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Thread: Gitlab Suggestions

  1. #31
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    Quote Originally Posted by Chemical View Post
    The mod said the "main" antag is xeno. I said it would be a good idea to "occasionally" have rounds against UPP or CLF. Chill out.
    Oh I am chill dw, if I wouldn't I'd be banned long time already lol.

    Though that's what he said, we won't have any automatic HvH or HvSomethingElseThanXeno on a regular basis BESIDES events. But you do know we have regular HvH at least 2 a week right?

  2. #32
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    without redoing everything HvH is just like whiskey outpost, fun occasionally, would be terrible regularly. For the love of all that is holy make HvH during the day and remove scopes and snipers.

  3. #33
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    Quote Originally Posted by awan View Post
    CM-SS13 Suggestions Guide

    Things we will likely deny.

    • Reverts of new features.
      your �suggestion� is just �Remove [thing]�, we�re going to ignore it, because it just isn�t constructive.
    You can't possibly think all new features are good ideas? You realize some things just don't work right? I know it sucks to have to revert something you put a lot of work into but that is just a part of game design. Not everything will work out the way you think it will.

  4. #34
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    Quote Originally Posted by Oatzandhoes View Post
    You can't possibly think all new features are good ideas? You realize some things just don't work right? I know it sucks to have to revert something you put a lot of work into but that is just a part of game design. Not everything will work out the way you think it will.
    Just don't suggest removing something, but suggest locking it behind tasks that are nearly impossible to do.
    You can see tank for example.

    Modern problems require modern solutions.

  5. #35
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    Quote Originally Posted by Oatzandhoes View Post
    You can't possibly think all new features are good ideas? You realize some things just don't work right? I know it sucks to have to revert something you put a lot of work into but that is just a part of game design. Not everything will work out the way you think it will.
    The idea to remove something is not a new idea.
    Anything we have recently put in is put in for a reason with thought behind it.
    We are mostly looking to adjust new features and not to just remove what we just spend X amount of time on.
    The suggestion is something we already know is an option. So it's not really a constructive suggestion imo.

  6. #36
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    Quote Originally Posted by awan View Post
    The idea to remove something is not a new idea.
    Anything we have recently put in is put in for a reason with thought behind it.
    We are mostly looking to adjust new features and not to just remove what we just spend X amount of time on.
    The suggestion is something we already know is an option. So it's not really a constructive suggestion imo.
    Sometimes things just don't work out. No one is questioning the logic or intentions behind adding features, but anyone who has worked with beta-testing before knows that sometimes certain features just don't work out for one reason or another. Yeah it sucks putting all that time and effort into something for it to not work, but the goal should be making the best game possible, not satisfying personal ego. I'd recommend checking out this oldschool bungie video on the Halo 2 development. They had to dump months of work and restart a lot of things from scratch because shit just wasn't working. There is a reason Bungie used to be one of the best studios in the world. They had a mindset of being ruthlessly critical of their own design until they achieved something that worked.


    https://www.youtube.com/watch?v=0q69Msy8ttM

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