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Here, catch, just for you 0.2 hours of Survivor gameplay where there is no mechanical difference between a marine and survivor.
More MP than surv hours? L
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Surves are weird. If they buffed and robust they can potential to kill half of the hive bafore marines drop. Thats besically gg, hive cant come back from this. So all the marine players basically wasted their time prepping and dropping cause they are walking into already lost game for xeno.
If surves nerfed, almost no one will want to play it. But on other hand its guaranteed handfull of surv players cant deny fun to big population of marine players. I think this is lesser evil.
So surves should be nerfed to ground or completely reworked into some almost pure RP role without capability to noticeably impact balance of forces between marines and xeno.
Say it again.In their attempt to make the survivors a secondary role, the unknown-89.jpgdevelopers made a fatal mistake.They made a hell of a vat in which almost all the survivors die and can't do anything.But.But.Periodically, so strong players are nurtured in this vat that they begin to change the map and the balance of weapons against them.THE XENOMORPH DOES NOT LIKE THE FACT THAT 4 SUPER-STRONG SURVIVOR PLAYERS CAN KILL 2/3 OF THE HIVE before the arrival of the Marines
I agree with CABAL on this one. Survivors and predators should be special event occurrences. I believe more efforts should be focused on the Xeno vs Marine narrative. Enhancing gameplay and catering to the majority of the playerbase. Highly recommend making a PR on Git and doing the changes yourself, explain your reasoning, and *hope* that devs will merge/test it.