User:Rnager6012: Difference between revisions

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==== Standard ====
=Colonial Liberation Front Roles=
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" style="background-color:#ADA36C;" width=200|Role
! scope="col" style="background-color:#505963;" width=200|Role
! scope="col" style="background-color:#ADA36C;" |Description
! scope="col" class="unsortable" style="background-color:#505963;" |Description
|-.  
|-.  
![[File:UPP_Standard.png]]<br>Private  | Pvt.
![[File:CLF_Standard.png]]<br>Colonial Liberation Front Standard
|Enlisted or conscripted into the armed forces, these Standard UPP soldiers are the core and brunt of the UPP forces, armed and equipped with a standard Type 71 Pulse Rifle and their UM 5 Personal armor, these fanatical soldiers are a force to be reckoned with.
|A CLF Militia soldier with varying degrees of equipment. Spawning in with a random selection of weaponry and equipment, what the CLF standard lacks in equipment they make up for in spirit, and numbers. Armed with either knives or assault rifles, what ever they have, they have to use it.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|firearms=1
|melee=1
|police=2
|fireman=2
|construction=1
|engineering=1
|medical=1
|powerloader=1
|vehicles=1
|endurance=5
|jtac=1
}}
|}
|-
|-
![[File:UPP_Engineer.png]]<br>Korporal Sapper | Kpl.
![[File:CLF_Medic.png]]<br> Colonial Liberation Front Medic
|These combat sappers are the UPP equivalent of the USCM's squad engineers. They're trained to setup field fortifications and breach into hostile defences. Armed with either the Type 71 Pulse Rifle Or Carbine.
|Poorly equipped CLF Militia medics compared to their USCM counter parts yet capable enough to do their job. The CLF Medic's job is to keep the enthusiastic CLF members alive that tiny bit longer. Usually armed with a pistol of sorts and if they're lucky, an SMG to dispatch any would be foes from harming your comrades.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|medical=2
|surgery=2
|powerloader=1
|vehicles=1
|endurance=5
|jtac=1
|firearms=1
}}
|}
|-
|-
![[File:UPP_Medic.png]]<br>Korporal Medic | Kpl.
![[File:CLF_Engineer.png]]<br> Colonial Liberation Front Engineer
|These trained men and women have access to an array of standard issued UPP medical items akin to their USCM counterparts. While combat is not their focus, they are armed with their old but reliable Type 71 Carbine as a quick response to any threat.
|While lacking in the high-tech equipment so common with their USCM counterparts, that doesn't mean they are outclassed. The CLF Engineer has all the materials they need to create defenses for their comrades. As well as breaching charges and C4 to breach or destroy any hostile fortifications. Usually armed with some kind of SMG to put down anyone who tries to stop them.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|medical=1
|powerloader=1
|vehicles=1
|endurance=5
|jtac=1
|firearms=1
}}
|}
|-
|-
![[File:UPP_Heavy.png]]<br>Serzhant | Szh.
![[File:CLF_Leader.png]]<br>Colonial Liberation Front Leader
|UPP Specialists are better trained and armed than their standard counterpart. Equipped with special heavy UPP armor that is capable of withstanding a significant amount of damage, and equipped with the formidable GSh-7.62 rotary machine gun, UPP Specialists are not to be taken lightly by even the most robust of marines.
|The CLF Militia team leader is tasked with ensuring their assault force can execute the goals of the CLF. Though the rest of the gang may have a mismatch of equipment, the CLF Militia team leader has the most "standard issued" equipment produced by the CLF. The full set of a colonial militia hauberk and a fancy beret to let your troops know who's in charge. Armed with any sort of fire arm and some C4 to punch holes into anything that stands in your way.
|-
{| border="1" class="mw-collapsible mw-collapsed"
![[File:UPP_Leader.png]]<br>Master Serzhant | MSzh.
|+ style="text-align:left;"|'''Skills:'''
|The commander of the UPP force, the UPP Leader is charged with executing whatever mission the UPP have assigned the squad. They are equipped with mostly standard issue UPP equipment, though the Leader wears similar armor to the UPP Specialist.
|
{{MarineSkills
|firearms=1
|engineering=2
|cqc=3
|leadership=2
|melee=1
|police=2
|fireman=3
|powerloader=1
|vehicles=1
|endurance=5
|jtac=3
|construction=2
}}
|}
|}
|}




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| {{#ifexpr: {{{cqc}}} >= 5 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{cqc}}} >= 5 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{endurance}}} >= 5 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{endurance}}} >= 5 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman carry}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman}}} >= 5 | style=background-color:#B0CF94 | }}  |
|-
|-
! Elite
! Elite
| {{#ifexpr: {{{cqc}}} >= 4 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{cqc}}} >= 4 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{endurance}}} >= 4 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{endurance}}} >= 4 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman carry}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman}}} >= 4 | style=background-color:#B0CF94 | }}  |
|-
|-
! Expert
! Expert
| {{#ifexpr: {{{cqc}}} >= 3 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{cqc}}} >= 3 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{endurance}}} >= 3 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{endurance}}} >= 3 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman carry}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman}}} >= 3 | style=background-color:#B0CF94 | }}  |
|-
|-
! Specially Trained
! Specially Trained
| {{#ifexpr: {{{cqc}}} >= 2 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{cqc}}} >= 2 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{endurance}}} >= 2 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{endurance}}} >= 2 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman carry}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman}}} >= 2 | style=background-color:#B0CF94 | }}  |
|-
|-
! Trained
! Trained
| {{#ifexpr: {{{cqc}}} >= 1 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{cqc}}} >= 1 | style=background-color:#B0CF94 | }}  |  
| {{#ifexpr: {{{endurance}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{endurance}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman carry}}} >= 1 | style=background-color:#B0CF94 | }}  |
| {{#ifexpr: {{{fireman}}} >= 1 | style=background-color:#B0CF94 | }}  |
|-
|-
! width="10%" | || width="30%" | CQC|| width="30%" | Endurance|| width="30%" | Fireman Carry
! width="10%" | || width="30%" | CQC|| width="30%" | Endurance|| width="30%" | Fireman Carry

Latest revision as of 22:10, 31 March 2023

Colonial Liberation Front Roles

Role Description
CLF Standard.png
Colonial Liberation Front Standard
A CLF Militia soldier with varying degrees of equipment. Spawning in with a random selection of weaponry and equipment, what the CLF standard lacks in equipment they make up for in spirit, and numbers. Armed with either knives or assault rifles, what ever they have, they have to use it.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Elite
Expert
Specially Trained
Trained
Medical JTAC
Expert
Specially Trained
Trained
Construction Engineering Surgery Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


CLF Medic.png
Colonial Liberation Front Medic
Poorly equipped CLF Militia medics compared to their USCM counter parts yet capable enough to do their job. The CLF Medic's job is to keep the enthusiastic CLF members alive that tiny bit longer. Usually armed with a pistol of sorts and if they're lucky, an SMG to dispatch any would be foes from harming your comrades.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Elite
Expert
Specially Trained
Trained
Medical JTAC
Expert
Specially Trained
Trained
Construction Engineering Surgery Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


CLF Engineer.png
Colonial Liberation Front Engineer
While lacking in the high-tech equipment so common with their USCM counterparts, that doesn't mean they are outclassed. The CLF Engineer has all the materials they need to create defenses for their comrades. As well as breaching charges and C4 to breach or destroy any hostile fortifications. Usually armed with some kind of SMG to put down anyone who tries to stop them.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Elite
Expert
Specially Trained
Trained
Medical JTAC
Expert
Specially Trained
Trained
Construction Engineering Surgery Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


CLF Leader.png
Colonial Liberation Front Leader
The CLF Militia team leader is tasked with ensuring their assault force can execute the goals of the CLF. Though the rest of the gang may have a mismatch of equipment, the CLF Militia team leader has the most "standard issued" equipment produced by the CLF. The full set of a colonial militia hauberk and a fancy beret to let your troops know who's in charge. Armed with any sort of fire arm and some C4 to punch holes into anything that stands in your way.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Elite
Expert
Specially Trained
Trained
Medical JTAC
Expert
Specially Trained
Trained
Construction Engineering Surgery Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator





Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Elite
Expert
Specially Trained
Trained
Medical JTAC
Expert
Specially Trained
Trained
Construction Engineering Surgery Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator