and you realize the struggle they have to endure, and you respect their efforts all the more. Sure, they can still be cheapasses, but then again, so can marines.

    Having a deep understand of both factions makes suggesting new ideas all the easier, because you get a feel of how both would interpret something.

  5. #15
    Senior Member WinterClould's Avatar
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    We need a gitlab curator like snype was back in the day. Put me in coach.
    Chen "Disco" West, Proud recipient of the "Realest Nigga on the Bloc" Award.
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  6. #16
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    Quote Originally Posted by awan View Post
    We are not looking for suggestions that suggest marines know about the xenos
    I still don't understand this one. In terms of implementation, it's free. Literally nothing has to be done beyond telling people that this is how it works now(maybe editing some round start messages but that's trivial). Functionally, it wouldn't change anything about the actual gameplay, because everyone already plays the game like they know about the opposing force ahead of time. They just all keep up a very silly pretense that they don't. Some xeno hangs out around LZ1, shouts "TALLS" as soon as he hears the dropship noise, and all xenos are instantly aware that a sizable military force is landing that should be treated differently than the unarmed fleshy creatures they've been preying on before. Some PFC spots a runner and shouts "LIZARD", and every marine instantly receives a psychic transmission containing all of the information they need about xenos. Also, they all brought buckshot shotguns, coincidentally. All that changing this would do is let people drop this charade. Hell, this would ADD to RP, not subtract from it. We're all tired of the same old "OH NO, IS IT CLFS?" "IS THAT A DOG?" "THERE'S SOME KIND OF CRAB ON MY FACE" shit. Allowing us to talk normally about this shit would improve the RP and strategy in this game immensely. Hell, people would be able to work their notable experiences in previous rounds into their character backstories and swap stories about them in character, instead of having to make up bullshit about CLF or UPP fights which are inconsistent and which everyone instantly knows didn't happen because the game is about fighting xenos.

  7. #17
    Whitelisted Captain FGRSentinel's Avatar
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    Honestly I have to agree with dauntasa. The tedium of the "Where did Alamo go? Who launched it?" scene happening over and over again on top of the repetitive play got tiresome enough for me to stop playing PO for the time being. Everyone knows the first five minutes after first drop is just this boring script of "what is this black stuff" and "what the hell was that thing?" and then everything from evac ending to the Alamo Hijack announcement from ARES is just another script.

    We did a round where we knew about the Xenos in the last week and you know what? It was actually the most enjoyable round I'd had in the last month or so because we got to throw the script and pretenses out the window. We could talk and plan for how to deal with the hive, we could set up a plan to take advantage of its weaknesses before landing without fear of screams of metagaming, and when Alamo was hijacked, we could start actually fortifying instead of pretending we didn't know what was going to happen.

    We could actually play and RP around it rather than use the same bland RP we have every single round.
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  8. #18
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    Quote Originally Posted by dauntasa View Post
    I still don't understand this one. In terms of implementation, it's free. Literally nothing has to be done beyond telling people that this is how it works now(maybe editing some round start messages but that's trivial). Functionally, it wouldn't change anything about the actual gameplay, because everyone already plays the game like they know about the opposing force ahead of time. They just all keep up a very silly pretense that they don't. Some xeno hangs out around LZ1, shouts "TALLS" as soon as he hears the dropship noise, and all xenos are instantly aware that a sizable military force is landing that should be treated differently than the unarmed fleshy creatures they've been preying on before. Some PFC spots a runner and shouts "LIZARD", and every marine instantly receives a psychic transmission containing all of the information they need about xenos. Also, they all brought buckshot shotguns, coincidentally. All that changing this would do is let people drop this charade. Hell, this would ADD to RP, not subtract from it. We're all tired of the same old "OH NO, IS IT CLFS?" "IS THAT A DOG?" "THERE'S SOME KIND OF CRAB ON MY FACE" shit. Allowing us to talk normally about this shit would improve the RP and strategy in this game immensely. Hell, people would be able to work their notable experiences in previous rounds into their character backstories and swap stories about them in character, instead of having to make up bullshit about CLF or UPP fights which are inconsistent and which everyone instantly knows didn't happen because the game is about fighting xenos.
    Dauntasa and Sentinel have a good point. It's gotten really old to pretend we don't know what's going on every single round. Perhaps a good alternative would be to occasionally have rounds where the threat is UPP or CLF instead (like an event but without announcing it), thus adding an actual element of uncertainty.

  9. #19
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    He just said xenos are gonna be the main antag. Quit insisting.

    Yes it's repetitive but it's not much of a big deal.

    Before asking for details to be changed for the sake of RP shouldn't we at least put an effort on not breaking checkpoint windows or mutinying over attachies?
    Last edited by Dolth; 01-28-2019 at 07:31 AM.

  10. #20
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    Quote Originally Posted by Dolth View Post
    Yes it's repetitive but it's not much of a big deal.

    Before asking for details to be changed for the sake of RP shouldn't we at least put an effort on not breaking checkpoint windows or mutinying over attachies?
    It's a bigger deal than you give it credit for. And it's not JUST for the sake of RP(though it would certainly help with RP a great deal). It's also a hindrance to gameplay. Without it, the marines and xenos both could discuss proper strategy and tactics before contact openly. I think it would be a great help for breaking up the general repetition of the gameplay as well. Currently, both sides are greatly hampered in the potential strategies they can employ because they can't do anything which needs much preplanning or preparation. If they plan things out, brief their troops properly and execute a good and innovative plan, that's metagaming because all of that requires that they know about the other side ahead of time. So, early game xeno and marine strategies are reduced to "weed the colony and gather hosts" and "construct an FOB and scout", respectively. Neither side is able to go in with a preconceived plan of attack, which means that there's no opportunity to shake things up. Now obviously, OOC, you can come up with a strategy ahead of time and relay it to your troops when contact is made, but we still have the restriction then that any strategy you employ must be so simple that you can explain it to a group of people who are too busy fighting to pay much attention, and must be able to be executed on a moment's notice, and must be able to function properly even if half of your troops don't hear what you said and don't follow it. This is a massive anchor around the neck of any complex strategy.

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