More actions
m (→Strains: Didn't see me accidentally replace observer with watcher. nuh uh) |
(→Strains: Added Crusher to the strain page, along with charger. I can't figure out what's going on with the weird spacing.) |
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=Strains= | =Strains= | ||
*'''Each Strain is permanent, will alter how you'll play the caste and can not be reverted.''' | *'''Each Strain is permanent, will alter how you'll play the caste and can not be reverted.''' | ||
{| style="width: | {| style="width: 85%; border: none" | ||
|style="width: 100%; vertical-align: top;" | <tabs> | |style="width: 100%; vertical-align: top;" | <tabs> | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities and plasma for a shrapnel based powers. Gain shards of spikes passively or when you get hit. Gain 3 new abilities to replace the old ones. Spike Shield allows you to gain a temporary shield that, when damaged, sprays shards of shrapnel outwards. Fire Spikes allows you to launch spikes in the a desired direction. Spike shed allows you to shed all your spikes, launching them all around you, for a quick boost in speed. | ||
'''Applicable Caste(s):''' [[Ravager]] | '''Applicable Caste(s):''' [[Ravager]] | ||
|} | |||
</tab> | |||
<tab name="Crusher"> | |||
{| style="border: 2px solid black; class="mw-collapsible" | |||
! style="background-color:#2C2F45; width:150px;"|'''Strain:''' | |||
! style="background-color:#2C2F45;"|'''Description:''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |||
[[Crusher#Charger|'''Charger''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade your base abilities for a life dedicated to Charging. You gain the ability to start running to charge directly into your enemies instead of winding up for a charge. Gain the ability to tumble, quickly maneuvering yourself. In exchange of your regular stomp, you gain the ability to do massive damage to the poor soul under you when you stomp although it doesn't stun. You also gain the ability to Ram enemies away from you, much like the [[Warrior|'''Warrior''']] fling. | |||
'''Applicable Caste(s):''' [[Crusher]] | |||
|} | |} | ||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
|} | |} |
Revision as of 18:06, 15 April 2024
Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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