User:Sigil: Difference between revisions

613 editsJoined 26 October 2020
(I finally got around to finishing this. Will move to the chemistry and researcher pages tomorrow.)
(Attachment stats)
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I'll fill in the entries for chems, correct the OD and metabolism values and sort them in a logical order and into more categories later. I don't want to do this on the chemistry page, because it's actively used, and I don't want to make it WIP or do the entire thing in one day.
<center>
==Chemicals==
{| style="width: 70%; border: none"
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
|style="width: 100%; vertical-align: top;" | <tabs>
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
<tab name="Muzzle">
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the effects on chem overdose. '''(C)''' indicates the effect of a critical overdose.


Cocktails and drinks can be found [[Drinks|here]].
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
 
<!--Suppressor-->
{{Suppressor Stats Positives}}


===Basic===
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|water}}[[#water|Water]]
<!--Bayonet-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bayonet}}[[#Bayonet|Bayonet]]
* Gets things wet. Extinguishes fires.
 
* Explodes when mixed with [[#potassium|potassium]].
[[File:knife.png|64px]]
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Environment:
|+ style="text-align:left;"|'''Both:'''
** Chem dispenser.
|
** Coolers.
* Greatly increases weapon melee damage
** Sinks.
 
* Reaction:
* When removed from weapons acts like a regular knife
** 2u [[#hydrogen|Hydrogen]]
|}
** 1u [[#oxygen|Oxygen]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|3:1
{| border="1"
|0,01
|+ style="text-align:left;"|'''One handed:'''
|N/A
|
|N/A
* Slightly decreases accuracy
<!--|-
|}
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->
|-
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
<!--Extended Barrel-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Extended Barrel}}[[#Extended Barrel|Extended Barrel]]
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
 
* Gets you drunk.
[[File:Extended_barrel.png|64px]]
* Can be used to remove ink from paper.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* [[Researcher#ALH|ALH]] 4
|+ style="text-align:left;"|'''Wielded:'''
* [[Researcher#FUL|FUL]] 3
|
* [[Researcher#OXI|OXI]] 3
*Moderately increases accuracy
* [[Researcher#FLW|FLW]] 2
|}
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Chem dispenser.
{| border="1"
|N/A
|+ style="text-align:left;"|'''Both:'''
|0,2
|
|N/A
* Slightly decreases damage
|N/A
|}
|-
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
<!--Barrel Charger-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Barrel Charger}}[[#Barrel Charger|Barrel Charger]]
* Fire.
 
|N/A
[[File:Barrel_charger.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Chem dispenser.
{| border="1"
* Tank in OT workshop.
|+ style="text-align:left;"|'''Both:'''
|N/A
|
|0,01
*Greatly increases damage
|N/A
|}
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately decreases accuracy
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly decreases accuracy
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately decreases firing speed
|}
 
 
|-
|-
|{{anchor|copper}}[[#copper|Copper]]
<!--Recoil Compensator-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Recoil Compensator}}[[#Recoil Compensator|Recoil Compensator]]
* Green fire colouring
[[File:Recoil_compensator.png|64px]]
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Chem dispenser.
|+ style="text-align:left;"|'''Wielded:'''
* OT workshop has sheets.
|
|N/A
*Greatly reduces recoil
|0,01
|}
|N/A
 
|N/A
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately reduces recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately increases accuracy
|}
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases damage
|}
 
|}
 
</tab>
<tab name="Rail">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
 
|N/A
<!--Rail Flashlight-->
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Rail Flashlight}}[[#Rail Flashlight|Rail Flashlight]]
|
 
* Chem dispenser.
[[File:mountedflash.png]]
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|0,01
{| border="1"
|N/A
|+ style="text-align:left;"|'''Both:'''
|N/A
|
* Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
* Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
 
|-
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
<!--RDS-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Red Dot Sight}}[[#Red Dot Sight|Red Dot Sight]]
* Explosives
 
|N/A
[[File:reddot.png|60px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Chem dispenser.
{| border="1"
* OT workshop has a tank.
|+ style="text-align:left;"|'''Wielded:'''
|N/A
|
|0,01
*Moderately increases accuracy
|N/A
|}
|N/A
 
|-
{| border="1"
|{{anchor|potassium}}[[#potassium|Potassium]]
|+ style="text-align:left;"|'''One Handed:'''
|
|
* Explodes when mixed with water.
*Slightly increases accuracy
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|
* Deals 7 brain damage per tick
|
* [[Researcher#NRT|NRT]] 4
|
* Chem dispenser.
|N/A
|0,2
|30
|
* Deals 12 brain damage per tick
* Makes you jittery
* Makes you drowsy
|-
|{{anchor|sulphur}}[[#sulphur|Sulphur]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
|
* Chemfire modifier
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
* Deals 1 brute and burn damage per tick
|
* [[Researcher#BCD|BCD]] 1
|
* Chem dispenser.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 brute and burn damage
* '''(C)''' Deals 4 brute and burn damage
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
* Chem dispenser.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
* Fire modifier
|N/A
|
* Chem dispenser.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|
* Fire modifier
* Makes you less confused and sends messages in chat.
|
* [[Researcher#OXI|OXI]] 1
|
* Chem dispenser.
* OT workshop has a beaker.
|N/A
|0,01
|
* 30
* 50
|
* Deals 1 brain damage per tick
* '''(C)''' Deals 4 brain damage per tick
* '''(C)''' Makes you hallucinate
|-
|{{anchor|sugar}}[[#sugar|Sugar]]
|
* Nutritious. Helps restore lost blood.
|
* [[#NTR|NTR]] 1
|
* Chem dispenser.
* Kitchen.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
* Restores lost blood
|
* [[Researcher#HMG|HMG]] 3
|
* Chem dispenser.
* Grind metal sheets.
|N/A
|0,2
|
* 30
* 50
|
* Applies 6 toxin damage per tick
* '''(C)''' Makes you really hungry
|-
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has bars.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has bars.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
* Grind sheets.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|
* Chem dispenser.
* OT workshop has sheets.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#FUL|FUL]] 5
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
* Tanks all over the place.
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
* Grind bars.
** OT workshop.
** Medical.
** Research.
** Req can order more.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
* Chem dispenser.
|N/A
|0,2
|N/A
|N/A
|}
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slight increase of the accuracy penalty when moving
|}


===Medical===
These chemicals are used for healing damage and generally keeping marines healthy. Some chems that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 1%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 1%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
<!--S6 Reflex Sight-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|S6 Reflex Sight}}[[#S6 Reflex Sight|S6 Reflex Sight]]
* Prevents gaining further oxygen damage from being in crit.
 
* Stops ALL reactions from taking place in the body. Therefore can't be smoke/potassium purged.
[[File:Reflex.png|60px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* [[Researcher#CSL|CSL]] 3
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* Westonmeds.
|
* Recipe:
*Slightly increases accuracy
** 1u [[#oxygen|Oxygen]]
*Moderately decreases bullet spread
** 1u [[#carbon|Carbon]]
 
** 1u [[#sugar|Sugar]]
|3:3
|0,2
|
* 60
* 100
|
* Knocks you out.
* '''(C)''' Deals 0,5 heart damage per tick.
* '''(C)''' Sleeps you.
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 2
|
* 1u [[#tramadol|Tramadol]]
* 1u [[#sugar|Sugar]]
* 1u [[#water|Water]]
|3:3
|0,025
|
* 60
* 100
|
* Makes you hallucinate.
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 liver damage per tick.
* '''(C)''' Deals 2 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
* Fixes disabilities and disfigurements.
|
* [[Researcher#AID|AID]] 2
|
* 1u [[#arithrazine|Arithrazine]]
* 1u [[#carbon|Carbon]]
|2:2
|0,2
|
* 30
* 50
|
* Makes you confused.
* Deals 2 toxin damage per tick.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 radiation damage per tick.
|-
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 5
|
* Westonmeds.
* Recipe:
** 1u [[#inaprovaline|Inaprovaline]]
** 1u [[#ethanol|Ethanol]]
** 1u [[#oxygen|Oxygen]]
|3:3
|0,1
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 5 toxin damage per tick.
* '''(C)''' Deals 15 liver damage per tick.
* '''(C)''' Deals 5 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 8
|
* Westonmeds.
* Recipe:
** 1u [[#ethanol|Ethanol]]
** 1u [[#tramadol|Tramadol]]
** 1u [[#phoron|phoron]] '''(CATALYST)'''
|2:1
|0,2
|
* 20
* 30
|
* Makes you hallucinate.
* Deals 8 toxin damage per tick.
* '''(C)''' Deals 24 liver damage per tick.
* '''(C)''' Deals 8 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|
* Attempts to stabilise your temperature.
|
* [[Researcher#TSL|TSL]] 2
|
* 1u [[#silicon|Silicon]]
* 1u [[#copper|Copper]]
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2:2
|0,2
|
* 30
* 50
|
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|
* Repairs 2 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 2
|
* Westonmeds.
* Recipe:
** 1u [[#silicon|Silicon]]
** 1u [[#carbon|Carbon]]
|2:2
|0,2
|
* 30
* 50
|
* Deals 2 brute and toxin damage per tick.
* '''(C)''' Deals 8 brute and toxin damage per tick.
|-
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|
* Repairs 3 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 3
|
* 1u [[#oxygen|Oxygen]]
* 1u [[#phosphorus|Phosphorus]]
* 1u [[#kelotane|Kelotane]]
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 brute and toxin damage per tick.
* '''(C)''' Deals 12 brute and toxin damage per tick.
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Westonmeds.
* Recipe:
** 2u [[#oxygen|Oxygen]]
** 0,1u [[#phoron|Phoron]]
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2,1:1
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 4 brute damage per tick.
* '''(C)''' Deals 8 toxin damage per tick.
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|
* Repairs all oxygen damage instantly.
* Removes 6u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 6
|
* 1u [[#dexalin|Dexalin]]
* 1u [[#carbon|Carbon]]
* 1u [[#iron|Iron]]
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 toxin damage per tick.
* '''(C)''' Deals 6 brute damage per tick.
* '''(C)''' Deals 12 toxin damage per tick.
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|
* Heals 1 brute damage.
* Heals 1 burn damage.
* Heals 1 toxin damage.
* Heals 1 oxygen damage.
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
* 1u [[#inaprovaline|Inaprovaline]]
* 1u [[#dylovene|Dylovene]]
|2:2
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Deals 1 brute damage.
* Deals 1 toxin damage.
* Deals 1 eye damage.
* Deals 0,5 toxin damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 8 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Sleeps you.
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|
* Heals 2 toxin damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
* Removes 5u of [[#spacedrugs|space drugs]]
* Reduces the potency of hallucinations and other drug related effects.
|
* [[Researcher#ATX|ATX]] 2
* [[Researcher#AHL|AHL]] 2
|
* Westonmeds.
* Recipe:
** 1u [[#silicon|Silicon]]
** 1u [[#potassium|Potassium]]
** 1u [[#nitrogen|Nitrogen]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 2 eye damage.
* Deals 2 toxin damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 6 toxin damage.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
|
* Heals 1,2 brute damage.
* Heals 2,2 burn damage.
* Heals 1 toxin damage.
* Heals 1 organ damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Heals all oxygen damage.
* Removes 6u of [[#lexorin|lexorin]].
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin: 3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
* [[Researcher#XMB|XMB]] 1
* [[Researcher#HGN|HGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
* Preds have this.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
* Reduces pain.
* Weakens stuns and knockdowns.
* Reduces drug related effects.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#sugar|Sugar]]
* 1u [[#lithium|Lithium]]
* 1u [[#water|Water]]
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
* Weakens stuns and knockdowns.
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
|
* [[Researcher#NST|NST]] 5
|
* The CL can give out implants that inject this.
|N/A
|0,4
|
* 2
* 3
|
* Deals 10 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 5 burn damage.
* '''(C)''' Deals 15 toxin damage.
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 1 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 1
|
* 1u [[#dylovene|Dylovene]]
* 1u [[#phosphorus|Phosphorus]]
|2:2
|0,05
|
* 15
* 25
|
* Deals 1 eye damage.
* Deals 2 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 2 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 2
|
* Radiation first aid kits.
|N/A
|1
|
* 20
* 30
|
* Deals 1 eye damage.
* Deals 4 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
* Heals 6 brain damage.
|
* [[Researcher#NRP|NRP]] 2
|
* 1u [[#chlorine|Chlorine]]
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#dylovene|Dylovene]]
|3:2
|0,05
|
* 30
* 50
|
* Deals 2 toxin damage.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Stuns you.
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
* Heals 2 eye damage.
* Fixes blurry vision and blindness.
|
* [[Researcher#OCP|OCP]] 2
|
* 1u [[#carbon|Carbon]]
* 1u [[#hydrogen|Hydrogen]]
* 1u [[#dylovene|Dylovene]]
|3:2
|0,2
|
* 30
* 50
|
* Deals 4 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 6 toxin damage.
* Deals 2 brain damage.
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
* Prevents you from suffering consequences of organ damage.
* Does '''NOT''' fix organs.
|
* [[Researcher#OGS|OGS]] 4
|
* Westonmeds.
* Recipe:
** 2u [[#bicaridine|Bicaridine]]
** 2u [[#clonexadone|Clonexadone]]
** 5u [[#phoron|Phoron]] '''(CATALYST)'''
|4:2
|0,05
|
* 15
* 25
|
* Deals 4 brute damage.
* '''(C)''' Deals 12 brute damage.
* '''(C)''' Deals 12 burn damage.
* '''(C)''' Deals 12 toxin damage.
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
* Heals 2 brute damage.
|
* [[Researcher#NGN|NGN]] 2
|
* Westonmeds.
* Recipe:
** 1u [[#inaprovaline|Inaprovaline]]
** 1u [[#carbon|Carbon]]
|2:2
|0,2
|
* 30
* 50
|
* Deals 2 burn damage.
* If there is '''NO''' brute damage present in the patient instantly fixes internal bleeding.
* '''(C)''' Deals 8 burn damage.
* '''(C)''' Deals 4 toxin damage.
|-
|{{anchor|quickclot}}[[#quickclot|Quickclot]]
|
* '''Temporarily''' stops all bleeding.
|
* [[Researcher#UNK|UNK]] 6 <!--Actual effect handled by blood code-->
|
* 2u [[#kelotane|Kelotane]]
* 2u [[#clonexadone|Clonexadone]]
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|4:1
|0,05
|
* 15
* 25
|
* Deals 6 brute damage.
* '''(C)''' Deals 18 brute damage.
* '''(C)''' Deals 18 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
* Increases defibrillator healing to 4 per damage type.
* Reduces pain.
* Makes you move faster.
* A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 1,5 <!--WHY-->
* [[Researcher#MST|MST]] 1
* [[Researcher#EGN|EGN]] 4
|
* 1u [[#carbon|Carbon]]
* 1u [[#nitrogen|Nitrogen]]
* 1u [[#oxygen|Oxygen]]
|3:2
|0,4
|
* 10,5
* 20
|
* Deals 1 heart damage.
* '''(C)''' Deals 1 brute damage.
|-
|{{anchor|hyperzine}}[[#hyperzine|Hyperzine]]
|
* Makes you faster.
* Deals 0,75 heart damage.
|
* [[Researcher#MST|MST]] 2
* [[Researcher#CDT|CDT]] 1
|
* 1u [[#sugar|Sugar]]
* 1u [[#phosphorus|Phophorus]]
* 1u [[#sulphur|sulphur]]
|3:3
|0,2
|
* 6
* 10
|
* Deals 2 heart damage.
* Deals 2 oxygen damage.
* '''(C)''' Deals 5 oxygen damage.
* '''(C)''' Deals 2 brute damage.
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|
* Makes you much faster.
* Makes you addicted to it.
|
* [[Researcher#MST|MST]] 40
* [[Researcher#ADT|ADT]] 8
|
* Mutated plants.
|N/A
|0,0167 <!--bruh-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
* Agent pill bottles.
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
* '''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
* Heals 3 radiation damage.
* Heals 3 brute damage.
* Heals 3 burn damage.
* Heals 3 toxin damage.
* Heals 1 oxygen damage.
|
* [[Researcher#CMB|CMB]] 2
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
* 1u [[#dexalin|Dexalin]]
* 1u [[#water|Water]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
* Heals 6 radiation damage.
* Heals 6 brute damage.
* Heals 6 burn damage.
* Heals 6 toxin damage.
|
* [[Researcher#CMB|CMB]] 6
* [[Researcher#NGN|NGN]] 3
* [[Researcher#ACR|ACR]] 3
* [[Researcher#ATX|ATX]] 3
* [[Researcher#ACG|ACG]] 3
|
* 1u [[#cryoxadone|Cryoxadone]]
* 1u [[#sodium|Sodium]]
* 0,1u [[#phoron|Phoron]]
* 5u [[#phoron|Phoron]] '''(CATALYST)'''
|2,1:2
|0,2
|N/A
|N/A
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
* Heals 1 brute damage.
* Removes disabilities and disfigurements.
* Heals 2 radiation damage.
* Deals 2 toxin damage.
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#AID|AID]] 3
* [[Researcher#TOX|TOX]] 2
* [[Researcher#ACG|ACG]] 2
|
* 1u [[#carpotoxin|Carpotoxin]]
* 1u [[#cryptobiolin|Cryptobiolin]]
* 1u [[#copper|Copper]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Makes you confused.
* Deals 11 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 9 radiation damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
* Cures mundane infections like the flu.
|
* [[Researcher#UNK|UNK]] 1
|
* 1u [[#cryptobiolin|Cryptobiolin]]
* 1u [[#inaprovaline|Inaprovaline]]
|2:2
|0,01
|
* 30
* 50
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
* Reacts with [[#ethanol|ethanol]] to turn into water.
|
* [[Researcher#FCS|FCS]] 3
|
* 1u [[#oxygen|Oxygen]]
* 1u [[#dylovene|Dylovene]]
* 1u [[#carbon|Carbon]]
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 toxin damage.
* Deals 4 toxin damage.
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
* Gives you messages about your mind becoming clearer.
* Removes confusion.
|
* [[Researcher#PST|PST]] 4
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
* 1u [[#hydrogen|Hydrogen]]
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
* As above.
|
* [[Researcher#PST|PST]] 2
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
* 1u [[#carbon|Carbon]]
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
* As above.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#PST|PST]] 6
* [[Researcher#HLG|HLG]] 6
|
* 1u [[#mindbreaker|Mindbreaker toxin]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#inaprovaline|Inaprovaline]]
|3:3
|0,01
|N/A
|N/A
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
* Prevents zombies from reviving.
* Cures the zombie virus.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 2
|
* Admin spawns during zombie events.
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|
* 1u [[#ethanol|Ethanol]]
* 1u [[#dylovene|Dylovene]]
* 1u [[#chlorine|Chlorine]]
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|
* Puts you to sleep.
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 10
* [[Researcher#SDT|SDT]] 2
|
* 4u [[#sugar|Sugar]]
* 1u [[#chloralhydrate|Chloral Hydrate]]
|5:5
|0,1
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 10 toxin damage.
* '''(C)''' Deals 30 liver damage.
* '''(C)''' Deals 10 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
* Prevents you from catching the virus this is a vaccine against.
* Cures the zombie virus.
* Prevents dead zombies from reviving.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 4
|
* Admin spawns.
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
* Protects you from [[Sentinel|getting shot with neuro]].
|
* [[Researcher#NRS|NRS]] 1
|
* 1u [[#neurotoxin|Neurotoxin Plasma]]
* 1u [[#dylovene|Dylovene]]
|2:1
|0,4
|
* 30
* 50
|
* Deals 1 liver damage.
* '''(C)''' Deals 2 brain damage.
|}
|}


===Toxins and acids===
{| border="1"
These chemicals generally don't have much use outside of poisoning.
|+ style="text-align:left;"|'''One Handed:'''
{| class="wikitable unsortable" style="width: 100%;"
|
! style="width: 10%; margin: auto;" |Name
*Slightly increases accuracy
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
* Most other chemicals in this table are a subtype of this one.
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
* Found in poison berries.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
* 1u [[#hyperzine|Hyperzine]]
* 1u [[#peridaxon|Peridaxon]]
'''OR'''
* 1u [[#paracetamol|Paracetamol]]
* 1u [[#tramadol|Tramadol]]
|2:2
|1
|N/A
|N/A
|-
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
* Deals 4 oxygen damage.
|
* [[Researcher#HPX|HPX]] 2
|
* 1u [[#synaptizine|Synaptizine]]
* 1u [[#dylovene|Dylovene]]
|2:2
|0,1
|N/A
|N/A
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
* Amanita mushrooms.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
* Deals 0,5 radiation damage per tick.
|
* [[Researcher#CRG|CRG]] 1
|
* 1u [[#radium|Radium]]
* 1u [[#phosphorus|Phosphorus]]
* 1u [[#chlorine|Chlorine]]
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
* Deals 16 oxygen damage.
* Deals 1 brute damage.
|
* [[Researcher#HPX|HPX]] 8
* [[Researcher#BCD|BCD]] 1
|
* 1u [[#phoron|Phoron]]
* 1u [[#hydrogen|Hydrogen]]
* 1u [[#nitrogen|Nitrogen]]
|3:3
|0,1
|
* 30
* 50
|
* Deals 10 brute damage.
* Deals 8 toxin damage.
* Deals 40 oxygen damage.
* '''(C)''' Deals 44 brute damage.
* '''(C)''' Deals 16 toxin damage.
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
* Deals 8 oxygen damage.
* Puts you to sleep after a while.
|
* [[Researcher#HPX|HPX]] 4
* [[Researcher#SDT|SDT]] 1
|
* Contained in poison apples.
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
* Contained in mints.
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
* Deals 2 toxin damage.
|
* [[Researcher#TOX|TOX]] 2
|
* Contained in carp meat.
|N/A
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TOX]] 1
|
* 5u [[#carpotoxin|Carpotoxin]]
* 5u [[#soporific|Soporific]]
* 5u [[#copper|Copper]]
|15:2
|0,1
|
|-->
|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
* Deals 1 toxin damage.
* Puts you to sleep.
|
* [[Researcher#SDT|SDT]] 6
* [[Researcher#TOX|TOX]] 1
|
* 3u [[#chlorine|Chlorine]]
* 1u [[#ethanol|Ethanol]]
* 1u [[#water|Water]]
|
|0,1
|
* 15
* 25
|
* Deals 2 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 30 oxygen damage.
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
* Fire modifier.
* Deals 4 oxygen damage.
* Slows you.
|
* [[Researcher#HPX|HPX]] 2
* [[Researcher#RLX|RLX]] 4
|
* 1u [[#salt|Salt]]
* 1u [[#potassium|Potassium]]
|2:2
|0,2
|30
|
* Deals 2 brute damage.
* Deals 2 toxin damage.
* Deals 10 oxygen damage.
* Slows you down by a lot.
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|
* Slows you down.
* Deals 8 oxygen damage.
* Deals 2 toxin damage.
|
* [[Researcher#RLX|RLX]] 8
* [[Researcher#HPX|HPX]] 4
* [[Researcher#TOX|TOX]] 2
|
* 1u [[#potassiumchloride|Potassium Chloride]]
* 1u [[#phoron|Phoron]]
* 1u [[#chloralhydrate|Chloral Hydrate]]
|3:4
|0,2
|20
|
* Deals 4 brute damage.
* Deals 4 toxin damage.
* Deals 20 oxygen damage.
* Deals 4 toxin damage.
* Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TOX]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 1 toxin damage.
* Deals 1 burn damage.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRS|CRS]] 1
|
* OT workshop has a tank.
* Recipe:
** 2u [[#hydrogen|Hydrogen]]
** 1u [[#sulphur|Sulphur]]
** 4u [[#oxygen|Oxygen]]
|7:1
|0,1
|N/A
|N/A
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
* As above, but a higher chance to melt.
* Deals 2 toxin damage.
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
* [[Researcher#TOX|TOX]] 2
|
* 1u [[#sulphuricacid|Sulphuric Acid]]
* 1u [[#chlorine|Chlorine]]
* 1u [[#potassium|Potassium]]
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRG|CRG]] 1
|
* 1u [[#methane|Methane]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#phoron|Phoron]] '''NOT FIRST'''
* Silver beaker '''or''' 5u [[#silver|Silver]] '''(CATALYST)'''
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
* Deals 1 toxin damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
|
* '''SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER'''
* 1u [[#formaldehyde|Formaldehyde]]
* 1u [[#water|Water]]
'''OR'''
* 1u [[#formaldehyde|Formaldehyde]]
* 1u [[#frostoil|Frost Oil]]
|2:1
|0,1
|N/A
|N/A
|-
|{{anchor|impedrezene}}[[#impedrezene|impedrezene]]
|
* Deals 3,5 brain damage.
* Slows you down.
|
* [[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 1
|
* 1u [[#mercury|Mercury]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#sugar|Sugar]]
|3:2
|0,2
|
* 30
* 50
|
* Deals 6 brain damage.
* Makes you sleepier.
* Slows you down by a lot.
* '''(C)''' Has a chance to knock you out.
* '''(C)''' Deals 1 oxygen damage.
* '''(C)''' Deals 0,75 heart damage.
* '''(C)''' Has a chance to knock you down.
|}
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately increases the accuracy penalty when moving
|}


===Drugs===
Reagents that get marines high.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
<!--Quickfire Adapter-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Quickfire Adapter}}[[#Quickfire Adapter|Quickfire Adapter]]
* Literally LSD.
 
* Makes you hallucinate.
[[File:quickfire.png]]
* Makes you high.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Makes you jittery.
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* [[Researcher#HLG|HLG]] 8
|
|
* Moderately increases firing speed
* 1u [[#silicon|Silicon]]
|}
* 1u [[#hydrogen|Hydrogen]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* 1u [[#dylovene|Dylovene]]
{| border="1"
|3:3
|+ style="text-align:left;"|'''One Handed:'''
|0,1
|
|
* Greatly increases spread.
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
* Baby's first drug.
* Makes you high.
|
* [[Researcher#HLG|HLG]] 2
|
* 1u [[#mercury|Mercury]]
* 1u [[#sugar|Sugar]]
* 1u [[#lithium|Lithium]]
|3:3
|0,2
|
* 30
* 50
|
* Makes you hallucinate.
* Makes you jittery.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 3
|
* Certain mushrooms contain this.
|N/A
|0,2
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
* Contained in cigarettes.
|N/A
|0,2
|N/A
|N/A
|}
|}


===Xeno blood and plasma===
{| border="1"
Chemicals acquired from xenos.
|+ style="text-align:left;"|'''Wielded:'''
{| class="wikitable unsortable" style="width: 100%;"
|
! style="width: 10%; margin: auto;" |Name
* Slightly increases spread.
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
|
* All xenos except queen have this inside them.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
* Deals 6 burn damage.
|
* [[Researcher#CRS|CRS]] 6
|
* Queen.
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|N/A
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
* Makes you high.
* Makes you hallucinate.
* Helps you with knockdowns, knockouts and stuns.
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
|
* [[Researcher#HLG|HLG]] 8
* [[Researcher#NST|NST]] 6
|
* Hivelord.
* Praetorian.
* Queen.
|N/A
|0,4
|30
|
* Makes you stumble around.
* Makes you hallucinate more.
* Deals 12 toxin damage.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
* Prevents fractures.
|
* [[Researcher#HDN|HDN]] 1
|
* Defender.
* Queen.
* Crusher
|N/A
|0,4
|
* 30
* 50
|
* Slows you down.
* '''(C)''' Deals 3 brute damage.
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
* Applies pain.
* Makes you faster.
|
* [[Researcher#PNG|PNG]] 2
* [[Researcher#MST|MST]] 6
|
* Warrior.
* Runner.
* Lurker.
* Ravager.
* Predalien.
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|
* Infects with a xeno larva.
* Makes more of itself by draining blood.
|
* [[Researcher#HST|HST]] 4
|
* Eggs.
|
|0,4
|
* 80
* 100
|
* Drains blood and replicates itself faster.
* '''(C)''' Makes you nervous.
|-
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
* Not to be confused with the [[Drinks#neurotoxin|drink]].
* Deals 7 brain damage.
* Deals 1 toxin damage.
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#NRT|NRT]] 4
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
* Queen.
* Spitter.
* Sentinel.
* Boiler.
* Praetorian.
|
|0,4
|
* 30
* 50
|
* Deals 12 brain damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery.
* Makes you drowsy.
* Deals 2 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
* '''(C)''' Deals 4 toxin damage.
|-
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
* Deals 2 brute damage.
|
* [[#BCD|BCD]] 2
|
* Drone.
* Hivelord.
* Burrower.
* Carrier.
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|
* Infects with xeno larva.
* May be key to a certain research achievement. <!--While this is basically common knowledge at this point, I don't want to just put precise instructions on the wiki.-->
* Makes you addicted to itself.
* Deals 4 brute damage.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#BCD|BCD]] 4
* [[Researcher#ADT|ADT]] 1
* [[Researcher#HLG|HLG]] 4
* [[Researcher#CIP|CIP]] 1
|
* Queen.
|N/A
|0,4
|
* 30
* 50
|
* Deals 1 brain damage.
* Deals 8 brute damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}
|}


===Other===
{| border="1"
This contains reagents that don't neatly fit into other categories.
|+ style="text-align:left;"|'''Both:'''
{| class="wikitable unsortable" style="width: 100%;"
|
! style="width: 10%; margin: auto;" |Name
* Moderately decreases accuracy
! style="width: 20%; margin: auto;" |Effect
* Decreases burst-fire shots by 1 (from 3 or 4)
! style="width: 12%; margin: auto;" |Properties
|}
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
<!--Magnetic Harness-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Magnetic Harness}}[[#Magnetic Harness|Magnetic Harness]]
* Usable as fertilizer for plants.
 
* Deals 0,5 toxin damage.
[[File:Magnetic harness.png]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* [[Researcher#TOX|TOX]] 0,5
{| border="1"
|N/A
|+ style="text-align:left;"|'''Both:'''
|N/A
|
|0,1
* Dropped weapon goes to suit slot
|N/A
|}
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy
|}
|-
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
<!--S8 4x Telescopic scope-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S8 Telescopic sight}}[[#S8 Telescopic sight|S8 Telescopic sight]]
* Kills xeno weeds.
[[File:railscope.png]]
* Kills normal weeds.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Harms helpful plants in hydro trays too.
{{Railscope Positive Traits}}
* Deals 1 toxin damage.
 
|
 
* [[Researcher#TOX|TOX]] 1
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{{Railscope Negative Traits}}
* 1u [[#generictoxin|Generic Toxin]]
 
* 1u [[#water|Water]]
 
|5:5
|0,1
|N/A
|N/A
|-
|-
|{{anchor|blood}}[[#blood|Blood]]
<!--S4 2x Telescopic Sight mini-scope-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|S4 Telescopic Sight}}[[#S4 Telescopic Sight|S4 Telescopic Sight]]
* Spreads diseases if injected.
 
* Restores blood volume when injected into a human.
[[File:Mini_Scope.png]]
** Deals toxin damage if blood type is incorrect. (Just use O-)
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|N/A
{{Mini-Railscope Positive Traits}}
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Blood bags in medbay.
{{Mini-Railscope Negative Traits}}
* Humans and monkeys.
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
<!-- B8 Smart-Scope-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|B8 Smart-Scope}}[[#Smart-Scope|B8 Smart-Scope]]
* Deals 1 toxin damage.
 
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
[[File:ifts_Scope.png]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* [[Researcher#TOX|TOX]] 1
{| border="1"
|N/A
|+ style="text-align:left;"|'''Wielded:'''
|N/A
|
|0,01
*Majorly increases accuracy
|N/A
* Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]] or Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]] to zoom)
|N/A
* Allows for slow movement when zoomed in.
|-
|}
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* Makes you sneeze, blink and cough.
|
|
* Allows the user to have IFF capabilities
* [[Researcher#ALG|ALG]] 2
|}
|N/A
 
|N/A
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|0,2
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* 30
|
* 50
* Majorly increased wield delay
|N/A
* Slightly decreases accuracy when not in use.
|-
* Slight delay before use.
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|}
|
 
* Used for making nitroglycerin.
{| border="1"
|N/A
|+ style="text-align:left;"|'''One Handed:'''
|
|
* 3u [[Cooking#cornoil|Corn Oil]]
* Moderately decreases accuracy.
* 1u [[#sulphuricacid|Sulphuric Acid]]
|}
|4:1
 
|0,01
{| border="1"
|N/A
|+ style="text-align:left;"|'''Both:'''
|N/A
|
|-
* Greatly decreases damage.
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
* Moderate increase of the accuracy penalty when moving
|
* Slightly reduces firing speed.
* No pathology on CM. So this is entirely useless.
|}
* Satiates you.
 
|
* [[Researcher#NTR|NTR]] 2
|
* 1u [[#water|Water]]
* 1u [[Cooking#milk|Milk]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|thermite}}[[#thermite|Thermite]]
|
* Fire modifier.
* Deals 2 burn damage.
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
|
* [[Researcher#FUL|FUL]] 7
* [[Researcher#OXI|OXI]] 5
* [[Researcher#VIS|VIS]] 4
* [[Researcher#CRS|CRS]] 2
|
* 1u [[#aluminium|Aluminium]]
* 1u [[#iron|Iron]]
* 1u [[#oxygen|Oxygen]]
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|
* 1u [[#ammonia|Ammonia]]
* 1u [[#water|Water]]
* 1u [[#salt|Salt]]
|3:2
|0,2
|
* 30
* 50
|
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|
* Used for making spaceacillin.
|N/A
|
* 1u [[#potassium|Potassium]]
* 1u [[#oxygen|Oxygen]]
* 1u [[#sugar|Sugar]]
|3:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.  
* Applies all other chems present in the container to mobs through the foam.
|N/A
|
* 2u [[#fluorine|Fluorine]]
* 2u [[#carbon|Carbon]]
* 1u [[#sulphuricacid|Sulphuric Acid]]
|5:5
|0,2
|N/A
|N/A
|-
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].
|N/A
|
* 1u [[#lithium|Lithium]]
* 1u [[#hydrogen|Hydrogen]]
|2:1
|0,2
|N/A
|N/A
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
* Used for explosives.
|N/A
|
* 3u [[#hydrogen|Hydrogen]]
* 1u [[#nitrogen|Nitrogen]]
|4:3
|0,2
|N/A
|N/A
|-
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|
* As above.
|N/A
|
* 3u [[#formaldehyde|Formaldehyde]]
* 2u [[#ammonia|Ammonia]]
|5:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|
* Fertilizer.
|N/A
|
* 1u [[#ammonia|Ammonia]]
* 1u [[#ethanol|Ethanol]]
|2:2
|0,2
|N/A
|N/A
|-
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
* Gives you the zombie virus.
|
* [[Researcher#RAV|RAV]] 1
|N/A
|N/A
|100
|N/A
|N/A
|}
|}


===Explosives and flammable chems===
</tab>
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
<tab name="Underbarrel">
{| class="wikitable unsortable" style="width: 100%;"
{| style="border: 2px solid black; class="mw-collapsible"
! style="width: 10%; margin: auto;" |Name
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="width: 20%; margin: auto;" |Recipe
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="width: 10%; margin: auto;" |Ratio
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
! style="width: 10%; margin: auto;" |Power
 
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
|-
| [[#water|Water]]
<!--Vertical Grip-->
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Vertical Grip}}[[#Vertical Grip|Vertical Grip]]
* 2u [[#hydrogen|Hydrogen]]
 
* 1u [[#oxygen|Oxygen]]
[[File:forwardgrip.png|64px]]
| 3:1
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
| 0
{| border="1"
| 0
|+ style="text-align:left;"|'''Wielded:'''
| -3
|
| 0
*Moderately increases accuracy
| 0
*Slightly decreases recoil
| N/A
*Slightly decreased bullet spread
|-
| [[#oxygen|Oxygen]]
| N/A
| N/A
| 0
| 0
| 0,75
| -0,08
| 0
| #58daff (light blue)
|-
| [[#copper|copper]]
| N/A
| N/A
| 0
| 0
| 0
| 0
| 0
| #78be5a (green)
|-
| [[#hydrogen|hydrogen]]
| N/A
| N/A
| 0,15
| 0
| -0,5
| 0,2
| -0,5
| #b6f8ff (super light blue)
|-
| [[#carbon|Carbon]]
| N/A
| N/A
| 0
| 0
| 0
| 0
| 1
| #ffd700 (light orange)
|-
| [[#phosphorus|Phosphorus]]
| N/A
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4 (skin tone) <!--I have no idea how to describe this colour. So this is what you get.-->
|-
| [[#lithium|Lithium]]
| N/A
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
| [[#thermite|Thermite]]
|
* 1u [[#iron|Iron]]
* 1u [[#aluminium|Aluminium]]
* 1u [[#oxygen|Oxygen]]
| 3:3
| 0,5
| 1
| 0,3
| -0,08
| 0,9
| #ffb300 (orange)
|-
| [[#fuel|Welding Fuel]]
| N/A
| N/A
| 0,12
| -0,1
| 0,1
| -0,08
| 0,7
| #ff9900 (orange)
|-
| [[#hexamine|Hexamine]]
|
* 3u [[#formaldehyde|Formaldehyde]]
* 2u [[#ammonia|Ammonia]]
| 5:2
| 0
| 0
| 0
| 0
| 0,5
| #ff9900 (as above)
|-
| [[#napalm|Napalm]]
|
* '''Needs to have an amount of [[#water|water]] equal to OVER half of the total amount of napalm that will be in the container after mixing.''' After mixing the water may be safely removed.
** 1u [[#phoron|Phoron]]
** 1u [[#aluminium|Aluminium]]
** 1u [[#sulphuricacid|Sulphuric Acid]]
| 3:1
| 0
| 0
| 0,45
| 0,06
| 0,75
| #D05006 (dark orange)
|-
| {{anchor|clf3}}[[#clf3|CLF3]]
|
* '''AS ABOVE'''
** 1u [[#chlorine|Chlorine]]
** 3u [[#fluorine|Fluorine]]
| 4:1
| 0
| 0
| 1,6
| -0,08
| -0,8
| #ff9300 (orange)
|-
| [[#methane|Methane]]
|
* 4u [[#hydrogen|Hydrogen]]
* 1u [[#carbon|Carbon]]
| 5:1
| 0,15
| 0
| -0,35
| 0,095
| 0,25
| #00a5ff (blue)
|-
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|
* 1u [[#ammonia|Ammonia]]
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 2:2
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|
* '''Mix this in batches of 60 at most. So add 30 [[#fuel|welding fuel]] per pour. NOT MORE.''' You can make more than 60u in the same container TOTAL, just not at once. For example, if you get 120 [[#ammoniumnitrate|AN]] and add 30 [[#fuel|welding fuel]] two times you WON'T explode and will have 120 anfo. But if you try to add 40 fuel instead, the mix will explode instantly.
** 1u [[#fuel|Welder Fuel]]
** 2u [[#ammoniumnitrate|Ammonium Nitrate]]
| 3:2
| 1
| -0,6
| 0
| 0
| 0
| N/A
|-
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|
* '''As with [[#anfo|ANFO]], but the threshhold is 5u instead of 60.
** 1u [[#glycerol|Glycerol]]
** 1u [[#polytrinicacid|Polytrinic Acid]]
** 1u [[#sulphuricacid|Sulphuric Acid]]
| 3:2
| 1
| -0,5
| 0
| 0
| 0
| N/A
|-
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|
* 1u [[#hexamine|Hexamine]]
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 2:2
| 1,5
| -0,4
| 0
| 0
| 0
| N/A
|-
| {{anchor|octogen}}[[#octogen|Octogen]]
|
* 1u [[#paraformaldehyde|Paraformaldehyde]]
* 1u [[#hexamine|Hexamine]]
* 1u [[#ammoniumnitrate|Ammonium Nitrate]]
* 1u [[#polytrinicacid|Polytrinic Acid]]
| 4:2
| 2
| -0,2
| 0,4
| -0,02
| -0,2
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|-
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
** 1u [[#water|Water]]
** 1u [[#potassium|Potassium]]
| 2:1
| 0,5
| 0
| 0
| 0
| 0
| N/A
|-
| [[#phoron|Phoron]]
| N/A
| N/A
| 0
| 0
| 0,4
| 0,05
| -0,8
| #e01e1e (red)
|-
| [[#potassiumchloride|Potassium Chloride]]
|
* 1u [[#salt|Salt]]
* 1u [[#potassium|Potassium]]
| 2:2
| 0
| 0
| 0,1
| 0
| 0
| #800080 (purple)
|-
| {{anchor|salt}}[[#salt|Table Salt]]
| N/A
| N/A
| 0
| 0
| 0,1
| 0
| 0
| #ffff00 (yellow)
|-
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].
|
* Just ask medical for it instead. The chem dispensers have it.
* 6u [[#hydrogen|Hydrogen]]
* 2u [[#carbon|Carbon]]
* 1u [[#oxygen|Oxygen]]
| 9:1
| 0
| 0
| 0,2
| 0,1
| 0,2
| #6897f7 (blue)
|}
|}


'''THE FOLLOWING GOES ON THE RESEARCHER PAGE.'''
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}


==Properties==
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
This is a list of all chemical properties and their effects. They are sorted in the same categories as in the code. <POTENCY> is the level of the property.  
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases movement speed.
|}


The DISABLED rarity means this property can't appear in randomly generated chems. The same goes for ADMIN, with the addition that very few non event exclusive reagents have properties with this rarity level.
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Slightly increased bullet spread
|}


All effects are applied once per life tick. Life ticks happen once every two seconds.
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
*Slight increase of the accuracy penalty when moving
|}


===Positive===
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|-
|{{anchor|ATX}}[[#ATX|ATX]]
<!--Angled Grip-->
|Antitoxic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Angled Grip}}[[#Angled Grip|Angled Grip]]
|COMMON
 
|
[[File:Angled_Grip.png|64px]]
* Heals <POTENCY> toxin damage.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Accelerates removal of [[#toxin|toxin subtypes]].
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* Deals <POTENCY> eye damage.
|
|
*Majorly decreased wield delay
* Makes you sleepy.
*Slightly decreased recoil
*Slightly increases accuracy
*Slightly decreased bullet spread
|}
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly decreases accuracy
*Slightly increased bullet spread
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increased weapon size
|}
 
|-
|-
|{{anchor|ACR}}[[#ACR|ACR]]
 
|Anticorrosive
<!--Flashlight Grip-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Flashlight Grip}}[[#Flashlight Grip|Flashlight Grip]]
|
 
* Heals <POTENCY> burn damage.
[[File:Flash_Grip.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals <POTENCY> brute damage.
{| border="1"
* Deals <POTENCY> toxin damage.
|+ style="text-align:left;"|'''Wielded:'''
|
|
* Deals 4*<POTENCY> brute damage.
*Slightly increases accuracy
* Deals 4*<POTENCY> toxin damage.
*Slightly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Generates a light source akin to the rail light.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None (but useless if you forgot to Toggle Rail Flashlight [[File:Toggle-Rail-Flashlight.png]])
|}
 
|-
|-
|{{anchor|NGN}}[[#NGN|NGN]]
 
|Neogenetic
<!--Gyroscopic Stabilizer-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Gyroscopic Stabilizer}}[[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
|
[[File:gyro.png|64px]]
* Heals <POTENCY> brute damage.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Deals <POTENCY> burn damage.
|+ style="text-align:left;"|'''Wielded:'''
|
|
* Deals 4*<POTENCY> burn damage.
*Slightly reduces bullet spread
* Deals 2*<POTENCY> toxin damage.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Majorly reduces bullet spread
*Moderately increases accuracy
*Greatly reduces the accuracy penalty for moving.
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately reduces burst spread
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Moderately decreased firing speed
|}
 
|-
|-
|{{anchor|REP}}[[#REP|REP]]
 
|Repairing
<!--Bipod-->
|UNCOMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Bipod}}[[#Bipod|Bipod]]
|
[[File:bipod.png|64px]]
* '''ONLY FOR CYBERNETIC LIMBS/ORGANS'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
** Heals 2*<POTENCY> brute damage.
{| border="1"
** Heals 2*<POTENCY> burn damage.
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals 2*<POTENCY> toxin damage.
These benefits will only take place once the bipod is deployed.
|
* Greatly increases accuracy
* Deals 4*<POTENCY> toxin damage.
* Greatly reduces burst spread
* Slightly increases firing speed.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Majorly increases wield delay.
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Increased weapon size
* Moderately decreases firing speed when not deployed.
* Requires 2 seconds of setup time if there's no surface to put the bipod on or on flipped tables and barricades by Activating Weapon Attachment[[File:Activate-Weapon-Attachment.png]] while facing the object before you get the benefits.
* When undeploying the bipod, the user is slowed down for a bit.
|}
|-
|-
|{{anchor|HMG}}[[#HMG|HMG]]
 
|Hemogenic
<!--Underslung Grenade Launcher-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Underslung Grenade Launcher}}[[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
|
[[File:Undernade.png]]
* Restores <POTENCY> blood.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* '''POTENCY OVER 3'''
{| border="1"
** If blood amount goes over the maximum amount in a human:
|+ style="text-align:left;"|'''Both:'''
*** Deals <POTENCY> brute damage.
|
*** Deals 2*<POTENCY> oxygen damage.
* Adds the ability to fire one M40 tube grenades of any kind.
*** Slows you.
* Reloadable with any M40 tube grenades
|
* Default M41A Pulse Rifle Mk2 attachment
* Deals 2*<POTENCY> toxin damage.
* Fires over objects
|
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
* Removes 5*<POTENCY> nutrition.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Starts unloaded
* Grenades cannot be unloaded once loaded into the launcher.
* Moderately reduced attachment firing speed
|}
|-
|-
|{{anchor|NST}}[[#NST|NST]]
 
|Nervestimulating
<!--MK1 Underslung Grenade Launcher-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK1 Underslung Grenade Launcher}}[[#MK1 Underslung Grenade Launcher|MK1 Underslung Grenade Launcher]]
|
[[File:UndernadeMK1.png|64px]]
* Knockout duration reduced by <POTENCY>.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Knockdown duration reduced by <POTENCY>.
{| border="1"
* Stun duration reduced by 1,5*<POTENCY>
|+ style="text-align:left;"|'''Both:'''
* '''IF POTENCY>2'''. Reduces the duration of all following effects by 2*<POTENCY>
|
** Stuttering
* Adds the ability to fire three M40 tube grenades of any kind.
** Confusion
* Reloadable with any M40 tube grenades
** Blurry vision
* Default M41A Pulse Rifle MK1attachment
** Drowsyness
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
** Dizziness
|}
** Jitteriness
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Deals 2*<POTENCY> toxin damage.
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals <POTENCY> brute damage.
* Starts unloaded
* Deals <POTENCY> burn damage.
* Grenades cannot be unloaded once loaded into the launcher.
* Deals 3*<POTENCY> toxin damage.
* Moderately reduced attachment firing speed
* Cannot fire over objects.
|}
|-
|-
|{{anchor|MST}}[[#MST|MST]]
 
|Musclestimulating
<!--Mini Flamethrower-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mini Flamethrower}}[[#Mini Flamethrower|Mini Flamethrower]]
|
 
* Reduces movement delay by 0,25*<POTENCY>
[[File:Underflame.png|64px]]
* Makes you twitch, shiver and blink rapidly.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
 
* Deals <POTENCY> heart damage.
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* Deals <POTENCY> brute damage.
|
* Adds the ability to fire several short flame bursts
* Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
* Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
* Greatly reduced attachment firing speed.
* Cannot be refilled using B or X Variant fuel tanks.
|}
|-
|-
|{{anchor|PNK}}[[#PNK|PNK]]
 
|Painkilling
<!--U7 Underbarrel Shotgun-->
|COMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|U7 Underbarrel Shotgun}}[[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
|
[[File:Undershot.png]]
* Reduces pain by 20*<POTENCY>.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Reduces pain by 20*<POTENCY>.
|+ style="text-align:left;"|'''Both:'''
* Makes you hallucinate.
|
* Deals <POTENCY> toxin damage.
* Adds the ability to fire three semi-auto buckshot rounds
|
* Reloadable with additional buckshot
* Deals 3*<POTENCY> liver damage.
*Does 80 damage per Point Blank
* Deals <POTENCY> brain damage.
* Toggled by using Activate Weapon Attachment [[File:Activate-Weapon-Attachment.png]]
* Deals 3 oxygen damage.
|}
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* The short barrel reduces the ammo's effectiveness
* Slightly reduced accuracy compared to an actual shotgun
* Slightly reduced knockdown/stun effect compared to an actual shotgun
* Slightly reduced accuracy when firing compared to an actual shotgun
* Moderately reduced damage compared to an actual shotgun
* Can only be loaded with buckshot
|}
|-
|-
|{{anchor|HPP}}[[#HPP|HPP]]
 
|Hematopeutic
<!--Burst Fire Assembly-->
|UNCOMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Burst Fire Adapter}}[[#Burst Fire Adapter|Burst Fire Adapter]]
|
 
* Heals 0,5*<POTENCY> liver damage.
[[File:Burstfire.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals 2*<POTENCY> liver damage.
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* Deals 5*<POTENCY> toxin damage.
|
* Enables burst-fire on a weapon or enhances burst-fire capability
* Increases burst-fire shots by 2 (from 3 or 4)
|}
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Slightly decreases accuracy
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
|}
 
|-
|-
|{{anchor|NPP}}[[#NPP|NPP]]
 
|Nephropeutic
<!--Laser Sight-->
|UNCOMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Laser Sight}}[[#Laser Sight|Laser Sight]]
|
 
* Heals 0,5*<POTENCY> kidney damage.
[[File:Laser_sight.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals 2*<POTENCY> kidney damage.
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* Deals 5*<POTENCY> toxin damage.
|
*Slightly increases accuracy
*Slightly reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Slightly increases accuracy
*Moderately reduces bullet spread
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Slight reduction of accuracy penalty when moving
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None.
|}
|-
|-
|{{anchor|PNP}}[[#PNP|PNP]]
 
|Pneumopeutic
<!--UnderBarrel Extinguisher-->
|UNCOMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Underbarrel Extinguisher}}[[#Underbarrel Extinguisher|Underbarrel Extinguisher]]
|
 
* Heals 0,5*<POTENCY> lung damage.
[[File:Underbarrel_Extinguisher.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals 2*<POTENCY> lung damage.
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* Deals 5*<POTENCY> oxygen damage.
|
* Allows you to fire a 3 tile wide blast of water to quickly extinguish flames.
* Can be refilled from water tanks.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None. Unless it's empty.
|}
 
 
|-
|-
|{{anchor|OCP}}[[#OCP|OCP]]
 
|Oculopeutic
<!--R4T Magnetic Sling-->
|COMMON
<!--
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|R4T Magnetic Sling}}[[#R4T Magnetic Sling|R4T Magnetic Sling]]
* Heals <POTENCY> eye damage.
 
* Reduces the remaining duration of blurry vision and blindness by 5*<POTENCY>.
[[File:R4T-Sling.png|64px]]
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals 2*<POTENCY> toxin damage.
{| border="1"
|
|+ style="text-align:left;"|'''Both:'''
* Deals <POTENCY> brute damage.
|
* Deals <POTENCY> burn damage.
* Dropped weapon goes to backpack slot
* Deals 3*<POTENCY> toxin damage.
|}
* Deals <POTENCY> brain damage.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Moderately Increase Wield Delay
|}
-->
|}
 
</tab>
<tab name="Stock">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9;"|'''Benefits:'''
! style="background-color:#A9A9A9;"|'''Drawbacks:'''
|-
|-
|{{anchor|CDP}}[[#CDP|CDP]]
<!--m41astock-->
|Cardiopeutic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M41A Solid Stock}}[[#M41A Solid Stock|M41A Solid Stock]]
|UNCOMMON
[[File:m41astock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Heals 0,5*<POTENCY> heart damage.
*Slightly increases weapon melee damage
|}
 
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals 2*<POTENCY> oxygen damage.
*Increases weapon size
|
 
* Applies a lot of pain.
|}
 
|-
|-
|{{anchor|NRP}}[[#NRP|NRP]]
<!--L42A Stock-->
|Neuropeutic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|L42A Synthetic Stock}}[[#L42ASynthetic Stock|L42A Synthetic Stock]]
|COMMON
[[File:L42Sstock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Major wield delay
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Moderately decreases accuracy
* Moderately increases recoil
* Greatly increases bullet spread
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Heals 3*<POTENCY> brain damage.
* Increases weapon size
|
* Slightly decreases melee damage
* Deals <POTENCY> toxin damage.
|}
|
 
* Deals 3*<POTENCY> brain damage.
* Stuns you.
|-
|-
|{{anchor|BNM}}[[#BNM|BNM]]
 
|Bonemending
<!--M44stock-->
|UNCOMMON
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M44 Magnum Sharpshooter Stock}}[[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
|
[[File:Magnum_stock.png]]
* Mends broken bones one by one.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* The chest and groin take the longest, then head, then arms and legs, hands and feet are the fastest.
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* Deals 2*<POTENCY> brute damage.
|
|
*Majorly increases accuracy
* Breaks limbs randomly.
*Moderately reduces recoil
*Greatly reduces bullet spread
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*When collapsed it can fit into a holster.
|}
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Moderately increases recoil
*Greatly increases bullet spread
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
*Increases weapon size
*Slightly decreases weapon melee damage
* Can't fire the weapon when the stock is collapsed.
|}
 
|-
|-
|{{anchor|FLX}}[[#FLX|FLX]]
<!--M37 Wooden Stock-->
|Fluxing
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M37 Wooden Stock}}[[#M37 Wooden Stock|M37 Wooden Stock]]
|UNCOMMON
[[File:M37_stock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* With a 10*<POTENCY>% chance:
*Slightly increases weapon melee damage
** Removes shrapnel and implants.
|}
** Also deals 2*<POTENCY> burn damage to prosthetic limbs.
 
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals 2*<POTENCY> brute damage.
*Increases weapon size
* Deals 2*<POTENCY> toxin damage.
 
|
|}
* Deals 4*<POTENCY> brute damage.
 
* Deals 4*<POTENCY> toxin damage.
|-
|-
|{{anchor|NRC}}[[#NRC|NRC]]
<!--MK221 Tactical Stock-->
|Neurocrygenic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|MK221 Tactical Stock}}[[#MK221 Tactical Stock|MK221 Tactical Stock]]
|UNCOMMON
[[File:MK221_Tactical_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Stuns and knocks you out.
*Slightly increases weapon melee damage
* '''ONLY ON CORPSES'''
|}
** Increases the defib timer by 5 seconds *<POTENCY>.
 
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Reduces body temperature by 5*<POTENCY>.
*Increases weapon size
|
*Slightly decreases firing speed
* Deals 5*<POTENCY> brain damage.
 
|}
|-
|-
|{{anchor|APS}}[[#APS|APS]]
<!--Submachinegun Stock-->
|Antiparasitic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Stock}}[[#Submachinegun Stock|Submachinegun Stock]]
|UNCOMMON
 
[[File:Smg_Stock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Greatly increases accuracy
*Greatly reduces recoil
*Majorly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Decreases the larva stage counter by <POTENCY>
*Slightly increases weapon melee damage
* When the larva gets regressed to stage 0:
|}
** Removes the larva from the host.
 
** Deals between 20 and 40 burn damage to the host.
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals 2*<POTENCY> toxin damage.
*Increases weapon size
|
|}
* Deals 4*<POTENCY> toxin damage.
|-
|-
|{{anchor|OGS}}[[#OGS|OGS]]
<!--Collapsible Submachinegun Stock-->
|Organstabilize
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Collapsible Submachinegun Stock}}[[#Collapsible Submachinegun Stock|Collapsible Submachinegun Stock]]
|COMMON
 
[[File:Collapsible_Smg_Stock.png]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Moderately increases accuracy
*Moderately reduces recoil
*Greatly reduces bullet spread
*Slight reduction of the accuracy penalty when moving
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Prevents the effects of organ damage. Does '''not''' actually repair the organs.
*Slightly increases weapon melee damage
*When collapsed it can fit into a holster.
|}
 
 
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
*Major wield delay
*Slightly decreases movement speed.
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
*Moderately decreases accuracy
*Greatly increases bullet spread
*Moderately increases recoil
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Deals <POTENCY> brute damage.
*Only applies benefits when the stock is extended.
|
*Increases weapon size when extended.
* Deals <POTENCY> brute damage.
*Moderately increases bullet spread if collapsed.
* Deals <POTENCY> burn damage.
|}
* Deals <POTENCY> toxin damage.
|-
|-
|{{anchor|EGN}}[[#EGN|EGN]]
<!--Submachinegun Arm Brace-->
|Electrogenetic
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Submachinegun Arm Brace}}[[#Submachinegun Arm Brace|Submachinegun Arm Brace]]
|COMMON
 
|
[[File:Smg_Arm_Brace.png|64px]]
* '''CANNOT BE INGESTED''' Use a syringe or injector.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Increases defibrillator healing by 4*<POTENCY> brute, burn and toxin damage.
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
|
* Majorly Increases accuracy
* Majorly reduces recoil
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly decreases accuracy penalty when moving
* Stays attached to the hand even when rested/disarmed.
|}
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Greatly increases recoil
* Greatly increases wield delay
|}
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Only works when armbrace is active.
* Reduces burst amount by 3
|}
|-
|-
|{{anchor|DFB}}[[#DFB|DFB]]
<!--M-OU53 Tactical Stock-->
|Defibrillating
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|M-OU53 Tactical Stock}}[[#M-OU53 Tactical Stock|M-OU53 Tactical Stock]]
|RARE
 
[[File:MOU53_Stock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* Slightly increases accuracy
* Slight reduces recoil
* Slightly decreases accuracy penalty when moving
* Slightly decreases scatter
|}
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly increases wield delay
|}
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* '''DEAD ONLY'''
* Increases weapon size
** Removes oxygen damage.
|}
** Tries to defib the body.
 
** Combine this with inaprov, painkillers and something that will heal the marine when he is revived.
 
|
* Deals 2*<POTENCY> oxygen damage.
* Applies pain.
|
* Deals <POTENCY> heart damage.
|-
|-
|{{anchor|HDN}}[[#HDN|HDN]]
<!--R4T Scouting Stock-->
|Hyperdensificating
<!--
|RARE
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|R4T scouting stock}}[[#R4T scouting stock|R4T scouting stock]]
[[File:R4T-Stock.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Slightly reduces recoil
* Greatly decreases bullet spread
|}
 
 
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
|
* Prevents bone fractures.
* Slightly increases weapon melee damage.
|
|}
* Slows you.
 
|
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* Deals 3*<POTENCY> brute damage.
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
* Major wield delay
|}
 
{| border="1"
|+ style="text-align:left;"|'''One Handed:'''
|
* Majorly increases bullet spread
* Slightly increases recoil
|}
-->
</tab>
<tab name="Barrels">
{| style="border: 2px solid black; class="mw-collapsible"
! style="background-color:#A9A9A9; width:150px;"|'''Attachment:'''
! style="background-color:#A9A9A9; width:300px;"|'''Benefits:'''
! style="background-color:#A9A9A9; width:300px;"|'''Drawbacks:'''
|-
|-
|{{anchor|NRS}}[[#NRS|NRS]]
<!--Mateba standard barrel-->
|Neuroshielding
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba standard barrel}}[[#Mateba standard barrel|Mateba standard barrel]]
|RARE
 
|
[[File:Mateba_standard_barrel.png|64px]]
* Applies the neurotoxin resistance effect.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
 
* Deals <POTENCY> liver damage.
{| border="1"
|
|+ style="text-align:left;"|'''Wielded:'''
* Deals 2*<POTENCY> brain damage.
|
* Slightly increases accuracy
|}
 
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
{| border="1"
|+ style="text-align:left;"|'''Both:'''
|
* None
|}
 
|-
|-
|{{anchor|AAD}}[[#AAD|AAD]]
<!--Mateba marksman barrel-->
|Antiaddictive
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba marksman barrel}}[[#Mateba marksman barrel|Mateba marksman barrel]]
|RARE
 
[[File:Mateba_marksman_barrel.png|64px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
 
{| border="1"
|+ style="text-align:left;"|'''Wielded:'''
|
|
* '''POTENCY>4'''
* Moderately increases accuracy
** Cures all addictions.
* Majorly reduces scatter
* '''Otherwise:'''
|}
** Reduces withdrawal and addiction progression by 2*<POTENCY>
 
** When the addiction progression gets below the potency value, cures the addiction.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
|
{| border="1"
* Deals 2*<POTENCY> brain damage.
|+ style="text-align:left;"|'''Both:'''
|
|
* Makes you hallucinate.
* Majorly decreases fire rate
|}
 
|-
|-
|{{anchor|FUL}}[[#FUL|FUL]]
<!--Mateba short barrel-->
|Fueling
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|{{Anchor|Mateba barrel}}[[#Mateba short barrel|Mateba short barrel]]
|COMMON
 
|
[[File:Mateba_short_barrel.png|64px]]
* -0,1*<POTENCY> fire intensity mod.
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
* 0,2*<POTENCY> fire duration mod.
 
* 0,01*<POTENCY> fire radius mod.
{| border="1"
|N/A
|+ style="text-align:left;"|'''Both:'''
|N/A
|
|-
* Majorly increases fire rate
|{{anchor|OXI}}[[#OXI|OXI]]
|Oxidizing
|COMMON
|
* 0,2*<POTENCY> fire intensity mod.
* -0,1*<POTENCY> fire duration mod.
* -0,01*<POTENCY> fire radius mod.
|N/A
|N/A
|-
|{{anchor|FLW}}[[#FLW|FLW]]
|Flowing
|COMMON
|
* -0,05*<POTENCY> fire intensity mod.
* -0,05*<POTENCY> fire duration mod.
* 0,05*<POTENCY> fire radius mod.
|N/A
|N/A
|-
|{{anchor|EXP}}[[#EXP|EXP]]
|Explosive
|COMMON
|
* <POTENCY> explosion power mod.
* -3/<POTENCY> explosion falloff mod.
|N/A
|N/A
|-
|{{anchor|CSL}}[[#CSL|CSL]]
|Cardiostabilizing
|DISABLED
|
* Slightly reduces pain.
* Prevents you from taking oxygen damage due to crit.
|
* Knocks you out.
|
* Sleeps you.
* Deals 0,5 heart damage.
|-
|{{anchor|AID}}[[#AID|AID]]
|Aiding
|DISABLED
|
* Removes disabilities and disfigurements.
|
* Confuses you.
* Deals <POTENCY> toxin damage.
|
* Knocks you out.
* Deals <POTENCY> toxin damage.
* Deals 3*<POTENCY> radiation damage.
|-
|{{anchor|OXG}}[[#OXG|OXG]]
|Oxygenating
|DISABLED <!--y tho-->
|
* Heals <POTENCY> oxygen damage.
* Removes <POTENCY> [[Chemistry#lexorin|lexorin]] units.
|
* Deals 0,5*<POTENCY> toxin damage.
|
* Deals <POTENCY> brute damage.
* Deals 2*<POTENCY> toxin damage.
|-
|{{anchor|ACG}}[[#ACG|ACG]]
|Anticarcinogenic
|DISABLED
|
* Heals <POTENCY> radiation damage.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals 2*<POTENCY> brute damage.
|}
|}
===Neutral===
 
{| class="wikitable unsortable" style="width: 100%;"
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|
! style="width: 5%; margin: auto;" |Code
{| border="1"
! style="width: 10%; margin: auto;" |Name
|+ style="text-align:left;"|'''Both:'''
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|{{anchor|CMB}}[[#CMB|CMB]]
|Cryometabolizing
|COMMON
|
* '''REAGENT DOES NOT WORK AT TEMPERATURES ABOVE 170K'''
** Boosts the effect of all other properties in the reagent by 0,5*<POTENCY> levels.
|N/A
|N/A
|-
|{{anchor|TMB}}[[#TMB|TMB]]
|Thanatometabolizing
|RARE
|
* '''REAGENT ONLY WORKS ON CORPSES'''
** Reagent now workes on corpses. <!--I'm almost sad that this clarification is probably needed.-->
** Caps the effectiveness of all other properties.
|N/A
|N/A
|-
|{{anchor|EXT}}[[#EXT|EXT]]
|Excreting
|UNCOMMON
|
* Rapidly removes all other reagents from the marine's body.
|N/A
|N/A
|-
|{{anchor|NTR}}[[#NTR|NTR]]
|Nutritious
|COMMON
|
* Makes you less hungry.
|N/A
|N/A
|-
|{{anchor|KTG}}[[#KTG|KTG]]
|Ketogenic
|COMMON
|
* Removes <POTENCY> units of [[Chemistry#ethanol|ethanol]] and all it's [[Drinks#Alcoholic|subtypes]].
* Makes you hungry.
|
* Makes you more hungry.
* Deals <POTENCY> toxin damage.
|
* Knocks you out.
|-
|{{anchor|NIH}}[[#NIH|NIH]]
|Neuroinhibiting
|UNCOMMON
|
* '''Is prevented by [[#NRS|neuroshielding]].'''
* Applies near-sightedness.
* If potency is over 1, applies blindness.
* If potency is over 2, applies deafness.
* If potency is over 3, applies muteness.
|
* Deals <POTENCY> brain damage.
* Makes you nervous.
|
* Deals 2*<POTENCY> brain damage.
|-
|{{anchor|AOL}}[[#AOL|AOL]]
|Alcoholic
|COMMON
|
* '''Is prevented by [[#NRS|neuroshielding]]'''
* Makes you drunk. Confusion, sleepyness, etc. All chems that have this are [[Drinks#Alcoholic|subtypes]] of [[Chemistry#ethanol|ethanol]], which also has snowflake code for this. Therefore the effect is way stronger than it should be.
|
* Deals 0,5*<POTENCY> toxin damage.
* Makes you more drunk.
|
* Deals 0,5*<POTENCY> liver damage.
|-
|{{anchor|HLG}}[[#HLG|HLG]]
|Hallucinogenic
|COMMON
|
* Makes you high.
* If potency > 2
** Makes you hallucinate.
** Makes you jittery.
|
* Increases the potency of the previous effects.
* Makes you stumble around.
|
|
* Deals <POTENCY> brain damage.
* Moderately reduces accuracy
* Knocks you out.
* Majorly increases scatter
|-
|{{anchor|RLX}}[[#RLX|RLX]]
|Relaxing
|COMMON
|
* Makes you slower by <POTENCY>.
|
* Makes you slower by 2*<POTENCY>.
|
* Has a 15*<POTENCY>% chance to knock you out.
* Deals <POTENCY> oxygen damage.
* Deals 0,75*<POTENCY> heart damage.
|-
|{{anchor|HPR}}[[#HPR|HPR]]
|Hyperthermic
|COMMON
|
* Increases body temperature by 2*<POTENCY>.
* If potency>2: applies pain.
|
* Increases body temperature by 4*<POTENCY>.
* Applies pain.
|
* Knocks you out.
|-
|{{anchor|HPO}}[[#HPO|HPO]]
|Hypothermic
|COMMON
|
* Reduces body temperature by 2*<POTENCY>.
|
* Decreases body temperature by 4*<POTENCY>.
* Sleeps you.
|
* Knocks you out.
|-
|{{anchor|BLD}}[[#BLD|BLD]]
|Balding
|UNCOMMON
|
* Liquid baldness.
|
* Deals 0,5*<POTENCY> radiation damage.
|
* Deals <POTENCY> radiation damage.
|-
|{{anchor|FLF}}[[#FLF|FLF]]
|Fluffing
|UNCOMMON
|
* More hair.
|
* 5*<POTENCY>% chance of taking <POTENCY> brute damage.
|
* Deals <POTENCY> brain damage.
|-
|{{anchor|ALG}}[[#ALG|ALG]]
|Allergenic
|UNCOMMON
|
* Makes you sneeze, blink and cough.
|N/A
|N/A
|-
|{{anchor|EPH}}[[#EPH|EPH]]
|Euphoric
|UNCOMMON
|
* Reduces pain.
* Makes you giggle, laugh, smile, etc.
|
* 5*<POTENCY>% chance to *collapse
|
* Deals 3*<POTENCY> oxygen damage.
|-
|{{anchor|EME}}[[#EME|EME]]
|Emetic
|UNCOMMON
|
* <AMOUNT>*<POTENCY>% chance of vomiting.
|
* Deals 0,5*<POTENCY> toxin damage.
|
* Deals 0,5*<POTENCY> toxin damage.
|-
|{{anchor|PST}}[[#PST|PST]]
|Psychostimulating
|COMMON
|
* Gives you messages about feeling more focused.
* Reduces confusion.
|
* Deals <POTENCY> brain damage.
|
* Makes you hallucinate.
* Deals 4*<POTENCY> brain damage.
|-
|{{anchor|AHL}}[[#AHL|AHL]]
|Antihallucinogenic
|COMMON
|
* Removes 5 units of [[Chemistry#spacedrugs|space drugs]] and [[Chemistry#mindbreaker|mindbreaker toxin]].
* Reduces remaining duration of hallucinations by 10*<POTENCY>.
|
* Deals <POTENCY> toxin damage.
|
* Deals <POTENCY> brute damage.
* Deals <POTENCY> burn damage.
* Deals 3*<POTENCY> toxin damage.
|-
|{{anchor|OMB}}[[#OMB|OMB]]
|Hypometabolic
|UNCOMMON
|
* Sets the reagent's metabolism to <METABOLISM>/(1+0,35*<POTENCY>)
|N/A
|N/A
|-
|{{anchor|SDT}}[[#SDT|SDT]]
|Sedative
|COMMON
|
* Puts you to sleep.
|
* Knocks you out.
|
* Deals 5*<POTENCY> oxygen damage.
|-
|{{anchor|HTR}}[[#HTR|HTR]]
|Hyperthrottling
|RARE
|
* Slows you by 4*<POTENCY>.
* Makes you high.
* Lets you speak every language.
|
* Deals 3*<POTENCY> brain damage.
|
* Knocks you out.
|-
|{{anchor|VIS}}[[#VIS|VIS]]
|Viscous
|COMMON
|
* -0,025*<POTENCY> fire radius modifier.
|N/A
|N/A
|-
|{{anchor|TSL}}[[#TSL|TSL]]
|Thermostabilizing
|DISABLED
|
* Tries to get your temperature to 310K.
|
* Knocks you out.
|
* Puts you to sleep.
|-
|{{anchor|FCS}}[[#FCS|FCS]]
|Focusing
|COMMON
|
* Removes <POTENCY> units of [[Chemistry#ethanol|ethanol]] and [[Drinks#Alcoholic|various subtypes]].
* Reduces stuttering, confusion, sleepyness, etc.
|
* Deals 1 toxin damage.
|
* Deals 4 toxin damage.
|-
|{{anchor|UNK}}[[#UNK|UNK]]
|Unknown
|DISABLED
|
* Used for chems that have weird special snowflake coded effects to give them OD effects.
|
* Deals <POTENCY> brute damage.
|
* Deals 3*<POTENCY> brute damage.
* Deals 3*<POTENCY> burn damage.
* Deals 3*<POTENCY> toxin damage.
|}
|}
===Negative===
 
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|{{anchor|HPX}}[[#HPX|HPX]]
|Hypoxemic
|COMMON
|
* Deals 2*<POTENCY> oxygen damage.
|
* Deals <POTENCY> brute damage.
* Deals <POTENCY> toxin damage.
* Deals 5*<POTENCY> oxygen damage.
|
* Deals 5*<POTENCY> brute damage.
* Deals 2*<POTENCY> toxin damage.
|-
|{{anchor|TOX}}[[#TOX|TOX]]
|Toxic
|COMMON
|
* Deals <POTENCY> toxin damage.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals 4*<POTENCY> toxin damage.
|-
|{{anchor|CRS}}[[#CRS|CRS]]
|Corrosive
|COMMON
|
* Deals <POTENCY> burn damage.
|
* Deals 2*<POTENCY> burn damage.
|
* Deals 4*<POTENCY> burn damage.
|-
|{{anchor|BCD}}[[#BCD|BCD]]
|Biocidic
|COMMON
|
* Deals <POTENCY> brute damage.
|
* Deals 2*<POTENCY> brute damage.
|
* Deals 4*<POTENCY> brute damage.
|-
|{{anchor|PNG}}[[#PNG|PNG]]
|Paining
|UNCOMMON
|
* Applies 0,5*<POTENCY> pain.
|
* Applies <POTENCY> pain.
* Deals <POTENCY> brute damage.
|
* Deals 2*<POTENCY> brute damage.
|-
|{{anchor|HML}}[[#HML|HML]]
|Hemolytic
|UNCOMMON
|
* Removes 4*<POTENCY> units of blood.
|
* Removes 8*<POTENCY> units of blood.
* Sleeps you.
* Increases move delay by <POTENCY>.
|
* Deals 4*<POTENCY>% oxygen damage.
|-
|{{anchor|HMR}}[[#HMR|HMR]]
|Hemmorrhaging
|UNCOMMON
|
* 5*<POTENCY> chance:
** Causes bleeding in a random limb.
** Causes internal bleeding in a random limb.
** Makes you cough up blood.
|
* Deals 0,5*<POTENCY> damage to a random organ.
|
* 20*<POTENCY>% chance:
** Causes bleeding in a random limb.
** Causes internal bleeding in a random limb.
|-
|{{anchor|CRG}}[[#CRG|CRG]]
|Carcinogenic
|COMMON
|
* Deals 0,5*<POTENCY> radiation damage.
|
* Deals 2*<POTENCY> radiation damage.
|
* Deals 2*<POTENCY> brute damage.
|-
|{{anchor|HPT}}[[#HPT|HPT]]
|Hepatotoxic
|UNCOMMON
|
* Deals 0,75*<POTENCY> liver damage.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals 5*<POTENCY> toxin damage.
|-
|{{anchor|NPT}}[[#NPT|NPT]]
|Nephrotoxic
|UNCOMMON
|
* Deals 0,75*<POTENCY> kidney damage.
|
* Deals 2*<POTENCY> toxin damage.
|
* Deals 5*<POTENCY> toxin damage.
|-
|{{anchor|PNT}}[[#PNT|PNT]]
|Pneumotoxic
|UNCOMMON
|
* Deals 0,75*<POTENCY> lung damage.
|
* Deals 2*<POTENCY> oxygen damage.
|
* Deals 5*<POTENCY> oxygen damage.
|-
|{{anchor|OCT}}[[#OCT|OCT]]
|Oculotoxic
|UNCOMMON
|
* Deals 0,75*<POTENCY> eye damage.
|
* Inflicts blindness.
|
* Deals 0,5*<POTENCY> brain damage.
|-
|{{anchor|CDT}}[[#CDT|CDT]]
|Cardiotoxic
|COMMON
|
* Deals 0,75*<POTENCY> heart damage.
|
* Deals 2*<POTENCY> oxygen damage.
|
* Deals 5*<POTENCY> oxygen damage.
|-
|{{anchor|NRT}}[[#NRT|NRT]]
|Neurotoxic
|COMMON
|
* Deals 1,75*<POTENCY> brain damage.
|
* Deals 3*<POTENCY> brain damage.
* Slowly inficts drowsyness.
|
* 15*<POTENCY>% chance to apply neuro.
|-
|{{anchor|EMB}}[[#EMB|EMB]]
|Hypermetabolic
|UNCOMMON
|
* Changes the chem's metabolism according to the following formula: <BASE_METABOLISM>*(1+0,25*<POTENCY>)
|N/A
|N/A
|-
|{{anchor|ADT}}[[#ADT|ADT]]
|Addictive
|RARE
|
* Makes you addicted to the chem.
|
* Deals <POTENCY> brain damage.
|
* Inflicts nervousness.
|-
|{{anchor|HST}}[[#HST|HST]]
|Hemositic
|DISABLED
|
* Consumes 5*<POTENCY> blood.
* Increases the chem's amount by 1.
|
* Consumes 10*<POTENCY> blood.
* Increases the chem's amount by 2*<POTENCY>.
|
* Inflicts nervousness.
|}
|}
===Special===
</tab>
{| class="wikitable unsortable" style="width: 100%;"
</tabs>
! style="width: 5%; margin: auto;" |Code
! style="width: 10%; margin: auto;" |Name
! style="width: 10%; margin: auto;" |Rarity
! style="width: 25%; margin: auto;" |Effect
! style="width: 25%; margin: auto;" |OD
! style="width: 25%; margin: auto;" |Crit OD
|-
|{{anchor|BST}}[[#BST|BST]]
|Boosting
|LEGENDARY
|
* Increases the level of all other properties by <POTENCY>.
|N/A
|N/A
|-
|{{anchor|REG}}[[#REG|REG]]
|Regulating
|LEGENDARY
|N/A
|
* Prevents OD.
|
* Prevents crit OD.
|-
|{{anchor|HGN}}[[#HGN|HGN]]
|Hypergenetic
|LEGENDARY
|
* Heals 0,2*<POTENCY> brute damage.
* Heals 0,2*<POTENCY> burn damage.
|
* Deals 2*<POTENCY> radiation damage.
|
* Deals 3*<POTENCY> brute damage.
* Deals 3*<POTENCY> burn damage.
|-
|{{anchor|DDI}}[[#DDI|DDI]]
|DNA disintegrating
|LEGENDARY
|
* Deals 10*<POTENCY> radiation damage.
* WY wants this an awful lot, even considering how deadly it is. <!--No precise instructions.-->
|N/A
|N/A
|-
|{{anchor|CIP}}[[#CIP|CIP]]
|Ciphering
|DISABLED
|
* What every researcher wants to accomplish.
|N/A
|N/A
<!--|-
|{{anchor|PCI}}[[#PCI|PCI]]
|Pred ciphering
|DISABLED
|
|
|-->
|-
|{{anchor|XMB}}[[#XMB|XMB]]
|Crossmetabolizing
|ADMIN
|
* If <POTENCY> is less than 2 this only works on preds.
* Otherwise works on both preds and humans.
|N/A
|N/A
|-
|{{anchor|MYO}}[[#MYO|MYO]]
|Embryonic
|ADMIN
|
* Larva infection.
|N/A
|N/A
<!--|-
|{{anchor|HGN}}[[#HGN|HGN]]
|Transfroming
|ADMIN
|
* Infects with an otherwise incredibly hard to obtain disease.
|N/A
|N/A-->
|-
|{{anchor|RAV}}[[#RAV|RAV]]
|Ravening
|ADMIN
|
* Infects with black goo (the zombie virus).
|N/A
|N/A
|-
|{{anchor|CUR}}[[#CUR|CUR]]
|Curing
|ADMIN
|
* If <POTENCY> is 2 or more, cures diseases.
|N/A
|N/A
|-
|{{anchor|OMN}}[[#OMN|OMN]]
|Omnipotent
|ADMIN
|
* Rapidly removes all subtypes of [[Chemistry#generictoxin|generic toxin]].
* Heals 5*<POTENCY> brute damage.
* Heals 5*<POTENCY> burn damage.
* Heals 5*<POTENCY> toxin damage.
* Sets all other damage types to 0.
* Removes all status effects.
* Cures all diseases.
|N/A
|N/A
|-
|{{anchor|RAD}}[[#RAD|RAD]]
|Radius
|ADMIN
|
* Increases flamer fuel range by <POTENCY>.
* Increases fire radius for explosives by 0,1*<POTENCY>.
|N/A
|N/A
|-
|{{anchor|INT}}[[#INT|INT]]
|Intensity
|ADMIN
|
* Increases flamer fuel intensity by <POTENCY>.
* Increases fire intensity for explosives by 0,1*<POTENCY>.
|N/A
|N/A
|-
|{{anchor|DUR}}[[#DUR|DUR]]
|Duration
|ADMIN
|
* Increases flamer fuel duration by <POTENCY>.
* Increases fire duration for explosives by 0,1*<POTENCY>.
|N/A
|N/A
|-
|{{anchor|PTR}}[[#PTR|PTR]]
|Fire penetrating
|ADMIN
|
* Makes fire pierce fire immunity.
|N/A
|N/A
|}
|}
</center>

Revision as of 02:37, 26 March 2021

Attachment: Benefits: Drawbacks:

Template:Suppressor Stats Positives

Bayonet

Knife.png

Both:
  • Greatly increases weapon melee damage
  • When removed from weapons acts like a regular knife
One handed:
  • Slightly decreases accuracy
Extended Barrel

Extended barrel.png

Wielded:
  • Moderately increases accuracy
Both:
  • Slightly decreases damage
Barrel Charger

Barrel charger.png

Both:
  • Greatly increases damage
Wielded:
  • Moderately decreases accuracy
One Handed:
  • Majorly decreases accuracy
Both:
  • Moderately decreases firing speed


Recoil Compensator

Recoil compensator.png

Wielded:
  • Greatly reduces recoil
One Handed:
  • Moderately reduces recoil
Both:
  • Moderately increases accuracy


Both:
  • Slightly decreases damage
Attachment: Benefits: Drawbacks:
Rail Flashlight

Mountedflash.png

Both:
  • Generates a Light Source (greater radius than shoulder lamp, flare and flashlight)
  • Using a screwdriver on a normal flashlight will instantly modify it to a Rail Flashlight.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Red Dot Sight

Reddot.png

Wielded:
  • Moderately increases accuracy
One Handed:
  • Slightly increases accuracy
Both:
  • Slight increase of the accuracy penalty when moving
S6 Reflex Sight

Reflex.png

Wielded:
  • Slightly increases accuracy
  • Moderately decreases bullet spread
One Handed:
  • Slightly increases accuracy
Both:
  • Moderately increases the accuracy penalty when moving
Quickfire Adapter

Quickfire.png

Both:
  • Moderately increases firing speed
One Handed:
  • Greatly increases spread.
Wielded:
  • Slightly increases spread.
Both:
  • Moderately decreases accuracy
  • Decreases burst-fire shots by 1 (from 3 or 4)
Magnetic Harness

Magnetic harness.png

Both:
  • Dropped weapon goes to suit slot
Both:
  • Slightly decreases accuracy
S8 Telescopic sight

Railscope.png

Wielded:
  • Majorly increases accuracy only when scoped.
  • Moderately decreases bullet falloff when scoped in.
  • Allows the user to 'zoom' in to see sixteen tiles farther in a zoomed out view (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)


Wielded:
  • Slightly decreases accuracy.
  • Majorly increased wield delay
One Handed:
  • Moderately decreases accuracy.
Both:
  • Moderate increase of the accuracy penalty when moving
  • Slightly decreases firing speed when in use.


S4 Telescopic Sight

Mini Scope.png

Wielded:
  • Majorly increases accuracy
  • Slightly decreases bullet falloff when scoped in.
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Wielded:
  • Slightly decreases accuracy when not in use.
  • Majorly increased wield delay
One Handed:
  • Moderately decreases accuracy.
Both:
  • Moderate increase of the accuracy penalty when moving
  • Slightly decreases firing speed when in use.
B8 Smart-Scope

Ifts Scope.png

Wielded:
  • Majorly increases accuracy
  • Allows the user to 'zoom' in to see five tiles farther (Toggle Rail Flashlight Toggle-Rail-Flashlight.png or Activate Weapon Attachment Activate-Weapon-Attachment.png to zoom)
  • Allows for slow movement when zoomed in.
Both:
  • Allows the user to have IFF capabilities
Wielded:
  • Majorly increased wield delay
  • Slightly decreases accuracy when not in use.
  • Slight delay before use.
One Handed:
  • Moderately decreases accuracy.
Both:
  • Greatly decreases damage.
  • Moderate increase of the accuracy penalty when moving
  • Slightly reduces firing speed.
Attachment: Benefits: Drawbacks:
Vertical Grip

Forwardgrip.png

Wielded:
  • Moderately increases accuracy
  • Slightly decreases recoil
  • Slightly decreased bullet spread
Both:
  • Moderately reduces burst spread
Wielded:
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Slightly increased bullet spread
Both:
  • Increased weapon size
  • Slight increase of the accuracy penalty when moving
Angled Grip

Angled Grip.png

Wielded:
  • Majorly decreased wield delay
  • Slightly decreased recoil
  • Slightly increases accuracy
  • Slightly decreased bullet spread


One Handed:
  • Slightly decreases accuracy
  • Slightly increased bullet spread
Both:
  • Increased weapon size
Flashlight Grip

Flash Grip.png

Wielded:
  • Slightly increases accuracy
  • Slightly reduces recoil
Both:
  • Generates a light source akin to the rail light.
Both:
  • None (but useless if you forgot to Toggle Rail Flashlight Toggle-Rail-Flashlight.png)
Gyroscopic Stabilizer

Gyro.png

Wielded:
  • Slightly reduces bullet spread
One Handed:
  • Majorly reduces bullet spread
  • Moderately increases accuracy
  • Greatly reduces the accuracy penalty for moving.
Both:
  • Moderately reduces burst spread
Both:
  • Moderately decreased firing speed
Bipod

Bipod.png

Both:

These benefits will only take place once the bipod is deployed.

  • Greatly increases accuracy
  • Greatly reduces burst spread
  • Slightly increases firing speed.
Wielded:
  • Majorly increases wield delay.
Both:
  • Increased weapon size
  • Moderately decreases firing speed when not deployed.
  • Requires 2 seconds of setup time if there's no surface to put the bipod on or on flipped tables and barricades by Activating Weapon AttachmentActivate-Weapon-Attachment.png while facing the object before you get the benefits.
  • When undeploying the bipod, the user is slowed down for a bit.
Underslung Grenade Launcher

Undernade.png

Both:
  • Adds the ability to fire one M40 tube grenades of any kind.
  • Reloadable with any M40 tube grenades
  • Default M41A Pulse Rifle Mk2 attachment
  • Fires over objects
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Starts unloaded
  • Grenades cannot be unloaded once loaded into the launcher.
  • Moderately reduced attachment firing speed
MK1 Underslung Grenade Launcher

UndernadeMK1.png

Both:
  • Adds the ability to fire three M40 tube grenades of any kind.
  • Reloadable with any M40 tube grenades
  • Default M41A Pulse Rifle MK1attachment
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Starts unloaded
  • Grenades cannot be unloaded once loaded into the launcher.
  • Moderately reduced attachment firing speed
  • Cannot fire over objects.
Mini Flamethrower

Underflame.png

Both:
  • Adds the ability to fire several short flame bursts
  • Refillable with standard flamer fuel tanks or USCM Technician Welderpacks
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png
Both:
  • Fuel does not stick to hostiles when walked over unlike M240 Incinerator Unit and requires a direct hit for it to stick.
  • Has a lower max range of 4 tiles versus the M240 Incinerator Unit's 5 tile range.
  • Greatly reduced attachment firing speed.
  • Cannot be refilled using B or X Variant fuel tanks.
U7 Underbarrel Shotgun

Undershot.png

Both:
  • Adds the ability to fire three semi-auto buckshot rounds
  • Reloadable with additional buckshot
  • Does 80 damage per Point Blank
  • Toggled by using Activate Weapon Attachment Activate-Weapon-Attachment.png


Both:
  • The short barrel reduces the ammo's effectiveness
  • Slightly reduced accuracy compared to an actual shotgun
  • Slightly reduced knockdown/stun effect compared to an actual shotgun
  • Slightly reduced accuracy when firing compared to an actual shotgun
  • Moderately reduced damage compared to an actual shotgun
  • Can only be loaded with buckshot
Burst Fire Adapter

Burstfire.png

Both:
  • Enables burst-fire on a weapon or enhances burst-fire capability
  • Increases burst-fire shots by 2 (from 3 or 4)


Wielded:
  • Slightly decreases accuracy
One Handed:
  • Moderately decreases accuracy
Laser Sight

Laser sight.png

Wielded:
  • Slightly increases accuracy
  • Slightly reduces bullet spread
One Handed:
  • Slightly increases accuracy
  • Moderately reduces bullet spread
Both:
  • Slight reduction of accuracy penalty when moving
Both:
  • None.
Underbarrel Extinguisher

Underbarrel Extinguisher.png

Both:
  • Allows you to fire a 3 tile wide blast of water to quickly extinguish flames.
  • Can be refilled from water tanks.
Both:
  • None. Unless it's empty.


Attachment: Benefits: Drawbacks:
M41A Solid Stock

M41astock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
L42A Synthetic Stock

L42Sstock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving
Wielded:
  • Major wield delay
One Handed:
  • Moderately decreases accuracy
  • Moderately increases recoil
  • Greatly increases bullet spread
Both:
  • Increases weapon size
  • Slightly decreases melee damage
M44 Magnum Sharpshooter Stock

Magnum stock.png

Wielded:
  • Majorly increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
Both:
  • When collapsed it can fit into a holster.
Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Moderately increases recoil
  • Greatly increases bullet spread
Both:
  • Increases weapon size
  • Slightly decreases weapon melee damage
  • Can't fire the weapon when the stock is collapsed.
M37 Wooden Stock

M37 stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
MK221 Tactical Stock

MK221 Tactical Stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
  • Slightly decreases firing speed
Submachinegun Stock

Smg Stock.png

Wielded:
  • Greatly increases accuracy
  • Greatly reduces recoil
  • Majorly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Increases weapon size
Collapsible Submachinegun Stock

Collapsible Smg Stock.png

Wielded:
  • Moderately increases accuracy
  • Moderately reduces recoil
  • Greatly reduces bullet spread
  • Slight reduction of the accuracy penalty when moving


Both:
  • Slightly increases weapon melee damage
  • When collapsed it can fit into a holster.


Wielded:
  • Major wield delay
  • Slightly decreases movement speed.
One Handed:
  • Moderately decreases accuracy
  • Greatly increases bullet spread
  • Moderately increases recoil
Both:
  • Only applies benefits when the stock is extended.
  • Increases weapon size when extended.
  • Moderately increases bullet spread if collapsed.
Submachinegun Arm Brace

Smg Arm Brace.png

One Handed:
  • Majorly Increases accuracy
  • Majorly reduces recoil
Both:
  • Slightly decreases accuracy penalty when moving
  • Stays attached to the hand even when rested/disarmed.
Wielded:
  • Greatly increases recoil
  • Greatly increases wield delay
Both:
  • Only works when armbrace is active.
  • Reduces burst amount by 3
M-OU53 Tactical Stock

MOU53 Stock.png

Both:
  • Slightly increases accuracy
  • Slight reduces recoil
  • Slightly decreases accuracy penalty when moving
  • Slightly decreases scatter
Wielded:
  • Slightly increases wield delay
Both:
  • Increases weapon size


Attachment: Benefits: Drawbacks:
Mateba standard barrel

Mateba standard barrel.png

Wielded:
  • Slightly increases accuracy
Both:
  • None
Mateba marksman barrel

Mateba marksman barrel.png

Wielded:
  • Moderately increases accuracy
  • Majorly reduces scatter
Both:
  • Majorly decreases fire rate
Mateba short barrel

Mateba short barrel.png

Both:
  • Majorly increases fire rate
Both:
  • Moderately reduces accuracy
  • Majorly increases scatter