Originally Posted by
chimpychimp
Lately xenos struggle to get 20 players at round start on a 170 pop game. Then you get 5 survivor mains running around the map, who are all robust, know the map, know where to go, and are able to meet up near instantly. Its often the same players round after round, you know who you are. Then they are running around with gear comparable or better than the vanilla Pfc, incend rounds, decent shotguns and one round a guy was on ultrazine or something, literally outrunning runners (almost). Xenos have no chance, because they only outnumber them 4 to 1 theoretically, and in reality not all of those are combat castes.
Doesn't happen every round, but it sucks when it does because you know xenos are not going to recover and the round is only 15 minutes in - because survivors are piling runner corpses high and taking out weeds / drones. The last round I played had two survivors kill the queen as marines pushed, they flanked alone through the north caves on Lv. If the xenos are highly co-ordinated and robust enough, they might pin down the survs and be rewarded with MAYBE 1 cap, but probably not because everyone will suicide when they know the jig is up.
Hence the new meta of "Don't hunt survs, its not worth it"
It is what it is.