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Thread: [FEEDBACK] Mapping Changes

  1. #41
    CM-SS13 Vice Host
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    Disposals pipes south of delta prep connecting the ladders to main disposals do not exist
    Charles & Arthur Edwinson
    Synth Percival | Artyom
    Yautja Kjhute Luar-ke

    Record:
    Spoiler Spoiler:



    Discord: forest2001#2001

  2. #42
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    All these concerns and feedback are addressed in the latest update. It will be live in a day or two!

    I don't have a project in mind for next, right now I'm working on some small QoL changes (see: the upcoming update) and minor mapfixes - admittedly, I'm a bit burnt out.

    Ice is being worked on but I haven't got a layout yet I'd consider good enough.

    I've been also working on a smaller, mainly indoors HvH map; but it's so far from completion that I don't have an ETA on it yet.

  3. #43
    Senior Member Steelpoint's Avatar
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    Ice might be nicer without the underground clustermess, if the underground area was moved to the North of the surface, and the surface condensed a bit, then things might be nice.

  4. #44
    Whitelisted Synthetic themaskedman2's Avatar
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    I still like the idea of making ice one Z-level, claim the underground portion is bullt into a mountain, add some podlocks to it as the typical Xeno chokepoints, theme the outside snow as a normal �colony� while the mountain facility is evil Weyland lab stuff.

  5. #45
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    CMO's big red office has a locker they can take a headset from still, could use removing or replacing.

  6. #46
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    The little I've seen of prison is just short-sighted to say the least, reducing flanking routes and making marines arbitrarily shoot down walls after thermite was removed is just...eck..

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