Abomination

From CM-SS13 - Wiki
ALIEN - TIER 4
ClownPlaceholder.png
Predalien
Evolves From: Predalien Larva
Evolves To: N/A
Role: You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.
Guides: No External Guides.

Overview


You are the Predalien, considered the ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong.

You are the fruition of the hive's great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.

Playing a Predalien


Predaliens start off rather flimsy, relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilities will either only work on Yautja, or have increased effects on them. You are not immune to flames or heavy explosions and have low health.

You have a leap ability, useful for avoiding bullets and Yautja weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.

Your roar can be used to both bring yautja out of their cloak as they fire at you as well as giving you and your allies a damage and speed boost, allowing you and other xenos to close in and cause severe damage and finish them off.

Your devastate ability can be used to cause severe damage to a singled out opponent, rooting them in place to near guarantee they take massive amounts of damage, even being moved will not stop this ability. Be warned, due to this and its high plasma cost, you might be put in a situation where you can be surrounded and killed, so only use this ability when you are sure it will work.

Remember, with each kill you gain your damage will also increase, capping off at 10 kills. This means you start off weak, but as you gain kills you will become stronger. You are still a member of the alien hive, work together with them and listen to your queen.

Abilities

Abilities: Description:
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Rest
Used to rest and get up. Xenos heal faster when resting on weeds.
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Regurgitate
To devour, grab a host with Ctrl + Click or

Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. (Edit this template)

Trophy Hunting PASSIVE: For every kill you personally finish off (NOT when you butcher a corpse!), you gain 2.5 slash damage to a maximum of 25 extra slash damage, and permanently buff some of your abilities. You also deal increased damage to headhunters naturally. You can butcher corpses, gibbing them after a moderate windup.
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Pounce
Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them.

Costs 10 Plasma, cooldown: 4 seconds.

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Roar
Let out a guttural roar, removing invisibility and disabling motion detectors from humans and headhunters, as well as giving you and any xeno that's part of your hive a damage boost equal to your passive killcount slash buff (This stacks.), and a minor speed buff that scales with your killcount. Lasts 3 seconds plus an extra quarter of a second for every kill, up to a maximum of 5.5 seconds.


Costs 50 Plasma, cooldown: 25 seconds.

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Smash
After a short windup, root everyone around you for 1.5 seconds.


Costs 80 Plasma, cooldown: 20 seconds.

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Devastate
Root a single target in place and after 2 seconds deal damage equal to 10 multiplied by the amount of kills you currently have, once you start this ability there is no way to cancel it, even if you or the target is moved.


Costs 110 plasma, cooldown 20 seconds

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Tail Stab
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.


Unless otherwise stated, this is shared by all strains.


Cooldown: 10 seconds.

Attainable Strains

Strains

None

Predalien reminder


Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you're being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.