damn, this is the real shit right hereThis is something I feel when I play Captain. Having to tend to every tiny request because the respective shipside player is too incompetent to handle it. "WE NEED METAL" ok let me just haul my ass to req oh look its a crew cut RO staring at a vendor let me just ord- "captain stop micromanaging me" then I ignore what he said, throw a bunch of metal in a crate and then manually drag it to the Alamo because there is a 0.0001% chance there will be an SL competent enough to get coordinates and then an SO actually launching the supply crate. Then of course we have to take in consideration that the entire crate will be hogged by 1 to 2 engineers of one squad, so of course another squad will say "WE NEED METAL" and the cycle continues. Or when the CL waltzes his useless ass into CIC while I am drawing a picture on the tactical map so people know what is going on and he's like "hey can we rp lol here's a paper" and im like "ok im really busy and i know if i tell you to fuck off you are just gonna cryo and not enjoy your round so let me just do this oh cool the time i took to sign your stupid paper could've been time me loading the OB because obviously the OB isnt fucking loaded and the time spent loading an OB could have been me making a metal crate so th-- ok the FOB falls because engineers didnt have enough metal and its all because of the CL's reasonable desire to are-pee".
Or round start we have retarded req staff so I have to man the entire req and the XO is neglected because all I'm doing is being a CT and they get mad they cant are-pee with the cool captain about cool tactics. And even if I did 99% of the time the XO will be a massive retard who has no idea on how round flow works and will either suggest something impotent or have this autistic tacticool plan that no one will give a shit to execute because it's retarded.
If I actually want to do my job, I have to sacrifice my ability to engage others in a meaningful RP scenario; which would've negatively impacted a majority of players because they didnt get what they needed at that time (no metal/ammo/tactical map/orders/OB/etc). Pragmatically it is actually selfish for a Captain to engage in RP because the time you spend doing that is time spent not doing anything else which negatively impacts more people.
How the round flows is antithesis to any sort of higher RP.
some people like Carson absolutely nail the balance though