Requisitions

From CM Wiki

The Elevator

Requisitions obtain new supplies primarily from the Automated Storage and Retrieval System. This system consists of a few Supply Consoles in which supply crates are ordered using Supply Points, and a Supply Elevator that retrieves ordered crates from the sublevel cargo hold and delivers them to the requisitions bay.

Elevator.gif


however, there are some events that can happen ie a spider nest with Giant spiders



There are four sources of supply points:

  • The department begins the mission with a few hundred points, scaling with marine population.
  • DEFCON grants a static 200 supply points, no matter the population.
  • Any crates sent down on the elevator reward 2 points.
  • Supply manifests from ordered crates, stamped with the RO's stamp and sent down on the elevator in a crate, reward 1 point each.


To access the black market crates you'll want to ask an engineer to Use a screwdriver, crowbar, wire cutters, screwdriver, crowbar to get the Supply Console circuit board out, then use a Security Access Tuner on the circuit and set access to "BROAD", put the circuit back, screwdriver it, use cable coil, use glass and use screwdriver again to finalize it. Congratulations, you have access to the black market. However, neither the RO or CT's have the ability to do so as they do not have high enough engineering skill.

Weapons rack.png Armaments, Ammunition and Surplus Uniform Vendors Weapons rack.png

Located next to the attachments vendor there is a surplus armaments and ammunition vendor. The room to the south houses the spare uniforms vendor. These contains all the spare weapons and ammo the USCM may require during an operation. They hold various kinds of weapons and ammunition such armor piercing rounds or various kinds grenades for the marines to use, if they request any.


Backpacks: Description:
USCM infantry backpack.png

Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

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USCM Pyrotechnician G4-1 Fuel Tank

A much older generation back rig that holds fuel in two tanks. A small regulator sits between the two. Has a few straps for holding up to three of the actual flamer tanks you'll be refilling.

Holds 350 units of fuel.

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USCM technician welderpack

A specialized backpack worn by USCM technicians. It carries a fuel tank for quick welder refueling and use. Has to be held in one hand to access items inside. Holds 5 normal size items and 260 units of welder fuel.
Belts: Description:
G18-Utility-Pouch.png

G8-A general utility pouch

A small, lightweight pouch that can be clipped onto Armat Systems M3 Pattern armor to provide additional storage. The newer G8-A model, while uncomfortable, can also be clipped around the waist. Can hold more varied items than the standard belts. They can hold 3 items.
M276 Pattern Ammo Load Rig.png

M276 pattern ammo load rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.

It is the standard rig for most of the USCM combat personnel, excluding Engineers and Medics. It is one of the belt options of the ColMarTech Automated Closet.

M276 pattern M44 holster rig.png

M276 pattern M44 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is for the M44 magnum revolver, along with three pouches for speedloaders. It faintly smells of hay.

It is one of the uncommon rigs inside USCM Cargo Vendors or Some Marine Prep Vendors, and is standard issue for the Requisitions Officer.

M276 pattern M39 holster rig.png

M276 pattern M39 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is designed for the M39 SMG and features a larger frame to support the gun. Due to its unorthodox design, it isn't a very common sight and is only specially issued.

It is one of the uncommon rigs inside USCM Cargo Vendors and can also be found in the standard marine prep, and some of the specialized squad role vendors..

M276 pattern M4A3 holster rig.png

M276 pattern M4A3 holster rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version has a holster assembly that allows one to carry the M4A3 or the MK88 comfortably secure. It also contains side pouches that can store 9mm or .45 magazines.

It is one of the uncommon rigs inside USCM Vendors. It is also the standard rig for both Cargo Technicians, Staff Officers and Pilot Officers.

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Shotgun shell load rig

An ammunition belt designed to hold shotgun shells or individual bullets. This holds 10 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
Webbing: Description:
Black webbing vest.png
Black Webbing Vest
Robust black synthcotton vest with lots of pockets to hold whatever you need, but cannot hold in hands. Holds 5 small sized items.
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Brown Webbing vest

Worn brownish synthcotton vest with lots of small pockets to unburden your hands. Holds 5 small sized items.

Can be ordered via crate in Requisitions, but not carried typically.

Webbing.png

Webbing

Sturdy mess of synthcotton belts and buckles, ready to share your burden. Holds 3 small sized items or magazines.

It is the standard webbing for most of the USCM support personnel. Standard Marines can acquire them through their ColMarTech Automated Closet. Can be issued out by Requisitions.

Pouches: Description:
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Construction pouch

Designed to holster construction materials. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

Metal.png

Metal Sheets

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Plasteel Sheets

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Empty Sandbags

Planks.png

Wooden Planks

Rods.png

Metal Rods

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Cable Coil

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Barbed Wire

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Entrenching Tool

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Document pouch

A pouch used to hold documents for safe keeping. Can hold 7 items.
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Explosive pouch

Container designed to hold up to three grenades or other explosives. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.
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Medium general pouch

A general purpose pouch used to carry more small items and also magazines. Contains 2 slots. It is one of the pouch options of the ColMarTech Automated Closet and can be found inside the ColMarTech automated armaments vendor in Requisitions.
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First-aid pouch

Standard issue field aid for all soldiers. Comes pre-loaded with basic medical supplies. Expended autoinjectors can be restocked at a NanoMed NanoMed.png on the Almayer and Dropships. It is one of the pouch options of the ColMarTech Automated Closet.
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Flare pouch

Can hold 8 flares (including activated flare). Refillable with a M94 Flare Pack. Useful for lighting the way for your comrades. It is one of the pouch options of the ColMarTech Automated Closet.
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Fuel tank strap pouch

Two rings straps that loop around M240 variety napalm tanks. Handle with care.

Can be worn by attaching it to a pocket.

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Large pistol magazine pouch

Pouch able to hold 6 pistol magazines. It is one of the uncommon pouches inside the ColMarTech automated armaments vendor in Requisitions.
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Magazine pouch

Uncommon issue pouch that can hold two magazines and/or handfuls of shotgun shells. Issued to Medics and Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 2 slots.
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Medical pouch

Large pouch able to hold a wide array of medical supplies. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.

Contains 4 slots.

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Autoinjectors

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Ointment

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Gauze

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Advanced Kits

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Health Analyzer

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Pill Bottles

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Hyposprays

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Medkit pouch

Special issue pouch, able to hold a medkit. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions.
First-aid kit.png

Medkits

Pistol-pouch.png

Sidearm pouch

A holster to carry pistols, typically a standard issue M4A3 handgun, or 88M4 Pistol. It is one of the common pouches inside the ColMarTech automated armaments vendor in Requisitions.
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Syringe pouch

Uncommon issue pouch, able to hold an array of syringes. Issued to Medics, or found inside the ColMarTech automated armaments vendor in Requisitions. Contains 6 slots.
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Tools Pouch

Designed to hold all your different types of tools. Issued to Engineers, or found inside the ColMarTech automated armaments vendor in Requisitions.

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Screwdriver

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Blowtorch

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Crowbar

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Wrench

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Cable Coil

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Security Access Tuner

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Wirecutters

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Entrenching Tool

Firearms: Description:
M4A3 Variants.gif

M4A3 service pistol

This is one of two handguns that the marines have stocked in their combat prep vendors. The M4A3 Service Pistol is a reliable fallback weapon that uses 9mm handgun ammunition in a 9 round magazine.

All Cargo Technicians start with one, including 3 Extended Magazines (One loaded) and a Hollowpoint Magazine.

To learn more about the weapon's attachments and ammunition click here

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SU-6 Smart Pistol (.45)

The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts.

To learn more about the weapon's attachments and ammunition click here

44magnum.png

M44 combat revolver

This revolver is the standard sidearm for some military officers, but is also available as an alternative sidearm for marines. The revolver deals significantly more damage per round than the M4A3 at the cost of ammo capacity and recoil. It uses .44 rounds, usually held in speed-loaders, and holds a maximum of 7 bullets.

To learn more about the weapon's attachments and ammunition click here

M39 Variants.gif

M39 sub machine gun

This is the standard sub-machine gun. Useful for support roles, such as medics, engineers or specialists with heavy weaponry. The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 3-round burst fire mode.

To learn more about the weapon's attachments and ammunition click here

M41A Variants.gif

M41A pulse rifle MK2

This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A Mk2 might jam and will fail to fire for a second.

To learn more about the weapon's attachments and ammunition click here

L42.gif

L42A Battle Rifle

A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine.

To learn more about the weapon's attachments and ammunition click here

M37 Variants.gif

M37A2 pump shotgun

An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Xenomorph when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a Macro.

To learn more about the weapon's attachments and ammunition click here

Kits: Description:
Exp Trooper kit.png

Experimental Trooper Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • SU-6 Smartpistol
  • 5 SU-6 Smartpisol Magazines
  • Extended Barrel
  • Quick Fire Attachment
  • Laser Sight
Mini JTAC kit.png

Mini JTAC Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • 2x Signal flares packs
  • Tactical Binoculars
  • JTAC encryption key (Use :j to speak on this radio channel)
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Heavy Support Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • HPR
  • 1 HPR magazine
  • MB-6 Folding Barricade
  • Bipod
  • Welding goggles
  • Welder
Intel kit.png

Mini Intel Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • Document pouch
  • Data Detector
  • Intel Radio Encryption Key
  • Fulton recovery device.
Pursuit kit.png

M39 Point Man Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • M39 SMG, comes pre-loaded
  • Sub-Machine gun arm brace
  • Magnetic Harness
  • H5 Pattern M2132 Machete Scabbard
  • 1 M39 Extended magazine
Sapper kit.png

M-OU53 Field Test Kit

Specialization kits give weapons and/or equipment to anyone who uses them. This specific kit must be handed out from Requisitions.
  • M-OU53 Break Action Shotgun
  • M-OU53 Tactical Stock
  • Box of shotgun slugs
  • Box of flechette slugs
  • Shotgun shell loading rig
Explosives: Description:
Grenade.png

M15 fragmentation grenade

Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
M20Claymore.png

M20 Claymore anti-personnel mine

The M20 Claymore is a directional proximity triggered anti-personnel mine designed by Armat Systems for use by the United States Colonial Marines. Used for killing or heavily wounding any would be trouble makers who dare attempt to invade your base.
M40 HEDP box.png

M40 HEDP grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

M40 HEFA box.png

M40 HEFA grenade box

Contains 25 Grenades. A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.

Incingrenade.png

M40 HIDP incendiary grenade

Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. Difference with this grenade is that its effects linger for a while making it useful in keeping Xenomorphs back.
Smoke grenade.png

M40 HSDP smoke grenade

Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
Miscellaneous: Description:
Flashlight.png

Combat flashlight

It's a flashlight, can be held, thrown or turned into a Rail Flashlight attachment.
Entrenching Tool Unfolded.png

Entrenching Tool

Used for digging and filling up sandbags, as well as deconstructing them. Can be folded to fit in a backpack or certain pouches.
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Gas Mask

Gas masks are available in ColMarTech Automated Closets for all marines. It is useful for resisting gas-based weaponry and bombardment at the cost of vision. Also works alongside an oxygen tank to distribute oxygen in areas that are lacking in oxygen for proper breathing.
H5 pattern M2132 machete scabbard.png

H5 Pattern M2132 Machete Scabbard

A large leather scabbard used to carry an M2132 machete. It can be strapped to the back or the armor.
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M89-S signal flare pack

A packet of five M89-S Signal Marking Flares. Used for signaling close air support dropships to strafe an area.
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M94 marking flare pack

A packet of five M94 Marking Flares. Carried by USCM soldiers to light dark areas that cannot be reached with the usual TNR Shoulder Lamp.
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MB-6 Folding Barricade

A plasteel-carbon composite barricade. Resistant to most acids while being simple to repair. There are two pushplates that allow this barricade to fold into a neat package. Use a blowtorch to repair. Can be worn on the backpack slot once folded.
Regular Ammunition: Description:
M4A3mag.png

M4A3 Magazine

Holds nine (9) 9mm pistol rounds.
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M44 Speed Loader

Holds seven (7) .44 rounds.
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M39 Magazine

Holds forty eight (48) 10x20mm rounds.
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L42A Magazine

Holds twenty five (25) 10x24mm rifle rounds.

Uses the same caliber bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines.

M41Amag.png

M41A Magazine

Holds forty (40) 10x24mm rifle rounds.
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Buckshot Shells

Fires multiple small projectiles. Deals massive damage, knocks back and stuns humanoid mobs for a random duration out to 2 tiles. Fires in a 15-degree radius. Holds 25 shells.
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Flechette Shells

Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
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Slug Shells

Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
Armor-Piercing Ammunition: Description:
88M4AP Magazine.png

88M4 AP Magazine

Holds eighteen (18) rounds. Has better armor penetration, but lower overall damage.

Uses the same caliber bullets as the M4A3, allowing you to refill it using bullets from an AP M4A3 Magazine.

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M39 Armor Piercing Magazine

Holds forty eight (48) 10x20mm AP rounds. Has better armor penetration, but lower overall damage.
L42 AP mag.png

L42A AP Magazine

Holds twenty five (25) AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A-AP-mag.png

M41A Armor Piercing Magazine

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
Extended Ammunition: Description:
M39-extended-mag.png

M39 Extended Magazine

Holds seventy two (72) 10x20mm rounds. Holds more ammunition than the standard magazines.
M41A-extended-mag.png

M41A Extended Magazine

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
Special Ammunition: Description:
M44-HR-SL.png

M44 Heavy Speed Loader

Holds seven (7) .44 rounds. Has lesser damage than the standard M44 Speed loader but gives a weakened stun and knock-back effect.
M44-MM-SL.png

M44 Marksman Speed Loader

Holds seven (7) .44 rounds. Has better armor penetration with no damage fall off but lower overall damage.
SU6 Smart Pistol Magazine.png

SU-6 Smart Pistol Magazine

Holds fifteen (15) .45 pistol rounds. Has specially made bullets for IFF capabilities.
VP78 Magazine.png

VP 78 Pistol Magazine

Holds fourteen (14) 9mm squash-head pistol rounds.
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Smartgun Drum

Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system.This one is a drum magazine that can be reloaded similar to standard issue firearms. By default the reload mode is set to loading from drum magazines. Click on the smartgun with the Drum magazine. You must have an empty belt slot in order to use the drum magazine. Once done, you'll be able to fire five hundred rounds (500) without stopping.
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M56 Power Pack

Carries five hundred (500) Smartgun rounds that passes through friendlies by an IFF (Identify Friend/Foe) system. Click the icon in the top left to reload your M56 and be sure to stand still while reloading. Notably can be refilled by restocking into the Requisition's Automated Munitions Vendor.
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Incinerator Tank

Holds sixty (60) units worth of ultra thick napthal. This will set ablaze any and all targets hit
Ammunition boxes: Description:
Big Ammo Box 9mm.png

SMG Ammunition Box (10x20mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
Big Ammo Box 9mm AP.png

SMG Ammunition Box (10x20mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
Big Ammo Box 10mm.png

Rifle Ammunition Box (10x24mm)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines.
Big Ammo Box AP Rifle.png

Rifle Ammunition Box (10x24mm AP)

These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. Contains 600 rounds to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines.
Magazine boxes: Description:
M4A3 Magazine Box.png

Magazine Box (M4A3 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the M4A3 Pistol.
88Mod4 AP Magazine Box.png

Magazine Box (88 Mod 4 AP x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the 88 Mod 4 Combat Pistol.
SU-6 Magazine Box.png

Magazine Box (SU-6 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the SU-6 Smart Pistol.
VP78 Magazine Box.png

Magazine Box (VP78 x 16)

Contains 16 magazines. A box for holding many magazines with a carrying handle, must be opened on the ground. This one contains magazines for the VP78 Pistol.
L42 Magazine Box.png

L42A Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
L42 MK-1 AP Magazine Box.png

L42A AP Magazine Box

Contains 16 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
M39 Magazine Box.png

M39 Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Armor Piercing Magazine Box.png

M39 Armor Piercing Magazine Box

Contains 12 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M39 Extended Magazine Box.png

M39 Extended Magazine Box

Contains 10 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
M41A Magazine Box.png

M41A Magazine Box

Contains 10 magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Armor Piercing Magazine Box.png

M41A Armor Piercing Magazine Box

Contains 10 armor piercing magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
M41A Extended Magazine Box.png

M41A Extended Magazine Box

Contains 8 extended magazines. All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
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Buckshot Shell Box X100

Contains 100 buckshot shells, 20 handfuls.
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Slug Shell Box X100

Contains 100 slug shells, 20 handfuls.
Flechette Shell Box.png

Flechette Shell Box X100

Contains 100 Flechette shells, 20 handfuls.
Miscellaneous: Description:
Jumpsuit.png

USCM uniform

A standard-issue Marine uniform, only worn by USCM combat personnel. There are also variants of this uniform issued to other Marine personnel.
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USCM Combat Boots

Standard issue combat boots used by the USCM for combat situations.
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Heat absorbent coif

A close-fitting cap that covers the top, back, and sides of the head. Can also be adjusted to cover the lower part of the face so it keeps the user warm in harsh conditions.
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M276 Pattern Ammo Load Rig

The M276 is the standard load-bearing equipment of the USCM. It consists of a modular belt with various clips. This version is the standard variant designed for bulk ammunition-carrying operations. This holds 5 various magazines or handfuls of shotgun shells.
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M276 Pattern Shotgun Shell Load Rig

This holds 14 handfuls of shells. It is one of the belt options of the ColMarTech Automated Closet.
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Lightweight IMP backpack

The standard-issue backpack of the USCM. Designed to slug gear into the battlefield.

Has to be held in one hand to access items inside. Holds 7 normal size items.

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USCM Satchel

A heavy-duty satchel carried by most USCM soldiers.

It is standard gear for most of the USCM. Holds 5 normal size items.

Armor: Description:
M3 Pattern Personal Armor.png

M3 Pattern Personal Armor

Standard Issue Armor used by USCM. Provides modest protection from bullet and melee attacks. It also has a shoulder-mounted flashlight for night-time combat.

Has multiple variants of the standard armor, mainly for decoration:

  • Padded
  • Padless
  • Ridged
  • Carrier
  • Skull
  • Smooth
M3 light armor.png

M3-L-Pattern Light Armor

A lighter, cut down version of the standard M3 pattern armor. It sacrifices protection for more speed. Protects more against acid.
M3 heavy armor.png

M3-H-Pattern Heavy Armor

A heavier version of the standard M3 pattern armor, clad with additional plates. It sacrifices speed for more protection. Protects the user against explosions, bullets and melee more than the two other common types of armor. Additionally holds the user's guts and intestines in more effectively, lowering the chance of bone breaks and internal bleeding.
M10 pattern marine helmet.png

M10 pattern marine helmet

Standard Issue Helmet used by USCM. Provides modest protection from bullet and melee attacks at the head. The M10 Helmet has also two internal slots for storing pocket-sized items. It also has an inbuilt camera allowing for command staff to observe the squad's actions from aboard the Almayer.
Gloves: Description:
Generic Gloves.png

Various Marine Combat Gloves

Various marine combat gloves from the 4 squads and a generic grey one.

Contains:

  • Marine Combat Gloves.
  • Alpha Squad Gloves.
  • Bravo Squad Gloves.
  • Charlie Squad Gloves.
  • Delta Squad Gloves.
Radios: Description:
Generic Headset.png

Marine radio headset

Standard issue USCM headset which has an inbuilt HUD for the user that displays marine roles. Doesn't come with any encryption keys.
E-Key.png

Various Encryption Keys

Various Encryption keys that allow you to have access to other departments or squads when inserted into a headset.

Contains:

  • Alpha Squad radio encryption key.
  • Bravo Squad radio encryption key.
  • Charlie Squad radio encryption key.
  • Delta Squad radio encryption key.
  • Supply radio encryption key.
  • Engineering radio encryption key.

Automatic Supply Retrieval System

The ship comes with an Automatic Supply Retrieval System that occasionally puts random supply crates on the elevator. This can range from sandbags and ammunition to spare Mortar Ammo and Heavy Machine Guns. The crates are spawned periodically, with a maximum of 20 crates. For the first 5 times you call the elevator, there will always be 5 crates of various supplies.

Supply Drops

The requisitions bay are armed with 5 trans-atmospheric launch tubes, one per squad and your own one through which supplies can be quickly and efficiently delivered to the planet. They must be operated with the following steps:

  • A squad must relay co-ordinates to their Overwatch Officer with the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the same squad's launch pad in the requisitions bay.
  • An officer fires the crate through the launch tubes using the relevant squad's Overwatch Console. They may optionally adjust an offset for the landing.
  • After a short amount of time, the crate lands on the planet.

Alternatively you can launch supplies down yourself.

  • A squad must relay co-ordinates to the requisitions officer via the Squad's Range Finders or the Squad Leader's Tactical Binoculars.
  • A crate of supplies is loaded onto the Green E supply pad.
  • You must launch the crate via the supply drop console with the co-ordinates.
  • After a short amount of time, the crate lands on the planet.
  • A 17 minute cooldown will then begin.

Supply Crates

Every time you buy the same crate it will increase in price by 8%

Operations

Crate: Cost: Contents:
Crate.png
Motion Detector crate (x2)
40 Supply Points.
Crate.png
Special operations crate (operator kit x2)
60 Supply Points.
Supply Crate.png
Flare packs crate (x20)
40 Supply Points.
Supply Crate.png
Signal flare packs crate (x4)
60 Supply Points.
Crate.png
Fulton Recovery Device crate (x4)
20 Supply Points.
Supply Crate.png
Replacement Telecommunication Parts
40 Supply Points.
  • 1 T-Comms circuit
  • 2 cable coils
  • 2 power cells
  • 2 micro-manipulators
  • 2 hyperwave filters
Supply Crate.png
Contraband crate
40 Supply Points.

Note that this crate chooses 5 items from a selection of the below possibilities:

  • Blood Tomato Seeds
  • Warlock's Velvet
  • Happy Pills, Pill bottle
  • Zoom Pills, Pill bottle

Weapons

Note all weapons start with a magazine already loaded into them.

Crate: Cost: Contents:
UA 571-C sentry crate.png
UA 571-C sentry crate (x1)
100 Supply Points.
Crate.png
Surplus rifles crate (M41A x2, M41A ammo x2)
40 Supply Points.
Crate.png
Surplus Sidearms crate (M4A3 x2, M44 x2, ammo x2 each)
40 Supply Points.
Crate.png
Surplus shotguns crate (M37A2 x2, M37A2 ammo x2 each)
40 Supply Points.
Crate.png
Surplus SMG crate (M39 x2, M39 ammo x2)
40 Supply Points.
Crate.png
M41AE2 HPR crate (HPR x2, HPR ammo boxes x2)
64 Supply Points.
Explosives crate.png
Plastic explosives crate (x2)
60 Supply Points.
M56D Crate.png
M56D crate
100 Supply Points.
Crate.png
M56 System crate
100 Supply Points.
Gun Crate.png
M240 Flamethrower crate (M240 x2)
60 Supply Points.
Crate.png
M44 holster crate (x2)
20 Supply Points.
Crate.png
M4A3 holster crate (x2)
20 Supply Points.
Crate.png
M39 holster crate (x2)
30 Supply Points.
Explosives crate.png
Surplus explosives crate (claymore mine x4, M40 HIDP x2, M40 HEDP x2, M15 HE x2, M40 HEFA x2, M12 Blast x2)
40 Supply Points.
Explosives crate.png
Claymore mines crate (x8)
30 Supply Points.
Explosives crate.png
M15 high explosive grenades crate (x5)
40 Supply Points.
Explosives crate.png
M40 HIDP incendiary grenades crate (x5)
40 Supply Points.
Explosives crate.png
M40 HEDP high explosive grenade box crate (x25)
100 Supply Points.
Explosives crate.png
M40 HEDP grenades crate (x5)
30 Supply Points.
Explosives crate.png
M40 HEFA fragmentation grenade box crate (x25)
100 Supply Points.
Explosives crate.png
M40 HEFA grenades crate (x5)
30 Supply Points.
Crate.png
M402 mortar crate
100 Supply Points.
Large Crate.png
Black market firearms (x1)
30 Supply Points.

Note that this crate chooses 1 Weapon and it's corresponding ammo from the selection of the below possibilities:

Vehicle Modules and Ammo

Crate: Cost: Contents:
Crate.png
LTB Cannon Magazines (x10)
30 Supply Points.
  • 10 LTB Cannon Magazines
Crate.png
LTAA AP Minigun Magazines (x3)
30 Supply Points.
  • 3 LTAA AP Minigun Magazines
Crate.png
Grenade Launcher Magazines (x10)
30 Supply Points.
  • 10 Grenade launcher Magazines
Crate.png
Smoke Launcher Magazines (x10)
30 Supply Points.
  • 10 Smoke Launcher Magazines
Crate.png
TOW Launcher Magazines (x4)
30 Supply Points.
  • 4 TOW Launcher Magazines
Crate.png
M56 Cupola Magazines (x2)
30 Supply Points.
  • 2 M56 Cupola Magazines
Crate.png
Tank Flamer Magazines (x5)
30 Supply Points.
  • 5 Tank Flamer Magazines

Crate.png
Auto-Cannon Magazines (X6)

30 Supply Points
  • 6 Auto-Cannon Magazines

Crate.png
Flamethrower Fuel Tanks (x4)

30 Supply Points
  • 4 Flamethrower Fuel Tanks

Attachments

Crate: Cost: Contents:
Crate.png
Rail attachments crate (x2 each)
64 Supply Points.
Crate.png
Red-dot sight attachment crate (x8)
30 Supply Points.
Crate.png
Railscope attachment crate (x2)
30 Supply Points.
Crate.png
Mini Railscope attachment crate (x2)
30 Supply Points.
Crate.png
Magnetic harness attachment crate (x6)
32 Supply Points.
Crate.png
Quickfire adapter attachment crate (x2)
30 Supply Points.
Crate.png
Muzzle attachments crate (x2 each)
60 Supply Points.
Crate.png
Suppressor attachment crate (x8)
30 Supply Points.
Crate.png
Bayonet attachment crate (x8)
30 Supply Points.
Crate.png
Extended barrel attachment crate (x6)
30 Supply Points.
Crate.png
Barrel charger attachment crate (x2)
30 Supply Points.
Crate.png
Compensator attachment crate (x6)
30 Supply Points.
Crate.png
Underbarrel Attachment Crate
64 Supply Points.
Crate.png
Foregrip attachment crate (x8)
30 Supply Points.
Crate.png
Gyroscopic stabilizer attachment crate (x2)
30 Supply Points.
Crate.png
Bipod attachment crate (x6)
30 Supply Points.
Crate.png
Underbarrel shotgun attachment crate (x4)
30 Supply Points.
Crate.png
Underbarrel flamer attachment crate (x4)
30 Supply Points.
Crate.png
Burstfire assembly attachment crate (x2)
30 Supply Points.
Crate.png
Stock attachments crate (x3 each + 1 paratrooper stock)
60 Supply Points.
Crate.png
Revolver stock attachment crate (x4)
30 Supply Points.
Crate.png
Rifle stock attachment crate (x4)
30 Supply Points.
Crate.png
Shotgun stock attachment crate (x4)
30 Supply Points.
Crate.png
Submachinegun stock attachment crate (x4)
30 Supply Points.

Ammo

Crate: Cost: Contents:
Ammo Crate.png
SMG ammo box crate (x600 rounds)
20 Supply Points.
Ammo Crate.png
SMG AP ammo box crate (x600 rounds)
40 Supply Points.
Ammo Crate.png
Rifle ammo box crate (x600 rounds)
20 Supply Points.
Ammo Crate.png
Rifle ammo box crate (x600 AP rounds)
40 Supply Points.
Ammo Crate.png
Magazine Box (M4A3, 16x regular mags)
20 Supply Points.
Ammo Crate.png
Magazine Box (M4A3, 16x AP mags)
30 Supply Points.
Ammo Crate.png
Magazine Box (88 Mod 4 AP, 16x mags)
20 Supply Points.
Ammo Crate.png
Regular M44 Heavy speedloaders crate (10x)
40 Supply Points.
Ammo Crate.png
Magazine Box (12 x M39 Mags)
20 Supply Points.
Ammo Crate.png
Magazine Box (12 x M39 AP Mags)
40 Supply Points.
Ammo Crate.png
Magazine Box (10 x M41A Mags)
20 Supply Points.
Ammo Crate.png
Magazine Box (10 x M41A Ap Mags)
40 Supply Points.
Ammo Crate.png
L42-MK1 Magazine Box
20 Supply Points.
Ammo Crate.png
L42-MK1 AP Magazine Box
20 Supply Points.
Ammo Crate.png
Shell Box (100 x Slug Shells)
30 Supply Points.
Ammo Crate.png
Shell Box (100 x Buckshot Shells)
30 Supply Points.
Ammo Crate.png
Shell Box (100 x Flechette Shells)
30 Supply Points.
Ammo Crate.png
M56 smartgun drum crate (x2)
30 Supply Points.
Ammo Crate.png
UA 571-C sentry ammunition (x2)
40 Supply Points.
Ammo Crate.png
UT-Napthal Fuel (x4)
40 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x6 HE)
23 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x6 Incendiary)
20 Supply Points.
Ammo Crate.png
M402 mortar ammo crate (x6 Flare)
20 Supply Points.
Ammo Crate.png
SMG LE ammo box crate (10x20mm LE) (x600 rounds)
40 Supply Points.
Ammo Crate.png
Magazine Box (VP78, 16 x Mags)
40 Supply Points.
Ammo Crate.png
Magazine Box (SU-6, 16 x Mags)
40 Supply Points.
Ammo Crate.png
Magazine Box (10 x M39 Extended Mags)
30 Supply Points.
Ammo Crate.png
Magazine Box (8 x M41A Extended Mags)
30 Supply Points.
Ammo Crate.png
L42-MK1 Extended Magazine Box
30 Supply Points.
Ammo Crate.png
M41AE2 HPR Magazines crate (HPR ammo box x2)
20 Supply Points.
Ammo Crate.png
M56 smartgun powerpack crate (x2)
30 Supply Points.
Ammo Crate.png
Surplus ammo crate (x10)
60 Supply Points.

Note that this crate chooses 10 items from a selection of the below possibilities:


1 M41A Magazine | 1 M41A Extended Magazine | 1 M41A Armor Piercing Magazine | 1 M41A MK1 Magazine | 1 A19 High Velocity Magazine | 1 M41AE2 Ammo Box


1 M4A3 Magazine | 1 M4A3 Extended Magazine | 1 M4A3 Armor Piercing Magazine | 1 M4A3 Hollow Point Magazine | 1 M4A3 Incendiary Magazine | 1 M4A3 Magazine .45


1 M39 Magazine | 1 M39 Extended Magazine | 1 M39 Armor Piercing Magazine


1 M44 Speed Loader | 1 M44 Marksman Speed Loader | 1 M44 PW-MX speed Loader

1 Box of Slug Shells | 1 Box of Buckshot Shells | 1 Box of Incendiary Slug Shells

Ammo Crate.png
M5 RPG rockets crate (HE x1, AP x1, WP x1)
30 Supply Points.
Explosives crate.png
M5 RPG HE rockets crate (x3)
30 Supply Points.
Explosives crate.png
M5 RPG AP rockets crate (x3)
30 Supply Points.
Explosives crate.png
M5 RPG WP rockets crate (x3)
30 Supply Points.
Ammo Crate.png
M42A magazines crate (marksman x2, flak x2, incendiary x2)
30 Supply Points.
Ammo Crate.png
M42A sniper magazines crate (x5)
30 Supply Points.
Ammo Crate.png
M42A sniper flak magazines crate (x5)
40 Supply Points.
Ammo Crate.png
M42A sniper incendiary magazines crate (x5)
50 Supply Points.
Ammo Crate.png
M4RA scout magazines crate (regular x2, incendiary x2, impact x2)
30 Supply Points.
Ammo Crate.png
M4RA A19 high velocity magazines crate (x5)
40 Supply Points.
Ammo Crate.png
M4RA A19 high velocity incendiary magazines crate (x5)
40 Supply Points.
Ammo Crate.png
M4RA A19 high velocity impact magazines crate (x5)
50 Supply Points.
Ammo Crate.png
M240-T fuel crate (extended x1, A Gel x1, type-B x1, type-X x1)
60 Supply Points.
Ammo Crate.png
M240-T fuel crate (extended x3)
30 Supply Points.
Ammo Crate.png
M240-T fuel crate (type-B x1)
30 Supply Points.
Ammo Crate.png
M240-T fuel crate (type-X x1)
30 Supply Points.
Ammo Crate.png
Black market ammo crate
40 Supply Points.

Note that this crate chooses 6 items from a selection of the below possibilities:


1 S&W Speed Loader | 1 Mateba Speed Loader | 1 Spearhead Speed Loader | 1 N-Y Speed Loader


1 Desert Eagle Magazine | 1 Tiny Pistol Magazine | 1 Highpower Magazine | 1 88M4 Armor Piercing Magazine | 1 VP78 Magazine | 1 PK-9 Magazine | 1 KT-42 Magazine


1 MP27 Magazine | 1 ACP CZ-81 Magazine | 1 PPSh Drum Magazine | 1 PPsh Extended Drum Magazine | 1 MAC15 Magazine | 1 FN Magazine


1 SVD Magazine | 1 M41A MK1 Magazine | 1 MAR Magazine | 1 MAR Extended Magazine

Armor

Crate: Cost: Contents:
Closet.png
M3 pattern armor crate (x5 helmet, x5 armor)
20 Supply Points.
Closet.png
M3 pattern squad leader crate (x1 helmet, x1 armor)
20 Supply Points.

Clothing

Crate: Cost: Contents:
Closet.png
Officer outfit closet
30 Supply Points.
Closet.png
Marine outfit closet
20 Supply Points.
Crate.png
Webbings and holsters crate
40 Supply Points.
Crate.png
General pouches crate (2x light, 1x medium, 1x large)
20 Supply Points.
Crate.png
Weapons pouches crate (1x bayonet, pistol, explosive)
20 Supply Points.
Crate.png
Ammo pouches crate (1x normal, large, pistol, pistol large)
20 Supply Points.
Crate.png
Medical pouches crate (1x firstaid, medical, syringe, medkit)
20 Supply Points.
Crate.png
Survival pouches crate (1x radio, flare, survival)
20 Supply Points.
Crate.png
Construction pouches crate (1x document, electronics, tools, construction)
20 Supply Points.

Medical

Crate: Cost: Contents:
Medical Crate.png
Medical crate
20 Supply Points.
Medical Crate.png
First aid kit crate (2x each)
20 Supply Points.
Medical Crate.png
Body bag crate (x28)
20 Supply Points.
  • 5 Boxes of Body Bags
Medical Crate.png
Stasis bag crate (x3)
40 Supply Points.
Surgery Crate.png
Surgery crate (x2 surgical trays)
30 Supply Points.
  • 2 Surgery Trays, each containing a set of surgical tools.
Medical Crate.png
Anesthetic crate (x4 masks, x4 tanks)
30 Supply Points.
  • 4 Medical Masks
  • 4 Anesthetic Tanks
Medical Crate.png
Sterile equipment crate
20 Supply Points.
  • 2 Medical Scrubs
  • 1 Box of Sterile Masks
  • 1 Box of Latex Gloves

Engineering

Crate: Cost: Contents:
Crate.png
Empty sandbags crate (x50)
20 Supply Points.
  • A stack of 50 empty sandbags.
Supply Crate.png
Metal sheets (x50)
23 Supply Points.
  • 50 Metal Sheets
Supply Crate.png
Plasteel sheets (x30)
40 Supply Points.
  • 30 Plasteel Sheets
Supply Crate.png
Glass sheets (x50)
20 Supply Points.
  • 50 Glass Sheets
Supply Crate.png
Wooden planks (x50)
20 Supply Points.
  • 50 Wooden Planks
Crate.png
Folding Barricades (x4)
100 Supply Points.
  • 4 Folding Barricades
Construction Crate.png
Superconducting magnetic coil crate (x1)
60 Supply Points.
  • 1 Superconducting Magnetic Coil
Construction Crate.png
Electrical maintenance crate (toolbox x2, insulated x2, cell x2, hi-cap cell x2)
20 Supply Points.
  • 2 Electrical Toolboxes
  • 2 Insulated Gloves
  • 2 Power Cells
  • 2 High-Capacity Power Cells
Construction Crate.png
Mechanical maintenance crate (utility belt x3, hazard vest x3, welding helmet x2, hard hat x1)
20 Supply Points.
  • 3 Hazard Vests
  • 2 Welding Helmets
  • 1 Hard Hat
Large Crate.png
Fuel tank crate (x1)
20 Supply Points
  • 1 Fuel Tank
Construction Crate.png
Inflatable barriers (x9 doors, x12 walls)
20 Supply Points.
  • 3 Inflatable Barrier Boxes
Construction Crate.png
Replacement lights (x42 tube, x21 bulb)
20 Supply Points.
  • 3 Boxes of Replacement Lights
Secure Crate.png
P.A.C.M.A.N. portable generator parts
30 Supply Points
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (PACMAN-type Generator)
Secure Crate.png
Super P.A.C.M.A.N. portable generator parts
40 Supply Points
  • 1 Micro-Laser
  • 1 Capacitor
  • 1 Matter Bin
  • 1 Circuit Board (SUPERPACMAN-type Generator)

Science

Crate: Cost: Contents:
Secure Crate.png
Phoron assembly crate
60 Supply Points.
  • 3 Phoron Tanks
  • 3 Igniters
  • 3 Proximity Sensors
  • 3 Timers

Supplies

Crate: Cost: Contents:
Fridge Crate.png
USCM MRE crate (x20)
20 Supply Points.
  • 5 Boxes of MRE Packages
Crate.png
Food Ingredients crate (x25)
10 Supply Points.
  • 15 Flour Packets
  • 8 Monkey Slabs
  • 1 Sugar Packet
  • 1 Egg Packet
Crate.png
Secret Ingredients crate
20 Supply Points.

Note that this crate chooses 6 items from a selection of the below possibilities: Requires the supply console to have black market access.

  • 1 enzyme packet
  • 3 salt shakers
  • 3 pepper mills
  • 2 sugar packets
  • 5 potatoes
  • 1 mint packet
  • 2 tomatoes
  • 2 carrots
  • 2 lemons
  • 2 oranges
  • 2 limes,
  • 1 bottle of whiskey
  • 1 bottle of tequila,
  • 1 bottle of rum
  • 3 bottles of wine
OxygenCrate.png
Oxygen internals crate (x3 masks, x3 tanks)
20 Supply Points.
  • 3 Gas Masks
  • 3 Oxygen Tanks
OxygenCrate.png
Emergency equipment (x2 toolbox, x2 hazard vest, x5 oxygen tank, x5 masks)
20 Supply Points.
  • 2 Emergency Toolboxes
  • 2 Hazard Vests
  • 5 Emergency Oxygen Tanks
  • 5 Gas Masks
Supply Crate.png
Empty boxes (x10)
20 Supply Points.
  • 10 Empty Boxes
Supply Crate.png
Assorted janitorial supplies
20 Supply Points.
  • 3 Buckets
  • 1 Mop
  • 3 Caution Signs
  • 1 Rubbish Bag
  • 1 Spray Bottle
  • 1 Rag
  • 3 Cleaner Grenades
  • 1 Mop Bucket
Crate.png
Posters crate (x5)
10 Supply Points.
  • 5 random posters