From CM Wiki
"You still don't understand what you're dealing with, do you? Perfect organism. Its structural perfection is matched only by its hostility. I admire its purity. A survivor... unclouded by conscience, remorse, or delusions of morality. Is there room enough in space for us and it?" - Ash, Alien
The Alien (aka Xeno) is one the main opposing forces of the USCM Marines during rounds on CM-SS13. The Aliens are fearsome creatures, perfected for combat to the point of challenging the Marine force with fewer numbers.
You are part of the Hive, under the Queen. You are, but a manifestation of her will, and your primary and only task is to expand and protect the Hive. You are reasonably intelligent and capable of quickly learning from the events during the infestation of the colony, yet you show no compassion or empathy. Your job will only be done when the Hive reigns over all that you can reach.
If you are chosen as one of the first Aliens, you will spawn as a Larva inside the colony that has just days previous been pillaged and demolished, allowing you to spread out of control and infect or slaughter the entire colonist population. While the colony is mostly safe aside from a handful of hardened Survivors stubbornly clinging to life, this may not hold true long.
The Hivemind has full knowledge of the colony on which you were born, and many of its facets, even the most complex. Its entire layout, how power and lighting functions, and where particular locations are. The little of resistance the Hivemind met also granted you some knowledge on the weapons you may expect to be used against you, like guns, knives, and grenades.
One of the first tasks of the Hive is to find a nesting ground. Due to how vital this nest is and how disastrous it would be for Marines to find and destroy it, it is recommended to put it in the most secluded and secure location available. Nothing prevents you from making smaller nests closer to the action, but it could mean that the hosts manage to escape if the nesting area is pushed upon by the marines.
If this is your first time as a Alien, check the Xeno Quickstart Guide. Here are additional tips:
- Speak in Hivemind by using :q or ; before your message. Example: Say ":q My life for the Queen!" or "; My life for the Queen!" instead
- You are a manifestation of the Queen's will. Follow her orders or die trying. If the orders appear to break server rules, you should warn the admins.
- Grow the Hive. Gather together any hosts (living monkeys and humans) and bring them to the nest to incubate more Larvae.
- Weeds are paramount to you. While off weeds, your plasma will regenerate very slowly and you will not heal. If you do need to stray off weeds, remember this dearly, do not get caught exhausted and badly wounded far from weeds. Keep in mind that to heal at a fast, steady rate on weeds you need to be resting as if you stand while on weeds to heal you'll heal significantly slower.
Maybe there are more than just the Aliens above... It'd be best to find out their purpose and their evolutions for yourself. You'll know about them... one day.
Event-Specific Alien Hives
For special events, Admins may spawn in Aliens of different hives that operate independently of the primary hive, with their own Queen and structure. This is like a Squad for Marines, but for Aliens. They are distinguished by name and color, with the names having prefixes like "Corrupted" "Alpha", "Beta", "Zeta", and so on. Depending on the event, they may be tasked with helping the original hive, be sided with the humans as enslaved Aliens, or act as a third faction hostile to both.
Their abilities are identical to normal Aliens and will function identically against humans. Some abilities, such as neurotoxin, will also affect other Aliens as well.
These Alien hives can appear in the normal play if they were able to be made through research or they must be spawned in by an Admin.
Rank or age is determined by time played. The time to reach each rank is as followed. Larva do not show maturation via playtime, instead differing on bloody larva to mature larva as they gain evolution points.
- Mature: 10 hours
- Elder: 25 hours
- Ancient: 70 hours
- Primordial: 175 hours