User:Nanu308: Difference between revisions

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{{outdated}}
{{JobPageHeader
|headerbgcolor = darkblue
|headerfontcolor = white
|stafftype = COMMAND
|imagebgcolor = lightblue
|img = MilitaryPolice.png
|jobtitle = Military Police
|difficulty = Medium
|superior = Command Officers, Chief Military Police and Marine Law
|duties = Enforce Marine Law. Detain Criminals. Keep Shipside Personell Safe.
|guides = [[Marine Law]], [http://colonial-marines.com/viewtopic.php?f=57&t=5094 Server Rules], [[Rank]]
}}


"''The difference between a normal policeman and a military policeman, is that a military policeman deals with trained killers''" - Anonymous
=Overview=
As a '''Military Police Officer''', your primary duty is '''to obey and enforce [[Marine Law]]'''.
MPs are held to a very high standard of conduct because you are the source of in-character discipline as well as the server's first line of defence against out-of-character infractions. You are bound to Marine Law as Server Rules meaning if you break any laws in Marine Law you risk being punished outside of "In Character".
Enforcing Marine Law may be a hard task due to Marines being up to no good and refusing to come quietly. But fear not, you are equipped with great Non-Lethal Weaponry that can keep a marine down for the time you need to get them cuffed and transported to the brig.
'''Unless Authorized by the CMP or aCO you are NEVER to use Lethals against a Suspect.''' - See [[Marine Law]] for more Information.
When it comes to Marine Law matters, you are always to listen to the CMP above all else as long as it does
= Regarding Prisoners =
As the Military Police, you are assigned in the protection of USCM prisoners as well as POW (Prisoners of War) held in the Brig. Remember, you're not a 'no-mercy' type of prisoner during the early wars. The prisoner has a list of [[Marine Law#Prisoner Rights|basic rights]] which CANNOT be denied by all means with exception of extreme situations and approval by your Chief Military Police officer. You are highly expected to properly give sentences and provide all the rights that prisoners need.
=Storing evidence=
Click and drag the item onto the evidence bag to place the item into the evidence bag. Once that's done place the secured evidence in the Evidence Storage room. It is recommended you add a paper to it so you and others can later see who or where the evidence was taken from.
=Your tools=
Being an MP is not an easy job. You are responsible for the security and law of the ship. Luckily, you have plenty of tools at your disposal to help you fulfill your duties.
*"The Fax Machine:" This is used for contacting High Command. Primarily used to ask permission to remove the acing Commander from their position, it may also be used to inform High Command of unusual circumstances and receive instructions on how to proceed and when in doubt of the CMP's action you can report it through the Fax machine.
*"The Records Console:" You can find this console in the general brig area and the CMP's office. It is used to review and update records and as such is one of your most important tools. Use it to make sure people have their status (arrest, released, incarcerated or none) as well as any crimes they may have committed up to date. Status and comments may also be edited by examining someone if you have a secHUD on.
*"The Camera Console:" There's one of these in the brig and a few more scattered around the ship in checkpoints and other workstations. This allows you to see through any camera in the USS Almayer, and it's useful to find or follow fleeing suspects as well as to keep an eye on shipside operations.
*"MP tools:" You have access to a variety of items such as flashes, handcuffs and tasers to help you control and subdue hostiles.
=Your Skillset=
[[File:MP_Skill_set.png]]
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].

Latest revision as of 19:56, 2 May 2020