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NoahKirchner (talk | contribs) (Edited some grammar, added IBs not being known as instantly hostile, as is currently enforced on the server.) |
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This page will detail what information or knowledge roles are expected to know, or not know, at round start. | This page will detail what information or knowledge roles are expected to know, or not know, at round start. | ||
== | == Humans == | ||
* All Marines and | * All Marines and personnel aboard the Sulaco know nothing about the alien infestation, or even that Aliens exist. All they know is that they received a distress signal from a colony, and that contact was lost. It can be inferred that they will meet a hostile force. | ||
* Survivors are allowed to know everything about the Aliens, such as how facehuggers work and the | * Survivors are allowed to know everything about the Aliens, such as how facehuggers work and about the existence of the xenomorphs themselves. | ||
* | * Besides specialist weaponry which can only be used by Specialists, there are no restrictions on firearm use. However non-marine personal cannot equip any weapon other than a pistol unless there is a confirmed threat of the aliens attacking the Sulaco. | ||
* Combat Medics do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to | * Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery. | ||
* Marines DO NOT initially know what | * Marines DO NOT initially know what facehuggers do. However a Medical scan can confirm that a unknown biological parasite is inside a victim of a facehugger, and that logic dictates that it should be removed or examined at the earliest possible chance. | ||
* In general avoid preforming tasks your round start role would not know how to do, such as a Squad Leader hacking a door or a Cargo Technician operating a overwatch console. | * In general avoid preforming tasks your round start role would not know how to do, such as a Squad Leader hacking a door or a Cargo Technician operating a overwatch console. | ||
* Command (CO, XO, Bridge Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Sulaco cannot leave the Sulaco UNLESS it is to go to a established Forward Operating Base or they are abandoning ship. | * Command (CO, XO, Bridge Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Sulaco cannot leave the Sulaco UNLESS it is to go to a established Forward Operating Base or they are abandoning ship. | ||
* Only a single Medical Doctor, and a single Maintenance Technician, can go to a established FoB. | * Only a single Medical Doctor, and a single Maintenance Technician, can go to a established FoB. | ||
* Military Police can not leave the Sulaco unless they are doing so to track down a rogue Marine who is not on the Sulaco or they are escorting/piloting a Dropship/Droppod. Military Police are expected to return to the Sulaco ASAP. | * Military Police can not leave the Sulaco unless they are doing so to track down a rogue Marine who is not on the Sulaco or they are escorting/piloting a Dropship/Droppod. Military Police are expected to return to the Sulaco ASAP. | ||
* Marines do not know that Iron Bears are hostile, and as such should not shoot at them on first contact. | |||
== Aliens == | == Aliens == |
Revision as of 05:42, 10 April 2017
This page will detail what information or knowledge roles are expected to know, or not know, at round start.
Humans
- All Marines and personnel aboard the Sulaco know nothing about the alien infestation, or even that Aliens exist. All they know is that they received a distress signal from a colony, and that contact was lost. It can be inferred that they will meet a hostile force.
- Survivors are allowed to know everything about the Aliens, such as how facehuggers work and about the existence of the xenomorphs themselves.
- Besides specialist weaponry which can only be used by Specialists, there are no restrictions on firearm use. However non-marine personal cannot equip any weapon other than a pistol unless there is a confirmed threat of the aliens attacking the Sulaco.
- Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.
- Marines DO NOT initially know what facehuggers do. However a Medical scan can confirm that a unknown biological parasite is inside a victim of a facehugger, and that logic dictates that it should be removed or examined at the earliest possible chance.
- In general avoid preforming tasks your round start role would not know how to do, such as a Squad Leader hacking a door or a Cargo Technician operating a overwatch console.
- Command (CO, XO, Bridge Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Sulaco cannot leave the Sulaco UNLESS it is to go to a established Forward Operating Base or they are abandoning ship.
- Only a single Medical Doctor, and a single Maintenance Technician, can go to a established FoB.
- Military Police can not leave the Sulaco unless they are doing so to track down a rogue Marine who is not on the Sulaco or they are escorting/piloting a Dropship/Droppod. Military Police are expected to return to the Sulaco ASAP.
- Marines do not know that Iron Bears are hostile, and as such should not shoot at them on first contact.
Aliens
- Do NOT HARM or kill Marines unless explicit permission is given by the Queen. Ravagers are the exception as they can kill UNINFECTED hosts freely unless the Queen states otherwise.
- Being given permission to slash a Human does not confer permission to kill Humans. Get the Queen to confirm or deny a kill request.
- If there is no Queen all Aliens are free to use lethal force on any prey.
- You do not know that Marines are coming to the planet. Furthermore you cannot prepare defences on or around the Dropship landing zones prior to the Marines arrival.