User Tag List

Page 4 of 6 FirstFirst ... 23456 LastLast
Results 31 to 40 of 58

Thread: Specialist Metatarget Discussion

  1. #31
    Senior Member
    Join Date
    Dec 2018
    Posts
    191
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by dauntasa View Post
    but is useless against Ravagers, who have all been granted holy missions from god almighty to murder you.
    Lmao very true

  2. #32
    Whitelisted Captain FGRSentinel's Avatar
    Join Date
    Dec 2018
    Posts
    287
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Simonset55 View Post
    What the hell does that OB sentence even mean and how is it relevant.
    I assume the OB sentence means remembering where the Queen will most likely Ovi on prison, figuring out the coordinates for that spot, and then firing an OB at that spot without actually exploring the station first or something.

    It's honestly a pretty poor comparison since the closest equivalent, camping the LZs, is officially considered metagaming unless someone loopholes it. Getting targetted as spec isn't comperable to meta OBing the queen at 12:10 though, so there's no real relevance.
    Retired CO Councilor (Winter 2019-Spring 2020, Winter 2020-Spring 2021)

    Goddard Pearsall, the Pilot that (almost) always has Souto

    Unofficial source of help for new/inexperienced POs. Message me here or on Discord if you'd like advise on anything.


  3. #33
    Senior Member
    Join Date
    Dec 2018
    Posts
    125
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    this is a non-issue. The real crime is increasing the time to melt weapons so you can't neuro -> melt spec guns reliably any more.

  4. #34
    Ancient Member Hunk1's Avatar
    Join Date
    Jan 2019
    Posts
    938
    Mentioned
    3 Post(s)
    Tagged
    1 Thread(s)
    I belive that the Spec weapons shouldn't be melted. The Reason is, You CANNOT order another from Cargo. And marines tend to lose the foothold when spec loses their weapon.

    I see too alternatives to this:
    1� = Allow Spec weapons to be ordered from cargo when they are melted and code a way to prevent Cargo from ordering it when it's existant.
    2� = Disable Spec weapon melting.

  5. #35
    Senior Member
    Join Date
    Jan 2019
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Every spec weapon except the sniper (which should be used from far away) and the scout rifle can have a mag harness.

  6. #36
    Senior Member
    Join Date
    Dec 2018
    Posts
    131
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Heraclitus View Post
    Every spec weapon except the sniper (which should be used from far away) and the scout rifle can have a mag harness.
    True, but in practice SADARs always take the miniscope. Besides, the current metatarget strat is less about melting the gun and more about Ravagers running up and getting one hit, which immediately severs one of their hands and removes them from the round for so long that it's over by the time they get fixed.

  7. #37
    Wiki Maintainer Emeritus Sargeantmuffinman's Avatar
    Join Date
    Dec 2018
    Posts
    94
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    For more spec weapons, the ASRS update Awan is working on gives more spec weapons at random.

    For all specialists, do your best to conceal yourself as much as you can.

    Sniper and (if you want to ditch the cape and keep the rifle/eye piece) scout specs can conceal themselves to become regular marines.

    Pyro and M5 RPG are big targets. Pyro can conceal themselves by just grabbing the flamethrower and the fuel tanks while the RPG more than likely will be the sore thumb.

    And for the RPG, you're already a target, you might as well maximizes your effectiveness. If there's a sniper, ask them for the smock, acts as a satchel with backpack storage. Best to keep your rockets in there.

    B18 is well, B18, what can you do with that?

    It's not really an issue. Just don't stand out in the crowd and you'll be fine. (For those who can conceal themselves at least).
    Last edited by Sargeantmuffinman; 01-27-2019 at 11:39 AM.
    George S.Patton once said: No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

    Good hunting.

    Staff from 16 May 2016 to 10th September 2021.

  8. #38
    Senior Member
    Join Date
    Jan 2019
    Posts
    194
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'll preface this by saying I don't play spec, but in any role I'd be 100% ok with having to choose between practical utility and the safety of not losing my weapon.

  9. #39
    Member
    Join Date
    Feb 2019
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just make it so all Aliens see marines as Unknown Baldies with Standart armour and helmets, without squad colours.
    Or a god damn siluets in THERMAL VISION.

  10. #40
    Senior Member Steelpoint's Avatar
    Join Date
    Dec 2018
    Posts
    285
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Sarg is on the right track, you can do very well to disguise yourself as a Spec.

    Ditching your cloak as a Scout Spec is a hard choice but doing so makes you essentially near identical to any other marine, more so if you wear standard marine armour. RPG Spec can do some wiz stuff by facing your sprite and having your RPG in one hand to hide as much of the RPG as you can. Facing north-ward will make the RPG only appear as a small circle that is much harder to spot at a glance, and running left or right you can switch your RPG into your opposite hand and it'll hide most of the RPG's sprite.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •