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Requisitions

From CM-SS13 - Wiki

The Elevator

Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Money, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.

Elevator.gif



There are four sources of Money:

  • The department begins the mission with several thousand dollars. This scales with marine population, with a formula of (marine population / 30) * 12,000
  • Money is gained over time passively, at around 300 dollars per minute.
  • Any crates sent down on the elevator reward 200 dollars.
  • Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 100 dollars each.

Weapons rack.png Armaments, Ammunition and Surplus Uniform Vendors Weapons rack.png

Located next to the attachments vendor there is a surplus armaments and ammunition vendor. The room to the south houses the spare uniforms vendor. These contain all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor-piercing rounds or various kinds of grenades for the marines to use, if they request any.



Primary Firearms: Description:
Autowiki-M37A2 pump shotgun.png
M37A2 pump shotgun

An Armat Battlefield Systems classic design, the M37A2 combines close-range firepower with long term reliability. Requires a pump, which is a Unique Action.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 5

Burst Amount: 1

Firerate: 30

Falloff: 1

Burst Firerate: 20

Accuracy Wielded: 9.2

Accuracy Unwielded: 4

Maximum Range: 8

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10


Autowiki-M39 submachinegun.png
M39 submachinegun

The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, engineers and medics. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 3

Scatter Wielded: 9

Scatter Unwielded: 13

Burst Scatter: 4

Burst Amount: 3

Firerate: 400

Falloff: 6

Burst Firerate: 342

Accuracy Wielded: 4.6

Accuracy Unwielded: 2.4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M39 HV magazine (10x20mm).png M39 HV magazine (10x20mm)
Icon Name
Autowiki-M39 AP magazine (10x20mm).png M39 AP magazine (10x20mm)
Icon Name
Autowiki-M39 LE magazine (10x20mm).png M39 LE magazine (10x20mm)
Icon Name
Autowiki-M39 rubber magazine (10x20mm).png M39 rubber magazine (10x20mm)
Icon Name
Autowiki-M39 HEAP magazine (10x20mm).png M39 HEAP magazine (10x20mm)
Icon Name
Autowiki-M39 wall-penetrating magazine (10x20mm).png M39 wall-penetrating magazine (10x20mm)
Icon Name
Autowiki-M39 toxin magazine (10x20mm).png M39 toxin magazine (10x20mm)
Icon Name
Autowiki-M39 incendiary magazine (10x20mm).png M39 incendiary magazine (10x20mm)
Icon Name
Autowiki-M39 HV extended magazine (10x20mm).png M39 HV extended magazine (10x20mm)
M39 HV magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 34 34 30 28 21 18 14 11 8 5 3
M39 AP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 26 26 26 26 23 21 15 12
M39 LE magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 20 20 20 20 20 18 14 11 8 6 3


M39 HEAP magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
M39 wall-penetrating magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 30 30
M39 toxin magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 26 26 26 26 26 26 26 23 21 15 12
M39 incendiary magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 22 20 15 12 9 6 4 1 {{{armor-50}}}
M39 HV extended magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 34 34 30 28 21 18 14 11 8 5 3


Autowiki-M41A pulse rifle MK2.png
M41A pulse rifle MK2

The standard issue rifle of the Colonial Marines. Commonly carried by most combat personnel. Uses 10x24mm caseless ammunition.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 1

Burst Amount: 3

Firerate: 240

Falloff: 4

Burst Firerate: 205

Accuracy Wielded: 20.8

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A magazine (10x24mm).png M41A magazine (10x24mm)
Icon Name
Autowiki-M41A extended magazine (10x24mm).png M41A extended magazine (10x24mm)
Icon Name
Autowiki-M41A incendiary magazine (10x24mm).png M41A incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A explosive magazine (10x24mm).png M41A explosive magazine (10x24mm)
Icon Name
Autowiki-M41A HEAP magazine (10x24mm).png M41A HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A AP magazine (10x24mm).png M41A AP magazine (10x24mm)
Icon Name
Autowiki-M41A LE magazine (10x24mm).png M41A LE magazine (10x24mm)
Icon Name
Autowiki-M41A wall-penetrating magazine (10x24mm).png M41A wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M41A toxin magazine (10x24mm).png M41A toxin magazine (10x24mm)
Icon Name
Autowiki-M41A Rubber Magazine (10x24mm).png M41A Rubber Magazine (10x24mm)
M41A magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 30 27 21 17 14 11 8 5 2
M41A explosive magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 27 27 25 22 16 13 10 8 5 2 {{{armor-50}}}
M41A HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 60 55 50
M41A AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A LE magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 22 22 22 20 15 12 10 7 4
M41A wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 38 38 38 38 38 38
M41A toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27


Autowiki-M4RA battle rifle.png
M4RA battle rifle

The M4RA battle rifle is a designated marksman rifle in service with the USCM. Sporting a bullpup configuration, the M4RA battle rifle is perfect for reconnaissance and fire support teams. Takes *only* non-high-velocity M4RA magazines.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 11

Burst Scatter: 4

Burst Amount: 0

Firerate: 171

Falloff: 0

Burst Firerate: 218

Accuracy Wielded: 20

Accuracy Unwielded: 12.8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M4RA magazine (10x24mm).png M4RA magazine (10x24mm)
Icon Name
Autowiki-M4RA armor-piercing magazine (10x24mm).png M4RA armor-piercing magazine (10x24mm)
Icon Name
Autowiki-M4RA extended magazine (10x24mm).png M4RA extended magazine (10x24mm)
Icon Name
Autowiki-M4RA rubber magazine (10x24mm).png M4RA rubber magazine (10x24mm)
Icon Name
Autowiki-M4RA high-explosive armor-piercing magazine (10x24mm).png M4RA high-explosive armor-piercing magazine (10x24mm)
Icon Name
Autowiki-M4RA wall-penetrating magazine (10x24mm).png M4RA wall-penetrating magazine (10x24mm)
Icon Name
Autowiki-M4RA incendiary magazine (10x24mm).png M4RA incendiary magazine (10x24mm)
M4RA magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 56 56 50 46 42 33 28 24 19 16 12
M4RA armor-piercing magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 42 42 42 42 42 42 42 38 34
M4RA extended magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 56 56 50 46 42 33 28 24 19 16 12


M4RA high-explosive armor-piercing magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 77 77 77 77 77 77 77 77 77 70 63
M4RA wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 49 49 49 49 49 49 49 49 49 49 49
M4RA incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 42 42 38 34 31 23 19 16 12 9 6



Sidearms: Description:
Autowiki-M10 auto pistol.png
M10 auto pistol

The Armat Battlefield Systems M10 Auto Pistol, a compact, rapid-firing sidearm designed for close-quarters defense. With a 40-round magazine, it emphasizes fire rate over precision, providing effective suppressive fire in short-range engagements.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 12

Scatter Unwielded: 13

Burst Scatter: 4

Burst Amount: 0

Firerate: 600

Falloff: 6

Burst Firerate: 1200

Accuracy Wielded: 4

Accuracy Unwielded: 4

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M10 HV magazine (10x20mm).png M10 HV magazine (10x20mm)
Icon Name
Autowiki-M10 HV extended magazine (10x20mm).png M10 HV extended magazine (10x20mm)
Icon Name
Autowiki-M10 HV drum magazine (10x20mm).png M10 HV drum magazine (10x20mm)
M10 HV magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}
M10 HV extended magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}
M10 HV drum magazine (10x20mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 22 22 20 15 12 10 7 4 2 {{{armor-45}}} {{{armor-50}}}


Autowiki-88 Mod 4 combat pistol.png
88 Mod 4 combat pistol

Standard issue USCM firearm. Also found in the hands of Weyland-Yutani PMC teams. Fires 9mm armor shredding rounds and is capable of 3-round burst.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 4

Scatter Unwielded: 4

Burst Scatter: 4

Burst Amount: 3

Firerate: 240

Falloff: 1

Burst Firerate: 205

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-88M4 AP magazine (9mm).png 88M4 AP magazine (9mm)
Icon Name
Autowiki-88M4 FMJ magazine (9mm).png 88M4 FMJ magazine (9mm)
Icon Name
Autowiki-88M4 FMJ extended magazine (9mm).png 88M4 FMJ extended magazine (9mm)
Icon Name
Autowiki-88M4 toxic magazine (9mm).png 88M4 toxic magazine (9mm)
Icon Name
Autowiki-88M4 wall-penetrating magazine (9mm).png 88M4 wall-penetrating magazine (9mm)
Icon Name
Autowiki-88M4 incendiary magazine (9mm).png 88M4 incendiary magazine (9mm)
Icon Name
Autowiki-88M4 rubber magazine (9mm).png 88M4 rubber magazine (9mm)
88M4 AP magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
88M4 FMJ magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 48 48 43 39 36 27 23 19 15 12
88M4 FMJ extended magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 48 48 48 43 39 36 27 23 19 15 12
88M4 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
88M4 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 36 36 36 36 36 36 36 36 36 36 36
88M4 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 24 24 24 21 17 14 11 8 6 3 1


Autowiki-M44 combat revolver.png
M44 combat revolver

A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well as civilian law enforcement. Fires .44 Magnum rounds.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 3

Scatter Wielded: 3

Scatter Unwielded: 7

Burst Scatter: 4

Burst Amount: 1

Firerate: 120

Falloff: 1

Burst Firerate: 80

Accuracy Wielded: 6

Accuracy Unwielded: 5.1

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M44 speed loader (.44).png M44 speed loader (.44)
Icon Name
Autowiki-M44 marksman speed loader (.44).png M44 marksman speed loader (.44)
Icon Name
Autowiki-M44 toxic speed loader (.44).png M44 toxic speed loader (.44)
Icon Name
Autowiki-M44 heavy speed loader (.44).png M44 heavy speed loader (.44)
Icon Name
Autowiki-M44 incendiary speed loader (.44).png M44 incendiary speed loader (.44)
Icon Name
Autowiki-M44 wall-penetrating speed loader (.44).png M44 wall-penetrating speed loader (.44)
Icon Name
Autowiki-Plfager Katsuma stripper clip (.44).png Plfager Katsuma stripper clip (.44)
M44 speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19
M44 marksman speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 toxic speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 50 45 41
M44 heavy speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 31 28 22 18 15 12
M44 incendiary speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 36 33 30 22 18 15 11 8 5
M44 wall-penetrating speed loader (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 72 72 72 72 72 72 72 72 72
Plfager Katsuma stripper clip (.44)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 72 72 65 59 54 49 38 33 28 23 19


Autowiki-M4A3 service pistol.png
M4A3 service pistol

An M4A3 Service Pistol, once the standard issue sidearm of the Colonial Marines but has recently been replaced with the 88 Mod 4 combat pistol. Fires 9mm pistol rounds.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 1

Firerate: 600

Falloff: 1

Burst Firerate: 400

Accuracy Wielded: 7.2

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M4A3 magazine (9mm).png M4A3 magazine (9mm)
Icon Name
Autowiki-M4A3 hollowpoint magazine (9mm).png M4A3 hollowpoint magazine (9mm)
Icon Name
Autowiki-M4A3 AP magazine (9mm).png M4A3 AP magazine (9mm)
Icon Name
Autowiki-M4A3 Rubber magazine (9mm).png M4A3 Rubber magazine (9mm)
Icon Name
Autowiki-M4A3 incendiary magazine (9mm).png M4A3 incendiary magazine (9mm)
Icon Name
Autowiki-M4A3 wall-penetrating magazine (9mm).png M4A3 wall-penetrating magazine (9mm)
Icon Name
Autowiki-M4A3 toxin magazine (9mm).png M4A3 toxin magazine (9mm)
M4A3 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 40 36 33 30 22 18 15 11 8
M4A3 hollowpoint magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 50 45 41 32 27 23 19 15 12 8
M4A3 AP magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20


M4A3 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 20 20 20 18 14 11 8 6 3 1 {{{armor-50}}}
M4A3 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 30 30
M4A3 toxin magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 25 25 25 25 25 25 25 25 25 22 20


Autowiki-M82-F flare gun.png
M82-F flare gun

A flare gun issued to JTAC operators to use with flares. Comes with a miniscope. One shot, one... life saved?

Stats:

Recoil Wielded: 2

Recoil Unwielded: 2

Scatter Wielded: 0.1

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 600

Falloff: 0

Burst Firerate: 400

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Attachments:
Rail



Restricted Firearms: Description:
Autowiki-VP78 pistol.png
VP78 pistol

A massive, formidable semi-automatic handgun chambered in 9mm squash-head rounds. A common sight throughout both UA and 3WE space, often held by both Weyland-Yutani PMC units and corporate executives. This weapon is also undergoing limited field testing as part of the USCM's next generation pistol program. The slide is engraved with the Weyland-Yutani logo reminding you who's really in charge.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 4

Scatter Unwielded: 3

Burst Scatter: 5

Burst Amount: 3

Firerate: 120

Falloff: 5

Burst Firerate: 144

Accuracy Wielded: 6.3

Accuracy Unwielded: 6.3

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-VP78 magazine (9mm).png VP78 magazine (9mm)
Icon Name
Autowiki-VP78 toxic magazine (9mm).png VP78 toxic magazine (9mm)
Icon Name
Autowiki-VP78 wall-penetrating magazine (9mm).png VP78 wall-penetrating magazine (9mm)
Icon Name
Autowiki-VP78 incendiary magazine (9mm).png VP78 incendiary magazine (9mm)
VP78 magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 toxic magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 40 37 33 25
VP78 wall-penetrating magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
VP78 incendiary magazine (9mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 35 35 35 35 35 35 31 28 22 18


Autowiki-SU-6 Smartpistol.png
SU-6 Smartpistol

The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 2

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 5

Burst Amount: 3

Firerate: 600

Falloff: 1

Burst Firerate: 276

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-SU-6 Smartpistol magazine (.45).png SU-6 Smartpistol magazine (.45)
SU-6 Smartpistol magazine (.45)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 27 24 18 15 12 9


Autowiki-MOU53 break action shotgun.png
MOU53 break action shotgun

A limited production Kerchner MOU53 triple break action classic. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. This specific model cannot safely fire buckshot shells.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 4

Scatter Wielded: 1

Scatter Unwielded: 10

Burst Scatter: 1

Burst Amount: 1

Firerate: 240

Falloff: 1

Burst Firerate: 160

Accuracy Wielded: 6

Accuracy Unwielded: 3

Maximum Range: 12

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of incendiary slugs.png box of incendiary slugs
Icon Name
Autowiki-box of incendiary buckshots.png box of incendiary buckshots
Icon Name
Autowiki-box of buckshot shells.png box of buckshot shells
Icon Name
Autowiki-box of flechette shells.png box of flechette shells
Icon Name
Autowiki-box of beanbag slugs.png box of beanbag slugs
Icon Name
Autowiki-box of RC beanbag slugs.png box of RC beanbag slugs
Icon Name
Autowiki-box of shotgun slugs.png box of shotgun slugs
Icon Name
Autowiki-box of breaching shells.png box of breaching shells
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of shotgun heavy slugs.png box of shotgun heavy slugs
Icon Name
Autowiki-box of heavy buckshot shells.png box of heavy buckshot shells
Icon Name
Autowiki-box of heavy flechette shells.png box of heavy flechette shells
Icon Name
Autowiki-box of heavy incendiary slugs.png box of heavy incendiary slugs
Icon Name
Autowiki-box of heavy beanbag slugs.png box of heavy beanbag slugs
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of incendiary buckshots
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 65 65 59 53 48 44 34 29 24 20 16
box of flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 27 24 18


box of shotgun slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 63 57 52 47 37 32
box of breaching shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of shotgun heavy slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 90 90 90 90 90 90 90 81 74 67 61
box of heavy buckshot shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 75 68 61 56 51 40 34 29 24 20 16
box of heavy flechette shells
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 45 45 45 45 45 45 45 45 45 45 45
box of heavy incendiary slugs
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 54 49 45 40 31 26 22 17 14 10


Autowiki-XM88 heavy rifle.png
XM88 heavy rifle

An experimental man-portable anti-material rifle chambered in .458 SOCOM. It must be manually chambered for every shot. It has a special property - when you obtain multiple direct hits in a row, its armor penetration and damage will increase.

Stats:

Recoil Wielded: 3

Recoil Unwielded: 5

Scatter Wielded: 3

Scatter Unwielded: 10

Burst Scatter: 0

Burst Amount: 1

Firerate: 60

Falloff: 1

Burst Firerate: 40

Accuracy Wielded: 17.5

Accuracy Unwielded: 7

Maximum Range: 22

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-box of 45-70 rounds.png box of 45-70 rounds
Icon Name
Autowiki-box of 45-70 blanks.png box of 45-70 blanks
Icon Name
Autowiki-box of marksman 45-70 rounds.png box of marksman 45-70 rounds
Icon Name
Autowiki-box of tracker 45-70 rounds.png box of tracker 45-70 rounds
Icon Name
Autowiki-box of .458 SOCOM rounds.png box of .458 SOCOM rounds
box of 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 72 66 60 54 43 37 32 27 22 18
box of 45-70 blanks
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 63 57 52 47 37 32 27 22 18 14
box of marksman 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 70 70 70 63 57 52 47
box of tracker 45-70 rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 70 70 70 70 63 57 52 47 37 32 27
box of .458 SOCOM rounds
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 80 80 80 72 66 60 54 43 37 32 27


Autowiki-M41AE2 heavy pulse rifle.png
M41AE2 heavy pulse rifle

A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like it's smaller brothers, the M41A MK2 and M4RA, the M41AE2 is chambered in 10mm.

Stats:

Recoil Wielded: 1

Recoil Unwielded: 5

Scatter Wielded: 8

Scatter Unwielded: 11

Burst Scatter: 6

Burst Amount: 5

Firerate: 133

Falloff: 4

Burst Firerate: 203

Accuracy Wielded: 12

Accuracy Unwielded: 8

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41AE2 ammo box (10x24mm).png M41AE2 ammo box (10x24mm)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm holo-target).png M41AE2 ammo box (10x24mm holo-target)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm armor-piercing).png M41AE2 ammo box (10x24mm armor-piercing)
Icon Name
Autowiki-M41AE2 ammo box (10x24mm high-explosive armor-piercing).png M41AE2 ammo box (10x24mm high-explosive armor-piercing)
M41AE2 ammo box (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 40 40 36 33 30 22 18 15 11 8 5
M41AE2 ammo box (10x24mm holo-target)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 27 24 18 15 12 9 6 3 1
M41AE2 ammo box (10x24mm armor-piercing)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 30 30 30 30 30 30 30 30 30 27 24
M41AE2 ammo box (10x24mm high-explosive armor-piercing)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 55 55 55 55 55 55 55 50 45


Autowiki-M41A pulse rifle.png
M41A pulse rifle

An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 4

Scatter Wielded: 3

Scatter Unwielded: 11

Burst Scatter: 2

Burst Amount: 4

Firerate: 240

Falloff: 4

Burst Firerate: 213

Accuracy Wielded: 18.4

Accuracy Unwielded: 10.4

Maximum Range: 24

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-M41A MK1 magazine (10x24mm).png M41A MK1 magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 AP magazine (10x24mm).png M41A MK1 AP magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 HEAP magazine (10x24mm).png M41A MK1 HEAP magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 incendiary magazine (10x24mm).png M41A MK1 incendiary magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 toxin magazine (10x24mm).png M41A MK1 toxin magazine (10x24mm)
Icon Name
Autowiki-M41A MK1 wall-penetrating magazine (10x24mm).png M41A MK1 wall-penetrating magazine (10x24mm)
M41A MK1 magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 44 44 40 36 33 25 21 17 13 10 7
M41A MK1 AP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A MK1 HEAP magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 60 60 60 60 60 60 60 60 60 55 50
M41A MK1 incendiary magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 30 27 21 17 14 11 8 5 2
M41A MK1 toxin magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 33 33 33 33 33 33 33 33 33 30 27
M41A MK1 wall-penetrating magazine (10x24mm)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 38 38 38 38 38 38 38 38 38 38 38


M56D.png

M56D Heavy Machine Gun

These mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be acquired from Requisitions. You will need to attach the gun to its tripod and load a magazine before firing. The M56D has a built-in IFF.


Stats:

Firerate: 300 RPM

Base Accuracy: 13

Ammunition:
M56D Drum Magazine.png

M56D Drum Magazine

Capacity: 700

Damage: 35

Max Range: 12

Fall off: 1

Penetration: 50

Punch: 0.5

A box of 700(Seven Hundred), 10x28mm caseless tungsten rounds for the M56D heavy machine gun system. Just click the M56D with this to reload it.
Construction and Maintenance:
How To Set It Up:
  • Click on the mount once it's in your hand to deploy it,
  • Screwdriver.png Screwdriver it,
  • Mount the Gun,
  • Screwdriver.png Screwdriver it,
  • Apply Ammo Drum.
  • Drag the gun on yourself to man it

Maintenance:

  • Screwdriver.png Screwdriver to pack up the gun for easy carrying.
  • Wrench.png Wrench for rotating.
  • Welder.gif Welder for repairing.

Deconstruct:

  • Crowbar.png Crowbar it to remove the gun
  • Screwdriver.png Screwdriver mount
  • Drag mount on yourself to pick it up
M2C HMG.png

M2C Heavy Machine Gun

A deployable, heavy machine gun. The M2C 'Chimp' HB is a modified M2 HB reconfigured to fire 10x28 Caseless Tungsten rounds for USCM use. It is capable of recoilless fire and fast-rotating. However it has a debilitating overheating issue due to the poor quality of metals used in the parts, forcing it to be used in decisive, crushing engagements as a squad support weapon.

Video Demonstration

Click its sprite while behind it without holding anything to man it. Click-drag on NON-GRAB intent to disassemble the gun. Click drag on GRAB INTENT to remove ammo magazines.


Stats:

Health: 230

Firerate:500 RPM

Base Accuracy: 75

Ammunition:
M2C Ammunition Box.png

M2C Ammunition Box

Capacity: 125

Damage: 50

Max Range: 15

Effective Range: 7 Tiles

Fall off: 3

Penetration: 30

Punch: 0.5

A box of 125, 10x28mm tungsten rounds for the M2 Heavy Machinegun System. Click the heavy machinegun while there's no ammo box loaded to reload the M2C.
Deployment and Maintenance:
How To Deploy It:
  • Deploy the Gun by activating it in your active hand.
  • Clicking on a tile 180 degrees or more will rotate it to that direction.

Maintenance:

  • Welder.gif Welder for repairing it if partially damaged or if destroyed.
Autowiki-M240A1 incinerator unit.png
M240A1 incinerator unit

M240A1 incinerator unit has proven to be one of the most effective weapons at clearing out soft-targets. This is a weapon to be feared and respected as it is quite deadly.

Stats:

Recoil Wielded: 0.1

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 17

Falloff: 1

Burst Firerate: 11

Accuracy Wielded: 6

Accuracy Unwielded: 6

Maximum Range: 6

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank.png incinerator tank
Icon Name
Autowiki-incinerator tank (B-Gel).png incinerator tank (B-Gel)
Icon Name
Autowiki-incinerator tank (EX).png incinerator tank (EX)
Icon Name
Autowiki-custom incinerator tank.png custom incinerator tank
Icon Name
Autowiki-upgraded custom incinerator tank.png upgraded custom incinerator tank
Icon Name
Autowiki-custom incinerator smoke tank.png custom incinerator smoke tank
Icon Name
Autowiki-large custom incinerator smoke tank.png large custom incinerator smoke tank
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (B-Gel)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
incinerator tank (EX)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
upgraded custom incinerator tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}
large custom incinerator smoke tank
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 35 31 28 22 18 15 12 9 6 3 {{{armor-50}}}


Autowiki-M79 grenade launcher.png
M79 grenade launcher

A heavy, low-angle 40mm grenade launcher. It's been in use since the Vietnam War, though this version has been modernized with an IFF enabled micro-computer. The wooden furniture is, in fact, made of painted hardened polykevlon.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 0.1

Scatter Wielded: 5

Scatter Unwielded: 5

Burst Scatter: 4

Burst Amount: 1

Firerate: 50

Falloff: 0

Burst Firerate: 33

Accuracy Wielded: 0

Accuracy Unwielded: 0

Maximum Range: 0

Ammunition & Damage:
Ammo Type Damage Table
Grenades:
Icon Name Description
Autowiki-custom grenade.png custom grenade A custom chemical grenade with an M40 casing. This one is made to fit into underslung grenade launchers, but can also be thrown by hand.
Icon Name Description
Autowiki-large custom grenade.png large custom grenade A custom chemical grenade with an M15 casing. This casing has a higher explosive capacity than the M40 variant.
Icon Name Description
Autowiki-M15-F flare grenade.png M15-F flare grenade Chemical flare in a grenade form, expanded variant. The casing is too large to fit most launchers.
Icon Name Description
Autowiki-metal-foam grenade.png metal-foam grenade Used for emergency sealing of air breaches.
Icon Name Description
Autowiki-incendiary grenade.png incendiary grenade Used for clearing rooms of living things.
Icon Name Description
Autowiki-M40-F flare grenade.png M40-F flare grenade Chemical flare in a grenade form, designed for compatibility with most standard issue launchers.
Icon Name Description
Autowiki-weedkiller grenade.png weedkiller grenade Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents.
Icon Name Description
Autowiki-cleaner grenade.png cleaner grenade BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas.
Icon Name Description
Autowiki-M66 teargas grenade.png M66 teargas grenade Tear gas grenade used for nonlethal riot control. Please wear adequate gas protection.
Icon Name Description
Autowiki-improvised explosive device.png improvised explosive device An improvised chemical explosive grenade. Designed to kill through fragmentation.
Icon Name Description
Autowiki-improvised explosive device (incendiary).png improvised explosive device (incendiary) An improvised chemical explosive grenade. Designed to spray incendiary shrapnel across a wide area.
Icon Name Description
Autowiki-classic emp grenade.png classic emp grenade Wide area EMP grenade.
Icon Name Description
Autowiki-Dutch's Concoction.png Dutch's Concoction Wide area EMP grenade. The label reads, 'CLOAKER DESTROYER - EXTREMELY STRONG'.
Icon Name Description
Autowiki-M40 HEDP grenade.png M40 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M402 HEDP grenade.png M40/2 HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. This version is stronger.
Icon Name Description
Autowiki-M12 blast grenade.png M12 blast grenade A high-explosive grenade produced for private security firms. It explodes around 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-Webley Mk15 stick grenade.png Webley Mk15 stick grenade A blast grenade produced in the colonies, most commonly using old designs and schematics. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M40 HEFA grenade.png M40 HEFA grenade High-Explosive Fragmenting-Antipersonnel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-M15 fragmentation grenade.png M15 fragmentation grenade An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced by the slightly safer M40-series grenades. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M15 rubber pellet grenade.png M15 rubber pellet grenade A relatively harmless version of the M15 grenade designed for riot control and combat exercises.
Icon Name Description
Autowiki-Type 6 shrapnel grenade.png Type 6 shrapnel grenade A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes 3 seconds after the pin has been pulled.
Icon Name Description
Autowiki-M74 AGM-F 40mm Grenade.png M74 AGM-F 40mm Grenade M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.
Icon Name Description
Autowiki-M74 AGM-H 40mm Hornet Shell.png M74 AGM-H 40mm Hornet Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targeting .22lr rounds. The equivalent to buckshot at-range.
Icon Name Description
Autowiki-M74 AGM-S Star Shell.png M74 AGM-S Star Shell Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
Icon Name Description
Autowiki-40mm Buckshot Shell.png 40mm Buckshot Shell A classic of grenade launchers everywhere, this is a 40mm shell loaded with buckshot; very dangerous, watch your fire.
Icon Name Description
Autowiki-40mm HE grenade.png 40mm HE grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a High-Explosive grenade, watch your fire.
Icon Name Description
Autowiki-M07 training grenade.png M07 training grenade A harmless reusable version of the M40 HEDP, used for training. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-bursting pipe.png bursting pipe High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has been phasing out the M15 HE grenades alongside the M40 HEFA. Capable of being loaded in the M92 Launcher, or thrown by hand.
Icon Name Description
Autowiki-R2175A HEDP grenade.png R2175/A HEDP grenade High-Explosive Dual-Purpose. A small, but deceptively strong blast grenade that has recently been added to the arsenal of the RMC.
Icon Name Description
Autowiki-M40 HIDP incendiary grenade.png M40 HIDP incendiary grenade The M40 HIDP is a small, but deceptively strong incendiary grenade designed to disrupt enemy mobility with long-lasting Type B napalm. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-40mm incendiary grenade.png 40mm incendiary grenade This is a 40mm grenade, designed to be launched by a grenade launcher and detonate on impact. This one is marked as a incendiary grenade, watch your fire.
Icon Name Description
Autowiki-M74 AGM-I 40mm Grenade.png M74 AGM-I 40mm Grenade M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperses a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.
Icon Name Description
Autowiki-R2175B HIDP grenade.png R2175/B HIDP grenade The R2175/B HIDP is a small, but deceptively strong incendiary grenade designed to rapidly clear areas with fast-acting potent fire. It is set to detonate in 4 seconds.
Icon Name Description
Autowiki-M40 HSDP smoke grenade.png M40 HSDP smoke grenade The M40 HSDP is a small, but powerful smoke grenade. Based off the same platform as the M40 HEDP. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-M74 AGM-S 40mm Grenade.png M74 AGM-S 40mm Grenade M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. Upon detonation, instantly combines multiple chemicals inside its casing to form a smoke cloud.
Icon Name Description
Autowiki-M40 CCDP grenade.png M40 CCDP grenade The M40 CCDP is a small, but powerful chemical compound grenade, similar in effect to WPDP. Word on the block says that the CCDP doesn't actually release White Phosphorus, but some other chemical developed in W-Y labs.
Icon Name Description
Autowiki-M40 WPDP grenade.png M40 WPDP grenade The M40 WPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
Icon Name Description
Autowiki-Type 8 WP grenade.png Type 8 WP grenade A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-improvised phosphorus bomb.png improvised phosphorus bomb An improvised version of gas grenade designed to spill white phosphorus on the target. It explodes 2 seconds after the pin has been pulled.
Icon Name Description
Autowiki-G2 Electroshock grenade.png G2 Electroshock grenade This is a G2 Electroshock Grenade. Produced by Armat Battlefield Systems, it's sometimes referred to as the Sonic Electric Ball Breaker, after a rash of incidents where the intense 1.2 gV sonic payload caused... rupturing. A bounding landmine mode is available for this weapon which activates a small drill to self-bury itself when planted. Simply plant it at your feet and walk away.
Icon Name Description
Autowiki-slug shell.png slug shell It doesn't actually explode. Fancy that.
Icon Name Description
Autowiki-HIRR baton slug.png HIRR baton slug Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
Icon Name Description
Autowiki-M40 MFHS grenade.png M40 MFHS grenade A Metal-Foam Hull-Sealant grenade originally used for emergency repairs but have found other practical applications on the field. Based off the same platform as the M40 HEDP. Has a 2 second fuse.
Autowiki-XM51 breaching scattergun.png
XM51 breaching scattergun

An experimental shotgun model going through testing trials in the USCM. Based on the original civilian and CMB version, the XM51 is a mag-fed, pump-action shotgun. It utilizes special 16-gauge breaching rounds which are effective at breaching walls and doors. Users are advised not to employ the weapon against soft or armored targets due to low performance of the shells.

Stats:

Recoil Wielded: 2

Recoil Unwielded: 4

Scatter Wielded: 5

Scatter Unwielded: 10

Burst Scatter: 4

Burst Amount: 0

Firerate: 37

Falloff: 1

Burst Firerate: 27

Accuracy Wielded: 10.8

Accuracy Unwielded: 3.6

Maximum Range: 5

Ammunition & Damage:
Ammo Type Damage Table
Icon Name
Autowiki-XM51 magazine (16g).png XM51 magazine (16g)
Icon Name
Autowiki-Model 1771 magazine (16g breaching).png Model 1771 magazine (16g breaching)
XM51 magazine (16g)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12
Model 1771 magazine (16g breaching)
Armor Value: 0 5 10 15 20 25 30 35 40 45 50
Damage: 55 55 50 45 41 32 27 23 19 15 12



Explosives: Description:
Grenade.png

M15 fragmentation grenade

Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
M20Claymore.png

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.
M40 HEDP box.png

M40 HEDP grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

Incingrenade.png

M40 HIDP incendiary grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
M40 HPDP.png

M40 HPDP White Phosphorus Grenade

The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.

Sets ablaze whoever enters the phosphorus cloud with intense burning smoke.

Smoke grenade.png

M40 HSDP smoke grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
M74 Airburst Grenade.png

M74 AGM-F 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated jagged shrapnel. M74 - Airburst Grenade Munition - Fragmentation. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse jagged shrapnel in a cone in front of itself, tearing through sinews and armor alike. Dispersion pattern is optimized against large target. Suffers from overpenetration on a direct hit.

Video Demonstration

Must be loaded into a Grenade Launcher

M74 Incen Airburst Grenade.png

M74 AGM-I 40mm Grenade

Exploding in a 60 degrees directional cone with concentrated flaming shrapnel spread and a cone of fire. M74 - Airburst Grenade Munition - Incendiary. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a cone of lingering flames in a small area in front of it. The warped pieces of the grenade can also set fire as they fly away.

Video Demonstration

Must be loaded into a Grenade Launcher

M74 Smoke Airburst Grenade.png

M74 AGM-S 40mm Grenade

Exploding in a cloud of smoke that covers vision. M74 - Airburst Grenade Munition - Smoke. This grenade must be launched with a grenade launcher, and detonates once it reaches its destination. It disperse a large cloud of smoke that obscures vision and makes it difficult to breath within, making opponents drop whatever they may be holding.

Must be loaded into a Grenade Launcher

M74 Star Shell.png

M74 AGM-Star Shell

Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the star shells bursts into burning phosphor that illuminates the area.
M74 Hornet Shell.png

M74 AGM-Hornet Shell

Functions identically to the standard AGM-F 40mm grenade, except instead of exploding into shrapnel, the hornet shell shoots off holo-targetting .22lr rounds. The equivalent to buckshot at-range.
M74 Baton Shell.png

M74 AGM-Baton Shell

Cousin to the M15 Rubber pellet, the HIRR baton slug was recalled from military and civilian police forces due to over-packed propellant in the sabot casing. Now it is utilized as a less-than-lethal option in engagements with human, and sometimes non-human, forces. Historically, the HIRR was incredibly popular during the Arcturus conflict, as the impact force was found to reliably incapacitate Arcturian resistance forces by breaking their ribs into their lungs.
M40 Metal Foam Grenade.png

M40 MFHS Metal Foam Grenade

A grenade that will detonate and spread metal foam surrounding it's ground zero. Useful for retreats to slow down an enemy advance.
C4.png

C4 Explosive Charge

C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius. Anyone with Trained level of engineering can plant C4.


Webbing: Description:
Black webbing vest.png
Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
Brown webbing vest.png

Brown Webbing vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Can be ordered via crate in Requisitions, but not carried typically.

Shoulder Holster.png

Shoulder Holster

A traditional shoulder holster that can be attached to all uniforms. Can holster any handgun and completes the look of any hard-boiled detective.
Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

Knife-Webbing.png

Knife Webbing

A vest that can hold five throwing knives.
Drop Pouch.png

Drop Pouch

A convenient pouch to carry loose items around. Able to hold 2 large items.



Backpacks: Description:
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

L44 M37A2 scabbard.png

L44 M37A2 Scabbard

A large leather holster allowing the storage of an M37A2 Shotgun. It contains harnesses that allow it to be secured to the back for easy storage.
G4-1 FuelTank.png

USCM Pyrotechnician G4-1 Fuel Tank

A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.

Holds 350 units of fuel.

Welderpack.png

USCM technician welderpack

A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refuelling and use.

Has to be held in one hand to access items inside.

Holds 7 normal size items and 260 units of welder fuel.

USCM mortar shell backpack.png

USCM mortar shell backpack

|A backpack specifically designed to carry ammunition for the M402 mortar.
Weldersatchel.png

USCM Technician Welder-Satchel

A specialized satchel worn by USCM technicians and engineers. It carries two small fuel tanks for quick welder refueling and use.

Holds 4 normal sized items. Contains 100 units of fuel.

IO Pack.png

USCM Logistics IMP Backpack

A standard-issue backpack worn by logistics personnel. It is occasionally issued to combat personnel for longer term expeditions and deep space incursions.


Belts: Description:
G18-Utility-Pouch.png

G8-A general utility pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. They can hold 3 items.
M276 Pattern Ammo Load Rig.png

M276 pattern ammo load rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

M276 pattern M4A3 holster rig.png

M276 Pattern General Pistol Holster Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3, 88M4, or the M1911 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.
M276 pattern knife.png

M276 Pattern Knife Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is specially designed with four holsters to store throwing knives. Not commonly issued, but kept in service for the USCM's more suicidal operators. Holds up to 12 throwing knives. Can quickly draw knives from it by pressing E. Or if there is a primary weapon in the suit storage slot, Shift + E.
M276 pattern M39 holster rig.png

M276 pattern M39 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors..

M276 pattern M40 HEDP.png

M276 Pattern M40 Grenade Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed to carry bulk quantities of M40 series of Grenades. It is one of the belt options of the ColMarTech Automated Closet.


M276 pattern M44 holster rig.png

M276 pattern M44 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, and is standard issue for the Requisitions Officer.

M276 pattern M82F flare gun holster rig.png

M276 pattern M82F holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M82F flare gun.
Shotgun belt.png

Shotgun shell load rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
M276 pattern mortar operator belt.png

M276 pattern mortar operator belt

A belt specifically designed to carry ammunition for the M402 mortar along with a sidearm.

Holds 4 mortar shells of any kind and reserves a slot for a pistol.

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Rappel Harness

A belt designed to allow the wearer to rappel from a dropship at low altitude.


Pouches: Description:
Autoinjector-pouch.png

Autoinjector Pouch

A Large pouch dedicated to holding autoinjectors. Holds 7 Autoinjectors.
Const-pouch.png

Construction pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Explarge-pouch.png

Explosive pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
Aid-pouch.png

First-Aid Pouch (Injector)

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships (sometimes NanoMed machines are functional planetside.) It is one of the pouch options of the ColMarTech Automated Closet.

It contains the following:

Flare-pouch.png

Flare pouch

Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
Flame-pouch.png

Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

Pistol-mag-pouch-large.png

Large pistol magazine pouch

Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions.
Medmag-pouch.png

Magazine pouch

Uncommon issue pouch that can hold three magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers. It is also one of the pouch options of the ColMarTech Automated Closet and is found in the ColMarTech automated armaments vendor in Requisitions. Contains 3 slots.
Shell-pouch.png

Shotgun Shell pouch

A shotgun shell pouch. It can contain handfuls of shells, or bullets if you choose to for some reason.

It is one of the pouch options of the ColMarTech Automated Closet.

Contains 5 slots.

Machete pouch.png

Machete pouch

A large leather scabbard used to carry a M2132 machete. It can be strapped to the pouch slot.
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Medical pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots.

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Medium general pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
Medkit-pouch.png

Medkit pouch

Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
Pistol-pouch.png

Sidearm pouch

A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
Syringe-pouch.png

Syringe pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots.
Tool Pouch.png

Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Sling pouch.png

Sling pouch

Keeps a single item attached to a strap, Can contain either an e-tool, motion tracker or any medium-sized device. When an item that was attached to the sling pouch is dropped, It will return to the sling pouch.
Largemag-pouch.png

Large Magazine pouch

Special issue pouch that can hold up to four magazines and/or handfuls of shotgun shells. Issued to Squad Leaders and Specialists. It is one of the pouch options of the ColMarTech Automated Closet and can be ordered by Requisitions.

Contains 4 slots.

Largeshell-pouch.png

Large Shotgun Shell pouch

A large shotgun shell pouch. It can contain more handfuls of shells, or bullets if you choose to for some reason.

Contains 7 slots.


Miscellaneous: Description:
Flashlight.png

Combat flashlight

It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
Entrenching Tool Unfolded.png

Entrenching Tool

Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack or certain pouches.
Gasmask.png

Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.
M89 Signal FlarePack.png

M89-S signal flare pack

A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
M94FlarePack.png

M94 marking flare pack

A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
MB-6 Folding Barricade.png

MB-6 Folding Barricade

A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
Motion Detector.gif

Motion Detector

A device that detects movement, but ignores marines. The screen will show the amount of unidentified movement detected (up to 9). For example, if a alien on the other side of a wall, it will be highlighted and give off a high-pitched pinging sound. Hold the motion tracker in your hand or store it in your belt slot, and turn it on either by clicking on it or Z (in hotkey mode). You can switch modes with Alt+Click.


Motion Detector Range Modes:
You can cycle through two different range modes, Long Range and Short Range by right clicking the motion detector and then clicking on Toggle Range Mode.
  • Long Range: The motion detector will detect movement on your whole screen and further at a slow rate.
  • Short Range: The motion tracker covers a smaller amount of your screen but detects movement at a faster rate.
Binoculars.png

Binoculars

A military-issued pair of binoculars. There is nothing special about this pair of binoculars.
Range Finders.png

Rangefinders

A pair of binoculars, with a laser targeting function. This one is only used for gathering coordinates for mortar targets, supply drop coordinates and Orbital Bombardment coordinates. Ctrl + Click turf to acquire its coordinates. Ctrl + Click rangefinder to stop lasing. The tile's Longitude and Latitude coordinates will be displayed in a pop up menu
Tactical Binoculars.png

Laser Designator

A pair of binoculars, with a laser targeting function. It is used to mark an area for CAS or a mortar target to the targeted location. Has a targeting ID for CAS to identify which laser is which. Ctrl + Click a turf to target something. Ctrl + Click designator to stop lasing. Alt + Click designator to switch modes.
Tactical Binocular Different Modes:
  • Rangefinder Mode: After Ctrl + Clicking the desired target a green laser will appear after which that tile's Longitude and Latitude coordinates will be displayed in a pop up menu. Coordinates used for Mortars and Orbital Bombardments
  • CAS Mode: After Ctrl + Clicking the desired target a red laser will appear from which any pilot doing a flyby mission can select this mark as a CAS target.
Goggles.png

Welding Goggles

A pair of Welding Goggles. Goes on the eyes slot.
Mini Extinguisher.png

Mini Fire Extinguisher

A portable fire extinguisher, highly useful for saving inventory space compared to the traditional extinguisher.
Fulton Device.png

Fulton Recovery Device

A system used by the USCM for retrieving objects of interest on the ground from a AUD-25 dropship. Can be used to extract unrevivable corpses or crates, typically lasting around 3 minutes in the air.

There are 20 uses in the stack.

JTAC-Pamphlet.png

JTAC Pamphlet

A pamphlet that grants +1 to the JTAC skill, allowing you to lase faster with tactical binoculars.
Engineering-Pamphlet.png

Engineering Pamphlet

A pamphlet that grants +1 to the engineering and construction skills, allowing you to build barricades, dismantle walls, and more.
Powerloader-Pamphlet.png

Powerloader Certification

A pamphlet that grants +1 to the powerloader skill, allowing you to use the powerloader.


Regular Ammunition: Description:
Buckbox.png

Buckshot Shells

Fires multiple small projectiles. Deals massive damage, knocks back, and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
Box of flechette shells.png

Flechette Shells

Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
Slugbox.png

Slug Shells

Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
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M4RA Magazine

A magazine of standard 10x24mm rounds for use in the M4RA battle rifle. Holds twenty five (25) 10x24mm rifle rounds.

M41Amag.png

M41A Magazine

Holds forty (40) 10x24mm rifle rounds.
M39mag.png

M39 HV Magazine

Holds forty eight (48) 10x20mm rounds.
M44SL.png

M44 Speed Loader

Holds seven (7) .44 rounds.
M4A3mag.png

M4A3 Magazine

Holds nine (9) 9mm pistol rounds.


Armor-Piercing Ammunition: Description:
88M4AP Magazine.png

88M4 AP Magazine

Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.

Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.

M4RA-AP-mag.png

M4RA Armor Piercing Magazine

Holds twenty five (25) AP rifle rounds. Has better armor penetration, but lower overall damage.
M39-AP-mag.png

M39 Armor Piercing Magazine

Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
M41A-AP-mag.png

M41A MK2 Armor Piercing Magazine

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
M4A3-AP-mag.png

M4A3 Armor Piercing Magazine

Holds nine (9) 9mm pistol rounds. Has better armor penetration, but lower overall damage.


Extended Ammunition: Description:
M39-extended-mag.png

M39 Extended Magazine

Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
M41A-extended-mag.png

M41A MK2 Extended Magazine

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M4RA-Extended-mag.png

M4RA Extended Magazine

An extended magazine of 10x24mm rounds for use in the M4RA battle rifle. Holds thirty five (35) 10x24mm rifle rounds. Available through the black market crates.


Special Ammunition: Description:
SGPowerCell.png

DV9 Smartgun Battery

Contains ten thousand (10000) units of power. It's required for the use of the smartgun's abilities as well as firing the smartgun itself.
Smartgun Drum.png

Smartgun Drum

Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. Click on the smartgun with the Drum magazine. Once loaded in you'll be able to fire five hundred rounds (500) without stopping.
M44-HR-SL.png

M44 Heavy Speed Loader

Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
M44-MM-SL.png

M44 Marksman Speed Loader

Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
M4A3-Hollow-Point-mag.png

M4A3 Hollow Point Magazine

Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage.
M41AE2 holo magazine.png

M41AE2 Hollo Target Magazine

A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds two hundred (200) 10x24mm rounds.

Holo-targeting rounds apply a stack of 1% increased damage to the target from all sources, up to 10%. After 5 seconds of not being hit by a holo-targeting round, This effect starts wearing off. For more magazines you'll need to ask requisitions.


Restricted Firearm Ammunition: Description:
VP78 Magazine.png

VP 78 Pistol Magazine

Holds fourteen (14) 9mm squash-head pistol rounds.
SU6 Smart Pistol Magazine.png

SU-6 Smart Pistol Magazine

Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.
IncineratorTanks.png

Incinerator Tank

Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit
M41AE2 Magazine.png

M41AE2 Magazine

A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.

Uses the same calibre bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an ammo box.

M41AMK1mag.png

M41A MK1 Magazine

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armor piercing calibre as the new versions.
M56D Drum Magazine.png

M56D Drum Magazine

A box of 700(Seven Hundred), 10x28mm caseless tungsten rounds for the M56D heavy machine gun system.
M2C Ammunition Box.png

M2C Box Magazine

A box of 125, 10x28mm tungsten rounds for the M2 Heavy Machinegun System. Click the heavy machinegun while there's no ammo box loaded to reload the M2C.
XM51 magazine (16g).png

XM51 Magazine

A 16 gauge pump-action shotgun magazine for the XM51 breaching scattergun. Holds twelve(12) light breaching shells.
458box.png

.458 SOCOM Rounds

Holds eight (8) 10x99mm Caseless Anti Materiel rounds. A box filled with handfuls of .458 SOCOM rounds, designed for use with the XM88 heavy rifle.


Ammunition boxes: Description:
Big Ammo Box 10mm.png

Rifle Ammunition Box (10x24mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines, and M4RA magazines.
Big Ammo Box AP Rifle.png

Rifle Ammunition Box (10x24mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor-piercing magazines, and M4RA armor-piercing magazines.
Big Ammo Box 9mm.png

SMG Ammunition Box (10x20mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
Big Ammo Box 9mm AP.png

SMG Ammunition Box (10x20mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor-piercing M39 magazines.


Magazine boxes: Description:
88Mod4 AP Magazine Box.png

Magazine Box (88 Mod 4 AP x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the 88 Mod 4 Combat Pistol.
M39 Armor Piercing Magazine Box.png

Magazine Box (AP M39 x 12)

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Armor Piercing Magazine Box.png

Magazine Box (AP M41A x 10)

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M39 Extended Magazine Box.png

Magazine Box (Ext M39 x 10)

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Extended Magazine Box.png

Magazine Box (Ext M41A x 8)

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M39 Magazine Box.png

Magazine Box (M39 x 12)

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Magazine Box.png

Magazine Box (M41A x 10)

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M4A3 Magazine Box.png

Magazine Box (M4A3 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the M4A3 Pistol.
SU-6 Magazine Box.png

Magazine Box (SU-6 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the SU-6 Smart Pistol.
VP78 Magazine Box.png

Magazine Box (VP78 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the VP78 Pistol.
Buckshot Shell Box.png

Buckshot Shell Box X100

Contains 100 buckshot shells, 20 handfuls.
Breaching Shell Box.png

Light Breaching Shell Box X100

Contains 100, 16 gauge light breaching shells, 20 handfuls.
Flechette Shell Box.png

Flechette Shell Box X100

Contains 100 Flechette shells, 20 handfuls.
Slug Shell Box.png

Slug Shell Box X100

Contains 100 slug shells, 20 handfuls.
SpeedLoader Box.png

Magazine Box (M44 x 16)

Contains 16 speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
Marksman SpeedLoader Box.png

Magazine Box (Marksman M44 x 16)

Contains 16 marksman speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.
Heavy SpeedLoader Box.png

Magazine Box (Heavy M44 x 16)

Contains 16 heavy speed loaders. A box for holding many speedloaders with a carrying handle, must be opened on the ground. This one contains speedloaders for the M44 Revolver.


Miscellaneous: Description:
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

Boots.png

USCM Combat Boots

Standard issue combat boots used by the USCM for combat situations.
M276 Pattern Ammo Load Rig.png

M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
Shotgun belt.png

M276 Pattern Shotgun Shell Load Rig

This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
USCM satchel.png

USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

Jumpsuit.png

USCM uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.


Armor: Description:
M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted directional flashlight for night time combat and a HUD to see their Marine roles. An all rounder in terms of protection with an additional 3 slots in the armor.


Addendum: "Donator" Armor, while looking unique, is essentially a custom piece of M3 Armor in terms of defense.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 15

Armor Internal Damage = 20

Armor Bio = 20

Armor Slowdown = 0.55

Has multiple variants of the standard armor, mainly for decoration:

  • Padded
  • Padless
  • Ridged
  • Carrier
  • Skull
  • Smooth
M3 light armor.png

M3-L-Pattern Light Armor

A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
Stats:

Armor Melee = 15

Armor Bullet = 15

Armor Bomb = 20

Armor Internal Damage = 10

Armor Bio = 25

Armor Slowdown = 0.35

M3 heavy armor.png

M3 EOD Pattern Heavy Armor

A heavier version of the standard M3 pattern armor, the armor is primarily designed to withstand ballistic, explosive, and internal damage, with the drawback of increased bulk and thus reduced movement speed, alongside little additional protection from standard blunt force impacts and none from biological threats.
Extended Lore:

This configuration of the iconic armor was developed during the Canton War in 2160 between the UPP and USCM - Designed in response to a need for higher protection for ComTechs assigned as EODs during the conflict, this is the pinnacle of protection for your average marine. The shoulders and kneepads have both been expanded upon heavily, covering up the arteries on each limb. A special spall liner was developed for this suit, with the same technology being used in the M70 Flak Jacket being developed at the same time.

Stats:

Armor Melee = 25

Armor Bullet = 35

Armor Bomb = 35

Armor Internal Damage = 25

Armor Bio = 20

Armor Slowdown = 0.75

M10 pattern marine helmet.png

M10 pattern marine helmet

Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.


Addendum: "Donator" Helmets, while looking unique are essentially a custom M10 Helmet.

Stats:

Armor Melee = 20

Armor Bullet = 20

Armor Bomb = 10

Armor Internal Damage = 20

Armor Bio = 20


Gloves: Description:
Generic Gloves.png

Various Marine Combat Gloves

Various marine combat gloves

Contains:

  • Marine Combat Gloves.


Radios: Description:
Generic Headset.png

Marine radio headset

Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with any encryption keys.
E-Key.png

Various Encryption Keys

Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset.

Contains:

  • Alpha Squad radio encryption key.
  • Bravo Squad radio encryption key.
  • Charlie Squad radio encryption key.
  • Delta Squad radio encryption key.
  • Supply radio encryption key.
  • JTAC radio encryption key.
  • Engineering radio encryption key.


Masks: Description:
Gasmask.png

Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. Does not protect the head in anyway.
Heat absorbent coif.png

Heat absorbent coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.


Automatic Supply Retrieval System

The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare Mortar Ammo and Heavy Machine Guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.

Supply Drops

The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:

  • A squad must relay coordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
  • An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
  • After a short amount of time, the crate lands on the planet.

Alternatively you can launch supplies down yourself.

  • A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the Green E supply pad.
  • You must launch the crate via the supply drop console with the co-ordinates.
  • After a short amount of time, the crate lands on the planet.
  • A 5 minute cooldown will then begin.

Supply Crates

Every time you buy the same crate it will increase in price by 8%

Mortar

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M402 mortar crate (Mortar x1, Mortar shell backpack x1)
6000 Dollars.
  • USCM mortar shell backpack, M402 mortar portable kit
Autowiki-iconsobjstructuresmortar.dmi-secure locked mortar.png
M402 mortar shells crate (x6 HE)
1500 Dollars.
  • 80mm high explosive mortar shell, 80mm high explosive mortar shell, 80mm high explosive mortar shell, 80mm high explosive mortar shell, 80mm high explosive mortar shell, 80mm high explosive mortar shell
Autowiki-iconsobjstructuresmortar.dmi-secure locked mortar.png
M402 mortar shells crate (x6 Incend)
1500 Dollars.
  • 80mm incendiary mortar shell, 80mm incendiary mortar shell, 80mm incendiary mortar shell, 80mm incendiary mortar shell, 80mm incendiary mortar shell, 80mm incendiary mortar shell
Autowiki-iconsobjstructuresmortar.dmi-secure locked mortar.png
M402 mortar shells crate (x6 Flare/Camera)
1000 Dollars.
  • 80mm flare/camera mortar shell, 80mm flare/camera mortar shell, 80mm flare/camera mortar shell, 80mm flare/camera mortar shell, 80mm flare/camera mortar shell, 80mm flare/camera mortar shell

Food

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
USCM MRE crate(x2)
1000 Dollars.
  • box of MREs, box of MREs
Fridge Crate.png
Potatoes crate (x20)
1000 Dollars.
  • 20 Potatoes
Fridge Crate.png
Tomatoes crate (x20)
1000 Dollars.
  • 20 Tomatoes
Fridge Crate.png
Wheat crate (x20)
1000 Dollars.
  • 20 wheat


Fridge Crate.png
Meat crate (x5)
1000 Dollars.
  • 5 meat


Fridge Crate.png
Carp Fillet crate (x5)
1000 Dollars.
  • 5 crap fillet
Fridge Crate.png
Crate of condiments
1000 Dollars.
  • 1 Cholula bottle
  • 1 Frank's Red Hot Bottle
  • 1 Tabasco Bottle
  • 1 Sriracha Bottle
  • 1 Sugar
  • 1 Salt Shaker
  • 1 Universal Enzyme
  • 1 Pepper Mill
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
box of donuts (x5)
1000 Dollars.
  • Yum! donuts, Yum! donuts, Yum! donuts, Yum! donuts, Yum! donuts
Crate.png
Secret Ingredients crate
1000 Dollars.

Note that this crate chooses 6 items from a selection of the below possibilities: Requires the supply console to have black market access.

  • 1 enzyme packet
  • 3 salt shakers
  • 3 pepper mills
  • 2 sugar packets
  • 5 potatoes
  • 1 mint packet
  • 2 tomatoes
  • 2 carrots
  • 2 lemons
  • 2 oranges
  • 2 limes,
  • 1 bottle of whiskey
  • 1 bottle of tequila,
  • 1 bottle of rum
  • 3 bottles of wine
Autowiki-iconsobjstructurescrates.dmi-closed freezer.png
pizza ready-to-eat (x3)
3000 Dollars.
  • pizza box

Gear

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
Motion Detector (x2)
4000 Dollars.
  • motion detector, motion detector
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
flare packs crate (x20)
4000 Dollars.
  • box of M94 marking flare packs, box of M94 marking flare packs
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
signal flare packs crate (x4)
6000 Dollars.
  • M89-S signal flare pack, M89-S signal flare pack, M89-S signal flare pack, M89-S signal flare pack
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
fulton recovery device crate (x4)
2000 Dollars.
  • fulton recovery device, fulton recovery device, fulton recovery device, fulton recovery device
Supply Crate.png
M2 Night Vision Goggles Crate (x3)
6000 Dollars

Explosives

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
surplus explosives crate (claymore mine x5, M40 HIDP x2, M40 HEDP x2, M15 Frag x2, M12 Blast x2, M40 MFHS x2)
4000 Dollars.
  • M20 mine box, M40 HEDP grenade, M40 HEDP grenade, M40 HIDP incendiary grenade, M40 HIDP incendiary grenade, M15 fragmentation grenade, M15 fragmentation grenade, M12 blast grenade, M12 blast grenade, M40 MFHS grenade, M40 MFHS grenade
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
claymore mines crate (x10)
3000 Dollars.
  • M20 mine box, M20 mine box
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M15 fragmentation grenades crate (x6)
4000 Dollars.
  • M15 fragmentation grenade packet, M15 fragmentation grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
plastic explosives crate (x3)
3000 Dollars.
  • plastic explosives, plastic explosives, plastic explosives
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
breaching charge crate (x4)
4000 Dollars.
  • breaching charge, breaching charge, breaching charge, breaching charge
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 CCDP chemical compound grenades crate (x6)
3000 Dollars.
  • WPDP grenade packet, WPDP grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 WPDP chemical compund grenade box crate (x25)
10000 Dollars.
  • M40 CCDP grenade box
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 HEDP blast grenades crate (x6)
3000 Dollars.
  • HEDP grenade packet, HEDP grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 HEDP blast grenade box crate (x25)
10000 Dollars.
  • M40 HEDP grenade box
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 HEFA fragmentation grenades crate (x6)
3000 Dollars.
  • HEFA grenade packet, HEFA grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 HEFA fragmentation grenade box crate (x25)
10000 Dollars.
  • M40 HEFA grenade box
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 airburst grenades crate (x6)
4000 Dollars.
  • M74 airburst grenade packet, M74 airburst grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 Airburst Grenade Munition fragmentation grenade box crate (x25)
10000 Dollars.
  • M74 AGM-F grenade box
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 Airburst Grenade Munition incendiary grenades crate (x6)
4000 Dollars.
  • M74 airburst incendiary grenade packet, M74 airburst incendiary grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 Airburst Grenade Munition smoke grenades crate (x6)
3000 Dollars.
  • M74 airburst smoke grenade packet, M74 airburst smoke grenade packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 AGM-Hornet Grenade Crate (x6)
4000 Dollars.
  • M74 AGM-H hornet shell packet, M74 AGM-H hornet shell packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M74 AGM-Star Shell Grenade Crate (x6)
4000 Dollars.
  • M74 AGM-S star shell packet, M74 AGM-S star shell packet
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M40 HIRR Baton Slug Crate (x6)
1000 Dollars.
  • HIRR baton slug packet, HIRR baton slug packet

Operation

Crate: Cost: Contents:
Supply Crate.png
Contraband crate
4000 Dollars.

Note that this crate chooses 5 items from a selection of the below possibilities:

  • Blood Tomato Seeds
  • Warlock's Velvet
  • Happy Pills, Pill bottle
  • Zoom Pills, Pill bottle

Weapons

Note all weapons start with a magazine already loaded into them.

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M41A MK1 Rifle Crate (x2 MK1, x2 magazines)
4000 Dollars.
  • M41A pulse rifle, M41A pulse rifle, M41A MK1 magazine (10x24mm), M41A MK1 magazine (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
SU-6 Smart Pistol Crate (x2)
3000 Dollars.
  • SU-6 pistol case, SU-6 pistol case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
MOU-53 Break Action Shotgun Crate (x2)
3000 Dollars.
  • MOU53 shotgun case, MOU53 shotgun case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
XM88 Heavy Rifle crate (XM88 x2)
4000 Dollars.
  • XM88 heavy rifle case, XM88 heavy rifle case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M41AE2 HPR crate (HPR x2, HPR ammo box x2)
4000 Dollars.
  • M41AE2 heavy pulse rifle case, M41AE2 heavy pulse rifle case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M56D Heavy Machine Gun (x1)
6000 Dollars.
  • M56D heavy machine gun case
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240 Flamethrower Crate (M240 x2, Broiler-T Fuelback x2)
4000 Dollars.
  • M240 incinerator case, M240 incinerator case, USCM Pyrotechnician G4-1 fueltank, USCM Pyrotechnician G4-1 fueltank
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M79 Grenade Launcher Crate (x2 Guncases)
4000 Dollars.
  • M79 grenade launcher case, M79 grenade launcher case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
M2C Heavy Machine Gun (x1)
6000 Dollars.
  • M2C heavy machine gun case
Autowiki-iconsobjstructurescrates.dmi-closed weapons.png
VP-78 Hand Cannon Crate (x2)
3000 Dollars.
  • VP78 pistol case, VP78 pistol case
Large Crate.png
Black market firearms (x1)
4000 Dollars.

Note that this crate chooses 1 Weapon and its corresponding ammo from the selection of the below possibilities:

Vehicle Ammo

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
LTB Cannon magazines (x6)
3000 Dollars.
  • LTB Cannon Magazine, LTB Cannon Magazine, LTB Cannon Magazine, LTB Cannon Magazine, LTB Cannon Magazine, LTB Cannon Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
LTAA-AP Minigun magazines (x3)
3000 Dollars.
  • LTAA-AP Minigun Magazine, LTAA-AP Minigun Magazine, LTAA-AP Minigun Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
AC3-E Autocannon magazines (x5)
3000 Dollars.
  • AC3-E Autocannon Magazine, AC3-E Autocannon Magazine, AC3-E Autocannon Magazine, AC3-E Autocannon Magazine, AC3-E Autocannon Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
DRG-N Offensive Flamer Unit fuel tanks (x3)
3000 Dollars.
  • DRG-N Offensive Flamer Unit Fuel Tank, DRG-N Offensive Flamer Unit Fuel Tank, DRG-N Offensive Flamer Unit Fuel Tank
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
PARS-159 Boyars Dualcannon magazines (x5)
3000 Dollars.
  • PARS-159 Dualcannon IFF Magazine, PARS-159 Dualcannon IFF Magazine, PARS-159 Dualcannon IFF Magazine, PARS-159 Dualcannon IFF Magazine, PARS-159 Dualcannon IFF Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M92T Grenade Launcher magazines (x5)
2000 Dollars.
  • M92T Grenade Launcher Magazine, M92T Grenade Launcher Magazine, M92T Grenade Launcher Magazine, M92T Grenade Launcher Magazine, M92T Grenade Launcher Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M34A2-A Multipurpose Turret smoke screen magazines (x4)
2000 Dollars.
  • Turret Smoke Screen Magazine, Turret Smoke Screen Magazine, Turret Smoke Screen Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
TOW Launcher magazines (x3)
3000 Dollars.
  • TOW Launcher
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M56 Cupola magazines (x2)
2000 Dollars.
  • M56 Cupola Magazine, M56 Cupola Magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
LZR-N Flamer Unit fuel tanks (x2)
2000 Dollars.
  • LZR-N Flamer Unit Fuel Tank, LZR-N Flamer Unit Fuel Tank
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Bleihagel RE-RE700 Frontal Cannon magazines (x2)
2000 Dollars.
  • RE-RE700 Frontal Cannon magazine, RE-RE700 Frontal Cannon magazine
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M-87F Flare Launcher magazines (x4)
2000 Dollars.
  • M-87F Flare Launcher Magazine, M-87F Flare Launcher Magazine, M-87F Flare Launcher Magazine, M-87F Flare Launcher Magazine

Attachments

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
red-dot sight attachment crate (x8)
3000 Dollars.
  • S5 red-dot sight, S5 red-dot sight, S5 red-dot sight, S5 red-dot sight, S5 red-dot sight, S5 red-dot sight, S5 red-dot sight, S5 red-dot sight
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
railscope attachment crate (x2)
3000 Dollars.
  • S8 4x telescopic scope, S8 4x telescopic scope
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
mini railscope attachment crate (x2)
3000 Dollars.
  • S4 2x telescopic mini-scope, S4 2x telescopic mini-scope
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
magnetic harness attachment crate (x6)
3000 Dollars.
  • magnetic harness, magnetic harness, magnetic harness, magnetic harness, magnetic harness, magnetic harness
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
suppressor attachment crate (x8)
3000 Dollars.
  • suppressor, suppressor, suppressor, suppressor, suppressor, suppressor, suppressor, suppressor
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
extended barrel attachment crate (x6)
3000 Dollars.
  • extended barrel, extended barrel, extended barrel, extended barrel, extended barrel, extended barrel
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
compensator attachment crate (x6)
3000 Dollars.
  • recoil compensator, recoil compensator, recoil compensator, recoil compensator, recoil compensator, recoil compensator
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
foregrip attachment crate (x8)
3000 Dollars.
  • vertical grip, vertical grip, vertical grip, vertical grip, angled grip, angled grip, angled grip, angled grip
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
gyroscopic stabilizer attachment crate (x2)
3000 Dollars.
  • gyroscopic stabilizer, gyroscopic stabilizer
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
bipod attachment crate (x6)
3000 Dollars.
  • bipod, bipod, bipod, bipod, bipod, bipod
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
underbarrel shotgun attachment crate (x4)
3000 Dollars.
  • U7 underbarrel shotgun, U7 underbarrel shotgun, U7 underbarrel shotgun, U7 underbarrel shotgun
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
underbarrel flamer attachment crate (x4)
3000 Dollars.
  • mini flamethrower, mini flamethrower, mini flamethrower, mini flamethrower
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
burstfire assembly attachment crate (x2)
3000 Dollars.
  • burst fire assembly, burst fire assembly
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
stock attachments crate (x3 each , 1 paratroopers)
6000 Dollars.
  • M44 magnum sharpshooter stock, M44 magnum sharpshooter stock, M44 magnum sharpshooter stock, M41A solid stock, M41A solid stock, M41A solid stock, M37 wooden stock, M37 wooden stock, M37 wooden stock, submachinegun stock, submachinegun stock, submachinegun stock, L42 synthetic stock, L42 synthetic stock, L42 synthetic stock, submachinegun folding stock
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
revolver stock attachment crate (x4)
3000 Dollars.
  • M44 magnum sharpshooter stock, M44 magnum sharpshooter stock, M44 magnum sharpshooter stock, M44 magnum sharpshooter stock
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
rifle stock attachment crate (x4)
3000 Dollars.
  • M41A solid stock, M41A solid stock, M41A solid stock, M41A solid stock
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
shotgun stock attachment crate (x4)
3000 Dollars.
  • M37 wooden stock, M37 wooden stock, M37 wooden stock, M37 wooden stock
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
submachinegun stock attachment crate (x4)
3000 Dollars.
  • submachinegun stock, submachinegun stock, submachinegun stock, submachinegun stock

Ammo

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
SMG ammo box crate (10x20mm) (x600 rounds)
2000 Dollars.
  • SMG HV ammunition box (10x20mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
SMG AP ammo box crate (10x20mm AP) (x600 rounds)
4000 Dollars.
  • SMG ammunition box (10x20mm AP)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Rifle ammo box crate (10x24mm) (x600 rounds)
2000 Dollars.
  • rifle ammunition box (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Rifle AP ammo box crate (10x24mm AP) (x600 rounds)
4000 Dollars.
  • rifle ammunition box (10x24mm AP)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
.458 bullets box crate (x300 rounds)
4000 Dollars.
  • .458 bullets box (.458 x 300)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M4A3, 16x regular mags)
2000 Dollars.
  • magazine box (M4A3 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M4A3, 16x AP mags)
3000 Dollars.
  • magazine box (AP M4A3 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M4A3, 16x HP mags)
3000 Dollars.
  • magazine box (HP M4A3 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (88 Mod 4 AP, 16x mags)
2000 Dollars.
  • magazine box (88 Mod 4 AP x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Speed loaders box (M44, 16x)
2000 Dollars.
  • speed loaders box (M44 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Speed loaders box (Marksman M44, 16x)
3000 Dollars.
  • speed loaders box (Marksman M44 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Speed loaders box (Heavy M44, 16x)
4000 Dollars.
  • speed loaders box (Heavy M44 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M39, 12x regular mags)
2000 Dollars.
  • magazine box (M39 x 12)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M39, 12x AP mags)
4000 Dollars.
  • magazine box (AP M39 x 12)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M41A, 10x regular mags)
2000 Dollars.
  • magazine box (M41A x 10)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M41A, 10x AP mags)
4000 Dollars.
  • magazine box (AP M41A x 10)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M4RA, 16x regular mags)
2000 Dollars.
  • magazine box (M4RA x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M4RA, 16x AP mags)
4000 Dollars.
  • magazine box (AP M4RA x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Shell box (100x slug shells)
3000 Dollars.
  • shotgun shell box (Slugs x 100)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Shell box (100x buckshot shells)
3000 Dollars.
  • shotgun shell box (Buckshot x 100)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Shell box (100x flechette shells)
3000 Dollars.
  • shotgun shell box (Flechette x 100)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M56 smartgun drum crate (x2)
3000 Dollars.
  • smartgun drum, smartgun drum
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
UA 571-C sentry ammunition (x2)
4000 Dollars.
  • M30 ammo drum (10x28mm Caseless), M30 ammo drum (10x28mm Caseless)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
UA 42-F sentry flamer ammunition (x2)
4000 Dollars.
  • sentry incinerator tank, sentry incinerator tank
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
UA 12-G sentry shotgun ammunition (x2)
4000 Dollars.
  • 12g buckshot drum, 12g buckshot drum
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240 UT-Napthal Fuel (x4)
4000 Dollars.
  • incinerator tank, incinerator tank, incinerator tank, incinerator tank
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240 Napalm B-Gel (x4)
4000 Dollars.
  • incinerator tank (B-Gel), incinerator tank (B-Gel), incinerator tank (B-Gel), incinerator tank (B-Gel)
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240 Fuel Crate (x2 normal, x2 b-gel)
4000 Dollars.
  • incinerator tank, incinerator tank, incinerator tank (B-Gel), incinerator tank (B-Gel)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (VP78, 16x mags)
4000 Dollars.
  • magazine box (VP78 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (SU-6, 16x mags)
4000 Dollars.
  • magazine box (SU-6 x 16)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
Magazine box (M41A, 8x extended mags)
3000 Dollars.
  • magazine box (Ext M41A x 8)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M41AE2 HPR Magazines crate (HPR ammo box x2)
2000 Dollars.
  • M41AE2 ammo box (10x24mm), M41AE2 ammo box (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M41AE2 HPR Holo-Target Magazines crate (HPR HT ammo box x2)
2000 Dollars.
  • M41AE2 ammo box (10x24mm holo-target), M41AE2 ammo box (10x24mm holo-target)
Ammo Crate.png
Surplus ammo crate (x10)
6000 Dollars.

Note that this crate chooses 10 items from a selection of the below possibilities:


1 M41A Magazine | 1 M41A Extended Magazine | 1 M41A Armor Piercing Magazine | 1 M41A MK1 Magazine | 1 A19 High Velocity Magazine | 1 M41AE2 Ammo Box


1 M4A3 Magazine | 1 M4A3 Extended Magazine | 1 M4A3 Armor Piercing Magazine | 1 M4A3 Hollow Point Magazine | 1 M4A3 Incendiary Magazine | 1 M4A3 Magazine .45


1 M39 Magazine | 1 M39 Extended Magazine | 1 M39 Armor Piercing Magazine


1 M44 Speed Loader | 1 M44 Marksman Speed Loader | 1 M44 PW-MX speed Loader

1 Box of Slug Shells | 1 Box of Buckshot Shells | 1 Box of Incendiary Slug Shells

Weapons Specialist Ammo

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M5 RPG Rocket Crate (HE x1, AP x1, WP x1)
3000 Dollars.
  • 84mm high explosive rocket, 84mm anti-armor rocket, 84mm white-phosphorus rocket
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M5 RPG HE Rocket Crate (x3)
3000 Dollars.
  • 84mm high explosive rocket, 84mm high explosive rocket, 84mm high explosive rocket
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M5 RPG AP Rocket Crate (x3)
3000 Dollars.
  • 84mm anti-armor rocket, 84mm anti-armor rocket, 84mm anti-armor rocket
Autowiki-iconsobjstructurescrates.dmi-closed explosives.png
M5 RPG WP Rocket Crate (x3)
3000 Dollars.
  • 84mm white-phosphorus rocket, 84mm white-phosphorus rocket, 84mm white-phosphorus rocket
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M42A Sniper Mixed Magazine Crate (marksman x2, flak x2, incendiary x2)
4000 Dollars.
  • M42A marksman magazine (10x28mm Caseless), M42A marksman magazine (10x28mm Caseless), M42A flak magazine (10x28mm), M42A flak magazine (10x28mm), M42A incendiary magazine (10x28mm), M42A incendiary magazine (10x28mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M42A Sniper Standard Magazine Crate (x5)
3000 Dollars.
  • M42A marksman magazine (10x28mm Caseless), M42A marksman magazine (10x28mm Caseless), M42A marksman magazine (10x28mm Caseless), M42A marksman magazine (10x28mm Caseless), M42A marksman magazine (10x28mm Caseless)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M42A Sniper Flak Magazine Crate (x5)
3000 Dollars.
  • M42A flak magazine (10x28mm), M42A flak magazine (10x28mm), M42A flak magazine (10x28mm), M42A flak magazine (10x28mm), M42A flak magazine (10x28mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M42A Sniper Incendiary Magazine Crate (x5)
3000 Dollars.
  • M42A incendiary magazine (10x28mm), M42A incendiary magazine (10x28mm), M42A incendiary magazine (10x28mm), M42A incendiary magazine (10x28mm), M42A incendiary magazine (10x28mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
XM43E1 anti-materiel rifle marksman magazines crate (x3)
3000 Dollars.
  • XM43E1 marksman magazine (10x99mm), XM43E1 marksman magazine (10x99mm), XM43E1 marksman magazine (10x99mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M4RA Scout Mixed Magazine Crate (regular x2, incendiary x2, impact x2)
4000 Dollars.
  • A19 HV magazine (10x24mm), A19 HV magazine (10x24mm), A19 HV incendiary magazine (10x24mm), A19 HV incendiary magazine (10x24mm), A19 HV high impact magazine (10x24mm), A19 HV high impact magazine (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M4RA Scout Magazine Crate (x5)
3000 Dollars.
  • A19 HV magazine (10x24mm), A19 HV magazine (10x24mm), A19 HV magazine (10x24mm), A19 HV magazine (10x24mm), A19 HV magazine (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M4RA Scout Incendiary Magazine Crate (x3)
3000 Dollars.
  • A19 HV incendiary magazine (10x24mm), A19 HV incendiary magazine (10x24mm), A19 HV incendiary magazine (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo.png
M4RA Scout Impact Magazine Crate (x3)
3000 Dollars.
  • A19 HV high impact magazine (10x24mm), A19 HV high impact magazine (10x24mm), A19 HV high impact magazine (10x24mm)
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240-T Mixed Fuel Tank Crate (extended x1, type-B x1, type-X x1)
6000 Dollars.
  • large incinerator tank, large incinerator tank (B), large incinerator tank (X)
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240-T Extended Fuel Tank Crate (extended x3)
3000 Dollars.
  • large incinerator tank, large incinerator tank, large incinerator tank
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240-T Type-B Fuel Tank Crate (x1)
3000 Dollars.
  • large incinerator tank (B)
Autowiki-iconsobjstructurescrates.dmi-closed ammo alt2.png
M240-T Type-X Fuel Tank Crate (x1)
4000 Dollars.
  • large incinerator tank (X)

Restricted Equipment

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
B12 pattern marine armor crate (x1 helmet, x1 armor)
2000 Dollars.
  • M11 pattern helmet, B12 pattern marine armor
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
M4 pattern marine armor crate (x1 helmet, x1 armor)
2000 Dollars.
  • M12 pattern dust helmet, M4 pattern marine armor

Clothing

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
officer outfit crate
3000 Dollars.
  • quartermaster suit, marine service uniform, marine service uniform, marine formal service uniform, chief engineer uniform
Autowiki-iconsobjstructurescrates.dmi-closed green.png
Webbing Crate (x4)
2000 Dollars.
  • webbing, webbing, webbing, webbing
Autowiki-iconsobjstructurescrates.dmi-closed green.png
Brown And Black Webbing Crate (x2 each)
2000 Dollars.
  • brown webbing vest, brown webbing vest, black webbing vest, black webbing vest
Autowiki-iconsobjstructurescrates.dmi-closed green.png
Drop Pouch Crate (x4)
2000 Dollars.
  • drop pouch, drop pouch, drop pouch, drop pouch
Autowiki-iconsobjstructurescrates.dmi-closed green.png
Knife Vest Crate (x3)
3000 Dollars.
  • M272 pattern knife vest, M272 pattern knife vest, M272 pattern knife vest
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
medical pouches crate (1x firstaid, medical, syringe, medkit, autoinjector)
2000 Dollars.
  • first-aid pouch, medical pouch, syringe pouch, medical kit pouch, auto-injector pouch
Autowiki-iconsobjstructurescrates.dmi-closed basic.png
Large Pouch 2x(pistol,magazine,general)
2000 Dollars.
  • large magazine pouch, large magazine pouch, large pistol magazine pouch, large pistol magazine pouch, light general pouch, light general pouch

Medical

Crate: Cost: Contents:
Medical Crate.png
Medical crate
2000 Dollars.
Medical Crate.png
First aid kit crate (2x each)
2000 Dollars.
Medical Crate.png
Body bag crate (x28)
2000 Dollars.
  • 5 Boxes of Body Bags
Medical Crate.png
Stasis bag crate (x3)
4000 Dollars.
Surgery Crate.png
Surgery crate (x2 surgical trays)
3000 Dollars.
  • 2 Surgery Trays, each containing a set of surgical tools.

Engineering

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
Flashlights (x8)
1000 Dollars.
  • box of flashlights
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
High-Capacity Power Cells (x8)
1000 Dollars.
  • box of High-Capacity Power Cells
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
empty sandbags crate (x50)
2000 Dollars.
  • empty sandbags
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
metal sheets (x50)
2000 Dollars.
  • metal sheets
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
plasteel sheets (x40)
3000 Dollars.
  • plasteel sheet
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
glass sheets (x50)
2000 Dollars.
  • glass
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
wooden planks (x50)
2000 Dollars.
  • wooden plank
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
Folding Barricades (x3)
2000 Dollars.
  • MB-6 Folding Barricade
Autowiki-iconsobjstructurescrates.dmi-closed construction.png
superconducting magnetic coil crate (x1)
3000 Dollars.
  • Superconducting Magnetic Coil
Autowiki-iconsobjstructurescrates.dmi-closed construction.png
electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)
2000 Dollars.
  • electrical toolbox, electrical toolbox, insulated gloves, insulated gloves, power cell, power cell, high-capacity power cell, high-capacity power cell
Autowiki-iconsobjstructurescrates.dmi-closed construction.png
mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)
2000 Dollars.
  • M276 pattern toolbelt rig, M276 pattern toolbelt rig, M276 pattern toolbelt rig, orange hazard vest, orange hazard vest, orange hazard vest, welding helmet, welding helmet, hard hat
Autowiki-iconsobjstructurescrates.dmi-closed construction.png
inflatable barriers (x9 doors, x12 walls)
2000 Dollars.
  • inflatable barrier box, inflatable barrier box, inflatable barrier box
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
replacement lights (x42 tube, x21 bulb)
2000 Dollars.
  • box of replacement lights, box of replacement lights, box of replacement lights
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
P.A.C.M.A.N. portable generator parts
3000 Dollars.
  • micro-laser, capacitor, matter bin, Circuit Board (PACMAN-type Generator)
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
Super P.A.C.M.A.N. portable generator parts
4000 Dollars.
  • micro-laser, capacitor, matter bin, Circuit Board (SUPERPACMAN-type Generator)

Research

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
assembly crate
2000 Dollars.
  • igniter, igniter, igniter, igniter, igniter, proximity sensor, proximity sensor, proximity sensor, proximity sensor, proximity sensor, timer, timer, timer, timer, timer
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
pyrotechnics crate
1000 Dollars.
  • sulphuric acid beaker, sulphuric acid beaker, sulphuric acid beaker, ethanol beaker, ethanol beaker, ethanol beaker, phosphorus beaker, phosphorus beaker, phosphorus beaker, lithium beaker, lithium beaker, sodium chloride beaker, sodium chloride beaker, potassium chloride beaker, potassium chloride beaker
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
phoron crate
3000 Dollars.
  • solid phoron, solid phoron
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
plastic crate
2000 Dollars.
  • Plastic, Plastic
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
precious metals crate
2000 Dollars.
  • gold, silver, uranium
Autowiki-iconsobjstructurescrates.dmi-secure locked basic.png
explosives production crate
2000 Dollars.
  • Hydrogen canister, Hydrogen canister, Ammonia canister, Ammonia canister, Methane canister, Methane canister, Oxygen canister, Oxygen canister, Polytrinic acid canister, Polytrinic acid canister
Autowiki-iconsobjstructurescrates.dmi-secure locked weyland.png
Xenomorph IFF Tag Case (x7 tags)
6000 Dollars.
  • xenomorph tag case

Supplies

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-closed oxygen.png
oxygen internals crate (x3 masks, x3 tanks)
2000 Dollars.
  • gas mask, gas mask, gas mask, air tank, air tank, air tank
Autowiki-iconsobjstructurescrates.dmi-closed oxygen.png
emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)
2000 Dollars.
  • emergency toolbox, emergency toolbox, orange hazard vest, orange hazard vest, emergency oxygen tank, emergency oxygen tank, emergency oxygen tank, emergency oxygen tank, emergency oxygen tank, gas mask, gas mask, gas mask, gas mask, gas mask
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
empty boxes (x10)
1000 Dollars.
  • box, box, box, box, box, box, box, box, box, box
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
assorted janitorial supplies
1000 Dollars.
  • bucket, bucket, bucket, mop, wet floor sign, wet floor sign, wet floor sign, trash bag, space cleaner, damp rag, cleaner grenade, cleaner grenade, cleaner grenade, mop bucket, crumbled paper
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
posters
1000 Dollars.
  • rolled-up poster, rolled-up poster, rolled-up poster, rolled-up poster, rolled-up poster
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
boxes of crayons
2000 Dollars.
  • box of crayons, box of crayons, box of crayons, box of crayons, box of crayons
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
assorted presents
2000 Dollars.
  • gift, gift, gift, gift, gift
Autowiki-iconsobjstructurescrates.dmi-closed supply.png
wrapping supplies
2000 Dollars.
  • wrapping paper, wrapping paper, wrapping paper, wrapping paper, wirecutters, wirecutters

Reagent Tanks

Crate: Cost: Contents:
Autowiki-iconsobjstructurescrates.dmi-densecrate.png
fuel tank crate (x1)
2000 Dollars.
  • fueltank

The Black Market

Within the ASRS Console lies the Black market system, filled with various goods ranging from questionable surplus goods, to illegal contraband that will land you in hot water. The black market system doesn't use the same money pool as the ASRS budget, instead using it's own unique W-Y Dollars. The price of items that you purchase will not increase in price unlike the regular ASRS items.


To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a Modified Security Access Tuner on the circuitboard, put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. However, neither the RO nor CT's have the ability to do so as they do not have high enough engineering skill.


The Black market's money pool does not regenerate over time like the ASRS budget. Instead you will be required to send various goods down the elevator to increase the budget that you have for the black market. The first thing you will want to buy is the suspcious scanner, it costs exactly the initial budget that you begin with. The scanner will allow you to check how much anything you scan with it is worth to the black market. Once you find something valuable, send it down the elevator and your funds for the Black market will increase.


Seized Items

Crate: Cost: Contents:
Trash Cart.png
Black Market Scanner Crate
5 W-Y Dollars
  • 1 Suspicious Device
Large Crate.png
Seized Foreign Equipment
70 W-Y Dollars.

Note that this crate chooses a single set from a selection of the below possibilities:

  • 1 Red Cap | 1 Pizza Uniform
Large Crate.png
Seized Foreign Weaponry
45 W-Y Dollars.

Note that this crate chooses two sets from a selection of the below possibilities:

Large Crate.png
M16 Rifle crate (x4 magazines included)
40 W-Y Dollars.
Large Crate.png
AR10 Rifle crate (x5 magazines included)
35 W-Y Dollars.
Large Crate.png
MAR-30 Battle Carbine crate (x5 magazines included)
30 W-Y Dollars.
Large Crate.png
Basira-Armstrong bolt-action hunting rifle crate (x5 magazines included)
5 W-Y Dollars.
Large Crate.png
Sawn-off Spearhead Rival 78 crate (x1 ammo box included)
45 W-Y Dollars.
Large Crate.png
Custom-Built Shotgun crate (x1 ammo box included)
50 W-Y Dollars.
Large Crate.png
FN FP9000 submachinegun crate (x5 magazines included)
25 W-Y Dollars.
Large Crate.png
MP-27 submachinegun crate (x5 magazines included)
20 W-Y Dollars.
Large Crate.png
MP5 submachinegun crate (x5 magazines included)
25 W-Y Dollars.
Large Crate.png
UZI submachinegun crate (x5 magazines included)
10 W-Y Dollars.
Large Crate.png
MAC-15 submachinegun crate (x5 magazines included)
5 W-Y Dollars.
Large Crate.png
PPSh-17b submachinegun crate (x5 magazines included)
15 W-Y Dollars.
Large Crate.png
Beretta pistol crate (x6 magazines included)
10 W-Y Dollars.
Large Crate.png
Desert Eagle crate (x4 magazines included)
45 W-Y Dollars.
Large Crate.png
Korovin PK-9 pistol crate (x6 magazines included)
5 W-Y Dollars.
Large Crate.png
KT-42 Automag pistol crate (x5 magazines included)
15 W-Y Dollars.
Large Crate.png
Holdout pistol crate (x7 magazines included)
5 W-Y Dollars.
Large Crate.png
CZ-81 machine pistol crate (x4 magazines included)
15 W-Y Dollars.
Large Crate.png
CMB Spearhead revolver crate (x5 magazines included)
20 W-Y Dollars.
Large Crate.png
S&W revolver crate (x6 magazines included)
15 W-Y Dollars.
Large Crate.png
N-Y 7.6mm revolver crate (x6 magazines included)
10 W-Y Dollars.
Large Crate.png
R4T hunting rifle crate (x3 ammo boxes included)
75 W-Y Dollars.

Shipside Contraband

Crate: Cost: Contents:
Large Crate.png
Confiscated alcohol crate
35 W-Y Dollars.
  • 5 Random alcoholic drinks from the alcohol vendors that can be found groundside
Large Crate.png
Confiscated medicinal supplies crate
25 W-Y Dollars.
  • 5 Random drugs, including pill bottles of happy pills, russian red, and Jugs of Hippie water
Large Crate.png
Confiscated medicinal supplies crate
25 W-Y Dollars.
  • 5 Random drugs, including pill bottles of happy pills, russian red, and Jugs of Hippie water
Large Crate.png
Confiscated cuisine supplies crate
15 W-Y Dollars.
  • 5 Random Prepared Food items, including Stew, UPP Rations, and Animal Cubes
Large Crate.png
Confiscated nicotime items crate
45 W-Y Dollars.
  • 2 Random Cigar or Cigarette packs
Large Crate.png
Confiscated miscellaneous items crate
30 W-Y Dollars.
  • 5 Random fun objects including maintence jacks, Language Phamplets, and Powerloader Phamplets

Surplus Equipment

Crate: Cost: Contents:
Large Crate.png
Surplus USCM ponchos crate
15 W-Y Dollars.
  • 2 Imaginary USCM Ponchos
  • 1 Dissapointment
Large Crate.png
Surplus high-explosive armor-piercing M41A Magazine crate (x3)
40 W-Y Dollars.
Large Crate.png
Surplus riot control equipment crate
55 W-Y Dollars.

Note that this crate chooses three items from the following list:

Large Crate.png
Surplus non lethal ammunition crate
50 W-Y Dollars.

Note that this crate chooses two items from the following list:

  • 1 Box of Beanbag Slugs
  • 1 M41A Rubber Magazine
  • 1 M4RA Rubber Magazine
  • 1 M39 Rubber Magazine
  • 1 M4A3 Rubber Magazine
  • 1 88M4 Rubber Magazine
Large Crate.png
Surplus magazine box (Ext M4RA x12)
45 W-Y Dollars.
Large Crate.png
Surplus MK 45 automagnum case
35 W-Y Dollars.
Large Crate.png
Surplus NSG-23 assault rifle case
45 W-Y Dollars.
Large Crate.png
Surplus M37-17 pump shotgun case
80 W-Y Dollars.
Large Crate.png
Surplus M1911 service pistol case
10 W-Y Dollars.
Large Crate.png
Surplus SOCOM M1911 service pistol case
15 W-Y Dollars.

Deep Storage

Crate: Cost: Contents:
Large Crate.png
Various Decorative Items crate
5 W-Y Dollars.

Note that this list is a consalidated list of decorative items in this price range, you may buy a single item at this range:

  • 1 Tickets to Space Jam
  • 1 Frozen Lime
Large Crate.png
More Various Decorative Items crate
10 W-Y Dollars.

Note that this list is a consalidated list of decorative items in this price range, you may buy a single item at this range:

  • 1 Broken Night Vision Goggles
  • 1 10x99 XM42B Casing
  • 1 Trimmed Barbed Wire
  • 1 Lucky Feather
  • 1 Rosary
  • 1 Rabbit's Foot
  • 1 Tactical Mask
  • 1 Skull Balaclava
  • 1 Skull Facepaint
  • 1 Aviator Shades
  • 1 Ballistic Goggles
  • 1 USCM Bandana
  • 1 USCM Earpiece
  • 1 USCM Headband
  • 1 USCM Boonie Hat
  • 1 PDT/L Kit
  • 1 Uno Reverse Card
  • 1 Jungle Pattern Combat Boots
  • 1 Type 80 Bayonet Replica
  • 1 M8 Cartridge Bayonet Kit
Large Crate.png
BiMex Personal Shades crate
15 W-Y Dollars.
  • 1 BiMex Personal Shades
Large Crate.png
D18 Holdout pistol crate
10 W-Y Dollars.
Large Crate.png
M4A3 custom pistol crate
35 W-Y Dollars.
Large Crate.png
M44 custom revolver crate
70 W-Y Dollars.

Miscellaneous

Crate: Cost: Contents:
Large Crate.png
Secured Wildlife Container
45 W-Y Dollars.
  • 1 Random Animal
Large Crate.png
Potted Plant Crate
50 W-Y Dollars.
  • 1 Potted Plant
Large Crate.png
Cargo Tug crate
50 W-Y Dollars.
  • 1 Cargo Tug with Tugs
Large Crate.png
unmarked CLF supply crate
50 W-Y Dollars.
  • 1 Surprise CLF Gift